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[Refactor] #40514 has_good_luck()を修正. / Fix has_good_luck().
[hengband/hengband.git] / src / player / player-status-flags.c
1 #include "player/player-status-flags.h"
2 #include "art-definition/art-sword-types.h"
3 #include "grid/grid.h"
4 #include "inventory/inventory-slot-types.h"
5 #include "monster-race/monster-race.h"
6 #include "monster-race/race-flags2.h"
7 #include "monster-race/race-flags7.h"
8 #include "mutation/mutation-flag-types.h"
9 #include "object-enchant/object-ego.h"
10 #include "object-enchant/tr-types.h"
11 #include "object-enchant/trc-types.h"
12 #include "object-hook/hook-checker.h"
13 #include "object-hook/hook-weapon.h"
14 #include "object/object-flags.h"
15 #include "player/player-class.h"
16 #include "player/player-race-types.h"
17 #include "player/player-race.h"
18 #include "player/player-skill.h"
19 #include "player/player-status.h"
20 #include "player/special-defense-types.h"
21 #include "realm/realm-hex-numbers.h"
22 #include "realm/realm-song-numbers.h"
23 #include "realm/realm-types.h"
24 #include "spell-realm/spells-hex.h"
25 #include "sv-definition/sv-weapon-types.h"
26 #include "system/floor-type-definition.h"
27 #include "system/monster-type-definition.h"
28 #include "system/object-type-definition.h"
29 #include "util/bit-flags-calculator.h"
30 #include "util/quarks.h"
31 #include "util/string-processor.h"
32
33 static BIT_FLAGS check_equipment_flags(player_type *creature_ptr, tr_type tr_flag);
34
35 static BIT_FLAGS check_equipment_flags(player_type *creature_ptr, tr_type tr_flag)
36 {
37     object_type *o_ptr;
38     BIT_FLAGS flgs[TR_FLAG_SIZE];
39     BIT_FLAGS result = 0L;
40     for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
41         o_ptr = &creature_ptr->inventory_list[i];
42         if (!o_ptr->k_idx)
43             continue;
44
45         object_flags(creature_ptr, o_ptr, flgs);
46
47         if (has_flag(flgs, tr_flag))
48             result |= 0x01 << (i - INVEN_RARM);
49     }
50     return result;
51 }
52
53 bool is_kill_wall(player_type *creature_ptr)
54 {
55     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || music_singing(creature_ptr, MUSIC_WALL)) {
56         return TRUE;
57     }
58
59     if (creature_ptr->riding) {
60         monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
61         monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
62         if (riding_r_ptr->flags2 & RF2_KILL_WALL)
63             return TRUE;
64     }
65
66     return FALSE;
67 }
68
69 bool is_pass_wall(player_type *creature_ptr)
70 {
71     bool pow = FALSE;
72
73     if (creature_ptr->wraith_form || creature_ptr->tim_pass_wall || (!creature_ptr->mimic_form && creature_ptr->prace == RACE_SPECTRE)) {
74         pow = TRUE;
75     }
76
77     if (creature_ptr->riding) {
78         monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
79         monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
80         if (!(riding_r_ptr->flags2 & RF2_PASS_WALL))
81             pow = FALSE;
82     }
83
84     return pow;
85 }
86
87 BIT_FLAGS is_xtra_might(player_type *creature_ptr)
88 {
89     BIT_FLAGS result = 0L;
90     result |= check_equipment_flags(creature_ptr, TR_XTRA_MIGHT);
91     return result;
92 }
93
94 BIT_FLAGS is_esp_evil(player_type *creature_ptr)
95 {
96     BIT_FLAGS result = 0L;
97     if (creature_ptr->realm1 == REALM_HEX) {
98         if (hex_spelling(creature_ptr, HEX_DETECT_EVIL))
99             result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
100     }
101     result |= check_equipment_flags(creature_ptr, TR_ESP_EVIL);
102     return result;
103 }
104
105 BIT_FLAGS is_esp_animal(player_type *creature_ptr)
106 {
107     BIT_FLAGS result = 0L;
108     result |= check_equipment_flags(creature_ptr, TR_ESP_ANIMAL);
109     return result;
110 }
111
112 BIT_FLAGS is_esp_undead(player_type *creature_ptr)
113 {
114     BIT_FLAGS result = 0L;
115     result |= check_equipment_flags(creature_ptr, TR_ESP_UNDEAD);
116     return result;
117 }
118
119 BIT_FLAGS is_esp_demon(player_type *creature_ptr)
120 {
121     BIT_FLAGS result = 0L;
122     result |= check_equipment_flags(creature_ptr, TR_ESP_DEMON);
123     return result;
124 }
125
126 BIT_FLAGS is_esp_orc(player_type *creature_ptr)
127 {
128     BIT_FLAGS result = 0L;
129     result |= check_equipment_flags(creature_ptr, TR_ESP_ORC);
130     return result;
131 }
132
133 BIT_FLAGS is_esp_troll(player_type *creature_ptr)
134 {
135     BIT_FLAGS result = 0L;
136     result |= check_equipment_flags(creature_ptr, TR_ESP_TROLL);
137     return result;
138 }
139
140 BIT_FLAGS is_esp_giant(player_type *creature_ptr)
141 {
142     BIT_FLAGS result = 0L;
143     result |= check_equipment_flags(creature_ptr, TR_ESP_GIANT);
144     return result;
145 }
146
147 BIT_FLAGS is_esp_dragon(player_type *creature_ptr)
148 {
149     BIT_FLAGS result = 0L;
150     result |= check_equipment_flags(creature_ptr, TR_ESP_DRAGON);
151     return result;
152 }
153
154 BIT_FLAGS is_esp_human(player_type *creature_ptr)
155 {
156     BIT_FLAGS result = 0L;
157     result |= check_equipment_flags(creature_ptr, TR_ESP_HUMAN);
158     return result;
159 }
160
161 BIT_FLAGS is_esp_good(player_type *creature_ptr)
162 {
163     BIT_FLAGS result = 0L;
164     result |= check_equipment_flags(creature_ptr, TR_ESP_GOOD);
165     return result;
166 }
167
168 BIT_FLAGS is_esp_nonliving(player_type *creature_ptr)
169 {
170     BIT_FLAGS result = 0L;
171     result |= check_equipment_flags(creature_ptr, TR_ESP_GOOD);
172     return result;
173 }
174
175 BIT_FLAGS is_esp_unique(player_type *creature_ptr)
176 {
177     BIT_FLAGS result = 0L;
178     result |= check_equipment_flags(creature_ptr, TR_ESP_UNIQUE);
179     return result;
180 }
181
182 BIT_FLAGS is_esp_telepathy(player_type *creature_ptr)
183 {
184     BIT_FLAGS result = 0L;
185
186     if (is_time_limit_esp(creature_ptr) || creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
187         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
188     }
189
190     if (creature_ptr->muta3 & MUT3_ESP) {
191         result |= FLAG_CAUSE_MUTATION;
192     }
193
194     if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER) && creature_ptr->lev > 29)
195         result |= FLAG_CAUSE_RACE;
196
197     if (is_specific_player_race(creature_ptr, RACE_SPECTRE) && creature_ptr->lev > 34)
198         result |= FLAG_CAUSE_RACE;
199
200     if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 39)
