1 #include "player/player-status-flags.h"
2 #include "art-definition/art-sword-types.h"
4 #include "inventory/inventory-slot-types.h"
5 #include "monster-race/monster-race.h"
6 #include "monster-race/race-flags2.h"
7 #include "monster-race/race-flags7.h"
8 #include "mutation/mutation-flag-types.h"
9 #include "object-enchant/object-ego.h"
10 #include "object-enchant/tr-types.h"
11 #include "object-enchant/trc-types.h"
12 #include "object-hook/hook-checker.h"
13 #include "object-hook/hook-weapon.h"
14 #include "object/object-flags.h"
15 #include "player/mimic-info-table.h"
16 #include "player/player-class.h"
17 #include "player/player-race-types.h"
18 #include "player/player-race.h"
19 #include "player/player-skill.h"
20 #include "player/player-status.h"
21 #include "player/race-info-table.h"
22 #include "player/special-defense-types.h"
23 #include "realm/realm-hex-numbers.h"
24 #include "realm/realm-song-numbers.h"
25 #include "realm/realm-types.h"
26 #include "spell-realm/spells-hex.h"
27 #include "sv-definition/sv-weapon-types.h"
28 #include "system/floor-type-definition.h"
29 #include "system/monster-type-definition.h"
30 #include "system/object-type-definition.h"
31 #include "util/bit-flags-calculator.h"
32 #include "util/quarks.h"
33 #include "util/string-processor.h"
35 static BIT_FLAGS check_equipment_flags(player_type *creature_ptr, tr_type tr_flag);
38 * @brief 装備による所定の特性フラグを得ているかを一括して取得する関数。
40 static BIT_FLAGS check_equipment_flags(player_type *creature_ptr, tr_type tr_flag)
43 BIT_FLAGS flgs[TR_FLAG_SIZE];
44 BIT_FLAGS result = 0L;
45 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
46 o_ptr = &creature_ptr->inventory_list[i];
50 object_flags(creature_ptr, o_ptr, flgs);
52 if (has_flag(flgs, tr_flag))
53 result |= 0x01 << (i - INVEN_RARM);
59 * @brief クリーチャーが壁破壊進行を持っているかを返す。
61 bool has_kill_wall(player_type *creature_ptr)
63 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || music_singing(creature_ptr, MUSIC_WALL)) {
67 if (creature_ptr->riding) {
68 monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
69 monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
70 if (riding_r_ptr->flags2 & RF2_KILL_WALL)
78 * @brief クリーチャーが壁通過を持っているかを返す。
79 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
82 * * 時限で幽体化、壁抜けをもつか種族幽霊ならばひとまずTRUE。
83 * * 但し騎乗中は乗騎が壁抜けを持っていなければ不能になる。
85 bool has_pass_wall(player_type *creature_ptr)
89 if (creature_ptr->wraith_form || creature_ptr->tim_pass_wall || (!creature_ptr->mimic_form && creature_ptr->prace == RACE_SPECTRE)) {
93 if (creature_ptr->riding) {
94 monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
95 monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
96 if (!(riding_r_ptr->flags2 & RF2_PASS_WALL))
104 * @brief クリーチャーが強力射を持っているかを返す。
105 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
106 * @return 持っていたら所持前提ビットフラグを返す。
108 BIT_FLAGS has_xtra_might(player_type *creature_ptr)
110 BIT_FLAGS result = 0L;
111 result |= check_equipment_flags(creature_ptr, TR_XTRA_MIGHT);
116 * @brief クリーチャーが赤外線視力修正を持っているかを返す。
117 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
118 * @return 持っていたら所持前提ビットフラグを返す。
119 * @details 種族修正は0より大きければTRUEとする。
121 BIT_FLAGS has_infra_vision(player_type *creature_ptr)
123 BIT_FLAGS result = 0L;
124 const player_race *tmp_rp_ptr;
126 if (creature_ptr->mimic_form)
127 tmp_rp_ptr = &mimic_info[creature_ptr->mimic_form];
129 tmp_rp_ptr = &race_info[creature_ptr->prace];
131 if (tmp_rp_ptr->infra > 0)
132 result |= FLAG_CAUSE_RACE;
134 if (creature_ptr->muta3 & MUT3_INFRAVIS)
135 result |= FLAG_CAUSE_MUTATION;
137 if (creature_ptr->tim_infra)
138 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
140 result |= check_equipment_flags(creature_ptr, TR_INFRA);
146 * @brief クリーチャーが邪悪感知を持っているかを返す。
147 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
148 * @return 持っていたら所持前提ビットフラグを返す。
150 BIT_FLAGS has_esp_evil(player_type *creature_ptr)
152 BIT_FLAGS result = 0L;
153 if (creature_ptr->realm1 == REALM_HEX) {
154 if (hex_spelling(creature_ptr, HEX_DETECT_EVIL))
155 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
157 result |= check_equipment_flags(creature_ptr, TR_ESP_EVIL);
162 * @brief クリーチャーが自然界の動物感知を持っているかを返す。
163 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
164 * @return 持っていたら所持前提ビットフラグを返す。
166 BIT_FLAGS has_esp_animal(player_type *creature_ptr)
168 BIT_FLAGS result = 0L;
169 result |= check_equipment_flags(creature_ptr, TR_ESP_ANIMAL);
174 * @brief クリーチャーがアンデッド感知を持っているかを返す。
175 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
176 * @return 持っていたら所持前提ビットフラグを返す。
178 BIT_FLAGS has_esp_undead(player_type *creature_ptr)
180 BIT_FLAGS result = 0L;
181 result |= check_equipment_flags(creature_ptr, TR_ESP_UNDEAD);
186 * @brief クリーチャーが悪魔感知を持っているかを返す。
187 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
188 * @return 持っていたら所持前提ビットフラグを返す。
190 BIT_FLAGS has_esp_demon(player_type *creature_ptr)
192 BIT_FLAGS result = 0L;
193 result |= check_equipment_flags(creature_ptr, TR_ESP_DEMON);
198 * @brief クリーチャーがオーク感知を持っているかを返す。
199 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
200 * @return 持っていたら所持前提ビットフラグを返す。
202 BIT_FLAGS has_esp_orc(player_type *creature_ptr)
204 BIT_FLAGS result = 0L;
205 result |= check_equipment_flags(creature_ptr, TR_ESP_ORC);
210 * @brief クリーチャーがトロル感知を持っているかを返す。
211 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
212 * @return 持っていたら所持前提ビットフラグを返す。
214 BIT_FLAGS has_esp_troll(player_type *creature_ptr)
216 BIT_FLAGS result = 0L;
217 result |= check_equipment_flags(creature_ptr, TR_ESP_TROLL);
222 * @brief クリーチャーが巨人感知を持っているかを返す。
223 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
224 * @return 持っていたら所持前提ビットフラグを返す。
226 BIT_FLAGS has_esp_giant(player_type *creature_ptr)
228 BIT_FLAGS result = 0L;
229 result |= check_equipment_flags(creature_ptr, TR_ESP_GIANT);
234 * @brief クリーチャーがドラゴン感知を持っているかを返す。
235 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
236 * @return 持っていたら所持前提ビットフラグを返す。
238 BIT_FLAGS has_esp_dragon(player_type *creature_ptr)
