1 #include "player/player-damage.h"
2 #include "autopick/autopick-pref-processor.h"
3 #include "blue-magic/blue-magic-checker.h"
4 #include "cmd-io/cmd-process-screen.h"
5 #include "core/asking-player.h"
6 #include "core/disturbance.h"
7 #include "core/player-redraw-types.h"
8 #include "core/player-update-types.h"
9 #include "core/stuff-handler.h"
10 #include "core/window-redrawer.h"
11 #include "dungeon/quest.h"
12 #include "flavor/flavor-describer.h"
13 #include "flavor/object-flavor-types.h"
14 #include "floor/wild.h"
15 #include "game-option/birth-options.h"
16 #include "game-option/cheat-options.h"
17 #include "game-option/game-play-options.h"
18 #include "game-option/input-options.h"
19 #include "game-option/play-record-options.h"
20 #include "game-option/special-options.h"
21 #include "inventory/inventory-damage.h"
22 #include "inventory/inventory-slot-types.h"
23 #include "io/input-key-acceptor.h"
24 #include "io/report.h"
25 #include "io/write-diary.h"
26 #include "main/music-definitions-table.h"
27 #include "main/sound-definitions-table.h"
28 #include "main/sound-of-music.h"
29 #include "market/arena-info-table.h"
30 #include "mind/mind-mirror-master.h"
31 #include "monster-race/monster-race.h"
32 #include "monster-race/race-flags2.h"
33 #include "monster-race/race-flags3.h"
34 #include "monster/monster-describer.h"
35 #include "monster/monster-description-types.h"
36 #include "monster/monster-info.h"
37 #include "mutation/mutation-flag-types.h"
38 #include "object-enchant/tr-types.h"
39 #include "object-hook/hook-armor.h"
40 #include "object/item-tester-hooker.h"
41 #include "object/object-broken.h"
42 #include "object/object-flags.h"
43 #include "player-info/avatar.h"
44 #include "player/player-class.h"
45 #include "player/player-personalities-types.h"
46 #include "player/player-race-types.h"
47 #include "player/race-info-table.h"
48 #include "player/special-defense-types.h"
49 #include "player/player-status-flags.h"
50 #include "racial/racial-android.h"
51 #include "save/save.h"
52 #include "status/base-status.h"
53 #include "status/element-resistance.h"
54 #include "system/building-type-definition.h"
55 #include "system/floor-type-definition.h"
56 #include "term/screen-processor.h"
57 #include "term/term-color-types.h"
58 #include "util/bit-flags-calculator.h"
59 #include "util/string-processor.h"
60 #include "view/display-messages.h"
61 #include "world/world.h"
64 * @brief 酸攻撃による装備のAC劣化処理 /
65 * Acid has hit the player, attempt to affect some armor.
66 * @param 酸を浴びたキャラクタへの参照ポインタ
67 * @return 装備による軽減があったならTRUEを返す
69 * Note that the "base armor" of an object never changes.
70 * If any armor is damaged (or resists), the player takes less damage.
72 static bool acid_minus_ac(player_type *creature_ptr)
74 object_type *o_ptr = NULL;
75 BIT_FLAGS flgs[TR_FLAG_SIZE];
76 GAME_TEXT o_name[MAX_NLEN];
78 /* Pick a (possibly empty) creature_ptr->inventory_list slot */
79 switch (randint1(7)) {
81 o_ptr = &creature_ptr->inventory_list[INVEN_RARM];
84 o_ptr = &creature_ptr->inventory_list[INVEN_LARM];
87 o_ptr = &creature_ptr->inventory_list[INVEN_BODY];
90 o_ptr = &creature_ptr->inventory_list[INVEN_OUTER];
93 o_ptr = &creature_ptr->inventory_list[INVEN_HANDS];
96 o_ptr = &creature_ptr->inventory_list[INVEN_HEAD];
99 o_ptr = &creature_ptr->inventory_list[INVEN_FEET];
105 if (!object_is_armour(creature_ptr, o_ptr))
108 describe_flavor(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
109 object_flags(creature_ptr, o_ptr, flgs);
110 /* No damage left to be done */
111 if (o_ptr->ac + o_ptr->to_a <= 0) {