201         result |= FLAG_CAUSE_CLASS;
202
203     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
204         result |= FLAG_CAUSE_RACE;
205     }
206
207     result |= check_equipment_flags(creature_ptr, TR_TELEPATHY);
208     return result;
209 }
210
211 BIT_FLAGS has_bless_blade(player_type *creature_ptr)
212 {
213     BIT_FLAGS result = 0L;
214     result |= check_equipment_flags(creature_ptr, TR_BLESSED);
215     return result;
216 }
217
218 BIT_FLAGS has_easy2_weapon(player_type *creature_ptr)
219 {
220     BIT_FLAGS result = 0L;
221     result |= check_equipment_flags(creature_ptr, TR_EASY2_WEAPON);
222     return result;
223 }
224
225 BIT_FLAGS has_down_saving(player_type *creature_ptr)
226 {
227     BIT_FLAGS result = 0L;
228     result |= check_equipment_flags(creature_ptr, TR_DOWN_SAVING);
229     return result;
230 }
231
232 BIT_FLAGS has_no_ac(player_type *creature_ptr)
233 {
234     BIT_FLAGS result = 0L;
235     result |= check_equipment_flags(creature_ptr, TR_NO_AC);
236     return result;
237 }
238
239 void has_no_flowed(player_type *creature_ptr)
240 {
241     object_type *o_ptr;
242     bool has_sw = FALSE, has_kabe = FALSE;
243     OBJECT_IDX this_o_idx, next_o_idx = 0;
244
245     creature_ptr->no_flowed = FALSE;
246
247     if (creature_ptr->pass_wall && !creature_ptr->kill_wall)
248         creature_ptr->no_flowed = TRUE;
249
250     for (int i = 0; i < INVEN_PACK; i++) {
251         if ((creature_ptr->inventory_list[i].tval == TV_NATURE_BOOK) && (creature_ptr->inventory_list[i].sval == 2))
252             has_sw = TRUE;
253         if ((creature_ptr->inventory_list[i].tval == TV_CRAFT_BOOK) && (creature_ptr->inventory_list[i].sval == 2))
254             has_kabe = TRUE;
255     }
256
257     for (this_o_idx = creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].o_idx; this_o_idx; this_o_idx = next_o_idx) {
258         o_ptr = &creature_ptr->current_floor_ptr->o_list[this_o_idx];
259         next_o_idx = o_ptr->next_o_idx;
260
261         if ((o_ptr->tval == TV_NATURE_BOOK) && (o_ptr->sval == 2))
262             has_sw = TRUE;
263         if ((o_ptr->tval == TV_CRAFT_BOOK) && (o_ptr->sval == 2))
264             has_kabe = TRUE;
265     }
266
267     if (has_sw && ((creature_ptr->realm1 == REALM_NATURE) || (creature_ptr->realm2 == REALM_NATURE) || (creature_ptr->pclass == CLASS_SORCERER))) {
268         const magic_type *s_ptr = &mp_ptr->info[REALM_NATURE - 1][SPELL_SW];
269         if (creature_ptr->lev >= s_ptr->slevel)
270             creature_ptr->no_flowed = TRUE;
271     }
272
273     if (has_kabe && ((creature_ptr->realm1 == REALM_CRAFT) || (creature_ptr->realm2 == REALM_CRAFT) || (creature_ptr->pclass == CLASS_SORCERER))) {
274         const magic_type *s_ptr = &mp_ptr->info[REALM_CRAFT - 1][SPELL_WALL];
275         if (creature_ptr->lev >= s_ptr->slevel)
276             creature_ptr->no_flowed = TRUE;
277     }
278 }
279
280 BIT_FLAGS has_mighty_throw(player_type *creature_ptr)
281 {
282     BIT_FLAGS result = 0L;
283     result |= check_equipment_flags(creature_ptr, TR_MIGHTY_THROW);
284     return result;
285 }
286
287 BIT_FLAGS has_dec_mana(player_type *creature_ptr)
288 {
289     BIT_FLAGS result = 0L;
290     result |= check_equipment_flags(creature_ptr, TR_DEC_MANA);
291     return result;
292 }
293
294 BIT_FLAGS has_reflect(player_type *creature_ptr)
295 {
296     BIT_FLAGS result = 0L;
297
298     if (creature_ptr->pclass == CLASS_BERSERKER && creature_ptr->lev > 39)
299         result |= FLAG_CAUSE_CLASS;
300
301     if (creature_ptr->pclass == CLASS_MIRROR_MASTER && creature_ptr->lev > 39)
302         result |= FLAG_CAUSE_CLASS;
303
304     if (creature_ptr->special_defense & KAMAE_GENBU || creature_ptr->special_defense & KATA_MUSOU) {
305         result |= FLAG_CAUSE_BATTLE_FORM;
306     }
307
308     if (creature_ptr->ult_res || creature_ptr->wraith_form || creature_ptr->magicdef || creature_ptr->tim_reflect) {
309         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
310     }
311
312     result |= check_equipment_flags(creature_ptr, TR_REFLECT);
313     return result;
314 }
315
316 BIT_FLAGS has_see_nocto(player_type *creature_ptr) { return creature_ptr->pclass == CLASS_NINJA ? FLAG_CAUSE_CLASS : 0L; }
317
318 BIT_FLAGS has_warning(player_type *creature_ptr)
319 {
320     BIT_FLAGS result = 0L;
321     object_type *o_ptr;
322     BIT_FLAGS flgs[TR_FLAG_SIZE];
323
324     for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
325         o_ptr = &creature_ptr->inventory_list[i];
326         if (!o_ptr->k_idx)
327             continue;
328
329         object_flags(creature_ptr, o_ptr, flgs);
330
331         if (has_flag(flgs, TR_WARNING)) {
332             if (!o_ptr->inscription || !(angband_strchr(quark_str(o_ptr->inscription), '$')))
333                 result |= 0x01 << (i - INVEN_RARM);
334         }
335     }
336     return result;
337 }
338
339 BIT_FLAGS has_anti_magic(player_type *creature_ptr)
340 {
341     BIT_FLAGS result = 0L;
342     result |= check_equipment_flags(creature_ptr, TR_NO_MAGIC);
343     return result;
344 }
345
346 BIT_FLAGS has_anti_tele(player_type *creature_ptr)
347 {
348     BIT_FLAGS result = 0L;
349     result |= check_equipment_flags(creature_ptr, TR_NO_TELE);
350     return result;
351 }
352
353 BIT_FLAGS has_sh_fire(player_type *creature_ptr)
354 {
355     BIT_FLAGS result = 0L;
356
357     if (creature_ptr->muta3 & MUT3_FIRE_BODY) {
358         result |= FLAG_CAUSE_MUTATION;
359     }
360
361     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
362         result |= FLAG_CAUSE_RACE;
363     }
364
365     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
366         result |= FLAG_CAUSE_BATTLE_FORM;
367     }
368
369     if (hex_spelling(creature_ptr, HEX_DEMON_AURA) || creature_ptr->ult_res || creature_ptr->tim_sh_fire) {
370         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
371     }
372
373     result |= check_equipment_flags(creature_ptr, TR_SH_FIRE);
374     return result;
375 }
376
377 BIT_FLAGS has_sh_elec(player_type *creature_ptr)
378 {
379     BIT_FLAGS result = 0L;
380
381     if (creature_ptr->muta3 & MUT3_ELEC_TOUC)
382         result |= FLAG_CAUSE_MUTATION;
383
384     if (hex_spelling(creature_ptr, HEX_SHOCK_CLOAK) || creature_ptr->ult_res) {
385         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
386     }
387
388     if (creature_ptr->special_defense & KAMAE_SEIRYU || (creature_ptr->special_defense & KATA_MUSOU)) {
389         result |= FLAG_CAUSE_BATTLE_FORM;
390     }
391