240 BIT_FLAGS result = 0L;
241 result |= check_equipment_flags(creature_ptr, TR_ESP_DRAGON);
246 * @brief クリーチャーが人間感知を持っているかを返す。
247 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
248 * @return 持っていたら所持前提ビットフラグを返す。
250 BIT_FLAGS has_esp_human(player_type *creature_ptr)
252 BIT_FLAGS result = 0L;
253 result |= check_equipment_flags(creature_ptr, TR_ESP_HUMAN);
258 * @brief クリーチャーが善良感知を持っているかを返す。
259 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
260 * @return 持っていたら所持前提ビットフラグを返す。
262 BIT_FLAGS has_esp_good(player_type *creature_ptr)
264 BIT_FLAGS result = 0L;
265 result |= check_equipment_flags(creature_ptr, TR_ESP_GOOD);
270 * @brief クリーチャーが無生物感知を持っているかを返す。
271 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
272 * @return 持っていたら所持前提ビットフラグを返す。
274 BIT_FLAGS has_esp_nonliving(player_type *creature_ptr)
276 BIT_FLAGS result = 0L;
277 result |= check_equipment_flags(creature_ptr, TR_ESP_GOOD);
282 * @brief クリーチャーがユニーク感知を持っているかを返す。
283 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
284 * @return 持っていたら所持前提ビットフラグを返す。
286 BIT_FLAGS has_esp_unique(player_type *creature_ptr)
288 BIT_FLAGS result = 0L;
289 result |= check_equipment_flags(creature_ptr, TR_ESP_UNIQUE);
294 * @brief クリーチャーがテレパシーを持っているかを返す。
295 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
296 * @return 持っていたら所持前提ビットフラグを返す。
298 BIT_FLAGS has_esp_telepathy(player_type *creature_ptr)
300 BIT_FLAGS result = 0L;
302 if (is_time_limit_esp(creature_ptr) || creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
303 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
306 if (creature_ptr->muta3 & MUT3_ESP) {
307 result |= 0x01 << FLAG_CAUSE_MUTATION;
310 if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER) && creature_ptr->lev > 29)
311 result |= 0x01 << FLAG_CAUSE_RACE;
313 if (is_specific_player_race(creature_ptr, RACE_SPECTRE) && creature_ptr->lev > 34)
314 result |= 0x01 << FLAG_CAUSE_RACE;
316 if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 39)
317 result |= 0x01 << FLAG_CAUSE_CLASS;
319 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
320 result |= 0x01 << FLAG_CAUSE_RACE;
323 result |= check_equipment_flags(creature_ptr, TR_TELEPATHY);
327 BIT_FLAGS has_bless_blade(player_type *creature_ptr)
329 BIT_FLAGS result = 0L;
330 result |= check_equipment_flags(creature_ptr, TR_BLESSED);
334 BIT_FLAGS has_easy2_weapon(player_type *creature_ptr)
336 BIT_FLAGS result = 0L;
337 result |= check_equipment_flags(creature_ptr, TR_EASY2_WEAPON);
341 BIT_FLAGS has_down_saving(player_type *creature_ptr)
343 BIT_FLAGS result = 0L;
344 result |= check_equipment_flags(creature_ptr, TR_DOWN_SAVING);
348 BIT_FLAGS has_no_ac(player_type *creature_ptr)
350 BIT_FLAGS result = 0L;
351 result |= check_equipment_flags(creature_ptr, TR_NO_AC);
355 BIT_FLAGS has_invuln_arrow(player_type *creature_ptr)
357 BIT_FLAGS result = 0L;
358 if (creature_ptr->blind)
360 result |= check_equipment_flags(creature_ptr, TR_INVULN_ARROW);
364 void has_no_flowed(player_type *creature_ptr)
367 bool has_sw = FALSE, has_kabe = FALSE;
368 OBJECT_IDX this_o_idx, next_o_idx = 0;
370 creature_ptr->no_flowed = FALSE;
372 if (creature_ptr->pass_wall && !creature_ptr->kill_wall)
373 creature_ptr->no_flowed = TRUE;
375 for (int i = 0; i < INVEN_PACK; i++) {
376 if ((creature_ptr->inventory_list[i].tval == TV_NATURE_BOOK) && (creature_ptr->inventory_list[i].sval == 2))
378 if ((creature_ptr->inventory_list[i].tval == TV_CRAFT_BOOK) && (creature_ptr->inventory_list[i].sval == 2))
382 for (this_o_idx = creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].o_idx; this_o_idx; this_o_idx = next_o_idx) {
383 o_ptr = &creature_ptr->current_floor_ptr->o_list[this_o_idx];
384 next_o_idx = o_ptr->next_o_idx;
386 if ((o_ptr->tval == TV_NATURE_BOOK) && (o_ptr->sval == 2))
388 if ((o_ptr->tval == TV_CRAFT_BOOK) && (o_ptr->sval == 2))
392 if (has_sw && ((creature_ptr->realm1 == REALM_NATURE) || (creature_ptr->realm2 == REALM_NATURE) || (creature_ptr->pclass == CLASS_SORCERER))) {
393 const magic_type *s_ptr = &mp_ptr->info[REALM_NATURE - 1][SPELL_SW];
394 if (creature_ptr->lev >= s_ptr->slevel)
395 creature_ptr->no_flowed = TRUE;
398 if (has_kabe && ((creature_ptr->realm1 == REALM_CRAFT) || (creature_ptr->realm2 == REALM_CRAFT) || (creature_ptr->pclass == CLASS_SORCERER))) {
399 const magic_type *s_ptr = &mp_ptr->info[REALM_CRAFT - 1][SPELL_WALL];
400 if (creature_ptr->lev >= s_ptr->slevel)
401 creature_ptr->no_flowed = TRUE;
405 BIT_FLAGS has_mighty_throw(player_type *creature_ptr)
407 BIT_FLAGS result = 0L;
408 result |= check_equipment_flags(creature_ptr, TR_MIGHTY_THROW);
412 BIT_FLAGS has_dec_mana(player_type *creature_ptr)
414 BIT_FLAGS result = 0L;
415 result |= check_equipment_flags(creature_ptr, TR_DEC_MANA);
420 BIT_FLAGS has_reflect(player_type *creature_ptr)
422 BIT_FLAGS result = 0L;
424 if (creature_ptr->pclass == CLASS_BERSERKER && creature_ptr->lev > 39)
425 result |= 0x01 << FLAG_CAUSE_CLASS;
427 if (creature_ptr->pclass == CLASS_MIRROR_MASTER && creature_ptr->lev > 39)
428 result |= 0x01 << FLAG_CAUSE_CLASS;
430 if (creature_ptr->special_defense & KAMAE_GENBU || creature_ptr->special_defense & KATA_MUSOU) {
431 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
434 if (creature_ptr->ult_res || creature_ptr->wraith_form || creature_ptr->magicdef || creature_ptr->tim_reflect) {
435 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
438 result |= check_equipment_flags(creature_ptr, TR_REFLECT);
442 BIT_FLAGS has_see_nocto(player_type *creature_ptr) { return creature_ptr->pclass == CLASS_NINJA ? FLAG_CAUSE_CLASS : 0L; }
444 BIT_FLAGS has_warning(player_type *creature_ptr)
446 BIT_FLAGS result = 0L;
448 BIT_FLAGS flgs[TR_FLAG_SIZE];
450 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
451 o_ptr = &creature_ptr->inventory_list[i];
455 object_flags(creature_ptr, o_ptr, flgs);
457 if (has_flag(flgs, TR_WARNING)) {
458 if (!o_ptr->inscription || !(angband_strchr(quark_str(o_ptr->inscription), '$')))
