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[Fix] #40514 has_resist_acid() 内修正. / Fix has_resist_acid().
[hengband/hengband.git] / src / player / player-status-flags.c
1 #include "player/player-status-flags.h"
2 #include "art-definition/art-sword-types.h"
3 #include "grid/grid.h"
4 #include "inventory/inventory-slot-types.h"
5 #include "monster-race/monster-race.h"
6 #include "monster-race/race-flags2.h"
7 #include "monster-race/race-flags7.h"
8 #include "mutation/mutation-flag-types.h"
9 #include "object-enchant/object-ego.h"
10 #include "object-enchant/tr-types.h"
11 #include "object-enchant/trc-types.h"
12 #include "object-hook/hook-checker.h"
13 #include "object-hook/hook-weapon.h"
14 #include "object/object-flags.h"
15 #include "player/player-class.h"
16 #include "player/player-race-types.h"
17 #include "player/player-race.h"
18 #include "player/player-skill.h"
19 #include "player/player-status.h"
20 #include "player/special-defense-types.h"
21 #include "realm/realm-hex-numbers.h"
22 #include "realm/realm-song-numbers.h"
23 #include "realm/realm-types.h"
24 #include "spell-realm/spells-hex.h"
25 #include "sv-definition/sv-weapon-types.h"
26 #include "system/floor-type-definition.h"
27 #include "system/monster-type-definition.h"
28 #include "system/object-type-definition.h"
29 #include "util/bit-flags-calculator.h"
30 #include "util/quarks.h"
31 #include "util/string-processor.h"
32
33 static BIT_FLAGS check_equipment_flags(player_type *creature_ptr, tr_type tr_flag);
34
35 static BIT_FLAGS check_equipment_flags(player_type *creature_ptr, tr_type tr_flag)
36 {
37     object_type *o_ptr;
38     BIT_FLAGS flgs[TR_FLAG_SIZE];
39     BIT_FLAGS result = 0L;
40     for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
41         o_ptr = &creature_ptr->inventory_list[i];
42         if (!o_ptr->k_idx)
43             continue;
44
45         object_flags(creature_ptr, o_ptr, flgs);
46
47         if (has_flag(flgs, tr_flag))
48             result |= 0x01 << (i - INVEN_RARM);
49     }
50     return result;
51 }
52
53 bool has_kill_wall(player_type *creature_ptr)
54 {
55     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || music_singing(creature_ptr, MUSIC_WALL)) {
56         return TRUE;
57     }
58
59     if (creature_ptr->riding) {
60         monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
61         monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
62         if (riding_r_ptr->flags2 & RF2_KILL_WALL)
63             return TRUE;
64     }
65
66     return FALSE;
67 }
68
69 bool has_pass_wall(player_type *creature_ptr)
70 {
71     bool pow = FALSE;
72
73     if (creature_ptr->wraith_form || creature_ptr->tim_pass_wall || (!creature_ptr->mimic_form && creature_ptr->prace == RACE_SPECTRE)) {
74         pow = TRUE;
75     }
76
77     if (creature_ptr->riding) {
78         monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
79         monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
80         if (!(riding_r_ptr->flags2 & RF2_PASS_WALL))
81             pow = FALSE;
82     }
83
84     return pow;
85 }
86
87 BIT_FLAGS has_xtra_might(player_type *creature_ptr)
88 {
89     BIT_FLAGS result = 0L;
90     result |= check_equipment_flags(creature_ptr, TR_XTRA_MIGHT);
91     return result;
92 }
93
94 BIT_FLAGS has_esp_evil(player_type *creature_ptr)
95 {
96     BIT_FLAGS result = 0L;
97     if (creature_ptr->realm1 == REALM_HEX) {
98         if (hex_spelling(creature_ptr, HEX_DETECT_EVIL))
99             result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
100     }
101     result |= check_equipment_flags(creature_ptr, TR_ESP_EVIL);
102     return result;
103 }
104
105 BIT_FLAGS has_esp_animal(player_type *creature_ptr)
106 {
107     BIT_FLAGS result = 0L;
108     result |= check_equipment_flags(creature_ptr, TR_ESP_ANIMAL);
109     return result;
110 }
111
112 BIT_FLAGS has_esp_undead(player_type *creature_ptr)
113 {
114     BIT_FLAGS result = 0L;
115     result |= check_equipment_flags(creature_ptr, TR_ESP_UNDEAD);
116     return result;
117 }
118
119 BIT_FLAGS has_esp_demon(player_type *creature_ptr)
120 {
121     BIT_FLAGS result = 0L;
122     result |= check_equipment_flags(creature_ptr, TR_ESP_DEMON);
123     return result;
124 }
125
126 BIT_FLAGS has_esp_orc(player_type *creature_ptr)
127 {
128     BIT_FLAGS result = 0L;
129     result |= check_equipment_flags(creature_ptr, TR_ESP_ORC);
130     return result;
131 }
132
133 BIT_FLAGS has_esp_troll(player_type *creature_ptr)
134 {
135     BIT_FLAGS result = 0L;
136     result |= check_equipment_flags(creature_ptr, TR_ESP_TROLL);
137     return result;
138 }
139
140 BIT_FLAGS has_esp_giant(player_type *creature_ptr)
141 {
142     BIT_FLAGS result = 0L;
143     result |= check_equipment_flags(creature_ptr, TR_ESP_GIANT);
144     return result;
145 }
146
147 BIT_FLAGS has_esp_dragon(player_type *creature_ptr)
148 {
149     BIT_FLAGS result = 0L;
150     result |= check_equipment_flags(creature_ptr, TR_ESP_DRAGON);
151     return result;
152 }
153
154 BIT_FLAGS has_esp_human(player_type *creature_ptr)
155 {
156     BIT_FLAGS result = 0L;
157     result |= check_equipment_flags(creature_ptr, TR_ESP_HUMAN);
158     return result;
159 }
160
161 BIT_FLAGS has_esp_good(player_type *creature_ptr)
162 {
163     BIT_FLAGS result = 0L;
164     result |= check_equipment_flags(creature_ptr, TR_ESP_GOOD);
165     return result;
166 }
167
168 BIT_FLAGS has_esp_nonliving(player_type *creature_ptr)
169 {
170     BIT_FLAGS result = 0L;
171     result |= check_equipment_flags(creature_ptr, TR_ESP_GOOD);
172     return result;
173 }
174
175 BIT_FLAGS has_esp_unique(player_type *creature_ptr)
176 {
177     BIT_FLAGS result = 0L;
178     result |= check_equipment_flags(creature_ptr, TR_ESP_UNIQUE);
179     return result;
180 }
181
182 BIT_FLAGS has_esp_telepathy(player_type *creature_ptr)
183 {
184     BIT_FLAGS result = 0L;
185
186     if (is_time_limit_esp(creature_ptr) || creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
187         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
188     }
189
190     if (creature_ptr->muta3 & MUT3_ESP) {
191         result |= FLAG_CAUSE_MUTATION;
192     }
193
194     if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER) && creature_ptr->lev > 29)
195         result |= FLAG_CAUSE_RACE;
196
197     if (is_specific_player_race(creature_ptr, RACE_SPECTRE) && creature_ptr->lev > 34)
198         result |= FLAG_CAUSE_RACE;
199
200     if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 39)
201         result |= FLAG_CAUSE_CLASS;
