4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Racial powers (and mutations) */
16 * Hook to determine if an object is contertible in an arrow/bolt
18 static bool item_tester_hook_convertible(object_type *o_ptr)
20 if((o_ptr->tval==TV_JUNK) || (o_ptr->tval==TV_SKELETON)) return TRUE;
22 if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON)) return TRUE;
29 * do_cmd_cast calls this function if the player's class
32 static bool do_cmd_archer(void)
41 char o_name[MAX_NLEN];
47 sprintf(com, "[S]ÃÆ, [A]Ìð, [B]¥¯¥í¥¹¥Ü¥¦¤ÎÌð :");
49 sprintf(com, "Create [S]hots, Create [A]rrow or Create [B]olt ?");
51 else if(p_ptr->lev >= 10)
53 sprintf(com, "[S]ÃÆ, [A]Ìð:");
55 sprintf(com, "Create [S]hots or Create [A]rrow ?");
59 sprintf(com, "[S]ÃÆ:");
61 sprintf(com, "Create [S]hots ?");
67 msg_print("º®Í𤷤Ƥ롪");
69 msg_print("You are too confused!");
77 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
79 msg_print("You are blind!");
86 if (!get_com(com, &ch, TRUE))
90 if (ch == 'S' || ch == 's')
95 if ((ch == 'A' || ch == 'a')&&(p_ptr->lev >= 10))
100 if ((ch == 'B' || ch == 'b')&&(p_ptr->lev >= 20))
107 /**********Create shots*********/
113 if (!get_rep_dir(&dir, FALSE)) return FALSE;
117 if (c_ptr->feat == FEAT_RUBBLE)
119 /* Get local object */
122 /* Hack -- Give the player some small firestones */
123 object_prep(q_ptr, lookup_kind(TV_SHOT, m_bonus(1, p_ptr->lev) + 1));
124 q_ptr->number = (byte)rand_range(15,30);
127 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
128 q_ptr->discount = 99;
130 (void)inven_carry(q_ptr);
132 object_desc(o_name, q_ptr, TRUE, 2);
134 msg_format("´äÀФòºï¤Ã¤Æ%s¤òºî¤Ã¤¿¡£",o_name);
136 msg_print("You make some ammo.");
139 (void)wall_to_mud(dir);
140 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MONSTERS | PU_MON_LITE);
141 p_ptr->window |= (PW_OVERHEAD);
146 msg_print("¤½¤³¤Ë¤Ï´äÀФ¬¤Ê¤¤¡£");
148 msg_print("You need pile of rubble.");
152 /**********Create arrows*********/
159 item_tester_hook = item_tester_hook_convertible;
163 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
164 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
166 q = "Convert which item? ";
167 s = "You have no item to convert.";
169 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
171 /* Get the item (in the pack) */
174 q_ptr = &inventory[item];
177 /* Get the item (on the floor) */
180 q_ptr = &o_list[0 - item];
183 /* Get local object */
186 /* Hack -- Give the player some small firestones */
187 object_prep(q_ptr, lookup_kind(TV_ARROW, m_bonus(1, p_ptr->lev)+ 1));
188 q_ptr->number = (byte)rand_range(5, 10);
191 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
193 q_ptr->discount = 99;
195 object_desc(o_name, q_ptr, TRUE, 2);
197 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
199 msg_print("You make some ammo.");
204 inven_item_increase(item, -1);
205 inven_item_describe(item);
206 inven_item_optimize(item);
210 floor_item_increase(0 - item, -1);
211 floor_item_describe(0 - item);
212 floor_item_optimize(0 - item);
214 (void)inven_carry(q_ptr);
216 /**********Create bolts*********/
223 item_tester_hook = item_tester_hook_convertible;
227 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
228 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
230 q = "Convert which item? ";
231 s = "You have no item to convert.";
233 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
235 /* Get the item (in the pack) */
238 q_ptr = &inventory[item];
241 /* Get the item (on the floor) */
244 q_ptr = &o_list[0 - item];
247 /* Get local object */
250 /* Hack -- Give the player some small firestones */
251 object_prep(q_ptr, lookup_kind(TV_BOLT, m_bonus(1, p_ptr->lev)+1));
252 q_ptr->number = (byte)rand_range(4, 8);
255 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
257 q_ptr->discount = 99;
259 object_desc(o_name, q_ptr, TRUE, 2);
261 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