459 result |= 0x01 << (i - INVEN_RARM);
465 BIT_FLAGS has_anti_magic(player_type *creature_ptr)
467 BIT_FLAGS result = 0L;
468 result |= check_equipment_flags(creature_ptr, TR_NO_MAGIC);
472 BIT_FLAGS has_anti_tele(player_type *creature_ptr)
474 BIT_FLAGS result = 0L;
475 result |= check_equipment_flags(creature_ptr, TR_NO_TELE);
479 BIT_FLAGS has_sh_fire(player_type *creature_ptr)
481 BIT_FLAGS result = 0L;
483 if (creature_ptr->muta3 & MUT3_FIRE_BODY) {
484 result |= 0x01 << FLAG_CAUSE_MUTATION;
487 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
488 result |= 0x01 << FLAG_CAUSE_RACE;
491 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
492 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
495 if (hex_spelling(creature_ptr, HEX_DEMON_AURA) || creature_ptr->ult_res || creature_ptr->tim_sh_fire) {
496 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
499 result |= check_equipment_flags(creature_ptr, TR_SH_FIRE);
503 BIT_FLAGS has_sh_elec(player_type *creature_ptr)
505 BIT_FLAGS result = 0L;
507 if (creature_ptr->muta3 & MUT3_ELEC_TOUC)
508 result |= 0x01 << FLAG_CAUSE_MUTATION;
510 if (hex_spelling(creature_ptr, HEX_SHOCK_CLOAK) || creature_ptr->ult_res) {
511 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
514 if (creature_ptr->special_defense & KAMAE_SEIRYU || (creature_ptr->special_defense & KATA_MUSOU)) {
515 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
518 result |= check_equipment_flags(creature_ptr, TR_SH_ELEC);
522 BIT_FLAGS has_sh_cold(player_type *creature_ptr)
524 BIT_FLAGS result = 0L;
526 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
527 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
530 if (creature_ptr->ult_res || hex_spelling(creature_ptr, HEX_ICE_ARMOR)) {
531 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
534 result |= check_equipment_flags(creature_ptr, TR_SH_COLD);
538 BIT_FLAGS has_easy_spell(player_type *creature_ptr)
540 BIT_FLAGS result = 0L;
541 result |= check_equipment_flags(creature_ptr, TR_EASY_SPELL);
545 BIT_FLAGS has_heavy_spell(player_type *creature_ptr)
547 BIT_FLAGS result = 0L;
548 result |= check_equipment_flags(creature_ptr, TR_HEAVY_SPELL);
552 BIT_FLAGS has_hold_exp(player_type *creature_ptr)
554 BIT_FLAGS result = 0L;
556 if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
557 result |= 0x01 << FLAG_CAUSE_PERSONALITY;
560 if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
561 result |= 0x01 << FLAG_CAUSE_RACE;
564 if (is_specific_player_race(creature_ptr, RACE_HOBBIT) || is_specific_player_race(creature_ptr, RACE_SKELETON)
565 || is_specific_player_race(creature_ptr, RACE_ZOMBIE) || is_specific_player_race(creature_ptr, RACE_VAMPIRE)
566 || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_BALROG)
567 || is_specific_player_race(creature_ptr, RACE_ANDROID)) {
568 result |= 0x01 << FLAG_CAUSE_RACE;
571 if (is_specific_player_race(creature_ptr, RACE_GOLEM)) {
572 if (creature_ptr->lev > 34)
573 result |= 0x01 << FLAG_CAUSE_RACE;
576 if (creature_ptr->special_defense & KATA_MUSOU) {
577 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
580 if (creature_ptr->ult_res) {
581 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
584 result |= check_equipment_flags(creature_ptr, TR_HOLD_EXP);
588 BIT_FLAGS has_see_inv(player_type *creature_ptr)
590 BIT_FLAGS result = 0L;
592 if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 29)
593 result |= 0x01 << FLAG_CAUSE_CLASS;
595 if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
596 result |= 0x01 << FLAG_CAUSE_RACE;
597 } else if (is_specific_player_race(creature_ptr, RACE_HIGH_ELF) || is_specific_player_race(creature_ptr, RACE_GOLEM)
598 || is_specific_player_race(creature_ptr, RACE_SKELETON) || is_specific_player_race(creature_ptr, RACE_ZOMBIE)
599 || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_ARCHON)) {
600 result |= 0x01 << FLAG_CAUSE_RACE;
601 } else if (is_specific_player_race(creature_ptr, RACE_DARK_ELF) && creature_ptr->lev > 19) {
602 result |= 0x01 << FLAG_CAUSE_RACE;
603 } else if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER) && creature_ptr->lev > 14) {
604 result |= 0x01 << FLAG_CAUSE_RACE;
605 } else if ((is_specific_player_race(creature_ptr, RACE_IMP) || is_specific_player_race(creature_ptr, RACE_BALROG)) && creature_ptr->lev > 9) {
606 result |= 0x01 << FLAG_CAUSE_RACE;
609 if (creature_ptr->special_defense & KATA_MUSOU) {
610 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
613 if (creature_ptr->ult_res || creature_ptr->tim_invis) {
614 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
617 result |= check_equipment_flags(creature_ptr, TR_SEE_INVIS);
621 BIT_FLAGS has_magic_mastery(player_type *creature_ptr)
623 BIT_FLAGS result = 0L;
625 result |= check_equipment_flags(creature_ptr, TR_MAGIC_MASTERY);
629 BIT_FLAGS has_free_act(player_type *creature_ptr)
631 BIT_FLAGS result = 0L;
633 if (creature_ptr->muta3 & MUT3_MOTION)
634 result |= 0x01 << FLAG_CAUSE_MUTATION;
636 if (is_specific_player_race(creature_ptr, RACE_GNOME) || is_specific_player_race(creature_ptr, RACE_GOLEM)
637 || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_ANDROID)) {
638 result |= 0x01 << FLAG_CAUSE_RACE;
641 if (heavy_armor(creature_ptr) && (!creature_ptr->inventory_list[INVEN_RARM].k_idx || has_right_hand_weapon(creature_ptr))
642 && (!creature_ptr->inventory_list[INVEN_LARM].k_idx || has_left_hand_weapon(creature_ptr))) {
643 if (creature_ptr->lev > 24)
644 result |= 0x01 << FLAG_CAUSE_CLASS;
647 if (creature_ptr->pclass == CLASS_MONK || creature_ptr->pclass == CLASS_FORCETRAINER) {
648 if (!(heavy_armor(creature_ptr))) {
649 if (creature_ptr->lev > 24)
650 result |= 0x01 << FLAG_CAUSE_CLASS;
654 if (creature_ptr->pclass == CLASS_BERSERKER) {
655 result |= 0x01 << FLAG_CAUSE_CLASS;
658 if (creature_ptr->ult_res || creature_ptr->magicdef) {
659 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
662 if (creature_ptr->special_defense & KATA_MUSOU) {
663 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