202
203     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
204         result |= FLAG_CAUSE_RACE;
205     }
206
207     result |= check_equipment_flags(creature_ptr, TR_TELEPATHY);
208     return result;
209 }
210
211 BIT_FLAGS has_bless_blade(player_type *creature_ptr)
212 {
213     BIT_FLAGS result = 0L;
214     result |= check_equipment_flags(creature_ptr, TR_BLESSED);
215     return result;
216 }
217
218 BIT_FLAGS has_easy2_weapon(player_type *creature_ptr)
219 {
220     BIT_FLAGS result = 0L;
221     result |= check_equipment_flags(creature_ptr, TR_EASY2_WEAPON);
222     return result;
223 }
224
225 BIT_FLAGS has_down_saving(player_type *creature_ptr)
226 {
227     BIT_FLAGS result = 0L;
228     result |= check_equipment_flags(creature_ptr, TR_DOWN_SAVING);
229     return result;
230 }
231
232 BIT_FLAGS has_no_ac(player_type *creature_ptr)
233 {
234     BIT_FLAGS result = 0L;
235     result |= check_equipment_flags(creature_ptr, TR_NO_AC);
236     return result;
237 }
238
239 void has_no_flowed(player_type *creature_ptr)
240 {
241     object_type *o_ptr;
242     bool has_sw = FALSE, has_kabe = FALSE;
243     OBJECT_IDX this_o_idx, next_o_idx = 0;
244
245     creature_ptr->no_flowed = FALSE;
246
247     if (creature_ptr->pass_wall && !creature_ptr->kill_wall)
248         creature_ptr->no_flowed = TRUE;
249
250     for (int i = 0; i < INVEN_PACK; i++) {
251         if ((creature_ptr->inventory_list[i].tval == TV_NATURE_BOOK) && (creature_ptr->inventory_list[i].sval == 2))
252             has_sw = TRUE;
253         if ((creature_ptr->inventory_list[i].tval == TV_CRAFT_BOOK) && (creature_ptr->inventory_list[i].sval == 2))
254             has_kabe = TRUE;
255     }
256
257     for (this_o_idx = creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].o_idx; this_o_idx; this_o_idx = next_o_idx) {
258         o_ptr = &creature_ptr->current_floor_ptr->o_list[this_o_idx];
259         next_o_idx = o_ptr->next_o_idx;
260
261         if ((o_ptr->tval == TV_NATURE_BOOK) && (o_ptr->sval == 2))
262             has_sw = TRUE;
263         if ((o_ptr->tval == TV_CRAFT_BOOK) && (o_ptr->sval == 2))
264             has_kabe = TRUE;
265     }
266
267     if (has_sw && ((creature_ptr->realm1 == REALM_NATURE) || (creature_ptr->realm2 == REALM_NATURE) || (creature_ptr->pclass == CLASS_SORCERER))) {
268         const magic_type *s_ptr = &mp_ptr->info[REALM_NATURE - 1][SPELL_SW];
269         if (creature_ptr->lev >= s_ptr->slevel)
270             creature_ptr->no_flowed = TRUE;
271     }
272
273     if (has_kabe && ((creature_ptr->realm1 == REALM_CRAFT) || (creature_ptr->realm2 == REALM_CRAFT) || (creature_ptr->pclass == CLASS_SORCERER))) {
274         const magic_type *s_ptr = &mp_ptr->info[REALM_CRAFT - 1][SPELL_WALL];
275         if (creature_ptr->lev >= s_ptr->slevel)
276             creature_ptr->no_flowed = TRUE;
277     }
278 }
279
280 BIT_FLAGS has_mighty_throw(player_type *creature_ptr)
281 {
282     BIT_FLAGS result = 0L;
283     result |= check_equipment_flags(creature_ptr, TR_MIGHTY_THROW);
284     return result;
285 }
286
287 BIT_FLAGS has_dec_mana(player_type *creature_ptr)
288 {
289     BIT_FLAGS result = 0L;
290     result |= check_equipment_flags(creature_ptr, TR_DEC_MANA);
291     return result;
292 }
293
294 BIT_FLAGS has_reflect(player_type *creature_ptr)
295 {
296     BIT_FLAGS result = 0L;
297
298     if (creature_ptr->pclass == CLASS_BERSERKER && creature_ptr->lev > 39)
299         result |= FLAG_CAUSE_CLASS;
300
301     if (creature_ptr->pclass == CLASS_MIRROR_MASTER && creature_ptr->lev > 39)
302         result |= FLAG_CAUSE_CLASS;
303
304     if (creature_ptr->special_defense & KAMAE_GENBU || creature_ptr->special_defense & KATA_MUSOU) {
305         result |= FLAG_CAUSE_BATTLE_FORM;
306     }
307
308     if (creature_ptr->ult_res || creature_ptr->wraith_form || creature_ptr->magicdef || creature_ptr->tim_reflect) {
309         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
310     }
311
312     result |= check_equipment_flags(creature_ptr, TR_REFLECT);
313     return result;
314 }
315
316 BIT_FLAGS has_see_nocto(player_type *creature_ptr) { return creature_ptr->pclass == CLASS_NINJA ? FLAG_CAUSE_CLASS : 0L; }
317
318 void has_warning(player_type *creature_ptr)
319 {
320     object_type *o_ptr;
321     BIT_FLAGS flgs[TR_FLAG_SIZE];
322
323     creature_ptr->warning = FALSE;
324
325     for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
326         o_ptr = &creature_ptr->inventory_list[i];
327         if (!o_ptr->k_idx)
328             continue;
329
330         object_flags(creature_ptr, o_ptr, flgs);
331
332         if (has_flag(flgs, TR_WARNING)) {
333             if (!o_ptr->inscription || !(angband_strchr(quark_str(o_ptr->inscription), '$')))
334                 creature_ptr->warning = TRUE;
335         }
336     }
337 }
338
339 BIT_FLAGS has_anti_magic(player_type *creature_ptr)
340 {
341     BIT_FLAGS result = 0L;
342     result |= check_equipment_flags(creature_ptr, TR_NO_MAGIC);
343     return result;
344 }
345
346 BIT_FLAGS has_anti_tele(player_type *creature_ptr)
347 {
348     BIT_FLAGS result = 0L;
349     result |= check_equipment_flags(creature_ptr, TR_NO_TELE);
350     return result;
351 }
352
353 BIT_FLAGS has_sh_fire(player_type *creature_ptr)
354 {
355     BIT_FLAGS result = 0L;
356
357     if (creature_ptr->muta3 & MUT3_FIRE_BODY) {
358         result |= FLAG_CAUSE_MUTATION;
359     }
360
361     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
362         result |= FLAG_CAUSE_RACE;
363     }
364
365     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
366         result |= FLAG_CAUSE_BATTLE_FORM;
367     }
368
369     if (hex_spelling(creature_ptr, HEX_DEMON_AURA) || creature_ptr->ult_res || creature_ptr->tim_sh_fire) {
370         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
371     }
372
373     result |= check_equipment_flags(creature_ptr, TR_SH_FIRE);
374     return result;
375 }
376
377 BIT_FLAGS has_sh_elec(player_type *creature_ptr)
378 {
379     BIT_FLAGS result = 0L;
380
381     if (creature_ptr->muta3 & MUT3_ELEC_TOUC)
382         result |= FLAG_CAUSE_MUTATION;
383
384     if (hex_spelling(creature_ptr, HEX_SHOCK_CLOAK) || creature_ptr->ult_res) {
385         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
386     }
387
388     if (creature_ptr->special_defense & KAMAE_SEIRYU || (creature_ptr->special_defense & KATA_MUSOU)) {
389         result |= FLAG_CAUSE_BATTLE_FORM;
390     }
391
392     result |= check_equipment_flags(creature_ptr, TR_SH_ELEC);