392     result |= check_equipment_flags(creature_ptr, TR_SH_ELEC);
393     return result;
394 }
395
396 BIT_FLAGS has_sh_cold(player_type *creature_ptr)
397 {
398     BIT_FLAGS result = 0L;
399
400     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
401         result |= FLAG_CAUSE_BATTLE_FORM;
402     }
403
404     if (creature_ptr->ult_res || hex_spelling(creature_ptr, HEX_ICE_ARMOR)) {
405         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
406     }
407
408     result |= check_equipment_flags(creature_ptr, TR_SH_COLD);
409     return result;
410 }
411
412 BIT_FLAGS has_easy_spell(player_type *creature_ptr)
413 {
414     BIT_FLAGS result = 0L;
415     result |= check_equipment_flags(creature_ptr, TR_EASY_SPELL);
416     return result;
417 }
418
419 BIT_FLAGS has_heavy_spell(player_type *creature_ptr)
420 {
421     BIT_FLAGS result = 0L;
422     result |= check_equipment_flags(creature_ptr, TR_HEAVY_SPELL);
423     return result;
424 }
425
426 BIT_FLAGS has_hold_exp(player_type *creature_ptr)
427 {
428     BIT_FLAGS result = 0L;
429
430     if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
431         result |= FLAG_CAUSE_PERSONALITY;
432     }
433
434     if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
435         result |= FLAG_CAUSE_RACE;
436     }
437
438     if (is_specific_player_race(creature_ptr, RACE_HOBBIT) || is_specific_player_race(creature_ptr, RACE_SKELETON)
439         || is_specific_player_race(creature_ptr, RACE_ZOMBIE) || is_specific_player_race(creature_ptr, RACE_VAMPIRE)
440         || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_BALROG)
441         || is_specific_player_race(creature_ptr, RACE_ANDROID)) {
442         result |= FLAG_CAUSE_RACE;
443     }
444
445     if (is_specific_player_race(creature_ptr, RACE_GOLEM)) {
446         if (creature_ptr->lev > 34)
447             result |= FLAG_CAUSE_RACE;
448     }
449
450     if (creature_ptr->special_defense & KATA_MUSOU) {
451         result |= FLAG_CAUSE_BATTLE_FORM;
452     }
453
454     if (creature_ptr->ult_res) {
455         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
456     }
457
458     result |= check_equipment_flags(creature_ptr, TR_HOLD_EXP);
459     return result;
460 }
461
462 BIT_FLAGS has_see_inv(player_type *creature_ptr)
463 {
464     BIT_FLAGS result = 0L;
465
466     if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 29)
467         result |= FLAG_CAUSE_CLASS;
468
469     if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
470         result |= FLAG_CAUSE_RACE;
471     } else if (is_specific_player_race(creature_ptr, RACE_HIGH_ELF) || is_specific_player_race(creature_ptr, RACE_GOLEM)
472         || is_specific_player_race(creature_ptr, RACE_SKELETON) || is_specific_player_race(creature_ptr, RACE_ZOMBIE)
473         || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_ARCHON)) {
474         result |= FLAG_CAUSE_RACE;
475     } else if (is_specific_player_race(creature_ptr, RACE_DARK_ELF) && creature_ptr->lev > 19) {
476         result |= FLAG_CAUSE_RACE;
477     } else if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER) && creature_ptr->lev > 14) {
478         result |= FLAG_CAUSE_RACE;
479     } else if ((is_specific_player_race(creature_ptr, RACE_IMP) || is_specific_player_race(creature_ptr, RACE_BALROG)) && creature_ptr->lev > 9) {
480         result |= FLAG_CAUSE_RACE;
481     }
482
483     if (creature_ptr->special_defense & KATA_MUSOU) {
484         result |= FLAG_CAUSE_BATTLE_FORM;
485     }
486
487     if (creature_ptr->ult_res || creature_ptr->tim_invis) {
488         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
489     }
490
491     result |= check_equipment_flags(creature_ptr, TR_SEE_INVIS);
492     return result;
493 }
494
495 BIT_FLAGS has_free_act(player_type *creature_ptr)
496 {
497     BIT_FLAGS result = 0L;
498
499     if (creature_ptr->muta3 & MUT3_MOTION)
500         result |= FLAG_CAUSE_MUTATION;
501
502     if (is_specific_player_race(creature_ptr, RACE_GNOME) || is_specific_player_race(creature_ptr, RACE_GOLEM)
503         || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_ANDROID)) {
504         result |= FLAG_CAUSE_RACE;
505     }
506
507     if (heavy_armor(creature_ptr) && (!creature_ptr->inventory_list[INVEN_RARM].k_idx || has_right_hand_weapon(creature_ptr))
508         && (!creature_ptr->inventory_list[INVEN_LARM].k_idx || has_left_hand_weapon(creature_ptr))) {
509         if (creature_ptr->lev > 24)
510             result |= FLAG_CAUSE_CLASS;
511     }
512
513     if (creature_ptr->pclass == CLASS_MONK || creature_ptr->pclass == CLASS_FORCETRAINER) {
514         if (!(heavy_armor(creature_ptr))) {
515             if (creature_ptr->lev > 24)
516                 result |= FLAG_CAUSE_CLASS;
517         }
518     }
519
520     if (creature_ptr->pclass == CLASS_BERSERKER) {
521         result |= FLAG_CAUSE_CLASS;
522     }
523
524     if (creature_ptr->ult_res || creature_ptr->magicdef) {
525         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
526     }
527
528     if (creature_ptr->special_defense & KATA_MUSOU) {
529         result |= FLAG_CAUSE_BATTLE_FORM;
530     }
531
532     result |= check_equipment_flags(creature_ptr, TR_FREE_ACT);
533     return result;
534 }
535
536 BIT_FLAGS is_sustain_str(player_type *creature_ptr)
537 {
538     BIT_FLAGS result = 0L;
539
540     if (creature_ptr->pclass == CLASS_BERSERKER) {
541         result |= FLAG_CAUSE_CLASS;
542     }
543     if (is_specific_player_race(creature_ptr, RACE_HALF_TROLL) || is_specific_player_race(creature_ptr, RACE_HALF_OGRE)
544         || is_specific_player_race(creature_ptr, RACE_HALF_GIANT)) {
545         result |= FLAG_CAUSE_RACE;
546     }
547
548     if (creature_ptr->ult_res) {
549         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
550     }
551
552     if (creature_ptr->special_defense & KATA_MUSOU) {
553         result |= FLAG_CAUSE_BATTLE_FORM;
554     }
555
556     result |= check_equipment_flags(creature_ptr, TR_SUST_STR);
557     return result;
558 }
559
560 BIT_FLAGS is_sustain_int(player_type *creature_ptr)
561 {
562     BIT_FLAGS result = 0L;
563
564     if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER)) {
565         result |= FLAG_CAUSE_RACE;
566     }
567
568     if (creature_ptr->ult_res) {
569         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
570     }
571
572     if (creature_ptr->special_defense & KATA_MUSOU) {
573         result |= FLAG_CAUSE_BATTLE_FORM;
574     }
575
