1 #include "player/player-damage.h"
2 #include "autopick/autopick-pref-processor.h"
3 #include "blue-magic/blue-magic-checker.h"
4 #include "cmd-io/cmd-process-screen.h"
5 #include "core/asking-player.h"
6 #include "core/disturbance.h"
7 #include "core/player-redraw-types.h"
8 #include "core/player-update-types.h"
9 #include "core/stuff-handler.h"
10 #include "core/window-redrawer.h"
11 #include "dungeon/dungeon.h"
12 #include "dungeon/quest.h"
13 #include "flavor/flavor-describer.h"
14 #include "flavor/object-flavor-types.h"
15 #include "floor/wild.h"
16 #include "game-option/birth-options.h"
17 #include "game-option/cheat-options.h"
18 #include "game-option/game-play-options.h"
19 #include "game-option/input-options.h"
20 #include "game-option/play-record-options.h"
21 #include "game-option/special-options.h"
22 #include "inventory/inventory-damage.h"
23 #include "inventory/inventory-slot-types.h"
24 #include "io/files-util.h"
25 #include "io/input-key-acceptor.h"
26 #include "io/report.h"
27 #include "io/write-diary.h"
28 #include "main/music-definitions-table.h"
29 #include "main/sound-definitions-table.h"
30 #include "main/sound-of-music.h"
31 #include "market/arena-info-table.h"
32 #include "mind/mind-mirror-master.h"
33 #include "monster-race/monster-race.h"
34 #include "monster-race/race-flags2.h"
35 #include "monster-race/race-flags3.h"
36 #include "monster/monster-describer.h"
37 #include "monster/monster-description-types.h"
38 #include "monster/monster-info.h"
39 #include "mutation/mutation-flag-types.h"
40 #include "object-enchant/tr-types.h"
41 #include "object-hook/hook-armor.h"
42 #include "object/item-tester-hooker.h"
43 #include "object/object-broken.h"
44 #include "object/object-flags.h"
45 #include "player-info/avatar.h"
46 #include "player/player-class.h"
47 #include "player/player-personality-types.h"
48 #include "player/player-race-types.h"
49 #include "player/player-status-flags.h"
50 #include "player/player-status-resist.h"
51 #include "player/player-status.h"
52 #include "player/race-info-table.h"
53 #include "player/special-defense-types.h"
54 #include "racial/racial-android.h"
55 #include "save/save.h"
56 #include "status/base-status.h"
57 #include "status/element-resistance.h"
58 #include "system/building-type-definition.h"
59 #include "system/floor-type-definition.h"
60 #include "system/monster-race-definition.h"
61 #include "system/monster-type-definition.h"
62 #include "system/object-type-definition.h"
63 #include "system/player-type-definition.h"
64 #include "term/screen-processor.h"
65 #include "term/term-color-types.h"
66 #include "util/bit-flags-calculator.h"
67 #include "util/string-processor.h"
68 #include "view/display-messages.h"
69 #include "world/world.h"
72 * @brief 酸攻撃による装備のAC劣化処理 /
73 * Acid has hit the player, attempt to affect some armor.
74 * @param 酸を浴びたキャラクタへの参照ポインタ
75 * @return 装備による軽減があったならTRUEを返す
77 * 免疫があったらそもそもこの関数は実行されない (確実に錆びない).
78 * Note that the "base armor" of an object never changes.
79 * If any armor is damaged (or resists), the player takes less damage.