393     return result;
394 }
395
396 BIT_FLAGS has_sh_cold(player_type *creature_ptr)
397 {
398     BIT_FLAGS result = 0L;
399
400     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
401         result |= FLAG_CAUSE_BATTLE_FORM;
402     }
403
404     if (creature_ptr->ult_res || hex_spelling(creature_ptr, HEX_ICE_ARMOR)) {
405         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
406     }
407
408     result |= check_equipment_flags(creature_ptr, TR_SH_COLD);
409     return result;
410 }
411
412 BIT_FLAGS has_easy_spell(player_type *creature_ptr)
413 {
414     BIT_FLAGS result = 0L;
415     result |= check_equipment_flags(creature_ptr, TR_EASY_SPELL);
416     return result;
417 }
418
419 BIT_FLAGS has_heavy_spell(player_type *creature_ptr)
420 {
421     BIT_FLAGS result = 0L;
422     result |= check_equipment_flags(creature_ptr, TR_HEAVY_SPELL);
423     return result;
424 }
425
426 BIT_FLAGS has_hold_exp(player_type *creature_ptr)
427 {
428     BIT_FLAGS result = 0L;
429
430     if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
431         result |= FLAG_CAUSE_PERSONALITY;
432     }
433
434     if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
435         result |= FLAG_CAUSE_RACE;
436     }
437
438     if (is_specific_player_race(creature_ptr, RACE_HOBBIT) || is_specific_player_race(creature_ptr, RACE_SKELETON)
439         || is_specific_player_race(creature_ptr, RACE_ZOMBIE) || is_specific_player_race(creature_ptr, RACE_VAMPIRE)
440         || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_BALROG)
441         || is_specific_player_race(creature_ptr, RACE_ANDROID)) {
442         result |= FLAG_CAUSE_RACE;
443     }
444
445     if (is_specific_player_race(creature_ptr, RACE_GOLEM)) {
446         if (creature_ptr->lev > 34)
447             result |= FLAG_CAUSE_RACE;
448     }
449
450     if (creature_ptr->special_defense & KATA_MUSOU) {
451         result |= FLAG_CAUSE_BATTLE_FORM;
452     }
453
454     if (creature_ptr->ult_res) {
455         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
456     }
457
458     result |= check_equipment_flags(creature_ptr, TR_HOLD_EXP);
459     return result;
460 }
461
462 BIT_FLAGS has_see_inv(player_type *creature_ptr)
463 {
464     BIT_FLAGS result = 0L;
465
466     if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 29)
467         result |= FLAG_CAUSE_CLASS;
468
469     if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
470         result |= FLAG_CAUSE_RACE;
471     }
472     else if (is_specific_player_race(creature_ptr, RACE_HIGH_ELF)
473         || is_specific_player_race(creature_ptr, RACE_GOLEM)
474         || is_specific_player_race(creature_ptr, RACE_SKELETON)
475         || is_specific_player_race(creature_ptr, RACE_ZOMBIE)
476         || is_specific_player_race(creature_ptr, RACE_SPECTRE)
477         || is_specific_player_race(creature_ptr, RACE_ARCHON))
478     {
479         result |= FLAG_CAUSE_RACE;
480     }
481     else if (is_specific_player_race(creature_ptr, RACE_DARK_ELF) && creature_ptr->lev > 19) {
482         result |= FLAG_CAUSE_RACE;
483     }
484     else if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER) && creature_ptr->lev > 14) {
485             result |= FLAG_CAUSE_RACE;
486     }
487     else if ((is_specific_player_race(creature_ptr, RACE_IMP) || is_specific_player_race(creature_ptr, RACE_BALROG))
488         && creature_ptr->lev > 9) {
489             result |= FLAG_CAUSE_RACE;
490     }
491
492     if (creature_ptr->special_defense & KATA_MUSOU) {
493         result |= FLAG_CAUSE_BATTLE_FORM;
494     }
495
496     if (creature_ptr->ult_res || creature_ptr->tim_invis) {
497         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
498     }
499
500         result |= check_equipment_flags(creature_ptr, TR_SEE_INVIS);
501     return result;
502
503 }
504
505 BIT_FLAGS has_free_act(player_type *creature_ptr)
506 {
507     BIT_FLAGS result = 0L;
508
509     if (creature_ptr->muta3 & MUT3_MOTION)
510         result |= FLAG_CAUSE_MUTATION;
511
512     if (is_specific_player_race(creature_ptr, RACE_GNOME) || is_specific_player_race(creature_ptr, RACE_GOLEM)
513         || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_ANDROID)) {
514         result |= FLAG_CAUSE_RACE;
515     }
516
517     if (heavy_armor(creature_ptr) && (!creature_ptr->inventory_list[INVEN_RARM].k_idx || has_right_hand_weapon(creature_ptr))
518         && (!creature_ptr->inventory_list[INVEN_LARM].k_idx || has_left_hand_weapon(creature_ptr))) {
519         if (creature_ptr->lev > 24)
520             result |= FLAG_CAUSE_CLASS;
521     }
522
523     if (creature_ptr->pclass == CLASS_MONK || creature_ptr->pclass == CLASS_FORCETRAINER) {
524         if (!(heavy_armor(creature_ptr))) {
525             if (creature_ptr->lev > 24)
526                 result |= FLAG_CAUSE_CLASS;
527         }
528     }
529
530     if (creature_ptr->pclass == CLASS_BERSERKER) {
531         result |= FLAG_CAUSE_CLASS;
532     }
533
534     if (creature_ptr->ult_res || creature_ptr->magicdef) {
535         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
536     }
537
538     if (creature_ptr->special_defense & KATA_MUSOU) {
539         result |= FLAG_CAUSE_BATTLE_FORM;
540     }
541
542     result |= check_equipment_flags(creature_ptr, TR_FREE_ACT);
543     return result;
544 }
545
546 BIT_FLAGS has_sustain_str(player_type *creature_ptr)
547 {
548     BIT_FLAGS result = 0L;
549
550     if (creature_ptr->pclass == CLASS_BERSERKER) {
551         result |= FLAG_CAUSE_CLASS;
552     }
553     if (is_specific_player_race(creature_ptr, RACE_HALF_TROLL) || is_specific_player_race(creature_ptr, RACE_HALF_OGRE)
554         || is_specific_player_race(creature_ptr, RACE_HALF_GIANT)) {
555         result |= FLAG_CAUSE_RACE;
556     }
557
558     if (creature_ptr->ult_res) {
559         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
560     }
561
562     if (creature_ptr->special_defense & KATA_MUSOU) {
563         result |= FLAG_CAUSE_BATTLE_FORM;
564     }
565
566     result |= check_equipment_flags(creature_ptr, TR_SUST_STR);
567     return result;
568 }
569
570 BIT_FLAGS has_sustain_int(player_type *creature_ptr)
571 {
572     BIT_FLAGS result = 0L;
573
574     if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER)) {
575         result |= FLAG_CAUSE_RACE;
576     }
577
578     if (creature_ptr->ult_res) {
579         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
580     }
581
582     if (creature_ptr->special_defense & KATA_MUSOU) {
