1 #include "player/player-status-flags.h"
2 #include "art-definition/art-sword-types.h"
4 #include "inventory/inventory-slot-types.h"
5 #include "monster-race/monster-race.h"
6 #include "monster-race/race-flags2.h"
7 #include "monster-race/race-flags7.h"
8 #include "mutation/mutation-flag-types.h"
9 #include "object-enchant/object-ego.h"
10 #include "object-enchant/tr-types.h"
11 #include "object-enchant/trc-types.h"
12 #include "object-hook/hook-checker.h"
13 #include "object-hook/hook-weapon.h"
14 #include "object/object-flags.h"
15 #include "player/player-class.h"
16 #include "player/player-race-types.h"
17 #include "player/player-race.h"
18 #include "player/player-skill.h"
19 #include "player/player-status.h"
20 #include "player/special-defense-types.h"
21 #include "realm/realm-hex-numbers.h"
22 #include "realm/realm-song-numbers.h"
23 #include "realm/realm-types.h"
24 #include "spell-realm/spells-hex.h"
25 #include "sv-definition/sv-weapon-types.h"
26 #include "system/floor-type-definition.h"
27 #include "system/monster-type-definition.h"
28 #include "system/object-type-definition.h"
29 #include "util/bit-flags-calculator.h"
30 #include "util/quarks.h"
31 #include "util/string-processor.h"
33 static BIT_FLAGS check_equipment_flags(player_type *creature_ptr, tr_type tr_flag);
36 * @brief 装備による所定の特性フラグを得ているかを一括して取得する関数。
38 static BIT_FLAGS check_equipment_flags(player_type *creature_ptr, tr_type tr_flag)
41 BIT_FLAGS flgs[TR_FLAG_SIZE];
42 BIT_FLAGS result = 0L;
43 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
44 o_ptr = &creature_ptr->inventory_list[i];
48 object_flags(creature_ptr, o_ptr, flgs);
50 if (has_flag(flgs, tr_flag))
51 result |= 0x01 << (i - INVEN_RARM);
57 * @brief クリーチャーが壁破壊進行を持っているかを返す。
59 bool has_kill_wall(player_type *creature_ptr)
61 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || music_singing(creature_ptr, MUSIC_WALL)) {
65 if (creature_ptr->riding) {
66 monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
67 monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
68 if (riding_r_ptr->flags2 & RF2_KILL_WALL)
76 * @brief クリーチャーが壁通過を持っているかを返す。
77 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
80 * * 時限で幽体化、壁抜けをもつか種族幽霊ならばひとまずTRUE。
81 * * 但し騎乗中は乗騎が壁抜けを持っていなければ不能になる。
83 bool has_pass_wall(player_type *creature_ptr)
87 if (creature_ptr->wraith_form || creature_ptr->tim_pass_wall || (!creature_ptr->mimic_form && creature_ptr->prace == RACE_SPECTRE)) {
91 if (creature_ptr->riding) {
92 monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
93 monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
94 if (!(riding_r_ptr->flags2 & RF2_PASS_WALL))
102 * @brief クリーチャーが強力射を持っているかを返す。
103 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
104 * @return 持っていたら所持前提ビットフラグを返す。
106 BIT_FLAGS has_xtra_might(player_type *creature_ptr)
108 BIT_FLAGS result = 0L;
109 result |= check_equipment_flags(creature_ptr, TR_XTRA_MIGHT);
114 * @brief クリーチャーが邪悪感知を持っているかを返す。
115 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
116 * @return 持っていたら所持前提ビットフラグを返す。
118 BIT_FLAGS has_esp_evil(player_type *creature_ptr)
120 BIT_FLAGS result = 0L;
121 if (creature_ptr->realm1 == REALM_HEX) {
122 if (hex_spelling(creature_ptr, HEX_DETECT_EVIL))
123 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
125 result |= check_equipment_flags(creature_ptr, TR_ESP_EVIL);
130 * @brief クリーチャーが自然界の動物感知を持っているかを返す。
131 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
132 * @return 持っていたら所持前提ビットフラグを返す。
134 BIT_FLAGS has_esp_animal(player_type *creature_ptr)
136 BIT_FLAGS result = 0L;
137 result |= check_equipment_flags(creature_ptr, TR_ESP_ANIMAL);
142 * @brief クリーチャーがアンデッド感知を持っているかを返す。
143 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
144 * @return 持っていたら所持前提ビットフラグを返す。
146 BIT_FLAGS has_esp_undead(player_type *creature_ptr)
148 BIT_FLAGS result = 0L;
149 result |= check_equipment_flags(creature_ptr, TR_ESP_UNDEAD);
154 * @brief クリーチャーが悪魔感知を持っているかを返す。
155 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
156 * @return 持っていたら所持前提ビットフラグを返す。
158 BIT_FLAGS has_esp_demon(player_type *creature_ptr)
160 BIT_FLAGS result = 0L;
161 result |= check_equipment_flags(creature_ptr, TR_ESP_DEMON);
166 * @brief クリーチャーがオーク感知を持っているかを返す。
167 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
168 * @return 持っていたら所持前提ビットフラグを返す。
170 BIT_FLAGS has_esp_orc(player_type *creature_ptr)
172 BIT_FLAGS result = 0L;
173 result |= check_equipment_flags(creature_ptr, TR_ESP_ORC);
178 * @brief クリーチャーがトロル感知を持っているかを返す。
179 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
180 * @return 持っていたら所持前提ビットフラグを返す。
182 BIT_FLAGS has_esp_troll(player_type *creature_ptr)
184 BIT_FLAGS result = 0L;
185 result |= check_equipment_flags(creature_ptr, TR_ESP_TROLL);
190 * @brief クリーチャーが巨人感知を持っているかを返す。
191 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
192 * @return 持っていたら所持前提ビットフラグを返す。
194 BIT_FLAGS has_esp_giant(player_type *creature_ptr)
196 BIT_FLAGS result = 0L;
197 result |= check_equipment_flags(creature_ptr, TR_ESP_GIANT);
202 * @brief クリーチャーがドラゴン感知を持っているかを返す。
203 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
204 * @return 持っていたら所持前提ビットフラグを返す。
206 BIT_FLAGS has_esp_dragon(player_type *creature_ptr)
208 BIT_FLAGS result = 0L;
209 result |= check_equipment_flags(creature_ptr, TR_ESP_DRAGON);
214 * @brief クリーチャーが人間感知を持っているかを返す。
215 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
216 * @return 持っていたら所持前提ビットフラグを返す。
218 BIT_FLAGS has_esp_human(player_type *creature_ptr)
220 BIT_FLAGS result = 0L;
221 result |= check_equipment_flags(creature_ptr, TR_ESP_HUMAN);
226 * @brief クリーチャーが善良感知を持っているかを返す。
227 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
228 * @return 持っていたら所持前提ビットフラグを返す。
230 BIT_FLAGS has_esp_good(player_type *creature_ptr)
232 BIT_FLAGS result = 0L;
233 result |= check_equipment_flags(creature_ptr, TR_ESP_GOOD);
238 * @brief クリーチャーが無生物感知を持っているかを返す。
