2 #include "player-status/player-status-base.h"
4 class PlayerSpeed : public PlayerStatusBase {
6 using PlayerStatusBase::PlayerStatusBase;
7 PlayerSpeed() = delete;
10 void set_locals() override;
11 s16b race_value() override;
12 s16b class_value() override;
13 s16b personality_value() override;
14 s16b equipments_value() override;
15 s16b time_effect_value() override;
16 s16b battleform_value() override;
17 s16b mutation_value() override;
18 s16b riding_value() override;
19 s16b inventory_weight_value() override;
20 s16b action_value() override;
21 BIT_FLAGS equipments_flags(tr_type check_flag) override;
22 s16b special_weapon_set_value();
23 s16b set_exception_value(s16b value) override;