OSDN Git Service

[Refactor] #40514 has_slow_digest() を BIT_FLAGS 返り値持ちに仕様変更. / has_slow_digest() was...
[hengband/hengband.git] / src / player / player-status-flags.c
1 #include "player/player-status-flags.h"
2 #include "art-definition/art-sword-types.h"
3 #include "grid/grid.h"
4 #include "inventory/inventory-slot-types.h"
5 #include "monster-race/monster-race.h"
6 #include "monster-race/race-flags2.h"
7 #include "monster-race/race-flags7.h"
8 #include "mutation/mutation-flag-types.h"
9 #include "object-enchant/object-ego.h"
10 #include "object-enchant/tr-types.h"
11 #include "object-enchant/trc-types.h"
12 #include "object-hook/hook-checker.h"
13 #include "object-hook/hook-weapon.h"
14 #include "object/object-flags.h"
15 #include "player/player-class.h"
16 #include "player/player-race-types.h"
17 #include "player/player-race.h"
18 #include "player/player-skill.h"
19 #include "player/player-status.h"
20 #include "player/special-defense-types.h"
21 #include "realm/realm-hex-numbers.h"
22 #include "realm/realm-song-numbers.h"
23 #include "realm/realm-types.h"
24 #include "spell-realm/spells-hex.h"
25 #include "sv-definition/sv-weapon-types.h"
26 #include "system/floor-type-definition.h"
27 #include "system/monster-type-definition.h"
28 #include "system/object-type-definition.h"
29 #include "util/bit-flags-calculator.h"
30 #include "util/quarks.h"
31 #include "util/string-processor.h"
32
33 static BIT_FLAGS check_equipment_flags(player_type *creature_ptr, tr_type tr_flag);
34
35 static BIT_FLAGS check_equipment_flags(player_type *creature_ptr, tr_type tr_flag)
36 {
37     object_type *o_ptr;
38     BIT_FLAGS flgs[TR_FLAG_SIZE];
39     BIT_FLAGS result = 0L;
40     for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
41         o_ptr = &creature_ptr->inventory_list[i];
42         if (!o_ptr->k_idx)
43             continue;
44
45         object_flags(creature_ptr, o_ptr, flgs);
46
47         if (has_flag(flgs, tr_flag))
48             result |= 0x01 << (i - INVEN_RARM);
49     }
50     return result;
51 }
52
53 bool has_kill_wall(player_type *creature_ptr)
54 {
55     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || music_singing(creature_ptr, MUSIC_WALL)) {
56         return TRUE;
57     }
58
59     if (creature_ptr->riding) {
60         monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
61         monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
62         if (riding_r_ptr->flags2 & RF2_KILL_WALL)
63             return TRUE;
64     }
65
66     return FALSE;
67 }
68
69 bool has_pass_wall(player_type *creature_ptr)
70 {
71     bool pow = FALSE;
72
73     if (creature_ptr->wraith_form || creature_ptr->tim_pass_wall || (!creature_ptr->mimic_form && creature_ptr->prace == RACE_SPECTRE)) {
74         pow = TRUE;
75     }
76
77     if (creature_ptr->riding) {
78         monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
79         monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
80         if (!(riding_r_ptr->flags2 & RF2_PASS_WALL))
81             pow = FALSE;
82     }
83
84     return pow;
85 }
86
87 BIT_FLAGS has_xtra_might(player_type *creature_ptr)
88 {
89     BIT_FLAGS result = 0L;
90     result |= check_equipment_flags(creature_ptr, TR_XTRA_MIGHT);
91     return result;
92 }
93
94 BIT_FLAGS has_esp_evil(player_type *creature_ptr)
95 {
96     BIT_FLAGS result = 0L;
97     if (creature_ptr->realm1 == REALM_HEX) {
98         if (hex_spelling(creature_ptr, HEX_DETECT_EVIL))
99             result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
100     }
101     result |= check_equipment_flags(creature_ptr, TR_ESP_EVIL);
102     return result;
103 }
104
105 BIT_FLAGS has_esp_animal(player_type *creature_ptr)
106 {
107     BIT_FLAGS result = 0L;
108     result |= check_equipment_flags(creature_ptr, TR_ESP_ANIMAL);
109     return result;
110 }
111
112 BIT_FLAGS has_esp_undead(player_type *creature_ptr)
113 {
114     BIT_FLAGS result = 0L;
115     result |= check_equipment_flags(creature_ptr, TR_ESP_UNDEAD);
116     return result;
117 }
118
119 BIT_FLAGS has_esp_demon(player_type *creature_ptr)
120 {
121     BIT_FLAGS result = 0L;
122     result |= check_equipment_flags(creature_ptr, TR_ESP_DEMON);
123     return result;
124 }
125
126 BIT_FLAGS has_esp_orc(player_type *creature_ptr)
127 {
128     BIT_FLAGS result = 0L;
129     result |= check_equipment_flags(creature_ptr, TR_ESP_ORC);
130     return result;
131 }
132
133 BIT_FLAGS has_esp_troll(player_type *creature_ptr)
134 {
135     BIT_FLAGS result = 0L;
136     result |= check_equipment_flags(creature_ptr, TR_ESP_TROLL);
137     return result;
138 }
139
140 BIT_FLAGS has_esp_giant(player_type *creature_ptr)
141 {
142     BIT_FLAGS result = 0L;
143     result |= check_equipment_flags(creature_ptr, TR_ESP_GIANT);
144     return result;
145 }
146
147 BIT_FLAGS has_esp_dragon(player_type *creature_ptr)
148 {
149     BIT_FLAGS result = 0L;
150     result |= check_equipment_flags(creature_ptr, TR_ESP_DRAGON);
151     return result;
152 }
153
154 BIT_FLAGS has_esp_human(player_type *creature_ptr)
155 {
156     BIT_FLAGS result = 0L;
157     result |= check_equipment_flags(creature_ptr, TR_ESP_HUMAN);
158     return result;
159 }
160
161 BIT_FLAGS has_esp_good(player_type *creature_ptr)
162 {
163     BIT_FLAGS result = 0L;
164     result |= check_equipment_flags(creature_ptr, TR_ESP_GOOD);
165     return result;
166 }
167
168 BIT_FLAGS has_esp_nonliving(player_type *creature_ptr)
169 {
170     BIT_FLAGS result = 0L;
171     result |= check_equipment_flags(creature_ptr, TR_ESP_GOOD);
172     return result;
173 }
174
175 BIT_FLAGS has_esp_unique(player_type *creature_ptr)
176 {
177     BIT_FLAGS result = 0L;
178     result |= check_equipment_flags(creature_ptr, TR_ESP_UNIQUE);
179     return result;
180 }
181
182 BIT_FLAGS has_esp_telepathy(player_type *creature_ptr)
183 {
184     BIT_FLAGS result = 0L;
185
186     if (is_time_limit_esp(creature_ptr) || creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
187         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
188     }
189
190     if (creature_ptr->muta3 & MUT3_ESP) {
191         result |= FLAG_CAUSE_MUTATION;
192     }
193
194     if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER) && creature_ptr->lev > 29)
195         result |= FLAG_CAUSE_RACE;
196
197     if (is_specific_player_race(creature_ptr, RACE_SPECTRE) && creature_ptr->lev > 34)
198         result |= FLAG_CAUSE_RACE;
199
200     if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 39)
201         result |= FLAG_CAUSE_CLASS;
202
