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[Fix] term_putstr_v() を z-term.c に移動. / Move term_putstr_v() to z-term.c.
[hengband/hengband.git] / src / player / player-status-flags.c
1 #include "player/player-status-flags.h"
2 #include "art-definition/art-sword-types.h"
3 #include "grid/grid.h"
4 #include "inventory/inventory-slot-types.h"
5 #include "monster-race/monster-race.h"
6 #include "monster-race/race-flags2.h"
7 #include "monster-race/race-flags7.h"
8 #include "mutation/mutation-flag-types.h"
9 #include "object-enchant/object-ego.h"
10 #include "object-enchant/tr-types.h"
11 #include "object-enchant/trc-types.h"
12 #include "object-hook/hook-checker.h"
13 #include "object-hook/hook-weapon.h"
14 #include "object/object-flags.h"
15 #include "player/player-class.h"
16 #include "player/player-race-types.h"
17 #include "player/player-race.h"
18 #include "player/player-skill.h"
19 #include "player/player-status.h"
20 #include "player/special-defense-types.h"
21 #include "realm/realm-hex-numbers.h"
22 #include "realm/realm-song-numbers.h"
23 #include "realm/realm-types.h"
24 #include "spell-realm/spells-hex.h"
25 #include "sv-definition/sv-weapon-types.h"
26 #include "system/floor-type-definition.h"
27 #include "system/monster-type-definition.h"
28 #include "system/object-type-definition.h"
29 #include "util/bit-flags-calculator.h"
30 #include "util/quarks.h"
31 #include "util/string-processor.h"
32
33 static BIT_FLAGS check_equipment_flags(player_type *creature_ptr, tr_type tr_flag);
34
35 static BIT_FLAGS check_equipment_flags(player_type *creature_ptr, tr_type tr_flag)
36 {
37     object_type *o_ptr;
38     BIT_FLAGS flgs[TR_FLAG_SIZE];
39     BIT_FLAGS result = 0L;
40     for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
41         o_ptr = &creature_ptr->inventory_list[i];
42         if (!o_ptr->k_idx)
43             continue;
44
45         object_flags(creature_ptr, o_ptr, flgs);
46
47         if (has_flag(flgs, tr_flag))
48             result |= 0x01 << (i - INVEN_RARM);
49     }
50     return result;
51 }
52
53 bool is_kill_wall(player_type *creature_ptr)
54 {
55     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || music_singing(creature_ptr, MUSIC_WALL)) {
56         return TRUE;
57     }
58
59     if (creature_ptr->riding) {
60         monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
61         monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
62         if (riding_r_ptr->flags2 & RF2_KILL_WALL)
63             return TRUE;
64     }
65
66     return FALSE;
67 }
68
69 bool is_pass_wall(player_type *creature_ptr)
70 {
71     bool pow = FALSE;
72
73     if (creature_ptr->wraith_form || creature_ptr->tim_pass_wall || (!creature_ptr->mimic_form && creature_ptr->prace == RACE_SPECTRE)) {
74         pow = TRUE;
75     }
76
77     if (creature_ptr->riding) {
78         monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
79         monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
80         if (!(riding_r_ptr->flags2 & RF2_PASS_WALL))
81             pow = FALSE;
82     }
83
84     return pow;
85 }
86
87 BIT_FLAGS is_xtra_might(player_type *creature_ptr)
88 {
89     BIT_FLAGS result = 0L;
90     result |= check_equipment_flags(creature_ptr, TR_XTRA_MIGHT);
91     return result;
92 }
93
94 BIT_FLAGS is_esp_evil(player_type *creature_ptr)
95 {
96     BIT_FLAGS result = 0L;
97     if (creature_ptr->realm1 == REALM_HEX) {
98         if (hex_spelling(creature_ptr, HEX_DETECT_EVIL))
99             result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
100     }
101     result |= check_equipment_flags(creature_ptr, TR_ESP_EVIL);
102     return result;
103 }
104
105 BIT_FLAGS is_esp_animal(player_type *creature_ptr)
106 {
107     BIT_FLAGS result = 0L;
108     result |= check_equipment_flags(creature_ptr, TR_ESP_ANIMAL);
109     return result;
110 }
111
112 BIT_FLAGS is_esp_undead(player_type *creature_ptr)
113 {
114     BIT_FLAGS result = 0L;
115     result |= check_equipment_flags(creature_ptr, TR_ESP_UNDEAD);
116     return result;
117 }
118
119 BIT_FLAGS is_esp_demon(player_type *creature_ptr)
120 {
121     BIT_FLAGS result = 0L;
122     result |= check_equipment_flags(creature_ptr, TR_ESP_DEMON);
123     return result;
124 }
125
126 BIT_FLAGS is_esp_orc(player_type *creature_ptr)
127 {
128     BIT_FLAGS result = 0L;
129     result |= check_equipment_flags(creature_ptr, TR_ESP_ORC);
130     return result;
131 }
132
133 BIT_FLAGS is_esp_troll(player_type *creature_ptr)
134 {
135     BIT_FLAGS result = 0L;
136     result |= check_equipment_flags(creature_ptr, TR_ESP_TROLL);
137     return result;
138 }
139
140 BIT_FLAGS is_esp_giant(player_type *creature_ptr)
141 {
142     BIT_FLAGS result = 0L;
143     result |= check_equipment_flags(creature_ptr, TR_ESP_GIANT);
144     return result;
145 }
146
147 BIT_FLAGS is_esp_dragon(player_type *creature_ptr)
148 {
149     BIT_FLAGS result = 0L;
150     result |= check_equipment_flags(creature_ptr, TR_ESP_DRAGON);
151     return result;
152 }
153
154 BIT_FLAGS is_esp_human(player_type *creature_ptr)
155 {
156     BIT_FLAGS result = 0L;
157     result |= check_equipment_flags(creature_ptr, TR_ESP_HUMAN);
158     return result;
159 }
160
161 BIT_FLAGS is_esp_good(player_type *creature_ptr)
162 {
163     BIT_FLAGS result = 0L;
164     result |= check_equipment_flags(creature_ptr, TR_ESP_GOOD);
165     return result;
166 }
167
168 BIT_FLAGS is_esp_nonliving(player_type *creature_ptr)
169 {
170     BIT_FLAGS result = 0L;
171     result |= check_equipment_flags(creature_ptr, TR_ESP_GOOD);
172     return result;
173 }
174
175 BIT_FLAGS is_esp_unique(player_type *creature_ptr)
176 {
177     BIT_FLAGS result = 0L;
178     result |= check_equipment_flags(creature_ptr, TR_ESP_UNIQUE);
179     return result;
180 }
181
182 BIT_FLAGS is_esp_telepathy(player_type *creature_ptr)
183 {
184     BIT_FLAGS result = 0L;
185
186     if (is_time_limit_esp(creature_ptr) || creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
187         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
188     }
189
190     if (creature_ptr->muta3 & MUT3_ESP) {
191         result |= 0x01 << FLAG_CAUSE_MUTATION;
192     }
193
194     if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER) && creature_ptr->lev > 29)
195         result |= 0x01 << FLAG_CAUSE_RACE;
196
197     if (is_specific_player_race(creature_ptr, RACE_SPECTRE) && creature_ptr->lev > 34)
198         result |= 0x01 << FLAG_CAUSE_RACE;
199
200     if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 39)
201         result |= 0x01 << FLAG_CAUSE_CLASS;
202
203     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
204         result |= 0x01 << FLAG_CAUSE_RACE;
205     }
206
207     result |= check_equipment_flags(creature_ptr, TR_TELEPATHY);
208     return result;
209 }
210
211 BIT_FLAGS has_bless_blade(player_type *creature_ptr)
212 {
213     BIT_FLAGS result = 0L;
214     result |= check_equipment_flags(creature_ptr, TR_BLESSED);
215     return result;
216 }
217
218 BIT_FLAGS has_easy2_weapon(player_type *creature_ptr)
219 {
220     BIT_FLAGS result = 0L;
221     result |= check_equipment_flags(creature_ptr, TR_EASY2_WEAPON);
222     return result;
223 }
224
225 BIT_FLAGS has_down_saving(player_type *creature_ptr)
226 {
227     BIT_FLAGS result = 0L;
