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[Refactor] #40413 Separated asking-player.c/h from util.c/h
[hengband/hengband.git] / src / player / player-damage.c
1 #include "player/player-damage.h"
2 #include "autopick/autopick-pref-processor.h"
3 #include "cmd-building/cmd-building.h"
4 #include "cmd-io/cmd-process-screen.h"
5 #include "core/asking-player.h"
6 #include "core/stuff-handler.h"
7 #include "dungeon/quest.h"
8 #include "floor/floor.h"
9 #include "floor/wild.h"
10 #include "game-option/birth-options.h"
11 #include "game-option/cheat-options.h"
12 #include "game-option/game-play-options.h"
13 #include "game-option/input-options.h"
14 #include "game-option/play-record-options.h"
15 #include "game-option/special-options.h"
16 #include "inventory/inventory-damage.h"
17 #include "io/files-util.h"
18 #include "io/input-key-acceptor.h"
19 #include "io/report.h"
20 #include "io/save.h"
21 #include "io/write-diary.h"
22 #include "main/music-definitions-table.h"
23 #include "main/sound-definitions-table.h"
24 #include "main/sound-of-music.h"
25 #include "market/arena-info-table.h"
26 #include "mind/mind-mirror-master.h"
27 #include "monster/monster-describer.h"
28 #include "monster-race/race-flags2.h"
29 #include "monster-race/race-flags3.h"
30 #include "monster/monster-description-types.h"
31 #include "monster/monster-info.h"
32 #include "mspell/monster-spell.h"
33 #include "object-enchant/tr-types.h"
34 #include "object/object-broken.h"
35 #include "object/object-flags.h"
36 #include "object/object-flavor.h"
37 #include "object/object-hook.h"
38 #include "player/avatar.h"
39 #include "player/player-class.h"
40 #include "player/player-effects.h"
41 #include "player/player-move.h"
42 #include "player/player-personalities-types.h"
43 #include "player/player-race-types.h"
44 #include "player/player-status.h"
45 #include "realm/realm-song-numbers.h"
46 #include "term/term-color-types.h"
47 #include "view/display-main-window.h"
48 #include "view/display-messages.h"
49 #include "world/world.h"
50
51 /*!
52 * @brief 酸攻撃による装備のAC劣化処理 /
53 * Acid has hit the player, attempt to affect some armor.
54 * @param 酸を浴びたキャラクタへの参照ポインタ
55 * @return 装備による軽減があったならTRUEを返す
56 * @details
57 * Note that the "base armor" of an object never changes.
58 * If any armor is damaged (or resists), the player takes less damage.
59 */
60 static bool acid_minus_ac(player_type *creature_ptr)
61 {
62         object_type *o_ptr = NULL;
63         BIT_FLAGS flgs[TR_FLAG_SIZE];
64         GAME_TEXT o_name[MAX_NLEN];
65
66         /* Pick a (possibly empty) creature_ptr->inventory_list slot */
67         switch (randint1(7))
68         {
69         case 1: o_ptr = &creature_ptr->inventory_list[INVEN_RARM]; break;
70         case 2: o_ptr = &creature_ptr->inventory_list[INVEN_LARM]; break;
71         case 3: o_ptr = &creature_ptr->inventory_list[INVEN_BODY]; break;
72         case 4: o_ptr = &creature_ptr->inventory_list[INVEN_OUTER]; break;
73         case 5: o_ptr = &creature_ptr->inventory_list[INVEN_HANDS]; break;
74         case 6: o_ptr = &creature_ptr->inventory_list[INVEN_HEAD]; break;
75         case 7: o_ptr = &creature_ptr->inventory_list[INVEN_FEET]; break;
76         }
77
78         if (!o_ptr->k_idx) return FALSE;
79         if (!object_is_armour(o_ptr)) return FALSE;
80
81         object_desc(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
82         object_flags(o_ptr, flgs);
83         /* No damage left to be done */
84         if (o_ptr->ac + o_ptr->to_a <= 0)
85         {
86                 msg_format(_("%sは既にボロボロだ!", "Your %s is already fully corroded!"), o_name);
87                 return FALSE;
88         }
89
90         /* Object resists */
91         if (have_flag(flgs, TR_IGNORE_ACID))
92         {
93                 msg_format(_("しかし%sには効果がなかった!", "Your %s is unaffected!"), o_name);
94                 return TRUE;
95         }
96
97         msg_format(_("%sが酸で腐食した!", "Your %s is corroded!"), o_name);
98
99         /* Damage the item */
100         o_ptr->to_a--;
101
102         /* Calculate bonuses */
103         creature_ptr->update |= (PU_BONUS);
104         creature_ptr->window |= (PW_EQUIP | PW_PLAYER);
105
106         calc_android_exp(creature_ptr);
107
108         /* Item was damaged */
109         return TRUE;
110 }
111
112
113 /*!