666 result |= check_equipment_flags(creature_ptr, TR_FREE_ACT);
670 BIT_FLAGS has_sustain_str(player_type *creature_ptr)
672 BIT_FLAGS result = 0L;
674 if (creature_ptr->pclass == CLASS_BERSERKER) {
675 result |= 0x01 << FLAG_CAUSE_CLASS;
677 if (is_specific_player_race(creature_ptr, RACE_HALF_TROLL) || is_specific_player_race(creature_ptr, RACE_HALF_OGRE)
678 || is_specific_player_race(creature_ptr, RACE_HALF_GIANT)) {
679 result |= 0x01 << FLAG_CAUSE_RACE;
682 if (creature_ptr->ult_res) {
683 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
686 if (creature_ptr->special_defense & KATA_MUSOU) {
687 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
690 result |= check_equipment_flags(creature_ptr, TR_SUST_STR);
694 BIT_FLAGS has_sustain_int(player_type *creature_ptr)
696 BIT_FLAGS result = 0L;
698 if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER)) {
699 result |= 0x01 << FLAG_CAUSE_RACE;
702 if (creature_ptr->ult_res) {
703 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
706 if (creature_ptr->special_defense & KATA_MUSOU) {
707 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
710 result |= check_equipment_flags(creature_ptr, TR_SUST_INT);
714 BIT_FLAGS has_sustain_wis(player_type *creature_ptr)
716 BIT_FLAGS result = 0L;
719 if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 19)
720 result |= 0x01 << FLAG_CAUSE_CLASS;
722 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_MIND_FLAYER)) {
723 result |= 0x01 << FLAG_CAUSE_RACE;
726 if (creature_ptr->ult_res) {
727 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
730 if (creature_ptr->special_defense & KATA_MUSOU) {
731 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
734 result |= check_equipment_flags(creature_ptr, TR_SUST_WIS);
738 BIT_FLAGS has_sustain_dex(player_type *creature_ptr)
740 BIT_FLAGS result = 0L;
741 if (creature_ptr->pclass == CLASS_BERSERKER) {
742 result |= 0x01 << FLAG_CAUSE_CLASS;
745 if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 24)
746 result |= 0x01 << FLAG_CAUSE_CLASS;
748 if (creature_ptr->ult_res) {
749 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
752 if (creature_ptr->special_defense & KATA_MUSOU) {
753 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
756 result |= check_equipment_flags(creature_ptr, TR_SUST_DEX);
760 BIT_FLAGS has_sustain_con(player_type *creature_ptr)
762 BIT_FLAGS result = 0L;
763 if (creature_ptr->pclass == CLASS_BERSERKER) {
764 result |= 0x01 << FLAG_CAUSE_CLASS;
767 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_AMBERITE || creature_ptr->prace == RACE_DUNADAN)) {
768 result |= 0x01 << FLAG_CAUSE_RACE;
771 if (creature_ptr->ult_res) {
772 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
775 if (creature_ptr->special_defense & KATA_MUSOU) {
776 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
779 result |= check_equipment_flags(creature_ptr, TR_SUST_CON);
783 BIT_FLAGS has_sustain_chr(player_type *creature_ptr)
785 BIT_FLAGS result = 0L;
787 if (creature_ptr->ult_res) {
788 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
791 if (creature_ptr->special_defense & KATA_MUSOU) {
792 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
795 result |= check_equipment_flags(creature_ptr, TR_SUST_CHR);
799 BIT_FLAGS has_levitation(player_type *creature_ptr)
801 BIT_FLAGS result = 0L;
803 if (creature_ptr->muta3 & MUT3_WINGS)
804 result = FLAG_CAUSE_MUTATION;
806 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
807 result = FLAG_CAUSE_RACE;
810 if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) || is_specific_player_race(creature_ptr, RACE_SPECTRE)
811 || is_specific_player_race(creature_ptr, RACE_SPRITE) || is_specific_player_race(creature_ptr, RACE_ARCHON)
812 || is_specific_player_race(creature_ptr, RACE_S_FAIRY)) {
813 result = FLAG_CAUSE_RACE;
816 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KAMAE_SUZAKU || (creature_ptr->special_defense & KATA_MUSOU)) {
817 result = FLAG_CAUSE_BATTLE_FORM;
820 if (creature_ptr->ult_res) {
821 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
824 if (creature_ptr->riding) {
825 monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
826 monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
827 result = (riding_r_ptr->flags7 & RF7_CAN_FLY) ? result : 0;
830 if (creature_ptr->tim_levitation) {
831 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
834 result |= check_equipment_flags(creature_ptr, TR_LEVITATION);
838 void has_can_swim(player_type *creature_ptr)
840 creature_ptr->can_swim = FALSE;
841 if (creature_ptr->riding) {
842 monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
843 monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
844 if (riding_r_ptr->flags7 & (RF7_CAN_SWIM | RF7_AQUATIC))
845 creature_ptr->can_swim = TRUE;
849 BIT_FLAGS has_slow_digest(player_type *creature_ptr)
851 BIT_FLAGS result = 0L;
853 if (creature_ptr->pclass == CLASS_NINJA) {
854 result = FLAG_CAUSE_CLASS;
857 if (creature_ptr->lev > 14 && !creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TROLL) {
858 if (creature_ptr->pclass == CLASS_WARRIOR || creature_ptr->pclass == CLASS_BERSERKER) {
859 result = FLAG_CAUSE_CLASS;
860 /* Let's not make Regeneration
861 * a disadvantage for the poor warriors who can
862 * never learn a spell that satisfies hunger (actually
863 * neither can rogues, but half-trolls are not
864 * supposed to play rogues) */
868 if (creature_ptr->special_defense & KATA_MUSOU) {
869 result = FLAG_CAUSE_BATTLE_FORM;
872 if (creature_ptr->ult_res) {
873 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
876 if (!creature_ptr->mimic_form
877 && (creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_SPECTRE
878 || creature_ptr->prace == RACE_ANDROID)) {
879 result = FLAG_CAUSE_RACE;
882 result |= check_equipment_flags(creature_ptr, TR_SLOW_DIGEST);
886 BIT_FLAGS has_regenerate(player_type *creature_ptr)
888 BIT_FLAGS result = 0L;
890 if (is_specific_player_race(creature_ptr, RACE_HALF_TROLL) && creature_ptr->lev > 14) {