203     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
204         result |= FLAG_CAUSE_RACE;
205     }
206
207     result |= check_equipment_flags(creature_ptr, TR_TELEPATHY);
208     return result;
209 }
210
211 BIT_FLAGS has_bless_blade(player_type *creature_ptr)
212 {
213     BIT_FLAGS result = 0L;
214     result |= check_equipment_flags(creature_ptr, TR_BLESSED);
215     return result;
216 }
217
218 BIT_FLAGS has_easy2_weapon(player_type *creature_ptr)
219 {
220     BIT_FLAGS result = 0L;
221     result |= check_equipment_flags(creature_ptr, TR_EASY2_WEAPON);
222     return result;
223 }
224
225 BIT_FLAGS has_down_saving(player_type *creature_ptr)
226 {
227     BIT_FLAGS result = 0L;
228     result |= check_equipment_flags(creature_ptr, TR_DOWN_SAVING);
229     return result;
230 }
231
232 BIT_FLAGS has_no_ac(player_type *creature_ptr)
233 {
234     BIT_FLAGS result = 0L;
235     result |= check_equipment_flags(creature_ptr, TR_NO_AC);
236     return result;
237 }
238
239 void has_no_flowed(player_type *creature_ptr)
240 {
241     object_type *o_ptr;
242     bool has_sw = FALSE, has_kabe = FALSE;
243     OBJECT_IDX this_o_idx, next_o_idx = 0;
244
245     creature_ptr->no_flowed = FALSE;
246
247     if (creature_ptr->pass_wall && !creature_ptr->kill_wall)
248         creature_ptr->no_flowed = TRUE;
249
250     for (int i = 0; i < INVEN_PACK; i++) {
251         if ((creature_ptr->inventory_list[i].tval == TV_NATURE_BOOK) && (creature_ptr->inventory_list[i].sval == 2))
252             has_sw = TRUE;
253         if ((creature_ptr->inventory_list[i].tval == TV_CRAFT_BOOK) && (creature_ptr->inventory_list[i].sval == 2))
254             has_kabe = TRUE;
255     }
256
257     for (this_o_idx = creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].o_idx; this_o_idx; this_o_idx = next_o_idx) {
258         o_ptr = &creature_ptr->current_floor_ptr->o_list[this_o_idx];
259         next_o_idx = o_ptr->next_o_idx;
260
261         if ((o_ptr->tval == TV_NATURE_BOOK) && (o_ptr->sval == 2))
262             has_sw = TRUE;
263         if ((o_ptr->tval == TV_CRAFT_BOOK) && (o_ptr->sval == 2))
264             has_kabe = TRUE;
265     }
266
267     if (has_sw && ((creature_ptr->realm1 == REALM_NATURE) || (creature_ptr->realm2 == REALM_NATURE) || (creature_ptr->pclass == CLASS_SORCERER))) {
268         const magic_type *s_ptr = &mp_ptr->info[REALM_NATURE - 1][SPELL_SW];
269         if (creature_ptr->lev >= s_ptr->slevel)
270             creature_ptr->no_flowed = TRUE;
271     }
272
273     if (has_kabe && ((creature_ptr->realm1 == REALM_CRAFT) || (creature_ptr->realm2 == REALM_CRAFT) || (creature_ptr->pclass == CLASS_SORCERER))) {
274         const magic_type *s_ptr = &mp_ptr->info[REALM_CRAFT - 1][SPELL_WALL];
275         if (creature_ptr->lev >= s_ptr->slevel)
276             creature_ptr->no_flowed = TRUE;
277     }
278 }
279
280 BIT_FLAGS has_mighty_throw(player_type *creature_ptr)
281 {
282     BIT_FLAGS result = 0L;
283     result |= check_equipment_flags(creature_ptr, TR_MIGHTY_THROW);
284     return result;
285 }
286
287 BIT_FLAGS has_dec_mana(player_type *creature_ptr)
288 {
289     BIT_FLAGS result = 0L;
290     result |= check_equipment_flags(creature_ptr, TR_DEC_MANA);
291     return result;
292 }
293
294 BIT_FLAGS has_reflect(player_type *creature_ptr)
295 {
296     BIT_FLAGS result = 0L;
297
298     if (creature_ptr->pclass == CLASS_BERSERKER && creature_ptr->lev > 39)
299         result |= FLAG_CAUSE_CLASS;
300
301     if (creature_ptr->pclass == CLASS_MIRROR_MASTER && creature_ptr->lev > 39)
302         result |= FLAG_CAUSE_CLASS;
303
304     if (creature_ptr->special_defense & KAMAE_GENBU || creature_ptr->special_defense & KATA_MUSOU) {
305         result |= FLAG_CAUSE_BATTLE_FORM;
306     }
307
308     if (creature_ptr->ult_res || creature_ptr->wraith_form || creature_ptr->magicdef || creature_ptr->tim_reflect) {
309         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
310     }
311
312     result |= check_equipment_flags(creature_ptr, TR_REFLECT);
313     return result;
314 }
315
316 BIT_FLAGS has_see_nocto(player_type *creature_ptr) { return creature_ptr->pclass == CLASS_NINJA ? FLAG_CAUSE_CLASS : 0L; }
317
318 void has_warning(player_type *creature_ptr)
319 {
320     object_type *o_ptr;
321     BIT_FLAGS flgs[TR_FLAG_SIZE];
322
323     creature_ptr->warning = FALSE;
324
325     for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
326         o_ptr = &creature_ptr->inventory_list[i];
327         if (!o_ptr->k_idx)
328             continue;
329
330         object_flags(creature_ptr, o_ptr, flgs);
331
332         if (has_flag(flgs, TR_WARNING)) {
333             if (!o_ptr->inscription || !(angband_strchr(quark_str(o_ptr->inscription), '$')))
334                 creature_ptr->warning = TRUE;
335         }
336     }
337 }
338
339 BIT_FLAGS has_anti_magic(player_type *creature_ptr)
340 {
341     BIT_FLAGS result = 0L;
342     result |= check_equipment_flags(creature_ptr, TR_NO_MAGIC);
343     return result;
344 }
345
346 BIT_FLAGS has_anti_tele(player_type *creature_ptr)
347 {
348     BIT_FLAGS result = 0L;
349     result |= check_equipment_flags(creature_ptr, TR_NO_TELE);
350     return result;
351 }
352
353 BIT_FLAGS has_sh_fire(player_type *creature_ptr)
354 {
355     BIT_FLAGS result = 0L;
356
357     if (creature_ptr->muta3 & MUT3_FIRE_BODY) {
358         result |= FLAG_CAUSE_MUTATION;
359     }
360
361     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
362         result |= FLAG_CAUSE_RACE;
363     }
364
365     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
366         result |= FLAG_CAUSE_BATTLE_FORM;
367     }
368
369     if (hex_spelling(creature_ptr, HEX_DEMON_AURA) || creature_ptr->ult_res || creature_ptr->tim_sh_fire) {
370         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
371     }
372
373     result |= check_equipment_flags(creature_ptr, TR_SH_FIRE);
374     return result;
375 }
376
377 BIT_FLAGS has_sh_elec(player_type *creature_ptr)
378 {
379     BIT_FLAGS result = 0L;
380
381     if (creature_ptr->muta3 & MUT3_ELEC_TOUC)
382         result |= FLAG_CAUSE_MUTATION;
383
384     if (hex_spelling(creature_ptr, HEX_SHOCK_CLOAK) || creature_ptr->ult_res) {
385         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
386     }
387
388     if (creature_ptr->special_defense & KAMAE_SEIRYU || (creature_ptr->special_defense & KATA_MUSOU)) {
389         result |= FLAG_CAUSE_BATTLE_FORM;
390     }
391
392     result |= check_equipment_flags(creature_ptr, TR_SH_ELEC);
393     return result;
394 }
395
