1 #include "player/player-status.h"
3 typedef enum rate_calc_type_mode {
11 PERCENTAGE calc_acid_damage_rate(player_type *creature_ptr);
12 PERCENTAGE calc_elec_damage_rate(player_type *creature_ptr);
13 PERCENTAGE calc_fire_damage_rate(player_type *creature_ptr);
14 PERCENTAGE calc_cold_damage_rate(player_type *creature_ptr);
15 PERCENTAGE calc_pois_damage_rate(player_type *creature_ptr);
16 PERCENTAGE calc_lite_damage_rate(player_type *creature_ptr, rate_calc_type_mode mode);
17 PERCENTAGE calc_dark_damage_rate(player_type *creature_ptr, rate_calc_type_mode mode);