263 msg_print("You make some ammo.");
268 inven_item_increase(item, -1);
269 inven_item_describe(item);
270 inven_item_optimize(item);
274 floor_item_increase(0 - item, -1);
275 floor_item_describe(0 - item);
276 floor_item_optimize(0 - item);
279 (void)inven_carry(q_ptr);
284 bool gain_magic(void)
291 char o_name[MAX_NLEN];
293 /* Only accept legal items */
294 item_tester_hook = item_tester_hook_recharge;
298 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎËâÎϤò¼è¤ê¹þ¤ß¤Þ¤¹¤«? ";
299 s = "ËâÎϤò¼è¤ê¹þ¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
301 q = "Gain power of which item? ";
302 s = "You have nothing to gain power.";
305 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return (FALSE);
307 /* Get the item (in the pack) */
310 o_ptr = &inventory[item];
313 /* Get the item (on the floor) */
316 o_ptr = &o_list[0 - item];
319 if (o_ptr->tval == TV_STAFF && o_ptr->sval == SV_STAFF_NOTHING)
322 msg_print("¤³¤Î¾ó¤Ë¤Ïȯư¤Î°Ù¤ÎǽÎϤϲ¿¤âÈ÷¤ï¤Ã¤Æ¤¤¤Ê¤¤¤è¤¦¤À¡£");
324 msg_print("This staff doesn't have any magical ability.");
330 if (!object_known_p(o_ptr))
333 msg_print("´ÕÄꤵ¤ì¤Æ¤¤¤Ê¤¤¤È¼è¤ê¹þ¤á¤Ê¤¤¡£");
335 msg_print("You need to identify before absorbing.");
343 msg_print("½¼Å¶Ãæ¤Î¥¢¥¤¥Æ¥à¤Ï¼è¤ê¹þ¤á¤Ê¤¤¡£");
345 msg_print("This item is still charging.");
351 if (o_ptr->tval == TV_ROD)
353 else if (o_ptr->tval == TV_WAND)
356 if (o_ptr->tval == TV_ROD)
358 p_ptr->magic_num2[o_ptr->sval + ext] += o_ptr->number;
359 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
364 for (num = o_ptr->number; num; num--)
367 if (o_ptr->tval == TV_WAND) gain_num = (pval + num - 1) / num;
368 if (p_ptr->magic_num2[o_ptr->sval + ext])
371 gain_num = (gain_num/3 + randint0(gain_num/3)) / 256;
372 if (gain_num < 1) gain_num = 1;
374 p_ptr->magic_num2[o_ptr->sval + ext] += gain_num;
375 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
376 p_ptr->magic_num1[o_ptr->sval + ext] += pval * 0x10000;
377 if (p_ptr->magic_num1[o_ptr->sval + ext] > 99 * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = 99 * 0x10000;
378 if (p_ptr->magic_num1[o_ptr->sval + ext] > p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000;
379 if (o_ptr->tval == TV_WAND) pval -= (pval + num - 1) / num;
383 object_desc(o_name, o_ptr, TRUE, 3);
386 msg_format("%s¤ÎËâÎϤò¼è¤ê¹þ¤ó¤À¡£", o_name);
388 msg_format("You absorb magic of %s.", o_name);
391 /* Eliminate the item (from the pack) */
394 inven_item_increase(item, -999);
395 inven_item_describe(item);
396 inven_item_optimize(item);
399 /* Eliminate the item (from the floor) */
402 floor_item_increase(0 - item, -999);
403 floor_item_describe(0 - item);
404 floor_item_optimize(0 - item);
411 static bool choose_kamae(void)
421 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
423 msg_print("Too confused.");
432 prt(" a) ¹½¤¨¤ò¤È¤¯", 2, 20);
434 prt(" a) No form", 2, 20);
437 for (i = 0; i < MAX_KAMAE; i++)
439 if (p_ptr->lev >= kamae_shurui[i].min_level)
441 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
448 prt(" ¤É¤Î¹½¤¨¤ò¤È¤ê¤Þ¤¹¤«¡©", 1, 14);
450 prt(" Choose Form: ", 1, 14);
457 if (choice == ESCAPE)
462 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
464 if (p_ptr->action == ACTION_KAMAE)
466 set_action(ACTION_NONE);
470 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
472 msg_print("You are not assuming a posture.");
477 else if ((choice == 'b') || (choice == 'B'))
482 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
487 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
492 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
498 set_action(ACTION_KAMAE);
500 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
503 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
505 msg_print("You reassume a posture.");
510 p_ptr->special_defense &= ~(KAMAE_MASK);
511 p_ptr->update |= (PU_BONUS);
512 p_ptr->redraw |= (PR_STATE);
514 msg_format("%s¤Î¹½¤¨¤ò¤È¤Ã¤¿¡£",kamae_shurui[new_kamae].desc);
