1 #include "player/player-status-flags.h"
2 #include "art-definition/art-sword-types.h"
4 #include "inventory/inventory-slot-types.h"
5 #include "monster-race/monster-race.h"
6 #include "monster-race/race-flags2.h"
7 #include "monster-race/race-flags7.h"
8 #include "mutation/mutation-flag-types.h"
9 #include "object-enchant/object-ego.h"
10 #include "object-enchant/tr-types.h"
11 #include "object-enchant/trc-types.h"
12 #include "object-hook/hook-checker.h"
13 #include "object-hook/hook-weapon.h"
14 #include "object/object-flags.h"
15 #include "player/player-class.h"
16 #include "player/player-race-types.h"
17 #include "player/player-race.h"
18 #include "player/player-skill.h"
19 #include "player/player-status.h"
20 #include "player/special-defense-types.h"
21 #include "realm/realm-hex-numbers.h"
22 #include "realm/realm-song-numbers.h"
23 #include "realm/realm-types.h"
24 #include "spell-realm/spells-hex.h"
25 #include "sv-definition/sv-weapon-types.h"
26 #include "system/floor-type-definition.h"
27 #include "system/monster-type-definition.h"
28 #include "system/object-type-definition.h"
29 #include "util/bit-flags-calculator.h"
30 #include "util/quarks.h"
31 #include "util/string-processor.h"
33 static BIT_FLAGS check_equipment_flags(player_type *creature_ptr, tr_type tr_flag);
35 static BIT_FLAGS check_equipment_flags(player_type *creature_ptr, tr_type tr_flag)
38 BIT_FLAGS flgs[TR_FLAG_SIZE];
39 BIT_FLAGS result = 0L;
40 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
41 o_ptr = &creature_ptr->inventory_list[i];
45 object_flags(creature_ptr, o_ptr, flgs);
47 if (has_flag(flgs, tr_flag))
48 result |= 0x01 << (i - INVEN_RARM);
53 bool has_kill_wall(player_type *creature_ptr)
55 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || music_singing(creature_ptr, MUSIC_WALL)) {
59 if (creature_ptr->riding) {
60 monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
61 monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
62 if (riding_r_ptr->flags2 & RF2_KILL_WALL)
69 bool has_pass_wall(player_type *creature_ptr)
73 if (creature_ptr->wraith_form || creature_ptr->tim_pass_wall || (!creature_ptr->mimic_form && creature_ptr->prace == RACE_SPECTRE)) {
77 if (creature_ptr->riding) {
78 monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
79 monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
80 if (!(riding_r_ptr->flags2 & RF2_PASS_WALL))
87 BIT_FLAGS has_xtra_might(player_type *creature_ptr)
89 BIT_FLAGS result = 0L;
90 result |= check_equipment_flags(creature_ptr, TR_XTRA_MIGHT);
94 BIT_FLAGS has_esp_evil(player_type *creature_ptr)
96 BIT_FLAGS result = 0L;
97 if (creature_ptr->realm1 == REALM_HEX) {
98 if (hex_spelling(creature_ptr, HEX_DETECT_EVIL))
99 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
101 result |= check_equipment_flags(creature_ptr, TR_ESP_EVIL);
105 BIT_FLAGS has_esp_animal(player_type *creature_ptr)
107 BIT_FLAGS result = 0L;
108 result |= check_equipment_flags(creature_ptr, TR_ESP_ANIMAL);
112 BIT_FLAGS has_esp_undead(player_type *creature_ptr)
114 BIT_FLAGS result = 0L;
115 result |= check_equipment_flags(creature_ptr, TR_ESP_UNDEAD);
119 BIT_FLAGS has_esp_demon(player_type *creature_ptr)
121 BIT_FLAGS result = 0L;
122 result |= check_equipment_flags(creature_ptr, TR_ESP_DEMON);
126 BIT_FLAGS has_esp_orc(player_type *creature_ptr)
128 BIT_FLAGS result = 0L;
129 result |= check_equipment_flags(creature_ptr, TR_ESP_ORC);
133 BIT_FLAGS has_esp_troll(player_type *creature_ptr)
135 BIT_FLAGS result = 0L;
136 result |= check_equipment_flags(creature_ptr, TR_ESP_TROLL);
140 BIT_FLAGS has_esp_giant(player_type *creature_ptr)
142 BIT_FLAGS result = 0L;
143 result |= check_equipment_flags(creature_ptr, TR_ESP_GIANT);
147 BIT_FLAGS has_esp_dragon(player_type *creature_ptr)
149 BIT_FLAGS result = 0L;
150 result |= check_equipment_flags(creature_ptr, TR_ESP_DRAGON);
154 BIT_FLAGS has_esp_human(player_type *creature_ptr)
156 BIT_FLAGS result = 0L;
157 result |= check_equipment_flags(creature_ptr, TR_ESP_HUMAN);
161 BIT_FLAGS has_esp_good(player_type *creature_ptr)
163 BIT_FLAGS result = 0L;
164 result |= check_equipment_flags(creature_ptr, TR_ESP_GOOD);
168 BIT_FLAGS has_esp_nonliving(player_type *creature_ptr)
170 BIT_FLAGS result = 0L;
171 result |= check_equipment_flags(creature_ptr, TR_ESP_GOOD);
175 BIT_FLAGS has_esp_unique(player_type *creature_ptr)
177 BIT_FLAGS result = 0L;
178 result |= check_equipment_flags(creature_ptr, TR_ESP_UNIQUE);
182 BIT_FLAGS has_esp_telepathy(player_type *creature_ptr)
184 BIT_FLAGS result = 0L;
186 if (is_time_limit_esp(creature_ptr) || creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
187 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
190 if (creature_ptr->muta3 & MUT3_ESP) {
191 result |= FLAG_CAUSE_MUTATION;
194 if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER) && creature_ptr->lev > 29)
195 result |= FLAG_CAUSE_RACE;
197 if (is_specific_player_race(creature_ptr, RACE_SPECTRE) && creature_ptr->lev > 34)
198 result |= FLAG_CAUSE_RACE;
200 if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 39)
201 result |= FLAG_CAUSE_CLASS;
203 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
204 result |= FLAG_CAUSE_RACE;
207 result |= check_equipment_flags(creature_ptr, TR_TELEPATHY);
211 BIT_FLAGS has_bless_blade(player_type *creature_ptr)
213 BIT_FLAGS result = 0L;
214 result |= check_equipment_flags(creature_ptr, TR_BLESSED);
218 BIT_FLAGS has_easy2_weapon(player_type *creature_ptr)
220 BIT_FLAGS result = 0L;
221 result |= check_equipment_flags(creature_ptr, TR_EASY2_WEAPON);
225 BIT_FLAGS has_down_saving(player_type *creature_ptr)
