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[Fix] #40514 player-status-flags.c の計算ミスを修正. / Fix bit flags calculation error in...
[hengband/hengband.git] / src / player / player-status-flags.c
1 #include "player/player-status-flags.h"
2 #include "art-definition/art-sword-types.h"
3 #include "grid/grid.h"
4 #include "inventory/inventory-slot-types.h"
5 #include "monster-race/monster-race.h"
6 #include "monster-race/race-flags2.h"
7 #include "monster-race/race-flags7.h"
8 #include "mutation/mutation-flag-types.h"
9 #include "object-enchant/object-ego.h"
10 #include "object-enchant/tr-types.h"
11 #include "object-enchant/trc-types.h"
12 #include "object-hook/hook-checker.h"
13 #include "object-hook/hook-weapon.h"
14 #include "object/object-flags.h"
15 #include "player/player-class.h"
16 #include "player/player-race-types.h"
17 #include "player/player-race.h"
18 #include "player/player-skill.h"
19 #include "player/player-status.h"
20 #include "player/special-defense-types.h"
21 #include "realm/realm-hex-numbers.h"
22 #include "realm/realm-song-numbers.h"
23 #include "realm/realm-types.h"
24 #include "spell-realm/spells-hex.h"
25 #include "sv-definition/sv-weapon-types.h"
26 #include "system/floor-type-definition.h"
27 #include "system/monster-type-definition.h"
28 #include "system/object-type-definition.h"
29 #include "util/bit-flags-calculator.h"
30 #include "util/quarks.h"
31 #include "util/string-processor.h"
32
33 static BIT_FLAGS check_equipment_flags(player_type *creature_ptr, tr_type tr_flag);
34
35 static BIT_FLAGS check_equipment_flags(player_type *creature_ptr, tr_type tr_flag)
36 {
37     object_type *o_ptr;
38     BIT_FLAGS flgs[TR_FLAG_SIZE];
39     BIT_FLAGS result = 0L;
40     for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
41         o_ptr = &creature_ptr->inventory_list[i];
42         if (!o_ptr->k_idx)
43             continue;
44
45         object_flags(creature_ptr, o_ptr, flgs);
46
47         if (has_flag(flgs, tr_flag))
48             result |= 0x01 << (i - INVEN_RARM);
49     }
50     return result;
51 }
52
53 bool is_kill_wall(player_type *creature_ptr)
54 {
55     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || music_singing(creature_ptr, MUSIC_WALL)) {
56         return TRUE;
57     }
58
59     if (creature_ptr->riding) {
60         monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
61         monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
62         if (riding_r_ptr->flags2 & RF2_KILL_WALL)
63             return TRUE;
64     }
65
66     return FALSE;
67 }
68
69 bool is_pass_wall(player_type *creature_ptr)
70 {
71     bool pow = FALSE;
72
73     if (creature_ptr->wraith_form || creature_ptr->tim_pass_wall || (!creature_ptr->mimic_form && creature_ptr->prace == RACE_SPECTRE)) {
74         pow = TRUE;
75     }
76
77     if (creature_ptr->riding) {
78         monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
79         monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
80         if (!(riding_r_ptr->flags2 & RF2_PASS_WALL))
81             pow = FALSE;
82     }
83
84     return pow;
85 }
86
87 BIT_FLAGS is_xtra_might(player_type *creature_ptr)
88 {
89     BIT_FLAGS result = 0L;
90     result |= check_equipment_flags(creature_ptr, TR_XTRA_MIGHT);
91     return result;
92 }
93
94 BIT_FLAGS is_esp_evil(player_type *creature_ptr)
95 {
96     BIT_FLAGS result = 0L;
97     if (creature_ptr->realm1 == REALM_HEX) {
98         if (hex_spelling(creature_ptr, HEX_DETECT_EVIL))
99             result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
100     }
101     result |= check_equipment_flags(creature_ptr, TR_ESP_EVIL);
102     return result;
103 }
104
105 BIT_FLAGS is_esp_animal(player_type *creature_ptr)
106 {
107     BIT_FLAGS result = 0L;
108     result |= check_equipment_flags(creature_ptr, TR_ESP_ANIMAL);
109     return result;
110 }
111
112 BIT_FLAGS is_esp_undead(player_type *creature_ptr)
113 {
114     BIT_FLAGS result = 0L;
115     result |= check_equipment_flags(creature_ptr, TR_ESP_UNDEAD);
116     return result;
117 }
118
119 BIT_FLAGS is_esp_demon(player_type *creature_ptr)
120 {
121     BIT_FLAGS result = 0L;
122     result |= check_equipment_flags(creature_ptr, TR_ESP_DEMON);
123     return result;
124 }
125
126 BIT_FLAGS is_esp_orc(player_type *creature_ptr)
127 {
128     BIT_FLAGS result = 0L;
129     result |= check_equipment_flags(creature_ptr, TR_ESP_ORC);
130     return result;
131 }
132
133 BIT_FLAGS is_esp_troll(player_type *creature_ptr)
134 {
135     BIT_FLAGS result = 0L;
136     result |= check_equipment_flags(creature_ptr, TR_ESP_TROLL);
137     return result;
138 }
139
140 BIT_FLAGS is_esp_giant(player_type *creature_ptr)
141 {
142     BIT_FLAGS result = 0L;
143     result |= check_equipment_flags(creature_ptr, TR_ESP_GIANT);
144     return result;
145 }
146
147 BIT_FLAGS is_esp_dragon(player_type *creature_ptr)
148 {
149     BIT_FLAGS result = 0L;
150     result |= check_equipment_flags(creature_ptr, TR_ESP_DRAGON);
151     return result;
152 }
153
154 BIT_FLAGS is_esp_human(player_type *creature_ptr)
155 {
156     BIT_FLAGS result = 0L;
157     result |= check_equipment_flags(creature_ptr, TR_ESP_HUMAN);
158     return result;
159 }
160
161 BIT_FLAGS is_esp_good(player_type *creature_ptr)
162 {
163     BIT_FLAGS result = 0L;
164     result |= check_equipment_flags(creature_ptr, TR_ESP_GOOD);
165     return result;
166 }
167
168 BIT_FLAGS is_esp_nonliving(player_type *creature_ptr)
169 {
170     BIT_FLAGS result = 0L;
171     result |= check_equipment_flags(creature_ptr, TR_ESP_GOOD);
172     return result;
173 }
174
175 BIT_FLAGS is_esp_unique(player_type *creature_ptr)
176 {
177     BIT_FLAGS result = 0L;
178     result |= check_equipment_flags(creature_ptr, TR_ESP_UNIQUE);
179     return result;
180 }
181
182 BIT_FLAGS is_esp_telepathy(player_type *creature_ptr)
183 {
184     BIT_FLAGS result = 0L;
185
186     if (is_time_limit_esp(creature_ptr) || creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
187         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
188     }
189
190     if (creature_ptr->muta3 & MUT3_ESP) {
191         result |= 0x01 << FLAG_CAUSE_MUTATION;
192     }
193
194     if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER) && creature_ptr->lev > 29)
195         result |= 0x01 << FLAG_CAUSE_RACE;
196
197     if (is_specific_player_race(creature_ptr, RACE_SPECTRE) && creature_ptr->lev > 34)
198         result |= 0x01 << FLAG_CAUSE_RACE;
199
200     if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 39)
201         result |= 0x01 << FLAG_CAUSE_CLASS;
202
203     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
204         result |= 0x01 << FLAG_CAUSE_RACE;
205     }
206
207     result |= check_equipment_flags(creature_ptr, TR_TELEPATHY);
208     return result;
209 }
210
211 BIT_FLAGS has_bless_blade(player_type *creature_ptr)
212 {
213     BIT_FLAGS result = 0L;
214     result |= check_equipment_flags(creature_ptr, TR_BLESSED);