516 msg_format("You assume a posture of %s form.",kamae_shurui[new_kamae].desc);
518 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
520 p_ptr->redraw |= PR_STATE;
525 static bool choose_kata(void)
535 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
537 msg_print("Too confused.");
545 msg_print("°Õ¼±¤¬¤Ï¤Ã¤¤ê¤È¤·¤Ê¤¤¡£");
547 msg_print("You are not clear headed");
555 msg_print("ÂΤ¬¿Ì¤¨¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
557 msg_print("You are trembling with fear!");
566 prt(" a) ·¿¤òÊø¤¹", 2, 20);
568 prt(" a) No Form", 2, 20);
571 for (i = 0; i < MAX_KATA; i++)
573 if (p_ptr->lev >= kata_shurui[i].min_level)
576 sprintf(buf," %c) %s¤Î·¿ %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
578 sprintf(buf," %c) Form of %-12s %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
586 prt(" ¤É¤Î·¿¤Ç¹½¤¨¤Þ¤¹¤«¡©", 1, 14);
588 prt(" Choose Form: ", 1, 14);
595 if (choice == ESCAPE)
600 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
602 if (p_ptr->action == ACTION_KATA)
604 set_action(ACTION_NONE);
608 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
610 msg_print("You are not assuming posture.");
615 else if ((choice == 'b') || (choice == 'B'))
620 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
625 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
630 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
636 set_action(ACTION_KATA);
638 if (p_ptr->special_defense & (KATA_IAI << new_kata))
641 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
643 msg_print("You reassume a posture.");
648 p_ptr->special_defense &= ~(KATA_MASK);
649 p_ptr->update |= (PU_BONUS);
650 p_ptr->update |= (PU_MONSTERS);
652 msg_format("%s¤Î·¿¤Ç¹½¤¨¤¿¡£",kata_shurui[new_kata].desc);
654 msg_format("You assume a posture of %s form.",kata_shurui[new_kata].desc);
656 p_ptr->special_defense |= (KATA_IAI << new_kata);
658 p_ptr->redraw |= (PR_STATE);
659 p_ptr->redraw |= (PR_STATUS);
665 typedef struct power_desc_type power_desc_type;
667 struct power_desc_type
679 * Returns the chance to activate a racial power/mutation
681 static int racial_chance(power_desc_type *pd_ptr)
683 s16b min_level = pd_ptr->level;
684 int difficulty = pd_ptr->fail;
689 int stat = p_ptr->stat_cur[pd_ptr->stat];
691 /* No chance for success */
692 if ((p_ptr->lev < min_level) || p_ptr->confused)
697 if (difficulty == 0) return 100;
699 /* Calculate difficulty */
702 difficulty += p_ptr->stun;
704 else if (p_ptr->lev > min_level)
706 int lev_adj = ((p_ptr->lev - min_level) / 3);
707 if (lev_adj > 10) lev_adj = 10;
708 difficulty -= lev_adj;
711 if (difficulty < 5) difficulty = 5;
713 /* We only need halfs of the difficulty */
714 difficulty = difficulty / 2;
716 for (i = 1; i <= stat; i++)
718 val = i - difficulty;
720 sum += (val <= difficulty) ? val : difficulty;
726 return (((sum * 100) / difficulty) / stat);
730 static int racial_cost;
733 * Note: return value indicates that we have succesfully used the power
734 * 1: Succeeded, 0: Cancelled, -1: Failed
736 static int racial_aux(power_desc_type *pd_ptr)
738 s16b min_level = pd_ptr->level;
739 int use_stat = pd_ptr->stat;
740 int difficulty = pd_ptr->fail;
743 racial_cost = pd_ptr->cost;
745 /* Not enough mana - use hp */
746 if (p_ptr->csp < racial_cost) use_hp = racial_cost - p_ptr->csp;
748 /* Power is not available yet */
749 if (p_ptr->lev < min_level)
752 msg_format("¤³¤ÎǽÎϤò»ÈÍѤ¹¤ë¤Ë¤Ï¥ì¥Ù¥ë %d ¤Ë㤷¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£", min_level);
754 msg_format("You need to attain level %d to use this power.", min_level);
762 else if (p_ptr->confused)
765 msg_print("º®Í𤷤Ƥ¤¤Æ¤½¤ÎǽÎϤϻȤ¨¤Ê¤¤¡£");
767 msg_print("You are too confused to use this power.");
775 else if (p_ptr->chp < use_hp)
778 if (!get_check("ËÜÅö¤Ëº£¤Î¿ê¼å¤·¤¿¾õÂ֤Ǥ³¤ÎǽÎϤò»È¤¤¤Þ¤¹¤«¡©"))
780 if (!get_check("Really use the power in your weakened state? "))
