OSDN Git Service

[Fix] #40514 has_see_inv() 内修正. / Fix has_see_inv().
[hengband/hengband.git] / src / player / player-status-flags.c
1 #include "player/player-status-flags.h"
2 #include "art-definition/art-sword-types.h"
3 #include "grid/grid.h"
4 #include "inventory/inventory-slot-types.h"
5 #include "monster-race/monster-race.h"
6 #include "monster-race/race-flags2.h"
7 #include "monster-race/race-flags7.h"
8 #include "mutation/mutation-flag-types.h"
9 #include "object-enchant/object-ego.h"
10 #include "object-enchant/tr-types.h"
11 #include "object-enchant/trc-types.h"
12 #include "object-hook/hook-checker.h"
13 #include "object-hook/hook-weapon.h"
14 #include "object/object-flags.h"
15 #include "player/player-class.h"
16 #include "player/player-race-types.h"
17 #include "player/player-race.h"
18 #include "player/player-skill.h"
19 #include "player/player-status.h"
20 #include "player/special-defense-types.h"
21 #include "realm/realm-hex-numbers.h"
22 #include "realm/realm-song-numbers.h"
23 #include "realm/realm-types.h"
24 #include "spell-realm/spells-hex.h"
25 #include "sv-definition/sv-weapon-types.h"
26 #include "system/floor-type-definition.h"
27 #include "system/monster-type-definition.h"
28 #include "system/object-type-definition.h"
29 #include "util/bit-flags-calculator.h"
30 #include "util/quarks.h"
31 #include "util/string-processor.h"
32
33 static BIT_FLAGS check_equipment_flags(player_type *creature_ptr, tr_type tr_flag);
34
35 static BIT_FLAGS check_equipment_flags(player_type *creature_ptr, tr_type tr_flag)
36 {
37     object_type *o_ptr;
38     BIT_FLAGS flgs[TR_FLAG_SIZE];
39     BIT_FLAGS result = 0L;
40     for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
41         o_ptr = &creature_ptr->inventory_list[i];
42         if (!o_ptr->k_idx)
43             continue;
44
45         object_flags(creature_ptr, o_ptr, flgs);
46
47         if (has_flag(flgs, tr_flag))
48             result |= 0x01 << (i - INVEN_RARM);
49     }
50     return result;
51 }
52
53 bool has_kill_wall(player_type *creature_ptr)
54 {
55     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || music_singing(creature_ptr, MUSIC_WALL)) {
56         return TRUE;
57     }
58
59     if (creature_ptr->riding) {
60         monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
61         monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
62         if (riding_r_ptr->flags2 & RF2_KILL_WALL)
63             return TRUE;
64     }
65
66     return FALSE;
67 }
68
69 bool has_pass_wall(player_type *creature_ptr)
70 {
71     bool pow = FALSE;
72
73     if (creature_ptr->wraith_form || creature_ptr->tim_pass_wall || (!creature_ptr->mimic_form && creature_ptr->prace == RACE_SPECTRE)) {
74         pow = TRUE;
75     }
76
77     if (creature_ptr->riding) {
78         monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
79         monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
80         if (!(riding_r_ptr->flags2 & RF2_PASS_WALL))
81             pow = FALSE;
82     }
83
84     return pow;
85 }
86
87 BIT_FLAGS has_xtra_might(player_type *creature_ptr)
88 {
89     BIT_FLAGS result = 0L;
90     result |= check_equipment_flags(creature_ptr, TR_XTRA_MIGHT);
91     return result;
92 }
93
94 BIT_FLAGS has_esp_evil(player_type *creature_ptr)
95 {
96     BIT_FLAGS result = 0L;
97     if (creature_ptr->realm1 == REALM_HEX) {
98         if (hex_spelling(creature_ptr, HEX_DETECT_EVIL))
99             result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
100     }
101     result |= check_equipment_flags(creature_ptr, TR_ESP_EVIL);
102     return result;
103 }
104
105 BIT_FLAGS has_esp_animal(player_type *creature_ptr)
106 {
107     BIT_FLAGS result = 0L;
108     result |= check_equipment_flags(creature_ptr, TR_ESP_ANIMAL);
109     return result;
110 }
111
112 BIT_FLAGS has_esp_undead(player_type *creature_ptr)
113 {
114     BIT_FLAGS result = 0L;
115     result |= check_equipment_flags(creature_ptr, TR_ESP_UNDEAD);
116     return result;
117 }
118
119 BIT_FLAGS has_esp_demon(player_type *creature_ptr)
120 {
121     BIT_FLAGS result = 0L;
122     result |= check_equipment_flags(creature_ptr, TR_ESP_DEMON);
123     return result;
124 }
125
126 BIT_FLAGS has_esp_orc(player_type *creature_ptr)
127 {
128     BIT_FLAGS result = 0L;
129     result |= check_equipment_flags(creature_ptr, TR_ESP_ORC);
130     return result;
131 }
132
133 BIT_FLAGS has_esp_troll(player_type *creature_ptr)
134 {
135     BIT_FLAGS result = 0L;
136     result |= check_equipment_flags(creature_ptr, TR_ESP_TROLL);
137     return result;
138 }
139
140 BIT_FLAGS has_esp_giant(player_type *creature_ptr)
141 {
142     BIT_FLAGS result = 0L;
143     result |= check_equipment_flags(creature_ptr, TR_ESP_GIANT);
144     return result;
145 }
146
147 BIT_FLAGS has_esp_dragon(player_type *creature_ptr)
148 {
149     BIT_FLAGS result = 0L;
150     result |= check_equipment_flags(creature_ptr, TR_ESP_DRAGON);
151     return result;
152 }
153
154 BIT_FLAGS has_esp_human(player_type *creature_ptr)
155 {
156     BIT_FLAGS result = 0L;
157     result |= check_equipment_flags(creature_ptr, TR_ESP_HUMAN);
158     return result;
159 }
160
161 BIT_FLAGS has_esp_good(player_type *creature_ptr)
162 {
163     BIT_FLAGS result = 0L;
164     result |= check_equipment_flags(creature_ptr, TR_ESP_GOOD);
165     return result;
166 }
167
168 BIT_FLAGS has_esp_nonliving(player_type *creature_ptr)
169 {
170     BIT_FLAGS result = 0L;
171     result |= check_equipment_flags(creature_ptr, TR_ESP_GOOD);
172     return result;
173 }
174
175 BIT_FLAGS has_esp_unique(player_type *creature_ptr)
176 {
177     BIT_FLAGS result = 0L;
178     result |= check_equipment_flags(creature_ptr, TR_ESP_UNIQUE);
179     return result;
180 }
181
182 BIT_FLAGS has_esp_telepathy(player_type *creature_ptr)
183 {
184     BIT_FLAGS result = 0L;
185
186     if (is_time_limit_esp(creature_ptr) || creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
187         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
188     }
189
190     if (creature_ptr->muta3 & MUT3_ESP) {
191         result |= FLAG_CAUSE_MUTATION;
192     }
193
194     if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER) && creature_ptr->lev > 29)
195         result |= FLAG_CAUSE_RACE;
196
197     if (is_specific_player_race(creature_ptr, RACE_SPECTRE) && creature_ptr->lev > 34)
198         result |= FLAG_CAUSE_RACE;
199
200     if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 39)
201         result |= FLAG_CAUSE_CLASS;
202
203     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