239 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
240 * @return 持っていたら所持前提ビットフラグを返す。
242 BIT_FLAGS has_esp_nonliving(player_type *creature_ptr)
244 BIT_FLAGS result = 0L;
245 result |= check_equipment_flags(creature_ptr, TR_ESP_GOOD);
250 * @brief クリーチャーがユニーク感知を持っているかを返す。
251 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
252 * @return 持っていたら所持前提ビットフラグを返す。
254 BIT_FLAGS has_esp_unique(player_type *creature_ptr)
256 BIT_FLAGS result = 0L;
257 result |= check_equipment_flags(creature_ptr, TR_ESP_UNIQUE);
262 * @brief クリーチャーがテレパシーを持っているかを返す。
263 * @param cretature_ptr 判定対象のクリーチャー参照ポインタ
264 * @return 持っていたら所持前提ビットフラグを返す。
266 BIT_FLAGS has_esp_telepathy(player_type *creature_ptr)
268 BIT_FLAGS result = 0L;
270 if (is_time_limit_esp(creature_ptr) || creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
271 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
274 if (creature_ptr->muta3 & MUT3_ESP) {
275 result |= 0x01 << FLAG_CAUSE_MUTATION;
278 if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER) && creature_ptr->lev > 29)
279 result |= 0x01 << FLAG_CAUSE_RACE;
281 if (is_specific_player_race(creature_ptr, RACE_SPECTRE) && creature_ptr->lev > 34)
282 result |= 0x01 << FLAG_CAUSE_RACE;
284 if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 39)
285 result |= 0x01 << FLAG_CAUSE_CLASS;
287 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
288 result |= 0x01 << FLAG_CAUSE_RACE;
291 result |= check_equipment_flags(creature_ptr, TR_TELEPATHY);
295 BIT_FLAGS has_bless_blade(player_type *creature_ptr)
297 BIT_FLAGS result = 0L;
298 result |= check_equipment_flags(creature_ptr, TR_BLESSED);
302 BIT_FLAGS has_easy2_weapon(player_type *creature_ptr)
304 BIT_FLAGS result = 0L;
305 result |= check_equipment_flags(creature_ptr, TR_EASY2_WEAPON);
309 BIT_FLAGS has_down_saving(player_type *creature_ptr)
311 BIT_FLAGS result = 0L;
312 result |= check_equipment_flags(creature_ptr, TR_DOWN_SAVING);
316 BIT_FLAGS has_no_ac(player_type *creature_ptr)
318 BIT_FLAGS result = 0L;
319 result |= check_equipment_flags(creature_ptr, TR_NO_AC);
323 BIT_FLAGS has_invuln_arrow(player_type *creature_ptr)
325 BIT_FLAGS result = 0L;
326 if (creature_ptr->blind)
328 result |= check_equipment_flags(creature_ptr, TR_INVULN_ARROW);
332 void has_no_flowed(player_type *creature_ptr)
335 bool has_sw = FALSE, has_kabe = FALSE;
336 OBJECT_IDX this_o_idx, next_o_idx = 0;
338 creature_ptr->no_flowed = FALSE;
340 if (creature_ptr->pass_wall && !creature_ptr->kill_wall)
341 creature_ptr->no_flowed = TRUE;
343 for (int i = 0; i < INVEN_PACK; i++) {
344 if ((creature_ptr->inventory_list[i].tval == TV_NATURE_BOOK) && (creature_ptr->inventory_list[i].sval == 2))
346 if ((creature_ptr->inventory_list[i].tval == TV_CRAFT_BOOK) && (creature_ptr->inventory_list[i].sval == 2))
350 for (this_o_idx = creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].o_idx; this_o_idx; this_o_idx = next_o_idx) {
351 o_ptr = &creature_ptr->current_floor_ptr->o_list[this_o_idx];
352 next_o_idx = o_ptr->next_o_idx;
354 if ((o_ptr->tval == TV_NATURE_BOOK) && (o_ptr->sval == 2))
356 if ((o_ptr->tval == TV_CRAFT_BOOK) && (o_ptr->sval == 2))
360 if (has_sw && ((creature_ptr->realm1 == REALM_NATURE) || (creature_ptr->realm2 == REALM_NATURE) || (creature_ptr->pclass == CLASS_SORCERER))) {
361 const magic_type *s_ptr = &mp_ptr->info[REALM_NATURE - 1][SPELL_SW];
362 if (creature_ptr->lev >= s_ptr->slevel)
363 creature_ptr->no_flowed = TRUE;
366 if (has_kabe && ((creature_ptr->realm1 == REALM_CRAFT) || (creature_ptr->realm2 == REALM_CRAFT) || (creature_ptr->pclass == CLASS_SORCERER))) {
367 const magic_type *s_ptr = &mp_ptr->info[REALM_CRAFT - 1][SPELL_WALL];
368 if (creature_ptr->lev >= s_ptr->slevel)
369 creature_ptr->no_flowed = TRUE;
373 BIT_FLAGS has_mighty_throw(player_type *creature_ptr)
375 BIT_FLAGS result = 0L;
376 result |= check_equipment_flags(creature_ptr, TR_MIGHTY_THROW);
380 BIT_FLAGS has_dec_mana(player_type *creature_ptr)
382 BIT_FLAGS result = 0L;
383 result |= check_equipment_flags(creature_ptr, TR_DEC_MANA);
387 BIT_FLAGS has_reflect(player_type *creature_ptr)
389 BIT_FLAGS result = 0L;
391 if (creature_ptr->pclass == CLASS_BERSERKER && creature_ptr->lev > 39)
392 result |= 0x01 << FLAG_CAUSE_CLASS;
394 if (creature_ptr->pclass == CLASS_MIRROR_MASTER && creature_ptr->lev > 39)
395 result |= 0x01 << FLAG_CAUSE_CLASS;
397 if (creature_ptr->special_defense & KAMAE_GENBU || creature_ptr->special_defense & KATA_MUSOU) {
398 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
401 if (creature_ptr->ult_res || creature_ptr->wraith_form || creature_ptr->magicdef || creature_ptr->tim_reflect) {
402 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
405 result |= check_equipment_flags(creature_ptr, TR_REFLECT);
409 BIT_FLAGS has_see_nocto(player_type *creature_ptr) { return creature_ptr->pclass == CLASS_NINJA ? FLAG_CAUSE_CLASS : 0L; }
411 BIT_FLAGS has_warning(player_type *creature_ptr)
413 BIT_FLAGS result = 0L;
415 BIT_FLAGS flgs[TR_FLAG_SIZE];
417 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
418 o_ptr = &creature_ptr->inventory_list[i];
422 object_flags(creature_ptr, o_ptr, flgs);
424 if (has_flag(flgs, TR_WARNING)) {
425 if (!o_ptr->inscription || !(angband_strchr(quark_str(o_ptr->inscription), '$')))
426 result |= 0x01 << (i - INVEN_RARM);
432 BIT_FLAGS has_anti_magic(player_type *creature_ptr)
434 BIT_FLAGS result = 0L;
435 result |= check_equipment_flags(creature_ptr, TR_NO_MAGIC);
439 BIT_FLAGS has_anti_tele(player_type *creature_ptr)
441 BIT_FLAGS result = 0L;
442 result |= check_equipment_flags(creature_ptr, TR_NO_TELE);
446 BIT_FLAGS has_sh_fire(player_type *creature_ptr)
448 BIT_FLAGS result = 0L;
450 if (creature_ptr->muta3 & MUT3_FIRE_BODY) {
451 result |= 0x01 << FLAG_CAUSE_MUTATION;
454 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
455 result |= 0x01 << FLAG_CAUSE_RACE;