583         result |= FLAG_CAUSE_BATTLE_FORM;
584     }
585
586     result |= check_equipment_flags(creature_ptr, TR_SUST_INT);
587     return result;
588 }
589
590 BIT_FLAGS has_sustain_wis(player_type *creature_ptr)
591 {
592     BIT_FLAGS result = 0L;
593
594     result = FALSE;
595     if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 19)
596         result |= FLAG_CAUSE_CLASS;
597
598     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_MIND_FLAYER)) {
599         result |= FLAG_CAUSE_RACE;
600     }
601
602     if (creature_ptr->ult_res) {
603         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
604     }
605
606     if (creature_ptr->special_defense & KATA_MUSOU) {
607         result |= FLAG_CAUSE_BATTLE_FORM;
608     }
609
610     result |= check_equipment_flags(creature_ptr, TR_SUST_WIS);
611     return result;
612 }
613
614 BIT_FLAGS has_sustain_dex(player_type *creature_ptr)
615 {
616     BIT_FLAGS result = 0L;
617     if (creature_ptr->pclass == CLASS_BERSERKER) {
618         result |= FLAG_CAUSE_CLASS;
619     }
620
621     if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 24)
622         result |= FLAG_CAUSE_CLASS;
623
624     if (creature_ptr->ult_res) {
625         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
626     }
627
628     if (creature_ptr->special_defense & KATA_MUSOU) {
629         result |= FLAG_CAUSE_BATTLE_FORM;
630     }
631
632     result |= check_equipment_flags(creature_ptr, TR_SUST_DEX);
633     return result;
634 }
635
636 BIT_FLAGS has_sustain_con(player_type *creature_ptr)
637 {
638     BIT_FLAGS result = 0L;
639     if (creature_ptr->pclass == CLASS_BERSERKER) {
640         result |= FLAG_CAUSE_CLASS;
641     }
642
643     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_AMBERITE || creature_ptr->prace == RACE_DUNADAN)) {
644         result |= FLAG_CAUSE_RACE;
645     }
646
647     if (creature_ptr->ult_res) {
648         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
649     }
650
651     if (creature_ptr->special_defense & KATA_MUSOU) {
652         result |= FLAG_CAUSE_BATTLE_FORM;
653     }
654
655     result |= check_equipment_flags(creature_ptr, TR_SUST_CON);
656     return result;
657 }
658
659 BIT_FLAGS has_sustain_chr(player_type *creature_ptr)
660 {
661     BIT_FLAGS result = 0L;
662
663     if (creature_ptr->ult_res) {
664         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
665     }
666
667     if (creature_ptr->special_defense & KATA_MUSOU) {
668         result |= FLAG_CAUSE_BATTLE_FORM;
669     }
670
671     result |= check_equipment_flags(creature_ptr, TR_SUST_CHR);
672     return result;
673 }
674
675 BIT_FLAGS has_levitation(player_type *creature_ptr)
676 {
677     BIT_FLAGS result = 0L;
678
679     if (creature_ptr->muta3 & MUT3_WINGS)
680         result = FLAG_CAUSE_MUTATION;
681
682     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
683         result = FLAG_CAUSE_RACE;
684     }
685
686     if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) || is_specific_player_race(creature_ptr, RACE_SPECTRE)
687         || is_specific_player_race(creature_ptr, RACE_SPRITE) || is_specific_player_race(creature_ptr, RACE_ARCHON)
688         || is_specific_player_race(creature_ptr, RACE_S_FAIRY)) {
689         result = FLAG_CAUSE_RACE;
690     }
691
692     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KAMAE_SUZAKU || (creature_ptr->special_defense & KATA_MUSOU)) {
693         result = FLAG_CAUSE_BATTLE_FORM;
694     }
695
696     if (creature_ptr->ult_res) {
697         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
698     }
699
700     if (creature_ptr->riding) {
701         monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
702         monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
703         result = (riding_r_ptr->flags7 & RF7_CAN_FLY) ? result : 0;
704     }
705
706     if (creature_ptr->tim_levitation) {
707         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
708     }
709
710     result |= check_equipment_flags(creature_ptr, TR_LEVITATION);
711     return result;
712 }
713
714 void has_can_swim(player_type *creature_ptr)
715 {
716     creature_ptr->can_swim = FALSE;
717     if (creature_ptr->riding) {
718         monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
719         monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
720         if (riding_r_ptr->flags7 & (RF7_CAN_SWIM | RF7_AQUATIC))
721             creature_ptr->can_swim = TRUE;
722     }
723 }
724
725 BIT_FLAGS has_slow_digest(player_type *creature_ptr)
726 {
727     BIT_FLAGS result = 0L;
728
729     if (creature_ptr->pclass == CLASS_NINJA) {
730         result = FLAG_CAUSE_CLASS;
731     }
732
733     if (creature_ptr->lev > 14 && !creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TROLL) {
734         if (creature_ptr->pclass == CLASS_WARRIOR || creature_ptr->pclass == CLASS_BERSERKER) {
735             result = FLAG_CAUSE_CLASS;
736             /* Let's not make Regeneration
737              * a disadvantage for the poor warriors who can
738              * never learn a spell that satisfies hunger (actually
739              * neither can rogues, but half-trolls are not
740              * supposed to play rogues) */
741         }
742     }
743
744     if (creature_ptr->special_defense & KATA_MUSOU) {
745         result = FLAG_CAUSE_BATTLE_FORM;
746     }
747
748     if (creature_ptr->ult_res) {
749         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
750     }
751
752     if (!creature_ptr->mimic_form
753         && (creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_SPECTRE
754             || creature_ptr->prace == RACE_ANDROID)) {
755         result = FLAG_CAUSE_RACE;
756     }
757
758     result |= check_equipment_flags(creature_ptr, TR_SLOW_DIGEST);
759     return result;
760 }
761
762 BIT_FLAGS has_regenerate(player_type *creature_ptr)
763 {
764     BIT_FLAGS result = 0L;
765
766     if (is_specific_player_race(creature_ptr, RACE_HALF_TROLL) && creature_ptr->lev > 14) {
767         result |= FLAG_CAUSE_RACE;
768     }
769
770     if (is_specific_player_race(creature_ptr, RACE_AMBERITE)) {
771         result |= FLAG_CAUSE_RACE;
772     }
773
774     if (creature_ptr->pclass == CLASS_WARRIOR && creature_ptr->lev > 44) {
775         result |= FLAG_CAUSE_RACE;    
776         }
777
778         if (creature_ptr->pclass == CLASS_BERSERKER) {
779         result |= FLAG_CAUSE_RACE;
780     }
781
782     if (creature_ptr->muta3 & MUT3_REGEN)
783         result |= FLAG_CAUSE_MUTATION;
784