114 * @brief 酸属性によるプレイヤー損害処理 /
115 * Hurt the player with Acid
116 * @param creature_ptr 酸を浴びたキャラクタへの参照ポインタ
117 * @param dam 基本ダメージ量
118 * @param kb_str ダメージ原因記述
119 * @param monspell 原因となったモンスター特殊攻撃ID
120 * @param aura オーラよるダメージが原因ならばTRUE
121 * @return 修正HPダメージ量
122 */
123 HIT_POINT acid_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
124 {
125         HIT_POINT get_damage;
126         int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
127         bool double_resist = is_oppose_acid(creature_ptr);
128
129         /* Total Immunity */
130         if (creature_ptr->immune_acid || (dam <= 0))
131         {
132                 learn_spell(creature_ptr, monspell);
133                 return 0;
134         }
135
136         /* Vulnerability (Ouch!) */
137         if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
138         if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
139
140         /* Resist the damage */
141         if (creature_ptr->resist_acid) dam = (dam + 2) / 3;
142         if (double_resist) dam = (dam + 2) / 3;
143
144         if (aura || !check_multishadow(creature_ptr))
145         {
146                 if ((!(double_resist || creature_ptr->resist_acid)) &&
147                         one_in_(HURT_CHANCE))
148                         (void)do_dec_stat(creature_ptr, A_CHR);
149
150                 /* If any armor gets hit, defend the player */
151                 if (acid_minus_ac(creature_ptr)) dam = (dam + 1) / 2;
152         }
153
154         get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
155
156         /* Inventory damage */
157         if (!aura && !(double_resist && creature_ptr->resist_acid))
158                 inventory_damage(creature_ptr, set_acid_destroy, inv);
159         return get_damage;
160 }
161
162
163 /*!
164 * @brief 電撃属性によるプレイヤー損害処理 /
165 * Hurt the player with electricity
166 * @param creature_ptr 電撃を浴びたキャラクタへの参照ポインタ
167 * @param dam 基本ダメージ量
168 * @param kb_str ダメージ原因記述
169 * @param monspell 原因となったモンスター特殊攻撃ID
170 * @param aura オーラよるダメージが原因ならばTRUE
171 * @return 修正HPダメージ量
172 */
173 HIT_POINT elec_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
174 {
175         HIT_POINT get_damage;
176         int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
177         bool double_resist = is_oppose_elec(creature_ptr);
178
179         /* Total immunity */
180         if (creature_ptr->immune_elec || (dam <= 0))
181         {
182                 learn_spell(creature_ptr, monspell);
183                 return 0;
184         }
185
186         /* Vulnerability (Ouch!) */
187         if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
188         if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
189         if (is_specific_player_race(creature_ptr, RACE_ANDROID)) dam += dam / 3;
190
191         /* Resist the damage */
192         if (creature_ptr->resist_elec) dam = (dam + 2) / 3;
193         if (double_resist) dam = (dam + 2) / 3;
194
195         if (aura || !check_multishadow(creature_ptr))
196         {
197                 if ((!(double_resist || creature_ptr->resist_elec)) &&
198                         one_in_(HURT_CHANCE))
199                         (void)do_dec_stat(creature_ptr, A_DEX);
200         }
201
202         get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
203
204         /* Inventory damage */
205         if (!aura && !(double_resist && creature_ptr->resist_elec))
206                 inventory_damage(creature_ptr, set_elec_destroy, inv);
207
208         return get_damage;
209 }
210
211
212 /*!