396 BIT_FLAGS has_sh_cold(player_type *creature_ptr)
397 {
398     BIT_FLAGS result = 0L;
399
400     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
401         result |= FLAG_CAUSE_BATTLE_FORM;
402     }
403
404     if (creature_ptr->ult_res || hex_spelling(creature_ptr, HEX_ICE_ARMOR)) {
405         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
406     }
407
408     result |= check_equipment_flags(creature_ptr, TR_SH_COLD);
409     return result;
410 }
411
412 BIT_FLAGS has_easy_spell(player_type *creature_ptr)
413 {
414     BIT_FLAGS result = 0L;
415     result |= check_equipment_flags(creature_ptr, TR_EASY_SPELL);
416     return result;
417 }
418
419 BIT_FLAGS has_heavy_spell(player_type *creature_ptr)
420 {
421     BIT_FLAGS result = 0L;
422     result |= check_equipment_flags(creature_ptr, TR_HEAVY_SPELL);
423     return result;
424 }
425
426 BIT_FLAGS has_hold_exp(player_type *creature_ptr)
427 {
428     BIT_FLAGS result = 0L;
429
430     if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
431         result |= FLAG_CAUSE_PERSONALITY;
432     }
433
434     if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
435         result |= FLAG_CAUSE_RACE;
436     }
437
438     if (is_specific_player_race(creature_ptr, RACE_HOBBIT) || is_specific_player_race(creature_ptr, RACE_SKELETON)
439         || is_specific_player_race(creature_ptr, RACE_ZOMBIE) || is_specific_player_race(creature_ptr, RACE_VAMPIRE)
440         || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_BALROG)
441         || is_specific_player_race(creature_ptr, RACE_ANDROID)) {
442         result |= FLAG_CAUSE_RACE;
443     }
444
445     if (is_specific_player_race(creature_ptr, RACE_GOLEM)) {
446         if (creature_ptr->lev > 34)
447             result |= FLAG_CAUSE_RACE;
448     }
449
450     if (creature_ptr->special_defense & KATA_MUSOU) {
451         result |= FLAG_CAUSE_BATTLE_FORM;
452     }
453
454     if (creature_ptr->ult_res) {
455         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
456     }
457
458     result |= check_equipment_flags(creature_ptr, TR_HOLD_EXP);
459     return result;
460 }
461
462 BIT_FLAGS has_see_inv(player_type *creature_ptr)
463 {
464     BIT_FLAGS result = 0L;
465
466     if (creature_ptr->pclass == CLASS_NINJA || creature_ptr->lev > 29)
467         result |= FLAG_CAUSE_CLASS;
468
469     if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
470         result |= FLAG_CAUSE_RACE;
471     }
472
473     if (!creature_ptr->mimic_form
474         && (creature_ptr->prace == RACE_HIGH_ELF || creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_SKELETON
475             || creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_SPECTRE || creature_ptr->prace == RACE_ARCHON)) {
476         result |= FLAG_CAUSE_RACE;
477     }
478
479     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DARK_ELF) {
480         if (creature_ptr->lev > 19)
481             result |= FLAG_CAUSE_RACE;
482     }
483
484     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_MIND_FLAYER) {
485         if (creature_ptr->lev > 14)
486             result |= FLAG_CAUSE_RACE;
487     }
488
489     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_IMP || creature_ptr->prace == RACE_BALROG)) {
490         if (creature_ptr->lev > 9)
491             result |= FLAG_CAUSE_RACE;
492     }
493
494     if (creature_ptr->special_defense & KATA_MUSOU) {
495         result |= FLAG_CAUSE_BATTLE_FORM;
496     }
497
498     if (creature_ptr->ult_res || creature_ptr->tim_invis) {
499         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
500     }
501
502         result |= check_equipment_flags(creature_ptr, TR_SEE_INVIS);
503     return result;
504
505 }
506
507 BIT_FLAGS has_free_act(player_type *creature_ptr)
508 {
509     BIT_FLAGS result = 0L;
510
511     if (creature_ptr->muta3 & MUT3_MOTION)
512         result |= FLAG_CAUSE_MUTATION;
513
514     if (is_specific_player_race(creature_ptr, RACE_GNOME) || is_specific_player_race(creature_ptr, RACE_GOLEM)
515         || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_ANDROID)) {
516         result |= FLAG_CAUSE_RACE;
517     }
518
519     if (heavy_armor(creature_ptr) && (!creature_ptr->inventory_list[INVEN_RARM].k_idx || has_right_hand_weapon(creature_ptr))
520         && (!creature_ptr->inventory_list[INVEN_LARM].k_idx || has_left_hand_weapon(creature_ptr))) {
521         if (creature_ptr->lev > 24)
522             result |= FLAG_CAUSE_CLASS;
523     }
524
525     if (creature_ptr->pclass == CLASS_MONK || creature_ptr->pclass == CLASS_FORCETRAINER) {
526         if (!(heavy_armor(creature_ptr))) {
527             if (creature_ptr->lev > 24)
528                 result |= FLAG_CAUSE_CLASS;
529         }
530     }
531
532     if (creature_ptr->pclass == CLASS_BERSERKER) {
533         result |= FLAG_CAUSE_CLASS;
534     }
535
536     if (creature_ptr->ult_res || creature_ptr->magicdef) {
537         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
538     }
539
540     if (creature_ptr->special_defense & KATA_MUSOU) {
541         result |= FLAG_CAUSE_BATTLE_FORM;
542     }
543
544     result |= check_equipment_flags(creature_ptr, TR_FREE_ACT);
545     return result;
546 }
547
548 BIT_FLAGS has_sustain_str(player_type *creature_ptr)
549 {
550     BIT_FLAGS result = 0L;
551
552     if (creature_ptr->pclass == CLASS_BERSERKER) {
553         result |= FLAG_CAUSE_CLASS;
554     }
555     if (is_specific_player_race(creature_ptr, RACE_HALF_TROLL) || is_specific_player_race(creature_ptr, RACE_HALF_OGRE)
556         || is_specific_player_race(creature_ptr, RACE_HALF_GIANT)) {
557         result |= FLAG_CAUSE_RACE;
558     }
559
560     if (creature_ptr->ult_res) {
561         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
562     }
563
564     if (creature_ptr->special_defense & KATA_MUSOU) {
565         result |= FLAG_CAUSE_BATTLE_FORM;
566     }
567
568     result |= check_equipment_flags(creature_ptr, TR_SUST_STR);
569     return result;
570 }
571
572 BIT_FLAGS has_sustain_int(player_type *creature_ptr)
573 {
574     BIT_FLAGS result = 0L;
575
576     if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER)) {
577         result |= FLAG_CAUSE_RACE;
578     }
579
580     if (creature_ptr->ult_res) {
581         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
582     }
583
584     if (creature_ptr->special_defense & KATA_MUSOU) {
585         result |= FLAG_CAUSE_BATTLE_FORM;
586     }
587
588     result |= check_equipment_flags(creature_ptr, TR_SUST_INT);
589     return result;
590 }