785     if (creature_ptr->special_defense & KATA_MUSOU) {
786         result |= FLAG_CAUSE_MUTATION;
787     }
788
789     if (hex_spelling(creature_ptr, HEX_DEMON_AURA) || creature_ptr->ult_res || creature_ptr->tim_regen) {
790         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
791     }
792
793     result |= check_equipment_flags(creature_ptr, TR_REGEN);
794
795     if (creature_ptr->muta3 & MUT3_FLESH_ROT)
796         result = 0L;
797
798     return result;
799 }
800
801 void has_curses(player_type *creature_ptr)
802 {
803     object_type *o_ptr;
804     BIT_FLAGS flgs[TR_FLAG_SIZE];
805     creature_ptr->cursed = 0L;
806
807     if (creature_ptr->pseikaku == PERSONALITY_SEXY)
808         creature_ptr->cursed |= (TRC_AGGRAVATE);
809
810     for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
811         o_ptr = &creature_ptr->inventory_list[i];
812         if (!o_ptr->k_idx)
813             continue;
814         object_flags(creature_ptr, o_ptr, flgs);
815         if (has_flag(flgs, TR_AGGRAVATE))
816             creature_ptr->cursed |= TRC_AGGRAVATE;
817         if (has_flag(flgs, TR_DRAIN_EXP))
818             creature_ptr->cursed |= TRC_DRAIN_EXP;
819         if (has_flag(flgs, TR_TY_CURSE))
820             creature_ptr->cursed |= TRC_TY_CURSE;
821         if (has_flag(flgs, TR_ADD_L_CURSE))
822             creature_ptr->cursed |= TRC_ADD_L_CURSE;
823         if (has_flag(flgs, TR_ADD_H_CURSE))
824             creature_ptr->cursed |= TRC_ADD_H_CURSE;
825         if (has_flag(flgs, TR_DRAIN_HP))
826             creature_ptr->cursed |= TRC_DRAIN_HP;
827         if (has_flag(flgs, TR_DRAIN_MANA))
828             creature_ptr->cursed |= TRC_DRAIN_MANA;
829         if (has_flag(flgs, TR_CALL_ANIMAL))
830             creature_ptr->cursed |= TRC_CALL_ANIMAL;
831         if (has_flag(flgs, TR_CALL_DEMON))
832             creature_ptr->cursed |= TRC_CALL_DEMON;
833         if (has_flag(flgs, TR_CALL_DRAGON))
834             creature_ptr->cursed |= TRC_CALL_DRAGON;
835         if (has_flag(flgs, TR_CALL_UNDEAD))
836             creature_ptr->cursed |= TRC_CALL_UNDEAD;
837         if (has_flag(flgs, TR_COWARDICE))
838             creature_ptr->cursed |= TRC_COWARDICE;
839         if (has_flag(flgs, TR_LOW_MELEE))
840             creature_ptr->cursed |= TRC_LOW_MELEE;
841         if (has_flag(flgs, TR_LOW_AC))
842             creature_ptr->cursed |= TRC_LOW_AC;
843         if (has_flag(flgs, TR_LOW_MAGIC))
844             creature_ptr->cursed |= TRC_LOW_MAGIC;
845         if (has_flag(flgs, TR_FAST_DIGEST))
846             creature_ptr->cursed |= TRC_FAST_DIGEST;
847         if (has_flag(flgs, TR_SLOW_REGEN))
848             creature_ptr->cursed |= TRC_SLOW_REGEN;
849
850         creature_ptr->cursed |= (o_ptr->curse_flags & (0xFFFFFFF0L));
851         if (o_ptr->name1 == ART_CHAINSWORD)
852             creature_ptr->cursed |= TRC_CHAINSWORD;
853
854         if (has_flag(flgs, TR_TELEPORT)) {
855             if (object_is_cursed(o_ptr))
856                 creature_ptr->cursed |= TRC_TELEPORT;
857             else {
858                 concptr insc = quark_str(o_ptr->inscription);
859
860                 /* {.} will stop random teleportation. */
861                 if (o_ptr->inscription && angband_strchr(insc, '.')) {
862                 } else {
863                     creature_ptr->cursed |= TRC_TELEPORT_SELF;
864                 }
865             }
866         }
867     }
868
869     if (creature_ptr->cursed & TRC_TELEPORT)
870         creature_ptr->cursed &= ~(TRC_TELEPORT_SELF);
871
872     if ((is_specific_player_race(creature_ptr, RACE_S_FAIRY)) && (creature_ptr->pseikaku != PERSONALITY_SEXY) && (creature_ptr->cursed & TRC_AGGRAVATE)) {
873         creature_ptr->cursed &= ~(TRC_AGGRAVATE);
874     }
875 }
876
877 BIT_FLAGS has_impact(player_type *creature_ptr)
878 {
879     BIT_FLAGS result = 0L;
880     result |= check_equipment_flags(creature_ptr, TR_IMPACT);
881     return result;
882 }
883
884 void has_extra_blow(player_type *creature_ptr)
885 {
886     object_type *o_ptr;
887     BIT_FLAGS flgs[TR_FLAG_SIZE];
888     creature_ptr->extra_blows[0] = creature_ptr->extra_blows[1] = 0;
889
890     for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
891         o_ptr = &creature_ptr->inventory_list[i];
892         if (!o_ptr->k_idx)
893             continue;
894
895         object_flags(creature_ptr, o_ptr, flgs);
896         if (has_flag(flgs, TR_BLOWS)) {
897             if ((i == INVEN_RARM || i == INVEN_RIGHT) && !has_two_handed_weapons(creature_ptr))
898                 creature_ptr->extra_blows[0] += o_ptr->pval;
899             else if ((i == INVEN_LARM || i == INVEN_LEFT) && !has_two_handed_weapons(creature_ptr))
900                 creature_ptr->extra_blows[1] += o_ptr->pval;
901             else {
902                 creature_ptr->extra_blows[0] += o_ptr->pval;
903                 creature_ptr->extra_blows[1] += o_ptr->pval;
904             }
905         }
906     }
907 }
908
909 BIT_FLAGS has_resist_acid(player_type *creature_ptr)
910 {
911     BIT_FLAGS result = 0L;
912
913     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
914         result |= FLAG_CAUSE_RACE;
915     }
916     else if (is_specific_player_race(creature_ptr, RACE_YEEK) || is_specific_player_race(creature_ptr, RACE_KLACKON)) {
917         result |= FLAG_CAUSE_RACE;
918     }
919     else if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 14) {
920         result |= FLAG_CAUSE_RACE;
921     }
922
923     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
924         result |= FLAG_CAUSE_BATTLE_FORM;
925     }
926
927     if (creature_ptr->ult_res) {
928         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
929     }
930
931     result |= has_immune_acid(creature_ptr);
932
933     result |= check_equipment_flags(creature_ptr, TR_RES_ACID);
934     return result;
935
936 }
937
938 BIT_FLAGS has_resist_elec(player_type *creature_ptr)
939 {
940     BIT_FLAGS result = 0L;
941
942     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
943         result |= FLAG_CAUSE_RACE;
944     }
945
946     if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 19) {
947         result |= FLAG_CAUSE_RACE;
948     }
949
950     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
951         result |= FLAG_CAUSE_BATTLE_FORM;
952     }
953
954     if (creature_ptr->ult_res) {
955         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
956     }
957
958     result |= check_equipment_flags(creature_ptr, TR_RES_ELEC);
959     result |= has_immune_elec(creature_ptr);