458 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
459 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
462 if (hex_spelling(creature_ptr, HEX_DEMON_AURA) || creature_ptr->ult_res || creature_ptr->tim_sh_fire) {
463 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
466 result |= check_equipment_flags(creature_ptr, TR_SH_FIRE);
470 BIT_FLAGS has_sh_elec(player_type *creature_ptr)
472 BIT_FLAGS result = 0L;
474 if (creature_ptr->muta3 & MUT3_ELEC_TOUC)
475 result |= 0x01 << FLAG_CAUSE_MUTATION;
477 if (hex_spelling(creature_ptr, HEX_SHOCK_CLOAK) || creature_ptr->ult_res) {
478 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
481 if (creature_ptr->special_defense & KAMAE_SEIRYU || (creature_ptr->special_defense & KATA_MUSOU)) {
482 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
485 result |= check_equipment_flags(creature_ptr, TR_SH_ELEC);
489 BIT_FLAGS has_sh_cold(player_type *creature_ptr)
491 BIT_FLAGS result = 0L;
493 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
494 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
497 if (creature_ptr->ult_res || hex_spelling(creature_ptr, HEX_ICE_ARMOR)) {
498 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
501 result |= check_equipment_flags(creature_ptr, TR_SH_COLD);
505 BIT_FLAGS has_easy_spell(player_type *creature_ptr)
507 BIT_FLAGS result = 0L;
508 result |= check_equipment_flags(creature_ptr, TR_EASY_SPELL);
512 BIT_FLAGS has_heavy_spell(player_type *creature_ptr)
514 BIT_FLAGS result = 0L;
515 result |= check_equipment_flags(creature_ptr, TR_HEAVY_SPELL);
519 BIT_FLAGS has_hold_exp(player_type *creature_ptr)
521 BIT_FLAGS result = 0L;
523 if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
524 result |= 0x01 << FLAG_CAUSE_PERSONALITY;
527 if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
528 result |= 0x01 << FLAG_CAUSE_RACE;
531 if (is_specific_player_race(creature_ptr, RACE_HOBBIT) || is_specific_player_race(creature_ptr, RACE_SKELETON)
532 || is_specific_player_race(creature_ptr, RACE_ZOMBIE) || is_specific_player_race(creature_ptr, RACE_VAMPIRE)
533 || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_BALROG)
534 || is_specific_player_race(creature_ptr, RACE_ANDROID)) {
535 result |= 0x01 << FLAG_CAUSE_RACE;
538 if (is_specific_player_race(creature_ptr, RACE_GOLEM)) {
539 if (creature_ptr->lev > 34)
540 result |= 0x01 << FLAG_CAUSE_RACE;
543 if (creature_ptr->special_defense & KATA_MUSOU) {
544 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
547 if (creature_ptr->ult_res) {
548 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
551 result |= check_equipment_flags(creature_ptr, TR_HOLD_EXP);
555 BIT_FLAGS has_see_inv(player_type *creature_ptr)
557 BIT_FLAGS result = 0L;
559 if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 29)
560 result |= 0x01 << FLAG_CAUSE_CLASS;
562 if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
563 result |= 0x01 << FLAG_CAUSE_RACE;
564 } else if (is_specific_player_race(creature_ptr, RACE_HIGH_ELF) || is_specific_player_race(creature_ptr, RACE_GOLEM)
565 || is_specific_player_race(creature_ptr, RACE_SKELETON) || is_specific_player_race(creature_ptr, RACE_ZOMBIE)
566 || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_ARCHON)) {
567 result |= 0x01 << FLAG_CAUSE_RACE;
568 } else if (is_specific_player_race(creature_ptr, RACE_DARK_ELF) && creature_ptr->lev > 19) {
569 result |= 0x01 << FLAG_CAUSE_RACE;
570 } else if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER) && creature_ptr->lev > 14) {
571 result |= 0x01 << FLAG_CAUSE_RACE;
572 } else if ((is_specific_player_race(creature_ptr, RACE_IMP) || is_specific_player_race(creature_ptr, RACE_BALROG)) && creature_ptr->lev > 9) {
573 result |= 0x01 << FLAG_CAUSE_RACE;
576 if (creature_ptr->special_defense & KATA_MUSOU) {
577 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
580 if (creature_ptr->ult_res || creature_ptr->tim_invis) {
581 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
584 result |= check_equipment_flags(creature_ptr, TR_SEE_INVIS);
588 BIT_FLAGS has_magic_mastery(player_type *creature_ptr)
590 BIT_FLAGS result = 0L;
592 result |= check_equipment_flags(creature_ptr, TR_MAGIC_MASTERY);
596 BIT_FLAGS has_free_act(player_type *creature_ptr)
598 BIT_FLAGS result = 0L;
600 if (creature_ptr->muta3 & MUT3_MOTION)
601 result |= 0x01 << FLAG_CAUSE_MUTATION;
603 if (is_specific_player_race(creature_ptr, RACE_GNOME) || is_specific_player_race(creature_ptr, RACE_GOLEM)
604 || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_ANDROID)) {
605 result |= 0x01 << FLAG_CAUSE_RACE;
608 if (heavy_armor(creature_ptr) && (!creature_ptr->inventory_list[INVEN_RARM].k_idx || has_right_hand_weapon(creature_ptr))
609 && (!creature_ptr->inventory_list[INVEN_LARM].k_idx || has_left_hand_weapon(creature_ptr))) {
610 if (creature_ptr->lev > 24)
611 result |= 0x01 << FLAG_CAUSE_CLASS;
614 if (creature_ptr->pclass == CLASS_MONK || creature_ptr->pclass == CLASS_FORCETRAINER) {
615 if (!(heavy_armor(creature_ptr))) {
616 if (creature_ptr->lev > 24)
617 result |= 0x01 << FLAG_CAUSE_CLASS;
621 if (creature_ptr->pclass == CLASS_BERSERKER) {
622 result |= 0x01 << FLAG_CAUSE_CLASS;
625 if (creature_ptr->ult_res || creature_ptr->magicdef) {
626 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
629 if (creature_ptr->special_defense & KATA_MUSOU) {
630 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
633 result |= check_equipment_flags(creature_ptr, TR_FREE_ACT);
637 BIT_FLAGS has_sustain_str(player_type *creature_ptr)
639 BIT_FLAGS result = 0L;
641 if (creature_ptr->pclass == CLASS_BERSERKER) {
642 result |= 0x01 << FLAG_CAUSE_CLASS;
644 if (is_specific_player_race(creature_ptr, RACE_HALF_TROLL) || is_specific_player_race(creature_ptr, RACE_HALF_OGRE)
645 || is_specific_player_race(creature_ptr, RACE_HALF_GIANT)) {
646 result |= 0x01 << FLAG_CAUSE_RACE;