112 msg_format(_("%sは既にボロボロだ!", "Your %s is already fully corroded!"), o_name);
117 if (has_flag(flgs, TR_IGNORE_ACID)) {
118 msg_format(_("しかし%sには効果がなかった!", "Your %s is unaffected!"), o_name);
122 msg_format(_("%sが酸で腐食した!", "Your %s is corroded!"), o_name);
124 /* Damage the item */
127 /* Calculate bonuses */
128 creature_ptr->update |= (PU_BONUS);
129 creature_ptr->window |= (PW_EQUIP | PW_PLAYER);
131 calc_android_exp(creature_ptr);
133 /* Item was damaged */
138 * @brief 酸属性によるプレイヤー損害処理 /
139 * Hurt the player with Acid
140 * @param creature_ptr 酸を浴びたキャラクタへの参照ポインタ
142 * @param kb_str ダメージ原因記述
143 * @param monspell 原因となったモンスター特殊攻撃ID
144 * @param aura オーラよるダメージが原因ならばTRUE
147 HIT_POINT acid_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
149 HIT_POINT get_damage;
150 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
151 bool double_resist = is_oppose_acid(creature_ptr);
154 if (is_immune_acid(creature_ptr) || (dam <= 0)) {
155 learn_spell(creature_ptr, monspell);
159 /* Vulnerability (Ouch!) */
160 dam = dam * calc_vuln_acid_rate(creature_ptr) / 100;
162 /* Resist the damage */
163 if (creature_ptr->resist_acid)
168 if (aura || !check_multishadow(creature_ptr)) {
169 if ((!(double_resist || creature_ptr->resist_acid)) && one_in_(HURT_CHANCE))
170 (void)do_dec_stat(creature_ptr, A_CHR);
172 /* If any armor gets hit, defend the player */
173 if (acid_minus_ac(creature_ptr))
177 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
179 /* Inventory damage */
180 if (!aura && !(double_resist && creature_ptr->resist_acid))
181 inventory_damage(creature_ptr, set_acid_destroy, inv);
186 * @brief 電撃属性によるプレイヤー損害処理 /
187 * Hurt the player with electricity
188 * @param creature_ptr 電撃を浴びたキャラクタへの参照ポインタ
190 * @param kb_str ダメージ原因記述
191 * @param monspell 原因となったモンスター特殊攻撃ID
192 * @param aura オーラよるダメージが原因ならばTRUE
195 HIT_POINT elec_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
197 HIT_POINT get_damage;
198 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
199 bool double_resist = is_oppose_elec(creature_ptr);
202 if (is_immune_elec(creature_ptr) || (dam <= 0)) {
203 learn_spell(creature_ptr, monspell);
207 /* Vulnerability (Ouch!) */
208 dam = dam * calc_vuln_elec_rate(creature_ptr) / 100;
210 /* Resist the damage */
211 if (creature_ptr->resist_elec)
216 if (aura || !check_multishadow(creature_ptr)) {
217 if ((!(double_resist || creature_ptr->resist_elec)) && one_in_(HURT_CHANCE))
218 (void)do_dec_stat(creature_ptr, A_DEX);
221 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
223 /* Inventory damage */
224 if (!aura && !(double_resist && creature_ptr->resist_elec))
225 inventory_damage(creature_ptr, set_elec_destroy, inv);
231 * @brief 火炎属性によるプレイヤー損害処理 /
232 * Hurt the player with Fire
233 * @param creature_ptr 火炎を浴びたキャラクタへの参照ポインタ
235 * @param kb_str ダメージ原因記述
236 * @param monspell 原因となったモンスター特殊攻撃ID
237 * @param aura オーラよるダメージが原因ならばTRUE
240 HIT_POINT fire_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
242 HIT_POINT get_damage;
243 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
244 bool double_resist = is_oppose_fire(creature_ptr);
247 if (is_immune_fire(creature_ptr) || (dam <= 0)) {
248 learn_spell(creature_ptr, monspell);
252 /* Vulnerability (Ouch!) */
253 dam = dam * calc_vuln_fire_rate(creature_ptr) / 100;
255 /* Resist the damage */
256 if (creature_ptr->resist_fire)
261 if (aura || !check_multishadow(creature_ptr)) {
262 if ((!(double_resist || creature_ptr->resist_fire)) && one_in_(HURT_CHANCE))
263 (void)do_dec_stat(creature_ptr, A_STR);
266 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
268 /* Inventory damage */