788 /* Else attempt to do it! */
794 difficulty += p_ptr->stun;
796 else if (p_ptr->lev > min_level)
798 int lev_adj = ((p_ptr->lev - min_level) / 3);
799 if (lev_adj > 10) lev_adj = 10;
800 difficulty -= lev_adj;
803 if (difficulty < 5) difficulty = 5;
806 /* take time and pay the price */
810 if (randint1(p_ptr->stat_cur[use_stat]) >=
811 ((difficulty / 2) + randint1(difficulty / 2)))
817 msg_print("½¼Ê¬¤Ë½¸Ãæ¤Ç¤¤Ê¤«¤Ã¤¿¡£");
819 msg_print("You've failed to concentrate hard enough.");
821 if (flush_failure) flush();
827 static bool cmd_racial_power_aux(s32b command)
829 s16b plev = p_ptr->lev;
834 switch (p_ptr->pclass)
841 for (i = 0; i < 6; i++)
844 y = py + ddy_ddd[dir];
845 x = px + ddx_ddd[dir];
848 /* Hack -- attack monsters */
854 msg_print("¹¶·â¤¬¶õ¤ò¤¤Ã¤¿¡£");
856 msg_print("You attack the empty air.");
863 case CLASS_HIGH_MAGE:
866 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
871 if (is_good_realm(p_ptr->realm1))
873 if (!bless_weapon()) return FALSE;
877 (void)dispel_monsters(plev * 4);
878 turn_monsters(plev * 4);
879 banish_monsters(plev * 4);
887 if (!get_rep_dir(&dir, FALSE)) return FALSE;
890 if (cave[y][x].m_idx)
893 if (randint0(p_ptr->skill_dis) < 7)
895 msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£");
897 msg_print("You are failed to run away.");
899 else teleport_player(30);
904 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
906 msg_print("You don't see any monster in this direction");
916 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
918 msg_print("You examine your foes...");
926 if (is_good_realm(p_ptr->realm1))
928 if (!get_aim_dir(&dir)) return FALSE;
929 fire_beam(GF_HOLY_FIRE, dir, plev * 3);
933 if (!get_aim_dir(&dir)) return FALSE;
934 fire_beam(GF_HELL_FIRE, dir, plev * 3);
938 case CLASS_WARRIOR_MAGE:
943 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1) / 5;
945 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "thoughtless convertion from HP to SP", -1) / 5;
949 p_ptr->csp += gain_sp;
950 if (p_ptr->csp > p_ptr->msp)
952 p_ptr->csp = p_ptr->msp;
958 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
960 msg_print("You failed to convert.");
963 else if (command == -4)
965 if (p_ptr->csp >= p_ptr->lev / 5)
967 p_ptr->csp -= p_ptr->lev / 5;
968 hp_player(p_ptr->lev);
972 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
974 msg_print("You failed to convert.");
979 case CLASS_CHAOS_WARRIOR:
982 msg_print("ÊÕ¤ê¤òâˤó¤À...");
984 msg_print("You glare nearby monsters...");
987 stun_monsters(p_ptr->lev * 4);
988 confuse_monsters(p_ptr->lev * 4);
989 turn_monsters(p_ptr->lev * 4);
990 stasis_monsters(p_ptr->lev * 4);
995 if (empty_hands(TRUE) < 2)
998 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1000 msg_print("You need to be bare hand.");
1007 if (choose_kamae()) energy_use = 100;
1008 else energy_use = 0;
1009 p_ptr->update |= (PU_BONUS);
1010 p_ptr->redraw |= (PR_ARMOR);
1012 else if (command == -4)
1016 if (!get_rep_dir(&dir, FALSE)) return FALSE;
1019 if (cave[y][x].m_idx)
1022 if (one_in_(2)) msg_print("¤¢¡¼¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¡ª¡ª¡ª");
1023 else msg_print("¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¡ª¡ª¡ª");
1025 if (one_in_(2)) msg_print("Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!");
1026 else msg_print("Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!");
1030 if (cave[y][x].m_idx)
1035 p_ptr->energy_need += ENERGY_NEED();
1040 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
1042 msg_print("You don't see any monster in this direction");
1050 case CLASS_MINDCRAFTER:
1051 case CLASS_FORCETRAINER:
1056 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1058 msg_print("You need concentration on the pets now.");
1063 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1065 msg_print("You feel your head clear a little.");
1068 p_ptr->csp += (3 + p_ptr->lev/20);