960     return result;
961 }
962
963 BIT_FLAGS has_resist_fire(player_type *creature_ptr)
964 {
965     BIT_FLAGS result = 0L;
966
967     if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
968         result |= FLAG_CAUSE_RACE;
969     }
970
971     if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 4) {
972         result |= FLAG_CAUSE_RACE;
973     }
974
975     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_IMP || creature_ptr->prace == RACE_BALROG)) {
976         result |= FLAG_CAUSE_RACE;
977     }
978
979     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
980         result |= FLAG_CAUSE_BATTLE_FORM;
981     }
982
983     if (creature_ptr->ult_res) {
984         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
985         }
986
987     result |= check_equipment_flags(creature_ptr, TR_RES_FIRE);
988     result |= has_immune_fire(creature_ptr);
989     return result;
990 }
991
992 BIT_FLAGS has_resist_cold(player_type *creature_ptr)
993 {
994     BIT_FLAGS result = 0L;
995
996     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
997         result |= FLAG_CAUSE_RACE;
998     }
999
1000     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ZOMBIE) && creature_ptr->lev > 4) {
1001         result |= FLAG_CAUSE_RACE;
1002     }
1003
1004     if ((is_specific_player_race(creature_ptr, RACE_DRACONIAN) || is_specific_player_race(creature_ptr, RACE_SKELETON)) && creature_ptr->lev > 9) {
1005         result |= FLAG_CAUSE_RACE;
1006     }
1007
1008     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE)) {
1009         result |= FLAG_CAUSE_RACE;
1010     }
1011
1012     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1013         result |= FLAG_CAUSE_BATTLE_FORM;
1014     }
1015
1016     if (creature_ptr->ult_res) {
1017         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1018     }
1019
1020     result |= check_equipment_flags(creature_ptr, TR_RES_COLD);
1021     result |= has_immune_cold(creature_ptr);
1022     return result;
1023 }
1024
1025 BIT_FLAGS has_resist_pois(player_type *creature_ptr)
1026 {
1027     BIT_FLAGS result = 0L;
1028
1029     if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 19)
1030         result |= FLAG_CAUSE_CLASS;
1031
1032     if (creature_ptr->mimic_form == MIMIC_VAMPIRE || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1033         result |= FLAG_CAUSE_RACE;
1034     }
1035
1036     if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 34) {
1037         result |= FLAG_CAUSE_RACE;
1038     }
1039
1040     if (!creature_ptr->mimic_form
1041         && (creature_ptr->prace == RACE_KOBOLD || creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_SKELETON
1042             || creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE || creature_ptr->prace == RACE_ANDROID)) {
1043         result |= FLAG_CAUSE_RACE;
1044     }
1045
1046     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1047         result |= FLAG_CAUSE_BATTLE_FORM;
1048     }
1049
1050     if (creature_ptr->ult_res) {
1051         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1052     }
1053
1054     result |= check_equipment_flags(creature_ptr, TR_RES_POIS);
1055     return result;
1056 }
1057
1058 BIT_FLAGS has_resist_conf(player_type *creature_ptr)
1059 {
1060     BIT_FLAGS result = 0L;
1061
1062     if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 29)
1063         result |= FLAG_CAUSE_CLASS;
1064
1065     if (creature_ptr->pseikaku == PERSONALITY_CHARGEMAN || creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1066         result |= FLAG_CAUSE_PERSONALITY;
1067     }
1068
1069     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_KLACKON || creature_ptr->prace == RACE_BEASTMAN || creature_ptr->prace == RACE_KUTAR)) {
1070         result |= FLAG_CAUSE_RACE;
1071     }
1072
1073     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1074         result |= FLAG_CAUSE_RACE;
1075     }
1076
1077     if (creature_ptr->ult_res || creature_ptr->magicdef) {
1078         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1079     }
1080
1081     if (creature_ptr->special_defense & KATA_MUSOU) {
1082         result |= FLAG_CAUSE_BATTLE_FORM;
1083     }
1084
1085     result |= check_equipment_flags(creature_ptr, TR_RES_CONF);
1086     return result;
1087 }
1088
1089 BIT_FLAGS has_resist_sound(player_type *creature_ptr)
1090 {
1091     BIT_FLAGS result = 0L;
1092
1093     if (creature_ptr->pclass == CLASS_BARD) {
1094         result |= FLAG_CAUSE_CLASS;
1095     }
1096
1097     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_CYCLOPS || creature_ptr->prace == RACE_BEASTMAN)) {
1098         result |= FLAG_CAUSE_RACE;
1099     }
1100
1101     if (creature_ptr->special_defense & KATA_MUSOU) {
1102         result |= FLAG_CAUSE_BATTLE_FORM;
1103     }
1104
1105     if (creature_ptr->ult_res) {
1106         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1107     }
1108
1109     result |= check_equipment_flags(creature_ptr, TR_RES_SOUND);
1110     return result;
1111 }
1112
1113 BIT_FLAGS has_resist_lite(player_type *creature_ptr)
1114 {
1115     BIT_FLAGS result = 0L;
1116
1117     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ELF || creature_ptr->prace == RACE_HIGH_ELF || creature_ptr->prace == RACE_SPRITE)) {
1118         result |= FLAG_CAUSE_RACE;
1119     }
1120
1121     if (creature_ptr->special_defense & KATA_MUSOU) {
1122         result |= FLAG_CAUSE_BATTLE_FORM;
1123     }
1124
1125     if (creature_ptr->ult_res) {
1126         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1127     }
1128
1129     result |= check_equipment_flags(creature_ptr, TR_RES_LITE);
1130     return result;
1131 }
1132
1133 BIT_FLAGS has_resist_dark(player_type *creature_ptr)
1134 {
1135     BIT_FLAGS result = 0L;
1136
1137     if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1138         result |= FLAG_CAUSE_RACE;
1139     }
1140
1141     if (!creature_ptr->mimic_form
1142         && (creature_ptr->prace == RACE_HALF_ORC || creature_ptr->prace == RACE_HALF_OGRE || creature_ptr->prace == RACE_NIBELUNG
1143             || creature_ptr->prace == RACE_DARK_ELF || creature_ptr->prace == RACE_VAMPIRE)) {
1144         result |= FLAG_CAUSE_RACE;
1145     }
1146
1147     if (creature_ptr->special_defense & KATA_MUSOU) {
1148         result |= FLAG_CAUSE_BATTLE_FORM;
1149     }
1150
1151     if (creature_ptr->ult_res) {
1152         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1153     }
1154
1155     result |= check_equipment_flags(creature_ptr, TR_RES_DARK);