213 * @brief 火炎属性によるプレイヤー損害処理 /
214 * Hurt the player with Fire
215 * @param creature_ptr 火炎を浴びたキャラクタへの参照ポインタ
216 * @param dam 基本ダメージ量
217 * @param kb_str ダメージ原因記述
218 * @param monspell 原因となったモンスター特殊攻撃ID
219 * @param aura オーラよるダメージが原因ならばTRUE
220 * @return 修正HPダメージ量
221 */
222 HIT_POINT fire_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
223 {
224         HIT_POINT get_damage;
225         int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
226         bool double_resist = is_oppose_fire(creature_ptr);
227
228         /* Totally immune */
229         if (creature_ptr->immune_fire || (dam <= 0))
230         {
231                 learn_spell(creature_ptr, monspell);
232                 return 0;
233         }
234
235         /* Vulnerability (Ouch!) */
236         if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
237         if (is_specific_player_race(creature_ptr, RACE_ENT)) dam += dam / 3;
238         if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
239
240         /* Resist the damage */
241         if (creature_ptr->resist_fire) dam = (dam + 2) / 3;
242         if (double_resist) dam = (dam + 2) / 3;
243
244         if (aura || !check_multishadow(creature_ptr))
245         {
246                 if ((!(double_resist || creature_ptr->resist_fire)) &&
247                         one_in_(HURT_CHANCE))
248                         (void)do_dec_stat(creature_ptr, A_STR);
249         }
250
251         get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
252
253         /* Inventory damage */
254         if (!aura && !(double_resist && creature_ptr->resist_fire))
255                 inventory_damage(creature_ptr, set_fire_destroy, inv);
256
257         return get_damage;
258 }
259
260
261 /*!
262 * @brief 冷気属性によるプレイヤー損害処理 /
263 * Hurt the player with Cold
264 * @param creature_ptr 冷気を浴びたキャラクタへの参照ポインタ
265 * @param dam 基本ダメージ量
266 * @param kb_str ダメージ原因記述
267 * @param monspell 原因となったモンスター特殊攻撃ID
268 * @param aura オーラよるダメージが原因ならばTRUE
269 * @return 修正HPダメージ量
270 */
271 HIT_POINT cold_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
272 {
273         HIT_POINT get_damage;
274         int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
275         bool double_resist = is_oppose_cold(creature_ptr);
276
277         /* Total immunity */
278         if (creature_ptr->immune_cold || (dam <= 0))
279         {
280                 learn_spell(creature_ptr, monspell);
281                 return 0;
282         }
283
284         /* Vulnerability (Ouch!) */
285         if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
286         if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
287
288         /* Resist the damage */
289         if (creature_ptr->resist_cold) dam = (dam + 2) / 3;
290         if (double_resist) dam = (dam + 2) / 3;
291
292         if (aura || !check_multishadow(creature_ptr))
293         {
294                 if ((!(double_resist || creature_ptr->resist_cold)) &&
295                         one_in_(HURT_CHANCE))
296                         (void)do_dec_stat(creature_ptr, A_STR);
297         }
298
299         get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
300
301         /* Inventory damage */
302         if (!aura && !(double_resist && creature_ptr->resist_cold))
303                 inventory_damage(creature_ptr, set_cold_destroy, inv);
304
305         return get_damage;
306 }
307
308
309 /*
310  * Decreases players hit points and sets death flag if necessary
311  *
312  * Invulnerability needs to be changed into a "shield"
313  *
314  * Hack -- this function allows the user to save (or quit)
315  * the game when he dies, since the "You die." message is shown before
316  * setting the player to "dead".
