1 #include "player/player-realm.h"
2 #include "object/tval-types.h"
7 const s32b realm_choices1[MAX_CLASS] = {
8 (CH_NONE), /* Warrior */
9 (CH_LIFE | CH_SORCERY | CH_NATURE | CH_CHAOS | CH_DEATH | CH_TRUMP | CH_ARCANE | CH_ENCHANT | CH_DAEMON | CH_CRUSADE), /* Mage */
10 (CH_LIFE | CH_DEATH | CH_DAEMON | CH_CRUSADE), /* Priest */
11 (CH_SORCERY | CH_DEATH | CH_TRUMP | CH_ARCANE | CH_ENCHANT), /* Rogue */
12 (CH_NATURE), /* Ranger */
13 (CH_CRUSADE | CH_DEATH), /* Paladin */
14 (CH_ARCANE), /* Warrior-Mage */
15 (CH_CHAOS | CH_DAEMON), /* Chaos-Warrior */
16 (CH_LIFE | CH_NATURE | CH_DEATH | CH_ENCHANT), /* Monk */
17 (CH_NONE), /* Mindcrafter */
18 (CH_LIFE | CH_SORCERY | CH_NATURE | CH_CHAOS | CH_DEATH | CH_TRUMP | CH_ARCANE | CH_ENCHANT | CH_DAEMON | CH_CRUSADE | CH_HEX), /* High-Mage */
19 (CH_ARCANE), /* Tourist */
20 (CH_NONE), /* Imitator */
21 (CH_TRUMP), /* Beastmaster */
22 (CH_NONE), /* Sorcerer */
23 (CH_NONE), /* Archer */
24 (CH_NONE), /* Magic eater */
25 (CH_MUSIC), /* Bard */
26 (CH_NONE), /* Red Mage */
27 (CH_HISSATSU), /* Samurai */
28 (CH_LIFE | CH_NATURE | CH_DEATH | CH_ENCHANT | CH_CRUSADE), /* ForceTrainer */
29 (CH_NONE), /* Blue Mage */
30 (CH_NONE), /* Cavalry */
31 (CH_NONE), /* Berserker */
32 (CH_NONE), /* Weaponsmith */
33 (CH_NONE), /* Mirror-master */
34 (CH_NONE), /* Ninja */
35 (CH_NONE), /* Sniper */
41 const s32b realm_choices2[MAX_CLASS] = {
42 (CH_NONE), /* Warrior */
43 (CH_LIFE | CH_SORCERY | CH_NATURE | CH_CHAOS | CH_DEATH | CH_TRUMP | CH_ARCANE | CH_ENCHANT | CH_DAEMON | CH_CRUSADE), /* Mage */
44 (CH_LIFE | CH_SORCERY | CH_NATURE | CH_CHAOS | CH_DEATH | CH_TRUMP | CH_ARCANE | CH_ENCHANT | CH_DAEMON | CH_CRUSADE), /* Priest */
45 (CH_NONE), /* Rogue */
46 (CH_SORCERY | CH_CHAOS | CH_DEATH | CH_TRUMP | CH_ARCANE | CH_DAEMON), /* Ranger */
47 (CH_NONE), /* Paladin */
48 (CH_LIFE | CH_NATURE | CH_CHAOS | CH_DEATH | CH_TRUMP | CH_ARCANE | CH_SORCERY | CH_ENCHANT | CH_DAEMON | CH_CRUSADE), /* Warrior-Mage */
49 (CH_NONE), /* Chaos-Warrior */
51 (CH_NONE), /* Mindcrafter */
52 (CH_NONE), /* High-Mage */
53 (CH_NONE), /* Tourist */
54 (CH_NONE), /* Imitator */
55 (CH_NONE), /* Beastmanster */
56 (CH_NONE), /* Sorcerer */
57 (CH_NONE), /* Archer */
58 (CH_NONE), /* Magic eater */
60 (CH_NONE), /* Red Mage */
61 (CH_NONE), /* Samurai */
62 (CH_NONE), /* ForceTrainer */
63 (CH_NONE), /* Blue Mage */
64 (CH_NONE), /* Cavalry */
65 (CH_NONE), /* Berserker */
66 (CH_NONE), /* Weaponsmith */
67 (CH_NONE), /* Mirror-master */
68 (CH_NONE), /* Ninja */
69 (CH_NONE), /* Sniper */
72 REALM_IDX get_realm1_book(player_type *player_ptr) { return player_ptr->realm1 + TV_LIFE_BOOK - 1; }
74 REALM_IDX get_realm2_book(player_type *player_ptr) { return player_ptr->realm2 + TV_LIFE_BOOK - 1; }
76 bool is_wizard_class(player_type *player_ptr)
78 return (player_ptr->pclass == CLASS_MAGE || player_ptr->pclass == CLASS_HIGH_MAGE || player_ptr->pclass == CLASS_SORCERER || player_ptr->pclass == CLASS_MAGIC_EATER
79 || player_ptr->pclass == CLASS_BLUE_MAGE);