227 BIT_FLAGS result = 0L;
228 result |= check_equipment_flags(creature_ptr, TR_DOWN_SAVING);
232 BIT_FLAGS has_no_ac(player_type *creature_ptr)
234 BIT_FLAGS result = 0L;
235 result |= check_equipment_flags(creature_ptr, TR_NO_AC);
239 void has_no_flowed(player_type *creature_ptr)
242 bool has_sw = FALSE, has_kabe = FALSE;
243 OBJECT_IDX this_o_idx, next_o_idx = 0;
245 creature_ptr->no_flowed = FALSE;
247 if (creature_ptr->pass_wall && !creature_ptr->kill_wall)
248 creature_ptr->no_flowed = TRUE;
250 for (int i = 0; i < INVEN_PACK; i++) {
251 if ((creature_ptr->inventory_list[i].tval == TV_NATURE_BOOK) && (creature_ptr->inventory_list[i].sval == 2))
253 if ((creature_ptr->inventory_list[i].tval == TV_CRAFT_BOOK) && (creature_ptr->inventory_list[i].sval == 2))
257 for (this_o_idx = creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].o_idx; this_o_idx; this_o_idx = next_o_idx) {
258 o_ptr = &creature_ptr->current_floor_ptr->o_list[this_o_idx];
259 next_o_idx = o_ptr->next_o_idx;
261 if ((o_ptr->tval == TV_NATURE_BOOK) && (o_ptr->sval == 2))
263 if ((o_ptr->tval == TV_CRAFT_BOOK) && (o_ptr->sval == 2))
267 if (has_sw && ((creature_ptr->realm1 == REALM_NATURE) || (creature_ptr->realm2 == REALM_NATURE) || (creature_ptr->pclass == CLASS_SORCERER))) {
268 const magic_type *s_ptr = &mp_ptr->info[REALM_NATURE - 1][SPELL_SW];
269 if (creature_ptr->lev >= s_ptr->slevel)
270 creature_ptr->no_flowed = TRUE;
273 if (has_kabe && ((creature_ptr->realm1 == REALM_CRAFT) || (creature_ptr->realm2 == REALM_CRAFT) || (creature_ptr->pclass == CLASS_SORCERER))) {
274 const magic_type *s_ptr = &mp_ptr->info[REALM_CRAFT - 1][SPELL_WALL];
275 if (creature_ptr->lev >= s_ptr->slevel)
276 creature_ptr->no_flowed = TRUE;
280 BIT_FLAGS has_mighty_throw(player_type *creature_ptr)
282 BIT_FLAGS result = 0L;
283 result |= check_equipment_flags(creature_ptr, TR_MIGHTY_THROW);
287 BIT_FLAGS has_dec_mana(player_type *creature_ptr)
289 BIT_FLAGS result = 0L;
290 result |= check_equipment_flags(creature_ptr, TR_DEC_MANA);
294 BIT_FLAGS has_reflect(player_type *creature_ptr)
296 BIT_FLAGS result = 0L;
298 if (creature_ptr->pclass == CLASS_BERSERKER && creature_ptr->lev > 39)
299 result |= FLAG_CAUSE_CLASS;
301 if (creature_ptr->pclass == CLASS_MIRROR_MASTER && creature_ptr->lev > 39)
302 result |= FLAG_CAUSE_CLASS;
304 if (creature_ptr->special_defense & KAMAE_GENBU || creature_ptr->special_defense & KATA_MUSOU) {
305 result |= FLAG_CAUSE_BATTLE_FORM;
308 if (creature_ptr->ult_res || creature_ptr->wraith_form || creature_ptr->magicdef || creature_ptr->tim_reflect) {
309 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
312 result |= check_equipment_flags(creature_ptr, TR_REFLECT);
316 BIT_FLAGS has_see_nocto(player_type *creature_ptr) { return creature_ptr->pclass == CLASS_NINJA ? FLAG_CAUSE_CLASS : 0L; }
318 void has_warning(player_type *creature_ptr)
321 BIT_FLAGS flgs[TR_FLAG_SIZE];
323 creature_ptr->warning = FALSE;
325 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
326 o_ptr = &creature_ptr->inventory_list[i];
330 object_flags(creature_ptr, o_ptr, flgs);
332 if (has_flag(flgs, TR_WARNING)) {
333 if (!o_ptr->inscription || !(angband_strchr(quark_str(o_ptr->inscription), '$')))
334 creature_ptr->warning = TRUE;
339 BIT_FLAGS has_anti_magic(player_type *creature_ptr)
341 BIT_FLAGS result = 0L;
342 result |= check_equipment_flags(creature_ptr, TR_NO_MAGIC);
346 BIT_FLAGS has_anti_tele(player_type *creature_ptr)
348 BIT_FLAGS result = 0L;
349 result |= check_equipment_flags(creature_ptr, TR_NO_TELE);
353 BIT_FLAGS has_sh_fire(player_type *creature_ptr)
355 BIT_FLAGS result = 0L;
357 if (creature_ptr->muta3 & MUT3_FIRE_BODY) {
358 result |= FLAG_CAUSE_MUTATION;
361 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
362 result |= FLAG_CAUSE_RACE;
365 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
366 result |= FLAG_CAUSE_BATTLE_FORM;
369 if (hex_spelling(creature_ptr, HEX_DEMON_AURA) || creature_ptr->ult_res || creature_ptr->tim_sh_fire) {
370 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
373 result |= check_equipment_flags(creature_ptr, TR_SH_FIRE);
377 BIT_FLAGS has_sh_elec(player_type *creature_ptr)
379 BIT_FLAGS result = 0L;
381 if (creature_ptr->muta3 & MUT3_ELEC_TOUC)
382 result |= FLAG_CAUSE_MUTATION;
384 if (hex_spelling(creature_ptr, HEX_SHOCK_CLOAK) || creature_ptr->ult_res) {
385 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
388 if (creature_ptr->special_defense & KAMAE_SEIRYU || (creature_ptr->special_defense & KATA_MUSOU)) {
389 result |= FLAG_CAUSE_BATTLE_FORM;
392 result |= check_equipment_flags(creature_ptr, TR_SH_ELEC);
396 BIT_FLAGS has_sh_cold(player_type *creature_ptr)
398 BIT_FLAGS result = 0L;
400 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
401 result |= FLAG_CAUSE_BATTLE_FORM;
404 if (creature_ptr->ult_res || hex_spelling(creature_ptr, HEX_ICE_ARMOR)) {
405 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
408 result |= check_equipment_flags(creature_ptr, TR_SH_COLD);
412 BIT_FLAGS has_easy_spell(player_type *creature_ptr)
414 BIT_FLAGS result = 0L;
415 result |= check_equipment_flags(creature_ptr, TR_EASY_SPELL);
419 BIT_FLAGS has_heavy_spell(player_type *creature_ptr)
421 BIT_FLAGS result = 0L;
422 result |= check_equipment_flags(creature_ptr, TR_HEAVY_SPELL);
426 BIT_FLAGS has_hold_exp(player_type *creature_ptr)
428 BIT_FLAGS result = 0L;
430 if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
431 result |= FLAG_CAUSE_PERSONALITY;
434 if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
435 result |= FLAG_CAUSE_RACE;