228     result |= check_equipment_flags(creature_ptr, TR_DOWN_SAVING);
229     return result;
230 }
231
232 BIT_FLAGS has_no_ac(player_type *creature_ptr)
233 {
234     BIT_FLAGS result = 0L;
235     result |= check_equipment_flags(creature_ptr, TR_NO_AC);
236     return result;
237 }
238
239 void has_no_flowed(player_type *creature_ptr)
240 {
241     object_type *o_ptr;
242     bool has_sw = FALSE, has_kabe = FALSE;
243     OBJECT_IDX this_o_idx, next_o_idx = 0;
244
245     creature_ptr->no_flowed = FALSE;
246
247     if (creature_ptr->pass_wall && !creature_ptr->kill_wall)
248         creature_ptr->no_flowed = TRUE;
249
250     for (int i = 0; i < INVEN_PACK; i++) {
251         if ((creature_ptr->inventory_list[i].tval == TV_NATURE_BOOK) && (creature_ptr->inventory_list[i].sval == 2))
252             has_sw = TRUE;
253         if ((creature_ptr->inventory_list[i].tval == TV_CRAFT_BOOK) && (creature_ptr->inventory_list[i].sval == 2))
254             has_kabe = TRUE;
255     }
256
257     for (this_o_idx = creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].o_idx; this_o_idx; this_o_idx = next_o_idx) {
258         o_ptr = &creature_ptr->current_floor_ptr->o_list[this_o_idx];
259         next_o_idx = o_ptr->next_o_idx;
260
261         if ((o_ptr->tval == TV_NATURE_BOOK) && (o_ptr->sval == 2))
262             has_sw = TRUE;
263         if ((o_ptr->tval == TV_CRAFT_BOOK) && (o_ptr->sval == 2))
264             has_kabe = TRUE;
265     }
266
267     if (has_sw && ((creature_ptr->realm1 == REALM_NATURE) || (creature_ptr->realm2 == REALM_NATURE) || (creature_ptr->pclass == CLASS_SORCERER))) {
268         const magic_type *s_ptr = &mp_ptr->info[REALM_NATURE - 1][SPELL_SW];
269         if (creature_ptr->lev >= s_ptr->slevel)
270             creature_ptr->no_flowed = TRUE;
271     }
272
273     if (has_kabe && ((creature_ptr->realm1 == REALM_CRAFT) || (creature_ptr->realm2 == REALM_CRAFT) || (creature_ptr->pclass == CLASS_SORCERER))) {
274         const magic_type *s_ptr = &mp_ptr->info[REALM_CRAFT - 1][SPELL_WALL];
275         if (creature_ptr->lev >= s_ptr->slevel)
276             creature_ptr->no_flowed = TRUE;
277     }
278 }
279
280 BIT_FLAGS has_mighty_throw(player_type *creature_ptr)
281 {
282     BIT_FLAGS result = 0L;
283     result |= check_equipment_flags(creature_ptr, TR_MIGHTY_THROW);
284     return result;
285 }
286
287 BIT_FLAGS has_dec_mana(player_type *creature_ptr)
288 {
289     BIT_FLAGS result = 0L;
290     result |= check_equipment_flags(creature_ptr, TR_DEC_MANA);
291     return result;
292 }
293
294 BIT_FLAGS has_reflect(player_type *creature_ptr)
295 {
296     BIT_FLAGS result = 0L;
297
298     if (creature_ptr->pclass == CLASS_BERSERKER && creature_ptr->lev > 39)
299         result |= 0x01 << FLAG_CAUSE_CLASS;
300
301     if (creature_ptr->pclass == CLASS_MIRROR_MASTER && creature_ptr->lev > 39)
302         result |= 0x01 << FLAG_CAUSE_CLASS;
303
304     if (creature_ptr->special_defense & KAMAE_GENBU || creature_ptr->special_defense & KATA_MUSOU) {
305         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
306     }
307
308     if (creature_ptr->ult_res || creature_ptr->wraith_form || creature_ptr->magicdef || creature_ptr->tim_reflect) {
309         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
310     }
311
312     result |= check_equipment_flags(creature_ptr, TR_REFLECT);
313     return result;
314 }
315
316 BIT_FLAGS has_see_nocto(player_type *creature_ptr) { return creature_ptr->pclass == CLASS_NINJA ? FLAG_CAUSE_CLASS : 0L; }
317
318 BIT_FLAGS has_warning(player_type *creature_ptr)
319 {
320     BIT_FLAGS result = 0L;
321     object_type *o_ptr;
322     BIT_FLAGS flgs[TR_FLAG_SIZE];
323
324     for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
325         o_ptr = &creature_ptr->inventory_list[i];
326         if (!o_ptr->k_idx)
327             continue;
328
329         object_flags(creature_ptr, o_ptr, flgs);
330
331         if (has_flag(flgs, TR_WARNING)) {
332             if (!o_ptr->inscription || !(angband_strchr(quark_str(o_ptr->inscription), '$')))
333                 result |= 0x01 << (i - INVEN_RARM);
334         }
335     }
336     return result;
337 }
338
339 BIT_FLAGS has_anti_magic(player_type *creature_ptr)
340 {
341     BIT_FLAGS result = 0L;
342     result |= check_equipment_flags(creature_ptr, TR_NO_MAGIC);
343     return result;
344 }
345
346 BIT_FLAGS has_anti_tele(player_type *creature_ptr)
347 {
348     BIT_FLAGS result = 0L;
349     result |= check_equipment_flags(creature_ptr, TR_NO_TELE);
350     return result;
351 }
352
353 BIT_FLAGS has_sh_fire(player_type *creature_ptr)
354 {
355     BIT_FLAGS result = 0L;
356
357     if (creature_ptr->muta3 & MUT3_FIRE_BODY) {
358         result |= 0x01 << FLAG_CAUSE_MUTATION;
359     }
360
361     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
362         result |= 0x01 << FLAG_CAUSE_RACE;
363     }
364
365     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
366         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
367     }
368
369     if (hex_spelling(creature_ptr, HEX_DEMON_AURA) || creature_ptr->ult_res || creature_ptr->tim_sh_fire) {
370         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
371     }
372
373     result |= check_equipment_flags(creature_ptr, TR_SH_FIRE);
374     return result;
375 }
376
377 BIT_FLAGS has_sh_elec(player_type *creature_ptr)
378 {
379     BIT_FLAGS result = 0L;
380
381     if (creature_ptr->muta3 & MUT3_ELEC_TOUC)
382         result |= 0x01 << FLAG_CAUSE_MUTATION;
383
384     if (hex_spelling(creature_ptr, HEX_SHOCK_CLOAK) || creature_ptr->ult_res) {
385         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
386     }
387
388     if (creature_ptr->special_defense & KAMAE_SEIRYU || (creature_ptr->special_defense & KATA_MUSOU)) {
389         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
390     }
391
392     result |= check_equipment_flags(creature_ptr, TR_SH_ELEC);
393     return result;
394 }
395
396 BIT_FLAGS has_sh_cold(player_type *creature_ptr)
397 {
398     BIT_FLAGS result = 0L;
399
400     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
401         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
402     }
403
404     if (creature_ptr->ult_res || hex_spelling(creature_ptr, HEX_ICE_ARMOR)) {
405         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
406     }
407
408     result |= check_equipment_flags(creature_ptr, TR_SH_COLD);
409     return result;
410 }
411
412 BIT_FLAGS has_easy_spell(player_type *creature_ptr)
413 {
414     BIT_FLAGS result = 0L;
415     result |= check_equipment_flags(creature_ptr, TR_EASY_SPELL);
416     return result;
417 }
418
419 BIT_FLAGS has_heavy_spell(player_type *creature_ptr)
420 {
421     BIT_FLAGS result = 0L;
422     result |= check_equipment_flags(creature_ptr, TR_HEAVY_SPELL);
423     return result;
424 }
425
426 BIT_FLAGS has_hold_exp(player_type *creature_ptr)
427 {
428     BIT_FLAGS result = 0L;
429
430     if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
431         result |= 0x01 << FLAG_CAUSE_PERSONALITY;
432     }
433
434     if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
435         result |= 0x01 << FLAG_CAUSE_RACE;
436     }
437
438     if (is_specific_player_race(creature_ptr, RACE_HOBBIT) || is_specific_player_race(creature_ptr, RACE_SKELETON)