215     return result;
216 }
217
218 BIT_FLAGS has_easy2_weapon(player_type *creature_ptr)
219 {
220     BIT_FLAGS result = 0L;
221     result |= check_equipment_flags(creature_ptr, TR_EASY2_WEAPON);
222     return result;
223 }
224
225 BIT_FLAGS has_down_saving(player_type *creature_ptr)
226 {
227     BIT_FLAGS result = 0L;
228     result |= check_equipment_flags(creature_ptr, TR_DOWN_SAVING);
229     return result;
230 }
231
232 BIT_FLAGS has_no_ac(player_type *creature_ptr)
233 {
234     BIT_FLAGS result = 0L;
235     result |= check_equipment_flags(creature_ptr, TR_NO_AC);
236     return result;
237 }
238
239 void has_no_flowed(player_type *creature_ptr)
240 {
241     object_type *o_ptr;
242     bool has_sw = FALSE, has_kabe = FALSE;
243     OBJECT_IDX this_o_idx, next_o_idx = 0;
244
245     creature_ptr->no_flowed = FALSE;
246
247     if (creature_ptr->pass_wall && !creature_ptr->kill_wall)
248         creature_ptr->no_flowed = TRUE;
249
250     for (int i = 0; i < INVEN_PACK; i++) {
251         if ((creature_ptr->inventory_list[i].tval == TV_NATURE_BOOK) && (creature_ptr->inventory_list[i].sval == 2))
252             has_sw = TRUE;
253         if ((creature_ptr->inventory_list[i].tval == TV_CRAFT_BOOK) && (creature_ptr->inventory_list[i].sval == 2))
254             has_kabe = TRUE;
255     }
256
257     for (this_o_idx = creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].o_idx; this_o_idx; this_o_idx = next_o_idx) {
258         o_ptr = &creature_ptr->current_floor_ptr->o_list[this_o_idx];
259         next_o_idx = o_ptr->next_o_idx;
260
261         if ((o_ptr->tval == TV_NATURE_BOOK) && (o_ptr->sval == 2))
262             has_sw = TRUE;
263         if ((o_ptr->tval == TV_CRAFT_BOOK) && (o_ptr->sval == 2))
264             has_kabe = TRUE;
265     }
266
267     if (has_sw && ((creature_ptr->realm1 == REALM_NATURE) || (creature_ptr->realm2 == REALM_NATURE) || (creature_ptr->pclass == CLASS_SORCERER))) {
268         const magic_type *s_ptr = &mp_ptr->info[REALM_NATURE - 1][SPELL_SW];
269         if (creature_ptr->lev >= s_ptr->slevel)
270             creature_ptr->no_flowed = TRUE;
271     }
272
273     if (has_kabe && ((creature_ptr->realm1 == REALM_CRAFT) || (creature_ptr->realm2 == REALM_CRAFT) || (creature_ptr->pclass == CLASS_SORCERER))) {
274         const magic_type *s_ptr = &mp_ptr->info[REALM_CRAFT - 1][SPELL_WALL];
275         if (creature_ptr->lev >= s_ptr->slevel)
276             creature_ptr->no_flowed = TRUE;
277     }
278 }
279
280 BIT_FLAGS has_mighty_throw(player_type *creature_ptr)
281 {
282     BIT_FLAGS result = 0L;
283     result |= check_equipment_flags(creature_ptr, TR_MIGHTY_THROW);
284     return result;
285 }
286
287 BIT_FLAGS has_dec_mana(player_type *creature_ptr)
288 {
289     BIT_FLAGS result = 0L;
290     result |= check_equipment_flags(creature_ptr, TR_DEC_MANA);
291     return result;
292 }
293
294 BIT_FLAGS has_reflect(player_type *creature_ptr)
295 {
296     BIT_FLAGS result = 0L;
297
298     if (creature_ptr->pclass == CLASS_BERSERKER && creature_ptr->lev > 39)
299         result |= 0x01 << FLAG_CAUSE_CLASS;
300
301     if (creature_ptr->pclass == CLASS_MIRROR_MASTER && creature_ptr->lev > 39)
302         result |= 0x01 << FLAG_CAUSE_CLASS;
303
304     if (creature_ptr->special_defense & KAMAE_GENBU || creature_ptr->special_defense & KATA_MUSOU) {
305         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
306     }
307
308     if (creature_ptr->ult_res || creature_ptr->wraith_form || creature_ptr->magicdef || creature_ptr->tim_reflect) {
309         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
310     }
311
312     result |= check_equipment_flags(creature_ptr, TR_REFLECT);
313     return result;
314 }
315
316 BIT_FLAGS has_see_nocto(player_type *creature_ptr) { return creature_ptr->pclass == CLASS_NINJA ? FLAG_CAUSE_CLASS : 0L; }
317
318 BIT_FLAGS has_warning(player_type *creature_ptr)
319 {
320     BIT_FLAGS result = 0L;
321     object_type *o_ptr;
322     BIT_FLAGS flgs[TR_FLAG_SIZE];
323
324     for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
325         o_ptr = &creature_ptr->inventory_list[i];
326         if (!o_ptr->k_idx)
327             continue;
328
329         object_flags(creature_ptr, o_ptr, flgs);
330
331         if (has_flag(flgs, TR_WARNING)) {
332             if (!o_ptr->inscription || !(angband_strchr(quark_str(o_ptr->inscription), '$')))
333                 result |= 0x01 << (i - INVEN_RARM);
334         }
335     }
336     return result;
337 }
338
339 BIT_FLAGS has_anti_magic(player_type *creature_ptr)
340 {
341     BIT_FLAGS result = 0L;
342     result |= check_equipment_flags(creature_ptr, TR_NO_MAGIC);
343     return result;
344 }
345
346 BIT_FLAGS has_anti_tele(player_type *creature_ptr)
347 {
348     BIT_FLAGS result = 0L;
349     result |= check_equipment_flags(creature_ptr, TR_NO_TELE);
350     return result;
351 }
352
353 BIT_FLAGS has_sh_fire(player_type *creature_ptr)
354 {
355     BIT_FLAGS result = 0L;
356
357     if (creature_ptr->muta3 & MUT3_FIRE_BODY) {
358         result |= 0x01 << FLAG_CAUSE_MUTATION;
359     }
360
361     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
362         result |= 0x01 << FLAG_CAUSE_RACE;
363     }
364
365     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
366         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
367     }
368
369     if (hex_spelling(creature_ptr, HEX_DEMON_AURA) || creature_ptr->ult_res || creature_ptr->tim_sh_fire) {
370         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
371     }
372
373     result |= check_equipment_flags(creature_ptr, TR_SH_FIRE);
374     return result;
375 }
376
377 BIT_FLAGS has_sh_elec(player_type *creature_ptr)
378 {
379     BIT_FLAGS result = 0L;
380
381     if (creature_ptr->muta3 & MUT3_ELEC_TOUC)
382         result |= 0x01 << FLAG_CAUSE_MUTATION;
383
384     if (hex_spelling(creature_ptr, HEX_SHOCK_CLOAK) || creature_ptr->ult_res) {
385         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
386     }
387
388     if (creature_ptr->special_defense & KAMAE_SEIRYU || (creature_ptr->special_defense & KATA_MUSOU)) {
389         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
390     }
391
392     result |= check_equipment_flags(creature_ptr, TR_SH_ELEC);
393     return result;
394 }
395
396 BIT_FLAGS has_sh_cold(player_type *creature_ptr)
397 {
398     BIT_FLAGS result = 0L;
399
400     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
401         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
402     }
403
404     if (creature_ptr->ult_res || hex_spelling(creature_ptr, HEX_ICE_ARMOR)) {
405         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
406     }
407
408     result |= check_equipment_flags(creature_ptr, TR_SH_COLD);
409     return result;
410 }
411
412 BIT_FLAGS has_easy_spell(player_type *creature_ptr)
413 {
414     BIT_FLAGS result = 0L;