649 if (creature_ptr->ult_res) {
650 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
653 if (creature_ptr->special_defense & KATA_MUSOU) {
654 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
657 result |= check_equipment_flags(creature_ptr, TR_SUST_STR);
661 BIT_FLAGS has_sustain_int(player_type *creature_ptr)
663 BIT_FLAGS result = 0L;
665 if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER)) {
666 result |= 0x01 << FLAG_CAUSE_RACE;
669 if (creature_ptr->ult_res) {
670 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
673 if (creature_ptr->special_defense & KATA_MUSOU) {
674 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
677 result |= check_equipment_flags(creature_ptr, TR_SUST_INT);
681 BIT_FLAGS has_sustain_wis(player_type *creature_ptr)
683 BIT_FLAGS result = 0L;
686 if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 19)
687 result |= 0x01 << FLAG_CAUSE_CLASS;
689 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_MIND_FLAYER)) {
690 result |= 0x01 << FLAG_CAUSE_RACE;
693 if (creature_ptr->ult_res) {
694 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
697 if (creature_ptr->special_defense & KATA_MUSOU) {
698 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
701 result |= check_equipment_flags(creature_ptr, TR_SUST_WIS);
705 BIT_FLAGS has_sustain_dex(player_type *creature_ptr)
707 BIT_FLAGS result = 0L;
708 if (creature_ptr->pclass == CLASS_BERSERKER) {
709 result |= 0x01 << FLAG_CAUSE_CLASS;
712 if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 24)
713 result |= 0x01 << FLAG_CAUSE_CLASS;
715 if (creature_ptr->ult_res) {
716 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
719 if (creature_ptr->special_defense & KATA_MUSOU) {
720 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
723 result |= check_equipment_flags(creature_ptr, TR_SUST_DEX);
727 BIT_FLAGS has_sustain_con(player_type *creature_ptr)
729 BIT_FLAGS result = 0L;
730 if (creature_ptr->pclass == CLASS_BERSERKER) {
731 result |= 0x01 << FLAG_CAUSE_CLASS;
734 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_AMBERITE || creature_ptr->prace == RACE_DUNADAN)) {
735 result |= 0x01 << FLAG_CAUSE_RACE;
738 if (creature_ptr->ult_res) {
739 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
742 if (creature_ptr->special_defense & KATA_MUSOU) {
743 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
746 result |= check_equipment_flags(creature_ptr, TR_SUST_CON);
750 BIT_FLAGS has_sustain_chr(player_type *creature_ptr)
752 BIT_FLAGS result = 0L;
754 if (creature_ptr->ult_res) {
755 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
758 if (creature_ptr->special_defense & KATA_MUSOU) {
759 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
762 result |= check_equipment_flags(creature_ptr, TR_SUST_CHR);
766 BIT_FLAGS has_levitation(player_type *creature_ptr)
768 BIT_FLAGS result = 0L;
770 if (creature_ptr->muta3 & MUT3_WINGS)
771 result = FLAG_CAUSE_MUTATION;
773 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
774 result = FLAG_CAUSE_RACE;
777 if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) || is_specific_player_race(creature_ptr, RACE_SPECTRE)
778 || is_specific_player_race(creature_ptr, RACE_SPRITE) || is_specific_player_race(creature_ptr, RACE_ARCHON)
779 || is_specific_player_race(creature_ptr, RACE_S_FAIRY)) {
780 result = FLAG_CAUSE_RACE;
783 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KAMAE_SUZAKU || (creature_ptr->special_defense & KATA_MUSOU)) {
784 result = FLAG_CAUSE_BATTLE_FORM;
787 if (creature_ptr->ult_res) {
788 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
791 if (creature_ptr->riding) {
792 monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
793 monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
794 result = (riding_r_ptr->flags7 & RF7_CAN_FLY) ? result : 0;
797 if (creature_ptr->tim_levitation) {
798 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
801 result |= check_equipment_flags(creature_ptr, TR_LEVITATION);
805 void has_can_swim(player_type *creature_ptr)
807 creature_ptr->can_swim = FALSE;
808 if (creature_ptr->riding) {
809 monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
810 monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
811 if (riding_r_ptr->flags7 & (RF7_CAN_SWIM | RF7_AQUATIC))
812 creature_ptr->can_swim = TRUE;
816 BIT_FLAGS has_slow_digest(player_type *creature_ptr)
818 BIT_FLAGS result = 0L;
820 if (creature_ptr->pclass == CLASS_NINJA) {
821 result = FLAG_CAUSE_CLASS;
824 if (creature_ptr->lev > 14 && !creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TROLL) {
825 if (creature_ptr->pclass == CLASS_WARRIOR || creature_ptr->pclass == CLASS_BERSERKER) {
826 result = FLAG_CAUSE_CLASS;
827 /* Let's not make Regeneration
828 * a disadvantage for the poor warriors who can
829 * never learn a spell that satisfies hunger (actually
830 * neither can rogues, but half-trolls are not
831 * supposed to play rogues) */
835 if (creature_ptr->special_defense & KATA_MUSOU) {
836 result = FLAG_CAUSE_BATTLE_FORM;
839 if (creature_ptr->ult_res) {
840 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
843 if (!creature_ptr->mimic_form
844 && (creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_SPECTRE
845 || creature_ptr->prace == RACE_ANDROID)) {
846 result = FLAG_CAUSE_RACE;
849 result |= check_equipment_flags(creature_ptr, TR_SLOW_DIGEST);
853 BIT_FLAGS has_regenerate(player_type *creature_ptr)
855 BIT_FLAGS result = 0L;
857 if (is_specific_player_race(creature_ptr, RACE_HALF_TROLL) && creature_ptr->lev > 14) {
858 result |= 0x01 << FLAG_CAUSE_RACE;
861 if (is_specific_player_race(creature_ptr, RACE_AMBERITE)) {
862 result |= 0x01 << FLAG_CAUSE_RACE;
865 if (creature_ptr->pclass == CLASS_WARRIOR && creature_ptr->lev > 44) {
866 result |= 0x01 << FLAG_CAUSE_RACE;
869 if (creature_ptr->pclass == CLASS_BERSERKER) {
870 result |= 0x01 << FLAG_CAUSE_RACE;