81 static bool acid_minus_ac(player_type *creature_ptr)
83 object_type *o_ptr = NULL;
84 switch (randint1(7)) {
86 o_ptr = &creature_ptr->inventory_list[INVEN_MAIN_HAND];
89 o_ptr = &creature_ptr->inventory_list[INVEN_SUB_HAND];
92 o_ptr = &creature_ptr->inventory_list[INVEN_BODY];
95 o_ptr = &creature_ptr->inventory_list[INVEN_OUTER];
98 o_ptr = &creature_ptr->inventory_list[INVEN_ARMS];
101 o_ptr = &creature_ptr->inventory_list[INVEN_HEAD];
104 o_ptr = &creature_ptr->inventory_list[INVEN_FEET];
108 if ((o_ptr == NULL) || (o_ptr->k_idx == 0) || !object_is_armour(creature_ptr, o_ptr))
111 GAME_TEXT o_name[MAX_NLEN];
112 describe_flavor(creature_ptr, o_name, o_ptr, OD_OMIT_PREFIX | OD_NAME_ONLY);
113 BIT_FLAGS flgs[TR_FLAG_SIZE];
114 object_flags(creature_ptr, o_ptr, flgs);
115 if (o_ptr->ac + o_ptr->to_a <= 0) {
116 msg_format(_("%sは既にボロボロだ!", "Your %s is already fully corroded!"), o_name);
120 if (has_flag(flgs, TR_IGNORE_ACID)) {
121 msg_format(_("しかし%sには効果がなかった!", "Your %s is unaffected!"), o_name);
125 msg_format(_("%sが酸で腐食した!", "Your %s is corroded!"), o_name);
127 creature_ptr->update |= PU_BONUS;
128 creature_ptr->window_flags |= PW_EQUIP | PW_PLAYER;
129 calc_android_exp(creature_ptr);
134 * @brief 酸属性によるプレイヤー損害処理 /
135 * Hurt the player with Acid
136 * @param creature_ptr 酸を浴びたキャラクタへの参照ポインタ
138 * @param kb_str ダメージ原因記述
139 * @param monspell 原因となったモンスター特殊攻撃ID
140 * @param aura オーラよるダメージが原因ならばTRUE
142 * @details 酸オーラは存在しないが関数ポインタのために引数だけは用意している
144 HIT_POINT acid_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, bool aura)
146 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
147 bool double_resist = is_oppose_acid(creature_ptr);
148 dam = dam * calc_acid_damage_rate(creature_ptr) / 100;
152 if (aura || !check_multishadow(creature_ptr)) {
153 if ((!(double_resist || has_resist_acid(creature_ptr))) && one_in_(HURT_CHANCE))
154 (void)do_dec_stat(creature_ptr, A_CHR);
156 if (acid_minus_ac(creature_ptr))
160 HIT_POINT get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str);
161 if (!aura && !(double_resist && has_resist_acid(creature_ptr)))
162 inventory_damage(creature_ptr, set_acid_destroy, inv);
168 * @brief 電撃属性によるプレイヤー損害処理 /
169 * Hurt the player with electricity
170 * @param creature_ptr 電撃を浴びたキャラクタへの参照ポインタ
172 * @param kb_str ダメージ原因記述
173 * @param monspell 原因となったモンスター特殊攻撃ID
174 * @param aura オーラよるダメージが原因ならばTRUE
177 HIT_POINT elec_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, bool aura)
179 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
180 bool double_resist = is_oppose_elec(creature_ptr);
182 dam = dam * calc_elec_damage_rate(creature_ptr) / 100;
187 if (aura || !check_multishadow(creature_ptr)) {
188 if ((!(double_resist || has_resist_elec(creature_ptr))) && one_in_(HURT_CHANCE))
189 (void)do_dec_stat(creature_ptr, A_DEX);
192 HIT_POINT get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str);
193 if (!aura && !(double_resist && has_resist_elec(creature_ptr)))
194 inventory_damage(creature_ptr, set_elec_destroy, inv);
200 * @brief 火炎属性によるプレイヤー損害処理 /
201 * Hurt the player with Fire
202 * @param creature_ptr 火炎を浴びたキャラクタへの参照ポインタ
204 * @param kb_str ダメージ原因記述
205 * @param monspell 原因となったモンスター特殊攻撃ID
206 * @param aura オーラよるダメージが原因ならばTRUE
209 HIT_POINT fire_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, bool aura)
211 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
212 bool double_resist = is_oppose_fire(creature_ptr);