891 result |= 0x01 << FLAG_CAUSE_RACE;
894 if (is_specific_player_race(creature_ptr, RACE_AMBERITE)) {
895 result |= 0x01 << FLAG_CAUSE_RACE;
898 if (creature_ptr->pclass == CLASS_WARRIOR && creature_ptr->lev > 44) {
899 result |= 0x01 << FLAG_CAUSE_RACE;
902 if (creature_ptr->pclass == CLASS_BERSERKER) {
903 result |= 0x01 << FLAG_CAUSE_RACE;
906 if (creature_ptr->muta3 & MUT3_REGEN)
907 result |= 0x01 << FLAG_CAUSE_MUTATION;
909 if (creature_ptr->special_defense & KATA_MUSOU) {
910 result |= 0x01 << FLAG_CAUSE_MUTATION;
913 if (hex_spelling(creature_ptr, HEX_DEMON_AURA) || creature_ptr->ult_res || creature_ptr->tim_regen) {
914 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
917 result |= check_equipment_flags(creature_ptr, TR_REGEN);
919 if (creature_ptr->muta3 & MUT3_FLESH_ROT)
925 void has_curses(player_type *creature_ptr)
928 BIT_FLAGS flgs[TR_FLAG_SIZE];
929 creature_ptr->cursed = 0L;
931 if (creature_ptr->pseikaku == PERSONALITY_SEXY)
932 creature_ptr->cursed |= (TRC_AGGRAVATE);
934 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
935 o_ptr = &creature_ptr->inventory_list[i];
938 object_flags(creature_ptr, o_ptr, flgs);
939 if (has_flag(flgs, TR_AGGRAVATE))
940 creature_ptr->cursed |= TRC_AGGRAVATE;
941 if (has_flag(flgs, TR_DRAIN_EXP))
942 creature_ptr->cursed |= TRC_DRAIN_EXP;
943 if (has_flag(flgs, TR_TY_CURSE))
944 creature_ptr->cursed |= TRC_TY_CURSE;
945 if (has_flag(flgs, TR_ADD_L_CURSE))
946 creature_ptr->cursed |= TRC_ADD_L_CURSE;
947 if (has_flag(flgs, TR_ADD_H_CURSE))
948 creature_ptr->cursed |= TRC_ADD_H_CURSE;
949 if (has_flag(flgs, TR_DRAIN_HP))
950 creature_ptr->cursed |= TRC_DRAIN_HP;
951 if (has_flag(flgs, TR_DRAIN_MANA))
952 creature_ptr->cursed |= TRC_DRAIN_MANA;
953 if (has_flag(flgs, TR_CALL_ANIMAL))
954 creature_ptr->cursed |= TRC_CALL_ANIMAL;
955 if (has_flag(flgs, TR_CALL_DEMON))
956 creature_ptr->cursed |= TRC_CALL_DEMON;
957 if (has_flag(flgs, TR_CALL_DRAGON))
958 creature_ptr->cursed |= TRC_CALL_DRAGON;
959 if (has_flag(flgs, TR_CALL_UNDEAD))
960 creature_ptr->cursed |= TRC_CALL_UNDEAD;
961 if (has_flag(flgs, TR_COWARDICE))
962 creature_ptr->cursed |= TRC_COWARDICE;
963 if (has_flag(flgs, TR_LOW_MELEE))
964 creature_ptr->cursed |= TRC_LOW_MELEE;
965 if (has_flag(flgs, TR_LOW_AC))
966 creature_ptr->cursed |= TRC_LOW_AC;
967 if (has_flag(flgs, TR_LOW_MAGIC))
968 creature_ptr->cursed |= TRC_LOW_MAGIC;
969 if (has_flag(flgs, TR_FAST_DIGEST))
970 creature_ptr->cursed |= TRC_FAST_DIGEST;
971 if (has_flag(flgs, TR_SLOW_REGEN))
972 creature_ptr->cursed |= TRC_SLOW_REGEN;
974 creature_ptr->cursed |= (o_ptr->curse_flags & (0xFFFFFFF0L));
975 if (o_ptr->name1 == ART_CHAINSWORD)
976 creature_ptr->cursed |= TRC_CHAINSWORD;
978 if (has_flag(flgs, TR_TELEPORT)) {
979 if (object_is_cursed(o_ptr))
980 creature_ptr->cursed |= TRC_TELEPORT;
982 concptr insc = quark_str(o_ptr->inscription);
984 /* {.} will stop random teleportation. */
985 if (o_ptr->inscription && angband_strchr(insc, '.')) {
987 creature_ptr->cursed |= TRC_TELEPORT_SELF;
993 if (creature_ptr->cursed & TRC_TELEPORT)
994 creature_ptr->cursed &= ~(TRC_TELEPORT_SELF);
996 if ((is_specific_player_race(creature_ptr, RACE_S_FAIRY)) && (creature_ptr->pseikaku != PERSONALITY_SEXY) && (creature_ptr->cursed & TRC_AGGRAVATE)) {
997 creature_ptr->cursed &= ~(TRC_AGGRAVATE);
1001 BIT_FLAGS has_impact(player_type *creature_ptr)
1003 BIT_FLAGS result = 0L;
1004 result |= check_equipment_flags(creature_ptr, TR_IMPACT);
1008 void has_extra_blow(player_type *creature_ptr)
1011 BIT_FLAGS flgs[TR_FLAG_SIZE];
1012 creature_ptr->extra_blows[0] = creature_ptr->extra_blows[1] = 0;
1014 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
1015 o_ptr = &creature_ptr->inventory_list[i];
1019 object_flags(creature_ptr, o_ptr, flgs);
1020 if (has_flag(flgs, TR_BLOWS)) {
1021 if ((i == INVEN_RARM || i == INVEN_RIGHT) && !has_two_handed_weapons(creature_ptr))
1022 creature_ptr->extra_blows[0] += o_ptr->pval;
1023 else if ((i == INVEN_LARM || i == INVEN_LEFT) && !has_two_handed_weapons(creature_ptr))
1024 creature_ptr->extra_blows[1] += o_ptr->pval;
1026 creature_ptr->extra_blows[0] += o_ptr->pval;
1027 creature_ptr->extra_blows[1] += o_ptr->pval;
1033 BIT_FLAGS has_resist_acid(player_type *creature_ptr)
1035 BIT_FLAGS result = 0L;
1037 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1038 result |= 0x01 << FLAG_CAUSE_RACE;
1039 } else if (is_specific_player_race(creature_ptr, RACE_YEEK) || is_specific_player_race(creature_ptr, RACE_KLACKON)) {
1040 result |= 0x01 << FLAG_CAUSE_RACE;
1041 } else if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 14) {
1042 result |= 0x01 << FLAG_CAUSE_RACE;
1045 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1046 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1049 if (creature_ptr->ult_res) {
1050 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1053 result |= has_immune_acid(creature_ptr);
1055 result |= check_equipment_flags(creature_ptr, TR_RES_ACID);
1059 BIT_FLAGS has_vuln_acid(player_type *creature_ptr)
1061 BIT_FLAGS result = 0L;
1062 if (creature_ptr->muta3 & MUT3_VULN_ELEM) {
1063 result |= 0x01 << FLAG_CAUSE_MUTATION;
1066 if (creature_ptr->special_defense & KATA_KOUKIJIN) {
1067 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1072 BIT_FLAGS has_resist_elec(player_type *creature_ptr)
1074 BIT_FLAGS result = 0L;
1076 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1077 result |= 0x01 << FLAG_CAUSE_RACE;
1078 } else if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 19) {
1079 result |= 0x01 << FLAG_CAUSE_RACE;
1082 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1083 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1086 if (creature_ptr->ult_res) {
1087 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1090 result |= check_equipment_flags(creature_ptr, TR_RES_ELEC);
1091 result |= has_immune_elec(creature_ptr);
1095 BIT_FLAGS has_vuln_elec(player_type *creature_ptr)
1097 BIT_FLAGS result = 0L;
