9 #include "realm-song.h"
12 #include "object-flavor.h"
13 #include "object-hook.h"
14 #include "object-broken.h"
15 #include "player-move.h"
16 #include "player-damage.h"
17 #include "player-personality.h"
18 #include "player-status.h"
19 #include "player-effects.h"
20 #include "player-class.h"
21 #include "player-race.h"
22 #include "monster-spell.h"
24 #include "view-mainwindow.h"
33 * todo 元々「破損したアイテムの数」をreturnしていました
34 * しかし調査の結果、どの関数も戻り値を使用していませんでした
35 * よって戻りをvoidとし、破損したアイテム数を計上しているローカル変数を削除しました
36 * 確認後、問題がなければ本コメントを削除の上コミット願います
37 * そして英語のコメントにある「stealing」とは一体…詳細不明につき残しました
38 * なお「toryを省略する必要はないじゃろ」との独断により関数名を変更しました
39 * 気に入らなければ元に戻して下さい。。。 by Hourier
41 * @brief アイテムを指定確率で破損させる /
42 * Destroys a type of item on a given percent chance
43 * @param player_ptr プレーヤーへの参照ポインタ
44 * @param typ 破損判定関数ポインタ
48 * Note that missiles are no longer necessarily all destroyed
49 * Destruction taken from "melee.c" code for "stealing".
50 * New-style wands and rods handled correctly. -LM-
52 void inventory_damage(player_type *player_ptr, inven_func typ, int perc)
57 GAME_TEXT o_name[MAX_NLEN];
59 if (CHECK_MULTISHADOW(player_ptr) || player_ptr->current_floor_ptr->inside_arena) return;
61 /* Scan through the slots backwards */
62 for (i = 0; i < INVEN_PACK; i++)
64 o_ptr = &player_ptr->inventory_list[i];
65 if (!o_ptr->k_idx) continue;
67 /* Hack -- for now, skip artifacts */
68 if (object_is_artifact(o_ptr)) continue;
70 /* Give this item slot a shot at death */
71 if (!(*typ)(o_ptr)) continue;
73 /* Count the casualties */
74 for (amt = j = 0; j < o_ptr->number; ++j)
76 if (randint0(100) < perc) amt++;
79 /* Some casualities */
82 object_desc(player_ptr, o_name, o_ptr, OD_OMIT_PREFIX);
84 msg_format(_("%s(%c)が%s壊れてしまった!", "%sour %s (%c) %s destroyed!"),
86 o_name, index_to_label(i), ((o_ptr->number > 1) ?
87 ((amt == o_ptr->number) ? "全部" : (amt > 1 ? "何個か" : "一個")) : ""));
89 ((o_ptr->number > 1) ? ((amt == o_ptr->number) ? "All of y" :
90 (amt > 1 ? "Some of y" : "One of y")) : "Y"), o_name, index_to_label(i), ((amt > 1) ? "were" : "was"));
94 if (IS_ECHIZEN(player_ptr))
95 msg_print("やりやがったな!");
96 else if ((player_ptr->pseikaku == SEIKAKU_CHARGEMAN))
98 if (randint0(2) == 0) msg_print(_("ジュラル星人め!", ""));
99 else msg_print(_("弱い者いじめは止めるんだ!", ""));
103 /* Potions smash open */
104 if (object_is_potion(o_ptr))
106 (void)potion_smash_effect(player_ptr, 0, player_ptr->y, player_ptr->x, o_ptr->k_idx);
109 /* Reduce the charges of rods/wands */
110 reduce_charges(o_ptr, amt);
112 /* Destroy "amt" items */
113 inven_item_increase(player_ptr, i, -amt);
114 inven_item_optimize(player_ptr, i);
120 * @brief 酸攻撃による装備のAC劣化処理 /
121 * Acid has hit the player, attempt to affect some armor.
122 * @param 酸を浴びたキャラクタへの参照ポインタ
123 * @return 装備による軽減があったならTRUEを返す
125 * Note that the "base armor" of an object never changes.
126 * If any armor is damaged (or resists), the player takes less damage.