215 if (has_immune_fire(creature_ptr) || (dam <= 0))
218 dam = dam * calc_fire_damage_rate(creature_ptr) / 100;
219 if (aura || !check_multishadow(creature_ptr)) {
220 if ((!(double_resist || has_resist_fire(creature_ptr))) && one_in_(HURT_CHANCE))
221 (void)do_dec_stat(creature_ptr, A_STR);
224 HIT_POINT get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str);
225 if (!aura && !(double_resist && has_resist_fire(creature_ptr)))
226 inventory_damage(creature_ptr, set_fire_destroy, inv);
232 * @brief 冷気属性によるプレイヤー損害処理 /
233 * Hurt the player with Cold
234 * @param creature_ptr 冷気を浴びたキャラクタへの参照ポインタ
236 * @param kb_str ダメージ原因記述
237 * @param monspell 原因となったモンスター特殊攻撃ID
238 * @param aura オーラよるダメージが原因ならばTRUE
241 HIT_POINT cold_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, bool aura)
243 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
244 bool double_resist = is_oppose_cold(creature_ptr);
245 if (has_immune_cold(creature_ptr) || (dam <= 0))
248 dam = dam * calc_cold_damage_rate(creature_ptr) / 100;
249 if (aura || !check_multishadow(creature_ptr)) {
250 if ((!(double_resist || has_resist_cold(creature_ptr))) && one_in_(HURT_CHANCE))
251 (void)do_dec_stat(creature_ptr, A_STR);
254 HIT_POINT get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str);
255 if (!aura && !(double_resist && has_resist_cold(creature_ptr)))
256 inventory_damage(creature_ptr, set_cold_destroy, inv);
262 * Decreases players hit points and sets death flag if necessary
264 * Invulnerability needs to be changed into a "shield"
266 * Hack -- this function allows the user to save (or quit)
267 * the game when he dies, since the "You die." message is shown before
268 * setting the player to "dead".
270 int take_hit(player_type *creature_ptr, int damage_type, HIT_POINT damage, concptr hit_from)
272 int old_chp = creature_ptr->chp;
274 char death_message[1024];
277 int warning = (creature_ptr->mhp * hitpoint_warn / 10);
278 if (creature_ptr->is_dead)
281 if (creature_ptr->sutemi)
283 if (creature_ptr->special_defense & KATA_IAI)
284 damage += (damage + 4) / 5;
287 damage = (damage + 1) / 2;
289 if (damage_type != DAMAGE_USELIFE) {
290 disturb(creature_ptr, TRUE, TRUE);
292 creature_ptr->now_damaged = TRUE;
296 if ((damage_type != DAMAGE_USELIFE) && (damage_type != DAMAGE_LOSELIFE)) {
297 if (is_invuln(creature_ptr) && (damage < 9000)) {
298 if (damage_type == DAMAGE_FORCE) {
299 msg_print(_("バリアが切り裂かれた!", "The attack cuts your shield of invulnerability open!"));
300 } else if (one_in_(PENETRATE_INVULNERABILITY)) {
301 msg_print(_("無敵のバリアを破って攻撃された!", "The attack penetrates your shield of invulnerability!"));
307 if (check_multishadow(creature_ptr)) {
308 if (damage_type == DAMAGE_FORCE) {
309 msg_print(_("幻影もろとも体が切り裂かれた!", "The attack hits Shadow together with you!"));
310 } else if (damage_type == DAMAGE_ATTACK) {
311 msg_print(_("攻撃は幻影に命中し、あなたには届かなかった。", "The attack hits Shadow, but you are unharmed!"));
316 if (creature_ptr->wraith_form) {
317 if (damage_type == DAMAGE_FORCE) {
318 msg_print(_("半物質の体が切り裂かれた!", "The attack cuts through your ethereal body!"));
321 if ((damage == 0) && one_in_(2))
326 if (creature_ptr->special_defense & KATA_MUSOU) {
328 if ((damage == 0) && one_in_(2))
333 creature_ptr->chp -= damage;
334 if (creature_ptr->chp < -9999)
335 creature_ptr->chp = -9999;
336 if (damage_type == DAMAGE_GENO && creature_ptr->chp < 0) {
337 damage += creature_ptr->chp;
338 creature_ptr->chp = 0;
341 creature_ptr->redraw |= PR_HP;