317  */
318 int take_hit(player_type *creature_ptr, int damage_type, HIT_POINT damage, concptr hit_from, int monspell)
319 {
320         int old_chp = creature_ptr->chp;
321
322         char death_message[1024];
323         char tmp[1024];
324
325         int warning = (creature_ptr->mhp * hitpoint_warn / 10);
326         if (creature_ptr->is_dead) return 0;
327
328         if (creature_ptr->sutemi) damage *= 2;
329         if (creature_ptr->special_defense & KATA_IAI) damage += (damage + 4) / 5;
330
331         if (easy_band) damage = (damage + 1) / 2;
332
333         if (damage_type != DAMAGE_USELIFE)
334         {
335                 disturb(creature_ptr, TRUE, TRUE);
336                 if (auto_more)
337                 {
338                         creature_ptr->now_damaged = TRUE;
339                 }
340         }
341
342         if (monspell >= 0) learn_spell(creature_ptr, monspell);
343
344         /* Mega-Hack -- Apply "invulnerability" */
345         if ((damage_type != DAMAGE_USELIFE) && (damage_type != DAMAGE_LOSELIFE))
346         {
347                 if (IS_INVULN(creature_ptr) && (damage < 9000))
348                 {
349                         if (damage_type == DAMAGE_FORCE)
350                         {
351                                 msg_print(_("バリアが切り裂かれた!", "The attack cuts your shield of invulnerability open!"));
352                         }
353                         else if (one_in_(PENETRATE_INVULNERABILITY))
354                         {
355                                 msg_print(_("無敵のバリアを破って攻撃された!", "The attack penetrates your shield of invulnerability!"));
356                         }
357                         else
358                         {
359                                 return 0;
360                         }
361                 }
362
363                 if (check_multishadow(creature_ptr))
364                 {
365                         if (damage_type == DAMAGE_FORCE)
366                         {
367                                 msg_print(_("幻影もろとも体が切り裂かれた!", "The attack hits Shadow together with you!"));
368                         }
369                         else if (damage_type == DAMAGE_ATTACK)
370                         {
371                                 msg_print(_("攻撃は幻影に命中し、あなたには届かなかった。", "The attack hits Shadow, but you are unharmed!"));
372                                 return 0;
373                         }
374                 }
375
376                 if (creature_ptr->wraith_form)
377                 {
378                         if (damage_type == DAMAGE_FORCE)
379                         {
380                                 msg_print(_("半物質の体が切り裂かれた!", "The attack cuts through your ethereal body!"));
381                         }
382                         else
383                         {
384                                 damage /= 2;
385                                 if ((damage == 0) && one_in_(2)) damage = 1;
386                         }
387                 }
388
389                 if (creature_ptr->special_defense & KATA_MUSOU)
390                 {
391                         damage /= 2;
392                         if ((damage == 0) && one_in_(2)) damage = 1;
393                 }
394         } /* not if LOSELIFE USELIFE */
395
396         /* Hurt the player */
397         creature_ptr->chp -= damage;
398         if (damage_type == DAMAGE_GENO && creature_ptr->chp < 0)
399         {
400                 damage += creature_ptr->chp;
401                 creature_ptr->chp = 0;
402         }
403
404         /* Display the hitpoints */
405         creature_ptr->redraw |= (PR_HP);
406
407         creature_ptr->window |= (PW_PLAYER);
408
409         if (damage_type != DAMAGE_GENO && creature_ptr->chp == 0)
410         {
411                 chg_virtue(creature_ptr, V_SACRIFICE, 1);
412                 chg_virtue(creature_ptr, V_CHANCE, 2);
413         }
414
415         /* Dead player */
416         if (creature_ptr->chp < 0)
417         {
418                 bool android = (creature_ptr->prace == RACE_ANDROID ? TRUE : FALSE);
419
420 #ifdef JP
421                 /* 死んだ時に強制終了して死を回避できなくしてみた by Habu */
422                 if (!cheat_save)
423                         if (!save_player(creature_ptr)) msg_print("セーブ失敗!");
424 #endif
425
426                 sound(SOUND_DEATH);
427
428                 chg_virtue(creature_ptr, V_SACRIFICE, 10);
429
430                 handle_stuff(creature_ptr);
431                 creature_ptr->leaving = TRUE;
432
433                 /* Note death */
434                 creature_ptr->is_dead = TRUE;
435
436                 if (creature_ptr->current_floor_ptr->inside_arena)
437                 {
438                         concptr m_name = r_name + r_info[arena_info[creature_ptr->arena_number].r_idx].name;
439                         msg_format(_("あなたは%sの前に敗れ去った。", "You are beaten by %s."), m_name);
440                         msg_print(NULL);
441                         if (record_arena) exe_write_diary(creature_ptr, DIARY_ARENA, -1 - creature_ptr->arena_number, m_name);
442                 }
443                 else
444                 {
445                         QUEST_IDX q_idx = quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level);