576     result |= check_equipment_flags(creature_ptr, TR_SUST_INT);
577     return result;
578 }
579
580 BIT_FLAGS is_sustain_wis(player_type *creature_ptr)
581 {
582     BIT_FLAGS result = 0L;
583
584     result = FALSE;
585     if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 19)
586         result |= FLAG_CAUSE_CLASS;
587
588     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_MIND_FLAYER)) {
589         result |= FLAG_CAUSE_RACE;
590     }
591
592     if (creature_ptr->ult_res) {
593         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
594     }
595
596     if (creature_ptr->special_defense & KATA_MUSOU) {
597         result |= FLAG_CAUSE_BATTLE_FORM;
598     }
599
600     result |= check_equipment_flags(creature_ptr, TR_SUST_WIS);
601     return result;
602 }
603
604 BIT_FLAGS is_sustain_dex(player_type *creature_ptr)
605 {
606     BIT_FLAGS result = 0L;
607     if (creature_ptr->pclass == CLASS_BERSERKER) {
608         result |= FLAG_CAUSE_CLASS;
609     }
610
611     if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 24)
612         result |= FLAG_CAUSE_CLASS;
613
614     if (creature_ptr->ult_res) {
615         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
616     }
617
618     if (creature_ptr->special_defense & KATA_MUSOU) {
619         result |= FLAG_CAUSE_BATTLE_FORM;
620     }
621
622     result |= check_equipment_flags(creature_ptr, TR_SUST_DEX);
623     return result;
624 }
625
626 BIT_FLAGS is_sustain_con(player_type *creature_ptr)
627 {
628     BIT_FLAGS result = 0L;
629     if (creature_ptr->pclass == CLASS_BERSERKER) {
630         result |= FLAG_CAUSE_CLASS;
631     }
632
633     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_AMBERITE || creature_ptr->prace == RACE_DUNADAN)) {
634         result |= FLAG_CAUSE_RACE;
635     }
636
637     if (creature_ptr->ult_res) {
638         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
639     }
640
641     if (creature_ptr->special_defense & KATA_MUSOU) {
642         result |= FLAG_CAUSE_BATTLE_FORM;
643     }
644
645     result |= check_equipment_flags(creature_ptr, TR_SUST_CON);
646     return result;
647 }
648
649 BIT_FLAGS is_sustain_chr(player_type *creature_ptr)
650 {
651     BIT_FLAGS result = 0L;
652
653     if (creature_ptr->ult_res) {
654         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
655     }
656
657     if (creature_ptr->special_defense & KATA_MUSOU) {
658         result |= FLAG_CAUSE_BATTLE_FORM;
659     }
660
661     result |= check_equipment_flags(creature_ptr, TR_SUST_CHR);
662     return result;
663 }
664
665 BIT_FLAGS has_levitation(player_type *creature_ptr)
666 {
667     BIT_FLAGS result = 0L;
668
669     if (creature_ptr->muta3 & MUT3_WINGS)
670         result = FLAG_CAUSE_MUTATION;
671
672     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
673         result = FLAG_CAUSE_RACE;
674     }
675
676     if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) || is_specific_player_race(creature_ptr, RACE_SPECTRE)
677         || is_specific_player_race(creature_ptr, RACE_SPRITE) || is_specific_player_race(creature_ptr, RACE_ARCHON)
678         || is_specific_player_race(creature_ptr, RACE_S_FAIRY)) {
679         result = FLAG_CAUSE_RACE;
680     }
681
682     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KAMAE_SUZAKU || (creature_ptr->special_defense & KATA_MUSOU)) {
683         result = FLAG_CAUSE_BATTLE_FORM;
684     }
685
686     if (creature_ptr->ult_res) {
687         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
688     }
689
690     if (creature_ptr->riding) {
691         monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
692         monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
693         result = (riding_r_ptr->flags7 & RF7_CAN_FLY) ? result : 0;
694     }
695
696     if (creature_ptr->tim_levitation) {
697         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
698     }
699
700     result |= check_equipment_flags(creature_ptr, TR_LEVITATION);
701     return result;
702 }
703
704 void has_can_swim(player_type *creature_ptr)
705 {
706     creature_ptr->can_swim = FALSE;
707     if (creature_ptr->riding) {
708         monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
709         monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
710         if (riding_r_ptr->flags7 & (RF7_CAN_SWIM | RF7_AQUATIC))
711             creature_ptr->can_swim = TRUE;
712     }
713 }
714
715 BIT_FLAGS has_slow_digest(player_type *creature_ptr)
716 {
717     BIT_FLAGS result = 0L;
718
719     if (creature_ptr->pclass == CLASS_NINJA) {
720         result = FLAG_CAUSE_CLASS;
721     }
722
723     if (creature_ptr->lev > 14 && !creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TROLL) {
724         if (creature_ptr->pclass == CLASS_WARRIOR || creature_ptr->pclass == CLASS_BERSERKER) {
725             result = FLAG_CAUSE_CLASS;
726             /* Let's not make Regeneration
727              * a disadvantage for the poor warriors who can
728              * never learn a spell that satisfies hunger (actually
729              * neither can rogues, but half-trolls are not
730              * supposed to play rogues) */
731         }
732     }
733
734     if (creature_ptr->special_defense & KATA_MUSOU) {
735         result = FLAG_CAUSE_BATTLE_FORM;
736     }
737
738     if (creature_ptr->ult_res) {
739         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
740     }
741
742     if (!creature_ptr->mimic_form
743         && (creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_SPECTRE
744             || creature_ptr->prace == RACE_ANDROID)) {
745         result = FLAG_CAUSE_RACE;
746     }
747
748     result |= check_equipment_flags(creature_ptr, TR_SLOW_DIGEST);
749     return result;
750 }
751
752 BIT_FLAGS has_regenerate(player_type *creature_ptr)
753 {
754     BIT_FLAGS result = 0L;
755
756     if (is_specific_player_race(creature_ptr, RACE_HALF_TROLL) && creature_ptr->lev > 14) {
757         result |= FLAG_CAUSE_RACE;
758     }
759
760     if (is_specific_player_race(creature_ptr, RACE_AMBERITE)) {
761         result |= FLAG_CAUSE_RACE;
762     }
763
764     if (creature_ptr->pclass == CLASS_WARRIOR && creature_ptr->lev > 44) {
765         result |= FLAG_CAUSE_RACE;
766     }
767
768     if (creature_ptr->pclass == CLASS_BERSERKER) {
769         result |= FLAG_CAUSE_RACE;
770     }
771
772     if (creature_ptr->muta3 & MUT3_REGEN)
773         result |= FLAG_CAUSE_MUTATION;
774
775     if (creature_ptr->special_defense & KATA_MUSOU) {