438 if (is_specific_player_race(creature_ptr, RACE_HOBBIT) || is_specific_player_race(creature_ptr, RACE_SKELETON)
439 || is_specific_player_race(creature_ptr, RACE_ZOMBIE) || is_specific_player_race(creature_ptr, RACE_VAMPIRE)
440 || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_BALROG)
441 || is_specific_player_race(creature_ptr, RACE_ANDROID)) {
442 result |= FLAG_CAUSE_RACE;
445 if (is_specific_player_race(creature_ptr, RACE_GOLEM)) {
446 if (creature_ptr->lev > 34)
447 result |= FLAG_CAUSE_RACE;
450 if (creature_ptr->special_defense & KATA_MUSOU) {
451 result |= FLAG_CAUSE_BATTLE_FORM;
454 if (creature_ptr->ult_res) {
455 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
458 result |= check_equipment_flags(creature_ptr, TR_HOLD_EXP);
462 BIT_FLAGS has_see_inv(player_type *creature_ptr)
464 BIT_FLAGS result = 0L;
466 if (creature_ptr->pclass == CLASS_NINJA || creature_ptr->lev > 29)
467 result |= FLAG_CAUSE_CLASS;
469 if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
470 result |= FLAG_CAUSE_RACE;
473 if (!creature_ptr->mimic_form
474 && (creature_ptr->prace == RACE_HIGH_ELF || creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_SKELETON
475 || creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_SPECTRE || creature_ptr->prace == RACE_ARCHON)) {
476 result |= FLAG_CAUSE_RACE;
479 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DARK_ELF) {
480 if (creature_ptr->lev > 19)
481 result |= FLAG_CAUSE_RACE;
484 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_MIND_FLAYER) {
485 if (creature_ptr->lev > 14)
486 result |= FLAG_CAUSE_RACE;
489 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_IMP || creature_ptr->prace == RACE_BALROG)) {
490 if (creature_ptr->lev > 9)
491 result |= FLAG_CAUSE_RACE;
494 if (creature_ptr->special_defense & KATA_MUSOU) {
495 result |= FLAG_CAUSE_BATTLE_FORM;
498 if (creature_ptr->ult_res || creature_ptr->tim_invis) {
499 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
502 result |= check_equipment_flags(creature_ptr, TR_SEE_INVIS);
507 BIT_FLAGS has_free_act(player_type *creature_ptr)
509 BIT_FLAGS result = 0L;
511 if (creature_ptr->muta3 & MUT3_MOTION)
512 result |= FLAG_CAUSE_MUTATION;
514 if (is_specific_player_race(creature_ptr, RACE_GNOME) || is_specific_player_race(creature_ptr, RACE_GOLEM)
515 || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_ANDROID)) {
516 result |= FLAG_CAUSE_RACE;
519 if (heavy_armor(creature_ptr) && (!creature_ptr->inventory_list[INVEN_RARM].k_idx || has_right_hand_weapon(creature_ptr))
520 && (!creature_ptr->inventory_list[INVEN_LARM].k_idx || has_left_hand_weapon(creature_ptr))) {
521 if (creature_ptr->lev > 24)
522 result |= FLAG_CAUSE_CLASS;
525 if (creature_ptr->pclass == CLASS_MONK || creature_ptr->pclass == CLASS_FORCETRAINER) {
526 if (!(heavy_armor(creature_ptr))) {
527 if (creature_ptr->lev > 24)
528 result |= FLAG_CAUSE_CLASS;
532 if (creature_ptr->pclass == CLASS_BERSERKER) {
533 result |= FLAG_CAUSE_CLASS;
536 if (creature_ptr->ult_res || creature_ptr->magicdef) {
537 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
540 if (creature_ptr->special_defense & KATA_MUSOU) {
541 result |= FLAG_CAUSE_BATTLE_FORM;
544 result |= check_equipment_flags(creature_ptr, TR_FREE_ACT);
548 BIT_FLAGS has_sustain_str(player_type *creature_ptr)
550 BIT_FLAGS result = 0L;
552 if (creature_ptr->pclass == CLASS_BERSERKER) {
553 result |= FLAG_CAUSE_CLASS;
555 if (is_specific_player_race(creature_ptr, RACE_HALF_TROLL) || is_specific_player_race(creature_ptr, RACE_HALF_OGRE)
556 || is_specific_player_race(creature_ptr, RACE_HALF_GIANT)) {
557 result |= FLAG_CAUSE_RACE;
560 if (creature_ptr->ult_res) {
561 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
564 if (creature_ptr->special_defense & KATA_MUSOU) {
565 result |= FLAG_CAUSE_BATTLE_FORM;
568 result |= check_equipment_flags(creature_ptr, TR_SUST_STR);
572 BIT_FLAGS has_sustain_int(player_type *creature_ptr)
574 BIT_FLAGS result = 0L;
576 if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER)) {
577 result |= FLAG_CAUSE_RACE;
580 if (creature_ptr->ult_res) {
581 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
584 if (creature_ptr->special_defense & KATA_MUSOU) {
585 result |= FLAG_CAUSE_BATTLE_FORM;
588 result |= check_equipment_flags(creature_ptr, TR_SUST_INT);
592 BIT_FLAGS has_sustain_wis(player_type *creature_ptr)
594 BIT_FLAGS result = 0L;
597 if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 19)
598 result |= FLAG_CAUSE_CLASS;
600 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_MIND_FLAYER)) {
601 result |= FLAG_CAUSE_RACE;
604 if (creature_ptr->ult_res) {
605 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
608 if (creature_ptr->special_defense & KATA_MUSOU) {
609 result |= FLAG_CAUSE_BATTLE_FORM;
612 result |= check_equipment_flags(creature_ptr, TR_SUST_WIS);
616 BIT_FLAGS has_sustain_dex(player_type *creature_ptr)
618 BIT_FLAGS result = 0L;
619 if (creature_ptr->pclass == CLASS_BERSERKER) {
620 result |= FLAG_CAUSE_CLASS;
623 if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 24)
624 result |= FLAG_CAUSE_CLASS;
626 if (creature_ptr->ult_res) {
627 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
630 if (creature_ptr->special_defense & KATA_MUSOU) {
631 result |= FLAG_CAUSE_BATTLE_FORM;
634 result |= check_equipment_flags(creature_ptr, TR_SUST_DEX);
638 BIT_FLAGS has_sustain_con(player_type *creature_ptr)
640 BIT_FLAGS result = 0L;
641 if (creature_ptr->pclass == CLASS_BERSERKER) {
642 result |= FLAG_CAUSE_CLASS;
645 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_AMBERITE || creature_ptr->prace == RACE_DUNADAN)) {