1069 if (p_ptr->csp >= p_ptr->msp)
1071 p_ptr->csp = p_ptr->msp;
1072 p_ptr->csp_frac = 0;
1080 if (!get_aim_dir(&dir)) return FALSE;
1082 fire_beam(GF_PHOTO, dir, 1);
1084 else if (command == -4)
1086 if (!identify_fully(FALSE)) return FALSE;
1090 case CLASS_IMITATOR:
1093 if (!do_cmd_mane(TRUE)) return FALSE;
1096 case CLASS_BEASTMASTER:
1100 if (!get_aim_dir(&dir)) return FALSE;
1101 (void)fire_ball_hide(GF_CONTROL_LIVING, dir, p_ptr->lev, 0);
1104 else if (command == -4)
1106 project_hack(GF_CONTROL_LIVING, p_ptr->lev);
1112 if (!do_cmd_archer()) return FALSE;
1115 case CLASS_MAGIC_EATER:
1117 if (!gain_magic()) return FALSE;
1126 case CLASS_RED_MAGE:
1131 if (!p_ptr->paralyzed)
1139 int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5);
1144 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1146 msg_print("You need concentration on the pets now.");
1150 if (p_ptr->special_defense & KATA_MASK)
1153 msg_print("º£¤Ï¹½¤¨¤Ë½¸Ã椷¤Æ¤¤¤ë¡£");
1155 msg_print("You need concentration on your form.");
1160 msg_print("Àº¿À¤ò½¸Ã椷¤Æµ¤¹ç¤¤¤òί¤á¤¿¡£");
1162 msg_print("You concentrate to charge your power.");
1165 p_ptr->csp += p_ptr->msp / 2;
1166 if (p_ptr->csp >= max_csp)
1168 p_ptr->csp = max_csp;
1169 p_ptr->csp_frac = 0;
1172 else if (command == -4)
1174 if (!buki_motteruka(INVEN_RARM))
1177 msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£");
1179 msg_print("You need to wield a weapon.");
1183 if (choose_kata()) energy_use = 100;
1184 else energy_use = 0;
1185 p_ptr->update |= (PU_BONUS);
1186 p_ptr->redraw |= (PR_ARMOR);
1190 case CLASS_BLUE_MAGE:
1192 if (p_ptr->action == ACTION_LEARN)
1194 set_action(ACTION_NONE);
1198 set_action(ACTION_LEARN);
1206 monster_type *m_ptr;
1207 monster_race *r_ptr;
1213 msg_print("º£¤Ï¾èÇÏÃæ¤À¡£");
1215 msg_print("You ARE riding.");
1219 if (!do_riding(TRUE)) return TRUE;
1220 m_ptr = &m_list[p_ptr->riding];
1221 r_ptr = &r_info[m_ptr->r_idx];
1222 monster_desc(m_name, m_ptr, 0);
1224 msg_format("%s¤Ë¾è¤Ã¤¿¡£",m_name);
1226 msg_format("You ride on %s.",m_name);
1228 if (is_pet(m_ptr)) break;
1229 rlev = r_ptr->level;
1230 if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;
1231 if (rlev > 60) rlev = 60+(rlev-60)/2;
1232 if ((randint1(p_ptr->skill_exp[GINOU_RIDING] / 120 + p_ptr->lev * 2 / 3) > rlev)
1233 && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle
1234 && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR))
1235 && (rlev < p_ptr->lev * 3 / 2 + randint0(p_ptr->lev / 5)))
1238 msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name);
1240 msg_format("You tame %s.",m_name);
1247 msg_format("%s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª",m_name);
1249 msg_format("You have thrown off by %s.",m_name);
1254 /* ÍîÇϽèÍý¤Ë¼ºÇÔ¤·¤Æ¤â¤È¤Ë¤«¤¯¾èÇϲò½ü */
1259 case CLASS_BERSERKER:
1261 if (!word_of_recall()) return FALSE;
1266 if (p_ptr->lev > 29)
1268 if (!identify_fully(TRUE)) return FALSE;
1272 if (!ident_spell(TRUE)) return FALSE;
1276 case CLASS_MIRROR_MASTER:
1281 for (x = 0; x < cur_wid; x++)
1283 for (y = 0; y < cur_hgt; y++)
1285 if (is_mirror_grid(&cave[y][x]))
1287 remove_mirror(y, x);
1288 project(0, 2, y, x, p_ptr->lev / 2 + 5, GF_SHARDS,
1289 (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1);
1294 else if (command == -4)
1299 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1301 msg_print("You need concentration on the pets now.");
1305 if (is_mirror_grid(&cave[py][px]))
1308 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1310 msg_print("You feel your head clear a little.");
1313 p_ptr->csp += (5 + p_ptr->lev * p_ptr->lev / 100);
1314 if (p_ptr->csp >= p_ptr->msp)
1316 p_ptr->csp = p_ptr->msp;
1317 p_ptr->csp_frac = 0;
1323 msg_print("¶À¤Î¾å¤Ç¤Ê¤¤¤È½¸Ãæ¤Ç¤¤Ê¤¤¡ª");
1325 msg_print("Here are not any mirrors!");
1333 if (p_ptr->action == ACTION_HAYAGAKE) set_action(ACTION_NONE);
1334 else set_action(ACTION_HAYAGAKE);
