1 #include "player/player-status-flags.h"
2 #include "art-definition/art-sword-types.h"
4 #include "inventory/inventory-slot-types.h"
5 #include "monster-race/monster-race.h"
6 #include "monster-race/race-flags2.h"
7 #include "monster-race/race-flags7.h"
8 #include "mutation/mutation-flag-types.h"
9 #include "object-enchant/object-ego.h"
10 #include "object-enchant/tr-types.h"
11 #include "object-enchant/trc-types.h"
12 #include "object-hook/hook-checker.h"
13 #include "object-hook/hook-weapon.h"
14 #include "object/object-flags.h"
15 #include "player/player-class.h"
16 #include "player/player-race-types.h"
17 #include "player/player-race.h"
18 #include "player/player-skill.h"
19 #include "player/player-status.h"
20 #include "player/special-defense-types.h"
21 #include "realm/realm-hex-numbers.h"
22 #include "realm/realm-song-numbers.h"
23 #include "realm/realm-types.h"
24 #include "spell-realm/spells-hex.h"
25 #include "sv-definition/sv-weapon-types.h"
26 #include "system/floor-type-definition.h"
27 #include "system/monster-type-definition.h"
28 #include "system/object-type-definition.h"
29 #include "util/bit-flags-calculator.h"
30 #include "util/quarks.h"
31 #include "util/string-processor.h"
33 static BIT_FLAGS check_equipment_flags(player_type *creature_ptr, tr_type tr_flag);
35 static BIT_FLAGS check_equipment_flags(player_type *creature_ptr, tr_type tr_flag)
38 BIT_FLAGS flgs[TR_FLAG_SIZE];
39 BIT_FLAGS result = 0L;
40 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
41 o_ptr = &creature_ptr->inventory_list[i];
45 object_flags(creature_ptr, o_ptr, flgs);
47 if (has_flag(flgs, tr_flag))
48 result |= 0x01 << (i - INVEN_RARM);
53 bool has_kill_wall(player_type *creature_ptr)
55 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || music_singing(creature_ptr, MUSIC_WALL)) {
59 if (creature_ptr->riding) {
60 monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
61 monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
62 if (riding_r_ptr->flags2 & RF2_KILL_WALL)
69 bool has_pass_wall(player_type *creature_ptr)
73 if (creature_ptr->wraith_form || creature_ptr->tim_pass_wall || (!creature_ptr->mimic_form && creature_ptr->prace == RACE_SPECTRE)) {
77 if (creature_ptr->riding) {
78 monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
79 monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
80 if (!(riding_r_ptr->flags2 & RF2_PASS_WALL))
87 BIT_FLAGS has_xtra_might(player_type *creature_ptr)
89 BIT_FLAGS result = 0L;
90 result |= check_equipment_flags(creature_ptr, TR_XTRA_MIGHT);
94 BIT_FLAGS has_esp_evil(player_type *creature_ptr)
96 BIT_FLAGS result = 0L;
97 if (creature_ptr->realm1 == REALM_HEX) {
98 if (hex_spelling(creature_ptr, HEX_DETECT_EVIL))
99 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
101 result |= check_equipment_flags(creature_ptr, TR_ESP_EVIL);
105 BIT_FLAGS has_esp_animal(player_type *creature_ptr)
107 BIT_FLAGS result = 0L;
108 result |= check_equipment_flags(creature_ptr, TR_ESP_ANIMAL);
112 BIT_FLAGS has_esp_undead(player_type *creature_ptr)
114 BIT_FLAGS result = 0L;
115 result |= check_equipment_flags(creature_ptr, TR_ESP_UNDEAD);
119 BIT_FLAGS has_esp_demon(player_type *creature_ptr)
121 BIT_FLAGS result = 0L;
122 result |= check_equipment_flags(creature_ptr, TR_ESP_DEMON);
126 BIT_FLAGS has_esp_orc(player_type *creature_ptr)
128 BIT_FLAGS result = 0L;
129 result |= check_equipment_flags(creature_ptr, TR_ESP_ORC);
133 BIT_FLAGS has_esp_troll(player_type *creature_ptr)
135 BIT_FLAGS result = 0L;
136 result |= check_equipment_flags(creature_ptr, TR_ESP_TROLL);
140 BIT_FLAGS has_esp_giant(player_type *creature_ptr)
142 BIT_FLAGS result = 0L;
143 result |= check_equipment_flags(creature_ptr, TR_ESP_GIANT);
147 BIT_FLAGS has_esp_dragon(player_type *creature_ptr)
149 BIT_FLAGS result = 0L;
150 result |= check_equipment_flags(creature_ptr, TR_ESP_DRAGON);
154 BIT_FLAGS has_esp_human(player_type *creature_ptr)
156 BIT_FLAGS result = 0L;
157 result |= check_equipment_flags(creature_ptr, TR_ESP_HUMAN);
161 BIT_FLAGS has_esp_good(player_type *creature_ptr)
163 BIT_FLAGS result = 0L;
164 result |= check_equipment_flags(creature_ptr, TR_ESP_GOOD);
168 BIT_FLAGS has_esp_nonliving(player_type *creature_ptr)
170 BIT_FLAGS result = 0L;
171 result |= check_equipment_flags(creature_ptr, TR_ESP_GOOD);
175 BIT_FLAGS has_esp_unique(player_type *creature_ptr)
177 BIT_FLAGS result = 0L;
178 result |= check_equipment_flags(creature_ptr, TR_ESP_UNIQUE);
182 BIT_FLAGS has_esp_telepathy(player_type *creature_ptr)
184 BIT_FLAGS result = 0L;
186 if (is_time_limit_esp(creature_ptr) || creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
187 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
190 if (creature_ptr->muta3 & MUT3_ESP) {
191 result |= FLAG_CAUSE_MUTATION;
194 if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER) && creature_ptr->lev > 29)
195 result |= FLAG_CAUSE_RACE;
197 if (is_specific_player_race(creature_ptr, RACE_SPECTRE) && creature_ptr->lev > 34)
198 result |= FLAG_CAUSE_RACE;
200 if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 39)