646 result |= FLAG_CAUSE_RACE;
649 if (creature_ptr->ult_res) {
650 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
653 if (creature_ptr->special_defense & KATA_MUSOU) {
654 result |= FLAG_CAUSE_BATTLE_FORM;
657 result |= check_equipment_flags(creature_ptr, TR_SUST_CON);
661 BIT_FLAGS has_sustain_chr(player_type *creature_ptr)
663 BIT_FLAGS result = 0L;
665 if (creature_ptr->ult_res) {
666 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
669 if (creature_ptr->special_defense & KATA_MUSOU) {
670 result |= FLAG_CAUSE_BATTLE_FORM;
673 result |= check_equipment_flags(creature_ptr, TR_SUST_CHR);
677 BIT_FLAGS has_levitation(player_type *creature_ptr)
679 BIT_FLAGS result = 0L;
681 if (creature_ptr->muta3 & MUT3_WINGS)
682 result = FLAG_CAUSE_MUTATION;
684 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
685 result = FLAG_CAUSE_RACE;
688 if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) || is_specific_player_race(creature_ptr, RACE_SPECTRE)
689 || is_specific_player_race(creature_ptr, RACE_SPRITE) || is_specific_player_race(creature_ptr, RACE_ARCHON)
690 || is_specific_player_race(creature_ptr, RACE_S_FAIRY)) {
691 result = FLAG_CAUSE_RACE;
694 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KAMAE_SUZAKU || (creature_ptr->special_defense & KATA_MUSOU)) {
695 result = FLAG_CAUSE_BATTLE_FORM;
698 if (creature_ptr->ult_res) {
699 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
702 if (creature_ptr->riding) {
703 monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
704 monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
705 result = (riding_r_ptr->flags7 & RF7_CAN_FLY) ? result : 0;
708 if (creature_ptr->tim_levitation) {
709 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
712 result |= check_equipment_flags(creature_ptr, TR_LEVITATION);
716 void has_can_swim(player_type *creature_ptr)
718 creature_ptr->can_swim = FALSE;
719 if (creature_ptr->riding) {
720 monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
721 monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
722 if (riding_r_ptr->flags7 & (RF7_CAN_SWIM | RF7_AQUATIC))
723 creature_ptr->can_swim = TRUE;
727 void has_slow_digest(player_type *creature_ptr)
730 BIT_FLAGS flgs[TR_FLAG_SIZE];
731 creature_ptr->slow_digest = FALSE;
733 if (creature_ptr->pclass == CLASS_NINJA) {
734 creature_ptr->slow_digest = TRUE;
737 if (creature_ptr->lev > 14 && !creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TROLL) {
738 if (creature_ptr->pclass == CLASS_WARRIOR || creature_ptr->pclass == CLASS_BERSERKER) {
739 creature_ptr->slow_digest = TRUE;
740 /* Let's not make Regeneration
741 * a disadvantage for the poor warriors who can
742 * never learn a spell that satisfies hunger (actually
743 * neither can rogues, but half-trolls are not
744 * supposed to play rogues) */
748 if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
749 creature_ptr->slow_digest = TRUE;
752 if (!creature_ptr->mimic_form
753 && (creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_SPECTRE
754 || creature_ptr->prace == RACE_ANDROID)) {
755 creature_ptr->slow_digest = TRUE;
758 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
759 o_ptr = &creature_ptr->inventory_list[i];
762 object_flags(creature_ptr, o_ptr, flgs);
763 if (has_flag(flgs, TR_SLOW_DIGEST))
764 creature_ptr->slow_digest = TRUE;
768 BIT_FLAGS has_regenerate(player_type *creature_ptr)
770 BIT_FLAGS result = 0L;
772 if (is_specific_player_race(creature_ptr, RACE_HALF_TROLL) && creature_ptr->lev > 14) {
773 result |= FLAG_CAUSE_RACE;
776 if (is_specific_player_race(creature_ptr, RACE_AMBERITE)) {
777 result |= FLAG_CAUSE_RACE;
780 if (creature_ptr->pclass == CLASS_WARRIOR && creature_ptr->lev > 44) {
781 result |= FLAG_CAUSE_RACE;
784 if (creature_ptr->pclass == CLASS_BERSERKER) {
785 result |= FLAG_CAUSE_RACE;
788 if (creature_ptr->muta3 & MUT3_REGEN)
789 result |= FLAG_CAUSE_MUTATION;
791 if (creature_ptr->special_defense & KATA_MUSOU) {
792 result |= FLAG_CAUSE_MUTATION;
795 if (hex_spelling(creature_ptr, HEX_DEMON_AURA) || creature_ptr->ult_res || creature_ptr->tim_regen) {
796 result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
799 result |= check_equipment_flags(creature_ptr, TR_REGEN);
801 if (creature_ptr->muta3 & MUT3_FLESH_ROT)
807 void has_curses(player_type *creature_ptr)
810 BIT_FLAGS flgs[TR_FLAG_SIZE];
811 creature_ptr->cursed = 0L;
813 if (creature_ptr->pseikaku == PERSONALITY_SEXY)
814 creature_ptr->cursed |= (TRC_AGGRAVATE);
816 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
817 o_ptr = &creature_ptr->inventory_list[i];
820 object_flags(creature_ptr, o_ptr, flgs);
821 if (has_flag(flgs, TR_AGGRAVATE))
822 creature_ptr->cursed |= TRC_AGGRAVATE;
823 if (has_flag(flgs, TR_DRAIN_EXP))
824 creature_ptr->cursed |= TRC_DRAIN_EXP;
825 if (has_flag(flgs, TR_TY_CURSE))
826 creature_ptr->cursed |= TRC_TY_CURSE;
827 if (has_flag(flgs, TR_ADD_L_CURSE))
828 creature_ptr->cursed |= TRC_ADD_L_CURSE;
829 if (has_flag(flgs, TR_ADD_H_CURSE))
830 creature_ptr->cursed |= TRC_ADD_H_CURSE;
831 if (has_flag(flgs, TR_DRAIN_HP))
832 creature_ptr->cursed |= TRC_DRAIN_HP;
833 if (has_flag(flgs, TR_DRAIN_MANA))
834 creature_ptr->cursed |= TRC_DRAIN_MANA;
835 if (has_flag(flgs, TR_CALL_ANIMAL))
836 creature_ptr->cursed |= TRC_CALL_ANIMAL;
837 if (has_flag(flgs, TR_CALL_DEMON))
838 creature_ptr->cursed |= TRC_CALL_DEMON;
839 if (has_flag(flgs, TR_CALL_DRAGON))
840 creature_ptr->cursed |= TRC_CALL_DRAGON;
841 if (has_flag(flgs, TR_CALL_UNDEAD))
842 creature_ptr->cursed |= TRC_CALL_UNDEAD;
843 if (has_flag(flgs, TR_COWARDICE))