415     result |= check_equipment_flags(creature_ptr, TR_EASY_SPELL);
416     return result;
417 }
418
419 BIT_FLAGS has_heavy_spell(player_type *creature_ptr)
420 {
421     BIT_FLAGS result = 0L;
422     result |= check_equipment_flags(creature_ptr, TR_HEAVY_SPELL);
423     return result;
424 }
425
426 BIT_FLAGS has_hold_exp(player_type *creature_ptr)
427 {
428     BIT_FLAGS result = 0L;
429
430     if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
431         result |= 0x01 << FLAG_CAUSE_PERSONALITY;
432     }
433
434     if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
435         result |= 0x01 << FLAG_CAUSE_RACE;
436     }
437
438     if (is_specific_player_race(creature_ptr, RACE_HOBBIT) || is_specific_player_race(creature_ptr, RACE_SKELETON)
439         || is_specific_player_race(creature_ptr, RACE_ZOMBIE) || is_specific_player_race(creature_ptr, RACE_VAMPIRE)
440         || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_BALROG)
441         || is_specific_player_race(creature_ptr, RACE_ANDROID)) {
442         result |= 0x01 << FLAG_CAUSE_RACE;
443     }
444
445     if (is_specific_player_race(creature_ptr, RACE_GOLEM)) {
446         if (creature_ptr->lev > 34)
447             result |= 0x01 << FLAG_CAUSE_RACE;
448     }
449
450     if (creature_ptr->special_defense & KATA_MUSOU) {
451         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
452     }
453
454     if (creature_ptr->ult_res) {
455         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
456     }
457
458     result |= check_equipment_flags(creature_ptr, TR_HOLD_EXP);
459     return result;
460 }
461
462 BIT_FLAGS has_see_inv(player_type *creature_ptr)
463 {
464     BIT_FLAGS result = 0L;
465
466     if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 29)
467         result |= 0x01 << FLAG_CAUSE_CLASS;
468
469     if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
470         result |= 0x01 << FLAG_CAUSE_RACE;
471     } else if (is_specific_player_race(creature_ptr, RACE_HIGH_ELF) || is_specific_player_race(creature_ptr, RACE_GOLEM)
472         || is_specific_player_race(creature_ptr, RACE_SKELETON) || is_specific_player_race(creature_ptr, RACE_ZOMBIE)
473         || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_ARCHON)) {
474         result |= 0x01 << FLAG_CAUSE_RACE;
475     } else if (is_specific_player_race(creature_ptr, RACE_DARK_ELF) && creature_ptr->lev > 19) {
476         result |= 0x01 << FLAG_CAUSE_RACE;
477     } else if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER) && creature_ptr->lev > 14) {
478         result |= 0x01 << FLAG_CAUSE_RACE;
479     } else if ((is_specific_player_race(creature_ptr, RACE_IMP) || is_specific_player_race(creature_ptr, RACE_BALROG)) && creature_ptr->lev > 9) {
480         result |= 0x01 << FLAG_CAUSE_RACE;
481     }
482
483     if (creature_ptr->special_defense & KATA_MUSOU) {
484         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
485     }
486
487     if (creature_ptr->ult_res || creature_ptr->tim_invis) {
488         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
489     }
490
491     result |= check_equipment_flags(creature_ptr, TR_SEE_INVIS);
492     return result;
493 }
494
495 BIT_FLAGS has_free_act(player_type *creature_ptr)
496 {
497     BIT_FLAGS result = 0L;
498
499     if (creature_ptr->muta3 & MUT3_MOTION)
500         result |= 0x01 << FLAG_CAUSE_MUTATION;
501
502     if (is_specific_player_race(creature_ptr, RACE_GNOME) || is_specific_player_race(creature_ptr, RACE_GOLEM)
503         || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_ANDROID)) {
504         result |= 0x01 << FLAG_CAUSE_RACE;
505     }
506
507     if (heavy_armor(creature_ptr) && (!creature_ptr->inventory_list[INVEN_RARM].k_idx || has_right_hand_weapon(creature_ptr))
508         && (!creature_ptr->inventory_list[INVEN_LARM].k_idx || has_left_hand_weapon(creature_ptr))) {
509         if (creature_ptr->lev > 24)
510             result |= 0x01 << FLAG_CAUSE_CLASS;
511     }
512
513     if (creature_ptr->pclass == CLASS_MONK || creature_ptr->pclass == CLASS_FORCETRAINER) {
514         if (!(heavy_armor(creature_ptr))) {
515             if (creature_ptr->lev > 24)
516                 result |= 0x01 << FLAG_CAUSE_CLASS;
517         }
518     }
519
520     if (creature_ptr->pclass == CLASS_BERSERKER) {
521         result |= 0x01 << FLAG_CAUSE_CLASS;
522     }
523
524     if (creature_ptr->ult_res || creature_ptr->magicdef) {
525         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
526     }
527
528     if (creature_ptr->special_defense & KATA_MUSOU) {
529         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
530     }
531
532     result |= check_equipment_flags(creature_ptr, TR_FREE_ACT);
533     return result;
534 }
535
536 BIT_FLAGS is_sustain_str(player_type *creature_ptr)
537 {
538     BIT_FLAGS result = 0L;
539
540     if (creature_ptr->pclass == CLASS_BERSERKER) {
541         result |= 0x01 << FLAG_CAUSE_CLASS;
542     }
543     if (is_specific_player_race(creature_ptr, RACE_HALF_TROLL) || is_specific_player_race(creature_ptr, RACE_HALF_OGRE)
544         || is_specific_player_race(creature_ptr, RACE_HALF_GIANT)) {
545         result |= 0x01 << FLAG_CAUSE_RACE;
546     }
547
548     if (creature_ptr->ult_res) {
549         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
550     }
551
552     if (creature_ptr->special_defense & KATA_MUSOU) {
553         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
554     }
555
556     result |= check_equipment_flags(creature_ptr, TR_SUST_STR);
557     return result;
558 }
559
560 BIT_FLAGS is_sustain_int(player_type *creature_ptr)
561 {
562     BIT_FLAGS result = 0L;
563
564     if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER)) {
565         result |= 0x01 << FLAG_CAUSE_RACE;
566     }
567
568     if (creature_ptr->ult_res) {
569         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
570     }
571
572     if (creature_ptr->special_defense & KATA_MUSOU) {
573         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
574     }
575
576     result |= check_equipment_flags(creature_ptr, TR_SUST_INT);
577     return result;
578 }
579
580 BIT_FLAGS is_sustain_wis(player_type *creature_ptr)
581 {
582     BIT_FLAGS result = 0L;
583
584     result = FALSE;
585     if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 19)
586         result |= 0x01 << FLAG_CAUSE_CLASS;
587
588     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_MIND_FLAYER)) {
589         result |= 0x01 << FLAG_CAUSE_RACE;
590     }
591
592     if (creature_ptr->ult_res) {
593         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
594     }
595
596     if (creature_ptr->special_defense & KATA_MUSOU) {
597         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
598     }
599
600     result |= check_equipment_flags(creature_ptr, TR_SUST_WIS);
601     return result;
602 }
603
604 BIT_FLAGS is_sustain_dex(player_type *creature_ptr)
605 {
