2 #include "player-status/player-status-base.h"
4 class PlayerSpeed : public PlayerStatusBase {
6 PlayerSpeed(PlayerType *player_ptr);
9 void set_locals() override;
10 int16_t race_bonus() override;
11 int16_t class_bonus() override;
12 int16_t personality_bonus() override;
13 int16_t equipments_bonus() override;
14 int16_t time_effect_bonus() override;
15 int16_t stance_bonus() override;
16 int16_t mutation_bonus() override;
17 int16_t riding_bonus() override;
18 int16_t inventory_weight_bonus() override;
19 int16_t action_bonus() override;
20 BIT_FLAGS equipments_flags(tr_type check_flag) override;
21 int16_t special_weapon_set_value();
22 int16_t set_exception_bonus(int16_t value) override;