204         result |= FLAG_CAUSE_RACE;
205     }
206
207     result |= check_equipment_flags(creature_ptr, TR_TELEPATHY);
208     return result;
209 }
210
211 BIT_FLAGS has_bless_blade(player_type *creature_ptr)
212 {
213     BIT_FLAGS result = 0L;
214     result |= check_equipment_flags(creature_ptr, TR_BLESSED);
215     return result;
216 }
217
218 BIT_FLAGS has_easy2_weapon(player_type *creature_ptr)
219 {
220     BIT_FLAGS result = 0L;
221     result |= check_equipment_flags(creature_ptr, TR_EASY2_WEAPON);
222     return result;
223 }
224
225 BIT_FLAGS has_down_saving(player_type *creature_ptr)
226 {
227     BIT_FLAGS result = 0L;
228     result |= check_equipment_flags(creature_ptr, TR_DOWN_SAVING);
229     return result;
230 }
231
232 BIT_FLAGS has_no_ac(player_type *creature_ptr)
233 {
234     BIT_FLAGS result = 0L;
235     result |= check_equipment_flags(creature_ptr, TR_NO_AC);
236     return result;
237 }
238
239 void has_no_flowed(player_type *creature_ptr)
240 {
241     object_type *o_ptr;
242     bool has_sw = FALSE, has_kabe = FALSE;
243     OBJECT_IDX this_o_idx, next_o_idx = 0;
244
245     creature_ptr->no_flowed = FALSE;
246
247     if (creature_ptr->pass_wall && !creature_ptr->kill_wall)
248         creature_ptr->no_flowed = TRUE;
249
250     for (int i = 0; i < INVEN_PACK; i++) {
251         if ((creature_ptr->inventory_list[i].tval == TV_NATURE_BOOK) && (creature_ptr->inventory_list[i].sval == 2))
252             has_sw = TRUE;
253         if ((creature_ptr->inventory_list[i].tval == TV_CRAFT_BOOK) && (creature_ptr->inventory_list[i].sval == 2))
254             has_kabe = TRUE;
255     }
256
257     for (this_o_idx = creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].o_idx; this_o_idx; this_o_idx = next_o_idx) {
258         o_ptr = &creature_ptr->current_floor_ptr->o_list[this_o_idx];
259         next_o_idx = o_ptr->next_o_idx;
260
261         if ((o_ptr->tval == TV_NATURE_BOOK) && (o_ptr->sval == 2))
262             has_sw = TRUE;
263         if ((o_ptr->tval == TV_CRAFT_BOOK) && (o_ptr->sval == 2))
264             has_kabe = TRUE;
265     }
266
267     if (has_sw && ((creature_ptr->realm1 == REALM_NATURE) || (creature_ptr->realm2 == REALM_NATURE) || (creature_ptr->pclass == CLASS_SORCERER))) {
268         const magic_type *s_ptr = &mp_ptr->info[REALM_NATURE - 1][SPELL_SW];
269         if (creature_ptr->lev >= s_ptr->slevel)
270             creature_ptr->no_flowed = TRUE;
271     }
272
273     if (has_kabe && ((creature_ptr->realm1 == REALM_CRAFT) || (creature_ptr->realm2 == REALM_CRAFT) || (creature_ptr->pclass == CLASS_SORCERER))) {
274         const magic_type *s_ptr = &mp_ptr->info[REALM_CRAFT - 1][SPELL_WALL];
275         if (creature_ptr->lev >= s_ptr->slevel)
276             creature_ptr->no_flowed = TRUE;
277     }
278 }
279
280 BIT_FLAGS has_mighty_throw(player_type *creature_ptr)
281 {
282     BIT_FLAGS result = 0L;
283     result |= check_equipment_flags(creature_ptr, TR_MIGHTY_THROW);
284     return result;
285 }
286
287 BIT_FLAGS has_dec_mana(player_type *creature_ptr)
288 {
289     BIT_FLAGS result = 0L;
290     result |= check_equipment_flags(creature_ptr, TR_DEC_MANA);
291     return result;
292 }
293
294 BIT_FLAGS has_reflect(player_type *creature_ptr)
295 {
296     BIT_FLAGS result = 0L;
297
298     if (creature_ptr->pclass == CLASS_BERSERKER && creature_ptr->lev > 39)
299         result |= FLAG_CAUSE_CLASS;
300
301     if (creature_ptr->pclass == CLASS_MIRROR_MASTER && creature_ptr->lev > 39)
302         result |= FLAG_CAUSE_CLASS;
303
304     if (creature_ptr->special_defense & KAMAE_GENBU || creature_ptr->special_defense & KATA_MUSOU) {
305         result |= FLAG_CAUSE_BATTLE_FORM;
306     }
307
308     if (creature_ptr->ult_res || creature_ptr->wraith_form || creature_ptr->magicdef || creature_ptr->tim_reflect) {
309         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
310     }
311
312     result |= check_equipment_flags(creature_ptr, TR_REFLECT);
313     return result;
314 }
315
316 BIT_FLAGS has_see_nocto(player_type *creature_ptr) { return creature_ptr->pclass == CLASS_NINJA ? FLAG_CAUSE_CLASS : 0L; }
317
318 void has_warning(player_type *creature_ptr)
319 {
320     object_type *o_ptr;
321     BIT_FLAGS flgs[TR_FLAG_SIZE];
322
323     creature_ptr->warning = FALSE;
324
325     for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
326         o_ptr = &creature_ptr->inventory_list[i];
327         if (!o_ptr->k_idx)
328             continue;
329
330         object_flags(creature_ptr, o_ptr, flgs);
331
332         if (has_flag(flgs, TR_WARNING)) {
333             if (!o_ptr->inscription || !(angband_strchr(quark_str(o_ptr->inscription), '$')))
334                 creature_ptr->warning = TRUE;
335         }
336     }
337 }
338
339 BIT_FLAGS has_anti_magic(player_type *creature_ptr)
340 {
341     BIT_FLAGS result = 0L;
342     result |= check_equipment_flags(creature_ptr, TR_NO_MAGIC);
343     return result;
344 }
345
346 BIT_FLAGS has_anti_tele(player_type *creature_ptr)
347 {
348     BIT_FLAGS result = 0L;
349     result |= check_equipment_flags(creature_ptr, TR_NO_TELE);
350     return result;
351 }
352
353 BIT_FLAGS has_sh_fire(player_type *creature_ptr)
354 {
355     BIT_FLAGS result = 0L;
356
357     if (creature_ptr->muta3 & MUT3_FIRE_BODY) {
358         result |= FLAG_CAUSE_MUTATION;
359     }
360
361     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
362         result |= FLAG_CAUSE_RACE;
363     }
364
365     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
366         result |= FLAG_CAUSE_BATTLE_FORM;
367     }
368
369     if (hex_spelling(creature_ptr, HEX_DEMON_AURA) || creature_ptr->ult_res || creature_ptr->tim_sh_fire) {
370         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
371     }
372
373     result |= check_equipment_flags(creature_ptr, TR_SH_FIRE);
374     return result;
375 }
376
377 BIT_FLAGS has_sh_elec(player_type *creature_ptr)
378 {
379     BIT_FLAGS result = 0L;
380
381     if (creature_ptr->muta3 & MUT3_ELEC_TOUC)
382         result |= FLAG_CAUSE_MUTATION;
383
384     if (hex_spelling(creature_ptr, HEX_SHOCK_CLOAK) || creature_ptr->ult_res) {
385         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
386     }
387
388     if (creature_ptr->special_defense & KAMAE_SEIRYU || (creature_ptr->special_defense & KATA_MUSOU)) {
389         result |= FLAG_CAUSE_BATTLE_FORM;
390     }
391
392     result |= check_equipment_flags(creature_ptr, TR_SH_ELEC);
393     return result;
394 }
395
396 BIT_FLAGS has_sh_cold(player_type *creature_ptr)
397 {
