1 #include "player/player-damage.h"
2 #include "autopick/autopick-pref-processor.h"
3 #include "blue-magic/blue-magic-checker.h"
4 #include "cmd-io/cmd-process-screen.h"
5 #include "core/asking-player.h"
6 #include "core/disturbance.h"
7 #include "core/player-redraw-types.h"
8 #include "core/player-update-types.h"
9 #include "core/stuff-handler.h"
10 #include "core/window-redrawer.h"
11 #include "dungeon/quest.h"
12 #include "flavor/flavor-describer.h"
13 #include "flavor/object-flavor-types.h"
14 #include "floor/wild.h"
15 #include "game-option/birth-options.h"
16 #include "game-option/cheat-options.h"
17 #include "game-option/game-play-options.h"
18 #include "game-option/input-options.h"
19 #include "game-option/play-record-options.h"
20 #include "game-option/special-options.h"
21 #include "inventory/inventory-damage.h"
22 #include "inventory/inventory-slot-types.h"
23 #include "io/files-util.h"
24 #include "io/input-key-acceptor.h"
25 #include "io/report.h"
26 #include "io/write-diary.h"
27 #include "main/music-definitions-table.h"
28 #include "main/sound-definitions-table.h"
29 #include "main/sound-of-music.h"
30 #include "market/arena-info-table.h"
31 #include "mind/mind-mirror-master.h"
32 #include "monster-race/monster-race.h"
33 #include "monster-race/race-flags2.h"
34 #include "monster-race/race-flags3.h"
35 #include "monster/monster-describer.h"
36 #include "monster/monster-description-types.h"
37 #include "monster/monster-info.h"
38 #include "mutation/mutation-flag-types.h"
39 #include "object-enchant/tr-types.h"
40 #include "object-hook/hook-armor.h"
41 #include "object/item-tester-hooker.h"
42 #include "object/object-broken.h"
43 #include "object/object-flags.h"
44 #include "player-info/avatar.h"
45 #include "player/player-class.h"
46 #include "player/player-personalities-types.h"
47 #include "player/player-race-types.h"
48 #include "player/player-status-flags.h"
49 #include "player/player-status-resist.h"
50 #include "player/race-info-table.h"
51 #include "player/special-defense-types.h"
52 #include "racial/racial-android.h"
53 #include "save/save.h"
54 #include "status/base-status.h"
55 #include "status/element-resistance.h"
56 #include "system/building-type-definition.h"
57 #include "system/floor-type-definition.h"
58 #include "term/screen-processor.h"
59 #include "term/term-color-types.h"
60 #include "util/bit-flags-calculator.h"
61 #include "util/string-processor.h"
62 #include "view/display-messages.h"
63 #include "world/world.h"
66 * @brief 酸攻撃による装備のAC劣化処理 /
67 * Acid has hit the player, attempt to affect some armor.
68 * @param 酸を浴びたキャラクタへの参照ポインタ
69 * @return 装備による軽減があったならTRUEを返す
71 * 免疫があったらそもそもこの関数は実行されない (確実に錆びない).
72 * Note that the "base armor" of an object never changes.
73 * If any armor is damaged (or resists), the player takes less damage.