606     BIT_FLAGS result = 0L;
607     if (creature_ptr->pclass == CLASS_BERSERKER) {
608         result |= 0x01 << FLAG_CAUSE_CLASS;
609     }
610
611     if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 24)
612         result |= 0x01 << FLAG_CAUSE_CLASS;
613
614     if (creature_ptr->ult_res) {
615         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
616     }
617
618     if (creature_ptr->special_defense & KATA_MUSOU) {
619         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
620     }
621
622     result |= check_equipment_flags(creature_ptr, TR_SUST_DEX);
623     return result;
624 }
625
626 BIT_FLAGS is_sustain_con(player_type *creature_ptr)
627 {
628     BIT_FLAGS result = 0L;
629     if (creature_ptr->pclass == CLASS_BERSERKER) {
630         result |= 0x01 << FLAG_CAUSE_CLASS;
631     }
632
633     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_AMBERITE || creature_ptr->prace == RACE_DUNADAN)) {
634         result |= 0x01 << FLAG_CAUSE_RACE;
635     }
636
637     if (creature_ptr->ult_res) {
638         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
639     }
640
641     if (creature_ptr->special_defense & KATA_MUSOU) {
642         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
643     }
644
645     result |= check_equipment_flags(creature_ptr, TR_SUST_CON);
646     return result;
647 }
648
649 BIT_FLAGS is_sustain_chr(player_type *creature_ptr)
650 {
651     BIT_FLAGS result = 0L;
652
653     if (creature_ptr->ult_res) {
654         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
655     }
656
657     if (creature_ptr->special_defense & KATA_MUSOU) {
658         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
659     }
660
661     result |= check_equipment_flags(creature_ptr, TR_SUST_CHR);
662     return result;
663 }
664
665 BIT_FLAGS has_levitation(player_type *creature_ptr)
666 {
667     BIT_FLAGS result = 0L;
668
669     if (creature_ptr->muta3 & MUT3_WINGS)
670         result = FLAG_CAUSE_MUTATION;
671
672     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
673         result = FLAG_CAUSE_RACE;
674     }
675
676     if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) || is_specific_player_race(creature_ptr, RACE_SPECTRE)
677         || is_specific_player_race(creature_ptr, RACE_SPRITE) || is_specific_player_race(creature_ptr, RACE_ARCHON)
678         || is_specific_player_race(creature_ptr, RACE_S_FAIRY)) {
679         result = FLAG_CAUSE_RACE;
680     }
681
682     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KAMAE_SUZAKU || (creature_ptr->special_defense & KATA_MUSOU)) {
683         result = FLAG_CAUSE_BATTLE_FORM;
684     }
685
686     if (creature_ptr->ult_res) {
687         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
688     }
689
690     if (creature_ptr->riding) {
691         monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
692         monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
693         result = (riding_r_ptr->flags7 & RF7_CAN_FLY) ? result : 0;
694     }
695
696     if (creature_ptr->tim_levitation) {
697         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
698     }
699
700     result |= check_equipment_flags(creature_ptr, TR_LEVITATION);
701     return result;
702 }
703
704 void has_can_swim(player_type *creature_ptr)
705 {
706     creature_ptr->can_swim = FALSE;
707     if (creature_ptr->riding) {
708         monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
709         monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
710         if (riding_r_ptr->flags7 & (RF7_CAN_SWIM | RF7_AQUATIC))
711             creature_ptr->can_swim = TRUE;
712     }
713 }
714
715 BIT_FLAGS has_slow_digest(player_type *creature_ptr)
716 {
717     BIT_FLAGS result = 0L;
718
719     if (creature_ptr->pclass == CLASS_NINJA) {
720         result = FLAG_CAUSE_CLASS;
721     }
722
723     if (creature_ptr->lev > 14 && !creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TROLL) {
724         if (creature_ptr->pclass == CLASS_WARRIOR || creature_ptr->pclass == CLASS_BERSERKER) {
725             result = FLAG_CAUSE_CLASS;
726             /* Let's not make Regeneration
727              * a disadvantage for the poor warriors who can
728              * never learn a spell that satisfies hunger (actually
729              * neither can rogues, but half-trolls are not
730              * supposed to play rogues) */
731         }
732     }
733
734     if (creature_ptr->special_defense & KATA_MUSOU) {
735         result = FLAG_CAUSE_BATTLE_FORM;
736     }
737
738     if (creature_ptr->ult_res) {
739         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
740     }
741
742     if (!creature_ptr->mimic_form
743         && (creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_SPECTRE
744             || creature_ptr->prace == RACE_ANDROID)) {
745         result = FLAG_CAUSE_RACE;
746     }
747
748     result |= check_equipment_flags(creature_ptr, TR_SLOW_DIGEST);
749     return result;
750 }
751
752 BIT_FLAGS has_regenerate(player_type *creature_ptr)
753 {
754     BIT_FLAGS result = 0L;
755
756     if (is_specific_player_race(creature_ptr, RACE_HALF_TROLL) && creature_ptr->lev > 14) {
757         result |= 0x01 << FLAG_CAUSE_RACE;
758     }
759
760     if (is_specific_player_race(creature_ptr, RACE_AMBERITE)) {
761         result |= 0x01 << FLAG_CAUSE_RACE;
762     }
763
764     if (creature_ptr->pclass == CLASS_WARRIOR && creature_ptr->lev > 44) {
765         result |= 0x01 << FLAG_CAUSE_RACE;
766     }
767
768     if (creature_ptr->pclass == CLASS_BERSERKER) {
769         result |= 0x01 << FLAG_CAUSE_RACE;
770     }
771
772     if (creature_ptr->muta3 & MUT3_REGEN)
773         result |= 0x01 << FLAG_CAUSE_MUTATION;
774
775     if (creature_ptr->special_defense & KATA_MUSOU) {
776         result |= 0x01 << FLAG_CAUSE_MUTATION;
777     }
778
779     if (hex_spelling(creature_ptr, HEX_DEMON_AURA) || creature_ptr->ult_res || creature_ptr->tim_regen) {
780         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
781     }
782
783     result |= check_equipment_flags(creature_ptr, TR_REGEN);
784
785     if (creature_ptr->muta3 & MUT3_FLESH_ROT)
786         result = 0L;
787
788     return result;
789 }
790
791 void has_curses(player_type *creature_ptr)
792 {
793     object_type *o_ptr;
794     BIT_FLAGS flgs[TR_FLAG_SIZE];
795     creature_ptr->cursed = 0L;
796
797     if (creature_ptr->pseikaku == PERSONALITY_SEXY)
798         creature_ptr->cursed |= (TRC_AGGRAVATE);
799
800     for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
801         o_ptr = &creature_ptr->inventory_list[i];
802         if (!o_ptr->k_idx)
803             continue;
804         object_flags(creature_ptr, o_ptr, flgs);
805         if (has_flag(flgs, TR_AGGRAVATE))
806             creature_ptr->cursed |= TRC_AGGRAVATE;
807         if (has_flag(flgs, TR_DRAIN_EXP))
808             creature_ptr->cursed |= TRC_DRAIN_EXP;
809         if (has_flag(flgs, TR_TY_CURSE))
