2 * @brief 死亡・引退・切腹時の画面表示
6 * core、files、view-mainwindowの参照禁止。コールバックで対応すること
9 #include "process-death.h"
10 #include "core/asking-player.h"
11 #include "core/player-update-types.h"
12 #include "core/stuff-handler.h"
13 #include "flavor/flavor-describer.h"
14 #include "floor/floor-town.h"
15 #include "game-option/game-play-options.h"
16 #include "inventory/inventory-slot-types.h"
17 #include "io/input-key-acceptor.h"
18 #include "object/item-use-flags.h"
19 #include "perception/object-perception.h"
20 #include "player/player-class.h"
21 #include "store/store-util.h"
22 #include "store/store.h"
23 #include "system/floor-type-definition.h"
24 #include "system/object-type-definition.h"
25 #include "system/player-type-definition.h"
26 #include "term/gameterm.h"
27 #include "term/screen-processor.h"
28 #include "util/buffer-shaper.h"
29 #include "util/int-char-converter.h"
30 #include "util/string-processor.h"
31 #include "view/display-inventory.h"
32 #include "view/display-messages.h"
33 #include "world/world.h"
35 #define GRAVE_LINE_WIDTH 31
38 * @brief 墓石の真ん中に文字列を書き込む /
39 * Centers a string within a GRAVE_LINE_WIDTH character string -JWT-
43 static void center_string(char *buf, concptr str)
46 int j = GRAVE_LINE_WIDTH / 2 - i / 2;
47 (void)sprintf(buf, "%*s%s%*s", j, "", str, GRAVE_LINE_WIDTH - i - j, "");
52 * @param dead_ptr プレーヤーへの参照ポインタ
56 static void show_basic_params(player_type *dead_ptr, char *buf)
58 char tomb_message[160];
59 (void)sprintf(tomb_message, _("レベル: %d", "Level: %d"), (int)dead_ptr->lev);
60 center_string(buf, tomb_message);
63 (void)sprintf(tomb_message, _("経験値: %ld", "Exp: %ld"), (long)dead_ptr->exp);
64 center_string(buf, tomb_message);
67 (void)sprintf(tomb_message, _("所持金: %ld", "AU: %ld"), (long)dead_ptr->au);
68 center_string(buf, tomb_message);
74 * @brief プレーヤーを殺したモンスターを表示する (日本語版専用)
75 * @param dead_ptr プレーヤーへの参照ポインタ
77 * @param tomb_message 墓碑に刻む言葉
80 static int show_killing_monster(player_type *dead_ptr, char *buf, char *tomb_message, size_t tomb_message_size)
82 shape_buffer(dead_ptr->died_from, GRAVE_LINE_WIDTH + 1, tomb_message, tomb_message_size);
84 t = tomb_message + strlen(tomb_message) + 1;
88 char killer[MAX_MONSTER_NAME];
89 strcpy(killer, t); /* 2nd line */
90 if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
92 for (t = killer + strlen(killer) - 2; iskanji(*(t - 1)); t--) /* Loop */
95 } else if (angband_strstr(tomb_message, "『") && suffix(killer, "』")) {
96 char killer2[MAX_MONSTER_NAME];
97 char *name_head = angband_strstr(tomb_message, "『");
98 sprintf(killer2, "%s%s", name_head, killer);
99 if (strlen(killer2) <= GRAVE_LINE_WIDTH) {
100 strcpy(killer, killer2);
103 } else if (angband_strstr(tomb_message, "「") && suffix(killer, "」")) {
104 char killer2[MAX_MONSTER_NAME];
105 char *name_head = angband_strstr(tomb_message, "「");
106 sprintf(killer2, "%s%s", name_head, killer);
107 if (strlen(killer2) <= GRAVE_LINE_WIDTH) {
108 strcpy(killer, killer2);
113 center_string(buf, killer);
114 put_str(buf, 15, 11);
119 * @brief どこで死んだかを表示する (日本語版専用)
120 * @param dead_ptr プレーヤーへの参照ポインタ
122 * @param tomb_message 表示する文字列
123 * @param extra_line 追加の行数
126 static void show_dead_place(player_type *dead_ptr, char *buf, char *tomb_message, int extra_line)
128 if (streq(dead_ptr->died_from, "ripe") || streq(dead_ptr->died_from, "Seppuku"))