75 static bool acid_minus_ac(player_type *creature_ptr)
77 object_type *o_ptr = NULL;
78 switch (randint1(7)) {
80 o_ptr = &creature_ptr->inventory_list[INVEN_MAIN_HAND];
83 o_ptr = &creature_ptr->inventory_list[INVEN_SUB_HAND];
86 o_ptr = &creature_ptr->inventory_list[INVEN_BODY];
89 o_ptr = &creature_ptr->inventory_list[INVEN_OUTER];
92 o_ptr = &creature_ptr->inventory_list[INVEN_ARMS];
95 o_ptr = &creature_ptr->inventory_list[INVEN_HEAD];
98 o_ptr = &creature_ptr->inventory_list[INVEN_FEET];
102 if ((o_ptr == NULL) || (o_ptr->k_idx == 0) || !object_is_armour(creature_ptr, o_ptr))
105 GAME_TEXT o_name[MAX_NLEN];
106 describe_flavor(creature_ptr, o_name, o_ptr, OD_OMIT_PREFIX | OD_NAME_ONLY);
107 BIT_FLAGS flgs[TR_FLAG_SIZE];
108 object_flags(creature_ptr, o_ptr, flgs);
109 if (o_ptr->ac + o_ptr->to_a <= 0) {
110 msg_format(_("%sは既にボロボロだ!", "Your %s is already fully corroded!"), o_name);
114 if (has_flag(flgs, TR_IGNORE_ACID)) {
115 msg_format(_("しかし%sには効果がなかった!", "Your %s is unaffected!"), o_name);
119 msg_format(_("%sが酸で腐食した!", "Your %s is corroded!"), o_name);
121 creature_ptr->update |= PU_BONUS;
122 creature_ptr->window_flags |= PW_EQUIP | PW_PLAYER;
123 calc_android_exp(creature_ptr);
128 * @brief 酸属性によるプレイヤー損害処理 /
129 * Hurt the player with Acid
130 * @param creature_ptr 酸を浴びたキャラクタへの参照ポインタ
132 * @param kb_str ダメージ原因記述
133 * @param monspell 原因となったモンスター特殊攻撃ID
134 * @param aura オーラよるダメージが原因ならばTRUE
136 * @details 酸オーラは存在しないが関数ポインタのために引数だけは用意している
138 HIT_POINT acid_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
140 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
141 bool double_resist = is_oppose_acid(creature_ptr);
142 dam = dam * calc_acid_damage_rate(creature_ptr) / 100;
146 if (aura || !check_multishadow(creature_ptr)) {
147 if ((!(double_resist || has_resist_acid(creature_ptr))) && one_in_(HURT_CHANCE))
148 (void)do_dec_stat(creature_ptr, A_CHR);
150 if (acid_minus_ac(creature_ptr))
154 HIT_POINT get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
155 if (!aura && !(double_resist && has_resist_acid(creature_ptr)))
156 inventory_damage(creature_ptr, set_acid_destroy, inv);
162 * @brief 電撃属性によるプレイヤー損害処理 /
163 * Hurt the player with electricity
164 * @param creature_ptr 電撃を浴びたキャラクタへの参照ポインタ
166 * @param kb_str ダメージ原因記述
167 * @param monspell 原因となったモンスター特殊攻撃ID
168 * @param aura オーラよるダメージが原因ならばTRUE
171 HIT_POINT elec_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
173 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
174 bool double_resist = is_oppose_elec(creature_ptr);
176 dam = dam * calc_elec_damage_rate(creature_ptr) / 100;
181 if (aura || !check_multishadow(creature_ptr)) {
182 if ((!(double_resist || has_resist_elec(creature_ptr))) && one_in_(HURT_CHANCE))
183 (void)do_dec_stat(creature_ptr, A_DEX);
186 HIT_POINT get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
187 if (!aura && !(double_resist && has_resist_elec(creature_ptr)))
188 inventory_damage(creature_ptr, set_elec_destroy, inv);
194 * @brief 火炎属性によるプレイヤー損害処理 /
195 * Hurt the player with Fire
196 * @param creature_ptr 火炎を浴びたキャラクタへの参照ポインタ
198 * @param kb_str ダメージ原因記述
199 * @param monspell 原因となったモンスター特殊攻撃ID
200 * @param aura オーラよるダメージが原因ならばTRUE
203 HIT_POINT fire_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
205 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
206 bool double_resist = is_oppose_fire(creature_ptr);
209 if (has_immune_fire(creature_ptr) || (dam <= 0))
212 dam = dam * calc_fire_damage_rate(creature_ptr) / 100;
213 if (aura || !check_multishadow(creature_ptr)) {
214 if ((!(double_resist || has_resist_fire(creature_ptr))) && one_in_(HURT_CHANCE))
215 (void)do_dec_stat(creature_ptr, A_STR);
218 HIT_POINT get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
219 if (!aura && !(double_resist && has_resist_fire(creature_ptr)))
220 inventory_damage(creature_ptr, set_fire_destroy, inv);
226 * @brief 冷気属性によるプレイヤー損害処理 /
227 * Hurt the player with Cold
228 * @param creature_ptr 冷気を浴びたキャラクタへの参照ポインタ
230 * @param kb_str ダメージ原因記述
231 * @param monspell 原因となったモンスター特殊攻撃ID
232 * @param aura オーラよるダメージが原因ならばTRUE
235 HIT_POINT cold_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
237 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
238 bool double_resist = is_oppose_cold(creature_ptr);
239 if (has_immune_cold(creature_ptr) || (dam <= 0))
242 dam = dam * calc_cold_damage_rate(creature_ptr) / 100;
243 if (aura || !check_multishadow(creature_ptr)) {
244 if ((!(double_resist || has_resist_cold(creature_ptr))) && one_in_(HURT_CHANCE))
245 (void)do_dec_stat(creature_ptr, A_STR);
248 HIT_POINT get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
249 if (!aura && !(double_resist && has_resist_cold(creature_ptr)))
250 inventory_damage(creature_ptr, set_cold_destroy, inv);
256 * Decreases players hit points and sets death flag if necessary
258 * Invulnerability needs to be changed into a "shield"
260 * Hack -- this function allows the user to save (or quit)
261 * the game when he dies, since the "You die." message is shown before
262 * setting the player to "dead".
