1 #include "player/player-status-flags.h"
2 #include "art-definition/art-sword-types.h"
4 #include "inventory/inventory-slot-types.h"
5 #include "monster-race/monster-race.h"
6 #include "monster-race/race-flags2.h"
7 #include "monster-race/race-flags7.h"
8 #include "mutation/mutation-flag-types.h"
9 #include "object-enchant/object-ego.h"
10 #include "object-enchant/tr-types.h"
11 #include "object-enchant/trc-types.h"
12 #include "object-hook/hook-checker.h"
13 #include "object-hook/hook-weapon.h"
14 #include "object/object-flags.h"
15 #include "player/player-class.h"
16 #include "player/player-race-types.h"
17 #include "player/player-race.h"
18 #include "player/player-skill.h"
19 #include "player/player-status.h"
20 #include "player/special-defense-types.h"
21 #include "realm/realm-hex-numbers.h"
22 #include "realm/realm-song-numbers.h"
23 #include "realm/realm-types.h"
24 #include "spell-realm/spells-hex.h"
25 #include "sv-definition/sv-weapon-types.h"
26 #include "system/floor-type-definition.h"
27 #include "system/monster-type-definition.h"
28 #include "system/object-type-definition.h"
29 #include "util/bit-flags-calculator.h"
30 #include "util/quarks.h"
31 #include "util/string-processor.h"
33 static BIT_FLAGS check_equipment_flags(player_type *creature_ptr, tr_type tr_flag);
35 static BIT_FLAGS check_equipment_flags(player_type *creature_ptr, tr_type tr_flag)
38 BIT_FLAGS flgs[TR_FLAG_SIZE];
39 BIT_FLAGS result = 0L;
40 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
41 o_ptr = &creature_ptr->inventory_list[i];
45 object_flags(creature_ptr, o_ptr, flgs);
47 if (has_flag(flgs, tr_flag))
48 result |= 0x01 << (i - INVEN_RARM);
53 bool is_kill_wall(player_type *creature_ptr)
55 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || music_singing(creature_ptr, MUSIC_WALL)) {
59 if (creature_ptr->riding) {
60 monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
61 monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
62 if (riding_r_ptr->flags2 & RF2_KILL_WALL)
69 bool is_pass_wall(player_type *creature_ptr)
73 if (creature_ptr->wraith_form || creature_ptr->tim_pass_wall || (!creature_ptr->mimic_form && creature_ptr->prace == RACE_SPECTRE)) {
77 if (creature_ptr->riding) {
78 monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
79 monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
80 if (!(riding_r_ptr->flags2 & RF2_PASS_WALL))
87 BIT_FLAGS is_xtra_might(player_type *creature_ptr)
89 BIT_FLAGS result = 0L;
90 result |= check_equipment_flags(creature_ptr, TR_XTRA_MIGHT);
94 BIT_FLAGS is_esp_evil(player_type *creature_ptr)
96 BIT_FLAGS result = 0L;
97 if (creature_ptr->realm1 == REALM_HEX) {
98 if (hex_spelling(creature_ptr, HEX_DETECT_EVIL))
99 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
101 result |= check_equipment_flags(creature_ptr, TR_ESP_EVIL);
105 BIT_FLAGS is_esp_animal(player_type *creature_ptr)
107 BIT_FLAGS result = 0L;
108 result |= check_equipment_flags(creature_ptr, TR_ESP_ANIMAL);
112 BIT_FLAGS is_esp_undead(player_type *creature_ptr)
114 BIT_FLAGS result = 0L;
115 result |= check_equipment_flags(creature_ptr, TR_ESP_UNDEAD);
119 BIT_FLAGS is_esp_demon(player_type *creature_ptr)
121 BIT_FLAGS result = 0L;
122 result |= check_equipment_flags(creature_ptr, TR_ESP_DEMON);
126 BIT_FLAGS is_esp_orc(player_type *creature_ptr)
128 BIT_FLAGS result = 0L;
129 result |= check_equipment_flags(creature_ptr, TR_ESP_ORC);
133 BIT_FLAGS is_esp_troll(player_type *creature_ptr)
135 BIT_FLAGS result = 0L;
136 result |= check_equipment_flags(creature_ptr, TR_ESP_TROLL);
140 BIT_FLAGS is_esp_giant(player_type *creature_ptr)
142 BIT_FLAGS result = 0L;
143 result |= check_equipment_flags(creature_ptr, TR_ESP_GIANT);
147 BIT_FLAGS is_esp_dragon(player_type *creature_ptr)
149 BIT_FLAGS result = 0L;
150 result |= check_equipment_flags(creature_ptr, TR_ESP_DRAGON);
154 BIT_FLAGS is_esp_human(player_type *creature_ptr)
156 BIT_FLAGS result = 0L;
157 result |= check_equipment_flags(creature_ptr, TR_ESP_HUMAN);
161 BIT_FLAGS is_esp_good(player_type *creature_ptr)
163 BIT_FLAGS result = 0L;
164 result |= check_equipment_flags(creature_ptr, TR_ESP_GOOD);
168 BIT_FLAGS is_esp_nonliving(player_type *creature_ptr)
170 BIT_FLAGS result = 0L;
171 result |= check_equipment_flags(creature_ptr, TR_ESP_GOOD);
175 BIT_FLAGS is_esp_unique(player_type *creature_ptr)
177 BIT_FLAGS result = 0L;
178 result |= check_equipment_flags(creature_ptr, TR_ESP_UNIQUE);
182 BIT_FLAGS is_esp_telepathy(player_type *creature_ptr)
184 BIT_FLAGS result = 0L;
186 if (is_time_limit_esp(creature_ptr) || creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
187 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
190 if (creature_ptr->muta3 & MUT3_ESP) {
191 result |= 0x01 << FLAG_CAUSE_MUTATION;
194 if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER) && creature_ptr->lev > 29)
195 result |= 0x01 << FLAG_CAUSE_RACE;
197 if (is_specific_player_race(creature_ptr, RACE_SPECTRE) && creature_ptr->lev > 34)
198 result |= 0x01 << FLAG_CAUSE_RACE;
200 if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 39)
201 result |= 0x01 << FLAG_CAUSE_CLASS;
203 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
204 result |= 0x01 << FLAG_CAUSE_RACE;
207 result |= check_equipment_flags(creature_ptr, TR_TELEPATHY);
211 BIT_FLAGS has_bless_blade(player_type *creature_ptr)
213 BIT_FLAGS result = 0L;
214 result |= check_equipment_flags(creature_ptr, TR_BLESSED);
218 BIT_FLAGS has_easy2_weapon(player_type *creature_ptr)
220 BIT_FLAGS result = 0L;