201 result |= FLAG_CAUSE_CLASS;
203 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
204 result |= FLAG_CAUSE_RACE;
207 result |= check_equipment_flags(creature_ptr, TR_TELEPATHY);
211 BIT_FLAGS has_bless_blade(player_type *creature_ptr)
213 BIT_FLAGS result = 0L;
214 result |= check_equipment_flags(creature_ptr, TR_BLESSED);
218 BIT_FLAGS has_easy2_weapon(player_type *creature_ptr)
220 BIT_FLAGS result = 0L;
221 result |= check_equipment_flags(creature_ptr, TR_EASY2_WEAPON);
225 BIT_FLAGS has_down_saving(player_type *creature_ptr)
227 BIT_FLAGS result = 0L;
228 result |= check_equipment_flags(creature_ptr, TR_DOWN_SAVING);
232 BIT_FLAGS has_no_ac(player_type *creature_ptr)
234 BIT_FLAGS result = 0L;
235 result |= check_equipment_flags(creature_ptr, TR_NO_AC);
239 void has_no_flowed(player_type *creature_ptr)
242 bool has_sw = FALSE, has_kabe = FALSE;
243 OBJECT_IDX this_o_idx, next_o_idx = 0;
245 creature_ptr->no_flowed = FALSE;
247 if (creature_ptr->pass_wall && !creature_ptr->kill_wall)
248 creature_ptr->no_flowed = TRUE;
250 for (int i = 0; i < INVEN_PACK; i++) {
251 if ((creature_ptr->inventory_list[i].tval == TV_NATURE_BOOK) && (creature_ptr->inventory_list[i].sval == 2))
253 if ((creature_ptr->inventory_list[i].tval == TV_CRAFT_BOOK) && (creature_ptr->inventory_list[i].sval == 2))
257 for (this_o_idx = creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].o_idx; this_o_idx; this_o_idx = next_o_idx) {
258 o_ptr = &creature_ptr->current_floor_ptr->o_list[this_o_idx];
259 next_o_idx = o_ptr->next_o_idx;
261 if ((o_ptr->tval == TV_NATURE_BOOK) && (o_ptr->sval == 2))
263 if ((o_ptr->tval == TV_CRAFT_BOOK) && (o_ptr->sval == 2))
267 if (has_sw && ((creature_ptr->realm1 == REALM_NATURE) || (creature_ptr->realm2 == REALM_NATURE) || (creature_ptr->pclass == CLASS_SORCERER))) {
268 const magic_type *s_ptr = &mp_ptr->info[REALM_NATURE - 1][SPELL_SW];
269 if (creature_ptr->lev >= s_ptr->slevel)
270 creature_ptr->no_flowed = TRUE;
273 if (has_kabe && ((creature_ptr->realm1 == REALM_CRAFT) || (creature_ptr->realm2 == REALM_CRAFT) || (creature_ptr->pclass == CLASS_SORCERER))) {
274 const magic_type *s_ptr = &mp_ptr->info[REALM_CRAFT - 1][SPELL_WALL];
275 if (creature_ptr->lev >= s_ptr->slevel)
276 creature_ptr->no_flowed = TRUE;
280 BIT_FLAGS has_mighty_throw(player_type *creature_ptr)
282 BIT_FLAGS result = 0L;
283 result |= check_equipment_flags(creature_ptr, TR_MIGHTY_THROW);
287 BIT_FLAGS has_dec_mana(player_type *creature_ptr)
289 BIT_FLAGS result = 0L;
290 result |= check_equipment_flags(creature_ptr, TR_DEC_MANA);
294 BIT_FLAGS has_reflect(player_type *creature_ptr)
296 BIT_FLAGS result = 0L;
298 if (creature_ptr->pclass == CLASS_BERSERKER && creature_ptr->lev > 39)
299 result |= FLAG_CAUSE_CLASS;
301 if (creature_ptr->pclass == CLASS_MIRROR_MASTER && creature_ptr->lev > 39)
302 result |= FLAG_CAUSE_CLASS;
304 if (creature_ptr->special_defense & KAMAE_GENBU || creature_ptr->special_defense & KATA_MUSOU) {
305 result |= FLAG_CAUSE_BATTLE_FORM;
308 if (creature_ptr->ult_res || creature_ptr->wraith_form || creature_ptr->magicdef || creature_ptr->tim_reflect) {
309 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
312 result |= check_equipment_flags(creature_ptr, TR_REFLECT);
316 BIT_FLAGS has_see_nocto(player_type *creature_ptr) { return creature_ptr->pclass == CLASS_NINJA ? FLAG_CAUSE_CLASS : 0L; }
318 void has_warning(player_type *creature_ptr)
321 BIT_FLAGS flgs[TR_FLAG_SIZE];
323 creature_ptr->warning = FALSE;
325 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
326 o_ptr = &creature_ptr->inventory_list[i];
330 object_flags(creature_ptr, o_ptr, flgs);
332 if (has_flag(flgs, TR_WARNING)) {
333 if (!o_ptr->inscription || !(angband_strchr(quark_str(o_ptr->inscription), '$')))
334 creature_ptr->warning = TRUE;
339 BIT_FLAGS has_anti_magic(player_type *creature_ptr)
341 BIT_FLAGS result = 0L;
342 result |= check_equipment_flags(creature_ptr, TR_NO_MAGIC);
346 BIT_FLAGS has_anti_tele(player_type *creature_ptr)
348 BIT_FLAGS result = 0L;
349 result |= check_equipment_flags(creature_ptr, TR_NO_TELE);
353 BIT_FLAGS has_sh_fire(player_type *creature_ptr)
355 BIT_FLAGS result = 0L;
357 if (creature_ptr->muta3 & MUT3_FIRE_BODY) {
358 result |= FLAG_CAUSE_MUTATION;
361 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
362 result |= FLAG_CAUSE_RACE;
365 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
366 result |= FLAG_CAUSE_BATTLE_FORM;
369 if (hex_spelling(creature_ptr, HEX_DEMON_AURA) || creature_ptr->ult_res || creature_ptr->tim_sh_fire) {
370 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
373 result |= check_equipment_flags(creature_ptr, TR_SH_FIRE);
377 BIT_FLAGS has_sh_elec(player_type *creature_ptr)
379 BIT_FLAGS result = 0L;
381 if (creature_ptr->muta3 & MUT3_ELEC_TOUC)
382 result |= FLAG_CAUSE_MUTATION;
384 if (hex_spelling(creature_ptr, HEX_SHOCK_CLOAK) || creature_ptr->ult_res) {
385 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
388 if (creature_ptr->special_defense & KAMAE_SEIRYU || (creature_ptr->special_defense & KATA_MUSOU)) {
389 result |= FLAG_CAUSE_BATTLE_FORM;
