1 #include "player-info/mimic-info-table.h"
2 #include "player-info/race-info.h"
5 #define N(JAPANESE, ENGLISH) JAPANESE, ENGLISH
7 #define N(JAPANESE, ENGLISH) ENGLISH
14 const std::map<MimicKindType, player_race_info> mimic_info =
17 MimicKindType::NONE, {
18 N("[標準形態]", "Default"), "N",
20 0, 0, 0, 0, 0, 10, 0, 0,
27 PlayerRaceLifeType::LIVING,
28 PlayerRaceFoodType::RATION,
33 MimicKindType::DEMON, {
34 N("[悪魔]", "[Demon]"), "uU",
35 { 5, 3, 2, 3, 4, -6 },
36 -5, 18, 20, -2, 3, 10, 40, 20,
43 PlayerRaceLifeType::DEMON,
44 PlayerRaceFoodType::CORPSE,
56 MimicKindType::DEMON_LORD, {
57 N("[魔王]", "[Demon lord]"), "U",
58 { 20, 20, 20, 20, 20, 20 },
59 20, 20, 25, -2, 3, 10, 70, 40,
66 PlayerRaceLifeType::DEMON,
67 PlayerRaceFoodType::CORPSE,
90 MimicKindType::VAMPIRE, {
91 N("[吸血鬼]", "[Vampire]"), "V",
93 6, 12, 8, 6, 2, 12, 30, 20,
100 PlayerRaceLifeType::UNDEAD,
101 PlayerRaceFoodType::BLOOD,
110 { TR_LITE_1, 1, PlayerClassType::NINJA, true },