1 #include "player/player-status.h"
4 FLAG_CAUSE_INVEN_RARM = 0, /*!< アイテムスロット…右手 */
5 FLAG_CAUSE_INVEN_LARM = 1, /*!< アイテムスロット…左手 */
6 FLAG_CAUSE_INVEN_BOW = 2, /*!< アイテムスロット…射撃 */
7 FLAG_CAUSE_INVEN_RIGHT = 3, /*!< アイテムスロット…右手指 */
8 FLAG_CAUSE_INVEN_LEFT = 4, /*!< アイテムスロット…左手指 */
9 FLAG_CAUSE_INVEN_NECK = 5, /*!< アイテムスロット…首 */
10 FLAG_CAUSE_INVEN_LITE = 6, /*!< アイテムスロット…光源 */
11 FLAG_CAUSE_INVEN_BODY = 7, /*!< アイテムスロット…体 */
12 FLAG_CAUSE_INVEN_OUTER = 8, /*!< アイテムスロット…体の上 */
13 FLAG_CAUSE_INVEN_HEAD = 9, /*!< アイテムスロット…頭部 */
14 FLAG_CAUSE_INVEN_HANDS = 10, /*!< アイテムスロット…腕部 */
15 FLAG_CAUSE_INVEN_FEET = 11, /*!< アイテムスロット…脚部 */
16 FLAG_CAUSE_RACE = 12, /*!< 種族上の体得 */
17 FLAG_CAUSE_CLASS = 13, /*!< 職業上の体得 */
18 FLAG_CAUSE_PERSONALITY = 14, /*!< 性格上の体得 */
19 FLAG_CAUSE_MAGIC_TIME_EFFECT = 15, /*!< 魔法による時限効果 */
20 FLAG_CAUSE_MUTATION = 16, /*!< 変異による効果 */
21 FLAG_CAUSE_BATTLE_FORM = 17, /*!< 構えによる効果 */
25 bool is_pass_wall(player_type *creature_ptr);
26 bool is_kill_wall(player_type *creature_ptr);
27 BIT_FLAGS is_xtra_might(player_type *creature_ptr);
28 BIT_FLAGS is_esp_evil(player_type *creature_ptr);
29 BIT_FLAGS is_esp_animal(player_type *creature_ptr);
30 BIT_FLAGS is_esp_undead(player_type *creature_ptr);
31 BIT_FLAGS is_esp_demon(player_type *creature_ptr);
32 BIT_FLAGS is_esp_orc(player_type *creature_ptr);
33 BIT_FLAGS is_esp_troll(player_type *creature_ptr);
34 BIT_FLAGS is_esp_giant(player_type *creature_ptr);
35 BIT_FLAGS is_esp_dragon(player_type *creature_ptr);
36 BIT_FLAGS is_esp_human(player_type *creature_ptr);
37 BIT_FLAGS is_esp_good(player_type *creature_ptr);
38 BIT_FLAGS is_esp_nonliving(player_type *creature_ptr);
39 BIT_FLAGS is_esp_unique(player_type *creature_ptr);
40 BIT_FLAGS is_esp_telepathy(player_type *creature_ptr);
41 BIT_FLAGS has_bless_blade(player_type *creature_ptr);
42 BIT_FLAGS has_easy2_weapon(player_type *creature_ptr);
43 BIT_FLAGS has_down_saving(player_type *creature_ptr);
44 BIT_FLAGS has_no_ac(player_type *creature_ptr);
45 void has_no_flowed(player_type *creature_ptr);
46 BIT_FLAGS has_mighty_throw(player_type *creature_ptr);
47 BIT_FLAGS has_dec_mana(player_type *creature_ptr);
48 BIT_FLAGS has_reflect(player_type *creature_ptr);
49 BIT_FLAGS has_see_nocto(player_type *creature_ptr);
50 BIT_FLAGS has_warning(player_type *creature_ptr);
51 BIT_FLAGS has_anti_magic(player_type *creature_ptr);
52 BIT_FLAGS has_anti_tele(player_type *creature_ptr);
53 BIT_FLAGS has_sh_fire(player_type *creature_ptr);
54 BIT_FLAGS has_sh_elec(player_type *creature_ptr);
55 BIT_FLAGS has_sh_cold(player_type *creature_ptr);
56 BIT_FLAGS has_easy_spell(player_type *creature_ptr);
57 BIT_FLAGS has_heavy_spell(player_type *creature_ptr);
58 BIT_FLAGS has_hold_exp(player_type *creature_ptr);
59 BIT_FLAGS has_see_inv(player_type *creature_ptr);
60 BIT_FLAGS has_free_act(player_type *creature_ptr);