392 result |= check_equipment_flags(creature_ptr, TR_SH_ELEC);
396 BIT_FLAGS has_sh_cold(player_type *creature_ptr)
398 BIT_FLAGS result = 0L;
400 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
401 result |= FLAG_CAUSE_BATTLE_FORM;
404 if (creature_ptr->ult_res || hex_spelling(creature_ptr, HEX_ICE_ARMOR)) {
405 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
408 result |= check_equipment_flags(creature_ptr, TR_SH_COLD);
412 BIT_FLAGS has_easy_spell(player_type *creature_ptr)
414 BIT_FLAGS result = 0L;
415 result |= check_equipment_flags(creature_ptr, TR_EASY_SPELL);
419 BIT_FLAGS has_heavy_spell(player_type *creature_ptr)
421 BIT_FLAGS result = 0L;
422 result |= check_equipment_flags(creature_ptr, TR_HEAVY_SPELL);
426 BIT_FLAGS has_hold_exp(player_type *creature_ptr)
428 BIT_FLAGS result = 0L;
430 if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
431 result |= FLAG_CAUSE_PERSONALITY;
434 if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
435 result |= FLAG_CAUSE_RACE;
438 if (is_specific_player_race(creature_ptr, RACE_HOBBIT) || is_specific_player_race(creature_ptr, RACE_SKELETON)
439 || is_specific_player_race(creature_ptr, RACE_ZOMBIE) || is_specific_player_race(creature_ptr, RACE_VAMPIRE)
440 || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_BALROG)
441 || is_specific_player_race(creature_ptr, RACE_ANDROID)) {
442 result |= FLAG_CAUSE_RACE;
445 if (is_specific_player_race(creature_ptr, RACE_GOLEM)) {
446 if (creature_ptr->lev > 34)
447 result |= FLAG_CAUSE_RACE;
450 if (creature_ptr->special_defense & KATA_MUSOU) {
451 result |= FLAG_CAUSE_BATTLE_FORM;
454 if (creature_ptr->ult_res) {
455 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
458 result |= check_equipment_flags(creature_ptr, TR_HOLD_EXP);
462 BIT_FLAGS has_see_inv(player_type *creature_ptr)
464 BIT_FLAGS result = 0L;
466 if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 29)
467 result |= FLAG_CAUSE_CLASS;
469 if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
470 result |= FLAG_CAUSE_RACE;
472 else if (is_specific_player_race(creature_ptr, RACE_HIGH_ELF)
473 || is_specific_player_race(creature_ptr, RACE_GOLEM)
474 || is_specific_player_race(creature_ptr, RACE_SKELETON)
475 || is_specific_player_race(creature_ptr, RACE_ZOMBIE)
476 || is_specific_player_race(creature_ptr, RACE_SPECTRE)
477 || is_specific_player_race(creature_ptr, RACE_ARCHON))
479 result |= FLAG_CAUSE_RACE;
481 else if (is_specific_player_race(creature_ptr, RACE_DARK_ELF) && creature_ptr->lev > 19) {
482 result |= FLAG_CAUSE_RACE;
484 else if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER) && creature_ptr->lev > 14) {
485 result |= FLAG_CAUSE_RACE;
487 else if ((is_specific_player_race(creature_ptr, RACE_IMP) || is_specific_player_race(creature_ptr, RACE_BALROG))
488 && creature_ptr->lev > 9) {
489 result |= FLAG_CAUSE_RACE;
492 if (creature_ptr->special_defense & KATA_MUSOU) {
493 result |= FLAG_CAUSE_BATTLE_FORM;
496 if (creature_ptr->ult_res || creature_ptr->tim_invis) {
497 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
500 result |= check_equipment_flags(creature_ptr, TR_SEE_INVIS);
505 BIT_FLAGS has_free_act(player_type *creature_ptr)
507 BIT_FLAGS result = 0L;
509 if (creature_ptr->muta3 & MUT3_MOTION)
510 result |= FLAG_CAUSE_MUTATION;
512 if (is_specific_player_race(creature_ptr, RACE_GNOME) || is_specific_player_race(creature_ptr, RACE_GOLEM)
513 || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_ANDROID)) {
514 result |= FLAG_CAUSE_RACE;
517 if (heavy_armor(creature_ptr) && (!creature_ptr->inventory_list[INVEN_RARM].k_idx || has_right_hand_weapon(creature_ptr))
518 && (!creature_ptr->inventory_list[INVEN_LARM].k_idx || has_left_hand_weapon(creature_ptr))) {
519 if (creature_ptr->lev > 24)
520 result |= FLAG_CAUSE_CLASS;
523 if (creature_ptr->pclass == CLASS_MONK || creature_ptr->pclass == CLASS_FORCETRAINER) {
524 if (!(heavy_armor(creature_ptr))) {
525 if (creature_ptr->lev > 24)
526 result |= FLAG_CAUSE_CLASS;
530 if (creature_ptr->pclass == CLASS_BERSERKER) {
531 result |= FLAG_CAUSE_CLASS;
534 if (creature_ptr->ult_res || creature_ptr->magicdef) {
535 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
538 if (creature_ptr->special_defense & KATA_MUSOU) {
539 result |= FLAG_CAUSE_BATTLE_FORM;
542 result |= check_equipment_flags(creature_ptr, TR_FREE_ACT);
546 BIT_FLAGS has_sustain_str(player_type *creature_ptr)
548 BIT_FLAGS result = 0L;
550 if (creature_ptr->pclass == CLASS_BERSERKER) {
551 result |= FLAG_CAUSE_CLASS;
553 if (is_specific_player_race(creature_ptr, RACE_HALF_TROLL) || is_specific_player_race(creature_ptr, RACE_HALF_OGRE)
554 || is_specific_player_race(creature_ptr, RACE_HALF_GIANT)) {
555 result |= FLAG_CAUSE_RACE;
558 if (creature_ptr->ult_res) {
559 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
562 if (creature_ptr->special_defense & KATA_MUSOU) {
563 result |= FLAG_CAUSE_BATTLE_FORM;
566 result |= check_equipment_flags(creature_ptr, TR_SUST_STR);
570 BIT_FLAGS has_sustain_int(player_type *creature_ptr)
572 BIT_FLAGS result = 0L;
574 if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER)) {