1340 else if (p_ptr->mimic_form)
1342 switch (p_ptr->mimic_form)
1345 case MIMIC_DEMON_LORD:
1347 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1348 if (!get_aim_dir(&dir)) return FALSE;
1350 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
1352 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
1355 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
1359 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1362 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1364 msg_print("Something prevent you from attacking.");
1370 int y, x, dummy = 0;
1373 /* Only works on adjacent monsters */
1374 if (!get_rep_dir(&dir, FALSE)) return FALSE; /* was get_aim_dir */
1377 c_ptr = &cave[y][x];
1382 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1384 msg_print("You bite into thin air!");
1391 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1393 msg_print("You grin and bare your fangs...");
1396 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1397 if (drain_life(dir, dummy))
1399 if (p_ptr->food < PY_FOOD_FULL)
1400 /* No heal if we are "full" */
1401 (void)hp_player(dummy);
1404 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1406 msg_print("You were not hungry.");
1409 /* Gain nutritional sustenance: 150/hp drained */
1410 /* A Food ration gives 5000 food points (by contrast) */
1411 /* Don't ever get more than "Full" this way */
1412 /* But if we ARE Gorged, it won't cure us */
1413 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1414 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1415 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1419 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1421 msg_print("Yechh. That tastes foul.");
1432 switch (p_ptr->prace)
1436 msg_print("¼þ°Ï¤òÄ´¤Ù¤¿¡£");
1438 msg_print("You examine your surroundings.");
1441 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1442 (void)detect_doors(DETECT_RAD_DEFAULT);
1443 (void)detect_stairs(DETECT_RAD_DEFAULT);
1451 /* Get local object */
1454 /* Create the food ration */
1455 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
1457 /* Drop the object from heaven */
1458 (void)drop_near(q_ptr, -1, py, px);
1460 msg_print("¿©»ö¤òÎÁÍý¤·¤Æºî¤Ã¤¿¡£");
1462 msg_print("You cook some food.");
1470 msg_print("¥Ñ¥Ã¡ª");
1472 msg_print("Blink!");
1475 teleport_player(10);
1480 msg_print("ͦµ¤¤ò½Ð¤·¤¿¡£");
1482 msg_print("You play tough.");
1485 (void)set_afraid(0);
1488 case RACE_HALF_TROLL:
1490 msg_print("¤¦¤¬¤¡¤¡¡ª");
1492 msg_print("RAAAGH!");
1495 (void)set_afraid(0);
1496 (void)set_shero(10 + randint1(plev), FALSE);
1497 (void)hp_player(30);
1504 msg_print("¤¢¤Ê¤¿¤ÏÊ⤼þ¤ê»Ï¤á¤¿¡£");
1506 msg_print("You start walking around. ");
1510 else if (command == -2)
1513 msg_print("¤¢¤Ê¤¿¤Ï¡Ö¥Ñ¥¿¡¼¥ó¡×¤ò¿´¤ËÉÁ¤¤¤Æ¤½¤Î¾å¤òÊ⤤¤¿...");
1515 msg_print("You picture the Pattern in your mind and walk it...");
1518 (void)set_poisoned(0);
1523 (void)set_afraid(0);
1524 (void)do_res_stat(A_STR);
1525 (void)do_res_stat(A_INT);
1526 (void)do_res_stat(A_WIS);
1527 (void)do_res_stat(A_DEX);
1528 (void)do_res_stat(A_CON);
1529 (void)do_res_stat(A_CHR);
1530 (void)restore_level();
1534 case RACE_BARBARIAN:
1536 msg_print("¤¦¤©¤©¤ª¤ª¡ª");
1538 msg_print("Raaagh!");
1541 (void)set_afraid(0);
1542 (void)set_shero(10 + randint1(plev), FALSE);
1543 (void)hp_player(30);
1546 case RACE_HALF_OGRE:
1548 msg_print("Çúȯ¤Î¥ë¡¼¥ó¤ò¿µ½Å¤Ë»Å³Ý¤±¤¿...");
1550 msg_print("You carefully set an explosive rune...");
1556 case RACE_HALF_GIANT:
1557 if (!get_aim_dir(&dir)) return FALSE;
1559 msg_print("ÀФÎÊɤòᤤĤ±¤¿¡£");
1561 msg_print("You bash at a stone wall.");
1564 (void)wall_to_mud(dir);
1567 case RACE_HALF_TITAN:
1569 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
1571 msg_print("You examine your foes...");
1578 if (!get_aim_dir(&dir)) return FALSE;
1580 msg_print("µðÂç¤Ê´ä¤òÅꤲ¤¿¡£");
1582 msg_print("You throw a huge boulder.");