269 if (!aura && !(double_resist && creature_ptr->resist_fire))
270 inventory_damage(creature_ptr, set_fire_destroy, inv);
276 * @brief 冷気属性によるプレイヤー損害処理 /
277 * Hurt the player with Cold
278 * @param creature_ptr 冷気を浴びたキャラクタへの参照ポインタ
280 * @param kb_str ダメージ原因記述
281 * @param monspell 原因となったモンスター特殊攻撃ID
282 * @param aura オーラよるダメージが原因ならばTRUE
285 HIT_POINT cold_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
287 HIT_POINT get_damage;
288 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
289 bool double_resist = is_oppose_cold(creature_ptr);
292 if (is_immune_cold(creature_ptr) || (dam <= 0)) {
293 learn_spell(creature_ptr, monspell);
297 /* Vulnerability (Ouch!) */
298 dam = dam * calc_vuln_cold_rate(creature_ptr) / 100;
300 /* Resist the damage */
301 if (creature_ptr->resist_cold)
306 if (aura || !check_multishadow(creature_ptr)) {
307 if ((!(double_resist || creature_ptr->resist_cold)) && one_in_(HURT_CHANCE))
308 (void)do_dec_stat(creature_ptr, A_STR);
311 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
313 /* Inventory damage */
314 if (!aura && !(double_resist && creature_ptr->resist_cold))
315 inventory_damage(creature_ptr, set_cold_destroy, inv);
322 * Move to a location and, using an attr, add a string vertically
324 static errr term_putstr_v(TERM_LEN x, TERM_LEN y, int n, byte a, concptr s)
329 for (int i = 0; i < n && s[i] != 0; i++) {
331 if ((res = term_gotoxy(x, y0)) != 0)
335 if ((res = term_addstr(2, a, &s[i])) != 0)
342 if ((res = term_addstr(1, a, &s[i])) != 0)
353 * Decreases players hit points and sets death flag if necessary
355 * Invulnerability needs to be changed into a "shield"
357 * Hack -- this function allows the user to save (or quit)
358 * the game when he dies, since the "You die." message is shown before
359 * setting the player to "dead".
361 int take_hit(player_type *creature_ptr, int damage_type, HIT_POINT damage, concptr hit_from, int monspell)
363 int old_chp = creature_ptr->chp;
365 char death_message[1024];
368 int warning = (creature_ptr->mhp * hitpoint_warn / 10);
369 if (creature_ptr->is_dead)
372 if (creature_ptr->sutemi)
374 if (creature_ptr->special_defense & KATA_IAI)
375 damage += (damage + 4) / 5;
378 damage = (damage + 1) / 2;
380 if (damage_type != DAMAGE_USELIFE) {
381 disturb(creature_ptr, TRUE, TRUE);
383 creature_ptr->now_damaged = TRUE;
388 learn_spell(creature_ptr, monspell);
390 /* Mega-Hack -- Apply "invulnerability" */
391 if ((damage_type != DAMAGE_USELIFE) && (damage_type != DAMAGE_LOSELIFE)) {
392 if (is_invuln(creature_ptr) && (damage < 9000)) {
393 if (damage_type == DAMAGE_FORCE) {
394 msg_print(_("バリアが切り裂かれた!", "The attack cuts your shield of invulnerability open!"));
395 } else if (one_in_(PENETRATE_INVULNERABILITY)) {
396 msg_print(_("無敵のバリアを破って攻撃された!", "The attack penetrates your shield of invulnerability!"));
402 if (check_multishadow(creature_ptr)) {
403 if (damage_type == DAMAGE_FORCE) {
404 msg_print(_("幻影もろとも体が切り裂かれた!", "The attack hits Shadow together with you!"));
405 } else if (damage_type == DAMAGE_ATTACK) {
406 msg_print(_("攻撃は幻影に命中し、あなたには届かなかった。", "The attack hits Shadow, but you are unharmed!"));
411 if (creature_ptr->wraith_form) {
412 if (damage_type == DAMAGE_FORCE) {
413 msg_print(_("半物質の体が切り裂かれた!", "The attack cuts through your ethereal body!"));
416 if ((damage == 0) && one_in_(2))
421 if (creature_ptr->special_defense & KATA_MUSOU) {
423 if ((damage == 0) && one_in_(2))
426 } /* not if LOSELIFE USELIFE */
428 /* Hurt the player */
429 creature_ptr->chp -= damage;
430 if (damage_type == DAMAGE_GENO && creature_ptr->chp < 0) {
431 damage += creature_ptr->chp;
