3 #include "system/angband.h"
5 typedef struct player_type player_type;
8 PlayerEnergy(player_type *creature_ptr);
9 PlayerEnergy() = delete;
10 virtual ~PlayerEnergy() = default;
11 void set_player_turn_energy(ENERGY need_cost); // 代入.
12 void add_player_turn_energy(ENERGY need_cost); // 加算.
13 void sub_player_turn_energy(ENERGY need_cost); // 減算.
14 void mul_player_turn_energy(ENERGY need_cost); // 乗算.
15 void div_player_turn_energy(ENERGY need_cost); // 除算.
16 void reset_player_turn();
18 player_type *creature_ptr;