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[Refactor] #2204 HIT_POINTエイリアスをintに揃えた
[hengbandforosx/hengbandosx.git]
/
src
/
player-info
/
mane-data-type.h
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#pragma once
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#include "system/angband.h"
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#include <deque>
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constexpr int MAX_MANE = 16;
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enum class MonsterAbilityType;
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struct mane_data_type {
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struct mane_type {
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MonsterAbilityType spell{};
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int damage{};
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};
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std::deque<mane_type> mane_list{};
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bool new_mane{};
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};