432 creature_ptr->chp = 0;
435 /* Display the hitpoints */
436 creature_ptr->redraw |= (PR_HP);
438 creature_ptr->window |= (PW_PLAYER);
440 if (damage_type != DAMAGE_GENO && creature_ptr->chp == 0) {
441 chg_virtue(creature_ptr, V_SACRIFICE, 1);
442 chg_virtue(creature_ptr, V_CHANCE, 2);
446 if (creature_ptr->chp < 0) {
447 bool android = (creature_ptr->prace == RACE_ANDROID ? TRUE : FALSE);
450 /* 死んだ時に強制終了して死を回避できなくしてみた by Habu */
452 if (!save_player(creature_ptr))
458 chg_virtue(creature_ptr, V_SACRIFICE, 10);
460 handle_stuff(creature_ptr);
461 creature_ptr->leaving = TRUE;
464 creature_ptr->is_dead = TRUE;
466 if (creature_ptr->current_floor_ptr->inside_arena) {
467 concptr m_name = r_name + r_info[arena_info[creature_ptr->arena_number].r_idx].name;
468 msg_format(_("あなたは%sの前に敗れ去った。", "You are beaten by %s."), m_name);
471 exe_write_diary(creature_ptr, DIARY_ARENA, -1 - creature_ptr->arena_number, m_name);
473 QUEST_IDX q_idx = quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level);
474 bool seppuku = streq(hit_from, "Seppuku");
475 bool winning_seppuku = current_world_ptr->total_winner && seppuku;
477 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_GAMEOVER);
480 /* Make screen dump */
481 screen_dump = make_screen_dump(creature_ptr, process_autopick_file_command);
484 /* Note cause of death */
486 strcpy(creature_ptr->died_from, hit_from);
488 if (!winning_seppuku)
489 strcpy(creature_ptr->died_from, "切腹");
494 sprintf(dummy, "%s%s%s", !creature_ptr->paralyzed ? "" : creature_ptr->free_act ? "彫像状態で" : "麻痺状態で",
495 creature_ptr->image ? "幻覚に歪んだ" : "", hit_from);
497 sprintf(dummy, "%s%s", hit_from, !creature_ptr->paralyzed ? "" : " while helpless");
499 angband_strcpy(creature_ptr->died_from, dummy, sizeof creature_ptr->died_from);
502 /* No longer a winner */
503 current_world_ptr->total_winner = FALSE;
505 if (winning_seppuku) {
506 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, _("勝利の後切腹した。", "committed seppuku after the winning."));
510 if (creature_ptr->current_floor_ptr->inside_arena)
511 strcpy(buf, _("アリーナ", "in the Arena"));
512 else if (!creature_ptr->current_floor_ptr->dun_level)
513 strcpy(buf, _("地上", "on the surface"));
514 else if (q_idx && (is_fixed_quest_idx(q_idx) && !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
515 strcpy(buf, _("クエスト", "in a quest"));
517 sprintf(buf, _("%d階", "level %d"), (int)creature_ptr->current_floor_ptr->dun_level);
519 sprintf(tmp, _("%sで%sに殺された。", "killed by %s %s."), buf, creature_ptr->died_from);
520 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp);
523 exe_write_diary(creature_ptr, DIARY_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
524 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 1, "\n\n\n\n");
528 if (get_check_strict(creature_ptr, _("画面を保存しますか?", "Dump the screen? "), CHECK_NO_HISTORY)) {
529 do_cmd_save_screen(creature_ptr, process_autopick_file_command);
534 /* Initialize "last message" buffer */
535 if (creature_ptr->last_message)
536 string_free(creature_ptr->last_message);
537 creature_ptr->last_message = NULL;
539 /* Hack -- Note death */
542 msg_format("あなたは%sました。", android ? "壊れ" : "死に");
544 msg_print(android ? "You are broken." : "You die.");
549 if (winning_seppuku) {
550 get_rnd_line(_("seppuku_j.txt", "seppuku.txt"), 0, death_message);
552 get_rnd_line(_("death_j.txt", "death.txt"), 0, death_message);
557 while (!get_string(winning_seppuku ? "辞世の句: " : "断末魔の叫び: ", death_message, 1024))
560 while (!get_string("Last word: ", death_message, 1024))
563 } while (winning_seppuku && !get_check_strict(creature_ptr, _("よろしいですか?", "Are you sure? "), CHECK_NO_HISTORY));