591
592 BIT_FLAGS has_sustain_wis(player_type *creature_ptr)
593 {
594     BIT_FLAGS result = 0L;
595
596     result = FALSE;
597     if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 19)
598         result |= FLAG_CAUSE_CLASS;
599
600     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_MIND_FLAYER)) {
601         result |= FLAG_CAUSE_RACE;
602     }
603
604     if (creature_ptr->ult_res) {
605         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
606     }
607
608     if (creature_ptr->special_defense & KATA_MUSOU) {
609         result |= FLAG_CAUSE_BATTLE_FORM;
610     }
611
612     result |= check_equipment_flags(creature_ptr, TR_SUST_WIS);
613     return result;
614 }
615
616 BIT_FLAGS has_sustain_dex(player_type *creature_ptr)
617 {
618     BIT_FLAGS result = 0L;
619     if (creature_ptr->pclass == CLASS_BERSERKER) {
620         result |= FLAG_CAUSE_CLASS;
621     }
622
623     if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 24)
624         result |= FLAG_CAUSE_CLASS;
625
626     if (creature_ptr->ult_res) {
627         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
628     }
629
630     if (creature_ptr->special_defense & KATA_MUSOU) {
631         result |= FLAG_CAUSE_BATTLE_FORM;
632     }
633
634     result |= check_equipment_flags(creature_ptr, TR_SUST_DEX);
635     return result;
636 }
637
638 BIT_FLAGS has_sustain_con(player_type *creature_ptr)
639 {
640     BIT_FLAGS result = 0L;
641     if (creature_ptr->pclass == CLASS_BERSERKER) {
642         result |= FLAG_CAUSE_CLASS;
643     }
644
645     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_AMBERITE || creature_ptr->prace == RACE_DUNADAN)) {
646         result |= FLAG_CAUSE_RACE;
647     }
648
649     if (creature_ptr->ult_res) {
650         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
651     }
652
653     if (creature_ptr->special_defense & KATA_MUSOU) {
654         result |= FLAG_CAUSE_BATTLE_FORM;
655     }
656
657     result |= check_equipment_flags(creature_ptr, TR_SUST_CON);
658     return result;
659 }
660
661 BIT_FLAGS has_sustain_chr(player_type *creature_ptr)
662 {
663     BIT_FLAGS result = 0L;
664
665     if (creature_ptr->ult_res) {
666         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
667     }
668
669     if (creature_ptr->special_defense & KATA_MUSOU) {
670         result |= FLAG_CAUSE_BATTLE_FORM;
671     }
672
673     result |= check_equipment_flags(creature_ptr, TR_SUST_CHR);
674     return result;
675 }
676
677 BIT_FLAGS has_levitation(player_type *creature_ptr)
678 {
679     BIT_FLAGS result = 0L;
680
681     if (creature_ptr->muta3 & MUT3_WINGS)
682         result = FLAG_CAUSE_MUTATION;
683
684     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
685         result = FLAG_CAUSE_RACE;
686     }
687
688     if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) || is_specific_player_race(creature_ptr, RACE_SPECTRE)
689         || is_specific_player_race(creature_ptr, RACE_SPRITE) || is_specific_player_race(creature_ptr, RACE_ARCHON)
690         || is_specific_player_race(creature_ptr, RACE_S_FAIRY)) {
691         result = FLAG_CAUSE_RACE;
692     }
693
694     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KAMAE_SUZAKU || (creature_ptr->special_defense & KATA_MUSOU)) {
695         result = FLAG_CAUSE_BATTLE_FORM;
696     }
697
698     if (creature_ptr->ult_res) {
699         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
700     }
701
702     if (creature_ptr->riding) {
703         monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
704         monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
705         result = (riding_r_ptr->flags7 & RF7_CAN_FLY) ? result : 0;
706     }
707
708     if (creature_ptr->tim_levitation) {
709         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
710     }
711
712     result |= check_equipment_flags(creature_ptr, TR_LEVITATION);
713     return result;
714 }
715
716 void has_can_swim(player_type *creature_ptr)
717 {
718     creature_ptr->can_swim = FALSE;
719     if (creature_ptr->riding) {
720         monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
721         monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
722         if (riding_r_ptr->flags7 & (RF7_CAN_SWIM | RF7_AQUATIC))
723             creature_ptr->can_swim = TRUE;
724     }
725 }
726
727 BIT_FLAGS has_slow_digest(player_type *creature_ptr)
728 {
729     BIT_FLAGS result = 0L;
730
731     if (creature_ptr->pclass == CLASS_NINJA) {
732         result = FLAG_CAUSE_CLASS;
733     }
734
735     if (creature_ptr->lev > 14 && !creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TROLL) {
736         if (creature_ptr->pclass == CLASS_WARRIOR || creature_ptr->pclass == CLASS_BERSERKER) {
737             result = FLAG_CAUSE_CLASS;
738             /* Let's not make Regeneration
739              * a disadvantage for the poor warriors who can
740              * never learn a spell that satisfies hunger (actually
741              * neither can rogues, but half-trolls are not
742              * supposed to play rogues) */
743         }
744     }
745
746     if (creature_ptr->special_defense & KATA_MUSOU) {
747         result = FLAG_CAUSE_BATTLE_FORM;
748     }
749
750     if (creature_ptr->ult_res) {
751         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
752     }
753
754     if (!creature_ptr->mimic_form
755         && (creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_SPECTRE
756             || creature_ptr->prace == RACE_ANDROID)) {
757         result = FLAG_CAUSE_RACE;
758     }
759
760     result |= check_equipment_flags(creature_ptr, TR_SLOW_DIGEST);
761     return result;
762 }
763
764 BIT_FLAGS has_regenerate(player_type *creature_ptr)
765 {
766     BIT_FLAGS result = 0L;
767
768     if (is_specific_player_race(creature_ptr, RACE_HALF_TROLL) && creature_ptr->lev > 14) {
769         result |= FLAG_CAUSE_RACE;
770     }
771
772     if (is_specific_player_race(creature_ptr, RACE_AMBERITE)) {
773         result |= FLAG_CAUSE_RACE;
774     }
775
776     if (creature_ptr->pclass == CLASS_WARRIOR && creature_ptr->lev > 44) {
777         result |= FLAG_CAUSE_RACE;    
778         }
779
780         if (creature_ptr->pclass == CLASS_BERSERKER) {
781         result |= FLAG_CAUSE_RACE;
782     }
783
784     if (creature_ptr->muta3 & MUT3_REGEN)
785         result |= FLAG_CAUSE_MUTATION;
786
787     if (creature_ptr->special_defense & KATA_MUSOU) {
788         result |= FLAG_CAUSE_MUTATION;
789     }
790
791     if (hex_spelling(creature_ptr, HEX_DEMON_AURA) || creature_ptr->ult_res || creature_ptr->tim_regen) {