131 if (dead_ptr->current_floor_ptr->dun_level == 0) {
132 concptr field_name = dead_ptr->town_num ? "街" : "荒野";
133 if (streq(dead_ptr->died_from, "途中終了")) {
134 sprintf(tomb_message, "%sで死んだ", field_name);
136 sprintf(tomb_message, "に%sで殺された", field_name);
139 if (streq(dead_ptr->died_from, "途中終了")) {
140 sprintf(tomb_message, "地下 %d 階で死んだ", (int)dead_ptr->current_floor_ptr->dun_level);
142 sprintf(tomb_message, "に地下 %d 階で殺された", (int)dead_ptr->current_floor_ptr->dun_level);
146 center_string(buf, tomb_message);
147 put_str(buf, 15 + extra_line, 11);
151 * @brief 墓に刻む言葉を細かく表示 (日本語版専用)
152 * @param dead_ptr プレーヤーへの参照ポインタ
156 static void show_tomb_detail(player_type *dead_ptr, char *buf)
158 char tomb_message[160];
160 if (streq(dead_ptr->died_from, "途中終了")) {
161 strcpy(tomb_message, "<自殺>");
162 } else if (streq(dead_ptr->died_from, "ripe")) {
163 strcpy(tomb_message, "引退後に天寿を全う");
164 } else if (streq(dead_ptr->died_from, "Seppuku")) {
165 strcpy(tomb_message, "勝利の後、切腹");
167 extra_line = show_killing_monster(dead_ptr, buf, tomb_message, sizeof(tomb_message));
170 center_string(buf, tomb_message);
171 put_str(buf, 14, 11);
173 show_dead_place(dead_ptr, buf, tomb_message, extra_line);
178 * @brief Detailed display of words engraved on the tomb (English version only)
179 * @param dead_ptr reference pointer to the player
180 * @param buf template of the tomb
183 static void show_tomb_detail(player_type *dead_ptr, char *buf)
185 char tomb_message[160];
186 (void)sprintf(tomb_message, "Killed on Level %d", dead_ptr->current_floor_ptr->dun_level);
187 center_string(buf, tomb_message);
188 put_str(buf, 14, 11);
190 shape_buffer(format("by %s.", dead_ptr->died_from), GRAVE_LINE_WIDTH + 1, tomb_message, sizeof(tomb_message));
191 center_string(buf, tomb_message);
193 put_str(buf, 15, 11);
194 t = tomb_message + strlen(tomb_message) + 1;
198 char killer[MAX_MONSTER_NAME];
199 strcpy(killer, t); /* 2nd line */
200 if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
202 int dummy_len = strlen(killer);
203 strcpy(killer + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
206 center_string(buf, killer);
207 put_str(buf, 16, 11);
212 * @brief 墓石のアスキーアート表示 /
213 * Display a "tomb-stone"
214 * @param creature_ptr プレーヤーへの参照ポインタ
217 void print_tomb(player_type *dead_ptr)
221 read_dead_file(buf, sizeof(buf));
222 concptr p = (current_world_ptr->total_winner || (dead_ptr->lev > PY_MAX_LEVEL)) ? _("偉大なる者", "Magnificent")
223 : player_title[dead_ptr->pclass][(dead_ptr->lev - 1) / 5];
225 center_string(buf, dead_ptr->name);
230 center_string(buf, "the");
234 center_string(buf, p);
237 center_string(buf, cp_ptr->title);
238 put_str(buf, 10, 11);
240 show_basic_params(dead_ptr, buf);
241 show_tomb_detail(dead_ptr, buf);
243 char current_time[80];
244 time_t ct = time((time_t *)0);
245 (void)sprintf(current_time, "%-.24s", ctime(&ct));
246 center_string(buf, current_time);
247 put_str(buf, 17, 11);
248 msg_format(_("さようなら、%s!", "Goodbye, %s!"), dead_ptr->name);
252 * @brief 死亡/引退/切腹時にインベントリ内のアイテムを*鑑定*する
253 * @param creature_ptr プレーヤーへの参照ポインタ
256 static void inventory_aware(player_type *creature_ptr)
259 for (int i = 0; i < INVEN_TOTAL; i++) {
260 o_ptr = &creature_ptr->inventory_list[i];
264 object_aware(creature_ptr, o_ptr);
270 * @brief 死亡/引退/切腹時に我が家のアイテムを*鑑定*する
271 * @param creature_ptr プレーヤーへの参照ポインタ