844 creature_ptr->cursed |= TRC_COWARDICE;
845 if (has_flag(flgs, TR_LOW_MELEE))
846 creature_ptr->cursed |= TRC_LOW_MELEE;
847 if (has_flag(flgs, TR_LOW_AC))
848 creature_ptr->cursed |= TRC_LOW_AC;
849 if (has_flag(flgs, TR_LOW_MAGIC))
850 creature_ptr->cursed |= TRC_LOW_MAGIC;
851 if (has_flag(flgs, TR_FAST_DIGEST))
852 creature_ptr->cursed |= TRC_FAST_DIGEST;
853 if (has_flag(flgs, TR_SLOW_REGEN))
854 creature_ptr->cursed |= TRC_SLOW_REGEN;
856 creature_ptr->cursed |= (o_ptr->curse_flags & (0xFFFFFFF0L));
857 if (o_ptr->name1 == ART_CHAINSWORD)
858 creature_ptr->cursed |= TRC_CHAINSWORD;
860 if (has_flag(flgs, TR_TELEPORT)) {
861 if (object_is_cursed(o_ptr))
862 creature_ptr->cursed |= TRC_TELEPORT;
864 concptr insc = quark_str(o_ptr->inscription);
866 /* {.} will stop random teleportation. */
867 if (o_ptr->inscription && angband_strchr(insc, '.')) {
869 creature_ptr->cursed |= TRC_TELEPORT_SELF;
875 if (creature_ptr->cursed & TRC_TELEPORT)
876 creature_ptr->cursed &= ~(TRC_TELEPORT_SELF);
878 if ((is_specific_player_race(creature_ptr, RACE_S_FAIRY)) && (creature_ptr->pseikaku != PERSONALITY_SEXY) && (creature_ptr->cursed & TRC_AGGRAVATE)) {
879 creature_ptr->cursed &= ~(TRC_AGGRAVATE);
883 BIT_FLAGS has_impact(player_type *creature_ptr)
885 BIT_FLAGS result = 0L;
886 result |= check_equipment_flags(creature_ptr, TR_IMPACT);
890 void has_extra_blow(player_type *creature_ptr)
893 BIT_FLAGS flgs[TR_FLAG_SIZE];
894 creature_ptr->extra_blows[0] = creature_ptr->extra_blows[1] = 0;
896 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
897 o_ptr = &creature_ptr->inventory_list[i];
901 object_flags(creature_ptr, o_ptr, flgs);
903 if (has_flag(flgs, TR_INFRA))
904 creature_ptr->see_infra += o_ptr->pval;
905 if (has_flag(flgs, TR_BLOWS)) {
906 if ((i == INVEN_RARM || i == INVEN_RIGHT) && !has_two_handed_weapons(creature_ptr))
907 creature_ptr->extra_blows[0] += o_ptr->pval;
908 else if ((i == INVEN_LARM || i == INVEN_LEFT) && !has_two_handed_weapons(creature_ptr))
909 creature_ptr->extra_blows[1] += o_ptr->pval;
911 creature_ptr->extra_blows[0] += o_ptr->pval;
912 creature_ptr->extra_blows[1] += o_ptr->pval;
918 void has_resist_acid(player_type *creature_ptr)
921 BIT_FLAGS flgs[TR_FLAG_SIZE];
922 creature_ptr->resist_acid = FALSE;
924 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
925 creature_ptr->resist_acid = TRUE;
928 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_YEEK || creature_ptr->prace == RACE_KLACKON)) {
929 creature_ptr->resist_acid = TRUE;
932 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DRACONIAN && creature_ptr->lev > 14) {
933 creature_ptr->resist_acid = TRUE;
936 if (creature_ptr->special_defense & KAMAE_SEIRYU) {
937 creature_ptr->resist_acid = TRUE;
940 if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
941 creature_ptr->resist_acid = TRUE;
944 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
945 o_ptr = &creature_ptr->inventory_list[i];
949 object_flags(creature_ptr, o_ptr, flgs);
950 if (has_flag(flgs, TR_RES_ACID))
951 creature_ptr->resist_acid = TRUE;
954 if (creature_ptr->immune_acid)
955 creature_ptr->resist_acid = TRUE;
958 void has_resist_elec(player_type *creature_ptr)
961 BIT_FLAGS flgs[TR_FLAG_SIZE];
962 creature_ptr->resist_elec = FALSE;
964 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
965 creature_ptr->resist_elec = TRUE;
968 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DRACONIAN && creature_ptr->lev > 19) {
969 creature_ptr->resist_elec = TRUE;
972 if (creature_ptr->special_defense & KAMAE_SEIRYU) {
973 creature_ptr->resist_elec = TRUE;
976 if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
977 creature_ptr->resist_elec = TRUE;
980 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
981 o_ptr = &creature_ptr->inventory_list[i];
985 object_flags(creature_ptr, o_ptr, flgs);
986 if (has_flag(flgs, TR_RES_ELEC))
987 creature_ptr->resist_elec = TRUE;
990 if (creature_ptr->immune_elec)
991 creature_ptr->resist_elec = TRUE;
994 void has_resist_fire(player_type *creature_ptr)
997 BIT_FLAGS flgs[TR_FLAG_SIZE];
998 creature_ptr->resist_fire = FALSE;
1000 if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1001 creature_ptr->resist_fire = TRUE;
1004 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DRACONIAN && creature_ptr->lev > 4) {
1005 creature_ptr->resist_fire = TRUE;
1008 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_IMP || creature_ptr->prace == RACE_BALROG)) {
1009 creature_ptr->resist_fire = TRUE;
1012 if (creature_ptr->special_defense & KAMAE_SEIRYU) {
1013 creature_ptr->resist_fire = TRUE;
1016 if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
1017 creature_ptr->resist_fire = TRUE;
1020 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
1021 o_ptr = &creature_ptr->inventory_list[i];
1025 object_flags(creature_ptr, o_ptr, flgs);
1027 if (has_flag(flgs, TR_RES_FIRE))
1028 creature_ptr->resist_fire = TRUE;
1031 if (creature_ptr->immune_fire)
1032 creature_ptr->resist_fire = TRUE;
1035 void has_resist_cold(player_type *creature_ptr)
1038 BIT_FLAGS flgs[TR_FLAG_SIZE];
1039 creature_ptr->resist_cold = FALSE;
1041 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1042 creature_ptr->resist_cold = TRUE;
1045 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ZOMBIE) && creature_ptr->lev > 4) {
1046 creature_ptr->resist_cold = TRUE;
1049 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_DRACONIAN || creature_ptr->prace == RACE_SKELETON) && creature_ptr->lev > 9) {
1050 creature_ptr->resist_cold = TRUE;
1053 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE)) {
1054 creature_ptr->resist_fire = TRUE;
1057 if (creature_ptr->special_defense & KAMAE_SEIRYU) {
1058 creature_ptr->resist_cold = TRUE;
1061 if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
1062 creature_ptr->resist_cold = TRUE;
1065 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
1066 o_ptr = &creature_ptr->inventory_list[i];
1070 object_flags(creature_ptr, o_ptr, flgs);
1072 if (has_flag(flgs, TR_RES_COLD))
1073 creature_ptr->resist_cold = TRUE;
1076 if (creature_ptr->immune_cold)
1077 creature_ptr->resist_cold = TRUE;
1080 void has_resist_pois(player_type *creature_ptr)
1083 BIT_FLAGS flgs[TR_FLAG_SIZE];
1084 creature_ptr->resist_pois = FALSE;
1086 if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 19)
1087 creature_ptr->resist_pois = TRUE;
1089 if (creature_ptr->mimic_form == MIMIC_VAMPIRE || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1090 creature_ptr->resist_pois = TRUE;
1093 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DRACONIAN && creature_ptr->lev > 34) {
1094 creature_ptr->resist_pois = TRUE;
1097 if (!creature_ptr->mimic_form
1098 && (creature_ptr->prace == RACE_KOBOLD || creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_SKELETON
1099 || creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE || creature_ptr->prace == RACE_ANDROID)) {
1100 creature_ptr->resist_pois = TRUE;
1103 if (creature_ptr->special_defense & KAMAE_SEIRYU) {
1104 creature_ptr->resist_pois = TRUE;
1107 if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
1108 creature_ptr->resist_pois = TRUE;
1111 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
1112 o_ptr = &creature_ptr->inventory_list[i];
1116 object_flags(creature_ptr, o_ptr, flgs);
1118 if (has_flag(flgs, TR_RES_POIS))
1119 creature_ptr->resist_pois = TRUE;
1123 void has_resist_conf(player_type *creature_ptr)
1126 BIT_FLAGS flgs[TR_FLAG_SIZE];
1127 creature_ptr->resist_conf = FALSE;
1129 if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 29)
1130 creature_ptr->resist_conf = TRUE;
1132 if (creature_ptr->pseikaku == PERSONALITY_CHARGEMAN || creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1133 creature_ptr->resist_conf = TRUE;
1136 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_KLACKON || creature_ptr->prace == RACE_BEASTMAN || creature_ptr->prace == RACE_KUTAR)) {
1137 creature_ptr->resist_conf = TRUE;
1140 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1141 creature_ptr->resist_conf = TRUE;
1144 if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
1145 creature_ptr->resist_conf = TRUE;
1148 if (creature_ptr->magicdef) {
1149 creature_ptr->resist_conf = TRUE;
1152 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
1153 o_ptr = &creature_ptr->inventory_list[i];
1157 object_flags(creature_ptr, o_ptr, flgs);
1159 if (has_flag(flgs, TR_RES_CONF))
1160 creature_ptr->resist_conf = TRUE;
1164 void has_resist_sound(player_type *creature_ptr)
1167 BIT_FLAGS flgs[TR_FLAG_SIZE];
1168 creature_ptr->resist_sound = FALSE;
1170 if (creature_ptr->pclass == CLASS_BARD) {
1171 creature_ptr->resist_sound = TRUE;
1174 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_CYCLOPS || creature_ptr->prace == RACE_BEASTMAN)) {
1175 creature_ptr->resist_sound = TRUE;
1178 if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
1179 creature_ptr->resist_sound = TRUE;
1182 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
1183 o_ptr = &creature_ptr->inventory_list[i];
1187 object_flags(creature_ptr, o_ptr, flgs);
1189 if (has_flag(flgs, TR_RES_SOUND))
1190 creature_ptr->resist_sound = TRUE;
1194 void has_resist_lite(player_type *creature_ptr)
1197 BIT_FLAGS flgs[TR_FLAG_SIZE];
1198 creature_ptr->resist_lite = FALSE;
1200 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ELF || creature_ptr->prace == RACE_HIGH_ELF || creature_ptr->prace == RACE_SPRITE)) {
1201 creature_ptr->resist_lite = TRUE;
1204 if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
1205 creature_ptr->resist_lite = TRUE;
1208 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
1209 o_ptr = &creature_ptr->inventory_list[i];
1213 object_flags(creature_ptr, o_ptr, flgs);
1215 if (has_flag(flgs, TR_RES_LITE))
1216 creature_ptr->resist_lite = TRUE;
1220 void has_resist_dark(player_type *creature_ptr)
1223 BIT_FLAGS flgs[TR_FLAG_SIZE];
1224 creature_ptr->resist_dark = FALSE;
1226 if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1227 creature_ptr->resist_dark = TRUE;
1230 if (!creature_ptr->mimic_form
1231 && (creature_ptr->prace == RACE_HALF_ORC || creature_ptr->prace == RACE_HALF_OGRE || creature_ptr->prace == RACE_NIBELUNG
1232 || creature_ptr->prace == RACE_DARK_ELF || creature_ptr->prace == RACE_VAMPIRE)) {
1233 creature_ptr->resist_lite = TRUE;
1236 if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
1237 creature_ptr->resist_dark = TRUE;
1240 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
1241 o_ptr = &creature_ptr->inventory_list[i];
1245 object_flags(creature_ptr, o_ptr, flgs);
1247 if (has_flag(flgs, TR_RES_DARK))
1248 creature_ptr->resist_dark = TRUE;
1252 void has_resist_chaos(player_type *creature_ptr)
1255 BIT_FLAGS flgs[TR_FLAG_SIZE];
1256 creature_ptr->resist_chaos = FALSE;
1258 if (creature_ptr->pclass == CLASS_CHAOS_WARRIOR && creature_ptr->lev > 29)
1259 creature_ptr->resist_chaos = TRUE;
1261 if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1262 creature_ptr->resist_chaos = TRUE;
1265 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TITAN)
1266 creature_ptr->resist_chaos = TRUE;
1268 if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
1269 creature_ptr->resist_chaos = TRUE;
1272 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