792         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
793     }
794
795     result |= check_equipment_flags(creature_ptr, TR_REGEN);
796
797     if (creature_ptr->muta3 & MUT3_FLESH_ROT)
798         result = 0L;
799
800     return result;
801 }
802
803 void has_curses(player_type *creature_ptr)
804 {
805     object_type *o_ptr;
806     BIT_FLAGS flgs[TR_FLAG_SIZE];
807     creature_ptr->cursed = 0L;
808
809     if (creature_ptr->pseikaku == PERSONALITY_SEXY)
810         creature_ptr->cursed |= (TRC_AGGRAVATE);
811
812     for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
813         o_ptr = &creature_ptr->inventory_list[i];
814         if (!o_ptr->k_idx)
815             continue;
816         object_flags(creature_ptr, o_ptr, flgs);
817         if (has_flag(flgs, TR_AGGRAVATE))
818             creature_ptr->cursed |= TRC_AGGRAVATE;
819         if (has_flag(flgs, TR_DRAIN_EXP))
820             creature_ptr->cursed |= TRC_DRAIN_EXP;
821         if (has_flag(flgs, TR_TY_CURSE))
822             creature_ptr->cursed |= TRC_TY_CURSE;
823         if (has_flag(flgs, TR_ADD_L_CURSE))
824             creature_ptr->cursed |= TRC_ADD_L_CURSE;
825         if (has_flag(flgs, TR_ADD_H_CURSE))
826             creature_ptr->cursed |= TRC_ADD_H_CURSE;
827         if (has_flag(flgs, TR_DRAIN_HP))
828             creature_ptr->cursed |= TRC_DRAIN_HP;
829         if (has_flag(flgs, TR_DRAIN_MANA))
830             creature_ptr->cursed |= TRC_DRAIN_MANA;
831         if (has_flag(flgs, TR_CALL_ANIMAL))
832             creature_ptr->cursed |= TRC_CALL_ANIMAL;
833         if (has_flag(flgs, TR_CALL_DEMON))
834             creature_ptr->cursed |= TRC_CALL_DEMON;
835         if (has_flag(flgs, TR_CALL_DRAGON))
836             creature_ptr->cursed |= TRC_CALL_DRAGON;
837         if (has_flag(flgs, TR_CALL_UNDEAD))
838             creature_ptr->cursed |= TRC_CALL_UNDEAD;
839         if (has_flag(flgs, TR_COWARDICE))
840             creature_ptr->cursed |= TRC_COWARDICE;
841         if (has_flag(flgs, TR_LOW_MELEE))
842             creature_ptr->cursed |= TRC_LOW_MELEE;
843         if (has_flag(flgs, TR_LOW_AC))
844             creature_ptr->cursed |= TRC_LOW_AC;
845         if (has_flag(flgs, TR_LOW_MAGIC))
846             creature_ptr->cursed |= TRC_LOW_MAGIC;
847         if (has_flag(flgs, TR_FAST_DIGEST))
848             creature_ptr->cursed |= TRC_FAST_DIGEST;
849         if (has_flag(flgs, TR_SLOW_REGEN))
850             creature_ptr->cursed |= TRC_SLOW_REGEN;
851
852         creature_ptr->cursed |= (o_ptr->curse_flags & (0xFFFFFFF0L));
853         if (o_ptr->name1 == ART_CHAINSWORD)
854             creature_ptr->cursed |= TRC_CHAINSWORD;
855
856         if (has_flag(flgs, TR_TELEPORT)) {
857             if (object_is_cursed(o_ptr))
858                 creature_ptr->cursed |= TRC_TELEPORT;
859             else {
860                 concptr insc = quark_str(o_ptr->inscription);
861
862                 /* {.} will stop random teleportation. */
863                 if (o_ptr->inscription && angband_strchr(insc, '.')) {
864                 } else {
865                     creature_ptr->cursed |= TRC_TELEPORT_SELF;
866                 }
867             }
868         }
869     }
870
871     if (creature_ptr->cursed & TRC_TELEPORT)
872         creature_ptr->cursed &= ~(TRC_TELEPORT_SELF);
873
874     if ((is_specific_player_race(creature_ptr, RACE_S_FAIRY)) && (creature_ptr->pseikaku != PERSONALITY_SEXY) && (creature_ptr->cursed & TRC_AGGRAVATE)) {
875         creature_ptr->cursed &= ~(TRC_AGGRAVATE);
876     }
877 }
878
879 BIT_FLAGS has_impact(player_type *creature_ptr)
880 {
881     BIT_FLAGS result = 0L;
882     result |= check_equipment_flags(creature_ptr, TR_IMPACT);
883     return result;
884 }
885
886 void has_extra_blow(player_type *creature_ptr)
887 {
888     object_type *o_ptr;
889     BIT_FLAGS flgs[TR_FLAG_SIZE];
890     creature_ptr->extra_blows[0] = creature_ptr->extra_blows[1] = 0;
891
892     for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
893         o_ptr = &creature_ptr->inventory_list[i];
894         if (!o_ptr->k_idx)
895             continue;
896
897         object_flags(creature_ptr, o_ptr, flgs);
898
899         if (has_flag(flgs, TR_INFRA))
900             creature_ptr->see_infra += o_ptr->pval;
901         if (has_flag(flgs, TR_BLOWS)) {
902             if ((i == INVEN_RARM || i == INVEN_RIGHT) && !has_two_handed_weapons(creature_ptr))
903                 creature_ptr->extra_blows[0] += o_ptr->pval;
904             else if ((i == INVEN_LARM || i == INVEN_LEFT) && !has_two_handed_weapons(creature_ptr))
905                 creature_ptr->extra_blows[1] += o_ptr->pval;
906             else {
907                 creature_ptr->extra_blows[0] += o_ptr->pval;
908                 creature_ptr->extra_blows[1] += o_ptr->pval;
909             }
910         }
911     }
912 }
913
914 BIT_FLAGS has_resist_acid(player_type *creature_ptr)
915 {
916     BIT_FLAGS result = 0L;
917
918     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
919         result |= FLAG_CAUSE_RACE;
920     }
921
922     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_YEEK || creature_ptr->prace == RACE_KLACKON)) {
923         result |= FLAG_CAUSE_RACE;
924     }
925
926     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DRACONIAN && creature_ptr->lev > 14) {
927         result |= FLAG_CAUSE_RACE;
928     }
929
930     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
931         result |= FLAG_CAUSE_BATTLE_FORM;
932     }
933
934     if (creature_ptr->ult_res) {
935         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
936     }
937
938     result |= has_immune_acid(creature_ptr);
939
940     result |= check_equipment_flags(creature_ptr, TR_RES_ACID);
941     return result;
942
943 }
944
945 BIT_FLAGS has_resist_elec(player_type *creature_ptr)
946 {
947     BIT_FLAGS result = 0L;
948
949     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
950         result |= FLAG_CAUSE_RACE;
951     }
952
953     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DRACONIAN && creature_ptr->lev > 19) {
954         result |= FLAG_CAUSE_RACE;
955     }
956
957     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
958         result |= FLAG_CAUSE_BATTLE_FORM;
959     }
960
961     if (creature_ptr->ult_res) {
962         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
963     }
964
965     result |= check_equipment_flags(creature_ptr, TR_RES_ELEC);
966     result |= has_immune_elec(creature_ptr);