61 BIT_FLAGS is_sustain_str(player_type *creature_ptr);
62 BIT_FLAGS is_sustain_int(player_type *creature_ptr);
63 BIT_FLAGS is_sustain_wis(player_type *creature_ptr);
64 BIT_FLAGS is_sustain_dex(player_type *creature_ptr);
65 BIT_FLAGS is_sustain_con(player_type *creature_ptr);
66 BIT_FLAGS is_sustain_chr(player_type *creature_ptr);
67 BIT_FLAGS has_levitation(player_type *creature_ptr);
68 void has_can_swim(player_type *creature_ptr);
69 BIT_FLAGS has_slow_digest(player_type *creature_ptr);
70 BIT_FLAGS has_regenerate(player_type *creature_ptr);
71 void has_curses(player_type *creature_ptr);
72 BIT_FLAGS has_impact(player_type *creature_ptr);
73 void has_extra_blow(player_type *creature_ptr);
74 BIT_FLAGS is_resist_acid(player_type *creature_ptr);
75 BIT_FLAGS is_vuln_acid(player_type *creature_ptr);
76 PERCENTAGE calc_vuln_acid_rate(player_type *creature_ptr);
77 BIT_FLAGS is_resist_elec(player_type *creature_ptr);
78 BIT_FLAGS is_vuln_elec(player_type *creature_ptr);
79 BIT_FLAGS is_resist_fire(player_type *creature_ptr);
80 BIT_FLAGS is_vuln_fire(player_type *creature_ptr);
81 BIT_FLAGS is_resist_cold(player_type *creature_ptr);
82 BIT_FLAGS is_vuln_cold(player_type *creature_ptr);
83 BIT_FLAGS is_resist_pois(player_type *creature_ptr);
84 BIT_FLAGS is_resist_conf(player_type *creature_ptr);
85 BIT_FLAGS is_resist_sound(player_type *creature_ptr);
86 BIT_FLAGS is_resist_lite(player_type *creature_ptr);
87 BIT_FLAGS is_vuln_lite(player_type *creature_ptr);
88 BIT_FLAGS is_resist_dark(player_type *creature_ptr);
89 BIT_FLAGS is_resist_chaos(player_type *creature_ptr);
90 BIT_FLAGS is_resist_disen(player_type *creature_ptr);
91 BIT_FLAGS is_resist_shard(player_type *creature_ptr);
92 BIT_FLAGS is_resist_nexus(player_type *creature_ptr);
93 BIT_FLAGS is_resist_blind(player_type *creature_ptr);
94 BIT_FLAGS is_resist_neth(player_type *creature_ptr);
95 BIT_FLAGS is_resist_time(player_type *creature_ptr);
96 BIT_FLAGS is_resist_water(player_type *creature_ptr);
97 BIT_FLAGS is_resist_fear(player_type *creature_ptr);
98 BIT_FLAGS is_immune_acid(player_type *creature_ptr);
99 BIT_FLAGS is_immune_elec(player_type *creature_ptr);
100 BIT_FLAGS is_immune_fire(player_type *creature_ptr);
101 BIT_FLAGS is_immune_cold(player_type *creature_ptr);
102 bool has_right_hand_weapon(player_type *creature_ptr);
103 bool has_left_hand_weapon(player_type *creature_ptr);
104 bool has_two_handed_weapons(player_type *creature_ptr);
105 BIT_FLAGS has_lite(player_type *creature_ptr);
106 bool is_disable_two_handed_bonus(player_type *creature_ptr, int i);
107 bool is_not_ninja_weapon(player_type *creature_ptr, int i);
108 bool is_not_monk_weapon(player_type *creature_ptr, int i);
109 bool is_icky_wield_weapon(player_type *creature_ptr, int i);
110 bool is_riding_wield_weapon(player_type *creature_ptr, int i);
111 bool has_good_luck(player_type *creature_ptr);