439         || is_specific_player_race(creature_ptr, RACE_ZOMBIE) || is_specific_player_race(creature_ptr, RACE_VAMPIRE)
440         || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_BALROG)
441         || is_specific_player_race(creature_ptr, RACE_ANDROID)) {
442         result |= 0x01 << FLAG_CAUSE_RACE;
443     }
444
445     if (is_specific_player_race(creature_ptr, RACE_GOLEM)) {
446         if (creature_ptr->lev > 34)
447             result |= 0x01 << FLAG_CAUSE_RACE;
448     }
449
450     if (creature_ptr->special_defense & KATA_MUSOU) {
451         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
452     }
453
454     if (creature_ptr->ult_res) {
455         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
456     }
457
458     result |= check_equipment_flags(creature_ptr, TR_HOLD_EXP);
459     return result;
460 }
461
462 BIT_FLAGS has_see_inv(player_type *creature_ptr)
463 {
464     BIT_FLAGS result = 0L;
465
466     if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 29)
467         result |= 0x01 << FLAG_CAUSE_CLASS;
468
469     if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
470         result |= 0x01 << FLAG_CAUSE_RACE;
471     } else if (is_specific_player_race(creature_ptr, RACE_HIGH_ELF) || is_specific_player_race(creature_ptr, RACE_GOLEM)
472         || is_specific_player_race(creature_ptr, RACE_SKELETON) || is_specific_player_race(creature_ptr, RACE_ZOMBIE)
473         || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_ARCHON)) {
474         result |= 0x01 << FLAG_CAUSE_RACE;
475     } else if (is_specific_player_race(creature_ptr, RACE_DARK_ELF) && creature_ptr->lev > 19) {
476         result |= 0x01 << FLAG_CAUSE_RACE;
477     } else if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER) && creature_ptr->lev > 14) {
478         result |= 0x01 << FLAG_CAUSE_RACE;
479     } else if ((is_specific_player_race(creature_ptr, RACE_IMP) || is_specific_player_race(creature_ptr, RACE_BALROG)) && creature_ptr->lev > 9) {
480         result |= 0x01 << FLAG_CAUSE_RACE;
481     }
482
483     if (creature_ptr->special_defense & KATA_MUSOU) {
484         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
485     }
486
487     if (creature_ptr->ult_res || creature_ptr->tim_invis) {
488         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
489     }
490
491     result |= check_equipment_flags(creature_ptr, TR_SEE_INVIS);
492     return result;
493 }
494
495 BIT_FLAGS has_free_act(player_type *creature_ptr)
496 {
497     BIT_FLAGS result = 0L;
498
499     if (creature_ptr->muta3 & MUT3_MOTION)
500         result |= 0x01 << FLAG_CAUSE_MUTATION;
501
502     if (is_specific_player_race(creature_ptr, RACE_GNOME) || is_specific_player_race(creature_ptr, RACE_GOLEM)
503         || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_ANDROID)) {
504         result |= 0x01 << FLAG_CAUSE_RACE;
505     }
506
507     if (heavy_armor(creature_ptr) && (!creature_ptr->inventory_list[INVEN_RARM].k_idx || has_right_hand_weapon(creature_ptr))
508         && (!creature_ptr->inventory_list[INVEN_LARM].k_idx || has_left_hand_weapon(creature_ptr))) {
509         if (creature_ptr->lev > 24)
510             result |= 0x01 << FLAG_CAUSE_CLASS;
511     }
512
513     if (creature_ptr->pclass == CLASS_MONK || creature_ptr->pclass == CLASS_FORCETRAINER) {
514         if (!(heavy_armor(creature_ptr))) {
515             if (creature_ptr->lev > 24)
516                 result |= 0x01 << FLAG_CAUSE_CLASS;
517         }
518     }
519
520     if (creature_ptr->pclass == CLASS_BERSERKER) {
521         result |= 0x01 << FLAG_CAUSE_CLASS;
522     }
523
524     if (creature_ptr->ult_res || creature_ptr->magicdef) {
525         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
526     }
527
528     if (creature_ptr->special_defense & KATA_MUSOU) {
529         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
530     }
531
532     result |= check_equipment_flags(creature_ptr, TR_FREE_ACT);
533     return result;
534 }
535
536 BIT_FLAGS is_sustain_str(player_type *creature_ptr)
537 {
538     BIT_FLAGS result = 0L;
539
540     if (creature_ptr->pclass == CLASS_BERSERKER) {
541         result |= 0x01 << FLAG_CAUSE_CLASS;
542     }
543     if (is_specific_player_race(creature_ptr, RACE_HALF_TROLL) || is_specific_player_race(creature_ptr, RACE_HALF_OGRE)
544         || is_specific_player_race(creature_ptr, RACE_HALF_GIANT)) {
545         result |= 0x01 << FLAG_CAUSE_RACE;
546     }
547
548     if (creature_ptr->ult_res) {
549         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
550     }
551
552     if (creature_ptr->special_defense & KATA_MUSOU) {
553         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
554     }
555
556     result |= check_equipment_flags(creature_ptr, TR_SUST_STR);
557     return result;
558 }
559
560 BIT_FLAGS is_sustain_int(player_type *creature_ptr)
561 {
562     BIT_FLAGS result = 0L;
563
564     if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER)) {
565         result |= 0x01 << FLAG_CAUSE_RACE;
566     }
567
568     if (creature_ptr->ult_res) {
569         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
570     }
571
572     if (creature_ptr->special_defense & KATA_MUSOU) {
573         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
574     }
575
576     result |= check_equipment_flags(creature_ptr, TR_SUST_INT);
577     return result;
578 }
579
580 BIT_FLAGS is_sustain_wis(player_type *creature_ptr)
581 {
582     BIT_FLAGS result = 0L;
583
584     result = FALSE;
585     if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 19)
586         result |= 0x01 << FLAG_CAUSE_CLASS;
587
588     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_MIND_FLAYER)) {
589         result |= 0x01 << FLAG_CAUSE_RACE;
590     }
591
592     if (creature_ptr->ult_res) {
593         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
594     }
595
596     if (creature_ptr->special_defense & KATA_MUSOU) {
597         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
598     }
599
600     result |= check_equipment_flags(creature_ptr, TR_SUST_WIS);
601     return result;
602 }
603
604 BIT_FLAGS is_sustain_dex(player_type *creature_ptr)
605 {
606     BIT_FLAGS result = 0L;
607     if (creature_ptr->pclass == CLASS_BERSERKER) {
608         result |= 0x01 << FLAG_CAUSE_CLASS;
609     }
610
611     if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 24)
612         result |= 0x01 << FLAG_CAUSE_CLASS;
613
614     if (creature_ptr->ult_res) {
615         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
616     }
617
618     if (creature_ptr->special_defense & KATA_MUSOU) {
619         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
620     }
621
622     result |= check_equipment_flags(creature_ptr, TR_SUST_DEX);
623     return result;
624 }
625
626 BIT_FLAGS is_sustain_con(player_type *creature_ptr)
627 {
628     BIT_FLAGS result = 0L;
629     if (creature_ptr->pclass == CLASS_BERSERKER) {
630         result |= 0x01 << FLAG_CAUSE_CLASS;
631     }
632
633     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_AMBERITE || creature_ptr->prace == RACE_DUNADAN)) {
634         result |= 0x01 << FLAG_CAUSE_RACE;
635     }
636
637     if (creature_ptr->ult_res) {
638         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
639     }
