1 #include "player/player-personality.h"
2 #include "mutation/mutation-flag-types.h"
3 #include "object-enchant/trc-types.h"
9 const player_personality personality_info[MAX_PERSONALITIES] = {
16 0, 0, 0, 0, 0, 0, 0, 0,
24 { 2, -2, -1, 0, 1, 0 },
25 -5, -5, -3, -1, -2, -2, 10, 0,
33 { -2, 2, 0, 1, -1, -1 },
34 3, 8, 2, 0, -2, 5, -8, -5,
42 { 0, -1, 2, -1, 0, 1 },
43 -5, 2, 4, -1, 3, -2, -3, -6,
51 { -1, 1, -1, 2, -1, -1 },
52 7, 2, -1, 1, 5, 5, 0, 10,
60 { 2, 1, 1, -1, -1, 0 },
61 -5, 5, -2, 0, 2, -2, 10, 10,
69 { 1, -1, -2, 2, 0, 1 },
70 -2, -3, -3, 0, -1, 2, 5, 5,
78 { -2, -2, -2, -2, -2, -2 },
79 -5, -5, -3, -1, -4, -2, -8, -8,
88 10, 5, 3, 0, 4, 2, 10, 10,
96 { -2, -2, -2, -2, -2, 2 },
97 10, 7, 3, 2, 10, 8, 15, 15,
105 { -1, -1, 1, -2, 2, 0 },
106 -5, -3, 3, 1, 0, -3, -6, -6,
114 { 10, 10, 10, 10, 10, 10 },
115 20, 40, 30, 10, 40, 40, 80, 80,
123 { 2, -2, -2, 0, 1, -2 },
124 -7, 7, -5, -1, -2, -4, 15, 20,
129 const player_personality *ap_ptr;