575 result |= FLAG_CAUSE_RACE;
578 if (creature_ptr->ult_res) {
579 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
582 if (creature_ptr->special_defense & KATA_MUSOU) {
583 result |= FLAG_CAUSE_BATTLE_FORM;
586 result |= check_equipment_flags(creature_ptr, TR_SUST_INT);
590 BIT_FLAGS has_sustain_wis(player_type *creature_ptr)
592 BIT_FLAGS result = 0L;
595 if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 19)
596 result |= FLAG_CAUSE_CLASS;
598 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_MIND_FLAYER)) {
599 result |= FLAG_CAUSE_RACE;
602 if (creature_ptr->ult_res) {
603 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
606 if (creature_ptr->special_defense & KATA_MUSOU) {
607 result |= FLAG_CAUSE_BATTLE_FORM;
610 result |= check_equipment_flags(creature_ptr, TR_SUST_WIS);
614 BIT_FLAGS has_sustain_dex(player_type *creature_ptr)
616 BIT_FLAGS result = 0L;
617 if (creature_ptr->pclass == CLASS_BERSERKER) {
618 result |= FLAG_CAUSE_CLASS;
621 if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 24)
622 result |= FLAG_CAUSE_CLASS;
624 if (creature_ptr->ult_res) {
625 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
628 if (creature_ptr->special_defense & KATA_MUSOU) {
629 result |= FLAG_CAUSE_BATTLE_FORM;
632 result |= check_equipment_flags(creature_ptr, TR_SUST_DEX);
636 BIT_FLAGS has_sustain_con(player_type *creature_ptr)
638 BIT_FLAGS result = 0L;
639 if (creature_ptr->pclass == CLASS_BERSERKER) {
640 result |= FLAG_CAUSE_CLASS;
643 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_AMBERITE || creature_ptr->prace == RACE_DUNADAN)) {
644 result |= FLAG_CAUSE_RACE;
647 if (creature_ptr->ult_res) {
648 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
651 if (creature_ptr->special_defense & KATA_MUSOU) {
652 result |= FLAG_CAUSE_BATTLE_FORM;
655 result |= check_equipment_flags(creature_ptr, TR_SUST_CON);
659 BIT_FLAGS has_sustain_chr(player_type *creature_ptr)
661 BIT_FLAGS result = 0L;
663 if (creature_ptr->ult_res) {
664 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
667 if (creature_ptr->special_defense & KATA_MUSOU) {
668 result |= FLAG_CAUSE_BATTLE_FORM;
671 result |= check_equipment_flags(creature_ptr, TR_SUST_CHR);
675 BIT_FLAGS has_levitation(player_type *creature_ptr)
677 BIT_FLAGS result = 0L;
679 if (creature_ptr->muta3 & MUT3_WINGS)
680 result = FLAG_CAUSE_MUTATION;
682 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
683 result = FLAG_CAUSE_RACE;
686 if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) || is_specific_player_race(creature_ptr, RACE_SPECTRE)
687 || is_specific_player_race(creature_ptr, RACE_SPRITE) || is_specific_player_race(creature_ptr, RACE_ARCHON)
688 || is_specific_player_race(creature_ptr, RACE_S_FAIRY)) {
689 result = FLAG_CAUSE_RACE;
692 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KAMAE_SUZAKU || (creature_ptr->special_defense & KATA_MUSOU)) {
693 result = FLAG_CAUSE_BATTLE_FORM;
696 if (creature_ptr->ult_res) {
697 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
700 if (creature_ptr->riding) {
701 monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
702 monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
703 result = (riding_r_ptr->flags7 & RF7_CAN_FLY) ? result : 0;
706 if (creature_ptr->tim_levitation) {
707 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
710 result |= check_equipment_flags(creature_ptr, TR_LEVITATION);
714 void has_can_swim(player_type *creature_ptr)
716 creature_ptr->can_swim = FALSE;
717 if (creature_ptr->riding) {
718 monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
719 monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
720 if (riding_r_ptr->flags7 & (RF7_CAN_SWIM | RF7_AQUATIC))
721 creature_ptr->can_swim = TRUE;
725 BIT_FLAGS has_slow_digest(player_type *creature_ptr)
727 BIT_FLAGS result = 0L;
729 if (creature_ptr->pclass == CLASS_NINJA) {
730 result = FLAG_CAUSE_CLASS;
733 if (creature_ptr->lev > 14 && !creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TROLL) {
734 if (creature_ptr->pclass == CLASS_WARRIOR || creature_ptr->pclass == CLASS_BERSERKER) {
735 result = FLAG_CAUSE_CLASS;
736 /* Let's not make Regeneration
737 * a disadvantage for the poor warriors who can
738 * never learn a spell that satisfies hunger (actually
739 * neither can rogues, but half-trolls are not
740 * supposed to play rogues) */
744 if (creature_ptr->special_defense & KATA_MUSOU) {
745 result = FLAG_CAUSE_BATTLE_FORM;
748 if (creature_ptr->ult_res) {
749 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
752 if (!creature_ptr->mimic_form
753 && (creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_SPECTRE
754 || creature_ptr->prace == RACE_ANDROID)) {
755 result = FLAG_CAUSE_RACE;
758 result |= check_equipment_flags(creature_ptr, TR_SLOW_DIGEST);
762 BIT_FLAGS has_regenerate(player_type *creature_ptr)
764 BIT_FLAGS result = 0L;
766 if (is_specific_player_race(creature_ptr, RACE_HALF_TROLL) && creature_ptr->lev > 14) {
767 result |= FLAG_CAUSE_RACE;
770 if (is_specific_player_race(creature_ptr, RACE_AMBERITE)) {
771 result |= FLAG_CAUSE_RACE;
