2 #include "player-personality.h"
9 const player_seikaku seikaku_info[MAX_SEIKAKU] =
17 0, 0, 0, 0, 0, 0, 0, 0,
26 { 2, -2, -1, 0, 1, 0 },
27 -5, -5, -3, -1, -2, -2, 10, 0,
36 { -2, 2, 0, 1, -1, -1 },
37 3, 8, 2, 0, -2, 5, -8, -5,
46 { 0, -1, 2, -1, 0, 1 },
47 -5, 2, 4, -1, 3, -2, -3, -6,
56 { -1, 1, -1, 2, -1, -1 },
57 7, 2, -1, 1, 5, 5, 0, 10,
66 { 2, 1, 1, -1, -1, 0 },
67 -5, 5, -2, 0, 2, -2, 10, 10,
76 { 1, -1, -2, 2, 0, 1 },
77 -2, -3, -3, 0, -1, 2, 5, 5,
86 { -2, -2, -2, -2, -2, -2 },
87 -5, -5, -3, -1, -4, -2, -8, -8,
97 10, 5, 3, 0, 4, 2, 10, 10,
106 { -2, -2, -2, -2, -2, 2 },
107 10, 7, 3, 2, 10, 8, 15, 15,
116 { -1, -1, 1, -2, 2, 0 },
117 -5, -3, 3, 1, 0, -3, -6, -6,
126 { 10, 10, 10, 10, 10, 10 },
127 20, 40, 30, 10, 40, 40, 80, 80,
136 { 2, -2, -2, 0, 1, -2 },
137 -7, 7, -5, -1, -2, -4, 15, 20,
143 const player_seikaku *ap_ptr;