1156     return result;
1157 }
1158
1159 BIT_FLAGS has_resist_chaos(player_type *creature_ptr)
1160 {
1161     BIT_FLAGS result = 0L;
1162
1163     if (creature_ptr->pclass == CLASS_CHAOS_WARRIOR && creature_ptr->lev > 29)
1164         result |= FLAG_CAUSE_CLASS;
1165
1166     if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1167         result |= FLAG_CAUSE_RACE;
1168     }
1169
1170     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TITAN)
1171         result |= FLAG_CAUSE_RACE;
1172
1173     if (creature_ptr->special_defense & KATA_MUSOU) {
1174         result |= FLAG_CAUSE_BATTLE_FORM;
1175     }
1176
1177     if (creature_ptr->ult_res) {
1178         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1179     }
1180
1181     result |= check_equipment_flags(creature_ptr, TR_RES_CHAOS);
1182     return result;
1183 }
1184
1185 BIT_FLAGS has_resist_disen(player_type *creature_ptr)
1186 {
1187     BIT_FLAGS result = 0L;
1188
1189     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1190         result |= FLAG_CAUSE_RACE;
1191     }
1192
1193     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_NIBELUNG)
1194         result |= FLAG_CAUSE_RACE;
1195
1196     if (creature_ptr->special_defense & KATA_MUSOU) {
1197         result |= FLAG_CAUSE_BATTLE_FORM;
1198     }
1199
1200     if (creature_ptr->ult_res) {
1201         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1202     }
1203
1204     result |= check_equipment_flags(creature_ptr, TR_RES_DISEN);
1205     return result;
1206 }
1207
1208 BIT_FLAGS has_resist_shard(player_type *creature_ptr)
1209 {
1210     BIT_FLAGS result = 0L;
1211
1212     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_HALF_TITAN || creature_ptr->prace == RACE_SKELETON))
1213         result |= FLAG_CAUSE_RACE;
1214
1215     if (creature_ptr->special_defense & KATA_MUSOU) {
1216         result |= FLAG_CAUSE_BATTLE_FORM;
1217     }
1218
1219     if (creature_ptr->ult_res) {
1220         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1221     }
1222
1223     result |= check_equipment_flags(creature_ptr, TR_RES_SHARDS);
1224     return result;
1225 }
1226
1227 BIT_FLAGS has_resist_nexus(player_type *creature_ptr)
1228 {
1229     BIT_FLAGS result = 0L;
1230
1231     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1232         result |= FLAG_CAUSE_RACE;
1233     }
1234
1235     if (creature_ptr->special_defense & KATA_MUSOU) {
1236         result |= FLAG_CAUSE_BATTLE_FORM;
1237     }
1238
1239     if (creature_ptr->ult_res) {
1240         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1241     }
1242
1243     result |= check_equipment_flags(creature_ptr, TR_RES_NEXUS);
1244     return result;
1245 }
1246
1247 BIT_FLAGS has_resist_blind(player_type *creature_ptr)
1248 {
1249     BIT_FLAGS result = 0L;
1250
1251     if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1252         result |= FLAG_CAUSE_PERSONALITY;
1253     }
1254
1255     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DWARF)
1256         result |= FLAG_CAUSE_RACE;
1257
1258     if (creature_ptr->special_defense & KATA_MUSOU) {
1259         result |= FLAG_CAUSE_BATTLE_FORM;
1260     }
1261
1262     if (creature_ptr->ult_res || creature_ptr->magicdef) {
1263         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1264     }
1265
1266     result |= check_equipment_flags(creature_ptr, TR_RES_BLIND);
1267     return result;
1268 }
1269
1270 BIT_FLAGS has_resist_neth(player_type *creature_ptr)
1271 {
1272     BIT_FLAGS result = 0L;
1273
1274     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1275         result |= FLAG_CAUSE_RACE;
1276     }
1277
1278     if (!creature_ptr->mimic_form
1279         && (creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE
1280             || creature_ptr->prace == RACE_BALROG))
1281         result |= FLAG_CAUSE_RACE;
1282
1283     if (creature_ptr->special_defense & KATA_MUSOU) {
1284         result |= FLAG_CAUSE_BATTLE_FORM;
1285     }
1286
1287     if (creature_ptr->ult_res || creature_ptr->tim_res_nether) {
1288         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1289     }
1290
1291     result |= check_equipment_flags(creature_ptr, TR_RES_NETHER);
1292     return result;
1293 }
1294
1295 BIT_FLAGS has_resist_time(player_type *creature_ptr)
1296 {
1297     BIT_FLAGS result = 0L;
1298
1299     if (creature_ptr->tim_res_time) {
1300         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1301     }
1302
1303     result |= check_equipment_flags(creature_ptr, TR_RES_TIME);
1304     return result;
1305 }
1306
1307 BIT_FLAGS has_resist_water(player_type *creature_ptr)
1308 {
1309     BIT_FLAGS result = 0L;
1310
1311     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_MERFOLK)
1312         result |= FLAG_CAUSE_RACE;
1313
1314     result |= check_equipment_flags(creature_ptr, TR_RES_WATER);
1315     return result;
1316 }
1317
1318 BIT_FLAGS has_resist_fear(player_type *creature_ptr)
1319 {
1320     BIT_FLAGS result = 0L;
1321
1322     if (creature_ptr->muta3 & MUT3_FEARLESS)
1323         result |= FLAG_CAUSE_MUTATION;
1324
1325     switch (creature_ptr->pclass) {
1326     case CLASS_WARRIOR:
1327     case CLASS_SAMURAI:
1328         if (creature_ptr->lev > 29)
1329             result |= FLAG_CAUSE_CLASS;
1330         break;
1331     case CLASS_PALADIN:
1332     case CLASS_CHAOS_WARRIOR:
1333         if (creature_ptr->lev > 39)
1334             result |= FLAG_CAUSE_CLASS;
1335         break;
1336     case CLASS_MINDCRAFTER:
1337         if (creature_ptr->lev > 9)
1338             result |= FLAG_CAUSE_CLASS;
1339         break;
1340     case CLASS_NINJA:
1341         result |= FLAG_CAUSE_CLASS;
1342         break;
1343     }
1344
1345     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1346         result |= FLAG_CAUSE_RACE;
1347     }
1348
1349     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_BARBARIAN)
1350         result |= FLAG_CAUSE_RACE;
1351
1352     if ((creature_ptr->special_defense & KATA_MUSOU)) {
1353         result |= FLAG_CAUSE_BATTLE_FORM;
1354     }
1355
1356     if (is_hero(creature_ptr) || creature_ptr->shero || creature_ptr->ult_res) {
1357         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1358     }
1359
1360     result |= check_equipment_flags(creature_ptr, TR_RES_FEAR);
1361     return result;
1362 }
1363
1364 BIT_FLAGS has_immune_acid(player_type *creature_ptr)
1365 {
1366     BIT_FLAGS result = 0L;
1367     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_YEEK && creature_ptr->lev > 19)