221 result |= check_equipment_flags(creature_ptr, TR_EASY2_WEAPON);
225 BIT_FLAGS has_down_saving(player_type *creature_ptr)
227 BIT_FLAGS result = 0L;
228 result |= check_equipment_flags(creature_ptr, TR_DOWN_SAVING);
232 BIT_FLAGS has_no_ac(player_type *creature_ptr)
234 BIT_FLAGS result = 0L;
235 result |= check_equipment_flags(creature_ptr, TR_NO_AC);
239 BIT_FLAGS has_invuln_arrow(player_type *creature_ptr)
241 BIT_FLAGS result = 0L;
242 result |= check_equipment_flags(creature_ptr, TR_INVULN_ARROW);
246 void has_no_flowed(player_type *creature_ptr)
249 bool has_sw = FALSE, has_kabe = FALSE;
250 OBJECT_IDX this_o_idx, next_o_idx = 0;
252 creature_ptr->no_flowed = FALSE;
254 if (creature_ptr->pass_wall && !creature_ptr->kill_wall)
255 creature_ptr->no_flowed = TRUE;
257 for (int i = 0; i < INVEN_PACK; i++) {
258 if ((creature_ptr->inventory_list[i].tval == TV_NATURE_BOOK) && (creature_ptr->inventory_list[i].sval == 2))
260 if ((creature_ptr->inventory_list[i].tval == TV_CRAFT_BOOK) && (creature_ptr->inventory_list[i].sval == 2))
264 for (this_o_idx = creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].o_idx; this_o_idx; this_o_idx = next_o_idx) {
265 o_ptr = &creature_ptr->current_floor_ptr->o_list[this_o_idx];
266 next_o_idx = o_ptr->next_o_idx;
268 if ((o_ptr->tval == TV_NATURE_BOOK) && (o_ptr->sval == 2))
270 if ((o_ptr->tval == TV_CRAFT_BOOK) && (o_ptr->sval == 2))
274 if (has_sw && ((creature_ptr->realm1 == REALM_NATURE) || (creature_ptr->realm2 == REALM_NATURE) || (creature_ptr->pclass == CLASS_SORCERER))) {
275 const magic_type *s_ptr = &mp_ptr->info[REALM_NATURE - 1][SPELL_SW];
276 if (creature_ptr->lev >= s_ptr->slevel)
277 creature_ptr->no_flowed = TRUE;
280 if (has_kabe && ((creature_ptr->realm1 == REALM_CRAFT) || (creature_ptr->realm2 == REALM_CRAFT) || (creature_ptr->pclass == CLASS_SORCERER))) {
281 const magic_type *s_ptr = &mp_ptr->info[REALM_CRAFT - 1][SPELL_WALL];
282 if (creature_ptr->lev >= s_ptr->slevel)
283 creature_ptr->no_flowed = TRUE;
287 BIT_FLAGS has_mighty_throw(player_type *creature_ptr)
289 BIT_FLAGS result = 0L;
290 result |= check_equipment_flags(creature_ptr, TR_MIGHTY_THROW);
294 BIT_FLAGS has_dec_mana(player_type *creature_ptr)
296 BIT_FLAGS result = 0L;
297 result |= check_equipment_flags(creature_ptr, TR_DEC_MANA);
301 BIT_FLAGS has_reflect(player_type *creature_ptr)
303 BIT_FLAGS result = 0L;
305 if (creature_ptr->pclass == CLASS_BERSERKER && creature_ptr->lev > 39)
306 result |= 0x01 << FLAG_CAUSE_CLASS;
308 if (creature_ptr->pclass == CLASS_MIRROR_MASTER && creature_ptr->lev > 39)
309 result |= 0x01 << FLAG_CAUSE_CLASS;
311 if (creature_ptr->special_defense & KAMAE_GENBU || creature_ptr->special_defense & KATA_MUSOU) {
312 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
315 if (creature_ptr->ult_res || creature_ptr->wraith_form || creature_ptr->magicdef || creature_ptr->tim_reflect) {
316 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
319 result |= check_equipment_flags(creature_ptr, TR_REFLECT);
323 BIT_FLAGS has_see_nocto(player_type *creature_ptr) { return creature_ptr->pclass == CLASS_NINJA ? FLAG_CAUSE_CLASS : 0L; }
325 BIT_FLAGS has_warning(player_type *creature_ptr)
327 BIT_FLAGS result = 0L;
329 BIT_FLAGS flgs[TR_FLAG_SIZE];
331 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
332 o_ptr = &creature_ptr->inventory_list[i];
336 object_flags(creature_ptr, o_ptr, flgs);
338 if (has_flag(flgs, TR_WARNING)) {
339 if (!o_ptr->inscription || !(angband_strchr(quark_str(o_ptr->inscription), '$')))
340 result |= 0x01 << (i - INVEN_RARM);
346 BIT_FLAGS has_anti_magic(player_type *creature_ptr)
348 BIT_FLAGS result = 0L;
349 result |= check_equipment_flags(creature_ptr, TR_NO_MAGIC);
353 BIT_FLAGS has_anti_tele(player_type *creature_ptr)
355 BIT_FLAGS result = 0L;
356 result |= check_equipment_flags(creature_ptr, TR_NO_TELE);
360 BIT_FLAGS has_sh_fire(player_type *creature_ptr)
362 BIT_FLAGS result = 0L;
364 if (creature_ptr->muta3 & MUT3_FIRE_BODY) {
365 result |= 0x01 << FLAG_CAUSE_MUTATION;
368 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
369 result |= 0x01 << FLAG_CAUSE_RACE;
372 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
373 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
376 if (hex_spelling(creature_ptr, HEX_DEMON_AURA) || creature_ptr->ult_res || creature_ptr->tim_sh_fire) {
377 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
380 result |= check_equipment_flags(creature_ptr, TR_SH_FIRE);
384 BIT_FLAGS has_sh_elec(player_type *creature_ptr)
386 BIT_FLAGS result = 0L;
388 if (creature_ptr->muta3 & MUT3_ELEC_TOUC)
389 result |= 0x01 << FLAG_CAUSE_MUTATION;
391 if (hex_spelling(creature_ptr, HEX_SHOCK_CLOAK) || creature_ptr->ult_res) {
392 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
395 if (creature_ptr->special_defense & KAMAE_SEIRYU || (creature_ptr->special_defense & KATA_MUSOU)) {
396 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
399 result |= check_equipment_flags(creature_ptr, TR_SH_ELEC);
403 BIT_FLAGS has_sh_cold(player_type *creature_ptr)
405 BIT_FLAGS result = 0L;
407 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
408 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
411 if (creature_ptr->ult_res || hex_spelling(creature_ptr, HEX_ICE_ARMOR)) {
412 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
415 result |= check_equipment_flags(creature_ptr, TR_SH_COLD);
419 BIT_FLAGS has_easy_spell(player_type *creature_ptr)
421 BIT_FLAGS result = 0L;
422 result |= check_equipment_flags(creature_ptr, TR_EASY_SPELL);
426 BIT_FLAGS has_heavy_spell(player_type *creature_ptr)
428 BIT_FLAGS result = 0L;
429 result |= check_equipment_flags(creature_ptr, TR_HEAVY_SPELL);
433 BIT_FLAGS has_hold_exp(player_type *creature_ptr)
435 BIT_FLAGS result = 0L;
437 if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
438 result |= 0x01 << FLAG_CAUSE_PERSONALITY;
441 if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
442 result |= 0x01 << FLAG_CAUSE_RACE;
445 if (is_specific_player_race(creature_ptr, RACE_HOBBIT) || is_specific_player_race(creature_ptr, RACE_SKELETON)
446 || is_specific_player_race(creature_ptr, RACE_ZOMBIE) || is_specific_player_race(creature_ptr, RACE_VAMPIRE)
447 || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_BALROG)
448 || is_specific_player_race(creature_ptr, RACE_ANDROID)) {
449 result |= 0x01 << FLAG_CAUSE_RACE;
452 if (is_specific_player_race(creature_ptr, RACE_GOLEM)) {
453 if (creature_ptr->lev > 34)
454 result |= 0x01 << FLAG_CAUSE_RACE;
457 if (creature_ptr->special_defense & KATA_MUSOU) {
458 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
461 if (creature_ptr->ult_res) {
462 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
465 result |= check_equipment_flags(creature_ptr, TR_HOLD_EXP);
469 BIT_FLAGS has_see_inv(player_type *creature_ptr)
471 BIT_FLAGS result = 0L;
473 if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 29)
474 result |= 0x01 << FLAG_CAUSE_CLASS;
476 if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
477 result |= 0x01 << FLAG_CAUSE_RACE;
478 } else if (is_specific_player_race(creature_ptr, RACE_HIGH_ELF) || is_specific_player_race(creature_ptr, RACE_GOLEM)
479 || is_specific_player_race(creature_ptr, RACE_SKELETON) || is_specific_player_race(creature_ptr, RACE_ZOMBIE)
480 || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_ARCHON)) {
481 result |= 0x01 << FLAG_CAUSE_RACE;
482 } else if (is_specific_player_race(creature_ptr, RACE_DARK_ELF) && creature_ptr->lev > 19) {
483 result |= 0x01 << FLAG_CAUSE_RACE;
484 } else if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER) && creature_ptr->lev > 14) {
485 result |= 0x01 << FLAG_CAUSE_RACE;
486 } else if ((is_specific_player_race(creature_ptr, RACE_IMP) || is_specific_player_race(creature_ptr, RACE_BALROG)) && creature_ptr->lev > 9) {
487 result |= 0x01 << FLAG_CAUSE_RACE;
490 if (creature_ptr->special_defense & KATA_MUSOU) {
491 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
494 if (creature_ptr->ult_res || creature_ptr->tim_invis) {
495 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
498 result |= check_equipment_flags(creature_ptr, TR_SEE_INVIS);
502 BIT_FLAGS has_free_act(player_type *creature_ptr)
504 BIT_FLAGS result = 0L;
506 if (creature_ptr->muta3 & MUT3_MOTION)
507 result |= 0x01 << FLAG_CAUSE_MUTATION;
509 if (is_specific_player_race(creature_ptr, RACE_GNOME) || is_specific_player_race(creature_ptr, RACE_GOLEM)
510 || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_ANDROID)) {
511 result |= 0x01 << FLAG_CAUSE_RACE;
514 if (heavy_armor(creature_ptr) && (!creature_ptr->inventory_list[INVEN_RARM].k_idx || has_right_hand_weapon(creature_ptr))
515 && (!creature_ptr->inventory_list[INVEN_LARM].k_idx || has_left_hand_weapon(creature_ptr))) {
516 if (creature_ptr->lev > 24)
517 result |= 0x01 << FLAG_CAUSE_CLASS;
520 if (creature_ptr->pclass == CLASS_MONK || creature_ptr->pclass == CLASS_FORCETRAINER) {
521 if (!(heavy_armor(creature_ptr))) {
522 if (creature_ptr->lev > 24)
523 result |= 0x01 << FLAG_CAUSE_CLASS;
527 if (creature_ptr->pclass == CLASS_BERSERKER) {
528 result |= 0x01 << FLAG_CAUSE_CLASS;
531 if (creature_ptr->ult_res || creature_ptr->magicdef) {
532 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
535 if (creature_ptr->special_defense & KATA_MUSOU) {
536 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
539 result |= check_equipment_flags(creature_ptr, TR_FREE_ACT);
543 BIT_FLAGS is_sustain_str(player_type *creature_ptr)
545 BIT_FLAGS result = 0L;
547 if (creature_ptr->pclass == CLASS_BERSERKER) {
548 result |= 0x01 << FLAG_CAUSE_CLASS;
550 if (is_specific_player_race(creature_ptr, RACE_HALF_TROLL) || is_specific_player_race(creature_ptr, RACE_HALF_OGRE)
551 || is_specific_player_race(creature_ptr, RACE_HALF_GIANT)) {
552 result |= 0x01 << FLAG_CAUSE_RACE;
555 if (creature_ptr->ult_res) {
556 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
559 if (creature_ptr->special_defense & KATA_MUSOU) {
560 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
563 result |= check_equipment_flags(creature_ptr, TR_SUST_STR);
567 BIT_FLAGS is_sustain_int(player_type *creature_ptr)
569 BIT_FLAGS result = 0L;
571 if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER)) {
572 result |= 0x01 << FLAG_CAUSE_RACE;
575 if (creature_ptr->ult_res) {
576 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
579 if (creature_ptr->special_defense & KATA_MUSOU) {
580 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
583 result |= check_equipment_flags(creature_ptr, TR_SUST_INT);
587 BIT_FLAGS is_sustain_wis(player_type *creature_ptr)
589 BIT_FLAGS result = 0L;
592 if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 19)
593 result |= 0x01 << FLAG_CAUSE_CLASS;
595 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_MIND_FLAYER)) {
596 result |= 0x01 << FLAG_CAUSE_RACE;
599 if (creature_ptr->ult_res) {
600 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
603 if (creature_ptr->special_defense & KATA_MUSOU) {
604 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
607 result |= check_equipment_flags(creature_ptr, TR_SUST_WIS);
611 BIT_FLAGS is_sustain_dex(player_type *creature_ptr)
613 BIT_FLAGS result = 0L;
614 if (creature_ptr->pclass == CLASS_BERSERKER) {
615 result |= 0x01 << FLAG_CAUSE_CLASS;
618 if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 24)
619 result |= 0x01 << FLAG_CAUSE_CLASS;
621 if (creature_ptr->ult_res) {
622 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
625 if (creature_ptr->special_defense & KATA_MUSOU) {
626 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
629 result |= check_equipment_flags(creature_ptr, TR_SUST_DEX);
633 BIT_FLAGS is_sustain_con(player_type *creature_ptr)
635 BIT_FLAGS result = 0L;
636 if (creature_ptr->pclass == CLASS_BERSERKER) {
637 result |= 0x01 << FLAG_CAUSE_CLASS;
640 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_AMBERITE || creature_ptr->prace == RACE_DUNADAN)) {
641 result |= 0x01 << FLAG_CAUSE_RACE;
644 if (creature_ptr->ult_res) {
645 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
648 if (creature_ptr->special_defense & KATA_MUSOU) {
649 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
652 result |= check_equipment_flags(creature_ptr, TR_SUST_CON);
656 BIT_FLAGS is_sustain_chr(player_type *creature_ptr)
658 BIT_FLAGS result = 0L;
660 if (creature_ptr->ult_res) {
661 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
664 if (creature_ptr->special_defense & KATA_MUSOU) {
665 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
668 result |= check_equipment_flags(creature_ptr, TR_SUST_CHR);
672 BIT_FLAGS has_levitation(player_type *creature_ptr)
674 BIT_FLAGS result = 0L;
676 if (creature_ptr->muta3 & MUT3_WINGS)
677 result = FLAG_CAUSE_MUTATION;
679 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
680 result = FLAG_CAUSE_RACE;
683 if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) || is_specific_player_race(creature_ptr, RACE_SPECTRE)
684 || is_specific_player_race(creature_ptr, RACE_SPRITE) || is_specific_player_race(creature_ptr, RACE_ARCHON)
685 || is_specific_player_race(creature_ptr, RACE_S_FAIRY)) {
686 result = FLAG_CAUSE_RACE;
689 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KAMAE_SUZAKU || (creature_ptr->special_defense & KATA_MUSOU)) {
690 result = FLAG_CAUSE_BATTLE_FORM;
693 if (creature_ptr->ult_res) {
694 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
697 if (creature_ptr->riding) {
698 monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
699 monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
700 result = (riding_r_ptr->flags7 & RF7_CAN_FLY) ? result : 0;
703 if (creature_ptr->tim_levitation) {
704 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
707 result |= check_equipment_flags(creature_ptr, TR_LEVITATION);
711 void has_can_swim(player_type *creature_ptr)
713 creature_ptr->can_swim = FALSE;
714 if (creature_ptr->riding) {
715 monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
716 monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
717 if (riding_r_ptr->flags7 & (RF7_CAN_SWIM | RF7_AQUATIC))
718 creature_ptr->can_swim = TRUE;
722 BIT_FLAGS has_slow_digest(player_type *creature_ptr)
724 BIT_FLAGS result = 0L;
726 if (creature_ptr->pclass == CLASS_NINJA) {
727 result = FLAG_CAUSE_CLASS;
730 if (creature_ptr->lev > 14 && !creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TROLL) {
731 if (creature_ptr->pclass == CLASS_WARRIOR || creature_ptr->pclass == CLASS_BERSERKER) {
732 result = FLAG_CAUSE_CLASS;
733 /* Let's not make Regeneration
734 * a disadvantage for the poor warriors who can
735 * never learn a spell that satisfies hunger (actually
736 * neither can rogues, but half-trolls are not
737 * supposed to play rogues) */
741 if (creature_ptr->special_defense & KATA_MUSOU) {
742 result = FLAG_CAUSE_BATTLE_FORM;
745 if (creature_ptr->ult_res) {
746 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
749 if (!creature_ptr->mimic_form
750 && (creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_SPECTRE
751 || creature_ptr->prace == RACE_ANDROID)) {
752 result = FLAG_CAUSE_RACE;
755 result |= check_equipment_flags(creature_ptr, TR_SLOW_DIGEST);
759 BIT_FLAGS has_regenerate(player_type *creature_ptr)
761 BIT_FLAGS result = 0L;
763 if (is_specific_player_race(creature_ptr, RACE_HALF_TROLL) && creature_ptr->lev > 14) {
764 result |= 0x01 << FLAG_CAUSE_RACE;
767 if (is_specific_player_race(creature_ptr, RACE_AMBERITE)) {
768 result |= 0x01 << FLAG_CAUSE_RACE;
771 if (creature_ptr->pclass == CLASS_WARRIOR && creature_ptr->lev > 44) {
772 result |= 0x01 << FLAG_CAUSE_RACE;
775 if (creature_ptr->pclass == CLASS_BERSERKER) {
776 result |= 0x01 << FLAG_CAUSE_RACE;
779 if (creature_ptr->muta3 & MUT3_REGEN)
780 result |= 0x01 << FLAG_CAUSE_MUTATION;
782 if (creature_ptr->special_defense & KATA_MUSOU) {
783 result |= 0x01 << FLAG_CAUSE_MUTATION;
786 if (hex_spelling(creature_ptr, HEX_DEMON_AURA) || creature_ptr->ult_res || creature_ptr->tim_regen) {
787 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
790 result |= check_equipment_flags(creature_ptr, TR_REGEN);
792 if (creature_ptr->muta3 & MUT3_FLESH_ROT)
798 void has_curses(player_type *creature_ptr)
801 BIT_FLAGS flgs[TR_FLAG_SIZE];
802 creature_ptr->cursed = 0L;
804 if (creature_ptr->pseikaku == PERSONALITY_SEXY)
805 creature_ptr->cursed |= (TRC_AGGRAVATE);
807 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
808 o_ptr = &creature_ptr->inventory_list[i];
811 object_flags(creature_ptr, o_ptr, flgs);
812 if (has_flag(flgs, TR_AGGRAVATE))
813 creature_ptr->cursed |= TRC_AGGRAVATE;
814 if (has_flag(flgs, TR_DRAIN_EXP))
815 creature_ptr->cursed |= TRC_DRAIN_EXP;
816 if (has_flag(flgs, TR_TY_CURSE))
817 creature_ptr->cursed |= TRC_TY_CURSE;
818 if (has_flag(flgs, TR_ADD_L_CURSE))
819 creature_ptr->cursed |= TRC_ADD_L_CURSE;
820 if (has_flag(flgs, TR_ADD_H_CURSE))
821 creature_ptr->cursed |= TRC_ADD_H_CURSE;
822 if (has_flag(flgs, TR_DRAIN_HP))
823 creature_ptr->cursed |= TRC_DRAIN_HP;
824 if (has_flag(flgs, TR_DRAIN_MANA))
825 creature_ptr->cursed |= TRC_DRAIN_MANA;
826 if (has_flag(flgs, TR_CALL_ANIMAL))
827 creature_ptr->cursed |= TRC_CALL_ANIMAL;
828 if (has_flag(flgs, TR_CALL_DEMON))
829 creature_ptr->cursed |= TRC_CALL_DEMON;
830 if (has_flag(flgs, TR_CALL_DRAGON))
831 creature_ptr->cursed |= TRC_CALL_DRAGON;
832 if (has_flag(flgs, TR_CALL_UNDEAD))
833 creature_ptr->cursed |= TRC_CALL_UNDEAD;
834 if (has_flag(flgs, TR_COWARDICE))
835 creature_ptr->cursed |= TRC_COWARDICE;
836 if (has_flag(flgs, TR_LOW_MELEE))
837 creature_ptr->cursed |= TRC_LOW_MELEE;
838 if (has_flag(flgs, TR_LOW_AC))
839 creature_ptr->cursed |= TRC_LOW_AC;
840 if (has_flag(flgs, TR_LOW_MAGIC))
841 creature_ptr->cursed |= TRC_LOW_MAGIC;
842 if (has_flag(flgs, TR_FAST_DIGEST))
843 creature_ptr->cursed |= TRC_FAST_DIGEST;
844 if (has_flag(flgs, TR_SLOW_REGEN))
845 creature_ptr->cursed |= TRC_SLOW_REGEN;
847 creature_ptr->cursed |= (o_ptr->curse_flags & (0xFFFFFFF0L));
848 if (o_ptr->name1 == ART_CHAINSWORD)
849 creature_ptr->cursed |= TRC_CHAINSWORD;
851 if (has_flag(flgs, TR_TELEPORT)) {
852 if (object_is_cursed(o_ptr))
853 creature_ptr->cursed |= TRC_TELEPORT;
855 concptr insc = quark_str(o_ptr->inscription);
857 /* {.} will stop random teleportation. */
858 if (o_ptr->inscription && angband_strchr(insc, '.')) {
860 creature_ptr->cursed |= TRC_TELEPORT_SELF;
866 if (creature_ptr->cursed & TRC_TELEPORT)
867 creature_ptr->cursed &= ~(TRC_TELEPORT_SELF);
869 if ((is_specific_player_race(creature_ptr, RACE_S_FAIRY)) && (creature_ptr->pseikaku != PERSONALITY_SEXY) && (creature_ptr->cursed & TRC_AGGRAVATE)) {
870 creature_ptr->cursed &= ~(TRC_AGGRAVATE);
874 BIT_FLAGS has_impact(player_type *creature_ptr)
876 BIT_FLAGS result = 0L;
877 result |= check_equipment_flags(creature_ptr, TR_IMPACT);
881 void has_extra_blow(player_type *creature_ptr)
884 BIT_FLAGS flgs[TR_FLAG_SIZE];
885 creature_ptr->extra_blows[0] = creature_ptr->extra_blows[1] = 0;
887 for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
888 o_ptr = &creature_ptr->inventory_list[i];
892 object_flags(creature_ptr, o_ptr, flgs);
893 if (has_flag(flgs, TR_BLOWS)) {
894 if ((i == INVEN_RARM || i == INVEN_RIGHT) && !has_two_handed_weapons(creature_ptr))
895 creature_ptr->extra_blows[0] += o_ptr->pval;
896 else if ((i == INVEN_LARM || i == INVEN_LEFT) && !has_two_handed_weapons(creature_ptr))
897 creature_ptr->extra_blows[1] += o_ptr->pval;
899 creature_ptr->extra_blows[0] += o_ptr->pval;
900 creature_ptr->extra_blows[1] += o_ptr->pval;
906 BIT_FLAGS is_resist_acid(player_type *creature_ptr)
908 BIT_FLAGS result = 0L;
910 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
911 result |= 0x01 << FLAG_CAUSE_RACE;
912 } else if (is_specific_player_race(creature_ptr, RACE_YEEK) || is_specific_player_race(creature_ptr, RACE_KLACKON)) {
913 result |= 0x01 << FLAG_CAUSE_RACE;
914 } else if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 14) {
915 result |= 0x01 << FLAG_CAUSE_RACE;
918 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
919 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
922 if (creature_ptr->ult_res) {
923 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
926 result |= is_immune_acid(creature_ptr);
928 result |= check_equipment_flags(creature_ptr, TR_RES_ACID);
932 BIT_FLAGS is_vuln_acid(player_type *creature_ptr)
934 BIT_FLAGS result = 0L;
935 if (creature_ptr->muta3 & MUT3_VULN_ELEM) {
936 result |= 0x01 << FLAG_CAUSE_MUTATION;
939 if (creature_ptr->special_defense & KATA_KOUKIJIN) {
940 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
945 BIT_FLAGS is_resist_elec(player_type *creature_ptr)
947 BIT_FLAGS result = 0L;
949 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
950 result |= 0x01 << FLAG_CAUSE_RACE;
951 } else if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 19) {
952 result |= 0x01 << FLAG_CAUSE_RACE;
955 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
956 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
959 if (creature_ptr->ult_res) {
960 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
963 result |= check_equipment_flags(creature_ptr, TR_RES_ELEC);
964 result |= is_immune_elec(creature_ptr);
968 BIT_FLAGS is_vuln_elec(player_type *creature_ptr)
970 BIT_FLAGS result = 0L;
971 if (creature_ptr->muta3 & MUT3_VULN_ELEM) {
972 result |= 0x01 << FLAG_CAUSE_MUTATION;
975 if (is_specific_player_race(creature_ptr, RACE_ANDROID)) {
976 result |= 0x01 << FLAG_CAUSE_RACE;
979 if (creature_ptr->special_defense & KATA_KOUKIJIN) {
980 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
985 BIT_FLAGS is_resist_fire(player_type *creature_ptr)
987 BIT_FLAGS result = 0L;
989 if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
990 result |= 0x01 << FLAG_CAUSE_RACE;
993 if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 4) {
994 result |= 0x01 << FLAG_CAUSE_RACE;
997 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_IMP || creature_ptr->prace == RACE_BALROG)) {
998 result |= 0x01 << FLAG_CAUSE_RACE;
1001 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1002 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1005 if (creature_ptr->ult_res) {
1006 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1009 result |= check_equipment_flags(creature_ptr, TR_RES_FIRE);
1010 result |= is_immune_fire(creature_ptr);
1014 BIT_FLAGS is_vuln_fire(player_type *creature_ptr)
1016 BIT_FLAGS result = 0L;
1017 if (creature_ptr->muta3 & MUT3_VULN_ELEM) {
1018 result |= 0x01 << FLAG_CAUSE_MUTATION;
1021 if (is_specific_player_race(creature_ptr, RACE_ENT)) {
1022 result |= 0x01 << FLAG_CAUSE_RACE;
1025 if (creature_ptr->special_defense & KATA_KOUKIJIN) {
1026 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1031 BIT_FLAGS is_resist_cold(player_type *creature_ptr)
1033 BIT_FLAGS result = 0L;
1035 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1036 result |= 0x01 << FLAG_CAUSE_RACE;
1039 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ZOMBIE) && creature_ptr->lev > 4) {
1040 result |= 0x01 << FLAG_CAUSE_RACE;
1043 if ((is_specific_player_race(creature_ptr, RACE_DRACONIAN) || is_specific_player_race(creature_ptr, RACE_SKELETON)) && creature_ptr->lev > 9) {
1044 result |= 0x01 << FLAG_CAUSE_RACE;
1047 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE)) {
1048 result |= 0x01 << FLAG_CAUSE_RACE;
1051 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1052 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1055 if (creature_ptr->ult_res) {
1056 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1059 result |= check_equipment_flags(creature_ptr, TR_RES_COLD);
1060 result |= is_immune_cold(creature_ptr);
1064 BIT_FLAGS is_vuln_cold(player_type *creature_ptr)
1066 BIT_FLAGS result = 0L;
1067 if (creature_ptr->muta3 & MUT3_VULN_ELEM) {
1068 result |= 0x01 << FLAG_CAUSE_MUTATION;
1071 if (creature_ptr->special_defense & KATA_KOUKIJIN) {
1072 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1077 BIT_FLAGS is_resist_pois(player_type *creature_ptr)
1079 BIT_FLAGS result = 0L;
1081 if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 19)
1082 result |= 0x01 << FLAG_CAUSE_CLASS;
1084 if (creature_ptr->mimic_form == MIMIC_VAMPIRE || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1085 result |= 0x01 << FLAG_CAUSE_RACE;
1088 if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 34) {
1089 result |= 0x01 << FLAG_CAUSE_RACE;
1092 if (!creature_ptr->mimic_form
1093 && (creature_ptr->prace == RACE_KOBOLD || creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_SKELETON
1094 || creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE || creature_ptr->prace == RACE_ANDROID)) {
1095 result |= 0x01 << FLAG_CAUSE_RACE;
1098 if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
1099 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1102 if (creature_ptr->ult_res) {
1103 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1106 result |= check_equipment_flags(creature_ptr, TR_RES_POIS);
1110 BIT_FLAGS is_resist_conf(player_type *creature_ptr)
1112 BIT_FLAGS result = 0L;
1114 if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 29)
1115 result |= 0x01 << FLAG_CAUSE_CLASS;
1117 if (creature_ptr->pseikaku == PERSONALITY_CHARGEMAN || creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1118 result |= 0x01 << FLAG_CAUSE_PERSONALITY;
1121 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_KLACKON || creature_ptr->prace == RACE_BEASTMAN || creature_ptr->prace == RACE_KUTAR)) {
1122 result |= 0x01 << FLAG_CAUSE_RACE;
1125 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1126 result |= 0x01 << FLAG_CAUSE_RACE;
1129 if (creature_ptr->ult_res || creature_ptr->magicdef) {
1130 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1133 if (creature_ptr->special_defense & KATA_MUSOU) {
1134 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1137 result |= check_equipment_flags(creature_ptr, TR_RES_CONF);
1141 BIT_FLAGS is_resist_sound(player_type *creature_ptr)
1143 BIT_FLAGS result = 0L;
1145 if (creature_ptr->pclass == CLASS_BARD) {
1146 result |= 0x01 << FLAG_CAUSE_CLASS;
1149 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_CYCLOPS || creature_ptr->prace == RACE_BEASTMAN)) {
1150 result |= 0x01 << FLAG_CAUSE_RACE;
1153 if (creature_ptr->special_defense & KATA_MUSOU) {
1154 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1157 if (creature_ptr->ult_res) {
1158 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1161 result |= check_equipment_flags(creature_ptr, TR_RES_SOUND);
1165 BIT_FLAGS is_resist_lite(player_type *creature_ptr)
1167 BIT_FLAGS result = 0L;
1169 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ELF || creature_ptr->prace == RACE_HIGH_ELF || creature_ptr->prace == RACE_SPRITE)) {
1170 result |= 0x01 << FLAG_CAUSE_RACE;
1173 if (creature_ptr->special_defense & KATA_MUSOU) {
1174 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1177 if (creature_ptr->ult_res) {
1178 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1181 result |= check_equipment_flags(creature_ptr, TR_RES_LITE);
1185 BIT_FLAGS is_vuln_lite(player_type *creature_ptr)
1187 BIT_FLAGS result = 0L;
1188 if (is_specific_player_race(creature_ptr, RACE_S_FAIRY) || is_specific_player_race(creature_ptr, RACE_VAMPIRE)
1189 || (creature_ptr->mimic_form == MIMIC_VAMPIRE)) {
1190 result |= 0x01 << FLAG_CAUSE_RACE;
1193 if (creature_ptr->wraith_form) {
1194 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1200 BIT_FLAGS is_resist_dark(player_type *creature_ptr)
1202 BIT_FLAGS result = 0L;
1204 if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1205 result |= 0x01 << FLAG_CAUSE_RACE;
1208 if (!creature_ptr->mimic_form
1209 && (creature_ptr->prace == RACE_HALF_ORC || creature_ptr->prace == RACE_HALF_OGRE || creature_ptr->prace == RACE_NIBELUNG
1210 || creature_ptr->prace == RACE_DARK_ELF || creature_ptr->prace == RACE_VAMPIRE)) {
1211 result |= 0x01 << FLAG_CAUSE_RACE;
1214 if (creature_ptr->special_defense & KATA_MUSOU) {
1215 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1218 if (creature_ptr->ult_res) {
1219 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1222 result |= check_equipment_flags(creature_ptr, TR_RES_DARK);
1226 BIT_FLAGS is_resist_chaos(player_type *creature_ptr)
1228 BIT_FLAGS result = 0L;
1230 if (creature_ptr->pclass == CLASS_CHAOS_WARRIOR && creature_ptr->lev > 29)
1231 result |= 0x01 << FLAG_CAUSE_CLASS;
1233 if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1234 result |= 0x01 << FLAG_CAUSE_RACE;
1237 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TITAN)
1238 result |= 0x01 << FLAG_CAUSE_RACE;
1240 if (creature_ptr->special_defense & KATA_MUSOU) {
1241 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1244 if (creature_ptr->ult_res) {
1245 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1248 result |= check_equipment_flags(creature_ptr, TR_RES_CHAOS);
1252 BIT_FLAGS is_resist_disen(player_type *creature_ptr)
1254 BIT_FLAGS result = 0L;
1256 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1257 result |= 0x01 << FLAG_CAUSE_RACE;
1260 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_NIBELUNG)
1261 result |= 0x01 << FLAG_CAUSE_RACE;
1263 if (creature_ptr->special_defense & KATA_MUSOU) {
1264 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1267 if (creature_ptr->ult_res) {
1268 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1271 result |= check_equipment_flags(creature_ptr, TR_RES_DISEN);
1275 BIT_FLAGS is_resist_shard(player_type *creature_ptr)
1277 BIT_FLAGS result = 0L;
1279 if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_HALF_TITAN || creature_ptr->prace == RACE_SKELETON))
1280 result |= 0x01 << FLAG_CAUSE_RACE;
1282 if (creature_ptr->special_defense & KATA_MUSOU) {
1283 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1286 if (creature_ptr->ult_res) {
1287 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1290 result |= check_equipment_flags(creature_ptr, TR_RES_SHARDS);
1294 BIT_FLAGS is_resist_nexus(player_type *creature_ptr)
1296 BIT_FLAGS result = 0L;
1298 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1299 result |= 0x01 << FLAG_CAUSE_RACE;
1302 if (creature_ptr->special_defense & KATA_MUSOU) {
1303 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1306 if (creature_ptr->ult_res) {
1307 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1310 result |= check_equipment_flags(creature_ptr, TR_RES_NEXUS);
1314 BIT_FLAGS is_resist_blind(player_type *creature_ptr)
1316 BIT_FLAGS result = 0L;
1318 if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1319 result |= 0x01 << FLAG_CAUSE_PERSONALITY;
1322 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DWARF)
1323 result |= 0x01 << FLAG_CAUSE_RACE;
1325 if (creature_ptr->special_defense & KATA_MUSOU) {
1326 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1329 if (creature_ptr->ult_res || creature_ptr->magicdef) {
1330 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1333 result |= check_equipment_flags(creature_ptr, TR_RES_BLIND);
1337 BIT_FLAGS is_resist_neth(player_type *creature_ptr)
1339 BIT_FLAGS result = 0L;
1341 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1342 result |= 0x01 << FLAG_CAUSE_RACE;
1345 if (!creature_ptr->mimic_form
1346 && (creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE
1347 || creature_ptr->prace == RACE_BALROG))
1348 result |= 0x01 << FLAG_CAUSE_RACE;
1350 if (creature_ptr->special_defense & KATA_MUSOU) {
1351 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1354 if (creature_ptr->ult_res || creature_ptr->tim_res_nether) {
1355 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1358 result |= check_equipment_flags(creature_ptr, TR_RES_NETHER);
1362 BIT_FLAGS is_resist_time(player_type *creature_ptr)
1364 BIT_FLAGS result = 0L;
1366 if (creature_ptr->tim_res_time) {
1367 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1370 result |= check_equipment_flags(creature_ptr, TR_RES_TIME);
1374 BIT_FLAGS is_resist_water(player_type *creature_ptr)
1376 BIT_FLAGS result = 0L;
1378 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_MERFOLK)
1379 result |= 0x01 << FLAG_CAUSE_RACE;
1381 result |= check_equipment_flags(creature_ptr, TR_RES_WATER);
1385 BIT_FLAGS is_resist_fear(player_type *creature_ptr)
1387 BIT_FLAGS result = 0L;
1389 if (creature_ptr->muta3 & MUT3_FEARLESS)
1390 result |= 0x01 << FLAG_CAUSE_MUTATION;
1392 switch (creature_ptr->pclass) {
1395 if (creature_ptr->lev > 29)
1396 result |= 0x01 << FLAG_CAUSE_CLASS;
1399 case CLASS_CHAOS_WARRIOR:
1400 if (creature_ptr->lev > 39)
1401 result |= 0x01 << FLAG_CAUSE_CLASS;
1403 case CLASS_MINDCRAFTER:
1404 if (creature_ptr->lev > 9)
1405 result |= 0x01 << FLAG_CAUSE_CLASS;
1408 result |= 0x01 << FLAG_CAUSE_CLASS;
1412 if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
1413 result |= 0x01 << FLAG_CAUSE_RACE;
1416 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_BARBARIAN)
1417 result |= 0x01 << FLAG_CAUSE_RACE;
1419 if ((creature_ptr->special_defense & KATA_MUSOU)) {
1420 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1423 if (is_hero(creature_ptr) || is_shero(creature_ptr) || creature_ptr->ult_res) {
1424 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1427 result |= check_equipment_flags(creature_ptr, TR_RES_FEAR);