1098 if (creature_ptr->muta3 & MUT3_VULN_ELEM) {
1099 result |= 0x01 << FLAG_CAUSE_MUTATION;
1102 if (is_specific_player_race(creature_ptr, RACE_ANDROID)) {
1103 result |= 0x01 << FLAG_CAUSE_RACE;
1106 if (creature_ptr->special_defense & KATA_KOUKIJIN) {
1107 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1112 BIT_FLAGS has_resist_fire(player_type *creature_ptr)
1114 BIT_FLAGS result = 0L;
1116 if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1117 result |= 0x01 << FLAG_CAUSE_RACE;
1120 if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 4) {
1121 result |= 0x01 << FLAG_CAUSE_RACE;
1124 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_IMP || creature_ptr->prace == RACE_BALROG)) {
1125 result |= 0x01 << FLAG_CAUSE_RACE;
1128 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1129 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1132 if (creature_ptr->ult_res) {
1133 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1136 result |= check_equipment_flags(creature_ptr, TR_RES_FIRE);
1137 result |= has_immune_fire(creature_ptr);
1141 BIT_FLAGS has_vuln_fire(player_type *creature_ptr)
1143 BIT_FLAGS result = 0L;
1144 if (creature_ptr->muta3 & MUT3_VULN_ELEM) {
1145 result |= 0x01 << FLAG_CAUSE_MUTATION;
1148 if (is_specific_player_race(creature_ptr, RACE_ENT)) {
1149 result |= 0x01 << FLAG_CAUSE_RACE;
1152 if (creature_ptr->special_defense & KATA_KOUKIJIN) {
1153 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1158 BIT_FLAGS has_resist_cold(player_type *creature_ptr)
1160 BIT_FLAGS result = 0L;
1162 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1163 result |= 0x01 << FLAG_CAUSE_RACE;
1166 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ZOMBIE) && creature_ptr->lev > 4) {
1167 result |= 0x01 << FLAG_CAUSE_RACE;
1170 if ((is_specific_player_race(creature_ptr, RACE_DRACONIAN) || is_specific_player_race(creature_ptr, RACE_SKELETON)) && creature_ptr->lev > 9) {
1171 result |= 0x01 << FLAG_CAUSE_RACE;
1174 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE)) {
1175 result |= 0x01 << FLAG_CAUSE_RACE;
1178 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1179 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1182 if (creature_ptr->ult_res) {
1183 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1186 result |= check_equipment_flags(creature_ptr, TR_RES_COLD);
1187 result |= has_immune_cold(creature_ptr);
1191 BIT_FLAGS has_vuln_cold(player_type *creature_ptr)
1193 BIT_FLAGS result = 0L;
1194 if (creature_ptr->muta3 & MUT3_VULN_ELEM) {
1195 result |= 0x01 << FLAG_CAUSE_MUTATION;
1198 if (creature_ptr->special_defense & KATA_KOUKIJIN) {
1199 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1204 BIT_FLAGS has_resist_pois(player_type *creature_ptr)
1206 BIT_FLAGS result = 0L;
1208 if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 19)
1209 result |= 0x01 << FLAG_CAUSE_CLASS;
1211 if (creature_ptr->mimic_form == MIMIC_VAMPIRE || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1212 result |= 0x01 << FLAG_CAUSE_RACE;
1215 if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 34) {
1216 result |= 0x01 << FLAG_CAUSE_RACE;
1219 if (!creature_ptr->mimic_form
1220 && (creature_ptr->prace == RACE_KOBOLD || creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_SKELETON
1221 || creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE || creature_ptr->prace == RACE_ANDROID)) {
1222 result |= 0x01 << FLAG_CAUSE_RACE;
1225 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1226 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1229 if (creature_ptr->ult_res) {
1230 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1233 result |= check_equipment_flags(creature_ptr, TR_RES_POIS);
1237 BIT_FLAGS has_resist_conf(player_type *creature_ptr)
1239 BIT_FLAGS result = 0L;
1241 if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 29)
1242 result |= 0x01 << FLAG_CAUSE_CLASS;
1244 if (creature_ptr->pseikaku == PERSONALITY_CHARGEMAN || creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1245 result |= 0x01 << FLAG_CAUSE_PERSONALITY;
1248 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_KLACKON || creature_ptr->prace == RACE_BEASTMAN || creature_ptr->prace == RACE_KUTAR)) {
1249 result |= 0x01 << FLAG_CAUSE_RACE;
1252 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1253 result |= 0x01 << FLAG_CAUSE_RACE;
1256 if (creature_ptr->ult_res || creature_ptr->magicdef) {
1257 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1260 if (creature_ptr->special_defense & KATA_MUSOU) {
1261 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1264 result |= check_equipment_flags(creature_ptr, TR_RES_CONF);
1268 BIT_FLAGS has_resist_sound(player_type *creature_ptr)
1270 BIT_FLAGS result = 0L;
1272 if (creature_ptr->pclass == CLASS_BARD) {
1273 result |= 0x01 << FLAG_CAUSE_CLASS;
1276 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_CYCLOPS || creature_ptr->prace == RACE_BEASTMAN)) {
1277 result |= 0x01 << FLAG_CAUSE_RACE;
1280 if (creature_ptr->special_defense & KATA_MUSOU) {
1281 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1284 if (creature_ptr->ult_res) {
1285 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1288 result |= check_equipment_flags(creature_ptr, TR_RES_SOUND);
1292 BIT_FLAGS has_resist_lite(player_type *creature_ptr)
1294 BIT_FLAGS result = 0L;
1296 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ELF || creature_ptr->prace == RACE_HIGH_ELF || creature_ptr->prace == RACE_SPRITE)) {
1297 result |= 0x01 << FLAG_CAUSE_RACE;
1300 if (creature_ptr->special_defense & KATA_MUSOU) {
1301 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1304 if (creature_ptr->ult_res) {
1305 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1308 result |= check_equipment_flags(creature_ptr, TR_RES_LITE);
1312 BIT_FLAGS has_vuln_lite(player_type *creature_ptr)
1314 BIT_FLAGS result = 0L;
1315 if (is_specific_player_race(creature_ptr, RACE_S_FAIRY) || is_specific_player_race(creature_ptr, RACE_VAMPIRE)
