3 #include "player/player-personality-types.h"
4 #include "system/angband.h"
6 typedef struct player_personality {
7 concptr title; /* Type of personality */
10 concptr E_title; /* 英語性格 */
13 int16_t a_adj[6]; /* ersonality stat bonuses */
15 int16_t a_dis; /* personality disarming */
16 int16_t a_dev; /* personality magic devices */
17 int16_t a_sav; /* personality saving throw */
18 int16_t a_stl; /* personality stealth */
19 int16_t a_srh; /* personality search ability */
20 int16_t a_fos; /* personality search frequency */
21 int16_t a_thn; /* personality combat (normal) */
22 int16_t a_thb; /* personality combat (shooting) */
24 int16_t a_mhp; /* Race hit-dice modifier */
27 byte sex; /* seibetu seigen */
30 extern const player_personality personality_info[MAX_PERSONALITIES];
31 extern const player_personality *ap_ptr;