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[Refactor] #40647 Divided set_weapon_effect_info()
[hengband/hengband.git]
/
src
/
player-info
/
base-status-types.h
1
#pragma once
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typedef enum base_status_type {
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A_STR = 0,
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A_INT = 1,
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A_WIS = 2,
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A_DEX = 3,
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A_CON = 4,
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A_CHR = 5,
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A_MAX = 6,
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} base_status_type;