776         result |= FLAG_CAUSE_MUTATION;
777     }
778
779     if (hex_spelling(creature_ptr, HEX_DEMON_AURA) || creature_ptr->ult_res || creature_ptr->tim_regen) {
780         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
781     }
782
783     result |= check_equipment_flags(creature_ptr, TR_REGEN);
784
785     if (creature_ptr->muta3 & MUT3_FLESH_ROT)
786         result = 0L;
787
788     return result;
789 }
790
791 void has_curses(player_type *creature_ptr)
792 {
793     object_type *o_ptr;
794     BIT_FLAGS flgs[TR_FLAG_SIZE];
795     creature_ptr->cursed = 0L;
796
797     if (creature_ptr->pseikaku == PERSONALITY_SEXY)
798         creature_ptr->cursed |= (TRC_AGGRAVATE);
799
800     for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
801         o_ptr = &creature_ptr->inventory_list[i];
802         if (!o_ptr->k_idx)
803             continue;
804         object_flags(creature_ptr, o_ptr, flgs);
805         if (has_flag(flgs, TR_AGGRAVATE))
806             creature_ptr->cursed |= TRC_AGGRAVATE;
807         if (has_flag(flgs, TR_DRAIN_EXP))
808             creature_ptr->cursed |= TRC_DRAIN_EXP;
809         if (has_flag(flgs, TR_TY_CURSE))
810             creature_ptr->cursed |= TRC_TY_CURSE;
811         if (has_flag(flgs, TR_ADD_L_CURSE))
812             creature_ptr->cursed |= TRC_ADD_L_CURSE;
813         if (has_flag(flgs, TR_ADD_H_CURSE))
814             creature_ptr->cursed |= TRC_ADD_H_CURSE;
815         if (has_flag(flgs, TR_DRAIN_HP))
816             creature_ptr->cursed |= TRC_DRAIN_HP;
817         if (has_flag(flgs, TR_DRAIN_MANA))
818             creature_ptr->cursed |= TRC_DRAIN_MANA;
819         if (has_flag(flgs, TR_CALL_ANIMAL))
820             creature_ptr->cursed |= TRC_CALL_ANIMAL;
821         if (has_flag(flgs, TR_CALL_DEMON))
822             creature_ptr->cursed |= TRC_CALL_DEMON;
823         if (has_flag(flgs, TR_CALL_DRAGON))
824             creature_ptr->cursed |= TRC_CALL_DRAGON;
825         if (has_flag(flgs, TR_CALL_UNDEAD))
826             creature_ptr->cursed |= TRC_CALL_UNDEAD;
827         if (has_flag(flgs, TR_COWARDICE))
828             creature_ptr->cursed |= TRC_COWARDICE;
829         if (has_flag(flgs, TR_LOW_MELEE))
830             creature_ptr->cursed |= TRC_LOW_MELEE;
831         if (has_flag(flgs, TR_LOW_AC))
832             creature_ptr->cursed |= TRC_LOW_AC;
833         if (has_flag(flgs, TR_LOW_MAGIC))
834             creature_ptr->cursed |= TRC_LOW_MAGIC;
835         if (has_flag(flgs, TR_FAST_DIGEST))
836             creature_ptr->cursed |= TRC_FAST_DIGEST;
837         if (has_flag(flgs, TR_SLOW_REGEN))
838             creature_ptr->cursed |= TRC_SLOW_REGEN;
839
840         creature_ptr->cursed |= (o_ptr->curse_flags & (0xFFFFFFF0L));
841         if (o_ptr->name1 == ART_CHAINSWORD)
842             creature_ptr->cursed |= TRC_CHAINSWORD;
843
844         if (has_flag(flgs, TR_TELEPORT)) {
845             if (object_is_cursed(o_ptr))
846                 creature_ptr->cursed |= TRC_TELEPORT;
847             else {
848                 concptr insc = quark_str(o_ptr->inscription);
849
850                 /* {.} will stop random teleportation. */
851                 if (o_ptr->inscription && angband_strchr(insc, '.')) {
852                 } else {
853                     creature_ptr->cursed |= TRC_TELEPORT_SELF;
854                 }
855             }
856         }
857     }
858
859     if (creature_ptr->cursed & TRC_TELEPORT)
860         creature_ptr->cursed &= ~(TRC_TELEPORT_SELF);
861
862     if ((is_specific_player_race(creature_ptr, RACE_S_FAIRY)) && (creature_ptr->pseikaku != PERSONALITY_SEXY) && (creature_ptr->cursed & TRC_AGGRAVATE)) {
863         creature_ptr->cursed &= ~(TRC_AGGRAVATE);
864     }
865 }
866
867 BIT_FLAGS has_impact(player_type *creature_ptr)
868 {
869     BIT_FLAGS result = 0L;
870     result |= check_equipment_flags(creature_ptr, TR_IMPACT);
871     return result;
872 }
873
874 void has_extra_blow(player_type *creature_ptr)
875 {
876     object_type *o_ptr;
877     BIT_FLAGS flgs[TR_FLAG_SIZE];
878     creature_ptr->extra_blows[0] = creature_ptr->extra_blows[1] = 0;
879
880     for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
881         o_ptr = &creature_ptr->inventory_list[i];
882         if (!o_ptr->k_idx)
883             continue;
884
885         object_flags(creature_ptr, o_ptr, flgs);
886         if (has_flag(flgs, TR_BLOWS)) {
887             if ((i == INVEN_RARM || i == INVEN_RIGHT) && !has_two_handed_weapons(creature_ptr))
888                 creature_ptr->extra_blows[0] += o_ptr->pval;
889             else if ((i == INVEN_LARM || i == INVEN_LEFT) && !has_two_handed_weapons(creature_ptr))
890                 creature_ptr->extra_blows[1] += o_ptr->pval;
891             else {
892                 creature_ptr->extra_blows[0] += o_ptr->pval;
893                 creature_ptr->extra_blows[1] += o_ptr->pval;
894             }
895         }
896     }
897 }
898
899 BIT_FLAGS is_resist_acid(player_type *creature_ptr)
900 {
901     BIT_FLAGS result = 0L;
902
903     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
904         result |= FLAG_CAUSE_RACE;
905     } else if (is_specific_player_race(creature_ptr, RACE_YEEK) || is_specific_player_race(creature_ptr, RACE_KLACKON)) {
906         result |= FLAG_CAUSE_RACE;
907     } else if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 14) {
908         result |= FLAG_CAUSE_RACE;
909     }
910
911     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
912         result |= FLAG_CAUSE_BATTLE_FORM;
913     }
914
915     if (creature_ptr->ult_res) {
916         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
917     }
918
919     result |= is_immune_acid(creature_ptr);
920
921     result |= check_equipment_flags(creature_ptr, TR_RES_ACID);
922     return result;
923 }
924
925 BIT_FLAGS is_resist_elec(player_type *creature_ptr)
926 {
927     BIT_FLAGS result = 0L;
928
929     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
930         result |= FLAG_CAUSE_RACE;
931     } else if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 19) {
932         result |= FLAG_CAUSE_RACE;
933     }
934
935     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
936         result |= FLAG_CAUSE_BATTLE_FORM;
937     }
938
939     if (creature_ptr->ult_res) {
940         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
941     }
942
943     result |= check_equipment_flags(creature_ptr, TR_RES_ELEC);
944     result |= is_immune_elec(creature_ptr);
945     return result;
946 }
947