1431 BIT_FLAGS is_immune_acid(player_type *creature_ptr)
1433 BIT_FLAGS result = 0L;
1434 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_YEEK && creature_ptr->lev > 19)
1435 result |= 0x01 << FLAG_CAUSE_RACE;
1437 if (creature_ptr->ele_immune) {
1438 if (creature_ptr->special_defense & DEFENSE_ACID)
1439 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1442 result |= check_equipment_flags(creature_ptr, TR_IM_ACID);
1446 BIT_FLAGS is_immune_elec(player_type *creature_ptr)
1448 BIT_FLAGS result = 0L;
1450 if (creature_ptr->ele_immune) {
1451 if (creature_ptr->special_defense & DEFENSE_ELEC)
1452 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1455 result |= check_equipment_flags(creature_ptr, TR_IM_ELEC);
1459 BIT_FLAGS is_immune_fire(player_type *creature_ptr)
1461 BIT_FLAGS result = 0L;
1463 if (creature_ptr->ele_immune) {
1464 if (creature_ptr->special_defense & DEFENSE_FIRE)
1465 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1468 result |= check_equipment_flags(creature_ptr, TR_IM_FIRE);
1472 BIT_FLAGS is_immune_cold(player_type *creature_ptr)
1474 BIT_FLAGS result = 0L;
1476 if (creature_ptr->ele_immune) {
1477 if (creature_ptr->special_defense & DEFENSE_COLD)
1478 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1481 result |= check_equipment_flags(creature_ptr, TR_IM_COLD);
1485 BIT_FLAGS is_immune_dark(player_type *creature_ptr)
1487 BIT_FLAGS result = 0L;
1489 if (is_specific_player_race(creature_ptr, RACE_VAMPIRE) || (creature_ptr->mimic_form == MIMIC_VAMPIRE)) {
1490 result |= 0x01 << FLAG_CAUSE_RACE;
1493 if (creature_ptr->wraith_form) {
1494 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1500 bool has_right_hand_weapon(player_type *creature_ptr)
1502 if (has_melee_weapon(creature_ptr, INVEN_RARM))
1505 if (can_two_hands_wielding(creature_ptr)) {
1506 switch (creature_ptr->pclass) {
1508 case CLASS_FORCETRAINER:
1509 case CLASS_BERSERKER:
1510 if (empty_hands(creature_ptr, FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM)) {
1520 bool has_left_hand_weapon(player_type *creature_ptr) { return has_melee_weapon(creature_ptr, INVEN_LARM); }
1522 bool has_two_handed_weapons(player_type *creature_ptr)
1524 if (can_two_hands_wielding(creature_ptr)) {
1525 if (has_right_hand_weapon(creature_ptr) && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_LARM)
1526 && object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_RARM])) {
1528 } else if (has_left_hand_weapon(creature_ptr) && (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_RARM)
1529 && object_allow_two_hands_wielding(&creature_ptr->inventory_list[INVEN_LARM])) {
1536 BIT_FLAGS has_lite(player_type *creature_ptr)
1538 BIT_FLAGS result = 0L;
1539 if (creature_ptr->pclass == CLASS_NINJA)
1542 if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
1543 result |= 0x01 << FLAG_CAUSE_PERSONALITY;
1546 if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
1547 result |= 0x01 << FLAG_CAUSE_RACE;
1550 if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_VAMPIRE)
1551 result |= 0x01 << FLAG_CAUSE_RACE;
1553 if (creature_ptr->ult_res) {
1554 result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
1557 if (creature_ptr->special_defense & KATA_MUSOU) {
1558 result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
1561 result |= has_sh_fire(creature_ptr);
1566 bool is_disable_two_handed_bonus(player_type *creature_ptr, int i)
1569 o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1570 if (has_melee_weapon(creature_ptr, INVEN_RARM + i)) {
1571 if (calc_weapon_weight_limit(creature_ptr) * 2 >= o_ptr->weight / 10 && has_two_handed_weapons(creature_ptr)
1572 && (calc_weapon_weight_limit(creature_ptr) * 2 < o_ptr->weight / 5))
1578 bool is_icky_wield_weapon(player_type *creature_ptr, int i)
1581 BIT_FLAGS flgs[TR_FLAG_SIZE];
1582 o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1583 object_flags(creature_ptr, o_ptr, flgs);
1585 if ((creature_ptr->pclass == CLASS_PRIEST) && (!(has_flag(flgs, TR_BLESSED))) && ((o_ptr->tval == TV_SWORD) || (o_ptr->tval == TV_POLEARM))) {
1587 } else if (creature_ptr->pclass == CLASS_SORCERER) {
1588 if (!((o_ptr->tval == TV_HAFTED) && ((o_ptr->sval == SV_WIZSTAFF) || (o_ptr->sval == SV_NAMAKE_HAMMER)))) {
1592 if (is_not_monk_weapon(creature_ptr, i) || is_not_ninja_weapon(creature_ptr, i)) {
1598 bool is_riding_wield_weapon(player_type *creature_ptr, int i)
1601 BIT_FLAGS flgs[TR_FLAG_SIZE];
1602 o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
1603 object_flags(creature_ptr, o_ptr, flgs);
1604 if (creature_ptr->riding != 0 && !(o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE))
1605 && !has_flag(flgs, TR_RIDING)) {
1611 bool is_not_ninja_weapon(player_type *creature_ptr, int i)
1613 tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
1614 OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
1615 return creature_ptr->pclass == CLASS_NINJA
1616 && !((s_info[CLASS_NINJA].w_max[tval][sval] > WEAPON_EXP_BEGINNER) && (creature_ptr->inventory_list[INVEN_LARM - i].tval != TV_SHIELD));
1619 bool is_not_monk_weapon(player_type *creature_ptr, int i)
1621 tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
1622 OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
1623 return (creature_ptr->pclass == CLASS_MONK) || (creature_ptr->pclass == CLASS_FORCETRAINER) && (!s_info[creature_ptr->pclass].w_max[tval][sval]);
1626 bool has_good_luck(player_type *creature_ptr) { return (creature_ptr->pseikaku == PERSONALITY_LUCKY) || (creature_ptr->muta3 & MUT3_GOOD_LUCK); }