967     return result;
968 }
969
970 BIT_FLAGS has_resist_fire(player_type *creature_ptr)
971 {
972     BIT_FLAGS result = 0L;
973
974     if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
975         result |= FLAG_CAUSE_RACE;
976     }
977
978     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DRACONIAN && creature_ptr->lev > 4) {
979         result |= FLAG_CAUSE_RACE;
980     }
981
982     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_IMP || creature_ptr->prace == RACE_BALROG)) {
983         result |= FLAG_CAUSE_RACE;
984     }
985
986     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
987         result |= FLAG_CAUSE_BATTLE_FORM;
988     }
989
990     if (creature_ptr->ult_res) {
991         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
992         }
993
994     result |= check_equipment_flags(creature_ptr, TR_RES_FIRE);
995     result |= has_immune_fire(creature_ptr);
996     return result;
997 }
998
999 BIT_FLAGS has_resist_cold(player_type *creature_ptr)
1000 {
1001     BIT_FLAGS result = 0L;
1002
1003     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1004         result |= FLAG_CAUSE_RACE;
1005     }
1006
1007     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ZOMBIE) && creature_ptr->lev > 4) {
1008         result |= FLAG_CAUSE_RACE;
1009     }
1010
1011     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_DRACONIAN || creature_ptr->prace == RACE_SKELETON) && creature_ptr->lev > 9) {
1012         result |= FLAG_CAUSE_RACE;
1013     }
1014
1015     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE)) {
1016         result |= FLAG_CAUSE_RACE;
1017     }
1018
1019     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1020         result |= FLAG_CAUSE_BATTLE_FORM;
1021     }
1022
1023     if (creature_ptr->ult_res) {
1024         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1025     }
1026
1027     result |= check_equipment_flags(creature_ptr, TR_RES_COLD);
1028     result |= has_immune_cold(creature_ptr);
1029     return result;
1030 }
1031
1032 BIT_FLAGS has_resist_pois(player_type *creature_ptr)
1033 {
1034     BIT_FLAGS result = 0L;
1035
1036     if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 19)
1037         result |= FLAG_CAUSE_CLASS;
1038
1039     if (creature_ptr->mimic_form == MIMIC_VAMPIRE || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1040         result |= FLAG_CAUSE_RACE;
1041     }
1042
1043     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DRACONIAN && creature_ptr->lev > 34) {
1044         result |= FLAG_CAUSE_RACE;
1045     }
1046
1047     if (!creature_ptr->mimic_form
1048         && (creature_ptr->prace == RACE_KOBOLD || creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_SKELETON
1049             || creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE || creature_ptr->prace == RACE_ANDROID)) {
1050         result |= FLAG_CAUSE_RACE;
1051     }
1052
1053     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1054         result |= FLAG_CAUSE_BATTLE_FORM;
1055     }
1056
1057     if (creature_ptr->ult_res) {
1058         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1059     }
1060
1061     result |= check_equipment_flags(creature_ptr, TR_RES_POIS);
1062     return result;
1063 }
1064
1065 BIT_FLAGS has_resist_conf(player_type *creature_ptr)
1066 {
1067     BIT_FLAGS result = 0L;
1068
1069     if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 29)
1070         result |= FLAG_CAUSE_CLASS;
1071
1072     if (creature_ptr->pseikaku == PERSONALITY_CHARGEMAN || creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1073         result |= FLAG_CAUSE_PERSONALITY;
1074     }
1075
1076     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_KLACKON || creature_ptr->prace == RACE_BEASTMAN || creature_ptr->prace == RACE_KUTAR)) {
1077         result |= FLAG_CAUSE_RACE;
1078     }
1079
1080     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1081         result |= FLAG_CAUSE_RACE;
1082     }
1083
1084     if (creature_ptr->ult_res || creature_ptr->magicdef) {
1085         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1086     }
1087
1088     if (creature_ptr->special_defense & KATA_MUSOU) {
1089         result |= FLAG_CAUSE_BATTLE_FORM;
1090     }
1091
1092     result |= check_equipment_flags(creature_ptr, TR_RES_CONF);
1093     return result;
1094 }
1095
1096 BIT_FLAGS has_resist_sound(player_type *creature_ptr)
1097 {
1098     BIT_FLAGS result = 0L;
1099
1100     if (creature_ptr->pclass == CLASS_BARD) {
1101         result |= FLAG_CAUSE_CLASS;
1102     }
1103
1104     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_CYCLOPS || creature_ptr->prace == RACE_BEASTMAN)) {
1105         result |= FLAG_CAUSE_RACE;
1106     }
1107
1108     if (creature_ptr->special_defense & KATA_MUSOU) {
1109         result |= FLAG_CAUSE_BATTLE_FORM;
1110     }
1111
1112     if (creature_ptr->ult_res) {
1113         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1114     }
1115
1116     result |= check_equipment_flags(creature_ptr, TR_RES_SOUND);
1117     return result;
1118 }
1119
1120 BIT_FLAGS has_resist_lite(player_type *creature_ptr)
1121 {
1122     BIT_FLAGS result = 0L;
1123
1124     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ELF || creature_ptr->prace == RACE_HIGH_ELF || creature_ptr->prace == RACE_SPRITE)) {
1125         result |= FLAG_CAUSE_RACE;
1126     }
1127
1128     if (creature_ptr->special_defense & KATA_MUSOU) {
1129         result |= FLAG_CAUSE_BATTLE_FORM;
1130     }
1131
1132     if (creature_ptr->ult_res) {
1133         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1134     }
1135
1136     result |= check_equipment_flags(creature_ptr, TR_RES_LITE);
1137     return result;
1138 }
1139
1140 BIT_FLAGS has_resist_dark(player_type *creature_ptr)
1141 {
1142     BIT_FLAGS result = 0L;
1143
1144     if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1145         result |= FLAG_CAUSE_RACE;
1146     }
1147
1148     if (!creature_ptr->mimic_form
1149         && (creature_ptr->prace == RACE_HALF_ORC || creature_ptr->prace == RACE_HALF_OGRE || creature_ptr->prace == RACE_NIBELUNG
1150             || creature_ptr->prace == RACE_DARK_ELF || creature_ptr->prace == RACE_VAMPIRE)) {
1151         result |= FLAG_CAUSE_RACE;
1152     }
1153
1154     if (creature_ptr->special_defense & KATA_MUSOU) {
1155         result |= FLAG_CAUSE_BATTLE_FORM;
1156     }
1157
1158     if (creature_ptr->ult_res) {
1159         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1160     }
1161
