2 #include "player/player-race.h"
4 const player_race *rp_ptr;
6 SYMBOL_CODE get_summon_symbol_from_player(player_type *creature_ptr)
8 SYMBOL_CODE symbol = 'N';
9 switch (creature_ptr->mimic_form)
12 switch (creature_ptr->prace)
29 case RACE_MIND_FLAYER:
58 if (one_in_(13)) symbol = 'U';
69 if (one_in_(13)) symbol = 'L';
99 if (one_in_(13)) symbol = 'U';
102 case MIMIC_DEMON_LORD: