3 #include "system/angband.h"
5 enum class update_alignment_type {
6 ALIGNMENT_SUBSTITUTION,
12 class PlayerAlignment {
14 PlayerAlignment(player_type *creature_ptr);
15 PlayerAlignment() = delete;
16 virtual ~PlayerAlignment() = default;
17 concptr get_alignment_description(bool with_value = false);
19 player_type *creature_ptr;
20 concptr alignment_label();