3 #include "system/angband.h"
8 #define GINOU_NITOURYU 1
10 #define GINOU_SHIELD 3
11 #define GINOU_TEMPMAX 4
13 /* Proficiency level */
14 #define EXP_LEVEL_UNSKILLED 0
15 #define EXP_LEVEL_BEGINNER 1
16 #define EXP_LEVEL_SKILLED 2
17 #define EXP_LEVEL_EXPERT 3
18 #define EXP_LEVEL_MASTER 4
20 /* Proficiency of weapons and misc. skills (except riding) */
21 #define WEAPON_EXP_UNSKILLED 0
22 #define WEAPON_EXP_BEGINNER 4000
23 #define WEAPON_EXP_SKILLED 6000
24 #define WEAPON_EXP_EXPERT 7000
25 #define WEAPON_EXP_MASTER 8000
27 /* Proficiency of riding */
28 #define RIDING_EXP_UNSKILLED 0
29 #define RIDING_EXP_BEGINNER 500
30 #define RIDING_EXP_SKILLED 2000
31 #define RIDING_EXP_EXPERT 5000
32 #define RIDING_EXP_MASTER 8000
34 /* Proficiency of spells */
35 #define SPELL_EXP_UNSKILLED 0
36 #define SPELL_EXP_BEGINNER 900
37 #define SPELL_EXP_SKILLED 1200
38 #define SPELL_EXP_EXPERT 1400
39 #define SPELL_EXP_MASTER 1600
41 extern const concptr exp_level_str[5];
44 * Information about "skill"
46 typedef struct skill_table {
47 SUB_EXP w_start[5][64]{}; /* start weapon exp */
48 SUB_EXP w_max[5][64]{}; /* max weapon exp */
49 SUB_EXP s_start[10]{}; /* start skill */
50 SUB_EXP s_max[10]{}; /* max skill */
53 extern std::vector<skill_table> s_info;