2 #include "player-status/player-status-base.h"
4 class PlayerStealth : public PlayerStatusBase {
6 using PlayerStatusBase::PlayerStatusBase;
7 PlayerStealth() = delete;
9 BIT_FLAGS get_bad_flags() override;
12 void set_locals() override;
13 s16b race_value() override;
14 s16b class_value() override;
15 s16b class_base_value() override;
16 s16b personality_value() override;
17 s16b time_effect_value() override;
18 s16b mutation_value() override;
19 s16b set_exception_value(s16b value) override;
20 bool is_aggravated_s_fairy();