1162     result |= check_equipment_flags(creature_ptr, TR_RES_DARK);
1163     return result;
1164 }
1165
1166 BIT_FLAGS has_resist_chaos(player_type *creature_ptr)
1167 {
1168     BIT_FLAGS result = 0L;
1169
1170     if (creature_ptr->pclass == CLASS_CHAOS_WARRIOR && creature_ptr->lev > 29)
1171         result |= FLAG_CAUSE_CLASS;
1172
1173     if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1174         result |= FLAG_CAUSE_RACE;
1175     }
1176
1177     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TITAN)
1178         result |= FLAG_CAUSE_RACE;
1179
1180     if (creature_ptr->special_defense & KATA_MUSOU) {
1181         result |= FLAG_CAUSE_BATTLE_FORM;
1182     }
1183
1184     if (creature_ptr->ult_res) {
1185         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1186     }
1187
1188     result |= check_equipment_flags(creature_ptr, TR_RES_CHAOS);
1189     return result;
1190 }
1191
1192 BIT_FLAGS has_resist_disen(player_type *creature_ptr)
1193 {
1194     BIT_FLAGS result = 0L;
1195
1196     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1197         result |= FLAG_CAUSE_RACE;
1198     }
1199
1200     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_NIBELUNG)
1201         result |= FLAG_CAUSE_RACE;
1202
1203     if (creature_ptr->special_defense & KATA_MUSOU) {
1204         result |= FLAG_CAUSE_BATTLE_FORM;
1205     }
1206
1207     if (creature_ptr->ult_res) {
1208         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1209     }
1210
1211     result |= check_equipment_flags(creature_ptr, TR_RES_DISEN);
1212     return result;
1213 }
1214
1215 BIT_FLAGS has_resist_shard(player_type *creature_ptr)
1216 {
1217     BIT_FLAGS result = 0L;
1218
1219     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_HALF_TITAN || creature_ptr->prace == RACE_SKELETON))
1220         result |= FLAG_CAUSE_RACE;
1221
1222     if (creature_ptr->special_defense & KATA_MUSOU) {
1223         result |= FLAG_CAUSE_BATTLE_FORM;
1224     }
1225
1226     if (creature_ptr->ult_res) {
1227         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1228     }
1229
1230     result |= check_equipment_flags(creature_ptr, TR_RES_SHARDS);
1231     return result;
1232 }
1233
1234 BIT_FLAGS has_resist_nexus(player_type *creature_ptr)
1235 {
1236     BIT_FLAGS result = 0L;
1237
1238     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1239         result |= FLAG_CAUSE_RACE;
1240     }
1241
1242     if (creature_ptr->special_defense & KATA_MUSOU) {
1243         result |= FLAG_CAUSE_BATTLE_FORM;
1244     }
1245
1246     if (creature_ptr->ult_res) {
1247         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1248     }
1249
1250     result |= check_equipment_flags(creature_ptr, TR_RES_NEXUS);
1251     return result;
1252 }
1253
1254 BIT_FLAGS has_resist_blind(player_type *creature_ptr)
1255 {
1256     BIT_FLAGS result = 0L;
1257
1258     if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1259         result |= FLAG_CAUSE_PERSONALITY;
1260     }
1261
1262     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DWARF)
1263         result |= FLAG_CAUSE_RACE;
1264
1265     if (creature_ptr->special_defense & KATA_MUSOU) {
1266         result |= FLAG_CAUSE_BATTLE_FORM;
1267     }
1268
1269     if (creature_ptr->ult_res || creature_ptr->magicdef) {
1270         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1271     }
1272
1273     result |= check_equipment_flags(creature_ptr, TR_RES_BLIND);
1274     return result;
1275 }
1276
1277 BIT_FLAGS has_resist_neth(player_type *creature_ptr)
1278 {
1279     BIT_FLAGS result = 0L;
1280
1281     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1282         result |= FLAG_CAUSE_RACE;
1283     }
1284
1285     if (!creature_ptr->mimic_form
1286         && (creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE
1287             || creature_ptr->prace == RACE_BALROG))
1288         result |= FLAG_CAUSE_RACE;
1289
1290     if (creature_ptr->special_defense & KATA_MUSOU) {
1291         result |= FLAG_CAUSE_BATTLE_FORM;
1292     }
1293
1294     if (creature_ptr->ult_res || creature_ptr->tim_res_nether) {
1295         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1296     }
1297
1298     result |= check_equipment_flags(creature_ptr, TR_RES_NETHER);
1299     return result;
1300 }
1301
1302 BIT_FLAGS has_resist_time(player_type *creature_ptr)
1303 {
1304     BIT_FLAGS result = 0L;
1305
1306     if (creature_ptr->tim_res_time) {
1307         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1308     }
1309
1310     result |= check_equipment_flags(creature_ptr, TR_RES_TIME);
1311     return result;
1312 }
1313
1314 BIT_FLAGS has_resist_water(player_type *creature_ptr)
1315 {
1316     BIT_FLAGS result = 0L;
1317
1318     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_MERFOLK)
1319         result |= FLAG_CAUSE_RACE;
1320
1321     result |= check_equipment_flags(creature_ptr, TR_RES_WATER);
1322     return result;
1323 }
1324
1325 BIT_FLAGS has_resist_fear(player_type *creature_ptr)
1326 {
1327     BIT_FLAGS result = 0L;
1328
1329     if (creature_ptr->muta3 & MUT3_FEARLESS)
1330         result |= FLAG_CAUSE_MUTATION;
1331
1332     switch (creature_ptr->pclass) {
1333     case CLASS_WARRIOR:
1334     case CLASS_SAMURAI:
1335         if (creature_ptr->lev > 29)
1336             result |= FLAG_CAUSE_CLASS;
1337         break;
1338     case CLASS_PALADIN:
1339     case CLASS_CHAOS_WARRIOR:
1340         if (creature_ptr->lev > 39)
1341             result |= FLAG_CAUSE_CLASS;
1342         break;
1343     case CLASS_MINDCRAFTER:
1344         if (creature_ptr->lev > 9)
1345             result |= FLAG_CAUSE_CLASS;
1346         break;
1347     case CLASS_NINJA:
1348         result |= FLAG_CAUSE_CLASS;
1349         break;
1350     }
1351
1352     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1353         result |= FLAG_CAUSE_RACE;
1354     }
1355
1356     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_BARBARIAN)
1357         result |= FLAG_CAUSE_RACE;
1358
1359     if ((creature_ptr->special_defense & KATA_MUSOU)) {
1360         result |= FLAG_CAUSE_BATTLE_FORM;
1361     }
1362
1363     if (is_hero(creature_ptr) || creature_ptr->shero || creature_ptr->ult_res) {
1364         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1365     }
1366
1367     result |= check_equipment_flags(creature_ptr, TR_RES_FEAR);
1368     return result;
1369 }
1370
1371 BIT_FLAGS has_immune_acid(player_type *creature_ptr)
1372 {
1373     BIT_FLAGS result = 0L;
1374     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_YEEK && creature_ptr->lev > 19)