1273 o_ptr = &creature_ptr->inventory_list[i];
1277 object_flags(creature_ptr, o_ptr, flgs);
1279 if (has_flag(flgs, TR_RES_CHAOS))
1280 creature_ptr->resist_chaos = TRUE;
1284 void has_resist_disen(player_type *creature_ptr)
1287 BIT_FLAGS flgs[TR_FLAG_SIZE];
1288 creature_ptr->resist_disen = FALSE;
1290 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1291 creature_ptr->resist_disen = TRUE;
1294 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_NIBELUNG)
1295 creature_ptr->resist_disen = TRUE;
1297 if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
1298 creature_ptr->resist_disen = TRUE;
1301 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
1302 o_ptr = &creature_ptr->inventory_list[i];
1306 object_flags(creature_ptr, o_ptr, flgs);
1308 if (has_flag(flgs, TR_RES_DISEN))
1309 creature_ptr->resist_disen = TRUE;
1313 void has_resist_shard(player_type *creature_ptr)
1316 BIT_FLAGS flgs[TR_FLAG_SIZE];
1317 creature_ptr->resist_shard = FALSE;
1319 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_HALF_TITAN || creature_ptr->prace == RACE_SKELETON))
1320 creature_ptr->resist_shard = TRUE;
1322 if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
1323 creature_ptr->resist_shard = TRUE;
1326 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
1327 o_ptr = &creature_ptr->inventory_list[i];
1331 object_flags(creature_ptr, o_ptr, flgs);
1333 if (has_flag(flgs, TR_RES_DISEN))
1334 creature_ptr->resist_shard = TRUE;
1338 void has_resist_nexus(player_type *creature_ptr)
1341 BIT_FLAGS flgs[TR_FLAG_SIZE];
1342 creature_ptr->resist_nexus = FALSE;
1344 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1345 creature_ptr->resist_nexus = TRUE;
1348 if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
1349 creature_ptr->resist_nexus = TRUE;
1352 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
1353 o_ptr = &creature_ptr->inventory_list[i];
1357 object_flags(creature_ptr, o_ptr, flgs);
1359 if (has_flag(flgs, TR_RES_NEXUS))
1360 creature_ptr->resist_nexus = TRUE;
1364 void has_resist_blind(player_type *creature_ptr)
1367 BIT_FLAGS flgs[TR_FLAG_SIZE];
1368 creature_ptr->resist_blind = FALSE;
1370 if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1371 creature_ptr->resist_blind = TRUE;
1374 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DWARF)
1375 creature_ptr->resist_blind = TRUE;
1377 if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
1378 creature_ptr->resist_blind = TRUE;
1381 if (creature_ptr->magicdef) {
1382 creature_ptr->resist_blind = TRUE;
1385 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
1386 o_ptr = &creature_ptr->inventory_list[i];
1390 object_flags(creature_ptr, o_ptr, flgs);
1392 if (has_flag(flgs, TR_RES_BLIND))
1393 creature_ptr->resist_blind = TRUE;
1397 void has_resist_neth(player_type *creature_ptr)
1400 BIT_FLAGS flgs[TR_FLAG_SIZE];
1402 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1403 creature_ptr->resist_neth = TRUE;
1406 if (!creature_ptr->mimic_form
1407 && (creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE
1408 || creature_ptr->prace == RACE_BALROG))
1409 creature_ptr->resist_neth = TRUE;
1411 if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
1412 creature_ptr->resist_neth = TRUE;
1415 if (creature_ptr->tim_res_nether) {
1416 creature_ptr->resist_neth = TRUE;
1419 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
1420 o_ptr = &creature_ptr->inventory_list[i];
1424 object_flags(creature_ptr, o_ptr, flgs);
1426 if (has_flag(flgs, TR_RES_NETHER))
1427 creature_ptr->resist_neth = TRUE;
1431 void has_resist_time(player_type *creature_ptr)
1434 BIT_FLAGS flgs[TR_FLAG_SIZE];
1435 creature_ptr->resist_time = FALSE;
1437 if (creature_ptr->tim_res_time) {
1438 creature_ptr->resist_time = TRUE;
1441 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
1442 o_ptr = &creature_ptr->inventory_list[i];
1446 object_flags(creature_ptr, o_ptr, flgs);
1447 if (o_ptr->name2 == EGO_RING_RES_TIME)
1448 creature_ptr->resist_time = TRUE;
1452 void has_resist_water(player_type *creature_ptr)
1454 creature_ptr->resist_water = FALSE;
1456 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_MERFOLK)
1457 creature_ptr->resist_water = TRUE;
1460 void has_resist_fear(player_type *creature_ptr)
1463 BIT_FLAGS flgs[TR_FLAG_SIZE];
1464 creature_ptr->resist_fear = FALSE;
1466 if (creature_ptr->muta3 & MUT3_FEARLESS)
1467 creature_ptr->resist_fear = TRUE;
1469 switch (creature_ptr->pclass) {
1471 if (creature_ptr->lev > 29)
1472 creature_ptr->resist_fear = TRUE;
1475 if (creature_ptr->lev > 39)
1476 creature_ptr->resist_fear = TRUE;
1478 case CLASS_CHAOS_WARRIOR:
1479 if (creature_ptr->lev > 39)
1480 creature_ptr->resist_fear = TRUE;
1482 case CLASS_MINDCRAFTER:
1483 if (creature_ptr->lev > 9)
1484 creature_ptr->resist_fear = TRUE;
1487 if (creature_ptr->lev > 29)
1488 creature_ptr->resist_fear = TRUE;
1491 creature_ptr->resist_fear = TRUE;
1495 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1496 creature_ptr->resist_fear = TRUE;
1499 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_BARBARIAN)
1500 creature_ptr->resist_fear = TRUE;
1502 if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
1503 creature_ptr->resist_fear = TRUE;
1506 if (is_hero(creature_ptr) || creature_ptr->shero) {
1507 creature_ptr->resist_fear = TRUE;
1510 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
1511 o_ptr = &creature_ptr->inventory_list[i];
1515 object_flags(creature_ptr, o_ptr, flgs);
1516 if (has_flag(flgs, TR_RES_FEAR))
1517 creature_ptr->resist_fear = TRUE;
1521 BIT_FLAGS has_immune_acid(player_type *creature_ptr)