264 int take_hit(player_type *creature_ptr, int damage_type, HIT_POINT damage, concptr hit_from, int monspell)
266 (void)monspell; // unused
268 int old_chp = creature_ptr->chp;
270 char death_message[1024];
273 int warning = (creature_ptr->mhp * hitpoint_warn / 10);
274 if (creature_ptr->is_dead)
277 if (creature_ptr->sutemi)
279 if (creature_ptr->special_defense & KATA_IAI)
280 damage += (damage + 4) / 5;
283 damage = (damage + 1) / 2;
285 if (damage_type != DAMAGE_USELIFE) {
286 disturb(creature_ptr, TRUE, TRUE);
288 creature_ptr->now_damaged = TRUE;
292 if ((damage_type != DAMAGE_USELIFE) && (damage_type != DAMAGE_LOSELIFE)) {
293 if (is_invuln(creature_ptr) && (damage < 9000)) {
294 if (damage_type == DAMAGE_FORCE) {
295 msg_print(_("バリアが切り裂かれた!", "The attack cuts your shield of invulnerability open!"));
296 } else if (one_in_(PENETRATE_INVULNERABILITY)) {
297 msg_print(_("無敵のバリアを破って攻撃された!", "The attack penetrates your shield of invulnerability!"));
303 if (check_multishadow(creature_ptr)) {
304 if (damage_type == DAMAGE_FORCE) {
305 msg_print(_("幻影もろとも体が切り裂かれた!", "The attack hits Shadow together with you!"));
306 } else if (damage_type == DAMAGE_ATTACK) {
307 msg_print(_("攻撃は幻影に命中し、あなたには届かなかった。", "The attack hits Shadow, but you are unharmed!"));
312 if (creature_ptr->wraith_form) {
313 if (damage_type == DAMAGE_FORCE) {
314 msg_print(_("半物質の体が切り裂かれた!", "The attack cuts through your ethereal body!"));
317 if ((damage == 0) && one_in_(2))
322 if (creature_ptr->special_defense & KATA_MUSOU) {
324 if ((damage == 0) && one_in_(2))
329 creature_ptr->chp -= damage;
330 if (damage_type == DAMAGE_GENO && creature_ptr->chp < 0) {
331 damage += creature_ptr->chp;
332 creature_ptr->chp = 0;
335 creature_ptr->redraw |= PR_HP;
336 creature_ptr->window_flags |= PW_PLAYER;
338 if (damage_type != DAMAGE_GENO && creature_ptr->chp == 0) {
339 chg_virtue(creature_ptr, V_SACRIFICE, 1);
340 chg_virtue(creature_ptr, V_CHANCE, 2);
343 if (creature_ptr->chp < 0) {
344 bool android = (creature_ptr->prace == RACE_ANDROID ? TRUE : FALSE);
347 /* 死んだ時に強制終了して死を回避できなくしてみた by Habu */
348 if (!cheat_save && !save_player(creature_ptr, SAVE_TYPE_CLOSE_GAME))
353 chg_virtue(creature_ptr, V_SACRIFICE, 10);
354 handle_stuff(creature_ptr);
355 creature_ptr->leaving = TRUE;
356 creature_ptr->is_dead = TRUE;
357 if (creature_ptr->current_floor_ptr->inside_arena) {
358 concptr m_name = r_info[arena_info[creature_ptr->arena_number].r_idx].name.c_str();
359 msg_format(_("あなたは%sの前に敗れ去った。", "You are beaten by %s."), m_name);
362 exe_write_diary(creature_ptr, DIARY_ARENA, -1 - creature_ptr->arena_number, m_name);
364 QUEST_IDX q_idx = quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level);
365 bool seppuku = streq(hit_from, "Seppuku");
366 bool winning_seppuku = current_world_ptr->total_winner && seppuku;
368 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_GAMEOVER);
