3 #include "combat/combat-options-type.h"
4 #include "combat/martial-arts-table.h"
6 #include "system/angband.h"
7 #include "system/object-type-definition.h"
8 #include "system/monster-type-definition.h"
10 typedef enum chaotic_effect {
19 typedef struct player_attack_type {
28 HIT_POINT attack_damage;
29 GAME_TEXT m_name[MAX_NLEN];
30 BIT_FLAGS flags[TR_FLAG_SIZE];
31 chaotic_effect chaos_effect;
33 const martial_arts *ma_ptr;