128 static bool acid_minus_ac(player_type *creature_ptr)
130 object_type *o_ptr = NULL;
131 BIT_FLAGS flgs[TR_FLAG_SIZE];
132 GAME_TEXT o_name[MAX_NLEN];
134 /* Pick a (possibly empty) creature_ptr->inventory_list slot */
137 case 1: o_ptr = &creature_ptr->inventory_list[INVEN_RARM]; break;
138 case 2: o_ptr = &creature_ptr->inventory_list[INVEN_LARM]; break;
139 case 3: o_ptr = &creature_ptr->inventory_list[INVEN_BODY]; break;
140 case 4: o_ptr = &creature_ptr->inventory_list[INVEN_OUTER]; break;
141 case 5: o_ptr = &creature_ptr->inventory_list[INVEN_HANDS]; break;
142 case 6: o_ptr = &creature_ptr->inventory_list[INVEN_HEAD]; break;
143 case 7: o_ptr = &creature_ptr->inventory_list[INVEN_FEET]; break;
146 if (!o_ptr->k_idx) return FALSE;
147 if (!object_is_armour(o_ptr)) return FALSE;
149 object_desc(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
150 object_flags(o_ptr, flgs);
151 /* No damage left to be done */
152 if (o_ptr->ac + o_ptr->to_a <= 0)
154 msg_format(_("%sは既にボロボロだ!", "Your %s is already fully corroded!"), o_name);
159 if (have_flag(flgs, TR_IGNORE_ACID))
161 msg_format(_("しかし%sには効果がなかった!", "Your %s is unaffected!"), o_name);
165 msg_format(_("%sが酸で腐食した!", "Your %s is corroded!"), o_name);
167 /* Damage the item */
170 /* Calculate bonuses */
171 creature_ptr->update |= (PU_BONUS);
172 creature_ptr->window |= (PW_EQUIP | PW_PLAYER);
174 calc_android_exp(creature_ptr);
176 /* Item was damaged */
182 * @brief 酸属性によるプレイヤー損害処理 /
183 * Hurt the player with Acid
184 * @param creature_ptr 酸を浴びたキャラクタへの参照ポインタ
186 * @param kb_str ダメージ原因記述
187 * @param monspell 原因となったモンスター特殊攻撃ID
188 * @param aura オーラよるダメージが原因ならばTRUE
191 HIT_POINT acid_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
193 HIT_POINT get_damage;
194 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
195 bool double_resist = is_oppose_acid(creature_ptr);
198 if (creature_ptr->immune_acid || (dam <= 0))
200 learn_spell(creature_ptr, monspell);
204 /* Vulnerability (Ouch!) */
205 if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
206 if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
208 /* Resist the damage */
209 if (creature_ptr->resist_acid) dam = (dam + 2) / 3;
210 if (double_resist) dam = (dam + 2) / 3;
212 if (aura || !CHECK_MULTISHADOW(creature_ptr))
214 if ((!(double_resist || creature_ptr->resist_acid)) &&
215 one_in_(HURT_CHANCE))
216 (void)do_dec_stat(creature_ptr, A_CHR);
218 /* If any armor gets hit, defend the player */
219 if (acid_minus_ac(creature_ptr)) dam = (dam + 1) / 2;
222 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
224 /* Inventory damage */
225 if (!aura && !(double_resist && creature_ptr->resist_acid))
226 inventory_damage(creature_ptr, set_acid_destroy, inv);
232 * @brief 電撃属性によるプレイヤー損害処理 /
233 * Hurt the player with electricity
234 * @param creature_ptr 電撃を浴びたキャラクタへの参照ポインタ
236 * @param kb_str ダメージ原因記述
237 * @param monspell 原因となったモンスター特殊攻撃ID
238 * @param aura オーラよるダメージが原因ならばTRUE
241 HIT_POINT elec_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
243 HIT_POINT get_damage;
244 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
245 bool double_resist = is_oppose_elec(creature_ptr);
248 if (creature_ptr->immune_elec || (dam <= 0))
250 learn_spell(creature_ptr, monspell);
254 /* Vulnerability (Ouch!) */
255 if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
256 if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