1316 || (creature_ptr->mimic_form == MIMIC_VAMPIRE)) {
1317 result |= 0x01 << FLAG_CAUSE_RACE;
1320 if (creature_ptr->wraith_form) {
1321 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1327 BIT_FLAGS has_resist_dark(player_type *creature_ptr)
1329 BIT_FLAGS result = 0L;
1331 if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1332 result |= 0x01 << FLAG_CAUSE_RACE;
1335 if (!creature_ptr->mimic_form
1336 && (creature_ptr->prace == RACE_HALF_ORC || creature_ptr->prace == RACE_HALF_OGRE || creature_ptr->prace == RACE_NIBELUNG
1337 || creature_ptr->prace == RACE_DARK_ELF || creature_ptr->prace == RACE_VAMPIRE)) {
1338 result |= 0x01 << FLAG_CAUSE_RACE;
1341 if (creature_ptr->special_defense & KATA_MUSOU) {
1342 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1345 if (creature_ptr->ult_res) {
1346 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1349 result |= check_equipment_flags(creature_ptr, TR_RES_DARK);
1353 BIT_FLAGS has_resist_chaos(player_type *creature_ptr)
1355 BIT_FLAGS result = 0L;
1357 if (creature_ptr->pclass == CLASS_CHAOS_WARRIOR && creature_ptr->lev > 29)
1358 result |= 0x01 << FLAG_CAUSE_CLASS;
1360 if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1361 result |= 0x01 << FLAG_CAUSE_RACE;
1364 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TITAN)
1365 result |= 0x01 << FLAG_CAUSE_RACE;
1367 if (creature_ptr->special_defense & KATA_MUSOU) {
1368 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1371 if (creature_ptr->ult_res) {
1372 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1375 result |= check_equipment_flags(creature_ptr, TR_RES_CHAOS);
1379 BIT_FLAGS has_resist_disen(player_type *creature_ptr)
1381 BIT_FLAGS result = 0L;
1383 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1384 result |= 0x01 << FLAG_CAUSE_RACE;
1387 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_NIBELUNG)
1388 result |= 0x01 << FLAG_CAUSE_RACE;
1390 if (creature_ptr->special_defense & KATA_MUSOU) {
1391 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1394 if (creature_ptr->ult_res) {
1395 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1398 result |= check_equipment_flags(creature_ptr, TR_RES_DISEN);
1402 BIT_FLAGS has_resist_shard(player_type *creature_ptr)
1404 BIT_FLAGS result = 0L;
1406 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_HALF_TITAN || creature_ptr->prace == RACE_SKELETON))
1407 result |= 0x01 << FLAG_CAUSE_RACE;
1409 if (creature_ptr->special_defense & KATA_MUSOU) {
1410 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1413 if (creature_ptr->ult_res) {
1414 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1417 result |= check_equipment_flags(creature_ptr, TR_RES_SHARDS);
1421 BIT_FLAGS has_resist_nexus(player_type *creature_ptr)
1423 BIT_FLAGS result = 0L;
1425 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1426 result |= 0x01 << FLAG_CAUSE_RACE;
1429 if (creature_ptr->special_defense & KATA_MUSOU) {
1430 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1433 if (creature_ptr->ult_res) {
1434 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1437 result |= check_equipment_flags(creature_ptr, TR_RES_NEXUS);
1441 BIT_FLAGS has_resist_blind(player_type *creature_ptr)
1443 BIT_FLAGS result = 0L;
1445 if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1446 result |= 0x01 << FLAG_CAUSE_PERSONALITY;
1449 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DWARF)
1450 result |= 0x01 << FLAG_CAUSE_RACE;
1452 if (creature_ptr->special_defense & KATA_MUSOU) {
1453 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1456 if (creature_ptr->ult_res || creature_ptr->magicdef) {
1457 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1460 result |= check_equipment_flags(creature_ptr, TR_RES_BLIND);
1464 BIT_FLAGS has_resist_neth(player_type *creature_ptr)
1466 BIT_FLAGS result = 0L;
1468 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1469 result |= 0x01 << FLAG_CAUSE_RACE;
1472 if (!creature_ptr->mimic_form
1473 && (creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE
1474 || creature_ptr->prace == RACE_BALROG))
1475 result |= 0x01 << FLAG_CAUSE_RACE;
1477 if (creature_ptr->special_defense & KATA_MUSOU) {
1478 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1481 if (creature_ptr->ult_res || creature_ptr->tim_res_nether) {
1482 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1485 result |= check_equipment_flags(creature_ptr, TR_RES_NETHER);
1489 BIT_FLAGS has_resist_time(player_type *creature_ptr)
1491 BIT_FLAGS result = 0L;
1493 if (creature_ptr->tim_res_time) {
1494 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1497 result |= check_equipment_flags(creature_ptr, TR_RES_TIME);
1501 BIT_FLAGS has_resist_water(player_type *creature_ptr)
1503 BIT_FLAGS result = 0L;
1505 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_MERFOLK)
1506 result |= 0x01 << FLAG_CAUSE_RACE;
1508 result |= check_equipment_flags(creature_ptr, TR_RES_WATER);
1512 BIT_FLAGS has_resist_fear(player_type *creature_ptr)
1514 BIT_FLAGS result = 0L;
1516 if (creature_ptr->muta3 & MUT3_FEARLESS)
1517 result |= 0x01 << FLAG_CAUSE_MUTATION;
1519 switch (creature_ptr->pclass) {
1522 if (creature_ptr->lev > 29)
1523 result |= 0x01 << FLAG_CAUSE_CLASS;
1526 case CLASS_CHAOS_WARRIOR:
1527 if (creature_ptr->lev > 39)
1528 result |= 0x01 << FLAG_CAUSE_CLASS;
1530 case CLASS_MINDCRAFTER:
1531 if (creature_ptr->lev > 9)
1532 result |= 0x01 << FLAG_CAUSE_CLASS;
1535 result |= 0x01 << FLAG_CAUSE_CLASS;
1539 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1540 result |= 0x01 << FLAG_CAUSE_RACE;
1543 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_BARBARIAN)
1544 result |= 0x01 << FLAG_CAUSE_RACE;
1546 if ((creature_ptr->special_defense & KATA_MUSOU)) {
1547 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1550 if (is_hero(creature_ptr) || is_shero(creature_ptr) || creature_ptr->ult_res) {
1551 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1554 result |= check_equipment_flags(creature_ptr, TR_RES_FEAR);