810             creature_ptr->cursed |= TRC_TY_CURSE;
811         if (has_flag(flgs, TR_ADD_L_CURSE))
812             creature_ptr->cursed |= TRC_ADD_L_CURSE;
813         if (has_flag(flgs, TR_ADD_H_CURSE))
814             creature_ptr->cursed |= TRC_ADD_H_CURSE;
815         if (has_flag(flgs, TR_DRAIN_HP))
816             creature_ptr->cursed |= TRC_DRAIN_HP;
817         if (has_flag(flgs, TR_DRAIN_MANA))
818             creature_ptr->cursed |= TRC_DRAIN_MANA;
819         if (has_flag(flgs, TR_CALL_ANIMAL))
820             creature_ptr->cursed |= TRC_CALL_ANIMAL;
821         if (has_flag(flgs, TR_CALL_DEMON))
822             creature_ptr->cursed |= TRC_CALL_DEMON;
823         if (has_flag(flgs, TR_CALL_DRAGON))
824             creature_ptr->cursed |= TRC_CALL_DRAGON;
825         if (has_flag(flgs, TR_CALL_UNDEAD))
826             creature_ptr->cursed |= TRC_CALL_UNDEAD;
827         if (has_flag(flgs, TR_COWARDICE))
828             creature_ptr->cursed |= TRC_COWARDICE;
829         if (has_flag(flgs, TR_LOW_MELEE))
830             creature_ptr->cursed |= TRC_LOW_MELEE;
831         if (has_flag(flgs, TR_LOW_AC))
832             creature_ptr->cursed |= TRC_LOW_AC;
833         if (has_flag(flgs, TR_LOW_MAGIC))
834             creature_ptr->cursed |= TRC_LOW_MAGIC;
835         if (has_flag(flgs, TR_FAST_DIGEST))
836             creature_ptr->cursed |= TRC_FAST_DIGEST;
837         if (has_flag(flgs, TR_SLOW_REGEN))
838             creature_ptr->cursed |= TRC_SLOW_REGEN;
839
840         creature_ptr->cursed |= (o_ptr->curse_flags & (0xFFFFFFF0L));
841         if (o_ptr->name1 == ART_CHAINSWORD)
842             creature_ptr->cursed |= TRC_CHAINSWORD;
843
844         if (has_flag(flgs, TR_TELEPORT)) {
845             if (object_is_cursed(o_ptr))
846                 creature_ptr->cursed |= TRC_TELEPORT;
847             else {
848                 concptr insc = quark_str(o_ptr->inscription);
849
850                 /* {.} will stop random teleportation. */
851                 if (o_ptr->inscription && angband_strchr(insc, '.')) {
852                 } else {
853                     creature_ptr->cursed |= TRC_TELEPORT_SELF;
854                 }
855             }
856         }
857     }
858
859     if (creature_ptr->cursed & TRC_TELEPORT)
860         creature_ptr->cursed &= ~(TRC_TELEPORT_SELF);
861
862     if ((is_specific_player_race(creature_ptr, RACE_S_FAIRY)) && (creature_ptr->pseikaku != PERSONALITY_SEXY) && (creature_ptr->cursed & TRC_AGGRAVATE)) {
863         creature_ptr->cursed &= ~(TRC_AGGRAVATE);
864     }
865 }
866
867 BIT_FLAGS has_impact(player_type *creature_ptr)
868 {
869     BIT_FLAGS result = 0L;
870     result |= check_equipment_flags(creature_ptr, TR_IMPACT);
871     return result;
872 }
873
874 void has_extra_blow(player_type *creature_ptr)
875 {
876     object_type *o_ptr;
877     BIT_FLAGS flgs[TR_FLAG_SIZE];
878     creature_ptr->extra_blows[0] = creature_ptr->extra_blows[1] = 0;
879
880     for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
881         o_ptr = &creature_ptr->inventory_list[i];
882         if (!o_ptr->k_idx)
883             continue;
884
885         object_flags(creature_ptr, o_ptr, flgs);
886         if (has_flag(flgs, TR_BLOWS)) {
887             if ((i == INVEN_RARM || i == INVEN_RIGHT) && !has_two_handed_weapons(creature_ptr))
888                 creature_ptr->extra_blows[0] += o_ptr->pval;
889             else if ((i == INVEN_LARM || i == INVEN_LEFT) && !has_two_handed_weapons(creature_ptr))
890                 creature_ptr->extra_blows[1] += o_ptr->pval;
891             else {
892                 creature_ptr->extra_blows[0] += o_ptr->pval;
893                 creature_ptr->extra_blows[1] += o_ptr->pval;
894             }
895         }
896     }
897 }
898
899 BIT_FLAGS is_resist_acid(player_type *creature_ptr)
900 {
901     BIT_FLAGS result = 0L;
902
903     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
904         result |= 0x01 << FLAG_CAUSE_RACE;
905     } else if (is_specific_player_race(creature_ptr, RACE_YEEK) || is_specific_player_race(creature_ptr, RACE_KLACKON)) {
906         result |= 0x01 << FLAG_CAUSE_RACE;
907     } else if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 14) {
908         result |= 0x01 << FLAG_CAUSE_RACE;
909     }
910
911     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
912         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
913     }
914
915     if (creature_ptr->ult_res) {
916         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
917     }
918
919     result |= is_immune_acid(creature_ptr);
920
921     result |= check_equipment_flags(creature_ptr, TR_RES_ACID);
922     return result;
923 }
924
925 BIT_FLAGS is_vuln_acid(player_type *creature_ptr)
926 {
927     BIT_FLAGS result = 0L;
928     if (creature_ptr->muta3 & MUT3_VULN_ELEM) {
929         result |= 0x01 << FLAG_CAUSE_MUTATION;
930     }
931
932     if (creature_ptr->special_defense & KATA_KOUKIJIN) {
933         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
934     }
935     return result;
936 }
937
938 BIT_FLAGS is_resist_elec(player_type *creature_ptr)
939 {
940     BIT_FLAGS result = 0L;
941
942     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
943         result |= 0x01 << FLAG_CAUSE_RACE;
944     } else if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 19) {
945         result |= 0x01 << FLAG_CAUSE_RACE;
946     }
947
948     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
949         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
950     }
951
952     if (creature_ptr->ult_res) {
953         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
954     }
955
956     result |= check_equipment_flags(creature_ptr, TR_RES_ELEC);
957     result |= is_immune_elec(creature_ptr);
958     return result;
959 }
960
961 BIT_FLAGS is_vuln_elec(player_type *creature_ptr)
962 {
963     BIT_FLAGS result = 0L;
964     if (creature_ptr->muta3 & MUT3_VULN_ELEM) {
965         result |= 0x01 << FLAG_CAUSE_MUTATION;
966     }
967
968     if (is_specific_player_race(creature_ptr, RACE_ANDROID)) {
969         result |= 0x01 << FLAG_CAUSE_RACE;
970     }
971
972     if (creature_ptr->special_defense & KATA_KOUKIJIN) {
973         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
974     }
975     return result;
976 }
977
978 BIT_FLAGS is_resist_fire(player_type *creature_ptr)
979 {
980     BIT_FLAGS result = 0L;
981
982     if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
983         result |= 0x01 << FLAG_CAUSE_RACE;
984     }
985
986     if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 4) {
987         result |= 0x01 << FLAG_CAUSE_RACE;
988     }
989
990     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_IMP || creature_ptr->prace == RACE_BALROG)) {
991         result |= 0x01 << FLAG_CAUSE_RACE;
992     }
993
994     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
995         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