1368         result |= FLAG_CAUSE_RACE;
1369
1370     if (creature_ptr->ele_immune) {
1371         if (creature_ptr->special_defense & DEFENSE_ACID)
1372             result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1373     }
1374
1375     result |= check_equipment_flags(creature_ptr, TR_IM_ACID);
1376     return result;
1377 }
1378
1379 BIT_FLAGS has_immune_elec(player_type *creature_ptr)
1380 {
1381     BIT_FLAGS result = 0L;
1382
1383         if (creature_ptr->ele_immune) {
1384         if (creature_ptr->special_defense & DEFENSE_ELEC)
1385             result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1386     }
1387
1388     result |= check_equipment_flags(creature_ptr, TR_IM_ELEC);
1389     return result;
1390 }
1391
1392 BIT_FLAGS has_immune_fire(player_type *creature_ptr)
1393 {
1394     BIT_FLAGS result = 0L;
1395
1396         if (creature_ptr->ele_immune) {
1397         if (creature_ptr->special_defense & DEFENSE_FIRE)
1398             result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1399     }
1400
1401     result |= check_equipment_flags(creature_ptr, TR_IM_FIRE);
1402     return result;
1403 }
1404
1405 BIT_FLAGS has_immune_cold(player_type *creature_ptr)
1406 {
1407     BIT_FLAGS result = 0L;
1408
1409         if (creature_ptr->ele_immune) {
1410         if (creature_ptr->special_defense & DEFENSE_COLD)
1411            result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1412     }
1413
1414     result |= check_equipment_flags(creature_ptr, TR_IM_COLD);
1415     return result;
1416 }
1417
1418 bool has_right_hand_weapon(player_type *creature_ptr)
1419 {
1420     if (has_melee_weapon(creature_ptr, INVEN_RARM))
1421         return TRUE;
1422
1423     if (can_two_hands_wielding(creature_ptr)) {
1424         switch (creature_ptr->pclass) {
1425         case CLASS_MONK:
1426         case CLASS_FORCETRAINER:
1427         case CLASS_BERSERKER:
1428             if (empty_hands(creature_ptr, FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM)) {
1429                 return TRUE;
1430             }
1431             break;
1432         }
1433     }
1434
1435     return FALSE;
1436 }
1437
1438 bool has_left_hand_weapon(player_type *creature_ptr) { return has_melee_weapon(creature_ptr, INVEN_LARM); }
1439
1440 bool has_two_handed_weapons(player_type *creature_ptr)
1441 {
1442     if (can_two_hands_wielding(creature_ptr)) {
1443         if (has_right_hand_weapon(creature_ptr) && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_LARM)
1444             && object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_RARM])) {
1445             return TRUE;
1446         } else if (has_left_hand_weapon(creature_ptr) && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_RARM)
1447             && object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_LARM])) {
1448             return TRUE;
1449         }
1450     }
1451     return FALSE;
1452 }
1453
1454 void has_lite(player_type *creature_ptr)
1455 {
1456     creature_ptr->lite = FALSE;
1457     if (creature_ptr->pclass == CLASS_NINJA)
1458         return;
1459
1460     if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1461         creature_ptr->lite = TRUE;
1462     }
1463
1464     if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1465         creature_ptr->lite = TRUE;
1466     }
1467
1468     if (creature_ptr->muta3 & MUT3_FIRE_BODY) {
1469         creature_ptr->lite = TRUE;
1470     }
1471
1472     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_VAMPIRE)
1473         creature_ptr->lite = TRUE;
1474
1475     if (creature_ptr->sh_fire)
1476         creature_ptr->lite = TRUE;
1477
1478     if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
1479         creature_ptr->lite = TRUE;
1480     }
1481 }
1482
1483 bool is_disable_two_handed_bonus(player_type *creature_ptr, int i)
1484 {
1485     object_type *o_ptr;
1486     o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1487     if (has_melee_weapon(creature_ptr, INVEN_RARM + i)) {
1488         if (calc_weapon_weight_limit(creature_ptr) * 2 >= o_ptr->weight / 10 && has_two_handed_weapons(creature_ptr)
1489             && (calc_weapon_weight_limit(creature_ptr) * 2 < o_ptr->weight / 5))
1490             return TRUE;
1491     }
1492     return FALSE;
1493 }
1494
1495 bool is_icky_wield_weapon(player_type *creature_ptr, int i)
1496 {
1497     object_type *o_ptr;
1498     BIT_FLAGS flgs[TR_FLAG_SIZE];
1499     o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1500     object_flags(creature_ptr, o_ptr, flgs);
1501
1502     if ((creature_ptr->pclass == CLASS_PRIEST) && (!(has_flag(flgs, TR_BLESSED))) && ((o_ptr->tval == TV_SWORD) || (o_ptr->tval == TV_POLEARM))) {
1503         return TRUE;
1504     } else if (creature_ptr->pclass == CLASS_SORCERER) {
1505         if (!((o_ptr->tval == TV_HAFTED) && ((o_ptr->sval == SV_WIZSTAFF) || (o_ptr->sval == SV_NAMAKE_HAMMER)))) {
1506             return TRUE;
1507         }
1508     }
1509     if (is_not_monk_weapon(creature_ptr, i) || is_not_ninja_weapon(creature_ptr, i)) {
1510         return TRUE;
1511     }
1512     return FALSE;
1513 }
1514
1515 bool is_riding_wield_weapon(player_type *creature_ptr, int i)
1516 {
1517     object_type *o_ptr;
1518     BIT_FLAGS flgs[TR_FLAG_SIZE];
1519     o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1520     object_flags(creature_ptr, o_ptr, flgs);
1521     if (creature_ptr->riding != 0 && !(o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE))
1522         && !has_flag(flgs, TR_RIDING)) {
1523         return TRUE;
1524     }
1525     return FALSE;
1526 }
1527
1528 bool is_not_ninja_weapon(player_type *creature_ptr, int i)
1529 {
1530     tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
1531     OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
1532     return creature_ptr->pclass == CLASS_NINJA
1533         && !((s_info[CLASS_NINJA].w_max[tval][sval] > WEAPON_EXP_BEGINNER) && (creature_ptr->inventory_list[INVEN_LARM - i].tval != TV_SHIELD));
1534 }
1535
1536 bool is_not_monk_weapon(player_type *creature_ptr, int i)
1537 {
1538     tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
1539     OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
1540     return (creature_ptr->pclass == CLASS_MONK) || (creature_ptr->pclass == CLASS_FORCETRAINER) && (!s_info[creature_ptr->pclass].w_max[tval][sval]);
1541 }
1542
1543 bool has_good_luck(player_type *creature_ptr) { return (creature_ptr->pseikaku == PERSONALITY_LUCKY) || (creature_ptr->muta3 |= MUT3_GOOD_LUCK); };