446                         bool seppuku = streq(hit_from, "Seppuku");
447                         bool winning_seppuku = current_world_ptr->total_winner && seppuku;
448
449                         play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_GAMEOVER);
450
451 #ifdef WORLD_SCORE
452                         /* Make screen dump */
453                         screen_dump = make_screen_dump(creature_ptr, process_autopick_file_command);
454 #endif
455
456                         /* Note cause of death */
457                         if (seppuku)
458                         {
459                                 strcpy(creature_ptr->died_from, hit_from);
460 #ifdef JP
461                                 if (!winning_seppuku) strcpy(creature_ptr->died_from, "切腹");
462 #endif
463                         }
464                         else
465                         {
466                                 char dummy[1024];
467 #ifdef JP
468                                 sprintf(dummy, "%s%s%s", !creature_ptr->paralyzed ? "" : creature_ptr->free_act ? "彫像状態で" : "麻痺状態で", creature_ptr->image ? "幻覚に歪んだ" : "", hit_from);
469 #else
470                                 sprintf(dummy, "%s%s", hit_from, !creature_ptr->paralyzed ? "" : " while helpless");
471 #endif
472                                 angband_strcpy(creature_ptr->died_from, dummy, sizeof creature_ptr->died_from);
473                         }
474
475                         /* No longer a winner */
476                         current_world_ptr->total_winner = FALSE;
477
478                         if (winning_seppuku)
479                         {
480                                 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, _("勝利の後切腹した。", "committed seppuku after the winning."));
481                         }
482                         else
483                         {
484                                 char buf[20];
485
486                                 if (creature_ptr->current_floor_ptr->inside_arena)
487                                         strcpy(buf, _("アリーナ", "in the Arena"));
488                                 else if (!creature_ptr->current_floor_ptr->dun_level)
489                                         strcpy(buf, _("地上", "on the surface"));
490                                 else if (q_idx && (is_fixed_quest_idx(q_idx) &&
491                                         !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
492                                         strcpy(buf, _("クエスト", "in a quest"));
493                                 else
494                                         sprintf(buf, _("%d階", "level %d"), (int)creature_ptr->current_floor_ptr->dun_level);
495
496                                 sprintf(tmp, _("%sで%sに殺された。", "killed by %s %s."), buf, creature_ptr->died_from);
497                                 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp);
498                         }
499
500                         exe_write_diary(creature_ptr, DIARY_GAMESTART, 1, _("-------- ゲームオーバー --------", "--------   Game  Over   --------"));
501                         exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 1, "\n\n\n\n");
502
503                         flush();
504
505                         if (get_check_strict(creature_ptr, _("画面を保存しますか?", "Dump the screen? "), CHECK_NO_HISTORY))
506                         {
507                                 do_cmd_save_screen(creature_ptr, process_autopick_file_command);
508                         }
509
510                         flush();
511
512                         /* Initialize "last message" buffer */
513                         if (creature_ptr->last_message) string_free(creature_ptr->last_message);
514                         creature_ptr->last_message = NULL;
515
516                         /* Hack -- Note death */
517                         if (!last_words)
518                         {
519 #ifdef JP
520                                 msg_format("あなたは%sました。", android ? "壊れ" : "死に");
521 #else
522                                 msg_print(android ? "You are broken." : "You die.");
523 #endif
524
525                                 msg_print(NULL);
526                         }
527                         else
528                         {
529                                 if (winning_seppuku)
530                                 {
531                                         get_rnd_line(_("seppuku_j.txt", "seppuku.txt"), 0, death_message);
532                                 }
533                                 else
534                                 {
535                                         get_rnd_line(_("death_j.txt", "death.txt"), 0, death_message);
536                                 }
537
538                                 do
539                                 {
540 #ifdef JP
541                                         while (!get_string(winning_seppuku ? "辞世の句: " : "断末魔の叫び: ", death_message, 1024));
542 #else
543                                         while (!get_string("Last word: ", death_message, 1024));
544 #endif
545                                 } while (winning_seppuku && !get_check_strict(creature_ptr, _("よろしいですか?", "Are you sure? "), CHECK_NO_HISTORY));