640
641     if (creature_ptr->special_defense & KATA_MUSOU) {
642         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
643     }
644
645     result |= check_equipment_flags(creature_ptr, TR_SUST_CON);
646     return result;
647 }
648
649 BIT_FLAGS is_sustain_chr(player_type *creature_ptr)
650 {
651     BIT_FLAGS result = 0L;
652
653     if (creature_ptr->ult_res) {
654         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
655     }
656
657     if (creature_ptr->special_defense & KATA_MUSOU) {
658         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
659     }
660
661     result |= check_equipment_flags(creature_ptr, TR_SUST_CHR);
662     return result;
663 }
664
665 BIT_FLAGS has_levitation(player_type *creature_ptr)
666 {
667     BIT_FLAGS result = 0L;
668
669     if (creature_ptr->muta3 & MUT3_WINGS)
670         result = FLAG_CAUSE_MUTATION;
671
672     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
673         result = FLAG_CAUSE_RACE;
674     }
675
676     if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) || is_specific_player_race(creature_ptr, RACE_SPECTRE)
677         || is_specific_player_race(creature_ptr, RACE_SPRITE) || is_specific_player_race(creature_ptr, RACE_ARCHON)
678         || is_specific_player_race(creature_ptr, RACE_S_FAIRY)) {
679         result = FLAG_CAUSE_RACE;
680     }
681
682     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KAMAE_SUZAKU || (creature_ptr->special_defense & KATA_MUSOU)) {
683         result = FLAG_CAUSE_BATTLE_FORM;
684     }
685
686     if (creature_ptr->ult_res) {
687         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
688     }
689
690     if (creature_ptr->riding) {
691         monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
692         monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
693         result = (riding_r_ptr->flags7 & RF7_CAN_FLY) ? result : 0;
694     }
695
696     if (creature_ptr->tim_levitation) {
697         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
698     }
699
700     result |= check_equipment_flags(creature_ptr, TR_LEVITATION);
701     return result;
702 }
703
704 void has_can_swim(player_type *creature_ptr)
705 {
706     creature_ptr->can_swim = FALSE;
707     if (creature_ptr->riding) {
708         monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
709         monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
710         if (riding_r_ptr->flags7 & (RF7_CAN_SWIM | RF7_AQUATIC))
711             creature_ptr->can_swim = TRUE;
712     }
713 }
714
715 BIT_FLAGS has_slow_digest(player_type *creature_ptr)
716 {
717     BIT_FLAGS result = 0L;
718
719     if (creature_ptr->pclass == CLASS_NINJA) {
720         result = FLAG_CAUSE_CLASS;
721     }
722
723     if (creature_ptr->lev > 14 && !creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TROLL) {
724         if (creature_ptr->pclass == CLASS_WARRIOR || creature_ptr->pclass == CLASS_BERSERKER) {
725             result = FLAG_CAUSE_CLASS;
726             /* Let's not make Regeneration
727              * a disadvantage for the poor warriors who can
728              * never learn a spell that satisfies hunger (actually
729              * neither can rogues, but half-trolls are not
730              * supposed to play rogues) */
731         }
732     }
733
734     if (creature_ptr->special_defense & KATA_MUSOU) {
735         result = FLAG_CAUSE_BATTLE_FORM;
736     }
737
738     if (creature_ptr->ult_res) {
739         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
740     }
741
742     if (!creature_ptr->mimic_form
743         && (creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_SPECTRE
744             || creature_ptr->prace == RACE_ANDROID)) {
745         result = FLAG_CAUSE_RACE;
746     }
747
748     result |= check_equipment_flags(creature_ptr, TR_SLOW_DIGEST);
749     return result;
750 }
751
752 BIT_FLAGS has_regenerate(player_type *creature_ptr)
753 {
754     BIT_FLAGS result = 0L;
755
756     if (is_specific_player_race(creature_ptr, RACE_HALF_TROLL) && creature_ptr->lev > 14) {
757         result |= 0x01 << FLAG_CAUSE_RACE;
758     }
759
760     if (is_specific_player_race(creature_ptr, RACE_AMBERITE)) {
761         result |= 0x01 << FLAG_CAUSE_RACE;
762     }
763
764     if (creature_ptr->pclass == CLASS_WARRIOR && creature_ptr->lev > 44) {
765         result |= 0x01 << FLAG_CAUSE_RACE;
766     }
767
768     if (creature_ptr->pclass == CLASS_BERSERKER) {
769         result |= 0x01 << FLAG_CAUSE_RACE;
770     }
771
772     if (creature_ptr->muta3 & MUT3_REGEN)
773         result |= 0x01 << FLAG_CAUSE_MUTATION;
774
775     if (creature_ptr->special_defense & KATA_MUSOU) {
776         result |= 0x01 << FLAG_CAUSE_MUTATION;
777     }
778
779     if (hex_spelling(creature_ptr, HEX_DEMON_AURA) || creature_ptr->ult_res || creature_ptr->tim_regen) {
780         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
781     }
782
783     result |= check_equipment_flags(creature_ptr, TR_REGEN);
784
785     if (creature_ptr->muta3 & MUT3_FLESH_ROT)
786         result = 0L;
787
788     return result;
789 }
790
791 void has_curses(player_type *creature_ptr)
792 {
793     object_type *o_ptr;
794     BIT_FLAGS flgs[TR_FLAG_SIZE];
795     creature_ptr->cursed = 0L;
796
797     if (creature_ptr->pseikaku == PERSONALITY_SEXY)
798         creature_ptr->cursed |= (TRC_AGGRAVATE);
799
800     for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
801         o_ptr = &creature_ptr->inventory_list[i];
802         if (!o_ptr->k_idx)
803             continue;
804         object_flags(creature_ptr, o_ptr, flgs);
805         if (has_flag(flgs, TR_AGGRAVATE))
806             creature_ptr->cursed |= TRC_AGGRAVATE;
807         if (has_flag(flgs, TR_DRAIN_EXP))
808             creature_ptr->cursed |= TRC_DRAIN_EXP;
809         if (has_flag(flgs, TR_TY_CURSE))
810             creature_ptr->cursed |= TRC_TY_CURSE;
811         if (has_flag(flgs, TR_ADD_L_CURSE))
812             creature_ptr->cursed |= TRC_ADD_L_CURSE;
813         if (has_flag(flgs, TR_ADD_H_CURSE))
814             creature_ptr->cursed |= TRC_ADD_H_CURSE;
815         if (has_flag(flgs, TR_DRAIN_HP))
816             creature_ptr->cursed |= TRC_DRAIN_HP;
817         if (has_flag(flgs, TR_DRAIN_MANA))
818             creature_ptr->cursed |= TRC_DRAIN_MANA;
819         if (has_flag(flgs, TR_CALL_ANIMAL))
820             creature_ptr->cursed |= TRC_CALL_ANIMAL;
821         if (has_flag(flgs, TR_CALL_DEMON))
822             creature_ptr->cursed |= TRC_CALL_DEMON;
823         if (has_flag(flgs, TR_CALL_DRAGON))
824             creature_ptr->cursed |= TRC_CALL_DRAGON;
825         if (has_flag(flgs, TR_CALL_UNDEAD))
826             creature_ptr->cursed |= TRC_CALL_UNDEAD;
827         if (has_flag(flgs, TR_COWARDICE))
828             creature_ptr->cursed |= TRC_COWARDICE;
829         if (has_flag(flgs, TR_LOW_MELEE))
830             creature_ptr->cursed |= TRC_LOW_MELEE;
831         if (has_flag(flgs, TR_LOW_AC))
832             creature_ptr->cursed |= TRC_LOW_AC;
833         if (has_flag(flgs, TR_LOW_MAGIC))
834             creature_ptr->cursed |= TRC_LOW_MAGIC;
835         if (has_flag(flgs, TR_FAST_DIGEST))
836             creature_ptr->cursed |= TRC_FAST_DIGEST;
837         if (has_flag(flgs, TR_SLOW_REGEN))
838             creature_ptr->cursed |= TRC_SLOW_REGEN;