257 if (PRACE_IS_(creature_ptr, RACE_ANDROID)) dam += dam / 3;
259 /* Resist the damage */
260 if (creature_ptr->resist_elec) dam = (dam + 2) / 3;
261 if (double_resist) dam = (dam + 2) / 3;
263 if (aura || !CHECK_MULTISHADOW(creature_ptr))
265 if ((!(double_resist || creature_ptr->resist_elec)) &&
266 one_in_(HURT_CHANCE))
267 (void)do_dec_stat(creature_ptr, A_DEX);
270 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
272 /* Inventory damage */
273 if (!aura && !(double_resist && creature_ptr->resist_elec))
274 inventory_damage(creature_ptr, set_elec_destroy, inv);
281 * @brief 火炎属性によるプレイヤー損害処理 /
282 * Hurt the player with Fire
283 * @param creature_ptr 火炎を浴びたキャラクタへの参照ポインタ
285 * @param kb_str ダメージ原因記述
286 * @param monspell 原因となったモンスター特殊攻撃ID
287 * @param aura オーラよるダメージが原因ならばTRUE
290 HIT_POINT fire_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
292 HIT_POINT get_damage;
293 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
294 bool double_resist = is_oppose_fire(creature_ptr);
297 if (creature_ptr->immune_fire || (dam <= 0))
299 learn_spell(creature_ptr, monspell);
303 /* Vulnerability (Ouch!) */
304 if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
305 if (PRACE_IS_(creature_ptr, RACE_ENT)) dam += dam / 3;
306 if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
308 /* Resist the damage */
309 if (creature_ptr->resist_fire) dam = (dam + 2) / 3;
310 if (double_resist) dam = (dam + 2) / 3;
312 if (aura || !CHECK_MULTISHADOW(creature_ptr))
314 if ((!(double_resist || creature_ptr->resist_fire)) &&
315 one_in_(HURT_CHANCE))
316 (void)do_dec_stat(creature_ptr, A_STR);
319 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
321 /* Inventory damage */
322 if (!aura && !(double_resist && creature_ptr->resist_fire))
323 inventory_damage(creature_ptr, set_fire_destroy, inv);
330 * @brief 冷気属性によるプレイヤー損害処理 /
331 * Hurt the player with Cold
332 * @param creature_ptr 冷気を浴びたキャラクタへの参照ポインタ
334 * @param kb_str ダメージ原因記述
335 * @param monspell 原因となったモンスター特殊攻撃ID
336 * @param aura オーラよるダメージが原因ならばTRUE
339 HIT_POINT cold_dam(player_type *creature_ptr, HIT_POINT dam, concptr kb_str, int monspell, bool aura)
341 HIT_POINT get_damage;
342 int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
343 bool double_resist = is_oppose_cold(creature_ptr);
346 if (creature_ptr->immune_cold || (dam <= 0))
348 learn_spell(creature_ptr, monspell);
352 /* Vulnerability (Ouch!) */
353 if (creature_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
354 if (creature_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
356 /* Resist the damage */
357 if (creature_ptr->resist_cold) dam = (dam + 2) / 3;
358 if (double_resist) dam = (dam + 2) / 3;
360 if (aura || !CHECK_MULTISHADOW(creature_ptr))
362 if ((!(double_resist || creature_ptr->resist_cold)) &&
363 one_in_(HURT_CHANCE))
364 (void)do_dec_stat(creature_ptr, A_STR);
367 get_damage = take_hit(creature_ptr, aura ? DAMAGE_NOESCAPE : DAMAGE_ATTACK, dam, kb_str, monspell);
369 /* Inventory damage */
370 if (!aura && !(double_resist && creature_ptr->resist_cold))
371 inventory_damage(creature_ptr, set_cold_destroy, inv);
378 * Decreases players hit points and sets death flag if necessary
380 * Invulnerability needs to be changed into a "shield"
382 * Hack -- this function allows the user to save (or quit)
383 * the game when he dies, since the "You die." message is shown before
384 * setting the player to "dead".