546
547                                 if (death_message[0] == '\0')
548                                 {
549 #ifdef JP
550                                         strcpy(death_message, format("あなたは%sました。", android ? "壊れ" : "死に"));
551 #else
552                                         strcpy(death_message, android ? "You are broken." : "You die.");
553 #endif
554                                 }
555                                 else creature_ptr->last_message = string_make(death_message);
556
557 #ifdef JP
558                                 if (winning_seppuku)
559                                 {
560                                         int i, len;
561                                         int w = Term->wid;
562                                         int h = Term->hgt;
563                                         int msg_pos_x[9] = { 5,  7,  9, 12,  14,  17,  19,  21, 23 };
564                                         int msg_pos_y[9] = { 3,  4,  5,  4,   5,   4,   5,   6,  4 };
565                                         concptr str;
566                                         char* str2;
567
568                                         Term_clear();
569
570                                         /* 桜散る */
571                                         for (i = 0; i < 40; i++)
572                                                 Term_putstr(randint0(w / 2) * 2, randint0(h), 2, TERM_VIOLET, "υ");
573
574                                         str = death_message;
575                                         if (strncmp(str, "「", 2) == 0) str += 2;
576
577                                         str2 = angband_strstr(str, "」");
578                                         if (str2 != NULL) *str2 = '\0';
579
580                                         i = 0;
581                                         while (i < 9)
582                                         {
583                                                 str2 = angband_strstr(str, " ");
584                                                 if (str2 == NULL) len = strlen(str);
585                                                 else len = str2 - str;
586
587                                                 if (len != 0)
588                                                 {
589                                                         Term_putstr_v(w * 3 / 4 - 2 - msg_pos_x[i] * 2, msg_pos_y[i], len,
590                                                                 TERM_WHITE, str);
591                                                         if (str2 == NULL) break;
592                                                         i++;
593                                                 }
594                                                 str = str2 + 1;
595                                                 if (*str == 0) break;
596                                         }
597
598                                         /* Hide cursor */
599                                         Term_putstr(w - 1, h - 1, 1, TERM_WHITE, " ");
600
601                                         flush();
602 #ifdef WORLD_SCORE
603                                         /* Make screen dump */
604                                         screen_dump = make_screen_dump(creature_ptr, process_autopick_file_command);
605 #endif
606
607                                         /* Wait a key press */
608                                         (void)inkey();
609                                 }
610                                 else
611 #endif
612                                         msg_print(death_message);
613                         }
614                 }
615
616                 /* Dead */
617                 return damage;
618         }
619
620         handle_stuff(creature_ptr);
621
622         /* Hitpoint warning */
623         if (creature_ptr->chp < warning)
624         {
625                 /* Hack -- bell on first notice */
626                 if (old_chp > warning) bell();
627
628                 sound(SOUND_WARN);
629
630                 if (record_danger && (old_chp > warning))
631                 {
632                         if (creature_ptr->image && damage_type == DAMAGE_ATTACK)
633                                 hit_from = _("何か", "something");
634
635                         sprintf(tmp, _("%sによってピンチに陥った。", "was in a critical situation because of %s."), hit_from);
636                         exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp);
637                 }
638
639                 if (auto_more)
640                 {
641                         /* stop auto_more even if DAMAGE_USELIFE */
642                         creature_ptr->now_damaged = TRUE;
643                 }
644
645                 msg_print(_("*** 警告:低ヒット・ポイント! ***", "*** LOW HITPOINT WARNING! ***"));
646                 msg_print(NULL);
647                 flush();
648         }
649         if (creature_ptr->wild_mode && !creature_ptr->leaving && (creature_ptr->chp < MAX(warning, creature_ptr->mhp / 5)))
650         {
651                 change_wild_mode(creature_ptr, FALSE);
652         }
653         return damage;
654 }
655
656 /*!