342 creature_ptr->window_flags |= PW_PLAYER;
344 if (damage_type != DAMAGE_GENO && creature_ptr->chp == 0) {
345 chg_virtue(creature_ptr, V_SACRIFICE, 1);
346 chg_virtue(creature_ptr, V_CHANCE, 2);
349 if (creature_ptr->chp < 0 && !cheat_immortal) {
350 bool android = (creature_ptr->prace == RACE_ANDROID ? TRUE : FALSE);
353 /* 死んだ時に強制終了して死を回避できなくしてみた by Habu */
354 if (!cheat_save && !save_player(creature_ptr, SAVE_TYPE_CLOSE_GAME))
359 chg_virtue(creature_ptr, V_SACRIFICE, 10);
360 handle_stuff(creature_ptr);
361 creature_ptr->leaving = TRUE;
362 if(!cheat_immortal) creature_ptr->is_dead = TRUE;
363 if (creature_ptr->current_floor_ptr->inside_arena) {
364 concptr m_name = r_info[arena_info[creature_ptr->arena_number].r_idx].name.c_str();
365 msg_format(_("あなたは%sの前に敗れ去った。", "You are beaten by %s."), m_name);
368 exe_write_diary(creature_ptr, DIARY_ARENA, -1 - creature_ptr->arena_number, m_name);
370 QUEST_IDX q_idx = quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level);
371 bool seppuku = streq(hit_from, "Seppuku");
372 bool winning_seppuku = current_world_ptr->total_winner && seppuku;
374 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_GAMEOVER);
377 screen_dump = make_screen_dump(creature_ptr);
380 strcpy(creature_ptr->died_from, hit_from);
382 if (!winning_seppuku)
383 strcpy(creature_ptr->died_from, "切腹");
388 sprintf(dummy, "%s%s%s", !creature_ptr->paralyzed ? "" : creature_ptr->free_act ? "彫像状態で" : "麻痺状態で",
389 creature_ptr->image ? "幻覚に歪んだ" : "", hit_from);
391 sprintf(dummy, "%s%s", hit_from, !creature_ptr->paralyzed ? "" : " while helpless");
393 angband_strcpy(creature_ptr->died_from, dummy, sizeof creature_ptr->died_from);
396 current_world_ptr->total_winner = FALSE;
397 if (winning_seppuku) {
398 add_retired_class(creature_ptr->pclass);
399 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, _("勝利の後切腹した。", "committed seppuku after the winning."));
403 if (creature_ptr->current_floor_ptr->inside_arena)
404 strcpy(buf, _("アリーナ", "in the Arena"));
405 else if (!is_in_dungeon(creature_ptr))
406 strcpy(buf, _("地上", "on the surface"));
407 else if (q_idx && (is_fixed_quest_idx(q_idx) && !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
408 strcpy(buf, _("クエスト", "in a quest"));
410 sprintf(buf, _("%d階", "level %d"), (int)creature_ptr->current_floor_ptr->dun_level);
412 sprintf(tmp, _("%sで%sに殺された。", "killed by %s %s."), buf, creature_ptr->died_from);
413 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp);
416 exe_write_diary(creature_ptr, DIARY_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
417 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 1, "\n\n\n\n");
419 if (get_check_strict(creature_ptr, _("画面を保存しますか?", "Dump the screen? "), CHECK_NO_HISTORY))
420 do_cmd_save_screen(creature_ptr);
423 if (creature_ptr->last_message)
424 string_free(creature_ptr->last_message);
426 creature_ptr->last_message = NULL;
429 msg_format("あなたは%sました。", android ? "壊れ" : "死に");
431 msg_print(android ? "You are broken." : "You die.");
436 if (winning_seppuku) {
437 get_rnd_line(_("seppuku_j.txt", "seppuku.txt"), 0, death_message);
439 get_rnd_line(_("death_j.txt", "death.txt"), 0, death_message);
444 while (!get_string(winning_seppuku ? "辞世の句: " : "断末魔の叫び: ", death_message, sizeof(death_message)))
447 while (!get_string("Last words: ", death_message, 1024))
450 } while (winning_seppuku && !get_check_strict(creature_ptr, _("よろしいですか?", "Are you sure? "), CHECK_NO_HISTORY));