371 screen_dump = make_screen_dump(creature_ptr, process_autopick_file_command);
374 strcpy(creature_ptr->died_from, hit_from);
376 if (!winning_seppuku)
377 strcpy(creature_ptr->died_from, "切腹");
382 sprintf(dummy, "%s%s%s", !creature_ptr->paralyzed ? "" : creature_ptr->free_act ? "彫像状態で" : "麻痺状態で",
383 creature_ptr->image ? "幻覚に歪んだ" : "", hit_from);
385 sprintf(dummy, "%s%s", hit_from, !creature_ptr->paralyzed ? "" : " while helpless");
387 angband_strcpy(creature_ptr->died_from, dummy, sizeof creature_ptr->died_from);
390 current_world_ptr->total_winner = FALSE;
391 if (winning_seppuku) {
392 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, _("勝利の後切腹した。", "committed seppuku after the winning."));
396 if (creature_ptr->current_floor_ptr->inside_arena)
397 strcpy(buf, _("アリーナ", "in the Arena"));
398 else if (!is_in_dungeon(creature_ptr))
399 strcpy(buf, _("地上", "on the surface"));
400 else if (q_idx && (is_fixed_quest_idx(q_idx) && !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
401 strcpy(buf, _("クエスト", "in a quest"));
403 sprintf(buf, _("%d階", "level %d"), (int)creature_ptr->current_floor_ptr->dun_level);
405 sprintf(tmp, _("%sで%sに殺された。", "killed by %s %s."), buf, creature_ptr->died_from);
406 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp);
409 exe_write_diary(creature_ptr, DIARY_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
410 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 1, "\n\n\n\n");
412 if (get_check_strict(creature_ptr, _("画面を保存しますか?", "Dump the screen? "), CHECK_NO_HISTORY))
413 do_cmd_save_screen(creature_ptr, process_autopick_file_command);
416 if (creature_ptr->last_message)
417 string_free(creature_ptr->last_message);
419 creature_ptr->last_message = NULL;
422 msg_format("あなたは%sました。", android ? "壊れ" : "死に");
424 msg_print(android ? "You are broken." : "You die.");
429 if (winning_seppuku) {
430 get_rnd_line(_("seppuku_j.txt", "seppuku.txt"), 0, death_message);
432 get_rnd_line(_("death_j.txt", "death.txt"), 0, death_message);
437 while (!get_string(winning_seppuku ? "辞世の句: " : "断末魔の叫び: ", death_message, sizeof(death_message)))
440 while (!get_string("Last words: ", death_message, 1024))
443 } while (winning_seppuku && !get_check_strict(creature_ptr, _("よろしいですか?", "Are you sure? "), CHECK_NO_HISTORY));
445 if (death_message[0] == '\0') {
447 strcpy(death_message, format("あなたは%sました。", android ? "壊れ" : "死に"));
449 strcpy(death_message, android ? "You are broken." : "You die.");
452 creature_ptr->last_message = string_make(death_message);
455 if (winning_seppuku) {
459 int msg_pos_x[9] = { 5, 7, 9, 12, 14, 17, 19, 21, 23 };
460 int msg_pos_y[9] = { 3, 4, 5, 4, 5, 4, 5, 6, 4 };
467 for (i = 0; i < 40; i++)
468 term_putstr(randint0(w / 2) * 2, randint0(h), 2, TERM_VIOLET, "υ");
471 if (strncmp(str, "「", 2) == 0)
474 str2 = angband_strstr(str, "」");
480 str2 = angband_strstr(str, " ");