657 * @brief 属性に応じた敵オーラによるプレイヤーのダメージ処理
658 * @param m_ptr オーラを持つモンスターの構造体参照ポインタ
659 * @param immune ダメージを回避できる免疫フラグ
660 * @param flags_offset オーラフラグ配列の参照オフセット
661 * @param r_flags_offset モンスターの耐性配列の参照オフセット
662 * @param aura_flag オーラフラグ配列
663 * @param dam_func ダメージ処理を行う関数の参照ポインタ
664 * @param message オーラダメージを受けた際のメッセージ
665 * @return なし
666 */
667 static void process_aura_damage(monster_type *m_ptr, player_type *touched_ptr, bool immune, int flags_offset, int r_flags_offset, u32b aura_flag,
668     HIT_POINT (*dam_func)(player_type *creature_type, HIT_POINT dam, concptr kb_str, int monspell, bool aura), concptr message)
669 {
670     monster_race *r_ptr = &r_info[m_ptr->r_idx];
671     if (!(atoffset(BIT_FLAGS, r_ptr, flags_offset) & aura_flag) || immune)
672         return;
673
674     GAME_TEXT mon_name[MAX_NLEN];
675     int aura_damage = damroll(1 + (r_ptr->level / 26), 1 + (r_ptr->level / 17));
676
677     monster_desc(touched_ptr, mon_name, m_ptr, MD_WRONGDOER_NAME);
678     msg_print(message);
679     dam_func(touched_ptr, aura_damage, mon_name, -1, TRUE);
680
681     if (is_original_ap_and_seen(touched_ptr, m_ptr)) {
682         atoffset(BIT_FLAGS, r_ptr, r_flags_offset) |= aura_flag;
683     }
684
685     handle_stuff(touched_ptr);
686 }
687
688 /*!
689 * @brief 敵オーラによるプレイヤーのダメージ処理
690 * @param m_ptr オーラを持つモンスターの構造体参照ポインタ
691 * @param touched_ptr オーラを持つ相手に振れたクリーチャーの参照ポインタ
692 * @return なし
693 */
694 void touch_zap_player(monster_type *m_ptr, player_type *touched_ptr)
695 {
696     process_aura_damage(m_ptr, touched_ptr, touched_ptr->immune_fire, offsetof(monster_race, flags2), offsetof(monster_race, r_flags2), RF2_AURA_FIRE,
697         fire_dam, _("突然とても熱くなった!", "You are suddenly very hot!"));
698     process_aura_damage(m_ptr, touched_ptr, touched_ptr->immune_cold, offsetof(monster_race, flags3), offsetof(monster_race, r_flags3), RF3_AURA_COLD,
699         cold_dam, _("突然とても寒くなった!", "You are suddenly very cold!"));
700     process_aura_damage(m_ptr, touched_ptr, touched_ptr->immune_elec, offsetof(monster_race, flags2), offsetof(monster_race, r_flags2), RF2_AURA_ELEC,
701         elec_dam, _("電撃をくらった!", "You get zapped!"));
702 }