387 int take_hit(player_type *creature_ptr, int damage_type, HIT_POINT damage, concptr hit_from, int monspell)
389 int old_chp = creature_ptr->chp;
391 char death_message[1024];
394 int warning = (creature_ptr->mhp * hitpoint_warn / 10);
395 if (creature_ptr->is_dead) return 0;
397 if (creature_ptr->sutemi) damage *= 2;
398 if (creature_ptr->special_defense & KATA_IAI) damage += (damage + 4) / 5;
400 if (easy_band) damage = (damage + 1) / 2;
402 if (damage_type != DAMAGE_USELIFE)
404 disturb(creature_ptr, TRUE, TRUE);
407 creature_ptr->now_damaged = TRUE;
411 if (monspell >= 0) learn_spell(creature_ptr, monspell);
413 /* Mega-Hack -- Apply "invulnerability" */
414 if ((damage_type != DAMAGE_USELIFE) && (damage_type != DAMAGE_LOSELIFE))
416 if (IS_INVULN(creature_ptr) && (damage < 9000))
418 if (damage_type == DAMAGE_FORCE)
420 msg_print(_("バリアが切り裂かれた!", "The attack cuts your shield of invulnerability open!"));
422 else if (one_in_(PENETRATE_INVULNERABILITY))
424 msg_print(_("無敵のバリアを破って攻撃された!", "The attack penetrates your shield of invulnerability!"));
432 if (CHECK_MULTISHADOW(creature_ptr))
434 if (damage_type == DAMAGE_FORCE)
436 msg_print(_("幻影もろとも体が切り裂かれた!", "The attack hits Shadow together with you!"));
438 else if (damage_type == DAMAGE_ATTACK)
440 msg_print(_("攻撃は幻影に命中し、あなたには届かなかった。", "The attack hits Shadow, but you are unharmed!"));
445 if (creature_ptr->wraith_form)
447 if (damage_type == DAMAGE_FORCE)
449 msg_print(_("半物質の体が切り裂かれた!", "The attack cuts through your ethereal body!"));
454 if ((damage == 0) && one_in_(2)) damage = 1;
458 if (creature_ptr->special_defense & KATA_MUSOU)
461 if ((damage == 0) && one_in_(2)) damage = 1;
463 } /* not if LOSELIFE USELIFE */
465 /* Hurt the player */
466 creature_ptr->chp -= damage;
467 if (damage_type == DAMAGE_GENO && creature_ptr->chp < 0)
469 damage += creature_ptr->chp;
470 creature_ptr->chp = 0;
473 /* Display the hitpoints */
474 creature_ptr->redraw |= (PR_HP);
476 creature_ptr->window |= (PW_PLAYER);
478 if (damage_type != DAMAGE_GENO && creature_ptr->chp == 0)
480 chg_virtue(creature_ptr, V_SACRIFICE, 1);
481 chg_virtue(creature_ptr, V_CHANCE, 2);
485 if (creature_ptr->chp < 0)
487 bool android = (creature_ptr->prace == RACE_ANDROID ? TRUE : FALSE);
490 /* 死んだ時に強制終了して死を回避できなくしてみた by Habu */
492 if (!save_player(creature_ptr)) msg_print("セーブ失敗!");
497 chg_virtue(creature_ptr, V_SACRIFICE, 10);
499 handle_stuff(creature_ptr);
500 creature_ptr->leaving = TRUE;
503 creature_ptr->is_dead = TRUE;
505 if (creature_ptr->current_floor_ptr->inside_arena)
507 concptr m_name = r_name + r_info[arena_info[creature_ptr->arena_number].r_idx].name;
508 msg_format(_("あなたは%sの前に敗れ去った。", "You are beaten by %s."), m_name);
510 if (record_arena) exe_write_diary(creature_ptr, DIARY_ARENA, -1 - creature_ptr->arena_number, m_name);
514 QUEST_IDX q_idx = quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level);
515 bool seppuku = streq(hit_from, "Seppuku");
516 bool winning_seppuku = current_world_ptr->total_winner && seppuku;
518 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_GAMEOVER);
521 /* Make screen dump */
522 screen_dump = make_screen_dump(creature_ptr);
525 /* Note cause of death */
528 strcpy(creature_ptr->died_from, hit_from);
530 if (!winning_seppuku) strcpy(creature_ptr->died_from, "切腹");
537 sprintf(dummy, "%s%s%s", !creature_ptr->paralyzed ? "" : creature_ptr->free_act ? "彫像状態で" : "麻痺状態で", creature_ptr->image ? "幻覚に歪んだ" : "", hit_from);
539 sprintf(dummy, "%s%s", hit_from, !creature_ptr->paralyzed ? "" : " while helpless");