398     BIT_FLAGS result = 0L;
399
400     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
401         result |= FLAG_CAUSE_BATTLE_FORM;
402     }
403
404     if (creature_ptr->ult_res || hex_spelling(creature_ptr, HEX_ICE_ARMOR)) {
405         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
406     }
407
408     result |= check_equipment_flags(creature_ptr, TR_SH_COLD);
409     return result;
410 }
411
412 BIT_FLAGS has_easy_spell(player_type *creature_ptr)
413 {
414     BIT_FLAGS result = 0L;
415     result |= check_equipment_flags(creature_ptr, TR_EASY_SPELL);
416     return result;
417 }
418
419 BIT_FLAGS has_heavy_spell(player_type *creature_ptr)
420 {
421     BIT_FLAGS result = 0L;
422     result |= check_equipment_flags(creature_ptr, TR_HEAVY_SPELL);
423     return result;
424 }
425
426 BIT_FLAGS has_hold_exp(player_type *creature_ptr)
427 {
428     BIT_FLAGS result = 0L;
429
430     if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
431         result |= FLAG_CAUSE_PERSONALITY;
432     }
433
434     if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
435         result |= FLAG_CAUSE_RACE;
436     }
437
438     if (is_specific_player_race(creature_ptr, RACE_HOBBIT) || is_specific_player_race(creature_ptr, RACE_SKELETON)
439         || is_specific_player_race(creature_ptr, RACE_ZOMBIE) || is_specific_player_race(creature_ptr, RACE_VAMPIRE)
440         || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_BALROG)
441         || is_specific_player_race(creature_ptr, RACE_ANDROID)) {
442         result |= FLAG_CAUSE_RACE;
443     }
444
445     if (is_specific_player_race(creature_ptr, RACE_GOLEM)) {
446         if (creature_ptr->lev > 34)
447             result |= FLAG_CAUSE_RACE;
448     }
449
450     if (creature_ptr->special_defense & KATA_MUSOU) {
451         result |= FLAG_CAUSE_BATTLE_FORM;
452     }
453
454     if (creature_ptr->ult_res) {
455         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
456     }
457
458     result |= check_equipment_flags(creature_ptr, TR_HOLD_EXP);
459     return result;
460 }
461
462 BIT_FLAGS has_see_inv(player_type *creature_ptr)
463 {
464     BIT_FLAGS result = 0L;
465
466     if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 29)
467         result |= FLAG_CAUSE_CLASS;
468
469     if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
470         result |= FLAG_CAUSE_RACE;
471     }
472     else if (is_specific_player_race(creature_ptr->mimic_form, RACE_HIGH_ELF)
473         || is_specific_player_race(creature_ptr->mimic_form, RACE_GOLEM)
474         || is_specific_player_race(creature_ptr->mimic_form, RACE_SKELETON)
475         || is_specific_player_race(creature_ptr->mimic_form, RACE_ZOMBIE)
476         || is_specific_player_race(creature_ptr->mimic_form, RACE_SPECTRE)
477         || is_specific_player_race(creature_ptr->mimic_form, RACE_ARCHON))
478     {
479         result |= FLAG_CAUSE_RACE;
480     }
481     else if (is_specific_player_race(creature_ptr->mimic_form, RACE_DARK_ELF) && creature_ptr->lev > 19) {
482         result |= FLAG_CAUSE_RACE;
483     }
484     else if (is_specific_player_race(creature_ptr->mimic_form, RACE_MIND_FLAYER) && creature_ptr->lev > 14) {
485             result |= FLAG_CAUSE_RACE;
486     }
487     else if ((is_specific_player_race(creature_ptr->mimic_form, RACE_IMP) || is_specific_player_race(creature_ptr->mimic_form, RACE_BALROG))
488         && creature_ptr->lev > 9) {
489             result |= FLAG_CAUSE_RACE;
490     }
491
492     if (creature_ptr->special_defense & KATA_MUSOU) {
493         result |= FLAG_CAUSE_BATTLE_FORM;
494     }
495
496     if (creature_ptr->ult_res || creature_ptr->tim_invis) {
497         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
498     }
499
500         result |= check_equipment_flags(creature_ptr, TR_SEE_INVIS);
501     return result;
502
503 }
504
505 BIT_FLAGS has_free_act(player_type *creature_ptr)
506 {
507     BIT_FLAGS result = 0L;
508
509     if (creature_ptr->muta3 & MUT3_MOTION)
510         result |= FLAG_CAUSE_MUTATION;
511
512     if (is_specific_player_race(creature_ptr, RACE_GNOME) || is_specific_player_race(creature_ptr, RACE_GOLEM)
513         || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_ANDROID)) {
514         result |= FLAG_CAUSE_RACE;
515     }
516
517     if (heavy_armor(creature_ptr) && (!creature_ptr->inventory_list[INVEN_RARM].k_idx || has_right_hand_weapon(creature_ptr))
518         && (!creature_ptr->inventory_list[INVEN_LARM].k_idx || has_left_hand_weapon(creature_ptr))) {
519         if (creature_ptr->lev > 24)
520             result |= FLAG_CAUSE_CLASS;
521     }
522
523     if (creature_ptr->pclass == CLASS_MONK || creature_ptr->pclass == CLASS_FORCETRAINER) {
524         if (!(heavy_armor(creature_ptr))) {
525             if (creature_ptr->lev > 24)
526                 result |= FLAG_CAUSE_CLASS;
527         }
528     }
529
530     if (creature_ptr->pclass == CLASS_BERSERKER) {
531         result |= FLAG_CAUSE_CLASS;
532     }
533
534     if (creature_ptr->ult_res || creature_ptr->magicdef) {
535         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
536     }
537
538     if (creature_ptr->special_defense & KATA_MUSOU) {
539         result |= FLAG_CAUSE_BATTLE_FORM;
540     }
541
542     result |= check_equipment_flags(creature_ptr, TR_FREE_ACT);
543     return result;
544 }
545
546 BIT_FLAGS has_sustain_str(player_type *creature_ptr)
547 {
548     BIT_FLAGS result = 0L;
549
550     if (creature_ptr->pclass == CLASS_BERSERKER) {
551         result |= FLAG_CAUSE_CLASS;
552     }
553     if (is_specific_player_race(creature_ptr, RACE_HALF_TROLL) || is_specific_player_race(creature_ptr, RACE_HALF_OGRE)
554         || is_specific_player_race(creature_ptr, RACE_HALF_GIANT)) {
555         result |= FLAG_CAUSE_RACE;
556     }
557
558     if (creature_ptr->ult_res) {
559         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
560     }
561
562     if (creature_ptr->special_defense & KATA_MUSOU) {
563         result |= FLAG_CAUSE_BATTLE_FORM;
564     }
565
566     result |= check_equipment_flags(creature_ptr, TR_SUST_STR);
567     return result;
568 }
569
570 BIT_FLAGS has_sustain_int(player_type *creature_ptr)
571 {
572     BIT_FLAGS result = 0L;
573
574     if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER)) {
575         result |= FLAG_CAUSE_RACE;
576     }
577
578     if (creature_ptr->ult_res) {
579         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
580     }
581
582     if (creature_ptr->special_defense & KATA_MUSOU) {
