3 #include "system/angband.h"
8 SKILL_MARTIAL_ARTS = 0,
15 /* Proficiency level */
16 #define EXP_LEVEL_UNSKILLED 0
17 #define EXP_LEVEL_BEGINNER 1
18 #define EXP_LEVEL_SKILLED 2
19 #define EXP_LEVEL_EXPERT 3
20 #define EXP_LEVEL_MASTER 4
22 /* Proficiency of weapons and misc. skills (except riding) */
23 #define WEAPON_EXP_UNSKILLED 0
24 #define WEAPON_EXP_BEGINNER 4000
25 #define WEAPON_EXP_SKILLED 6000
26 #define WEAPON_EXP_EXPERT 7000
27 #define WEAPON_EXP_MASTER 8000
29 /* Proficiency of riding */
30 #define RIDING_EXP_UNSKILLED 0
31 #define RIDING_EXP_BEGINNER 500
32 #define RIDING_EXP_SKILLED 2000
33 #define RIDING_EXP_EXPERT 5000
34 #define RIDING_EXP_MASTER 8000
36 /* Proficiency of spells */
37 #define SPELL_EXP_UNSKILLED 0
38 #define SPELL_EXP_BEGINNER 900
39 #define SPELL_EXP_SKILLED 1200
40 #define SPELL_EXP_EXPERT 1400
41 #define SPELL_EXP_MASTER 1600
43 extern const concptr exp_level_str[5];
46 * Information about "skill"
48 typedef struct skill_table {
49 SUB_EXP w_start[5][64]{}; /* start weapon exp */
50 SUB_EXP w_max[5][64]{}; /* max weapon exp */
51 SUB_EXP s_start[10]{}; /* start skill */
52 SUB_EXP s_max[10]{}; /* max skill */
55 extern std::vector<skill_table> s_info;