3 #include "system/angband.h"
5 #define MAX_SEIKAKU 13 /*!< 性格の最大定義数 */
7 typedef struct player_seikaku player_seikaku;
10 concptr title; /* Type of seikaku */
13 concptr E_title; /* 英語性格 */
16 s16b a_adj[6]; /* seikaku stat bonuses */
18 s16b a_dis; /* seikaku disarming */
19 s16b a_dev; /* seikaku magic devices */
20 s16b a_sav; /* seikaku saving throw */
21 s16b a_stl; /* seikaku stealth */
22 s16b a_srh; /* seikaku search ability */
23 s16b a_fos; /* seikaku search frequency */
24 s16b a_thn; /* seikaku combat (normal) */
25 s16b a_thb; /* seikaku combat (shooting) */
27 s16b a_mhp; /* Race hit-dice modifier */
30 byte sex; /* seibetu seigen */
33 extern const player_seikaku seikaku_info[MAX_SEIKAKU];
35 extern const player_seikaku *ap_ptr;