774 if (creature_ptr->pclass == CLASS_WARRIOR && creature_ptr->lev > 44) {
775 result |= FLAG_CAUSE_RACE;
778 if (creature_ptr->pclass == CLASS_BERSERKER) {
779 result |= FLAG_CAUSE_RACE;
782 if (creature_ptr->muta3 & MUT3_REGEN)
783 result |= FLAG_CAUSE_MUTATION;
785 if (creature_ptr->special_defense & KATA_MUSOU) {
786 result |= FLAG_CAUSE_MUTATION;
789 if (hex_spelling(creature_ptr, HEX_DEMON_AURA) || creature_ptr->ult_res || creature_ptr->tim_regen) {
790 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
793 result |= check_equipment_flags(creature_ptr, TR_REGEN);
795 if (creature_ptr->muta3 & MUT3_FLESH_ROT)
801 void has_curses(player_type *creature_ptr)
804 BIT_FLAGS flgs[TR_FLAG_SIZE];
805 creature_ptr->cursed = 0L;
807 if (creature_ptr->pseikaku == PERSONALITY_SEXY)
808 creature_ptr->cursed |= (TRC_AGGRAVATE);
810 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
811 o_ptr = &creature_ptr->inventory_list[i];
814 object_flags(creature_ptr, o_ptr, flgs);
815 if (has_flag(flgs, TR_AGGRAVATE))
816 creature_ptr->cursed |= TRC_AGGRAVATE;
817 if (has_flag(flgs, TR_DRAIN_EXP))
818 creature_ptr->cursed |= TRC_DRAIN_EXP;
819 if (has_flag(flgs, TR_TY_CURSE))
820 creature_ptr->cursed |= TRC_TY_CURSE;
821 if (has_flag(flgs, TR_ADD_L_CURSE))
822 creature_ptr->cursed |= TRC_ADD_L_CURSE;
823 if (has_flag(flgs, TR_ADD_H_CURSE))
824 creature_ptr->cursed |= TRC_ADD_H_CURSE;
825 if (has_flag(flgs, TR_DRAIN_HP))
826 creature_ptr->cursed |= TRC_DRAIN_HP;
827 if (has_flag(flgs, TR_DRAIN_MANA))
828 creature_ptr->cursed |= TRC_DRAIN_MANA;
829 if (has_flag(flgs, TR_CALL_ANIMAL))
830 creature_ptr->cursed |= TRC_CALL_ANIMAL;
831 if (has_flag(flgs, TR_CALL_DEMON))
832 creature_ptr->cursed |= TRC_CALL_DEMON;
833 if (has_flag(flgs, TR_CALL_DRAGON))
834 creature_ptr->cursed |= TRC_CALL_DRAGON;
835 if (has_flag(flgs, TR_CALL_UNDEAD))
836 creature_ptr->cursed |= TRC_CALL_UNDEAD;
837 if (has_flag(flgs, TR_COWARDICE))
838 creature_ptr->cursed |= TRC_COWARDICE;
839 if (has_flag(flgs, TR_LOW_MELEE))
840 creature_ptr->cursed |= TRC_LOW_MELEE;
841 if (has_flag(flgs, TR_LOW_AC))
842 creature_ptr->cursed |= TRC_LOW_AC;
843 if (has_flag(flgs, TR_LOW_MAGIC))
844 creature_ptr->cursed |= TRC_LOW_MAGIC;
845 if (has_flag(flgs, TR_FAST_DIGEST))
846 creature_ptr->cursed |= TRC_FAST_DIGEST;
847 if (has_flag(flgs, TR_SLOW_REGEN))
848 creature_ptr->cursed |= TRC_SLOW_REGEN;
850 creature_ptr->cursed |= (o_ptr->curse_flags & (0xFFFFFFF0L));
851 if (o_ptr->name1 == ART_CHAINSWORD)
852 creature_ptr->cursed |= TRC_CHAINSWORD;
854 if (has_flag(flgs, TR_TELEPORT)) {
855 if (object_is_cursed(o_ptr))
856 creature_ptr->cursed |= TRC_TELEPORT;
858 concptr insc = quark_str(o_ptr->inscription);
860 /* {.} will stop random teleportation. */
861 if (o_ptr->inscription && angband_strchr(insc, '.')) {
863 creature_ptr->cursed |= TRC_TELEPORT_SELF;
869 if (creature_ptr->cursed & TRC_TELEPORT)
870 creature_ptr->cursed &= ~(TRC_TELEPORT_SELF);
872 if ((is_specific_player_race(creature_ptr, RACE_S_FAIRY)) && (creature_ptr->pseikaku != PERSONALITY_SEXY) && (creature_ptr->cursed & TRC_AGGRAVATE)) {
873 creature_ptr->cursed &= ~(TRC_AGGRAVATE);
877 BIT_FLAGS has_impact(player_type *creature_ptr)
879 BIT_FLAGS result = 0L;
880 result |= check_equipment_flags(creature_ptr, TR_IMPACT);
884 void has_extra_blow(player_type *creature_ptr)
887 BIT_FLAGS flgs[TR_FLAG_SIZE];
888 creature_ptr->extra_blows[0] = creature_ptr->extra_blows[1] = 0;
890 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
891 o_ptr = &creature_ptr->inventory_list[i];
895 object_flags(creature_ptr, o_ptr, flgs);
896 if (has_flag(flgs, TR_BLOWS)) {
897 if ((i == INVEN_RARM || i == INVEN_RIGHT) && !has_two_handed_weapons(creature_ptr))
898 creature_ptr->extra_blows[0] += o_ptr->pval;
899 else if ((i == INVEN_LARM || i == INVEN_LEFT) && !has_two_handed_weapons(creature_ptr))
900 creature_ptr->extra_blows[1] += o_ptr->pval;
902 creature_ptr->extra_blows[0] += o_ptr->pval;
903 creature_ptr->extra_blows[1] += o_ptr->pval;
909 BIT_FLAGS has_resist_acid(player_type *creature_ptr)
911 BIT_FLAGS result = 0L;
913 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
914 result |= FLAG_CAUSE_RACE;
916 else if (is_specific_player_race(creature_ptr, RACE_YEEK) || is_specific_player_race(creature_ptr, RACE_KLACKON)) {
917 result |= FLAG_CAUSE_RACE;
919 else if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 14) {
920 result |= FLAG_CAUSE_RACE;
923 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
924 result |= FLAG_CAUSE_BATTLE_FORM;
927 if (creature_ptr->ult_res) {
928 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
931 result |= has_immune_acid(creature_ptr);
933 result |= check_equipment_flags(creature_ptr, TR_RES_ACID);
938 BIT_FLAGS has_resist_elec(player_type *creature_ptr)
940 BIT_FLAGS result = 0L;
942 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
943 result |= FLAG_CAUSE_RACE;
946 if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 19) {
947 result |= FLAG_CAUSE_RACE;
950 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
951 result |= FLAG_CAUSE_BATTLE_FORM;
