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[Refactor] #37353 職業ID定義を player-class.h へ移動.
[hengband/hengband.git] / src / player-class.h
1 #pragma once
2 #include "spells.h"
3 #include "realm.h"
4
5 /*
6  * 職業ごとの選択可能な魔法領域現在の所 bitrh.cとtables.cでのみ使用。
7  * Possible realms that can be chosen currently used only by birth.c and tables.c
8  */
9 #define CH_NONE         0x00
10 #define CH_LIFE         0x01
11 #define CH_SORCERY      0x02
12 #define CH_NATURE       0x04
13 #define CH_CHAOS        0x08
14 #define CH_DEATH        0x10
15 #define CH_TRUMP        0x20
16 #define CH_ARCANE       0x40
17 #define CH_ENCHANT      0x80
18 #define CH_DAEMON       0x100
19 #define CH_CRUSADE      0x200
20
21 #define CH_MUSIC        0x08000 /* This is 16th bit */
22 #define CH_HISSATSU     0x10000
23 #define CH_HEX          0x20000
24
25
26
27  /*
28   * Player class constants (hard-coded by save-files, arrays, etc)
29   */
30 #define CLASS_WARRIOR            0
31 #define CLASS_MAGE               1
32 #define CLASS_PRIEST             2
33 #define CLASS_ROGUE              3
34 #define CLASS_RANGER             4
35 #define CLASS_PALADIN            5
36 #define CLASS_WARRIOR_MAGE       6
37 #define CLASS_CHAOS_WARRIOR      7
38 #define CLASS_MONK               8
39 #define CLASS_MINDCRAFTER        9
40 #define CLASS_HIGH_MAGE         10
41 #define CLASS_TOURIST           11
42 #define CLASS_IMITATOR          12
43 #define CLASS_BEASTMASTER       13
44 #define CLASS_SORCERER          14
45 #define CLASS_ARCHER            15
46 #define CLASS_MAGIC_EATER       16
47 #define CLASS_BARD              17
48 #define CLASS_RED_MAGE          18
49 #define CLASS_SAMURAI           19
50 #define CLASS_FORCETRAINER      20
51 #define CLASS_BLUE_MAGE         21
52 #define CLASS_CAVALRY           22
53 #define CLASS_BERSERKER         23
54 #define CLASS_SMITH             24
55 #define CLASS_MIRROR_MASTER     25
56 #define CLASS_NINJA             26
57 #define CLASS_SNIPER            27
58
59 #define IS_WIZARD_CLASS() \
60         (p_ptr->pclass == CLASS_MAGE || p_ptr->pclass == CLASS_HIGH_MAGE || p_ptr->pclass == CLASS_SORCERER || p_ptr->pclass == CLASS_MAGIC_EATER || p_ptr->pclass == CLASS_BLUE_MAGE)
61
62 /*
63  * Information about the player's "magic"
64  *
65  * Note that a player with a "spell_book" of "zero" is illiterate.
66  */
67
68 typedef struct player_magic player_magic;
69
70 struct player_magic
71 {
72         OBJECT_TYPE_VALUE spell_book; /* Tval of spell books (if any) */
73         int spell_xtra;         /* Something for later */
74
75         int spell_stat;         /* Stat for spells (if any)  */
76         int spell_type;         /* Spell type (mage/priest) */
77
78         int spell_first;                /* Level of first spell */
79         int spell_weight;               /* Weight that hurts spells */
80
81         magic_type info[MAX_MAGIC][32];    /* The available spells */
82 };
83
84 extern player_magic *m_info;
85 extern const player_magic *mp_ptr;
86
87 /*
88  * Player class info
89  */
90
91 typedef struct player_class player_class;
92
93 struct player_class
94 {
95         concptr title;                  /* Type of class */
96
97 #ifdef JP
98         concptr E_title;                /* 英語職業 */
99 #endif
100         s16b c_adj[6];          /* Class stat modifier */
101
102         s16b c_dis;                     /* class disarming */
103         s16b c_dev;                     /* class magic devices */
104         s16b c_sav;                     /* class saving throws */
105         s16b c_stl;                     /* class stealth */
106         s16b c_srh;                     /* class searching ability */
107         s16b c_fos;                     /* class searching frequency */
108         s16b c_thn;                     /* class to hit (normal) */
109         s16b c_thb;                     /* class to hit (bows) */
110
111         s16b x_dis;                     /* extra disarming */
112         s16b x_dev;                     /* extra magic devices */
113         s16b x_sav;                     /* extra saving throws */
114         s16b x_stl;                     /* extra stealth */
115         s16b x_srh;                     /* extra searching ability */
116         s16b x_fos;                     /* extra searching frequency */
117         s16b x_thn;                     /* extra to hit (normal) */
118         s16b x_thb;                     /* extra to hit (bows) */
119
120         s16b c_mhp;                     /* Class hit-dice adjustment */
121         s16b c_exp;                     /* Class experience factor */
122
123         byte pet_upkeep_div; /* Pet upkeep divider */
124 };
125
126 extern const player_class *cp_ptr;
127 extern const player_class class_info[MAX_CLASS];
128
129 extern const s32b realm_choices1[];
130 extern const s32b realm_choices2[];
131 extern const concptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5];