1585 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
1589 if (!get_aim_dir(&dir)) return FALSE;
1591 msg_print("¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤ò¾å¤²¤¿¡ª");
1593 msg_print("You make a horrible scream!");
1596 (void)fear_monster(dir, plev);
1600 if (!get_aim_dir(&dir)) return FALSE;
1602 msg_print("»À¤òÅǤ¤¤¿¡£");
1604 msg_print("You spit acid.");
1607 if (plev < 25) fire_bolt(GF_ACID, dir, plev);
1608 else fire_ball(GF_ACID, dir, plev, 2);
1612 if (!get_aim_dir(&dir)) return FALSE;
1614 msg_print("ÆǤΥÀ¡¼¥Ä¤òÅꤲ¤¿¡£");
1616 msg_print("You throw a dart of poison.");
1619 fire_bolt(GF_POIS, dir, plev);
1624 msg_print("¼þ°Ï¤òÄ´ºº¤·¤¿¡£");
1626 msg_print("You examine your surroundings.");
1629 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1630 (void)detect_doors(DETECT_RAD_DEFAULT);
1631 (void)detect_stairs(DETECT_RAD_DEFAULT);
1635 if (!get_aim_dir(&dir)) return FALSE;
1637 msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤òÊü¤Ã¤¿¡£");
1639 msg_print("You cast a magic missile.");
1642 fire_bolt_or_beam(10, GF_MISSILE, dir,
1643 damroll(3 + ((plev - 1) / 5), 4));
1646 case RACE_DRACONIAN:
1648 int Type = (one_in_(3) ? GF_COLD : GF_FIRE);
1650 cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê");
1652 cptr Type_desc = ((Type == GF_COLD) ? "cold" : "fire");
1655 if (!get_aim_dir(&dir)) return FALSE;
1657 if (randint1(100) < plev)
1659 switch (p_ptr->pclass)
1662 case CLASS_BERSERKER:
1665 case CLASS_IMITATOR:
1672 Type_desc = "¥¨¥ì¥á¥ó¥È";
1674 Type_desc = "the elements";
1683 Type_desc = "shards";
1688 case CLASS_WARRIOR_MAGE:
1689 case CLASS_HIGH_MAGE:
1690 case CLASS_SORCERER:
1691 case CLASS_MAGIC_EATER:
1692 case CLASS_RED_MAGE:
1693 case CLASS_BLUE_MAGE:
1694 case CLASS_MIRROR_MASTER:
1706 Type = GF_DISENCHANT;
1710 Type_desc = "disenchantment";
1714 case CLASS_CHAOS_WARRIOR:
1717 Type = GF_CONFUSION;
1721 Type_desc = "confusion";
1728 Type_desc = "¥«¥ª¥¹";
1730 Type_desc = "chaos";
1736 case CLASS_FORCETRAINER:
1739 Type = GF_CONFUSION;
1743 Type_desc = "confusion";
1752 Type_desc = "sound";
1756 case CLASS_MINDCRAFTER:
1759 Type = GF_CONFUSION;
1763 Type_desc = "confusion";
1770 Type_desc = "Àº¿À¥¨¥Í¥ë¥®¡¼";
1772 Type_desc = "mental energy";
1780 Type = GF_HELL_FIRE;
1782 Type_desc = "ÃϹö¤Î¹å²Ð";
1784 Type_desc = "hellfire";
1789 Type = GF_HOLY_FIRE;
1791 Type_desc = "À»¤Ê¤ë±ê";
1793 Type_desc = "holy fire";
1805 Type_desc = "darkness";
1814 Type_desc = "poison";
1825 Type_desc = "sound";
1830 Type = GF_CONFUSION;
1834 Type_desc = "confusion";
1842 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", Type_desc);
1844 msg_format("You breathe %s.", Type_desc);
1847 fire_ball(Type, dir, plev * 2,
1852 case RACE_MIND_FLAYER:
1853 if (!get_aim_dir(&dir)) return FALSE;
1855 msg_print("¤¢¤Ê¤¿¤Ï½¸Ã椷¡¢Ìܤ¬ÀÖ¤¯µ±¤¤¤¿...");
1857 msg_print("You concentrate and your eyes glow red...");
1860 fire_bolt(GF_PSI, dir, plev);
1864 if (!get_aim_dir(&dir)) return FALSE;
1868 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤òÊü¤Ã¤¿¡£");
1870 msg_print("You cast a ball of fire.");
1873 fire_ball(GF_FIRE, dir, plev, 2);
1878 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£");
1880 msg_print("You cast a bolt of fire.");
1883 fire_bolt(GF_FIRE, dir, plev);
1888 (void)set_shield(randint1(20) + 30, FALSE);
1894 msg_print("¤¢¤Ê¤¿¤Ï¼º¤Ã¤¿¥¨¥Í¥ë¥®¡¼¤ò¼è¤êÌ᤽¤¦¤È»î¤ß¤¿¡£");
1896 msg_print("You attempt to restore your lost energies.");
1899 (void)restore_level();
1903 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1906 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1908 msg_print("Something prevent you from attacking.");
1914 int y, x, dummy = 0;
1917 /* Only works on adjacent monsters */
1918 if (!get_rep_dir(&dir,FALSE)) return FALSE; /* was get_aim_dir */
1921 c_ptr = &cave[y][x];
1926 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1928 msg_print("You bite into thin air!");