954 if (creature_ptr->ult_res) {
955 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
958 result |= check_equipment_flags(creature_ptr, TR_RES_ELEC);
959 result |= has_immune_elec(creature_ptr);
963 BIT_FLAGS has_resist_fire(player_type *creature_ptr)
965 BIT_FLAGS result = 0L;
967 if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
968 result |= FLAG_CAUSE_RACE;
971 if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 4) {
972 result |= FLAG_CAUSE_RACE;
975 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_IMP || creature_ptr->prace == RACE_BALROG)) {
976 result |= FLAG_CAUSE_RACE;
979 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
980 result |= FLAG_CAUSE_BATTLE_FORM;
983 if (creature_ptr->ult_res) {
984 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
987 result |= check_equipment_flags(creature_ptr, TR_RES_FIRE);
988 result |= has_immune_fire(creature_ptr);
992 BIT_FLAGS has_resist_cold(player_type *creature_ptr)
994 BIT_FLAGS result = 0L;
996 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
997 result |= FLAG_CAUSE_RACE;
1000 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ZOMBIE) && creature_ptr->lev > 4) {
1001 result |= FLAG_CAUSE_RACE;
1004 if ((is_specific_player_race(creature_ptr, RACE_DRACONIAN) || is_specific_player_race(creature_ptr, RACE_SKELETON)) && creature_ptr->lev > 9) {
1005 result |= FLAG_CAUSE_RACE;
1008 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE)) {
1009 result |= FLAG_CAUSE_RACE;
1012 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1013 result |= FLAG_CAUSE_BATTLE_FORM;
1016 if (creature_ptr->ult_res) {
1017 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1020 result |= check_equipment_flags(creature_ptr, TR_RES_COLD);
1021 result |= has_immune_cold(creature_ptr);
1025 BIT_FLAGS has_resist_pois(player_type *creature_ptr)
1027 BIT_FLAGS result = 0L;
1029 if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 19)
1030 result |= FLAG_CAUSE_CLASS;
1032 if (creature_ptr->mimic_form == MIMIC_VAMPIRE || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1033 result |= FLAG_CAUSE_RACE;
1036 if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 34) {
1037 result |= FLAG_CAUSE_RACE;
1040 if (!creature_ptr->mimic_form
1041 && (creature_ptr->prace == RACE_KOBOLD || creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_SKELETON
1042 || creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE || creature_ptr->prace == RACE_ANDROID)) {
1043 result |= FLAG_CAUSE_RACE;
1046 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1047 result |= FLAG_CAUSE_BATTLE_FORM;
1050 if (creature_ptr->ult_res) {
1051 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1054 result |= check_equipment_flags(creature_ptr, TR_RES_POIS);
1058 BIT_FLAGS has_resist_conf(player_type *creature_ptr)
1060 BIT_FLAGS result = 0L;
1062 if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 29)
1063 result |= FLAG_CAUSE_CLASS;
1065 if (creature_ptr->pseikaku == PERSONALITY_CHARGEMAN || creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1066 result |= FLAG_CAUSE_PERSONALITY;
1069 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_KLACKON || creature_ptr->prace == RACE_BEASTMAN || creature_ptr->prace == RACE_KUTAR)) {
1070 result |= FLAG_CAUSE_RACE;
1073 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1074 result |= FLAG_CAUSE_RACE;
1077 if (creature_ptr->ult_res || creature_ptr->magicdef) {
1078 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1081 if (creature_ptr->special_defense & KATA_MUSOU) {
1082 result |= FLAG_CAUSE_BATTLE_FORM;
1085 result |= check_equipment_flags(creature_ptr, TR_RES_CONF);
1089 BIT_FLAGS has_resist_sound(player_type *creature_ptr)
1091 BIT_FLAGS result = 0L;
1093 if (creature_ptr->pclass == CLASS_BARD) {
1094 result |= FLAG_CAUSE_CLASS;
1097 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_CYCLOPS || creature_ptr->prace == RACE_BEASTMAN)) {
1098 result |= FLAG_CAUSE_RACE;
1101 if (creature_ptr->special_defense & KATA_MUSOU) {
1102 result |= FLAG_CAUSE_BATTLE_FORM;
1105 if (creature_ptr->ult_res) {
1106 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1109 result |= check_equipment_flags(creature_ptr, TR_RES_SOUND);
1113 BIT_FLAGS has_resist_lite(player_type *creature_ptr)
1115 BIT_FLAGS result = 0L;
1117 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ELF || creature_ptr->prace == RACE_HIGH_ELF || creature_ptr->prace == RACE_SPRITE)) {
1118 result |= FLAG_CAUSE_RACE;
1121 if (creature_ptr->special_defense & KATA_MUSOU) {
1122 result |= FLAG_CAUSE_BATTLE_FORM;
1125 if (creature_ptr->ult_res) {
1126 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1129 result |= check_equipment_flags(creature_ptr, TR_RES_LITE);
1133 BIT_FLAGS has_resist_dark(player_type *creature_ptr)
1135 BIT_FLAGS result = 0L;
1137 if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1138 result |= FLAG_CAUSE_RACE;
1141 if (!creature_ptr->mimic_form
1142 && (creature_ptr->prace == RACE_HALF_ORC || creature_ptr->prace == RACE_HALF_OGRE || creature_ptr->prace == RACE_NIBELUNG
1143 || creature_ptr->prace == RACE_DARK_ELF || creature_ptr->prace == RACE_VAMPIRE)) {