839
840         creature_ptr->cursed |= (o_ptr->curse_flags & (0xFFFFFFF0L));
841         if (o_ptr->name1 == ART_CHAINSWORD)
842             creature_ptr->cursed |= TRC_CHAINSWORD;
843
844         if (has_flag(flgs, TR_TELEPORT)) {
845             if (object_is_cursed(o_ptr))
846                 creature_ptr->cursed |= TRC_TELEPORT;
847             else {
848                 concptr insc = quark_str(o_ptr->inscription);
849
850                 /* {.} will stop random teleportation. */
851                 if (o_ptr->inscription && angband_strchr(insc, '.')) {
852                 } else {
853                     creature_ptr->cursed |= TRC_TELEPORT_SELF;
854                 }
855             }
856         }
857     }
858
859     if (creature_ptr->cursed & TRC_TELEPORT)
860         creature_ptr->cursed &= ~(TRC_TELEPORT_SELF);
861
862     if ((is_specific_player_race(creature_ptr, RACE_S_FAIRY)) && (creature_ptr->pseikaku != PERSONALITY_SEXY) && (creature_ptr->cursed & TRC_AGGRAVATE)) {
863         creature_ptr->cursed &= ~(TRC_AGGRAVATE);
864     }
865 }
866
867 BIT_FLAGS has_impact(player_type *creature_ptr)
868 {
869     BIT_FLAGS result = 0L;
870     result |= check_equipment_flags(creature_ptr, TR_IMPACT);
871     return result;
872 }
873
874 void has_extra_blow(player_type *creature_ptr)
875 {
876     object_type *o_ptr;
877     BIT_FLAGS flgs[TR_FLAG_SIZE];
878     creature_ptr->extra_blows[0] = creature_ptr->extra_blows[1] = 0;
879
880     for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
881         o_ptr = &creature_ptr->inventory_list[i];
882         if (!o_ptr->k_idx)
883             continue;
884
885         object_flags(creature_ptr, o_ptr, flgs);
886         if (has_flag(flgs, TR_BLOWS)) {
887             if ((i == INVEN_RARM || i == INVEN_RIGHT) && !has_two_handed_weapons(creature_ptr))
888                 creature_ptr->extra_blows[0] += o_ptr->pval;
889             else if ((i == INVEN_LARM || i == INVEN_LEFT) && !has_two_handed_weapons(creature_ptr))
890                 creature_ptr->extra_blows[1] += o_ptr->pval;
891             else {
892                 creature_ptr->extra_blows[0] += o_ptr->pval;
893                 creature_ptr->extra_blows[1] += o_ptr->pval;
894             }
895         }
896     }
897 }
898
899 BIT_FLAGS is_resist_acid(player_type *creature_ptr)
900 {
901     BIT_FLAGS result = 0L;
902
903     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
904         result |= 0x01 << FLAG_CAUSE_RACE;
905     } else if (is_specific_player_race(creature_ptr, RACE_YEEK) || is_specific_player_race(creature_ptr, RACE_KLACKON)) {
906         result |= 0x01 << FLAG_CAUSE_RACE;
907     } else if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 14) {
908         result |= 0x01 << FLAG_CAUSE_RACE;
909     }
910
911     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
912         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
913     }
914
915     if (creature_ptr->ult_res) {
916         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
917     }
918
919     result |= is_immune_acid(creature_ptr);
920
921     result |= check_equipment_flags(creature_ptr, TR_RES_ACID);
922     return result;
923 }
924
925 BIT_FLAGS is_vuln_acid(player_type *creature_ptr)
926 {
927     BIT_FLAGS result = 0L;
928     if (creature_ptr->muta3 & MUT3_VULN_ELEM) {
929         result |= 0x01 << FLAG_CAUSE_MUTATION;
930     }
931
932     if (creature_ptr->special_defense & KATA_KOUKIJIN) {
933         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
934     }
935     return result;
936 }
937
938 PERCENTAGE calc_vuln_acid_rate(player_type *creature_ptr)
939 {
940     PERCENTAGE per = 100;
941     int i;
942     BIT_FLAGS flgs = is_vuln_acid(creature_ptr);
943     for (i = 0; i < FLAG_CAUSE_MAX; i++) {
944         if (flgs & (0x01 << i)) {
945             if (i == FLAG_CAUSE_MUTATION) {
946                 per *= 2;
947             } else {
948                 per += per / 3;
949             }
950         }
951     }
952     return per;
953 }
954
955 BIT_FLAGS is_resist_elec(player_type *creature_ptr)
956 {
957     BIT_FLAGS result = 0L;
958
959     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
960         result |= 0x01 << FLAG_CAUSE_RACE;
961     } else if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 19) {
962         result |= 0x01 << FLAG_CAUSE_RACE;
963     }
964
965     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
966         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
967     }
968
969     if (creature_ptr->ult_res) {
970         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
971     }
972
973     result |= check_equipment_flags(creature_ptr, TR_RES_ELEC);
974     result |= is_immune_elec(creature_ptr);
975     return result;
976 }
977
978 BIT_FLAGS is_vuln_elec(player_type *creature_ptr)
979 {
980     BIT_FLAGS result = 0L;
981     if (creature_ptr->muta3 & MUT3_VULN_ELEM) {
982         result |= 0x01 << FLAG_CAUSE_MUTATION;
983     }
984
985     if (is_specific_player_race(creature_ptr, RACE_ANDROID)) {
986         result |= 0x01 << FLAG_CAUSE_RACE;
987     }
988
989     if (creature_ptr->special_defense & KATA_KOUKIJIN) {
990         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
991     }
992     return result;
993 }
994
995 PERCENTAGE calc_vuln_elec_rate(player_type *creature_ptr)
996 {
997     PERCENTAGE per = 100;
998     int i;
999     BIT_FLAGS flgs = is_vuln_elec(creature_ptr);
1000     for (i = 0; i < FLAG_CAUSE_MAX; i++) {
1001         if (flgs & (0x01 << i)) {
1002             if (i == FLAG_CAUSE_MUTATION) {
1003                 per *= 2;
1004             } else {
1005                 per += per / 3;
1006             }
1007         }
1008     }
1009     return per;
1010 }
1011
1012 BIT_FLAGS is_resist_fire(player_type *creature_ptr)
1013 {
1014     BIT_FLAGS result = 0L;
1015
1016     if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1017         result |= 0x01 << FLAG_CAUSE_RACE;
1018     }
1019
1020     if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 4) {
1021         result |= 0x01 << FLAG_CAUSE_RACE;
1022     }
1023
1024     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_IMP || creature_ptr->prace == RACE_BALROG)) {
1025         result |= 0x01 << FLAG_CAUSE_RACE;
1026     }
1027
1028     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1029         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1030     }
1031
1032     if (creature_ptr->ult_res) {
1033         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1034     }
1035
1036     result |= check_equipment_flags(creature_ptr, TR_RES_FIRE);
1037     result |= is_immune_fire(creature_ptr);
1038     return result;
1039 }
1040
1041 BIT_FLAGS is_vuln_fire(player_type *creature_ptr)
1042 {
1043     BIT_FLAGS result = 0L;
1044     if (creature_ptr->muta3 & MUT3_VULN_ELEM) {
1045         result |= 0x01 << FLAG_CAUSE_MUTATION;
1046     }
1047
1048     if (is_specific_player_race(creature_ptr, RACE_ENT)) {
1049         result |= 0x01 << FLAG_CAUSE_RACE;
1050     }
1051
1052     if (creature_ptr->special_defense & KATA_KOUKIJIN) {
1053         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1054     }
1055     return result;
1056 }
1057
1058 PERCENTAGE calc_vuln_fire_rate(player_type *creature_ptr)