487 term_putstr_v(w * 3 / 4 - 2 - msg_pos_x[i] * 2, msg_pos_y[i], len, TERM_WHITE, str);
497 term_putstr(w - 1, h - 1, 1, TERM_WHITE, " ");
500 screen_dump = make_screen_dump(creature_ptr, process_autopick_file_command);
505 msg_print(death_message);
512 handle_stuff(creature_ptr);
513 if (creature_ptr->chp < warning) {
514 if (old_chp > warning)
518 if (record_danger && (old_chp > warning)) {
519 if (creature_ptr->image && damage_type == DAMAGE_ATTACK)
520 hit_from = _("何か", "something");
522 sprintf(tmp, _("%sによってピンチに陥った。", "was in a critical situation because of %s."), hit_from);
523 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp);
527 creature_ptr->now_damaged = TRUE;
529 msg_print(_("*** 警告:低ヒット・ポイント! ***", "*** LOW HITPOINT WARNING! ***"));
534 if (creature_ptr->wild_mode && !creature_ptr->leaving && (creature_ptr->chp < MAX(warning, creature_ptr->mhp / 5)))
535 change_wild_mode(creature_ptr, FALSE);
541 * @brief 属性に応じた敵オーラによるプレイヤーのダメージ処理
542 * @param m_ptr オーラを持つモンスターの構造体参照ポインタ
543 * @param immune ダメージを回避できる免疫フラグ
544 * @param flags_offset オーラフラグ配列の参照オフセット
545 * @param r_flags_offset モンスターの耐性配列の参照オフセット
546 * @param aura_flag オーラフラグ配列
547 * @param dam_func ダメージ処理を行う関数の参照ポインタ
548 * @param message オーラダメージを受けた際のメッセージ
551 static void process_aura_damage(monster_type *m_ptr, player_type *touched_ptr, bool immune, int flags_offset, int r_flags_offset, u32b aura_flag,
552 HIT_POINT (*dam_func)(player_type *creature_type, HIT_POINT dam, concptr kb_str, int monspell, bool aura), concptr message)
554 monster_race *r_ptr = &r_info[m_ptr->r_idx];
555 if (!(atoffset(BIT_FLAGS, r_ptr, flags_offset) & aura_flag) || immune)
558 GAME_TEXT mon_name[MAX_NLEN];
559 int aura_damage = damroll(1 + (r_ptr->level / 26), 1 + (r_ptr->level / 17));
561 monster_desc(touched_ptr, mon_name, m_ptr, MD_WRONGDOER_NAME);
563 dam_func(touched_ptr, aura_damage, mon_name, -1, TRUE);
565 if (is_original_ap_and_seen(touched_ptr, m_ptr))
566 atoffset(BIT_FLAGS, r_ptr, r_flags_offset) |= aura_flag;
568 handle_stuff(touched_ptr);
572 * @brief 敵オーラによるプレイヤーのダメージ処理
573 * @param m_ptr オーラを持つモンスターの構造体参照ポインタ
574 * @param touched_ptr オーラを持つ相手に振れたクリーチャーの参照ポインタ
577 void touch_zap_player(monster_type *m_ptr, player_type *touched_ptr)
579 process_aura_damage(m_ptr, touched_ptr, (bool)has_immune_fire(touched_ptr), offsetof(monster_race, flags2), offsetof(monster_race, r_flags2), RF2_AURA_FIRE,
580 fire_dam, _("突然とても熱くなった!", "You are suddenly very hot!"));
581 process_aura_damage(m_ptr, touched_ptr, (bool)has_immune_cold(touched_ptr), offsetof(monster_race, flags3), offsetof(monster_race, r_flags3), RF3_AURA_COLD,
582 cold_dam, _("突然とても寒くなった!", "You are suddenly very cold!"));
583 process_aura_damage(m_ptr, touched_ptr, (bool)has_immune_elec(touched_ptr), offsetof(monster_race, flags2), offsetof(monster_race, r_flags2), RF2_AURA_ELEC,
584 elec_dam, _("電撃をくらった!", "You get zapped!"));