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[Refactor] ビット判定・操作式を ***_bits() にした
[hengbandforosx/hengbandosx.git] / src / player-info / equipment-info.h
1 #pragma once
2
3 #include "system/angband.h"
4
5 class PlayerType;
6 bool has_melee_weapon(PlayerType *player_ptr, int i);
7 BIT_FLAGS16 empty_hands(PlayerType *player_ptr, bool riding_control);
8 bool can_two_hands_wielding(PlayerType *player_ptr);
9 bool heavy_armor(PlayerType *player_ptr);