1558 BIT_FLAGS has_immune_acid(player_type *creature_ptr)
1560 BIT_FLAGS result = 0L;
1561 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_YEEK && creature_ptr->lev > 19)
1562 result |= 0x01 << FLAG_CAUSE_RACE;
1564 if (creature_ptr->ele_immune) {
1565 if (creature_ptr->special_defense & DEFENSE_ACID)
1566 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1569 result |= check_equipment_flags(creature_ptr, TR_IM_ACID);
1573 BIT_FLAGS has_immune_elec(player_type *creature_ptr)
1575 BIT_FLAGS result = 0L;
1577 if (creature_ptr->ele_immune) {
1578 if (creature_ptr->special_defense & DEFENSE_ELEC)
1579 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1582 result |= check_equipment_flags(creature_ptr, TR_IM_ELEC);
1586 BIT_FLAGS has_immune_fire(player_type *creature_ptr)
1588 BIT_FLAGS result = 0L;
1590 if (creature_ptr->ele_immune) {
1591 if (creature_ptr->special_defense & DEFENSE_FIRE)
1592 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1595 result |= check_equipment_flags(creature_ptr, TR_IM_FIRE);
1599 BIT_FLAGS has_immune_cold(player_type *creature_ptr)
1601 BIT_FLAGS result = 0L;
1603 if (creature_ptr->ele_immune) {
1604 if (creature_ptr->special_defense & DEFENSE_COLD)
1605 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1608 result |= check_equipment_flags(creature_ptr, TR_IM_COLD);
1612 BIT_FLAGS has_immune_dark(player_type *creature_ptr)
1614 BIT_FLAGS result = 0L;
1616 if (is_specific_player_race(creature_ptr, RACE_VAMPIRE) || (creature_ptr->mimic_form == MIMIC_VAMPIRE)) {
1617 result |= 0x01 << FLAG_CAUSE_RACE;
1620 if (creature_ptr->wraith_form) {
1621 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1628 * @brief 右手(利き手)が武器を持っているかどうかを判定する
1629 * @detail Includes martial arts and hand combats as weapons.
1631 bool has_right_hand_weapon(player_type *creature_ptr)
1633 if (has_melee_weapon(creature_ptr, INVEN_RARM))
1636 if ((empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM) && !has_left_hand_weapon(creature_ptr))
1643 * @brief 左手(非利き手)が武器を持っているかどうかを判定する
1644 * @detail Exclude martial arts and hand combats from weapons.
1646 bool has_left_hand_weapon(player_type *creature_ptr) { return has_melee_weapon(creature_ptr, INVEN_LARM); }
1648 bool has_two_handed_weapons(player_type *creature_ptr)
1650 if (can_two_hands_wielding(creature_ptr)) {
1651 if (has_right_hand_weapon(creature_ptr) && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_LARM)
1652 && object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_RARM])) {
1654 } else if (has_left_hand_weapon(creature_ptr) && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_RARM)
1655 && object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_LARM])) {
1662 BIT_FLAGS has_lite(player_type *creature_ptr)
1664 BIT_FLAGS result = 0L;
1665 if (creature_ptr->pclass == CLASS_NINJA)
1668 if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1669 result |= 0x01 << FLAG_CAUSE_PERSONALITY;
1672 if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1673 result |= 0x01 << FLAG_CAUSE_RACE;
1676 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_VAMPIRE)
1677 result |= 0x01 << FLAG_CAUSE_RACE;
1679 if (creature_ptr->ult_res) {
1680 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1683 if (creature_ptr->special_defense & KATA_MUSOU) {
1684 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1687 result |= has_sh_fire(creature_ptr);
1693 * @brief 両手持ちボーナスがもらえないかどうかを判定する。 / Does *not * get two hand wielding bonus.
1695 * Only can get hit bonuses when wieids an enough light weapon which is lighter than 5 times of weight limit.
1696 * If its weight is 10 times heavier or more than weight limit, gets hit penalty in calc_to_hit().
1698 bool has_disable_two_handed_bonus(player_type *creature_ptr, int i)
1700 if (has_melee_weapon(creature_ptr, INVEN_RARM + i) && has_two_handed_weapons(creature_ptr)) {
1701 object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1702 int limit = calc_weapon_weight_limit(creature_ptr) * 2;
1704 /* Enable when two hand wields an enough light weapon */
1705 if (limit >= o_ptr->weight / 5)
1709 /* Disable when empty hands, one hand wieldings and heavy weapons */
1713 bool has_icky_wield_weapon(player_type *creature_ptr, int i)
1716 BIT_FLAGS flgs[TR_FLAG_SIZE];
1717 o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1718 object_flags(creature_ptr, o_ptr, flgs);
1720 if ((creature_ptr->pclass == CLASS_PRIEST) && (!(has_flag(flgs, TR_BLESSED))) && ((o_ptr->tval == TV_SWORD) || (o_ptr->tval == TV_POLEARM))) {
1722 } else if (creature_ptr->pclass == CLASS_SORCERER) {
1723 if (!((o_ptr->tval == TV_HAFTED) && ((o_ptr->sval == SV_WIZSTAFF) || (o_ptr->sval == SV_NAMAKE_HAMMER)))) {
1727 if (has_not_monk_weapon(creature_ptr, i) || has_not_ninja_weapon(creature_ptr, i)) {
1733 bool has_riding_wield_weapon(player_type *creature_ptr, int i)
1736 BIT_FLAGS flgs[TR_FLAG_SIZE];
1737 o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1738 object_flags(creature_ptr, o_ptr, flgs);
1739 if (creature_ptr->riding != 0 && !(o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE))
1740 && !has_flag(flgs, TR_RIDING)) {
1746 bool has_not_ninja_weapon(player_type *creature_ptr, int i)
1748 tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
1749 OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
1750 return creature_ptr->pclass == CLASS_NINJA
1751 && !((s_info[CLASS_NINJA].w_max[tval][sval] > WEAPON_EXP_BEGINNER) && (creature_ptr->inventory_list[INVEN_LARM - i].tval != TV_SHIELD));
1754 bool has_not_monk_weapon(player_type *creature_ptr, int i)
1756 tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
1757 OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
1758 return ((creature_ptr->pclass == CLASS_MONK) || (creature_ptr->pclass == CLASS_FORCETRAINER))
1759 && !(s_info[creature_ptr->pclass].w_max[tval][sval]);
1762 bool has_good_luck(player_type *creature_ptr) { return (creature_ptr->pseikaku == PERSONALITY_LUCKY) || (creature_ptr->muta3 & MUT3_GOOD_LUCK); }