1144 result |= FLAG_CAUSE_RACE;
1147 if (creature_ptr->special_defense & KATA_MUSOU) {
1148 result |= FLAG_CAUSE_BATTLE_FORM;
1151 if (creature_ptr->ult_res) {
1152 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1155 result |= check_equipment_flags(creature_ptr, TR_RES_DARK);
1159 BIT_FLAGS has_resist_chaos(player_type *creature_ptr)
1161 BIT_FLAGS result = 0L;
1163 if (creature_ptr->pclass == CLASS_CHAOS_WARRIOR && creature_ptr->lev > 29)
1164 result |= FLAG_CAUSE_CLASS;
1166 if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1167 result |= FLAG_CAUSE_RACE;
1170 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TITAN)
1171 result |= FLAG_CAUSE_RACE;
1173 if (creature_ptr->special_defense & KATA_MUSOU) {
1174 result |= FLAG_CAUSE_BATTLE_FORM;
1177 if (creature_ptr->ult_res) {
1178 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1181 result |= check_equipment_flags(creature_ptr, TR_RES_CHAOS);
1185 BIT_FLAGS has_resist_disen(player_type *creature_ptr)
1187 BIT_FLAGS result = 0L;
1189 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1190 result |= FLAG_CAUSE_RACE;
1193 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_NIBELUNG)
1194 result |= FLAG_CAUSE_RACE;
1196 if (creature_ptr->special_defense & KATA_MUSOU) {
1197 result |= FLAG_CAUSE_BATTLE_FORM;
1200 if (creature_ptr->ult_res) {
1201 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1204 result |= check_equipment_flags(creature_ptr, TR_RES_DISEN);
1208 BIT_FLAGS has_resist_shard(player_type *creature_ptr)
1210 BIT_FLAGS result = 0L;
1212 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_HALF_TITAN || creature_ptr->prace == RACE_SKELETON))
1213 result |= FLAG_CAUSE_RACE;
1215 if (creature_ptr->special_defense & KATA_MUSOU) {
1216 result |= FLAG_CAUSE_BATTLE_FORM;
1219 if (creature_ptr->ult_res) {
1220 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1223 result |= check_equipment_flags(creature_ptr, TR_RES_SHARDS);
1227 BIT_FLAGS has_resist_nexus(player_type *creature_ptr)
1229 BIT_FLAGS result = 0L;
1231 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1232 result |= FLAG_CAUSE_RACE;
1235 if (creature_ptr->special_defense & KATA_MUSOU) {
1236 result |= FLAG_CAUSE_BATTLE_FORM;
1239 if (creature_ptr->ult_res) {
1240 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1243 result |= check_equipment_flags(creature_ptr, TR_RES_NEXUS);
1247 BIT_FLAGS has_resist_blind(player_type *creature_ptr)
1249 BIT_FLAGS result = 0L;
1251 if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1252 result |= FLAG_CAUSE_PERSONALITY;
1255 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DWARF)
1256 result |= FLAG_CAUSE_RACE;
1258 if (creature_ptr->special_defense & KATA_MUSOU) {
1259 result |= FLAG_CAUSE_BATTLE_FORM;
1262 if (creature_ptr->ult_res || creature_ptr->magicdef) {
1263 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1266 result |= check_equipment_flags(creature_ptr, TR_RES_BLIND);
1270 BIT_FLAGS has_resist_neth(player_type *creature_ptr)
1272 BIT_FLAGS result = 0L;
1274 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1275 result |= FLAG_CAUSE_RACE;
1278 if (!creature_ptr->mimic_form
1279 && (creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE
1280 || creature_ptr->prace == RACE_BALROG))
1281 result |= FLAG_CAUSE_RACE;
1283 if (creature_ptr->special_defense & KATA_MUSOU) {
1284 result |= FLAG_CAUSE_BATTLE_FORM;
1287 if (creature_ptr->ult_res || creature_ptr->tim_res_nether) {
1288 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1291 result |= check_equipment_flags(creature_ptr, TR_RES_NETHER);
1295 BIT_FLAGS has_resist_time(player_type *creature_ptr)
1297 BIT_FLAGS result = 0L;
1299 if (creature_ptr->tim_res_time) {
1300 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1303 result |= check_equipment_flags(creature_ptr, TR_RES_TIME);
1307 BIT_FLAGS has_resist_water(player_type *creature_ptr)
1309 BIT_FLAGS result = 0L;
1311 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_MERFOLK)
1312 result |= FLAG_CAUSE_RACE;
1314 result |= check_equipment_flags(creature_ptr, TR_RES_WATER);
1318 BIT_FLAGS has_resist_fear(player_type *creature_ptr)
1320 BIT_FLAGS result = 0L;
1322 if (creature_ptr->muta3 & MUT3_FEARLESS)
1323 result |= FLAG_CAUSE_MUTATION;
1325 switch (creature_ptr->pclass) {
1328 if (creature_ptr->lev > 29)
1329 result |= FLAG_CAUSE_CLASS;
1332 case CLASS_CHAOS_WARRIOR:
1333 if (creature_ptr->lev > 39)
1334 result |= FLAG_CAUSE_CLASS;
1336 case CLASS_MINDCRAFTER:
1337 if (creature_ptr->lev > 9)
1338 result |= FLAG_CAUSE_CLASS;
1341 result |= FLAG_CAUSE_CLASS;
1345 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1346 result |= FLAG_CAUSE_RACE;
1349 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_BARBARIAN)
1350 result |= FLAG_CAUSE_RACE;
1352 if ((creature_ptr->special_defense & KATA_MUSOU)) {
1353 result |= FLAG_CAUSE_BATTLE_FORM;
1356 if (is_hero(creature_ptr) || creature_ptr->shero || creature_ptr->ult_res) {
1357 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1360 result |= check_equipment_flags(creature_ptr, TR_RES_FEAR);