873 if (creature_ptr->muta3 & MUT3_REGEN)
874 result |= 0x01 << FLAG_CAUSE_MUTATION;
876 if (creature_ptr->special_defense & KATA_MUSOU) {
877 result |= 0x01 << FLAG_CAUSE_MUTATION;
880 if (hex_spelling(creature_ptr, HEX_DEMON_AURA) || creature_ptr->ult_res || creature_ptr->tim_regen) {
881 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
884 result |= check_equipment_flags(creature_ptr, TR_REGEN);
886 if (creature_ptr->muta3 & MUT3_FLESH_ROT)
892 void has_curses(player_type *creature_ptr)
895 BIT_FLAGS flgs[TR_FLAG_SIZE];
896 creature_ptr->cursed = 0L;
898 if (creature_ptr->pseikaku == PERSONALITY_SEXY)
899 creature_ptr->cursed |= (TRC_AGGRAVATE);
901 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
902 o_ptr = &creature_ptr->inventory_list[i];
905 object_flags(creature_ptr, o_ptr, flgs);
906 if (has_flag(flgs, TR_AGGRAVATE))
907 creature_ptr->cursed |= TRC_AGGRAVATE;
908 if (has_flag(flgs, TR_DRAIN_EXP))
909 creature_ptr->cursed |= TRC_DRAIN_EXP;
910 if (has_flag(flgs, TR_TY_CURSE))
911 creature_ptr->cursed |= TRC_TY_CURSE;
912 if (has_flag(flgs, TR_ADD_L_CURSE))
913 creature_ptr->cursed |= TRC_ADD_L_CURSE;
914 if (has_flag(flgs, TR_ADD_H_CURSE))
915 creature_ptr->cursed |= TRC_ADD_H_CURSE;
916 if (has_flag(flgs, TR_DRAIN_HP))
917 creature_ptr->cursed |= TRC_DRAIN_HP;
918 if (has_flag(flgs, TR_DRAIN_MANA))
919 creature_ptr->cursed |= TRC_DRAIN_MANA;
920 if (has_flag(flgs, TR_CALL_ANIMAL))
921 creature_ptr->cursed |= TRC_CALL_ANIMAL;
922 if (has_flag(flgs, TR_CALL_DEMON))
923 creature_ptr->cursed |= TRC_CALL_DEMON;
924 if (has_flag(flgs, TR_CALL_DRAGON))
925 creature_ptr->cursed |= TRC_CALL_DRAGON;
926 if (has_flag(flgs, TR_CALL_UNDEAD))
927 creature_ptr->cursed |= TRC_CALL_UNDEAD;
928 if (has_flag(flgs, TR_COWARDICE))
929 creature_ptr->cursed |= TRC_COWARDICE;
930 if (has_flag(flgs, TR_LOW_MELEE))
931 creature_ptr->cursed |= TRC_LOW_MELEE;
932 if (has_flag(flgs, TR_LOW_AC))
933 creature_ptr->cursed |= TRC_LOW_AC;
934 if (has_flag(flgs, TR_LOW_MAGIC))
935 creature_ptr->cursed |= TRC_LOW_MAGIC;
936 if (has_flag(flgs, TR_FAST_DIGEST))
937 creature_ptr->cursed |= TRC_FAST_DIGEST;
938 if (has_flag(flgs, TR_SLOW_REGEN))
939 creature_ptr->cursed |= TRC_SLOW_REGEN;
941 creature_ptr->cursed |= (o_ptr->curse_flags & (0xFFFFFFF0L));
942 if (o_ptr->name1 == ART_CHAINSWORD)
943 creature_ptr->cursed |= TRC_CHAINSWORD;
945 if (has_flag(flgs, TR_TELEPORT)) {
946 if (object_is_cursed(o_ptr))
947 creature_ptr->cursed |= TRC_TELEPORT;
949 concptr insc = quark_str(o_ptr->inscription);
951 /* {.} will stop random teleportation. */
952 if (o_ptr->inscription && angband_strchr(insc, '.')) {
954 creature_ptr->cursed |= TRC_TELEPORT_SELF;
960 if (creature_ptr->cursed & TRC_TELEPORT)
961 creature_ptr->cursed &= ~(TRC_TELEPORT_SELF);
963 if ((is_specific_player_race(creature_ptr, RACE_S_FAIRY)) && (creature_ptr->pseikaku != PERSONALITY_SEXY) && (creature_ptr->cursed & TRC_AGGRAVATE)) {
964 creature_ptr->cursed &= ~(TRC_AGGRAVATE);
968 BIT_FLAGS has_impact(player_type *creature_ptr)
970 BIT_FLAGS result = 0L;
971 result |= check_equipment_flags(creature_ptr, TR_IMPACT);
975 void has_extra_blow(player_type *creature_ptr)
978 BIT_FLAGS flgs[TR_FLAG_SIZE];
979 creature_ptr->extra_blows[0] = creature_ptr->extra_blows[1] = 0;
981 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
982 o_ptr = &creature_ptr->inventory_list[i];
986 object_flags(creature_ptr, o_ptr, flgs);
987 if (has_flag(flgs, TR_BLOWS)) {
988 if ((i == INVEN_RARM || i == INVEN_RIGHT) && !has_two_handed_weapons(creature_ptr))
989 creature_ptr->extra_blows[0] += o_ptr->pval;
990 else if ((i == INVEN_LARM || i == INVEN_LEFT) && !has_two_handed_weapons(creature_ptr))
991 creature_ptr->extra_blows[1] += o_ptr->pval;
993 creature_ptr->extra_blows[0] += o_ptr->pval;
994 creature_ptr->extra_blows[1] += o_ptr->pval;
1000 BIT_FLAGS has_resist_acid(player_type *creature_ptr)
1002 BIT_FLAGS result = 0L;
1004 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1005 result |= 0x01 << FLAG_CAUSE_RACE;
1006 } else if (is_specific_player_race(creature_ptr, RACE_YEEK) || is_specific_player_race(creature_ptr, RACE_KLACKON)) {
1007 result |= 0x01 << FLAG_CAUSE_RACE;
1008 } else if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 14) {
1009 result |= 0x01 << FLAG_CAUSE_RACE;
1012 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1013 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1016 if (creature_ptr->ult_res) {
1017 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1020 result |= has_immune_acid(creature_ptr);
1022 result |= check_equipment_flags(creature_ptr, TR_RES_ACID);
1026 BIT_FLAGS has_vuln_acid(player_type *creature_ptr)
1028 BIT_FLAGS result = 0L;
1029 if (creature_ptr->muta3 & MUT3_VULN_ELEM) {
1030 result |= 0x01 << FLAG_CAUSE_MUTATION;
1033 if (creature_ptr->special_defense & KATA_KOUKIJIN) {
1034 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1039 BIT_FLAGS has_resist_elec(player_type *creature_ptr)
1041 BIT_FLAGS result = 0L;
1043 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1044 result |= 0x01 << FLAG_CAUSE_RACE;
1045 } else if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 19) {
1046 result |= 0x01 << FLAG_CAUSE_RACE;
1049 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1050 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1053 if (creature_ptr->ult_res) {
1054 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1057 result |= check_equipment_flags(creature_ptr, TR_RES_ELEC);
1058 result |= has_immune_elec(creature_ptr);
1062 BIT_FLAGS has_vuln_elec(player_type *creature_ptr)
1064 BIT_FLAGS result = 0L;
1065 if (creature_ptr->muta3 & MUT3_VULN_ELEM) {
1066 result |= 0x01 << FLAG_CAUSE_MUTATION;
1069 if (is_specific_player_race(creature_ptr, RACE_ANDROID)) {
1070 result |= 0x01 << FLAG_CAUSE_RACE;
1073 if (creature_ptr->special_defense & KATA_KOUKIJIN) {