452 if (death_message[0] == '\0') {
454 strcpy(death_message, format("あなたは%sました。", android ? "壊れ" : "死に"));
456 strcpy(death_message, android ? "You are broken." : "You die.");
459 creature_ptr->last_message = string_make(death_message);
462 if (winning_seppuku) {
466 int msg_pos_x[9] = { 5, 7, 9, 12, 14, 17, 19, 21, 23 };
467 int msg_pos_y[9] = { 3, 4, 5, 4, 5, 4, 5, 6, 4 };
474 for (i = 0; i < 40; i++)
475 term_putstr(randint0(w / 2) * 2, randint0(h), 2, TERM_VIOLET, "υ");
478 if (strncmp(str, "「", 2) == 0)
481 str2 = angband_strstr(str, "」");
487 str2 = angband_strstr(str, " ");
494 term_putstr_v(w * 3 / 4 - 2 - msg_pos_x[i] * 2, msg_pos_y[i], len, TERM_WHITE, str);
504 term_putstr(w - 1, h - 1, 1, TERM_WHITE, " ");
507 screen_dump = make_screen_dump(creature_ptr);
512 msg_print(death_message);
519 handle_stuff(creature_ptr);
520 if (creature_ptr->chp < warning) {
521 if (old_chp > warning)
525 if (record_danger && (old_chp > warning)) {
526 if (creature_ptr->image && damage_type == DAMAGE_ATTACK)
527 hit_from = _("何か", "something");
529 sprintf(tmp, _("%sによってピンチに陥った。", "was in a critical situation because of %s."), hit_from);
530 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp);
534 creature_ptr->now_damaged = TRUE;
536 msg_print(_("*** 警告:低ヒット・ポイント! ***", "*** LOW HITPOINT WARNING! ***"));
541 if (creature_ptr->wild_mode && !creature_ptr->leaving && (creature_ptr->chp < MAX(warning, creature_ptr->mhp / 5)))
542 change_wild_mode(creature_ptr, FALSE);
548 * @brief 属性に応じた敵オーラによるプレイヤーのダメージ処理
549 * @param m_ptr オーラを持つモンスターの構造体参照ポインタ
550 * @param immune ダメージを回避できる免疫フラグ
551 * @param flags_offset オーラフラグ配列の参照オフセット
552 * @param r_flags_offset モンスターの耐性配列の参照オフセット
553 * @param aura_flag オーラフラグ配列
554 * @param dam_func ダメージ処理を行う関数の参照ポインタ
555 * @param message オーラダメージを受けた際のメッセージ
557 static void process_aura_damage(monster_type *m_ptr, player_type *touched_ptr, bool immune, int flags_offset, int r_flags_offset, u32b aura_flag,
558 HIT_POINT (*dam_func)(player_type *creature_type, HIT_POINT dam, concptr kb_str, bool aura), concptr message)
560 monster_race *r_ptr = &r_info[m_ptr->r_idx];
561 if (!(atoffset(BIT_FLAGS, r_ptr, flags_offset) & aura_flag) || immune)
564 GAME_TEXT mon_name[MAX_NLEN];
565 int aura_damage = damroll(1 + (r_ptr->level / 26), 1 + (r_ptr->level / 17));
567 monster_desc(touched_ptr, mon_name, m_ptr, MD_WRONGDOER_NAME);
569 dam_func(touched_ptr, aura_damage, mon_name, TRUE);
571 if (is_original_ap_and_seen(touched_ptr, m_ptr))
572 atoffset(BIT_FLAGS, r_ptr, r_flags_offset) |= aura_flag;
574 handle_stuff(touched_ptr);
578 * @brief 敵オーラによるプレイヤーのダメージ処理
579 * @param m_ptr オーラを持つモンスターの構造体参照ポインタ
580 * @param touched_ptr オーラを持つ相手に振れたクリーチャーの参照ポインタ
582 void touch_zap_player(monster_type *m_ptr, player_type *touched_ptr)
584 process_aura_damage(m_ptr, touched_ptr, (bool)has_immune_fire(touched_ptr), offsetof(monster_race, flags2), offsetof(monster_race, r_flags2), RF2_AURA_FIRE,
585 fire_dam, _("突然とても熱くなった!", "You are suddenly very hot!"));
586 process_aura_damage(m_ptr, touched_ptr, (bool)has_immune_cold(touched_ptr), offsetof(monster_race, flags3), offsetof(monster_race, r_flags3), RF3_AURA_COLD,
587 cold_dam, _("突然とても寒くなった!", "You are suddenly very cold!"));
588 process_aura_damage(m_ptr, touched_ptr, (bool)has_immune_elec(touched_ptr), offsetof(monster_race, flags2), offsetof(monster_race, r_flags2), RF2_AURA_ELEC,
589 elec_dam, _("電撃をくらった!", "You get zapped!"));