1364 BIT_FLAGS has_immune_acid(player_type *creature_ptr)
1366 BIT_FLAGS result = 0L;
1367 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_YEEK && creature_ptr->lev > 19)
1368 result |= FLAG_CAUSE_RACE;
1370 if (creature_ptr->ele_immune) {
1371 if (creature_ptr->special_defense & DEFENSE_ACID)
1372 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1375 result |= check_equipment_flags(creature_ptr, TR_IM_ACID);
1379 BIT_FLAGS has_immune_elec(player_type *creature_ptr)
1381 BIT_FLAGS result = 0L;
1383 if (creature_ptr->ele_immune) {
1384 if (creature_ptr->special_defense & DEFENSE_ELEC)
1385 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1388 result |= check_equipment_flags(creature_ptr, TR_IM_ELEC);
1392 BIT_FLAGS has_immune_fire(player_type *creature_ptr)
1394 BIT_FLAGS result = 0L;
1396 if (creature_ptr->ele_immune) {
1397 if (creature_ptr->special_defense & DEFENSE_FIRE)
1398 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1401 result |= check_equipment_flags(creature_ptr, TR_IM_FIRE);
1405 BIT_FLAGS has_immune_cold(player_type *creature_ptr)
1407 BIT_FLAGS result = 0L;
1409 if (creature_ptr->ele_immune) {
1410 if (creature_ptr->special_defense & DEFENSE_COLD)
1411 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1414 result |= check_equipment_flags(creature_ptr, TR_IM_COLD);
1418 bool has_right_hand_weapon(player_type *creature_ptr)
1420 if (has_melee_weapon(creature_ptr, INVEN_RARM))
1423 if (can_two_hands_wielding(creature_ptr)) {
1424 switch (creature_ptr->pclass) {
1426 case CLASS_FORCETRAINER:
1427 case CLASS_BERSERKER:
1428 if (empty_hands(creature_ptr, FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM)) {
1438 bool has_left_hand_weapon(player_type *creature_ptr) { return has_melee_weapon(creature_ptr, INVEN_LARM); }
1440 bool has_two_handed_weapons(player_type *creature_ptr)
1442 if (can_two_hands_wielding(creature_ptr)) {
1443 if (has_right_hand_weapon(creature_ptr) && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_LARM)
1444 && object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_RARM])) {
1446 } else if (has_left_hand_weapon(creature_ptr) && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_RARM)
1447 && object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_LARM])) {
1454 void has_lite(player_type *creature_ptr)
1456 creature_ptr->lite = FALSE;
1457 if (creature_ptr->pclass == CLASS_NINJA)
1460 if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1461 creature_ptr->lite = TRUE;
1464 if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1465 creature_ptr->lite = TRUE;
1468 if (creature_ptr->muta3 & MUT3_FIRE_BODY) {
1469 creature_ptr->lite = TRUE;
1472 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_VAMPIRE)
1473 creature_ptr->lite = TRUE;
1475 if (creature_ptr->sh_fire)
1476 creature_ptr->lite = TRUE;
1478 if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
1479 creature_ptr->lite = TRUE;
1483 bool is_disable_two_handed_bonus(player_type *creature_ptr, int i)
1486 o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1487 if (has_melee_weapon(creature_ptr, INVEN_RARM + i)) {
1488 if (calc_weapon_weight_limit(creature_ptr) * 2 >= o_ptr->weight / 10 && has_two_handed_weapons(creature_ptr)
1489 && (calc_weapon_weight_limit(creature_ptr) * 2 < o_ptr->weight / 5))
1495 bool is_icky_wield_weapon(player_type *creature_ptr, int i)
1498 BIT_FLAGS flgs[TR_FLAG_SIZE];
1499 o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1500 object_flags(creature_ptr, o_ptr, flgs);
1502 if ((creature_ptr->pclass == CLASS_PRIEST) && (!(has_flag(flgs, TR_BLESSED))) && ((o_ptr->tval == TV_SWORD) || (o_ptr->tval == TV_POLEARM))) {
1504 } else if (creature_ptr->pclass == CLASS_SORCERER) {
1505 if (!((o_ptr->tval == TV_HAFTED) && ((o_ptr->sval == SV_WIZSTAFF) || (o_ptr->sval == SV_NAMAKE_HAMMER)))) {
1509 if (is_not_monk_weapon(creature_ptr, i) || is_not_ninja_weapon(creature_ptr, i)) {
1515 bool is_riding_wield_weapon(player_type *creature_ptr, int i)
1518 BIT_FLAGS flgs[TR_FLAG_SIZE];
1519 o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1520 object_flags(creature_ptr, o_ptr, flgs);
1521 if (creature_ptr->riding != 0 && !(o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE))
1522 && !has_flag(flgs, TR_RIDING)) {
1528 bool is_not_ninja_weapon(player_type *creature_ptr, int i)
1530 tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
1531 OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
1532 return creature_ptr->pclass == CLASS_NINJA
1533 && !((s_info[CLASS_NINJA].w_max[tval][sval] > WEAPON_EXP_BEGINNER) && (creature_ptr->inventory_list[INVEN_LARM - i].tval != TV_SHIELD));
1536 bool is_not_monk_weapon(player_type *creature_ptr, int i)
1538 tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
1539 OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
1540 return (creature_ptr->pclass == CLASS_MONK) || (creature_ptr->pclass == CLASS_FORCETRAINER) && (!s_info[creature_ptr->pclass].w_max[tval][sval]);
1543 bool has_good_luck(player_type *creature_ptr) { return (creature_ptr->pseikaku == PERSONALITY_LUCKY) || (creature_ptr->muta3 |= MUT3_GOOD_LUCK); };