583         result |= FLAG_CAUSE_BATTLE_FORM;
584     }
585
586     result |= check_equipment_flags(creature_ptr, TR_SUST_INT);
587     return result;
588 }
589
590 BIT_FLAGS has_sustain_wis(player_type *creature_ptr)
591 {
592     BIT_FLAGS result = 0L;
593
594     result = FALSE;
595     if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 19)
596         result |= FLAG_CAUSE_CLASS;
597
598     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_MIND_FLAYER)) {
599         result |= FLAG_CAUSE_RACE;
600     }
601
602     if (creature_ptr->ult_res) {
603         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
604     }
605
606     if (creature_ptr->special_defense & KATA_MUSOU) {
607         result |= FLAG_CAUSE_BATTLE_FORM;
608     }
609
610     result |= check_equipment_flags(creature_ptr, TR_SUST_WIS);
611     return result;
612 }
613
614 BIT_FLAGS has_sustain_dex(player_type *creature_ptr)
615 {
616     BIT_FLAGS result = 0L;
617     if (creature_ptr->pclass == CLASS_BERSERKER) {
618         result |= FLAG_CAUSE_CLASS;
619     }
620
621     if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 24)
622         result |= FLAG_CAUSE_CLASS;
623
624     if (creature_ptr->ult_res) {
625         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
626     }
627
628     if (creature_ptr->special_defense & KATA_MUSOU) {
629         result |= FLAG_CAUSE_BATTLE_FORM;
630     }
631
632     result |= check_equipment_flags(creature_ptr, TR_SUST_DEX);
633     return result;
634 }
635
636 BIT_FLAGS has_sustain_con(player_type *creature_ptr)
637 {
638     BIT_FLAGS result = 0L;
639     if (creature_ptr->pclass == CLASS_BERSERKER) {
640         result |= FLAG_CAUSE_CLASS;
641     }
642
643     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_AMBERITE || creature_ptr->prace == RACE_DUNADAN)) {
644         result |= FLAG_CAUSE_RACE;
645     }
646
647     if (creature_ptr->ult_res) {
648         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
649     }
650
651     if (creature_ptr->special_defense & KATA_MUSOU) {
652         result |= FLAG_CAUSE_BATTLE_FORM;
653     }
654
655     result |= check_equipment_flags(creature_ptr, TR_SUST_CON);
656     return result;
657 }
658
659 BIT_FLAGS has_sustain_chr(player_type *creature_ptr)
660 {
661     BIT_FLAGS result = 0L;
662
663     if (creature_ptr->ult_res) {
664         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
665     }
666
667     if (creature_ptr->special_defense & KATA_MUSOU) {
668         result |= FLAG_CAUSE_BATTLE_FORM;
669     }
670
671     result |= check_equipment_flags(creature_ptr, TR_SUST_CHR);
672     return result;
673 }
674
675 BIT_FLAGS has_levitation(player_type *creature_ptr)
676 {
677     BIT_FLAGS result = 0L;
678
679     if (creature_ptr->muta3 & MUT3_WINGS)
680         result = FLAG_CAUSE_MUTATION;
681
682     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
683         result = FLAG_CAUSE_RACE;
684     }
685
686     if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) || is_specific_player_race(creature_ptr, RACE_SPECTRE)
687         || is_specific_player_race(creature_ptr, RACE_SPRITE) || is_specific_player_race(creature_ptr, RACE_ARCHON)
688         || is_specific_player_race(creature_ptr, RACE_S_FAIRY)) {
689         result = FLAG_CAUSE_RACE;
690     }
691
692     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KAMAE_SUZAKU || (creature_ptr->special_defense & KATA_MUSOU)) {
693         result = FLAG_CAUSE_BATTLE_FORM;
694     }
695
696     if (creature_ptr->ult_res) {
697         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
698     }
699
700     if (creature_ptr->riding) {
701         monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
702         monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
703         result = (riding_r_ptr->flags7 & RF7_CAN_FLY) ? result : 0;
704     }
705
706     if (creature_ptr->tim_levitation) {
707         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
708     }
709
710     result |= check_equipment_flags(creature_ptr, TR_LEVITATION);
711     return result;
712 }
713
714 void has_can_swim(player_type *creature_ptr)
715 {
716     creature_ptr->can_swim = FALSE;
717     if (creature_ptr->riding) {
718         monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
719         monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
720         if (riding_r_ptr->flags7 & (RF7_CAN_SWIM | RF7_AQUATIC))
721             creature_ptr->can_swim = TRUE;
722     }
723 }
724
725 BIT_FLAGS has_slow_digest(player_type *creature_ptr)
726 {
727     BIT_FLAGS result = 0L;
728
729     if (creature_ptr->pclass == CLASS_NINJA) {
730         result = FLAG_CAUSE_CLASS;
731     }
732
733     if (creature_ptr->lev > 14 && !creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TROLL) {
734         if (creature_ptr->pclass == CLASS_WARRIOR || creature_ptr->pclass == CLASS_BERSERKER) {
735             result = FLAG_CAUSE_CLASS;
736             /* Let's not make Regeneration
737              * a disadvantage for the poor warriors who can
738              * never learn a spell that satisfies hunger (actually
739              * neither can rogues, but half-trolls are not
740              * supposed to play rogues) */
741         }
742     }
743
744     if (creature_ptr->special_defense & KATA_MUSOU) {
745         result = FLAG_CAUSE_BATTLE_FORM;
746     }
747
748     if (creature_ptr->ult_res) {
749         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
750     }
751
752     if (!creature_ptr->mimic_form
753         && (creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_SPECTRE
754             || creature_ptr->prace == RACE_ANDROID)) {
755         result = FLAG_CAUSE_RACE;
756     }
757
758     result |= check_equipment_flags(creature_ptr, TR_SLOW_DIGEST);
759     return result;
760 }
761
762 BIT_FLAGS has_regenerate(player_type *creature_ptr)
763 {
764     BIT_FLAGS result = 0L;
765
766     if (is_specific_player_race(creature_ptr, RACE_HALF_TROLL) && creature_ptr->lev > 14) {
767         result |= FLAG_CAUSE_RACE;
768     }
769
770     if (is_specific_player_race(creature_ptr, RACE_AMBERITE)) {
771         result |= FLAG_CAUSE_RACE;
772     }
773
774     if (creature_ptr->pclass == CLASS_WARRIOR && creature_ptr->lev > 44) {
775         result |= FLAG_CAUSE_RACE;    
776         }
777
778         if (creature_ptr->pclass == CLASS_BERSERKER) {
779         result |= FLAG_CAUSE_RACE;
780     }
781
782     if (creature_ptr->muta3 & MUT3_REGEN)
783         result |= FLAG_CAUSE_MUTATION;
784
785     if (creature_ptr->special_defense & KATA_MUSOU) {