1523 BIT_FLAGS result = 0L;
1524 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_YEEK && creature_ptr->lev > 19)
1525 result |= FLAG_CAUSE_RACE;
1527 if (creature_ptr->ele_immune) {
1528 if (creature_ptr->special_defense & DEFENSE_ACID)
1529 result = FLAG_CAUSE_MAGIC_TIME_EFFECT;
1532 result |= check_equipment_flags(creature_ptr, TR_IM_ACID);
1536 void has_immune_elec(player_type *creature_ptr)
1539 BIT_FLAGS flgs[TR_FLAG_SIZE];
1540 creature_ptr->immune_elec = FALSE;
1541 if (creature_ptr->ele_immune) {
1542 if (creature_ptr->special_defense & DEFENSE_ELEC)
1543 creature_ptr->immune_elec = TRUE;
1546 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
1547 o_ptr = &creature_ptr->inventory_list[i];
1551 object_flags(creature_ptr, o_ptr, flgs);
1552 if (has_flag(flgs, TR_IM_ELEC))
1553 creature_ptr->immune_elec = TRUE;
1557 void has_immune_fire(player_type *creature_ptr)
1560 BIT_FLAGS flgs[TR_FLAG_SIZE];
1561 creature_ptr->immune_fire = FALSE;
1562 if (creature_ptr->ele_immune) {
1563 if (creature_ptr->special_defense & DEFENSE_FIRE)
1564 creature_ptr->immune_fire = TRUE;
1567 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
1568 o_ptr = &creature_ptr->inventory_list[i];
1572 object_flags(creature_ptr, o_ptr, flgs);
1573 if (has_flag(flgs, TR_IM_FIRE))
1574 creature_ptr->immune_fire = TRUE;
1578 void has_immune_cold(player_type *creature_ptr)
1581 BIT_FLAGS flgs[TR_FLAG_SIZE];
1582 creature_ptr->immune_cold = FALSE;
1583 if (creature_ptr->ele_immune) {
1584 if (creature_ptr->special_defense & DEFENSE_COLD)
1585 creature_ptr->immune_cold = TRUE;
1588 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
1589 o_ptr = &creature_ptr->inventory_list[i];
1593 object_flags(creature_ptr, o_ptr, flgs);
1594 if (has_flag(flgs, TR_IM_COLD))
1595 creature_ptr->immune_cold = TRUE;
1599 bool has_right_hand_weapon(player_type *creature_ptr)
1601 if (has_melee_weapon(creature_ptr, INVEN_RARM))
1604 if (can_two_hands_wielding(creature_ptr)) {
1605 switch (creature_ptr->pclass) {
1607 case CLASS_FORCETRAINER:
1608 case CLASS_BERSERKER:
1609 if (empty_hands(creature_ptr, FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM)) {
1619 bool has_left_hand_weapon(player_type *creature_ptr) { return has_melee_weapon(creature_ptr, INVEN_LARM); }
1621 bool has_two_handed_weapons(player_type *creature_ptr)
1623 if (can_two_hands_wielding(creature_ptr)) {
1624 if (has_right_hand_weapon(creature_ptr) && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_LARM)
1625 && object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_RARM])) {
1627 } else if (has_left_hand_weapon(creature_ptr) && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_RARM)
1628 && object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_LARM])) {
1635 void has_lite(player_type *creature_ptr)
1637 creature_ptr->lite = FALSE;
1638 if (creature_ptr->pclass == CLASS_NINJA)
1641 if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1642 creature_ptr->lite = TRUE;
1645 if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1646 creature_ptr->lite = TRUE;
1649 if (creature_ptr->muta3 & MUT3_FIRE_BODY) {
1650 creature_ptr->lite = TRUE;
1653 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_VAMPIRE)
1654 creature_ptr->lite = TRUE;
1656 if (creature_ptr->sh_fire)
1657 creature_ptr->lite = TRUE;
1659 if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
1660 creature_ptr->lite = TRUE;
1664 bool is_disable_two_handed_bonus(player_type *creature_ptr, int i)
1667 o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1668 if (has_melee_weapon(creature_ptr, INVEN_RARM + i)) {
1669 if (calc_weapon_weight_limit(creature_ptr) * 2 >= o_ptr->weight / 10 && has_two_handed_weapons(creature_ptr)
1670 && (calc_weapon_weight_limit(creature_ptr) * 2 < o_ptr->weight / 5))
1676 bool is_icky_wield_weapon(player_type *creature_ptr, int i)
1679 BIT_FLAGS flgs[TR_FLAG_SIZE];
1680 o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1681 object_flags(creature_ptr, o_ptr, flgs);
1683 if ((creature_ptr->pclass == CLASS_PRIEST) && (!(has_flag(flgs, TR_BLESSED))) && ((o_ptr->tval == TV_SWORD) || (o_ptr->tval == TV_POLEARM))) {
1685 } else if (creature_ptr->pclass == CLASS_SORCERER) {
1686 if (!((o_ptr->tval == TV_HAFTED) && ((o_ptr->sval == SV_WIZSTAFF) || (o_ptr->sval == SV_NAMAKE_HAMMER)))) {
1690 if (is_not_monk_weapon(creature_ptr, i) || is_not_ninja_weapon(creature_ptr, i)) {
1696 bool is_riding_wield_weapon(player_type *creature_ptr, int i)
1699 BIT_FLAGS flgs[TR_FLAG_SIZE];
1700 o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1701 object_flags(creature_ptr, o_ptr, flgs);
1702 if (creature_ptr->riding != 0 && !(o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE))
1703 && !has_flag(flgs, TR_RIDING)) {
1709 bool is_not_ninja_weapon(player_type *creature_ptr, int i)
1711 tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
1712 OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
1713 return creature_ptr->pclass == CLASS_NINJA
1714 && !((s_info[CLASS_NINJA].w_max[tval][sval] > WEAPON_EXP_BEGINNER) && (creature_ptr->inventory_list[INVEN_LARM - i].tval != TV_SHIELD));
1717 bool is_not_monk_weapon(player_type *creature_ptr, int i)
1719 tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
1720 OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
1721 return (creature_ptr->pclass == CLASS_MONK) || (creature_ptr->pclass == CLASS_FORCETRAINER) && (!s_info[creature_ptr->pclass].w_max[tval][sval]);
1724 bool has_good_luck(player_type *creature_ptr) { return (creature_ptr->pseikaku == PERSONALITY_LUCKY) || (creature_ptr->muta3 |= MUT3_GOOD_LUCK); };