1 #include "temporary-resistances.h"
2 #include "object-enchant/tr-types.h"
3 #include "player/player-race-types.h"
4 #include "player/player-race.h"
5 #include "player/player-status-flags.h"
6 #include "player/special-defense-types.h"
7 #include "realm/realm-hex-numbers.h"
8 #include "realm/realm-song-numbers.h"
9 #include "realm/realm-types.h"
10 #include "spell-realm/spells-hex.h"
11 #include "status/element-resistance.h"
12 #include "system/object-type-definition.h"
13 #include "system/player-type-definition.h"
14 #include "util/bit-flags-calculator.h"
17 * @brief プレイヤーの一時的魔法効果による耐性を返す
18 * Prints ratings on certain abilities
19 * @param creature_ptr プレーヤーへの参照ポインタ
20 * @param flags フラグを保管する配列
23 * xtra1.c周りと多重実装になっているのを何とかする
25 void tim_player_flags(player_type *creature_ptr, BIT_FLAGS *flags)
27 BIT_FLAGS tmp_effect_flag = FLAG_CAUSE_MAGIC_TIME_EFFECT;
28 set_bits(tmp_effect_flag, FLAG_CAUSE_BATTLE_FORM);
29 BIT_FLAGS race_class_flag = FLAG_CAUSE_CLASS;
30 set_bits(race_class_flag, FLAG_CAUSE_RACE);
32 for (int i = 0; i < TR_FLAG_SIZE; i++)
35 if (is_oppose_acid(creature_ptr) && none_bits(has_immune_acid(creature_ptr), (race_class_flag | tmp_effect_flag)))
36 add_flag(flags, TR_RES_ACID);
37 if (is_oppose_elec(creature_ptr) && none_bits(has_immune_elec(creature_ptr), (race_class_flag | tmp_effect_flag)))
38 add_flag(flags, TR_RES_ELEC);
39 if (is_oppose_fire(creature_ptr) && none_bits(has_immune_fire(creature_ptr), (race_class_flag | tmp_effect_flag)))
40 add_flag(flags, TR_RES_FIRE);
41 if (is_oppose_cold(creature_ptr) && none_bits(has_immune_cold(creature_ptr), (race_class_flag | tmp_effect_flag)))
42 add_flag(flags, TR_RES_COLD);
43 if (is_oppose_pois(creature_ptr))
44 add_flag(flags, TR_RES_POIS);
46 for (int test_flag = 0; test_flag < TR_FLAG_MAX; test_flag++) {
47 if (any_bits(get_player_flags(creature_ptr, static_cast<tr_type>(test_flag)), tmp_effect_flag))
48 add_flag(flags, test_flag);