948 BIT_FLAGS is_resist_fire(player_type *creature_ptr)
949 {
950     BIT_FLAGS result = 0L;
951
952     if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
953         result |= FLAG_CAUSE_RACE;
954     }
955
956     if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 4) {
957         result |= FLAG_CAUSE_RACE;
958     }
959
960     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_IMP || creature_ptr->prace == RACE_BALROG)) {
961         result |= FLAG_CAUSE_RACE;
962     }
963
964     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
965         result |= FLAG_CAUSE_BATTLE_FORM;
966     }
967
968     if (creature_ptr->ult_res) {
969         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
970     }
971
972     result |= check_equipment_flags(creature_ptr, TR_RES_FIRE);
973     result |= is_immune_fire(creature_ptr);
974     return result;
975 }
976
977 BIT_FLAGS is_resist_cold(player_type *creature_ptr)
978 {
979     BIT_FLAGS result = 0L;
980
981     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
982         result |= FLAG_CAUSE_RACE;
983     }
984
985     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ZOMBIE) && creature_ptr->lev > 4) {
986         result |= FLAG_CAUSE_RACE;
987     }
988
989     if ((is_specific_player_race(creature_ptr, RACE_DRACONIAN) || is_specific_player_race(creature_ptr, RACE_SKELETON)) && creature_ptr->lev > 9) {
990         result |= FLAG_CAUSE_RACE;
991     }
992
993     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE)) {
994         result |= FLAG_CAUSE_RACE;
995     }
996
997     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
998         result |= FLAG_CAUSE_BATTLE_FORM;
999     }
1000
1001     if (creature_ptr->ult_res) {
1002         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1003     }
1004
1005     result |= check_equipment_flags(creature_ptr, TR_RES_COLD);
1006     result |= is_immune_cold(creature_ptr);
1007     return result;
1008 }
1009
1010 BIT_FLAGS is_resist_pois(player_type *creature_ptr)
1011 {
1012     BIT_FLAGS result = 0L;
1013
1014     if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 19)
1015         result |= FLAG_CAUSE_CLASS;
1016
1017     if (creature_ptr->mimic_form == MIMIC_VAMPIRE || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1018         result |= FLAG_CAUSE_RACE;
1019     }
1020
1021     if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 34) {
1022         result |= FLAG_CAUSE_RACE;
1023     }
1024
1025     if (!creature_ptr->mimic_form
1026         && (creature_ptr->prace == RACE_KOBOLD || creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_SKELETON
1027             || creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE || creature_ptr->prace == RACE_ANDROID)) {
1028         result |= FLAG_CAUSE_RACE;
1029     }
1030
1031     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1032         result |= FLAG_CAUSE_BATTLE_FORM;
1033     }
1034
1035     if (creature_ptr->ult_res) {
1036         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1037     }
1038
1039     result |= check_equipment_flags(creature_ptr, TR_RES_POIS);
1040     return result;
1041 }
1042
1043 BIT_FLAGS is_resist_conf(player_type *creature_ptr)
1044 {
1045     BIT_FLAGS result = 0L;
1046
1047     if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 29)
1048         result |= FLAG_CAUSE_CLASS;
1049
1050     if (creature_ptr->pseikaku == PERSONALITY_CHARGEMAN || creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1051         result |= FLAG_CAUSE_PERSONALITY;
1052     }
1053
1054     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_KLACKON || creature_ptr->prace == RACE_BEASTMAN || creature_ptr->prace == RACE_KUTAR)) {
1055         result |= FLAG_CAUSE_RACE;
1056     }
1057
1058     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1059         result |= FLAG_CAUSE_RACE;
1060     }
1061
1062     if (creature_ptr->ult_res || creature_ptr->magicdef) {
1063         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1064     }
1065
1066     if (creature_ptr->special_defense & KATA_MUSOU) {
1067         result |= FLAG_CAUSE_BATTLE_FORM;
1068     }
1069
1070     result |= check_equipment_flags(creature_ptr, TR_RES_CONF);
1071     return result;
1072 }
1073
1074 BIT_FLAGS is_resist_sound(player_type *creature_ptr)
1075 {
1076     BIT_FLAGS result = 0L;
1077
1078     if (creature_ptr->pclass == CLASS_BARD) {
1079         result |= FLAG_CAUSE_CLASS;
1080     }
1081
1082     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_CYCLOPS || creature_ptr->prace == RACE_BEASTMAN)) {
1083         result |= FLAG_CAUSE_RACE;
1084     }
1085
1086     if (creature_ptr->special_defense & KATA_MUSOU) {
1087         result |= FLAG_CAUSE_BATTLE_FORM;
1088     }
1089
1090     if (creature_ptr->ult_res) {
1091         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1092     }
1093
1094     result |= check_equipment_flags(creature_ptr, TR_RES_SOUND);
1095     return result;
1096 }
1097
1098 BIT_FLAGS is_resist_lite(player_type *creature_ptr)
1099 {
1100     BIT_FLAGS result = 0L;
1101
1102     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ELF || creature_ptr->prace == RACE_HIGH_ELF || creature_ptr->prace == RACE_SPRITE)) {
1103         result |= FLAG_CAUSE_RACE;
1104     }
1105
1106     if (creature_ptr->special_defense & KATA_MUSOU) {
1107         result |= FLAG_CAUSE_BATTLE_FORM;
1108     }
1109
1110     if (creature_ptr->ult_res) {
1111         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1112     }
1113
1114     result |= check_equipment_flags(creature_ptr, TR_RES_LITE);
1115     return result;
1116 }
1117
1118 BIT_FLAGS is_resist_dark(player_type *creature_ptr)
1119 {
1120     BIT_FLAGS result = 0L;
1121
1122     if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1123         result |= FLAG_CAUSE_RACE;
1124     }
1125
1126     if (!creature_ptr->mimic_form
1127         && (creature_ptr->prace == RACE_HALF_ORC || creature_ptr->prace == RACE_HALF_OGRE || creature_ptr->prace == RACE_NIBELUNG
1128             || creature_ptr->prace == RACE_DARK_ELF || creature_ptr->prace == RACE_VAMPIRE)) {
1129         result |= FLAG_CAUSE_RACE;
1130     }
1131
1132     if (creature_ptr->special_defense & KATA_MUSOU) {
1133         result |= FLAG_CAUSE_BATTLE_FORM;
1134     }
1135
1136     if (creature_ptr->ult_res) {
1137         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1138     }
1139
1140     result |= check_equipment_flags(creature_ptr, TR_RES_DARK);
1141     return result;
1142 }