1074 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1079 BIT_FLAGS has_resist_fire(player_type *creature_ptr)
1081 BIT_FLAGS result = 0L;
1083 if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1084 result |= 0x01 << FLAG_CAUSE_RACE;
1087 if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 4) {
1088 result |= 0x01 << FLAG_CAUSE_RACE;
1091 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_IMP || creature_ptr->prace == RACE_BALROG)) {
1092 result |= 0x01 << FLAG_CAUSE_RACE;
1095 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1096 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1099 if (creature_ptr->ult_res) {
1100 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1103 result |= check_equipment_flags(creature_ptr, TR_RES_FIRE);
1104 result |= has_immune_fire(creature_ptr);
1108 BIT_FLAGS has_vuln_fire(player_type *creature_ptr)
1110 BIT_FLAGS result = 0L;
1111 if (creature_ptr->muta3 & MUT3_VULN_ELEM) {
1112 result |= 0x01 << FLAG_CAUSE_MUTATION;
1115 if (is_specific_player_race(creature_ptr, RACE_ENT)) {
1116 result |= 0x01 << FLAG_CAUSE_RACE;
1119 if (creature_ptr->special_defense & KATA_KOUKIJIN) {
1120 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1125 BIT_FLAGS has_resist_cold(player_type *creature_ptr)
1127 BIT_FLAGS result = 0L;
1129 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1130 result |= 0x01 << FLAG_CAUSE_RACE;
1133 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ZOMBIE) && creature_ptr->lev > 4) {
1134 result |= 0x01 << FLAG_CAUSE_RACE;
1137 if ((is_specific_player_race(creature_ptr, RACE_DRACONIAN) || is_specific_player_race(creature_ptr, RACE_SKELETON)) && creature_ptr->lev > 9) {
1138 result |= 0x01 << FLAG_CAUSE_RACE;
1141 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE)) {
1142 result |= 0x01 << FLAG_CAUSE_RACE;
1145 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1146 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1149 if (creature_ptr->ult_res) {
1150 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1153 result |= check_equipment_flags(creature_ptr, TR_RES_COLD);
1154 result |= has_immune_cold(creature_ptr);
1158 BIT_FLAGS has_vuln_cold(player_type *creature_ptr)
1160 BIT_FLAGS result = 0L;
1161 if (creature_ptr->muta3 & MUT3_VULN_ELEM) {
1162 result |= 0x01 << FLAG_CAUSE_MUTATION;
1165 if (creature_ptr->special_defense & KATA_KOUKIJIN) {
1166 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1171 BIT_FLAGS has_resist_pois(player_type *creature_ptr)
1173 BIT_FLAGS result = 0L;
1175 if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 19)
1176 result |= 0x01 << FLAG_CAUSE_CLASS;
1178 if (creature_ptr->mimic_form == MIMIC_VAMPIRE || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1179 result |= 0x01 << FLAG_CAUSE_RACE;
1182 if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 34) {
1183 result |= 0x01 << FLAG_CAUSE_RACE;
1186 if (!creature_ptr->mimic_form
1187 && (creature_ptr->prace == RACE_KOBOLD || creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_SKELETON
1188 || creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE || creature_ptr->prace == RACE_ANDROID)) {
1189 result |= 0x01 << FLAG_CAUSE_RACE;
1192 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1193 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1196 if (creature_ptr->ult_res) {
1197 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1200 result |= check_equipment_flags(creature_ptr, TR_RES_POIS);
1204 BIT_FLAGS has_resist_conf(player_type *creature_ptr)
1206 BIT_FLAGS result = 0L;
1208 if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 29)
1209 result |= 0x01 << FLAG_CAUSE_CLASS;
1211 if (creature_ptr->pseikaku == PERSONALITY_CHARGEMAN || creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1212 result |= 0x01 << FLAG_CAUSE_PERSONALITY;
1215 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_KLACKON || creature_ptr->prace == RACE_BEASTMAN || creature_ptr->prace == RACE_KUTAR)) {
1216 result |= 0x01 << FLAG_CAUSE_RACE;
1219 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1220 result |= 0x01 << FLAG_CAUSE_RACE;
1223 if (creature_ptr->ult_res || creature_ptr->magicdef) {
1224 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1227 if (creature_ptr->special_defense & KATA_MUSOU) {
1228 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1231 result |= check_equipment_flags(creature_ptr, TR_RES_CONF);
1235 BIT_FLAGS has_resist_sound(player_type *creature_ptr)
1237 BIT_FLAGS result = 0L;
1239 if (creature_ptr->pclass == CLASS_BARD) {
1240 result |= 0x01 << FLAG_CAUSE_CLASS;
1243 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_CYCLOPS || creature_ptr->prace == RACE_BEASTMAN)) {
1244 result |= 0x01 << FLAG_CAUSE_RACE;
1247 if (creature_ptr->special_defense & KATA_MUSOU) {
1248 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1251 if (creature_ptr->ult_res) {
1252 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1255 result |= check_equipment_flags(creature_ptr, TR_RES_SOUND);
1259 BIT_FLAGS has_resist_lite(player_type *creature_ptr)
1261 BIT_FLAGS result = 0L;
1263 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ELF || creature_ptr->prace == RACE_HIGH_ELF || creature_ptr->prace == RACE_SPRITE)) {
1264 result |= 0x01 << FLAG_CAUSE_RACE;
1267 if (creature_ptr->special_defense & KATA_MUSOU) {
1268 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1271 if (creature_ptr->ult_res) {
1272 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1275 result |= check_equipment_flags(creature_ptr, TR_RES_LITE);
1279 BIT_FLAGS has_vuln_lite(player_type *creature_ptr)
1281 BIT_FLAGS result = 0L;
1282 if (is_specific_player_race(creature_ptr, RACE_S_FAIRY) || is_specific_player_race(creature_ptr, RACE_VAMPIRE)
1283 || (creature_ptr->mimic_form == MIMIC_VAMPIRE)) {
1284 result |= 0x01 << FLAG_CAUSE_RACE;
1287 if (creature_ptr->wraith_form) {