996     }
997
998     if (creature_ptr->ult_res) {
999         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1000     }
1001
1002     result |= check_equipment_flags(creature_ptr, TR_RES_FIRE);
1003     result |= is_immune_fire(creature_ptr);
1004     return result;
1005 }
1006
1007 BIT_FLAGS is_vuln_fire(player_type *creature_ptr)
1008 {
1009     BIT_FLAGS result = 0L;
1010     if (creature_ptr->muta3 & MUT3_VULN_ELEM) {
1011         result |= 0x01 << FLAG_CAUSE_MUTATION;
1012     }
1013
1014     if (is_specific_player_race(creature_ptr, RACE_ENT)) {
1015         result |= 0x01 << FLAG_CAUSE_RACE;
1016     }
1017
1018     if (creature_ptr->special_defense & KATA_KOUKIJIN) {
1019         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1020     }
1021     return result;
1022 }
1023
1024 BIT_FLAGS is_resist_cold(player_type *creature_ptr)
1025 {
1026     BIT_FLAGS result = 0L;
1027
1028     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1029         result |= 0x01 << FLAG_CAUSE_RACE;
1030     }
1031
1032     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ZOMBIE) && creature_ptr->lev > 4) {
1033         result |= 0x01 << FLAG_CAUSE_RACE;
1034     }
1035
1036     if ((is_specific_player_race(creature_ptr, RACE_DRACONIAN) || is_specific_player_race(creature_ptr, RACE_SKELETON)) && creature_ptr->lev > 9) {
1037         result |= 0x01 << FLAG_CAUSE_RACE;
1038     }
1039
1040     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE)) {
1041         result |= 0x01 << FLAG_CAUSE_RACE;
1042     }
1043
1044     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1045         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1046     }
1047
1048     if (creature_ptr->ult_res) {
1049         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1050     }
1051
1052     result |= check_equipment_flags(creature_ptr, TR_RES_COLD);
1053     result |= is_immune_cold(creature_ptr);
1054     return result;
1055 }
1056
1057 BIT_FLAGS is_vuln_cold(player_type *creature_ptr)
1058 {
1059     BIT_FLAGS result = 0L;
1060     if (creature_ptr->muta3 & MUT3_VULN_ELEM) {
1061         result |= 0x01 << FLAG_CAUSE_MUTATION;
1062     }
1063
1064     if (creature_ptr->special_defense & KATA_KOUKIJIN) {
1065         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1066     }
1067     return result;
1068 }
1069
1070 BIT_FLAGS is_resist_pois(player_type *creature_ptr)
1071 {
1072     BIT_FLAGS result = 0L;
1073
1074     if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 19)
1075         result |= 0x01 << FLAG_CAUSE_CLASS;
1076
1077     if (creature_ptr->mimic_form == MIMIC_VAMPIRE || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1078         result |= 0x01 << FLAG_CAUSE_RACE;
1079     }
1080
1081     if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 34) {
1082         result |= 0x01 << FLAG_CAUSE_RACE;
1083     }
1084
1085     if (!creature_ptr->mimic_form
1086         && (creature_ptr->prace == RACE_KOBOLD || creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_SKELETON
1087             || creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE || creature_ptr->prace == RACE_ANDROID)) {
1088         result |= 0x01 << FLAG_CAUSE_RACE;
1089     }
1090
1091     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1092         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1093     }
1094
1095     if (creature_ptr->ult_res) {
1096         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1097     }
1098
1099     result |= check_equipment_flags(creature_ptr, TR_RES_POIS);
1100     return result;
1101 }
1102
1103 BIT_FLAGS is_resist_conf(player_type *creature_ptr)
1104 {
1105     BIT_FLAGS result = 0L;
1106
1107     if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 29)
1108         result |= 0x01 << FLAG_CAUSE_CLASS;
1109
1110     if (creature_ptr->pseikaku == PERSONALITY_CHARGEMAN || creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1111         result |= 0x01 << FLAG_CAUSE_PERSONALITY;
1112     }
1113
1114     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_KLACKON || creature_ptr->prace == RACE_BEASTMAN || creature_ptr->prace == RACE_KUTAR)) {
1115         result |= 0x01 << FLAG_CAUSE_RACE;
1116     }
1117
1118     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1119         result |= 0x01 << FLAG_CAUSE_RACE;
1120     }
1121
1122     if (creature_ptr->ult_res || creature_ptr->magicdef) {
1123         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1124     }
1125
1126     if (creature_ptr->special_defense & KATA_MUSOU) {
1127         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1128     }
1129
1130     result |= check_equipment_flags(creature_ptr, TR_RES_CONF);
1131     return result;
1132 }
1133
1134 BIT_FLAGS is_resist_sound(player_type *creature_ptr)
1135 {
1136     BIT_FLAGS result = 0L;
1137
1138     if (creature_ptr->pclass == CLASS_BARD) {
1139         result |= 0x01 << FLAG_CAUSE_CLASS;
1140     }
1141
1142     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_CYCLOPS || creature_ptr->prace == RACE_BEASTMAN)) {
1143         result |= 0x01 << FLAG_CAUSE_RACE;
1144     }
1145
1146     if (creature_ptr->special_defense & KATA_MUSOU) {
1147         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1148     }
1149
1150     if (creature_ptr->ult_res) {
1151         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1152     }
1153
1154     result |= check_equipment_flags(creature_ptr, TR_RES_SOUND);
1155     return result;
1156 }
1157
1158 BIT_FLAGS is_resist_lite(player_type *creature_ptr)
1159 {
1160     BIT_FLAGS result = 0L;
1161
1162     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ELF || creature_ptr->prace == RACE_HIGH_ELF || creature_ptr->prace == RACE_SPRITE)) {
1163         result |= 0x01 << FLAG_CAUSE_RACE;
1164     }
1165
1166     if (creature_ptr->special_defense & KATA_MUSOU) {
1167         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1168     }
1169
1170     if (creature_ptr->ult_res) {
1171         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1172     }
1173
1174     result |= check_equipment_flags(creature_ptr, TR_RES_LITE);
1175     return result;
1176 }
1177
1178 BIT_FLAGS is_vuln_lite(player_type *creature_ptr)
1179 {
1180     BIT_FLAGS result = 0L;
1181     if (is_specific_player_race(creature_ptr, RACE_VAMPIRE) || is_specific_player_race(creature_ptr, RACE_S_FAIRY)
1182         || (creature_ptr->mimic_form == MIMIC_VAMPIRE)) {
1183         result |= 0x01 << FLAG_CAUSE_RACE;
1184     }
1185     return result;
1186 }
1187
1188 BIT_FLAGS is_resist_dark(player_type *creature_ptr)
1189 {
1190     BIT_FLAGS result = 0L;
1191
1192     if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1193         result |= 0x01 << FLAG_CAUSE_RACE;
1194     }
1195
1196     if (!creature_ptr->mimic_form
1197         && (creature_ptr->prace == RACE_HALF_ORC || creature_ptr->prace == RACE_HALF_OGRE || creature_ptr->prace == RACE_NIBELUNG
