3 #include "system/angband.h"
5 void player_immunity(player_type *creature_ptr, BIT_FLAGS *flags);
6 void tim_player_immunity(player_type *creature_ptr, BIT_FLAGS *flags);
7 void known_obj_immunity(player_type *creature_ptr, BIT_FLAGS *flags);
8 void player_vulnerability_flags(player_type *creature_ptr, BIT_FLAGS *flags);