786         result |= FLAG_CAUSE_MUTATION;
787     }
788
789     if (hex_spelling(creature_ptr, HEX_DEMON_AURA) || creature_ptr->ult_res || creature_ptr->tim_regen) {
790         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
791     }
792
793     result |= check_equipment_flags(creature_ptr, TR_REGEN);
794
795     if (creature_ptr->muta3 & MUT3_FLESH_ROT)
796         result = 0L;
797
798     return result;
799 }
800
801 void has_curses(player_type *creature_ptr)
802 {
803     object_type *o_ptr;
804     BIT_FLAGS flgs[TR_FLAG_SIZE];
805     creature_ptr->cursed = 0L;
806
807     if (creature_ptr->pseikaku == PERSONALITY_SEXY)
808         creature_ptr->cursed |= (TRC_AGGRAVATE);
809
810     for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
811         o_ptr = &creature_ptr->inventory_list[i];
812         if (!o_ptr->k_idx)
813             continue;
814         object_flags(creature_ptr, o_ptr, flgs);
815         if (has_flag(flgs, TR_AGGRAVATE))
816             creature_ptr->cursed |= TRC_AGGRAVATE;
817         if (has_flag(flgs, TR_DRAIN_EXP))
818             creature_ptr->cursed |= TRC_DRAIN_EXP;
819         if (has_flag(flgs, TR_TY_CURSE))
820             creature_ptr->cursed |= TRC_TY_CURSE;
821         if (has_flag(flgs, TR_ADD_L_CURSE))
822             creature_ptr->cursed |= TRC_ADD_L_CURSE;
823         if (has_flag(flgs, TR_ADD_H_CURSE))
824             creature_ptr->cursed |= TRC_ADD_H_CURSE;
825         if (has_flag(flgs, TR_DRAIN_HP))
826             creature_ptr->cursed |= TRC_DRAIN_HP;
827         if (has_flag(flgs, TR_DRAIN_MANA))
828             creature_ptr->cursed |= TRC_DRAIN_MANA;
829         if (has_flag(flgs, TR_CALL_ANIMAL))
830             creature_ptr->cursed |= TRC_CALL_ANIMAL;
831         if (has_flag(flgs, TR_CALL_DEMON))
832             creature_ptr->cursed |= TRC_CALL_DEMON;
833         if (has_flag(flgs, TR_CALL_DRAGON))
834             creature_ptr->cursed |= TRC_CALL_DRAGON;
835         if (has_flag(flgs, TR_CALL_UNDEAD))
836             creature_ptr->cursed |= TRC_CALL_UNDEAD;
837         if (has_flag(flgs, TR_COWARDICE))
838             creature_ptr->cursed |= TRC_COWARDICE;
839         if (has_flag(flgs, TR_LOW_MELEE))
840             creature_ptr->cursed |= TRC_LOW_MELEE;
841         if (has_flag(flgs, TR_LOW_AC))
842             creature_ptr->cursed |= TRC_LOW_AC;
843         if (has_flag(flgs, TR_LOW_MAGIC))
844             creature_ptr->cursed |= TRC_LOW_MAGIC;
845         if (has_flag(flgs, TR_FAST_DIGEST))
846             creature_ptr->cursed |= TRC_FAST_DIGEST;
847         if (has_flag(flgs, TR_SLOW_REGEN))
848             creature_ptr->cursed |= TRC_SLOW_REGEN;
849
850         creature_ptr->cursed |= (o_ptr->curse_flags & (0xFFFFFFF0L));
851         if (o_ptr->name1 == ART_CHAINSWORD)
852             creature_ptr->cursed |= TRC_CHAINSWORD;
853
854         if (has_flag(flgs, TR_TELEPORT)) {
855             if (object_is_cursed(o_ptr))
856                 creature_ptr->cursed |= TRC_TELEPORT;
857             else {
858                 concptr insc = quark_str(o_ptr->inscription);
859
860                 /* {.} will stop random teleportation. */
861                 if (o_ptr->inscription && angband_strchr(insc, '.')) {
862                 } else {
863                     creature_ptr->cursed |= TRC_TELEPORT_SELF;
864                 }
865             }
866         }
867     }
868
869     if (creature_ptr->cursed & TRC_TELEPORT)
870         creature_ptr->cursed &= ~(TRC_TELEPORT_SELF);
871
872     if ((is_specific_player_race(creature_ptr, RACE_S_FAIRY)) && (creature_ptr->pseikaku != PERSONALITY_SEXY) && (creature_ptr->cursed & TRC_AGGRAVATE)) {
873         creature_ptr->cursed &= ~(TRC_AGGRAVATE);
874     }
875 }
876
877 BIT_FLAGS has_impact(player_type *creature_ptr)
878 {
879     BIT_FLAGS result = 0L;
880     result |= check_equipment_flags(creature_ptr, TR_IMPACT);
881     return result;
882 }
883
884 void has_extra_blow(player_type *creature_ptr)
885 {
886     object_type *o_ptr;
887     BIT_FLAGS flgs[TR_FLAG_SIZE];
888     creature_ptr->extra_blows[0] = creature_ptr->extra_blows[1] = 0;
889
890     for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
891         o_ptr = &creature_ptr->inventory_list[i];
892         if (!o_ptr->k_idx)
893             continue;
894
895         object_flags(creature_ptr, o_ptr, flgs);
896         if (has_flag(flgs, TR_BLOWS)) {
897             if ((i == INVEN_RARM || i == INVEN_RIGHT) && !has_two_handed_weapons(creature_ptr))
898                 creature_ptr->extra_blows[0] += o_ptr->pval;
899             else if ((i == INVEN_LARM || i == INVEN_LEFT) && !has_two_handed_weapons(creature_ptr))
900                 creature_ptr->extra_blows[1] += o_ptr->pval;
901             else {
902                 creature_ptr->extra_blows[0] += o_ptr->pval;
903                 creature_ptr->extra_blows[1] += o_ptr->pval;
904             }
905         }
906     }
907 }
908
909 BIT_FLAGS has_resist_acid(player_type *creature_ptr)
910 {
911     BIT_FLAGS result = 0L;
912
913     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
914         result |= FLAG_CAUSE_RACE;
915     }
916
917     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_YEEK || creature_ptr->prace == RACE_KLACKON)) {
918         result |= FLAG_CAUSE_RACE;
919     }
920
921     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DRACONIAN && creature_ptr->lev > 14) {
922         result |= FLAG_CAUSE_RACE;
923     }
924
925     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
926         result |= FLAG_CAUSE_BATTLE_FORM;
927     }
928
929     if (creature_ptr->ult_res) {
930         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
931     }
932
933     result |= has_immune_acid(creature_ptr);
934
935     result |= check_equipment_flags(creature_ptr, TR_RES_ACID);
936     return result;
937
938 }
939
940 BIT_FLAGS has_resist_elec(player_type *creature_ptr)
941 {
942     BIT_FLAGS result = 0L;
943
944     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
945         result |= FLAG_CAUSE_RACE;
946     }
947
948     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DRACONIAN && creature_ptr->lev > 19) {
949         result |= FLAG_CAUSE_RACE;
950     }
951
952     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
953         result |= FLAG_CAUSE_BATTLE_FORM;
954     }
955
956     if (creature_ptr->ult_res) {
957         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
958     }
959
960     result |= check_equipment_flags(creature_ptr, TR_RES_ELEC);
961     result |= has_immune_elec(creature_ptr);