1059 {
1060     PERCENTAGE per = 100;
1061     int i;
1062     BIT_FLAGS flgs = is_vuln_fire(creature_ptr);
1063     for (i = 0; i < FLAG_CAUSE_MAX; i++) {
1064         if (flgs & (0x01 << i)) {
1065             if (i == FLAG_CAUSE_MUTATION) {
1066                 per *= 2;
1067             } else {
1068                 per += per / 3;
1069             }
1070         }
1071     }
1072     return per;
1073 }
1074
1075 BIT_FLAGS is_resist_cold(player_type *creature_ptr)
1076 {
1077     BIT_FLAGS result = 0L;
1078
1079     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1080         result |= 0x01 << FLAG_CAUSE_RACE;
1081     }
1082
1083     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ZOMBIE) && creature_ptr->lev > 4) {
1084         result |= 0x01 << FLAG_CAUSE_RACE;
1085     }
1086
1087     if ((is_specific_player_race(creature_ptr, RACE_DRACONIAN) || is_specific_player_race(creature_ptr, RACE_SKELETON)) && creature_ptr->lev > 9) {
1088         result |= 0x01 << FLAG_CAUSE_RACE;
1089     }
1090
1091     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE)) {
1092         result |= 0x01 << FLAG_CAUSE_RACE;
1093     }
1094
1095     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1096         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1097     }
1098
1099     if (creature_ptr->ult_res) {
1100         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1101     }
1102
1103     result |= check_equipment_flags(creature_ptr, TR_RES_COLD);
1104     result |= is_immune_cold(creature_ptr);
1105     return result;
1106 }
1107
1108 BIT_FLAGS is_vuln_cold(player_type *creature_ptr)
1109 {
1110     BIT_FLAGS result = 0L;
1111     if (creature_ptr->muta3 & MUT3_VULN_ELEM) {
1112         result |= 0x01 << FLAG_CAUSE_MUTATION;
1113     }
1114
1115     if (creature_ptr->special_defense & KATA_KOUKIJIN) {
1116         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1117     }
1118     return result;
1119 }
1120
1121 PERCENTAGE calc_vuln_cold_rate(player_type *creature_ptr)
1122 {
1123     PERCENTAGE per = 100;
1124     int i;
1125     BIT_FLAGS flgs = is_vuln_cold(creature_ptr);
1126     for (i = 0; i < FLAG_CAUSE_MAX; i++) {
1127         if (flgs & (0x01 << i)) {
1128             if (i == FLAG_CAUSE_MUTATION) {
1129                 per *= 2;
1130             } else {
1131                 per += per / 3;
1132             }
1133         }
1134     }
1135     return per;
1136 }
1137
1138 BIT_FLAGS is_resist_pois(player_type *creature_ptr)
1139 {
1140     BIT_FLAGS result = 0L;
1141
1142     if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 19)
1143         result |= 0x01 << FLAG_CAUSE_CLASS;
1144
1145     if (creature_ptr->mimic_form == MIMIC_VAMPIRE || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1146         result |= 0x01 << FLAG_CAUSE_RACE;
1147     }
1148
1149     if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 34) {
1150         result |= 0x01 << FLAG_CAUSE_RACE;
1151     }
1152
1153     if (!creature_ptr->mimic_form
1154         && (creature_ptr->prace == RACE_KOBOLD || creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_SKELETON
1155             || creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE || creature_ptr->prace == RACE_ANDROID)) {
1156         result |= 0x01 << FLAG_CAUSE_RACE;
1157     }
1158
1159     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1160         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1161     }
1162
1163     if (creature_ptr->ult_res) {
1164         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1165     }
1166
1167     result |= check_equipment_flags(creature_ptr, TR_RES_POIS);
1168     return result;
1169 }
1170
1171 BIT_FLAGS is_resist_conf(player_type *creature_ptr)
1172 {
1173     BIT_FLAGS result = 0L;
1174
1175     if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 29)
1176         result |= 0x01 << FLAG_CAUSE_CLASS;
1177
1178     if (creature_ptr->pseikaku == PERSONALITY_CHARGEMAN || creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1179         result |= 0x01 << FLAG_CAUSE_PERSONALITY;
1180     }
1181
1182     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_KLACKON || creature_ptr->prace == RACE_BEASTMAN || creature_ptr->prace == RACE_KUTAR)) {
1183         result |= 0x01 << FLAG_CAUSE_RACE;
1184     }
1185
1186     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1187         result |= 0x01 << FLAG_CAUSE_RACE;
1188     }
1189
1190     if (creature_ptr->ult_res || creature_ptr->magicdef) {
1191         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1192     }
1193
1194     if (creature_ptr->special_defense & KATA_MUSOU) {
1195         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1196     }
1197
1198     result |= check_equipment_flags(creature_ptr, TR_RES_CONF);
1199     return result;
1200 }
1201
1202 BIT_FLAGS is_resist_sound(player_type *creature_ptr)
1203 {
1204     BIT_FLAGS result = 0L;
1205
1206     if (creature_ptr->pclass == CLASS_BARD) {
1207         result |= 0x01 << FLAG_CAUSE_CLASS;
1208     }
1209
1210     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_CYCLOPS || creature_ptr->prace == RACE_BEASTMAN)) {
1211         result |= 0x01 << FLAG_CAUSE_RACE;
1212     }
1213
1214     if (creature_ptr->special_defense & KATA_MUSOU) {
1215         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1216     }
1217
1218     if (creature_ptr->ult_res) {
1219         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1220     }
1221
1222     result |= check_equipment_flags(creature_ptr, TR_RES_SOUND);
1223     return result;
1224 }
1225
1226 BIT_FLAGS is_resist_lite(player_type *creature_ptr)
1227 {
1228     BIT_FLAGS result = 0L;
1229
1230     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ELF || creature_ptr->prace == RACE_HIGH_ELF || creature_ptr->prace == RACE_SPRITE)) {
1231         result |= 0x01 << FLAG_CAUSE_RACE;
1232     }
1233
1234     if (creature_ptr->special_defense & KATA_MUSOU) {
1235         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1236     }
1237
1238     if (creature_ptr->ult_res) {
1239         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1240     }
1241
1242     result |= check_equipment_flags(creature_ptr, TR_RES_LITE);
1243     return result;
1244 }
1245
1246 BIT_FLAGS is_vuln_lite(player_type *creature_ptr)
1247 {
1248     BIT_FLAGS result = 0L;
1249     if (is_specific_player_race(creature_ptr, RACE_S_FAIRY) || is_specific_player_race(creature_ptr, RACE_VAMPIRE)
1250         || (creature_ptr->mimic_form == MIMIC_VAMPIRE)) {
1251         result |= 0x01 << FLAG_CAUSE_RACE;
1252     }
1253
1254     if (creature_ptr->wraith_form) {
1255         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1256     }
1257
1258     return result;
1259 }
1260
1261 PERCENTAGE calc_vuln_lite_rate(player_type *creature_ptr)
1262 {
1263     PERCENTAGE per = 100;
1264     if (is_specific_player_race(creature_ptr, RACE_VAMPIRE) || (creature_ptr->mimic_form == MIMIC_VAMPIRE)) {
1265         per *= 2;
1266     } else if (is_specific_player_race(creature_ptr, RACE_S_FAIRY)) {
1267         per = per * 4 / 3;
1268     }
1269
1270     if (creature_ptr->wraith_form)
1271         per *= 2;
1272
1273     return per;
1274 }
1275
1276 BIT_FLAGS is_resist_dark(player_type *creature_ptr)
1277 {
1278     BIT_FLAGS result = 0L;