1198             || creature_ptr->prace == RACE_DARK_ELF || creature_ptr->prace == RACE_VAMPIRE)) {
1199         result |= 0x01 << FLAG_CAUSE_RACE;
1200     }
1201
1202     if (creature_ptr->special_defense & KATA_MUSOU) {
1203         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1204     }
1205
1206     if (creature_ptr->ult_res) {
1207         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1208     }
1209
1210     result |= check_equipment_flags(creature_ptr, TR_RES_DARK);
1211     return result;
1212 }
1213
1214 BIT_FLAGS is_resist_chaos(player_type *creature_ptr)
1215 {
1216     BIT_FLAGS result = 0L;
1217
1218     if (creature_ptr->pclass == CLASS_CHAOS_WARRIOR && creature_ptr->lev > 29)
1219         result |= 0x01 << FLAG_CAUSE_CLASS;
1220
1221     if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1222         result |= 0x01 << FLAG_CAUSE_RACE;
1223     }
1224
1225     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TITAN)
1226         result |= 0x01 << FLAG_CAUSE_RACE;
1227
1228     if (creature_ptr->special_defense & KATA_MUSOU) {
1229         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1230     }
1231
1232     if (creature_ptr->ult_res) {
1233         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1234     }
1235
1236     result |= check_equipment_flags(creature_ptr, TR_RES_CHAOS);
1237     return result;
1238 }
1239
1240 BIT_FLAGS is_resist_disen(player_type *creature_ptr)
1241 {
1242     BIT_FLAGS result = 0L;
1243
1244     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1245         result |= 0x01 << FLAG_CAUSE_RACE;
1246     }
1247
1248     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_NIBELUNG)
1249         result |= 0x01 << FLAG_CAUSE_RACE;
1250
1251     if (creature_ptr->special_defense & KATA_MUSOU) {
1252         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1253     }
1254
1255     if (creature_ptr->ult_res) {
1256         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1257     }
1258
1259     result |= check_equipment_flags(creature_ptr, TR_RES_DISEN);
1260     return result;
1261 }
1262
1263 BIT_FLAGS is_resist_shard(player_type *creature_ptr)
1264 {
1265     BIT_FLAGS result = 0L;
1266
1267     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_HALF_TITAN || creature_ptr->prace == RACE_SKELETON))
1268         result |= 0x01 << FLAG_CAUSE_RACE;
1269
1270     if (creature_ptr->special_defense & KATA_MUSOU) {
1271         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1272     }
1273
1274     if (creature_ptr->ult_res) {
1275         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1276     }
1277
1278     result |= check_equipment_flags(creature_ptr, TR_RES_SHARDS);
1279     return result;
1280 }
1281
1282 BIT_FLAGS is_resist_nexus(player_type *creature_ptr)
1283 {
1284     BIT_FLAGS result = 0L;
1285
1286     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1287         result |= 0x01 << FLAG_CAUSE_RACE;
1288     }
1289
1290     if (creature_ptr->special_defense & KATA_MUSOU) {
1291         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1292     }
1293
1294     if (creature_ptr->ult_res) {
1295         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1296     }
1297
1298     result |= check_equipment_flags(creature_ptr, TR_RES_NEXUS);
1299     return result;
1300 }
1301
1302 BIT_FLAGS is_resist_blind(player_type *creature_ptr)
1303 {
1304     BIT_FLAGS result = 0L;
1305
1306     if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1307         result |= 0x01 << FLAG_CAUSE_PERSONALITY;
1308     }
1309
1310     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DWARF)
1311         result |= 0x01 << FLAG_CAUSE_RACE;
1312
1313     if (creature_ptr->special_defense & KATA_MUSOU) {
1314         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1315     }
1316
1317     if (creature_ptr->ult_res || creature_ptr->magicdef) {
1318         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1319     }
1320
1321     result |= check_equipment_flags(creature_ptr, TR_RES_BLIND);
1322     return result;
1323 }
1324
1325 BIT_FLAGS is_resist_neth(player_type *creature_ptr)
1326 {
1327     BIT_FLAGS result = 0L;
1328
1329     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1330         result |= 0x01 << FLAG_CAUSE_RACE;
1331     }
1332
1333     if (!creature_ptr->mimic_form
1334         && (creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE
1335             || creature_ptr->prace == RACE_BALROG))
1336         result |= 0x01 << FLAG_CAUSE_RACE;
1337
1338     if (creature_ptr->special_defense & KATA_MUSOU) {
1339         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1340     }
1341
1342     if (creature_ptr->ult_res || creature_ptr->tim_res_nether) {
1343         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1344     }
1345
1346     result |= check_equipment_flags(creature_ptr, TR_RES_NETHER);
1347     return result;
1348 }
1349
1350 BIT_FLAGS is_resist_time(player_type *creature_ptr)
1351 {
1352     BIT_FLAGS result = 0L;
1353
1354     if (creature_ptr->tim_res_time) {
1355         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1356     }
1357
1358     result |= check_equipment_flags(creature_ptr, TR_RES_TIME);
1359     return result;
1360 }
1361
1362 BIT_FLAGS is_resist_water(player_type *creature_ptr)
1363 {
1364     BIT_FLAGS result = 0L;
1365
1366     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_MERFOLK)
1367         result |= 0x01 << FLAG_CAUSE_RACE;
1368
1369     result |= check_equipment_flags(creature_ptr, TR_RES_WATER);
1370     return result;
1371 }
1372
1373 BIT_FLAGS is_resist_fear(player_type *creature_ptr)
1374 {
1375     BIT_FLAGS result = 0L;
1376
1377     if (creature_ptr->muta3 & MUT3_FEARLESS)
1378         result |= 0x01 << FLAG_CAUSE_MUTATION;
1379
1380     switch (creature_ptr->pclass) {
1381     case CLASS_WARRIOR:
1382     case CLASS_SAMURAI:
1383         if (creature_ptr->lev > 29)
1384             result |= 0x01 << FLAG_CAUSE_CLASS;
1385         break;
1386     case CLASS_PALADIN:
1387     case CLASS_CHAOS_WARRIOR:
1388         if (creature_ptr->lev > 39)
1389             result |= 0x01 << FLAG_CAUSE_CLASS;
1390         break;
1391     case CLASS_MINDCRAFTER:
1392         if (creature_ptr->lev > 9)
1393             result |= 0x01 << FLAG_CAUSE_CLASS;
1394         break;
1395     case CLASS_NINJA:
1396         result |= 0x01 << FLAG_CAUSE_CLASS;
1397         break;
1398     }
1399
1400     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1401         result |= 0x01 << FLAG_CAUSE_RACE;
1402     }
1403
1404     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_BARBARIAN)
1405         result |= 0x01 << FLAG_CAUSE_RACE;
1406
1407     if ((creature_ptr->special_defense & KATA_MUSOU)) {
1408         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1409     }
1410
1411     if (is_hero(creature_ptr) || is_shero(creature_ptr) || creature_ptr->ult_res) {