962     return result;
963 }
964
965 BIT_FLAGS has_resist_fire(player_type *creature_ptr)
966 {
967     BIT_FLAGS result = 0L;
968
969     if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
970         result |= FLAG_CAUSE_RACE;
971     }
972
973     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DRACONIAN && creature_ptr->lev > 4) {
974         result |= FLAG_CAUSE_RACE;
975     }
976
977     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_IMP || creature_ptr->prace == RACE_BALROG)) {
978         result |= FLAG_CAUSE_RACE;
979     }
980
981     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
982         result |= FLAG_CAUSE_BATTLE_FORM;
983     }
984
985     if (creature_ptr->ult_res) {
986         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
987         }
988
989     result |= check_equipment_flags(creature_ptr, TR_RES_FIRE);
990     result |= has_immune_fire(creature_ptr);
991     return result;
992 }
993
994 BIT_FLAGS has_resist_cold(player_type *creature_ptr)
995 {
996     BIT_FLAGS result = 0L;
997
998     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
999         result |= FLAG_CAUSE_RACE;
1000     }
1001
1002     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ZOMBIE) && creature_ptr->lev > 4) {
1003         result |= FLAG_CAUSE_RACE;
1004     }
1005
1006     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_DRACONIAN || creature_ptr->prace == RACE_SKELETON) && creature_ptr->lev > 9) {
1007         result |= FLAG_CAUSE_RACE;
1008     }
1009
1010     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE)) {
1011         result |= FLAG_CAUSE_RACE;
1012     }
1013
1014     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1015         result |= FLAG_CAUSE_BATTLE_FORM;
1016     }
1017
1018     if (creature_ptr->ult_res) {
1019         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1020     }
1021
1022     result |= check_equipment_flags(creature_ptr, TR_RES_COLD);
1023     result |= has_immune_cold(creature_ptr);
1024     return result;
1025 }
1026
1027 BIT_FLAGS has_resist_pois(player_type *creature_ptr)
1028 {
1029     BIT_FLAGS result = 0L;
1030
1031     if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 19)
1032         result |= FLAG_CAUSE_CLASS;
1033
1034     if (creature_ptr->mimic_form == MIMIC_VAMPIRE || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1035         result |= FLAG_CAUSE_RACE;
1036     }
1037
1038     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DRACONIAN && creature_ptr->lev > 34) {
1039         result |= FLAG_CAUSE_RACE;
1040     }
1041
1042     if (!creature_ptr->mimic_form
1043         && (creature_ptr->prace == RACE_KOBOLD || creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_SKELETON
1044             || creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE || creature_ptr->prace == RACE_ANDROID)) {
1045         result |= FLAG_CAUSE_RACE;
1046     }
1047
1048     if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1049         result |= FLAG_CAUSE_BATTLE_FORM;
1050     }
1051
1052     if (creature_ptr->ult_res) {
1053         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1054     }
1055
1056     result |= check_equipment_flags(creature_ptr, TR_RES_POIS);
1057     return result;
1058 }
1059
1060 BIT_FLAGS has_resist_conf(player_type *creature_ptr)
1061 {
1062     BIT_FLAGS result = 0L;
1063
1064     if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 29)
1065         result |= FLAG_CAUSE_CLASS;
1066
1067     if (creature_ptr->pseikaku == PERSONALITY_CHARGEMAN || creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1068         result |= FLAG_CAUSE_PERSONALITY;
1069     }
1070
1071     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_KLACKON || creature_ptr->prace == RACE_BEASTMAN || creature_ptr->prace == RACE_KUTAR)) {
1072         result |= FLAG_CAUSE_RACE;
1073     }
1074
1075     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1076         result |= FLAG_CAUSE_RACE;
1077     }
1078
1079     if (creature_ptr->ult_res || creature_ptr->magicdef) {
1080         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1081     }
1082
1083     if (creature_ptr->special_defense & KATA_MUSOU) {
1084         result |= FLAG_CAUSE_BATTLE_FORM;
1085     }
1086
1087     result |= check_equipment_flags(creature_ptr, TR_RES_CONF);
1088     return result;
1089 }
1090
1091 BIT_FLAGS has_resist_sound(player_type *creature_ptr)
1092 {
1093     BIT_FLAGS result = 0L;
1094
1095     if (creature_ptr->pclass == CLASS_BARD) {
1096         result |= FLAG_CAUSE_CLASS;
1097     }
1098
1099     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_CYCLOPS || creature_ptr->prace == RACE_BEASTMAN)) {
1100         result |= FLAG_CAUSE_RACE;
1101     }
1102
1103     if (creature_ptr->special_defense & KATA_MUSOU) {
1104         result |= FLAG_CAUSE_BATTLE_FORM;
1105     }
1106
1107     if (creature_ptr->ult_res) {
1108         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1109     }
1110
1111     result |= check_equipment_flags(creature_ptr, TR_RES_SOUND);
1112     return result;
1113 }
1114
1115 BIT_FLAGS has_resist_lite(player_type *creature_ptr)
1116 {
1117     BIT_FLAGS result = 0L;
1118
1119     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ELF || creature_ptr->prace == RACE_HIGH_ELF || creature_ptr->prace == RACE_SPRITE)) {
1120         result |= FLAG_CAUSE_RACE;
1121     }
1122
1123     if (creature_ptr->special_defense & KATA_MUSOU) {
1124         result |= FLAG_CAUSE_BATTLE_FORM;
1125     }
1126
1127     if (creature_ptr->ult_res) {
1128         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1129     }
1130
1131     result |= check_equipment_flags(creature_ptr, TR_RES_LITE);
1132     return result;
1133 }
1134
1135 BIT_FLAGS has_resist_dark(player_type *creature_ptr)
1136 {
1137     BIT_FLAGS result = 0L;
1138
1139     if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1140         result |= FLAG_CAUSE_RACE;
1141     }
1142
1143     if (!creature_ptr->mimic_form
1144         && (creature_ptr->prace == RACE_HALF_ORC || creature_ptr->prace == RACE_HALF_OGRE || creature_ptr->prace == RACE_NIBELUNG
1145             || creature_ptr->prace == RACE_DARK_ELF || creature_ptr->prace == RACE_VAMPIRE)) {
1146         result |= FLAG_CAUSE_RACE;
1147     }
1148
1149     if (creature_ptr->special_defense & KATA_MUSOU) {
1150         result |= FLAG_CAUSE_BATTLE_FORM;
1151     }
1152
1153     if (creature_ptr->ult_res) {
1154         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1155     }
1156