1143
1144 BIT_FLAGS is_resist_chaos(player_type *creature_ptr)
1145 {
1146     BIT_FLAGS result = 0L;
1147
1148     if (creature_ptr->pclass == CLASS_CHAOS_WARRIOR && creature_ptr->lev > 29)
1149         result |= FLAG_CAUSE_CLASS;
1150
1151     if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1152         result |= FLAG_CAUSE_RACE;
1153     }
1154
1155     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TITAN)
1156         result |= FLAG_CAUSE_RACE;
1157
1158     if (creature_ptr->special_defense & KATA_MUSOU) {
1159         result |= FLAG_CAUSE_BATTLE_FORM;
1160     }
1161
1162     if (creature_ptr->ult_res) {
1163         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1164     }
1165
1166     result |= check_equipment_flags(creature_ptr, TR_RES_CHAOS);
1167     return result;
1168 }
1169
1170 BIT_FLAGS is_resist_disen(player_type *creature_ptr)
1171 {
1172     BIT_FLAGS result = 0L;
1173
1174     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1175         result |= FLAG_CAUSE_RACE;
1176     }
1177
1178     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_NIBELUNG)
1179         result |= FLAG_CAUSE_RACE;
1180
1181     if (creature_ptr->special_defense & KATA_MUSOU) {
1182         result |= FLAG_CAUSE_BATTLE_FORM;
1183     }
1184
1185     if (creature_ptr->ult_res) {
1186         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1187     }
1188
1189     result |= check_equipment_flags(creature_ptr, TR_RES_DISEN);
1190     return result;
1191 }
1192
1193 BIT_FLAGS is_resist_shard(player_type *creature_ptr)
1194 {
1195     BIT_FLAGS result = 0L;
1196
1197     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_HALF_TITAN || creature_ptr->prace == RACE_SKELETON))
1198         result |= FLAG_CAUSE_RACE;
1199
1200     if (creature_ptr->special_defense & KATA_MUSOU) {
1201         result |= FLAG_CAUSE_BATTLE_FORM;
1202     }
1203
1204     if (creature_ptr->ult_res) {
1205         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1206     }
1207
1208     result |= check_equipment_flags(creature_ptr, TR_RES_SHARDS);
1209     return result;
1210 }
1211
1212 BIT_FLAGS is_resist_nexus(player_type *creature_ptr)
1213 {
1214     BIT_FLAGS result = 0L;
1215
1216     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1217         result |= FLAG_CAUSE_RACE;
1218     }
1219
1220     if (creature_ptr->special_defense & KATA_MUSOU) {
1221         result |= FLAG_CAUSE_BATTLE_FORM;
1222     }
1223
1224     if (creature_ptr->ult_res) {
1225         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1226     }
1227
1228     result |= check_equipment_flags(creature_ptr, TR_RES_NEXUS);
1229     return result;
1230 }
1231
1232 BIT_FLAGS is_resist_blind(player_type *creature_ptr)
1233 {
1234     BIT_FLAGS result = 0L;
1235
1236     if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1237         result |= FLAG_CAUSE_PERSONALITY;
1238     }
1239
1240     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DWARF)
1241         result |= FLAG_CAUSE_RACE;
1242
1243     if (creature_ptr->special_defense & KATA_MUSOU) {
1244         result |= FLAG_CAUSE_BATTLE_FORM;
1245     }
1246
1247     if (creature_ptr->ult_res || creature_ptr->magicdef) {
1248         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1249     }
1250
1251     result |= check_equipment_flags(creature_ptr, TR_RES_BLIND);
1252     return result;
1253 }
1254
1255 BIT_FLAGS is_resist_neth(player_type *creature_ptr)
1256 {
1257     BIT_FLAGS result = 0L;
1258
1259     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1260         result |= FLAG_CAUSE_RACE;
1261     }
1262
1263     if (!creature_ptr->mimic_form
1264         && (creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE
1265             || creature_ptr->prace == RACE_BALROG))
1266         result |= FLAG_CAUSE_RACE;
1267
1268     if (creature_ptr->special_defense & KATA_MUSOU) {
1269         result |= FLAG_CAUSE_BATTLE_FORM;
1270     }
1271
1272     if (creature_ptr->ult_res || creature_ptr->tim_res_nether) {
1273         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1274     }
1275
1276     result |= check_equipment_flags(creature_ptr, TR_RES_NETHER);
1277     return result;
1278 }
1279
1280 BIT_FLAGS is_resist_time(player_type *creature_ptr)
1281 {
1282     BIT_FLAGS result = 0L;
1283
1284     if (creature_ptr->tim_res_time) {
1285         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1286     }
1287
1288     result |= check_equipment_flags(creature_ptr, TR_RES_TIME);
1289     return result;
1290 }
1291
1292 BIT_FLAGS is_resist_water(player_type *creature_ptr)
1293 {
1294     BIT_FLAGS result = 0L;
1295
1296     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_MERFOLK)
1297         result |= FLAG_CAUSE_RACE;
1298
1299     result |= check_equipment_flags(creature_ptr, TR_RES_WATER);
1300     return result;
1301 }
1302
1303 BIT_FLAGS is_resist_fear(player_type *creature_ptr)
1304 {
1305     BIT_FLAGS result = 0L;
1306
1307     if (creature_ptr->muta3 & MUT3_FEARLESS)
1308         result |= FLAG_CAUSE_MUTATION;
1309
1310     switch (creature_ptr->pclass) {
1311     case CLASS_WARRIOR:
1312     case CLASS_SAMURAI:
1313         if (creature_ptr->lev > 29)
1314             result |= FLAG_CAUSE_CLASS;
1315         break;
1316     case CLASS_PALADIN:
1317     case CLASS_CHAOS_WARRIOR:
1318         if (creature_ptr->lev > 39)
1319             result |= FLAG_CAUSE_CLASS;
1320         break;
1321     case CLASS_MINDCRAFTER:
1322         if (creature_ptr->lev > 9)
1323             result |= FLAG_CAUSE_CLASS;
1324         break;
1325     case CLASS_NINJA:
1326         result |= FLAG_CAUSE_CLASS;
1327         break;
1328     }
1329
1330     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1331         result |= FLAG_CAUSE_RACE;
1332     }
1333
1334     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_BARBARIAN)
1335         result |= FLAG_CAUSE_RACE;
1336
1337     if ((creature_ptr->special_defense & KATA_MUSOU)) {
1338         result |= FLAG_CAUSE_BATTLE_FORM;
1339     }
1340
1341     if (is_hero(creature_ptr) || is_shero(creature_ptr) || creature_ptr->ult_res) {
1342         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1343     }
1344
1345     result |= check_equipment_flags(creature_ptr, TR_RES_FEAR);
1346     return result;
1347 }
1348
1349 BIT_FLAGS is_immune_acid(player_type *creature_ptr)
1350 {
1351     BIT_FLAGS result = 0L;
1352     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_YEEK && creature_ptr->lev > 19)