1288 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1294 BIT_FLAGS has_resist_dark(player_type *creature_ptr)
1296 BIT_FLAGS result = 0L;
1298 if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1299 result |= 0x01 << FLAG_CAUSE_RACE;
1302 if (!creature_ptr->mimic_form
1303 && (creature_ptr->prace == RACE_HALF_ORC || creature_ptr->prace == RACE_HALF_OGRE || creature_ptr->prace == RACE_NIBELUNG
1304 || creature_ptr->prace == RACE_DARK_ELF || creature_ptr->prace == RACE_VAMPIRE)) {
1305 result |= 0x01 << FLAG_CAUSE_RACE;
1308 if (creature_ptr->special_defense & KATA_MUSOU) {
1309 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1312 if (creature_ptr->ult_res) {
1313 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1316 result |= check_equipment_flags(creature_ptr, TR_RES_DARK);
1320 BIT_FLAGS has_resist_chaos(player_type *creature_ptr)
1322 BIT_FLAGS result = 0L;
1324 if (creature_ptr->pclass == CLASS_CHAOS_WARRIOR && creature_ptr->lev > 29)
1325 result |= 0x01 << FLAG_CAUSE_CLASS;
1327 if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1328 result |= 0x01 << FLAG_CAUSE_RACE;
1331 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TITAN)
1332 result |= 0x01 << FLAG_CAUSE_RACE;
1334 if (creature_ptr->special_defense & KATA_MUSOU) {
1335 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1338 if (creature_ptr->ult_res) {
1339 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1342 result |= check_equipment_flags(creature_ptr, TR_RES_CHAOS);
1346 BIT_FLAGS has_resist_disen(player_type *creature_ptr)
1348 BIT_FLAGS result = 0L;
1350 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1351 result |= 0x01 << FLAG_CAUSE_RACE;
1354 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_NIBELUNG)
1355 result |= 0x01 << FLAG_CAUSE_RACE;
1357 if (creature_ptr->special_defense & KATA_MUSOU) {
1358 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1361 if (creature_ptr->ult_res) {
1362 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1365 result |= check_equipment_flags(creature_ptr, TR_RES_DISEN);
1369 BIT_FLAGS has_resist_shard(player_type *creature_ptr)
1371 BIT_FLAGS result = 0L;
1373 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_HALF_TITAN || creature_ptr->prace == RACE_SKELETON))
1374 result |= 0x01 << FLAG_CAUSE_RACE;
1376 if (creature_ptr->special_defense & KATA_MUSOU) {
1377 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1380 if (creature_ptr->ult_res) {
1381 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1384 result |= check_equipment_flags(creature_ptr, TR_RES_SHARDS);
1388 BIT_FLAGS has_resist_nexus(player_type *creature_ptr)
1390 BIT_FLAGS result = 0L;
1392 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1393 result |= 0x01 << FLAG_CAUSE_RACE;
1396 if (creature_ptr->special_defense & KATA_MUSOU) {
1397 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1400 if (creature_ptr->ult_res) {
1401 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1404 result |= check_equipment_flags(creature_ptr, TR_RES_NEXUS);
1408 BIT_FLAGS has_resist_blind(player_type *creature_ptr)
1410 BIT_FLAGS result = 0L;
1412 if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1413 result |= 0x01 << FLAG_CAUSE_PERSONALITY;
1416 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DWARF)
1417 result |= 0x01 << FLAG_CAUSE_RACE;
1419 if (creature_ptr->special_defense & KATA_MUSOU) {
1420 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1423 if (creature_ptr->ult_res || creature_ptr->magicdef) {
1424 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1427 result |= check_equipment_flags(creature_ptr, TR_RES_BLIND);
1431 BIT_FLAGS has_resist_neth(player_type *creature_ptr)
1433 BIT_FLAGS result = 0L;
1435 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1436 result |= 0x01 << FLAG_CAUSE_RACE;
1439 if (!creature_ptr->mimic_form
1440 && (creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE
1441 || creature_ptr->prace == RACE_BALROG))
1442 result |= 0x01 << FLAG_CAUSE_RACE;
1444 if (creature_ptr->special_defense & KATA_MUSOU) {
1445 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1448 if (creature_ptr->ult_res || creature_ptr->tim_res_nether) {
1449 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1452 result |= check_equipment_flags(creature_ptr, TR_RES_NETHER);
1456 BIT_FLAGS has_resist_time(player_type *creature_ptr)
1458 BIT_FLAGS result = 0L;
1460 if (creature_ptr->tim_res_time) {
1461 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1464 result |= check_equipment_flags(creature_ptr, TR_RES_TIME);
1468 BIT_FLAGS has_resist_water(player_type *creature_ptr)
1470 BIT_FLAGS result = 0L;
1472 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_MERFOLK)
1473 result |= 0x01 << FLAG_CAUSE_RACE;
1475 result |= check_equipment_flags(creature_ptr, TR_RES_WATER);
1479 BIT_FLAGS has_resist_fear(player_type *creature_ptr)
1481 BIT_FLAGS result = 0L;
1483 if (creature_ptr->muta3 & MUT3_FEARLESS)
1484 result |= 0x01 << FLAG_CAUSE_MUTATION;
1486 switch (creature_ptr->pclass) {
1489 if (creature_ptr->lev > 29)
1490 result |= 0x01 << FLAG_CAUSE_CLASS;
1493 case CLASS_CHAOS_WARRIOR:
1494 if (creature_ptr->lev > 39)
1495 result |= 0x01 << FLAG_CAUSE_CLASS;
1497 case CLASS_MINDCRAFTER:
1498 if (creature_ptr->lev > 9)
1499 result |= 0x01 << FLAG_CAUSE_CLASS;
1502 result |= 0x01 << FLAG_CAUSE_CLASS;
1506 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1507 result |= 0x01 << FLAG_CAUSE_RACE;
1510 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_BARBARIAN)
1511 result |= 0x01 << FLAG_CAUSE_RACE;
1513 if ((creature_ptr->special_defense & KATA_MUSOU)) {
1514 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1517 if (is_hero(creature_ptr) || is_shero(creature_ptr) || creature_ptr->ult_res) {
1518 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1521 result |= check_equipment_flags(creature_ptr, TR_RES_FEAR);