1157     result |= check_equipment_flags(creature_ptr, TR_RES_DARK);
1158     return result;
1159 }
1160
1161 BIT_FLAGS has_resist_chaos(player_type *creature_ptr)
1162 {
1163     BIT_FLAGS result = 0L;
1164
1165     if (creature_ptr->pclass == CLASS_CHAOS_WARRIOR && creature_ptr->lev > 29)
1166         result |= FLAG_CAUSE_CLASS;
1167
1168     if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1169         result |= FLAG_CAUSE_RACE;
1170     }
1171
1172     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TITAN)
1173         result |= FLAG_CAUSE_RACE;
1174
1175     if (creature_ptr->special_defense & KATA_MUSOU) {
1176         result |= FLAG_CAUSE_BATTLE_FORM;
1177     }
1178
1179     if (creature_ptr->ult_res) {
1180         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1181     }
1182
1183     result |= check_equipment_flags(creature_ptr, TR_RES_CHAOS);
1184     return result;
1185 }
1186
1187 BIT_FLAGS has_resist_disen(player_type *creature_ptr)
1188 {
1189     BIT_FLAGS result = 0L;
1190
1191     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1192         result |= FLAG_CAUSE_RACE;
1193     }
1194
1195     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_NIBELUNG)
1196         result |= FLAG_CAUSE_RACE;
1197
1198     if (creature_ptr->special_defense & KATA_MUSOU) {
1199         result |= FLAG_CAUSE_BATTLE_FORM;
1200     }
1201
1202     if (creature_ptr->ult_res) {
1203         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1204     }
1205
1206     result |= check_equipment_flags(creature_ptr, TR_RES_DISEN);
1207     return result;
1208 }
1209
1210 BIT_FLAGS has_resist_shard(player_type *creature_ptr)
1211 {
1212     BIT_FLAGS result = 0L;
1213
1214     if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_HALF_TITAN || creature_ptr->prace == RACE_SKELETON))
1215         result |= FLAG_CAUSE_RACE;
1216
1217     if (creature_ptr->special_defense & KATA_MUSOU) {
1218         result |= FLAG_CAUSE_BATTLE_FORM;
1219     }
1220
1221     if (creature_ptr->ult_res) {
1222         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1223     }
1224
1225     result |= check_equipment_flags(creature_ptr, TR_RES_SHARDS);
1226     return result;
1227 }
1228
1229 BIT_FLAGS has_resist_nexus(player_type *creature_ptr)
1230 {
1231     BIT_FLAGS result = 0L;
1232
1233     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1234         result |= FLAG_CAUSE_RACE;
1235     }
1236
1237     if (creature_ptr->special_defense & KATA_MUSOU) {
1238         result |= FLAG_CAUSE_BATTLE_FORM;
1239     }
1240
1241     if (creature_ptr->ult_res) {
1242         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1243     }
1244
1245     result |= check_equipment_flags(creature_ptr, TR_RES_NEXUS);
1246     return result;
1247 }
1248
1249 BIT_FLAGS has_resist_blind(player_type *creature_ptr)
1250 {
1251     BIT_FLAGS result = 0L;
1252
1253     if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1254         result |= FLAG_CAUSE_PERSONALITY;
1255     }
1256
1257     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DWARF)
1258         result |= FLAG_CAUSE_RACE;
1259
1260     if (creature_ptr->special_defense & KATA_MUSOU) {
1261         result |= FLAG_CAUSE_BATTLE_FORM;
1262     }
1263
1264     if (creature_ptr->ult_res || creature_ptr->magicdef) {
1265         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1266     }
1267
1268     result |= check_equipment_flags(creature_ptr, TR_RES_BLIND);
1269     return result;
1270 }
1271
1272 BIT_FLAGS has_resist_neth(player_type *creature_ptr)
1273 {
1274     BIT_FLAGS result = 0L;
1275
1276     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1277         result |= FLAG_CAUSE_RACE;
1278     }
1279
1280     if (!creature_ptr->mimic_form
1281         && (creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE
1282             || creature_ptr->prace == RACE_BALROG))
1283         result |= FLAG_CAUSE_RACE;
1284
1285     if (creature_ptr->special_defense & KATA_MUSOU) {
1286         result |= FLAG_CAUSE_BATTLE_FORM;
1287     }
1288
1289     if (creature_ptr->ult_res || creature_ptr->tim_res_nether) {
1290         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1291     }
1292
1293     result |= check_equipment_flags(creature_ptr, TR_RES_NETHER);
1294     return result;
1295 }
1296
1297 BIT_FLAGS has_resist_time(player_type *creature_ptr)
1298 {
1299     BIT_FLAGS result = 0L;
1300
1301     if (creature_ptr->tim_res_time) {
1302         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1303     }
1304
1305     result |= check_equipment_flags(creature_ptr, TR_RES_TIME);
1306     return result;
1307 }
1308
1309 BIT_FLAGS has_resist_water(player_type *creature_ptr)
1310 {
1311     BIT_FLAGS result = 0L;
1312
1313     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_MERFOLK)
1314         result |= FLAG_CAUSE_RACE;
1315
1316     result |= check_equipment_flags(creature_ptr, TR_RES_WATER);
1317     return result;
1318 }
1319
1320 BIT_FLAGS has_resist_fear(player_type *creature_ptr)
1321 {
1322     BIT_FLAGS result = 0L;
1323
1324     if (creature_ptr->muta3 & MUT3_FEARLESS)
1325         result |= FLAG_CAUSE_MUTATION;
1326
1327     switch (creature_ptr->pclass) {
1328     case CLASS_WARRIOR:
1329     case CLASS_SAMURAI:
1330         if (creature_ptr->lev > 29)
1331             result |= FLAG_CAUSE_CLASS;
1332         break;
1333     case CLASS_PALADIN:
1334     case CLASS_CHAOS_WARRIOR:
1335         if (creature_ptr->lev > 39)
1336             result |= FLAG_CAUSE_CLASS;
1337         break;
1338     case CLASS_MINDCRAFTER:
1339         if (creature_ptr->lev > 9)
1340             result |= FLAG_CAUSE_CLASS;
1341         break;
1342     case CLASS_NINJA:
1343         result |= FLAG_CAUSE_CLASS;
1344         break;
1345     }
1346
1347     if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1348         result |= FLAG_CAUSE_RACE;
1349     }
1350
1351     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_BARBARIAN)
1352         result |= FLAG_CAUSE_RACE;
1353
1354     if ((creature_ptr->special_defense & KATA_MUSOU)) {
1355         result |= FLAG_CAUSE_BATTLE_FORM;
1356     }
1357
1358     if (is_hero(creature_ptr) || creature_ptr->shero || creature_ptr->ult_res) {
1359         result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1360     }
1361
1362     result |= check_equipment_flags(creature_ptr, TR_RES_FEAR);
1363     return result;
1364 }
1365
1366 BIT_FLAGS has_immune_acid(player_type *creature_ptr)
1367 {
1368     BIT_FLAGS result = 0L;
1369     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_YEEK && creature_ptr->lev > 19)