541 my_strcpy(creature_ptr->died_from, dummy, sizeof creature_ptr->died_from);
544 /* No longer a winner */
545 current_world_ptr->total_winner = FALSE;
549 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, _("勝利の後切腹した。", "did Seppuku after the winning."));
555 if (creature_ptr->current_floor_ptr->inside_arena)
556 strcpy(buf, _("アリーナ", "in the Arena"));
557 else if (!creature_ptr->current_floor_ptr->dun_level)
558 strcpy(buf, _("地上", "on the surface"));
559 else if (q_idx && (is_fixed_quest_idx(q_idx) &&
560 !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
561 strcpy(buf, _("クエスト", "in a quest"));
563 sprintf(buf, _("%d階", "level %d"), (int)creature_ptr->current_floor_ptr->dun_level);
565 sprintf(tmp, _("%sで%sに殺された。", "killed by %s %s."), buf, creature_ptr->died_from);
566 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp);
569 exe_write_diary(creature_ptr, DIARY_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
570 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 1, "\n\n\n\n");
574 if (get_check_strict(_("画面を保存しますか?", "Dump the screen? "), CHECK_NO_HISTORY))
576 do_cmd_save_screen(creature_ptr);
581 /* Initialize "last message" buffer */
582 if (creature_ptr->last_message) string_free(creature_ptr->last_message);
583 creature_ptr->last_message = NULL;
585 /* Hack -- Note death */
589 msg_format("あなたは%sました。", android ? "壊れ" : "死に");
591 msg_print(android ? "You are broken." : "You die.");
600 get_rnd_line(_("seppuku_j.txt", "seppuku.txt"), 0, death_message);
604 get_rnd_line(_("death_j.txt", "death.txt"), 0, death_message);
610 while (!get_string(winning_seppuku ? "辞世の句: " : "断末魔の叫び: ", death_message, 1024));
612 while (!get_string("Last word: ", death_message, 1024));
614 } while (winning_seppuku && !get_check_strict(_("よろしいですか?", "Are you sure? "), CHECK_NO_HISTORY));
616 if (death_message[0] == '\0')
619 strcpy(death_message, format("あなたは%sました。", android ? "壊れ" : "死に"));
621 strcpy(death_message, android ? "You are broken." : "You die.");
624 else creature_ptr->last_message = string_make(death_message);
632 int msg_pos_x[9] = { 5, 7, 9, 12, 14, 17, 19, 21, 23 };
633 int msg_pos_y[9] = { 3, 4, 5, 4, 5, 4, 5, 6, 4 };
640 for (i = 0; i < 40; i++)
641 Term_putstr(randint0(w / 2) * 2, randint0(h), 2, TERM_VIOLET, "υ");
644 if (strncmp(str, "「", 2) == 0) str += 2;
646 str2 = my_strstr(str, "」");
647 if (str2 != NULL) *str2 = '\0';
652 str2 = my_strstr(str, " ");
653 if (str2 == NULL) len = strlen(str);
654 else len = str2 - str;
658 Term_putstr_v(w * 3 / 4 - 2 - msg_pos_x[i] * 2, msg_pos_y[i], len,
660 if (str2 == NULL) break;
664 if (*str == 0) break;
668 Term_putstr(w - 1, h - 1, 1, TERM_WHITE, " ");
672 /* Make screen dump */
673 screen_dump = make_screen_dump(creature_ptr);
676 /* Wait a key press */
681 msg_print(death_message);
689 handle_stuff(creature_ptr);
691 /* Hitpoint warning */
692 if (creature_ptr->chp < warning)
694 /* Hack -- bell on first notice */
695 if (old_chp > warning) bell();
699 if (record_danger && (old_chp > warning))
701 if (creature_ptr->image && damage_type == DAMAGE_ATTACK)
702 hit_from = _("何か", "something");
704 sprintf(tmp, _("%sによってピンチに陥った。", "A critical situation because of %s."), hit_from);
705 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp);
710 /* stop auto_more even if DAMAGE_USELIFE */
711 creature_ptr->now_damaged = TRUE;
714 msg_print(_("*** 警告:低ヒット・ポイント! ***", "*** LOW HITPOINT WARNING! ***"));
718 if (creature_ptr->wild_mode && !creature_ptr->leaving && (creature_ptr->chp < MAX(warning, creature_ptr->mhp / 5)))
720 change_wild_mode(creature_ptr, FALSE);