1525 BIT_FLAGS has_immune_acid(player_type *creature_ptr)
1527 BIT_FLAGS result = 0L;
1528 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_YEEK && creature_ptr->lev > 19)
1529 result |= 0x01 << FLAG_CAUSE_RACE;
1531 if (creature_ptr->ele_immune) {
1532 if (creature_ptr->special_defense & DEFENSE_ACID)
1533 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1536 result |= check_equipment_flags(creature_ptr, TR_IM_ACID);
1540 BIT_FLAGS has_immune_elec(player_type *creature_ptr)
1542 BIT_FLAGS result = 0L;
1544 if (creature_ptr->ele_immune) {
1545 if (creature_ptr->special_defense & DEFENSE_ELEC)
1546 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1549 result |= check_equipment_flags(creature_ptr, TR_IM_ELEC);
1553 BIT_FLAGS has_immune_fire(player_type *creature_ptr)
1555 BIT_FLAGS result = 0L;
1557 if (creature_ptr->ele_immune) {
1558 if (creature_ptr->special_defense & DEFENSE_FIRE)
1559 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1562 result |= check_equipment_flags(creature_ptr, TR_IM_FIRE);
1566 BIT_FLAGS has_immune_cold(player_type *creature_ptr)
1568 BIT_FLAGS result = 0L;
1570 if (creature_ptr->ele_immune) {
1571 if (creature_ptr->special_defense & DEFENSE_COLD)
1572 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1575 result |= check_equipment_flags(creature_ptr, TR_IM_COLD);
1579 BIT_FLAGS has_immune_dark(player_type *creature_ptr)
1581 BIT_FLAGS result = 0L;
1583 if (is_specific_player_race(creature_ptr, RACE_VAMPIRE) || (creature_ptr->mimic_form == MIMIC_VAMPIRE)) {
1584 result |= 0x01 << FLAG_CAUSE_RACE;
1587 if (creature_ptr->wraith_form) {
1588 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1594 bool has_right_hand_weapon(player_type *creature_ptr)
1596 if (has_melee_weapon(creature_ptr, INVEN_RARM))
1599 if (can_two_hands_wielding(creature_ptr)) {
1600 switch (creature_ptr->pclass) {
1602 case CLASS_FORCETRAINER:
1603 case CLASS_BERSERKER:
1604 if (empty_hands(creature_ptr, FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM)) {
1614 bool has_left_hand_weapon(player_type *creature_ptr) { return has_melee_weapon(creature_ptr, INVEN_LARM); }
1616 bool has_two_handed_weapons(player_type *creature_ptr)
1618 if (can_two_hands_wielding(creature_ptr)) {
1619 if (has_right_hand_weapon(creature_ptr) && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_LARM)
1620 && object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_RARM])) {
1622 } else if (has_left_hand_weapon(creature_ptr) && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_RARM)
1623 && object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_LARM])) {
1630 BIT_FLAGS has_lite(player_type *creature_ptr)
1632 BIT_FLAGS result = 0L;
1633 if (creature_ptr->pclass == CLASS_NINJA)
1636 if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1637 result |= 0x01 << FLAG_CAUSE_PERSONALITY;
1640 if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1641 result |= 0x01 << FLAG_CAUSE_RACE;
1644 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_VAMPIRE)
1645 result |= 0x01 << FLAG_CAUSE_RACE;
1647 if (creature_ptr->ult_res) {
1648 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1651 if (creature_ptr->special_defense & KATA_MUSOU) {
1652 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1655 result |= has_sh_fire(creature_ptr);
1661 * @brief 両手持ちボーナスがもらえないかどうかを判定する。 / Does *not * get two hand wielding bonus.
1663 * Only can get hit bonuses when wieids an enough light weapon which is lighter than 5 times of weight limit.
1664 * If its weight is 10 times heavier or more than weight limit, gets hit penalty in calc_to_hit().
1666 bool has_disable_two_handed_bonus(player_type *creature_ptr, int i)
1668 if (has_melee_weapon(creature_ptr, INVEN_RARM + i) && has_two_handed_weapons(creature_ptr)) {
1669 object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1670 int limit = calc_weapon_weight_limit(creature_ptr) * 2;
1672 /* Enable when two hand wields an enough light weapon */
1673 if (limit >= o_ptr->weight / 5)
1677 /* Disable when empty hands, one hand wieldings and heavy weapons */
1681 bool has_icky_wield_weapon(player_type *creature_ptr, int i)
1684 BIT_FLAGS flgs[TR_FLAG_SIZE];
1685 o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1686 object_flags(creature_ptr, o_ptr, flgs);
1688 if ((creature_ptr->pclass == CLASS_PRIEST) && (!(has_flag(flgs, TR_BLESSED))) && ((o_ptr->tval == TV_SWORD) || (o_ptr->tval == TV_POLEARM))) {
1690 } else if (creature_ptr->pclass == CLASS_SORCERER) {
1691 if (!((o_ptr->tval == TV_HAFTED) && ((o_ptr->sval == SV_WIZSTAFF) || (o_ptr->sval == SV_NAMAKE_HAMMER)))) {
1695 if (has_not_monk_weapon(creature_ptr, i) || has_not_ninja_weapon(creature_ptr, i)) {
1701 bool has_riding_wield_weapon(player_type *creature_ptr, int i)
1704 BIT_FLAGS flgs[TR_FLAG_SIZE];
1705 o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1706 object_flags(creature_ptr, o_ptr, flgs);
1707 if (creature_ptr->riding != 0 && !(o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE))
1708 && !has_flag(flgs, TR_RIDING)) {
1714 bool has_not_ninja_weapon(player_type *creature_ptr, int i)
1716 tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
1717 OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
1718 return creature_ptr->pclass == CLASS_NINJA
1719 && !((s_info[CLASS_NINJA].w_max[tval][sval] > WEAPON_EXP_BEGINNER) && (creature_ptr->inventory_list[INVEN_LARM - i].tval != TV_SHIELD));
1722 bool has_not_monk_weapon(player_type *creature_ptr, int i)
1724 tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
1725 OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
1726 return ((creature_ptr->pclass == CLASS_MONK) || (creature_ptr->pclass == CLASS_FORCETRAINER))
1727 && !(s_info[creature_ptr->pclass].w_max[tval][sval]);
1730 bool has_good_luck(player_type *creature_ptr) { return (creature_ptr->pseikaku == PERSONALITY_LUCKY) || (creature_ptr->muta3 & MUT3_GOOD_LUCK); }