274 static void home_aware(player_type *creature_ptr)
277 store_type *store_ptr;
278 for (int i = 1; i < max_towns; i++) {
279 store_ptr = &town_info[i].store[STORE_HOME];
280 for (int j = 0; j < store_ptr->stock_num; j++) {
281 o_ptr = &store_ptr->stock[j];
285 object_aware(creature_ptr, o_ptr);
292 * @brief プレーヤーの持ち物を表示する
293 * @param creature_ptr プレーヤーへの参照ポインタ
294 * @return Escキーでゲームを終了する時TRUE
296 static bool show_dead_player_items(player_type *creature_ptr)
298 if (creature_ptr->equip_cnt) {
300 (void)show_equipment(creature_ptr, 0, USE_FULL, TV_NONE);
301 prt(_("装備していたアイテム: -続く-", "You are using: -more-"), 0, 0);
302 if (inkey() == ESCAPE)
306 if (creature_ptr->inven_cnt) {
308 (void)show_inventory(creature_ptr, 0, USE_FULL, TV_NONE);
309 prt(_("持っていたアイテム: -続く-", "You are carrying: -more-"), 0, 0);
311 if (inkey() == ESCAPE)
319 * @brief 我が家にあったアイテムを表示する
320 * @param creature_ptr プレーヤーへの参照ポインタ
323 static void show_dead_home_items(player_type *creature_ptr)
325 for (int l = 1; l < max_towns; l++) {
326 store_type *store_ptr;
327 store_ptr = &town_info[l].store[STORE_HOME];
328 if (store_ptr->stock_num == 0)
331 for (int i = 0, k = 0; i < store_ptr->stock_num; k++) {
333 for (int j = 0; (j < 12) && (i < store_ptr->stock_num); j++, i++) {
334 GAME_TEXT o_name[MAX_NLEN];
337 o_ptr = &store_ptr->stock[i];
338 sprintf(tmp_val, "%c) ", I2A(j));
339 prt(tmp_val, j + 2, 4);
340 describe_flavor(creature_ptr, o_name, o_ptr, 0);
341 c_put_str(tval_to_attr[o_ptr->tval], o_name, j + 2, 7);
344 prt(format(_("我が家に置いてあったアイテム ( %d ページ): -続く-", "Your home contains (page %d): -more-"), k + 1), 0, 0);
345 if (inkey() == ESCAPE)
352 * @brief キャラクタ情報をファイルに書き出す
353 * @param creature_ptr プレーヤーへの参照ポインタ
354 * @param file_character ステータスダンプへのコールバック
357 static void export_player_info(player_type *creature_ptr, display_player_pf display_player)
359 prt(_("キャラクターの記録をファイルに書き出すことができます。", "You may now dump a character record to one or more files."), 21, 0);
360 prt(_("リターンキーでキャラクターを見ます。ESCで中断します。", "Then, hit RETURN to see the character, or ESC to abort."), 22, 0);
363 put_str(_("ファイルネーム: ", "Filename: "), 23, 0);
365 if (!askfor(out_val, 60))
371 (void)file_character(creature_ptr, out_val, display_player);
377 * @brief 自動的にプレイヤーステータスをファイルダンプ出力する
380 static void file_character_auto(player_type *creature_ptr, display_player_pf display_player)
382 time_t now_t = time(NULL);
383 struct tm *now_tm = localtime(&now_t);
388 strftime(datetime, sizeof(datetime), "%Y-%m-%d_%H%M%S", now_tm);
389 strnfmt(filename, sizeof(filename), "%s_Autodump_%s.txt", p_ptr->name, datetime);
392 (void)file_character(creature_ptr, filename, display_player);
397 * @brief 死亡、引退時の簡易ステータス表示
398 * @param creature_ptr プレーヤーへの参照ポインタ
399 * @param display_player ステータス表示へのコールバック
402 void show_death_info(player_type *creature_ptr, display_player_pf display_player)
404 inventory_aware(creature_ptr);
405 home_aware(creature_ptr);
407 creature_ptr->update |= (PU_BONUS);
408 handle_stuff(creature_ptr);
413 file_character_auto(creature_ptr, display_player);
415 export_player_info(creature_ptr, display_player);
416 (*display_player)(creature_ptr, 0);
417 prt(_("何かキーを押すとさらに情報が続きます (ESCで中断): ", "Hit any key to see more information (ESC to abort): "), 23, 0);
418 if (inkey() == ESCAPE)
420 if (show_dead_player_items(creature_ptr))
423 show_dead_home_items(creature_ptr);