1370         result |= FLAG_CAUSE_RACE;
1371
1372     if (creature_ptr->ele_immune) {
1373         if (creature_ptr->special_defense & DEFENSE_ACID)
1374             result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1375     }
1376
1377     result |= check_equipment_flags(creature_ptr, TR_IM_ACID);
1378     return result;
1379 }
1380
1381 BIT_FLAGS has_immune_elec(player_type *creature_ptr)
1382 {
1383     BIT_FLAGS result = 0L;
1384
1385         if (creature_ptr->ele_immune) {
1386         if (creature_ptr->special_defense & DEFENSE_ELEC)
1387             result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1388     }
1389
1390     result |= check_equipment_flags(creature_ptr, TR_IM_ELEC);
1391     return result;
1392 }
1393
1394 BIT_FLAGS has_immune_fire(player_type *creature_ptr)
1395 {
1396     BIT_FLAGS result = 0L;
1397
1398         if (creature_ptr->ele_immune) {
1399         if (creature_ptr->special_defense & DEFENSE_FIRE)
1400             result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1401     }
1402
1403     result |= check_equipment_flags(creature_ptr, TR_IM_FIRE);
1404     return result;
1405 }
1406
1407 BIT_FLAGS has_immune_cold(player_type *creature_ptr)
1408 {
1409     BIT_FLAGS result = 0L;
1410
1411         if (creature_ptr->ele_immune) {
1412         if (creature_ptr->special_defense & DEFENSE_COLD)
1413            result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
1414     }
1415
1416     result |= check_equipment_flags(creature_ptr, TR_IM_COLD);
1417     return result;
1418 }
1419
1420 bool has_right_hand_weapon(player_type *creature_ptr)
1421 {
1422     if (has_melee_weapon(creature_ptr, INVEN_RARM))
1423         return TRUE;
1424
1425     if (can_two_hands_wielding(creature_ptr)) {
1426         switch (creature_ptr->pclass) {
1427         case CLASS_MONK:
1428         case CLASS_FORCETRAINER:
1429         case CLASS_BERSERKER:
1430             if (empty_hands(creature_ptr, FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM)) {
1431                 return TRUE;
1432             }
1433             break;
1434         }
1435     }
1436
1437     return FALSE;
1438 }
1439
1440 bool has_left_hand_weapon(player_type *creature_ptr) { return has_melee_weapon(creature_ptr, INVEN_LARM); }
1441
1442 bool has_two_handed_weapons(player_type *creature_ptr)
1443 {
1444     if (can_two_hands_wielding(creature_ptr)) {
1445         if (has_right_hand_weapon(creature_ptr) && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_LARM)
1446             && object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_RARM])) {
1447             return TRUE;
1448         } else if (has_left_hand_weapon(creature_ptr) && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_RARM)
1449             && object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_LARM])) {
1450             return TRUE;
1451         }
1452     }
1453     return FALSE;
1454 }
1455
1456 void has_lite(player_type *creature_ptr)
1457 {
1458     creature_ptr->lite = FALSE;
1459     if (creature_ptr->pclass == CLASS_NINJA)
1460         return;
1461
1462     if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1463         creature_ptr->lite = TRUE;
1464     }
1465
1466     if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1467         creature_ptr->lite = TRUE;
1468     }
1469
1470     if (creature_ptr->muta3 & MUT3_FIRE_BODY) {
1471         creature_ptr->lite = TRUE;
1472     }
1473
1474     if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_VAMPIRE)
1475         creature_ptr->lite = TRUE;
1476
1477     if (creature_ptr->sh_fire)
1478         creature_ptr->lite = TRUE;
1479
1480     if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
1481         creature_ptr->lite = TRUE;
1482     }
1483 }
1484
1485 bool is_disable_two_handed_bonus(player_type *creature_ptr, int i)
1486 {
1487     object_type *o_ptr;
1488     o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1489     if (has_melee_weapon(creature_ptr, INVEN_RARM + i)) {
1490         if (calc_weapon_weight_limit(creature_ptr) * 2 >= o_ptr->weight / 10 && has_two_handed_weapons(creature_ptr)
1491             && (calc_weapon_weight_limit(creature_ptr) * 2 < o_ptr->weight / 5))
1492             return TRUE;
1493     }
1494     return FALSE;
1495 }
1496
1497 bool is_icky_wield_weapon(player_type *creature_ptr, int i)
1498 {
1499     object_type *o_ptr;
1500     BIT_FLAGS flgs[TR_FLAG_SIZE];
1501     o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1502     object_flags(creature_ptr, o_ptr, flgs);
1503
1504     if ((creature_ptr->pclass == CLASS_PRIEST) && (!(has_flag(flgs, TR_BLESSED))) && ((o_ptr->tval == TV_SWORD) || (o_ptr->tval == TV_POLEARM))) {
1505         return TRUE;
1506     } else if (creature_ptr->pclass == CLASS_SORCERER) {
1507         if (!((o_ptr->tval == TV_HAFTED) && ((o_ptr->sval == SV_WIZSTAFF) || (o_ptr->sval == SV_NAMAKE_HAMMER)))) {
1508             return TRUE;
1509         }
1510     }
1511     if (is_not_monk_weapon(creature_ptr, i) || is_not_ninja_weapon(creature_ptr, i)) {
1512         return TRUE;
1513     }
1514     return FALSE;
1515 }
1516
1517 bool is_riding_wield_weapon(player_type *creature_ptr, int i)
1518 {
1519     object_type *o_ptr;
1520     BIT_FLAGS flgs[TR_FLAG_SIZE];
1521     o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1522     object_flags(creature_ptr, o_ptr, flgs);
1523     if (creature_ptr->riding != 0 && !(o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE))
1524         && !has_flag(flgs, TR_RIDING)) {
1525         return TRUE;
1526     }
1527     return FALSE;
1528 }
1529
1530 bool is_not_ninja_weapon(player_type *creature_ptr, int i)
1531 {
1532     tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
1533     OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
1534     return creature_ptr->pclass == CLASS_NINJA
1535         && !((s_info[CLASS_NINJA].w_max[tval][sval] > WEAPON_EXP_BEGINNER) && (creature_ptr->inventory_list[INVEN_LARM - i].tval != TV_SHIELD));
1536 }
1537
1538 bool is_not_monk_weapon(player_type *creature_ptr, int i)
1539 {
1540     tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
1541     OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
1542     return (creature_ptr->pclass == CLASS_MONK) || (creature_ptr->pclass == CLASS_FORCETRAINER) && (!s_info[creature_ptr->pclass].w_max[tval][sval]);
1543 }
1544
1545 bool has_good_luck(player_type *creature_ptr) { return (creature_ptr->pseikaku == PERSONALITY_LUCKY) || (creature_ptr->muta3 |= MUT3_GOOD_LUCK); };