1412         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1413     }
1414
1415     result |= check_equipment_flags(creature_ptr, TR_RES_FEAR);
1416     return result;
1417 }
1418
1419 BIT_FLAGS is_immune_acid(player_type *creature_ptr)
1420 {
1421     BIT_FLAGS result = 0L;
1422     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_YEEK && creature_ptr->lev > 19)
1423         result |= 0x01 << FLAG_CAUSE_RACE;
1424
1425     if (creature_ptr->ele_immune) {
1426         if (creature_ptr->special_defense & DEFENSE_ACID)
1427             result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1428     }
1429
1430     result |= check_equipment_flags(creature_ptr, TR_IM_ACID);
1431     return result;
1432 }
1433
1434 BIT_FLAGS is_immune_elec(player_type *creature_ptr)
1435 {
1436     BIT_FLAGS result = 0L;
1437
1438     if (creature_ptr->ele_immune) {
1439         if (creature_ptr->special_defense & DEFENSE_ELEC)
1440             result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1441     }
1442
1443     result |= check_equipment_flags(creature_ptr, TR_IM_ELEC);
1444     return result;
1445 }
1446
1447 BIT_FLAGS is_immune_fire(player_type *creature_ptr)
1448 {
1449     BIT_FLAGS result = 0L;
1450
1451     if (creature_ptr->ele_immune) {
1452         if (creature_ptr->special_defense & DEFENSE_FIRE)
1453             result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1454     }
1455
1456     result |= check_equipment_flags(creature_ptr, TR_IM_FIRE);
1457     return result;
1458 }
1459
1460 BIT_FLAGS is_immune_cold(player_type *creature_ptr)
1461 {
1462     BIT_FLAGS result = 0L;
1463
1464     if (creature_ptr->ele_immune) {
1465         if (creature_ptr->special_defense & DEFENSE_COLD)
1466             result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1467     }
1468
1469     result |= check_equipment_flags(creature_ptr, TR_IM_COLD);
1470     return result;
1471 }
1472
1473 bool has_right_hand_weapon(player_type *creature_ptr)
1474 {
1475     if (has_melee_weapon(creature_ptr, INVEN_RARM))
1476         return TRUE;
1477
1478     if (can_two_hands_wielding(creature_ptr)) {
1479         switch (creature_ptr->pclass) {
1480         case CLASS_MONK:
1481         case CLASS_FORCETRAINER:
1482         case CLASS_BERSERKER:
1483             if (empty_hands(creature_ptr, FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM)) {
1484                 return TRUE;
1485             }
1486             break;
1487         }
1488     }
1489
1490     return FALSE;
1491 }
1492
1493 bool has_left_hand_weapon(player_type *creature_ptr) { return has_melee_weapon(creature_ptr, INVEN_LARM); }
1494
1495 bool has_two_handed_weapons(player_type *creature_ptr)
1496 {
1497     if (can_two_hands_wielding(creature_ptr)) {
1498         if (has_right_hand_weapon(creature_ptr) && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_LARM)
1499             && object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_RARM])) {
1500             return TRUE;
1501         } else if (has_left_hand_weapon(creature_ptr) && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_RARM)
1502             && object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_LARM])) {
1503             return TRUE;
1504         }
1505     }
1506     return FALSE;
1507 }
1508
1509 BIT_FLAGS has_lite(player_type *creature_ptr)
1510 {
1511     BIT_FLAGS result = 0L;
1512     if (creature_ptr->pclass == CLASS_NINJA)
1513         return 0L;
1514
1515     if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1516         result |= 0x01 << FLAG_CAUSE_PERSONALITY;
1517     }
1518
1519     if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1520         result |= 0x01 << FLAG_CAUSE_RACE;
1521     }
1522
1523     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_VAMPIRE)
1524         result |= 0x01 << FLAG_CAUSE_RACE;
1525
1526     if (creature_ptr->ult_res) {
1527         result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1528     }
1529
1530     if (creature_ptr->special_defense & KATA_MUSOU) {
1531         result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1532     }
1533
1534     result |= has_sh_fire(creature_ptr);
1535
1536     return result;
1537 }
1538
1539 bool is_disable_two_handed_bonus(player_type *creature_ptr, int i)
1540 {
1541     object_type *o_ptr;
1542     o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1543     if (has_melee_weapon(creature_ptr, INVEN_RARM + i)) {
1544         if (calc_weapon_weight_limit(creature_ptr) * 2 >= o_ptr->weight / 10 && has_two_handed_weapons(creature_ptr)
1545             && (calc_weapon_weight_limit(creature_ptr) * 2 < o_ptr->weight / 5))
1546             return TRUE;
1547     }
1548     return FALSE;
1549 }
1550
1551 bool is_icky_wield_weapon(player_type *creature_ptr, int i)
1552 {
1553     object_type *o_ptr;
1554     BIT_FLAGS flgs[TR_FLAG_SIZE];
1555     o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1556     object_flags(creature_ptr, o_ptr, flgs);
1557
1558     if ((creature_ptr->pclass == CLASS_PRIEST) && (!(has_flag(flgs, TR_BLESSED))) && ((o_ptr->tval == TV_SWORD) || (o_ptr->tval == TV_POLEARM))) {
1559         return TRUE;
1560     } else if (creature_ptr->pclass == CLASS_SORCERER) {
1561         if (!((o_ptr->tval == TV_HAFTED) && ((o_ptr->sval == SV_WIZSTAFF) || (o_ptr->sval == SV_NAMAKE_HAMMER)))) {
1562             return TRUE;
1563         }
1564     }
1565     if (is_not_monk_weapon(creature_ptr, i) || is_not_ninja_weapon(creature_ptr, i)) {
1566         return TRUE;
1567     }
1568     return FALSE;
1569 }
1570
1571 bool is_riding_wield_weapon(player_type *creature_ptr, int i)
1572 {
1573     object_type *o_ptr;
1574     BIT_FLAGS flgs[TR_FLAG_SIZE];
1575     o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1576     object_flags(creature_ptr, o_ptr, flgs);
1577     if (creature_ptr->riding != 0 && !(o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE))
1578         && !has_flag(flgs, TR_RIDING)) {
1579         return TRUE;
1580     }
1581     return FALSE;
1582 }
1583
1584 bool is_not_ninja_weapon(player_type *creature_ptr, int i)
1585 {
1586     tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
1587     OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
1588     return creature_ptr->pclass == CLASS_NINJA
1589         && !((s_info[CLASS_NINJA].w_max[tval][sval] > WEAPON_EXP_BEGINNER) && (creature_ptr->inventory_list[INVEN_LARM - i].tval != TV_SHIELD));
1590 }
1591
1592 bool is_not_monk_weapon(player_type *creature_ptr, int i)
1593 {
1594     tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
1595     OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
1596     return (creature_ptr->pclass == CLASS_MONK) || (creature_ptr->pclass == CLASS_FORCETRAINER) && (!s_info[creature_ptr->pclass].w_max[tval][sval]);
1597 }
1598
1599 bool has_good_luck(player_type *creature_ptr) { return (creature_ptr->pseikaku == PERSONALITY_LUCKY) || (creature_ptr->muta3 & MUT3_GOOD_LUCK); }