1279
1280     if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1281         result |= 0x01 << FLAG_CAUSE_RACE;
1282     }
1283
1284     if (!creature_ptr->mimic_form
1285         && (creature_ptr->prace == RACE_HALF_ORC || creature_ptr->prace == RACE_HALF_OGRE || creature_ptr->prace == RACE_NIBELUNG
1286             || creature_ptr->prace == RACE_DARK_ELF || creature_ptr->prace == RACE_VAMPIRE)) {
1287         result |= 0x01 << FLAG_CAUSE_RACE;
1288     }
1289
1290     if (creature_ptr->special_defense & KATA_MUSOU) {
1291         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1292     }
1293
1294     if (creature_ptr->ult_res) {
1295         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1296     }
1297
1298     result |= check_equipment_flags(creature_ptr, TR_RES_DARK);
1299     return result;
1300 }
1301
1302 BIT_FLAGS is_resist_chaos(player_type *creature_ptr)
1303 {
1304     BIT_FLAGS result = 0L;
1305
1306     if (creature_ptr->pclass == CLASS_CHAOS_WARRIOR && creature_ptr->lev > 29)
1307         result |= 0x01 << FLAG_CAUSE_CLASS;
1308
1309     if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1310         result |= 0x01 << FLAG_CAUSE_RACE;
1311     }
1312
1313     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TITAN)
1314         result |= 0x01 << FLAG_CAUSE_RACE;
1315
1316     if (creature_ptr->special_defense & KATA_MUSOU) {
1317         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1318     }
1319
1320     if (creature_ptr->ult_res) {
1321         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1322     }
1323
1324     result |= check_equipment_flags(creature_ptr, TR_RES_CHAOS);
1325     return result;
1326 }
1327
1328 BIT_FLAGS is_resist_disen(player_type *creature_ptr)
1329 {
1330     BIT_FLAGS result = 0L;
1331
1332     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1333         result |= 0x01 << FLAG_CAUSE_RACE;
1334     }
1335
1336     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_NIBELUNG)
1337         result |= 0x01 << FLAG_CAUSE_RACE;
1338
1339     if (creature_ptr->special_defense & KATA_MUSOU) {
1340         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1341     }
1342
1343     if (creature_ptr->ult_res) {
1344         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1345     }
1346
1347     result |= check_equipment_flags(creature_ptr, TR_RES_DISEN);
1348     return result;
1349 }
1350
1351 BIT_FLAGS is_resist_shard(player_type *creature_ptr)
1352 {
1353     BIT_FLAGS result = 0L;
1354
1355     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_HALF_TITAN || creature_ptr->prace == RACE_SKELETON))
1356         result |= 0x01 << FLAG_CAUSE_RACE;
1357
1358     if (creature_ptr->special_defense & KATA_MUSOU) {
1359         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1360     }
1361
1362     if (creature_ptr->ult_res) {
1363         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1364     }
1365
1366     result |= check_equipment_flags(creature_ptr, TR_RES_SHARDS);
1367     return result;
1368 }
1369
1370 BIT_FLAGS is_resist_nexus(player_type *creature_ptr)
1371 {
1372     BIT_FLAGS result = 0L;
1373
1374     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1375         result |= 0x01 << FLAG_CAUSE_RACE;
1376     }
1377
1378     if (creature_ptr->special_defense & KATA_MUSOU) {
1379         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1380     }
1381
1382     if (creature_ptr->ult_res) {
1383         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1384     }
1385
1386     result |= check_equipment_flags(creature_ptr, TR_RES_NEXUS);
1387     return result;
1388 }
1389
1390 BIT_FLAGS is_resist_blind(player_type *creature_ptr)
1391 {
1392     BIT_FLAGS result = 0L;
1393
1394     if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1395         result |= 0x01 << FLAG_CAUSE_PERSONALITY;
1396     }
1397
1398     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DWARF)
1399         result |= 0x01 << FLAG_CAUSE_RACE;
1400
1401     if (creature_ptr->special_defense & KATA_MUSOU) {
1402         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1403     }
1404
1405     if (creature_ptr->ult_res || creature_ptr->magicdef) {
1406         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1407     }
1408
1409     result |= check_equipment_flags(creature_ptr, TR_RES_BLIND);
1410     return result;
1411 }
1412
1413 BIT_FLAGS is_resist_neth(player_type *creature_ptr)
1414 {
1415     BIT_FLAGS result = 0L;
1416
1417     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1418         result |= 0x01 << FLAG_CAUSE_RACE;
1419     }
1420
1421     if (!creature_ptr->mimic_form
1422         && (creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE
1423             || creature_ptr->prace == RACE_BALROG))
1424         result |= 0x01 << FLAG_CAUSE_RACE;
1425
1426     if (creature_ptr->special_defense & KATA_MUSOU) {
1427         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1428     }
1429
1430     if (creature_ptr->ult_res || creature_ptr->tim_res_nether) {
1431         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1432     }
1433
1434     result |= check_equipment_flags(creature_ptr, TR_RES_NETHER);
1435     return result;
1436 }
1437
1438 BIT_FLAGS is_resist_time(player_type *creature_ptr)
1439 {
1440     BIT_FLAGS result = 0L;
1441
1442     if (creature_ptr->tim_res_time) {
1443         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1444     }
1445
1446     result |= check_equipment_flags(creature_ptr, TR_RES_TIME);
1447     return result;
1448 }
1449
1450 BIT_FLAGS is_resist_water(player_type *creature_ptr)
1451 {
1452     BIT_FLAGS result = 0L;
1453
1454     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_MERFOLK)
1455         result |= 0x01 << FLAG_CAUSE_RACE;
1456
1457     result |= check_equipment_flags(creature_ptr, TR_RES_WATER);
1458     return result;
1459 }
1460
1461 BIT_FLAGS is_resist_fear(player_type *creature_ptr)
1462 {
1463     BIT_FLAGS result = 0L;
1464
1465     if (creature_ptr->muta3 & MUT3_FEARLESS)
1466         result |= 0x01 << FLAG_CAUSE_MUTATION;
1467
1468     switch (creature_ptr->pclass) {
1469     case CLASS_WARRIOR:
1470     case CLASS_SAMURAI:
1471         if (creature_ptr->lev > 29)
1472             result |= 0x01 << FLAG_CAUSE_CLASS;
1473         break;
1474     case CLASS_PALADIN:
1475     case CLASS_CHAOS_WARRIOR:
1476         if (creature_ptr->lev > 39)
1477             result |= 0x01 << FLAG_CAUSE_CLASS;
1478         break;
1479     case CLASS_MINDCRAFTER:
1480         if (creature_ptr->lev > 9)
1481             result |= 0x01 << FLAG_CAUSE_CLASS;
1482         break;
1483     case CLASS_NINJA:
1484         result |= 0x01 << FLAG_CAUSE_CLASS;
1485         break;
1486     }
1487
1488     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1489         result |= 0x01 << FLAG_CAUSE_RACE;
1490     }
1491
1492     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_BARBARIAN)
1493         result |= 0x01 << FLAG_CAUSE_RACE;
1494
1495     if ((creature_ptr->special_defense & KATA_MUSOU)) {
1496         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1497     }
1498
1499     if (is_hero(creature_ptr) || is_shero(creature_ptr) || creature_ptr->ult_res) {
1500         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1501     }
1502