1375         result |= FLAG_CAUSE_RACE;
1376
1377     if (creature_ptr->ele_immune) {
1378         if (creature_ptr->special_defense & DEFENSE_ACID)
1379             result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1380     }
1381
1382     result |= check_equipment_flags(creature_ptr, TR_IM_ACID);
1383     return result;
1384 }
1385
1386 BIT_FLAGS has_immune_elec(player_type *creature_ptr)
1387 {
1388     BIT_FLAGS result = 0L;
1389
1390         if (creature_ptr->ele_immune) {
1391         if (creature_ptr->special_defense & DEFENSE_ELEC)
1392             result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1393     }
1394
1395     result |= check_equipment_flags(creature_ptr, TR_IM_ELEC);
1396     return result;
1397 }
1398
1399 BIT_FLAGS has_immune_fire(player_type *creature_ptr)
1400 {
1401     BIT_FLAGS result = 0L;
1402
1403         if (creature_ptr->ele_immune) {
1404         if (creature_ptr->special_defense & DEFENSE_FIRE)
1405             result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1406     }
1407
1408     result |= check_equipment_flags(creature_ptr, TR_IM_FIRE);
1409     return result;
1410 }
1411
1412 BIT_FLAGS has_immune_cold(player_type *creature_ptr)
1413 {
1414     BIT_FLAGS result = 0L;
1415
1416         if (creature_ptr->ele_immune) {
1417         if (creature_ptr->special_defense & DEFENSE_COLD)
1418            result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1419     }
1420
1421     result |= check_equipment_flags(creature_ptr, TR_IM_COLD);
1422     return result;
1423 }
1424
1425 bool has_right_hand_weapon(player_type *creature_ptr)
1426 {
1427     if (has_melee_weapon(creature_ptr, INVEN_RARM))
1428         return TRUE;
1429
1430     if (can_two_hands_wielding(creature_ptr)) {
1431         switch (creature_ptr->pclass) {
1432         case CLASS_MONK:
1433         case CLASS_FORCETRAINER:
1434         case CLASS_BERSERKER:
1435             if (empty_hands(creature_ptr, FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM)) {
1436                 return TRUE;
1437             }
1438             break;
1439         }
1440     }
1441
1442     return FALSE;
1443 }
1444
1445 bool has_left_hand_weapon(player_type *creature_ptr) { return has_melee_weapon(creature_ptr, INVEN_LARM); }
1446
1447 bool has_two_handed_weapons(player_type *creature_ptr)
1448 {
1449     if (can_two_hands_wielding(creature_ptr)) {
1450         if (has_right_hand_weapon(creature_ptr) && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_LARM)
1451             && object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_RARM])) {
1452             return TRUE;
1453         } else if (has_left_hand_weapon(creature_ptr) && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_RARM)
1454             && object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_LARM])) {
1455             return TRUE;
1456         }
1457     }
1458     return FALSE;
1459 }
1460
1461 void has_lite(player_type *creature_ptr)
1462 {
1463     creature_ptr->lite = FALSE;
1464     if (creature_ptr->pclass == CLASS_NINJA)
1465         return;
1466
1467     if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1468         creature_ptr->lite = TRUE;
1469     }
1470
1471     if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1472         creature_ptr->lite = TRUE;
1473     }
1474
1475     if (creature_ptr->muta3 & MUT3_FIRE_BODY) {
1476         creature_ptr->lite = TRUE;
1477     }
1478
1479     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_VAMPIRE)
1480         creature_ptr->lite = TRUE;
1481
1482     if (creature_ptr->sh_fire)
1483         creature_ptr->lite = TRUE;
1484
1485     if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
1486         creature_ptr->lite = TRUE;
1487     }
1488 }
1489
1490 bool is_disable_two_handed_bonus(player_type *creature_ptr, int i)
1491 {
1492     object_type *o_ptr;
1493     o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1494     if (has_melee_weapon(creature_ptr, INVEN_RARM + i)) {
1495         if (calc_weapon_weight_limit(creature_ptr) * 2 >= o_ptr->weight / 10 && has_two_handed_weapons(creature_ptr)
1496             && (calc_weapon_weight_limit(creature_ptr) * 2 < o_ptr->weight / 5))
1497             return TRUE;
1498     }
1499     return FALSE;
1500 }
1501
1502 bool is_icky_wield_weapon(player_type *creature_ptr, int i)
1503 {
1504     object_type *o_ptr;
1505     BIT_FLAGS flgs[TR_FLAG_SIZE];
1506     o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1507     object_flags(creature_ptr, o_ptr, flgs);
1508
1509     if ((creature_ptr->pclass == CLASS_PRIEST) && (!(has_flag(flgs, TR_BLESSED))) && ((o_ptr->tval == TV_SWORD) || (o_ptr->tval == TV_POLEARM))) {
1510         return TRUE;
1511     } else if (creature_ptr->pclass == CLASS_SORCERER) {
1512         if (!((o_ptr->tval == TV_HAFTED) && ((o_ptr->sval == SV_WIZSTAFF) || (o_ptr->sval == SV_NAMAKE_HAMMER)))) {
1513             return TRUE;
1514         }
1515     }
1516     if (is_not_monk_weapon(creature_ptr, i) || is_not_ninja_weapon(creature_ptr, i)) {
1517         return TRUE;
1518     }
1519     return FALSE;
1520 }
1521
1522 bool is_riding_wield_weapon(player_type *creature_ptr, int i)
1523 {
1524     object_type *o_ptr;
1525     BIT_FLAGS flgs[TR_FLAG_SIZE];
1526     o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1527     object_flags(creature_ptr, o_ptr, flgs);
1528     if (creature_ptr->riding != 0 && !(o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE))
1529         && !has_flag(flgs, TR_RIDING)) {
1530         return TRUE;
1531     }
1532     return FALSE;
1533 }
1534
1535 bool is_not_ninja_weapon(player_type *creature_ptr, int i)
1536 {
1537     tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
1538     OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
1539     return creature_ptr->pclass == CLASS_NINJA
1540         && !((s_info[CLASS_NINJA].w_max[tval][sval] > WEAPON_EXP_BEGINNER) && (creature_ptr->inventory_list[INVEN_LARM - i].tval != TV_SHIELD));
1541 }
1542
1543 bool is_not_monk_weapon(player_type *creature_ptr, int i)
1544 {
1545     tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
1546     OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
1547     return (creature_ptr->pclass == CLASS_MONK) || (creature_ptr->pclass == CLASS_FORCETRAINER) && (!s_info[creature_ptr->pclass].w_max[tval][sval]);
1548 }
1549
1550 bool has_good_luck(player_type *creature_ptr) { return (creature_ptr->pseikaku == PERSONALITY_LUCKY) || (creature_ptr->muta3 |= MUT3_GOOD_LUCK); };