1353         result |= FLAG_CAUSE_RACE;
1354
1355     if (creature_ptr->ele_immune) {
1356         if (creature_ptr->special_defense & DEFENSE_ACID)
1357             result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1358     }
1359
1360     result |= check_equipment_flags(creature_ptr, TR_IM_ACID);
1361     return result;
1362 }
1363
1364 BIT_FLAGS is_immune_elec(player_type *creature_ptr)
1365 {
1366     BIT_FLAGS result = 0L;
1367
1368     if (creature_ptr->ele_immune) {
1369         if (creature_ptr->special_defense & DEFENSE_ELEC)
1370             result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1371     }
1372
1373     result |= check_equipment_flags(creature_ptr, TR_IM_ELEC);
1374     return result;
1375 }
1376
1377 BIT_FLAGS is_immune_fire(player_type *creature_ptr)
1378 {
1379     BIT_FLAGS result = 0L;
1380
1381     if (creature_ptr->ele_immune) {
1382         if (creature_ptr->special_defense & DEFENSE_FIRE)
1383             result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1384     }
1385
1386     result |= check_equipment_flags(creature_ptr, TR_IM_FIRE);
1387     return result;
1388 }
1389
1390 BIT_FLAGS is_immune_cold(player_type *creature_ptr)
1391 {
1392     BIT_FLAGS result = 0L;
1393
1394     if (creature_ptr->ele_immune) {
1395         if (creature_ptr->special_defense & DEFENSE_COLD)
1396             result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1397     }
1398
1399     result |= check_equipment_flags(creature_ptr, TR_IM_COLD);
1400     return result;
1401 }
1402
1403 bool has_right_hand_weapon(player_type *creature_ptr)
1404 {
1405     if (has_melee_weapon(creature_ptr, INVEN_RARM))
1406         return TRUE;
1407
1408     if (can_two_hands_wielding(creature_ptr)) {
1409         switch (creature_ptr->pclass) {
1410         case CLASS_MONK:
1411         case CLASS_FORCETRAINER:
1412         case CLASS_BERSERKER:
1413             if (empty_hands(creature_ptr, FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM)) {
1414                 return TRUE;
1415             }
1416             break;
1417         }
1418     }
1419
1420     return FALSE;
1421 }
1422
1423 bool has_left_hand_weapon(player_type *creature_ptr) { return has_melee_weapon(creature_ptr, INVEN_LARM); }
1424
1425 bool has_two_handed_weapons(player_type *creature_ptr)
1426 {
1427     if (can_two_hands_wielding(creature_ptr)) {
1428         if (has_right_hand_weapon(creature_ptr) && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_LARM)
1429             && object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_RARM])) {
1430             return TRUE;
1431         } else if (has_left_hand_weapon(creature_ptr) && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_RARM)
1432             && object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_LARM])) {
1433             return TRUE;
1434         }
1435     }
1436     return FALSE;
1437 }
1438
1439 BIT_FLAGS has_lite(player_type *creature_ptr)
1440 {
1441     BIT_FLAGS result = 0L;
1442     if (creature_ptr->pclass == CLASS_NINJA)
1443         return 0L;
1444
1445     if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1446         result |= FLAG_CAUSE_PERSONALITY;
1447     }
1448
1449     if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1450         result |= FLAG_CAUSE_RACE;
1451     }
1452
1453     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_VAMPIRE)
1454         result |= FLAG_CAUSE_RACE;
1455
1456     if (creature_ptr->ult_res) {
1457         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1458     }
1459
1460     if (creature_ptr->special_defense & KATA_MUSOU) {
1461         result |= FLAG_CAUSE_BATTLE_FORM;
1462     }
1463
1464     result |= has_sh_fire(creature_ptr);
1465
1466     return result;
1467 }
1468
1469 bool is_disable_two_handed_bonus(player_type *creature_ptr, int i)
1470 {
1471     object_type *o_ptr;
1472     o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1473     if (has_melee_weapon(creature_ptr, INVEN_RARM + i)) {
1474         if (calc_weapon_weight_limit(creature_ptr) * 2 >= o_ptr->weight / 10 && has_two_handed_weapons(creature_ptr)
1475             && (calc_weapon_weight_limit(creature_ptr) * 2 < o_ptr->weight / 5))
1476             return TRUE;
1477     }
1478     return FALSE;
1479 }
1480
1481 bool is_icky_wield_weapon(player_type *creature_ptr, int i)
1482 {
1483     object_type *o_ptr;
1484     BIT_FLAGS flgs[TR_FLAG_SIZE];
1485     o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1486     object_flags(creature_ptr, o_ptr, flgs);
1487
1488     if ((creature_ptr->pclass == CLASS_PRIEST) && (!(has_flag(flgs, TR_BLESSED))) && ((o_ptr->tval == TV_SWORD) || (o_ptr->tval == TV_POLEARM))) {
1489         return TRUE;
1490     } else if (creature_ptr->pclass == CLASS_SORCERER) {
1491         if (!((o_ptr->tval == TV_HAFTED) && ((o_ptr->sval == SV_WIZSTAFF) || (o_ptr->sval == SV_NAMAKE_HAMMER)))) {
1492             return TRUE;
1493         }
1494     }
1495     if (is_not_monk_weapon(creature_ptr, i) || is_not_ninja_weapon(creature_ptr, i)) {
1496         return TRUE;
1497     }
1498     return FALSE;
1499 }
1500
1501 bool is_riding_wield_weapon(player_type *creature_ptr, int i)
1502 {
1503     object_type *o_ptr;
1504     BIT_FLAGS flgs[TR_FLAG_SIZE];
1505     o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1506     object_flags(creature_ptr, o_ptr, flgs);
1507     if (creature_ptr->riding != 0 && !(o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE))
1508         && !has_flag(flgs, TR_RIDING)) {
1509         return TRUE;
1510     }
1511     return FALSE;
1512 }
1513
1514 bool is_not_ninja_weapon(player_type *creature_ptr, int i)
1515 {
1516     tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
1517     OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
1518     return creature_ptr->pclass == CLASS_NINJA
1519         && !((s_info[CLASS_NINJA].w_max[tval][sval] > WEAPON_EXP_BEGINNER) && (creature_ptr->inventory_list[INVEN_LARM - i].tval != TV_SHIELD));
1520 }
1521
1522 bool is_not_monk_weapon(player_type *creature_ptr, int i)
1523 {
1524     tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
1525     OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
1526     return (creature_ptr->pclass == CLASS_MONK) || (creature_ptr->pclass == CLASS_FORCETRAINER) && (!s_info[creature_ptr->pclass].w_max[tval][sval]);
1527 }
1528
1529 bool has_good_luck(player_type *creature_ptr) { return (creature_ptr->pseikaku == PERSONALITY_LUCKY) || (creature_ptr->muta3 & MUT3_GOOD_LUCK); }