1503     result |= check_equipment_flags(creature_ptr, TR_RES_FEAR);
1504     return result;
1505 }
1506
1507 BIT_FLAGS is_immune_acid(player_type *creature_ptr)
1508 {
1509     BIT_FLAGS result = 0L;
1510     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_YEEK && creature_ptr->lev > 19)
1511         result |= 0x01 << FLAG_CAUSE_RACE;
1512
1513     if (creature_ptr->ele_immune) {
1514         if (creature_ptr->special_defense & DEFENSE_ACID)
1515             result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1516     }
1517
1518     result |= check_equipment_flags(creature_ptr, TR_IM_ACID);
1519     return result;
1520 }
1521
1522 BIT_FLAGS is_immune_elec(player_type *creature_ptr)
1523 {
1524     BIT_FLAGS result = 0L;
1525
1526     if (creature_ptr->ele_immune) {
1527         if (creature_ptr->special_defense & DEFENSE_ELEC)
1528             result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1529     }
1530
1531     result |= check_equipment_flags(creature_ptr, TR_IM_ELEC);
1532     return result;
1533 }
1534
1535 BIT_FLAGS is_immune_fire(player_type *creature_ptr)
1536 {
1537     BIT_FLAGS result = 0L;
1538
1539     if (creature_ptr->ele_immune) {
1540         if (creature_ptr->special_defense & DEFENSE_FIRE)
1541             result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1542     }
1543
1544     result |= check_equipment_flags(creature_ptr, TR_IM_FIRE);
1545     return result;
1546 }
1547
1548 BIT_FLAGS is_immune_cold(player_type *creature_ptr)
1549 {
1550     BIT_FLAGS result = 0L;
1551
1552     if (creature_ptr->ele_immune) {
1553         if (creature_ptr->special_defense & DEFENSE_COLD)
1554             result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1555     }
1556
1557     result |= check_equipment_flags(creature_ptr, TR_IM_COLD);
1558     return result;
1559 }
1560
1561 BIT_FLAGS is_immune_dark(player_type *creature_ptr)
1562 {
1563     BIT_FLAGS result = 0L;
1564
1565     if (is_specific_player_race(creature_ptr, RACE_VAMPIRE) || (creature_ptr->mimic_form == MIMIC_VAMPIRE)) {
1566         result |= 0x01 << FLAG_CAUSE_RACE;
1567     }
1568
1569     if (creature_ptr->wraith_form) {
1570         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1571     }
1572
1573     return result;
1574 }
1575
1576 bool has_right_hand_weapon(player_type *creature_ptr)
1577 {
1578     if (has_melee_weapon(creature_ptr, INVEN_RARM))
1579         return TRUE;
1580
1581     if (can_two_hands_wielding(creature_ptr)) {
1582         switch (creature_ptr->pclass) {
1583         case CLASS_MONK:
1584         case CLASS_FORCETRAINER:
1585         case CLASS_BERSERKER:
1586             if (empty_hands(creature_ptr, FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM)) {
1587                 return TRUE;
1588             }
1589             break;
1590         }
1591     }
1592
1593     return FALSE;
1594 }
1595
1596 bool has_left_hand_weapon(player_type *creature_ptr) { return has_melee_weapon(creature_ptr, INVEN_LARM); }
1597
1598 bool has_two_handed_weapons(player_type *creature_ptr)
1599 {
1600     if (can_two_hands_wielding(creature_ptr)) {
1601         if (has_right_hand_weapon(creature_ptr) && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_LARM)
1602             && object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_RARM])) {
1603             return TRUE;
1604         } else if (has_left_hand_weapon(creature_ptr) && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_RARM)
1605             && object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_LARM])) {
1606             return TRUE;
1607         }
1608     }
1609     return FALSE;
1610 }
1611
1612 BIT_FLAGS has_lite(player_type *creature_ptr)
1613 {
1614     BIT_FLAGS result = 0L;
1615     if (creature_ptr->pclass == CLASS_NINJA)
1616         return 0L;
1617
1618     if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1619         result |= 0x01 << FLAG_CAUSE_PERSONALITY;
1620     }
1621
1622     if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1623         result |= 0x01 << FLAG_CAUSE_RACE;
1624     }
1625
1626     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_VAMPIRE)
1627         result |= 0x01 << FLAG_CAUSE_RACE;
1628
1629     if (creature_ptr->ult_res) {
1630         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1631     }
1632
1633     if (creature_ptr->special_defense & KATA_MUSOU) {
1634         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1635     }
1636
1637     result |= has_sh_fire(creature_ptr);
1638
1639     return result;
1640 }
1641
1642 bool is_disable_two_handed_bonus(player_type *creature_ptr, int i)
1643 {
1644     object_type *o_ptr;
1645     o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1646     if (has_melee_weapon(creature_ptr, INVEN_RARM + i)) {
1647         if (calc_weapon_weight_limit(creature_ptr) * 2 >= o_ptr->weight / 10 && has_two_handed_weapons(creature_ptr)
1648             && (calc_weapon_weight_limit(creature_ptr) * 2 < o_ptr->weight / 5))
1649             return TRUE;
1650     }
1651     return FALSE;
1652 }
1653
1654 bool is_icky_wield_weapon(player_type *creature_ptr, int i)
1655 {
1656     object_type *o_ptr;
1657     BIT_FLAGS flgs[TR_FLAG_SIZE];
1658     o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1659     object_flags(creature_ptr, o_ptr, flgs);
1660
1661     if ((creature_ptr->pclass == CLASS_PRIEST) && (!(has_flag(flgs, TR_BLESSED))) && ((o_ptr->tval == TV_SWORD) || (o_ptr->tval == TV_POLEARM))) {
1662         return TRUE;
1663     } else if (creature_ptr->pclass == CLASS_SORCERER) {
1664         if (!((o_ptr->tval == TV_HAFTED) && ((o_ptr->sval == SV_WIZSTAFF) || (o_ptr->sval == SV_NAMAKE_HAMMER)))) {
1665             return TRUE;
1666         }
1667     }
1668     if (is_not_monk_weapon(creature_ptr, i) || is_not_ninja_weapon(creature_ptr, i)) {
1669         return TRUE;
1670     }
1671     return FALSE;
1672 }
1673
1674 bool is_riding_wield_weapon(player_type *creature_ptr, int i)
1675 {
1676     object_type *o_ptr;
1677     BIT_FLAGS flgs[TR_FLAG_SIZE];
1678     o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1679     object_flags(creature_ptr, o_ptr, flgs);
1680     if (creature_ptr->riding != 0 && !(o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE))
1681         && !has_flag(flgs, TR_RIDING)) {
1682         return TRUE;
1683     }
1684     return FALSE;
1685 }
1686
1687 bool is_not_ninja_weapon(player_type *creature_ptr, int i)
1688 {
1689     tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
1690     OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
1691     return creature_ptr->pclass == CLASS_NINJA
1692         && !((s_info[CLASS_NINJA].w_max[tval][sval] > WEAPON_EXP_BEGINNER) && (creature_ptr->inventory_list[INVEN_LARM - i].tval != TV_SHIELD));
1693 }
1694
1695 bool is_not_monk_weapon(player_type *creature_ptr, int i)
1696 {
1697     tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
1698     OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
1699     return (creature_ptr->pclass == CLASS_MONK) || (creature_ptr->pclass == CLASS_FORCETRAINER) && (!s_info[creature_ptr->pclass].w_max[tval][sval]);
1700 }
1701
1702 bool has_good_luck(player_type *creature_ptr) { return (creature_ptr->pseikaku == PERSONALITY_LUCKY) || (creature_ptr->muta3 & MUT3_GOOD_LUCK); }