565 if (death_message[0] == '\0') {
567 strcpy(death_message, format("あなたは%sました。", android ? "壊れ" : "死に"));
569 strcpy(death_message, android ? "You are broken." : "You die.");
572 creature_ptr->last_message = string_make(death_message);
575 if (winning_seppuku) {
579 int msg_pos_x[9] = { 5, 7, 9, 12, 14, 17, 19, 21, 23 };
580 int msg_pos_y[9] = { 3, 4, 5, 4, 5, 4, 5, 6, 4 };
587 for (i = 0; i < 40; i++)
588 term_putstr(randint0(w / 2) * 2, randint0(h), 2, TERM_VIOLET, "υ");
591 if (strncmp(str, "「", 2) == 0)
594 str2 = angband_strstr(str, "」");
600 str2 = angband_strstr(str, " ");
607 term_putstr_v(w * 3 / 4 - 2 - msg_pos_x[i] * 2, msg_pos_y[i], len, TERM_WHITE, str);
618 term_putstr(w - 1, h - 1, 1, TERM_WHITE, " ");
622 /* Make screen dump */
623 screen_dump = make_screen_dump(creature_ptr, process_autopick_file_command);
626 /* Wait a key press */
630 msg_print(death_message);
638 handle_stuff(creature_ptr);
640 /* Hitpoint warning */
641 if (creature_ptr->chp < warning) {
642 /* Hack -- bell on first notice */
643 if (old_chp > warning)
648 if (record_danger && (old_chp > warning)) {
649 if (creature_ptr->image && damage_type == DAMAGE_ATTACK)
650 hit_from = _("何か", "something");
652 sprintf(tmp, _("%sによってピンチに陥った。", "was in a critical situation because of %s."), hit_from);
653 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp);
657 /* stop auto_more even if DAMAGE_USELIFE */
658 creature_ptr->now_damaged = TRUE;
661 msg_print(_("*** 警告:低ヒット・ポイント! ***", "*** LOW HITPOINT WARNING! ***"));
665 if (creature_ptr->wild_mode && !creature_ptr->leaving && (creature_ptr->chp < MAX(warning, creature_ptr->mhp / 5))) {
666 change_wild_mode(creature_ptr, FALSE);
672 * @brief 属性に応じた敵オーラによるプレイヤーのダメージ処理
673 * @param m_ptr オーラを持つモンスターの構造体参照ポインタ
674 * @param immune ダメージを回避できる免疫フラグ
675 * @param flags_offset オーラフラグ配列の参照オフセット
676 * @param r_flags_offset モンスターの耐性配列の参照オフセット
677 * @param aura_flag オーラフラグ配列
678 * @param dam_func ダメージ処理を行う関数の参照ポインタ
679 * @param message オーラダメージを受けた際のメッセージ
682 static void process_aura_damage(monster_type *m_ptr, player_type *touched_ptr, bool immune, int flags_offset, int r_flags_offset, u32b aura_flag,
683 HIT_POINT (*dam_func)(player_type *creature_type, HIT_POINT dam, concptr kb_str, int monspell, bool aura), concptr message)
685 monster_race *r_ptr = &r_info[m_ptr->r_idx];
686 if (!(atoffset(BIT_FLAGS, r_ptr, flags_offset) & aura_flag) || immune)
689 GAME_TEXT mon_name[MAX_NLEN];
690 int aura_damage = damroll(1 + (r_ptr->level / 26), 1 + (r_ptr->level / 17));
692 monster_desc(touched_ptr, mon_name, m_ptr, MD_WRONGDOER_NAME);
694 dam_func(touched_ptr, aura_damage, mon_name, -1, TRUE);
696 if (is_original_ap_and_seen(touched_ptr, m_ptr)) {
697 atoffset(BIT_FLAGS, r_ptr, r_flags_offset) |= aura_flag;
700 handle_stuff(touched_ptr);
704 * @brief 敵オーラによるプレイヤーのダメージ処理
705 * @param m_ptr オーラを持つモンスターの構造体参照ポインタ
706 * @param touched_ptr オーラを持つ相手に振れたクリーチャーの参照ポインタ
709 void touch_zap_player(monster_type *m_ptr, player_type *touched_ptr)
711 process_aura_damage(m_ptr, touched_ptr, (bool)is_immune_fire(touched_ptr), offsetof(monster_race, flags2), offsetof(monster_race, r_flags2),
714 _("突然とても熱くなった!", "You are suddenly very hot!"));
715 process_aura_damage(m_ptr, touched_ptr, (bool)is_immune_cold(touched_ptr), offsetof(monster_race, flags3), offsetof(monster_race, r_flags3),
718 _("突然とても寒くなった!", "You are suddenly very cold!"));
719 process_aura_damage(m_ptr, touched_ptr, (bool)is_immune_elec(touched_ptr), offsetof(monster_race, flags2), offsetof(monster_race, r_flags2),
722 _("電撃をくらった!", "You get zapped!"));