1935 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1937 msg_print("You grin and bare your fangs...");
1940 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1941 if (drain_life(dir, dummy))
1943 if (p_ptr->food < PY_FOOD_FULL)
1944 /* No heal if we are "full" */
1945 (void)hp_player(dummy);
1948 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1950 msg_print("You were not hungry.");
1953 /* Gain nutritional sustenance: 150/hp drained */
1954 /* A Food ration gives 5000 food points (by contrast) */
1955 /* Don't ever get more than "Full" this way */
1956 /* But if we ARE Gorged, it won't cure us */
1957 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1958 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1959 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1963 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1965 msg_print("Yechh. That tastes foul.");
1972 if (!get_aim_dir(&dir)) return FALSE;
1974 msg_print("¤¢¤Ê¤¿¤Ï¤ª¤É¤í¤ª¤É¤í¤·¤¤¶«¤ÓÀ¼¤ò¤¢¤²¤¿¡ª");
1976 msg_print("You emit an eldritch howl!");
1979 (void)fear_monster(dir, plev);
1984 msg_print("¤¢¤Ê¤¿¤ÏËâË¡¤ÎÊ´¤òÅꤲ¤Ä¤±¤¿...");
1986 msg_print("You throw some magic dust...");
1989 if (plev < 25) sleep_monsters_touch();
1990 else (void)sleep_monsters();
1995 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1996 if (!get_aim_dir(&dir)) return FALSE;
1998 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
2000 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
2003 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
2008 (void)set_tsubureru(randint1(20) + 30, FALSE);
2012 if (!get_aim_dir(&dir)) return FALSE;
2016 msg_print("¥ì¥¤¥¬¥ó¤òȯ¼Í¤·¤¿¡£");
2018 msg_print("You fire your ray gun.");
2020 fire_bolt(GF_MISSILE, dir, (plev+1) / 2);
2025 msg_print("¥Ö¥é¥¹¥¿¡¼¤òȯ¼Í¤·¤¿¡£");
2027 msg_print("You fire your blaster.");
2029 fire_bolt(GF_MISSILE, dir, plev);
2034 msg_print("¥Ð¥º¡¼¥«¤òȯ¼Í¤·¤¿¡£");
2036 msg_print("You fire your bazooka.");
2038 fire_ball(GF_MISSILE, dir, plev * 2, 2);
2043 msg_print("¥Ó¡¼¥à¥¥ã¥Î¥ó¤òȯ¼Í¤·¤¿¡£");
2045 msg_print("You fire a beam cannon.");
2047 fire_beam(GF_MISSILE, dir, plev * 2);
2052 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
2054 msg_print("You fire a rocket.");
2056 fire_ball(GF_ROCKET, dir, plev * 5, 2);
2062 msg_print("¤³¤Î¼ï²¤ÏÆüì¤ÊǽÎϤò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£");
2064 msg_print("This race has no bonus power.");
2075 * Allow user to choose a power (racial / mutation) to activate
2077 void do_cmd_racial_power(void)
2079 power_desc_type power_desc[36];
2082 int lvl = p_ptr->lev;
2083 bool flag, redraw, cast = FALSE;
2084 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
2087 int menu_line = (use_menu ? 1 : 0);
2090 for (num = 0; num < 36; num++)
2092 strcpy(power_desc[num].name, "");
2093 power_desc[num].number = 0;
2098 if (p_ptr->confused)
2101 msg_print("º®Í𤷤Ƥ¤¤ÆÆüìǽÎϤò»È¤¨¤Þ¤»¤ó¡ª");
2103 msg_print("You are too confused to use any powers!");
2110 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2112 set_action(ACTION_NONE);
2115 switch (p_ptr->pclass)
2120 strcpy(power_desc[num].name, "·õ¤ÎÉñ¤¤");
2122 strcpy(power_desc[num].name, "Sword Dancing");
2125 power_desc[num].level = 40;
2126 power_desc[num].cost = 75;
2127 power_desc[num].stat = A_DEX;
2128 power_desc[num].fail = 35;
2129 power_desc[num++].number = -3;
2133 case CLASS_HIGH_MAGE:
2134 case CLASS_SORCERER:
2137 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
2139 strcpy(power_desc[num].name, "Eat Magic");
2142 power_desc[num].level = 25;
2143 power_desc[num].cost = 1;
2144 power_desc[num].stat = A_INT;
2145 power_desc[num].fail = 25;
2146 power_desc[num++].number = -3;
2151 if (is_good_realm(p_ptr->realm1))
2154 strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
2156 strcpy(power_desc[num].name, "Bless Weapon");
2159 power_desc[num].level = 35;
2160 power_desc[num].cost = 70;
2161 power_desc[num].stat = A_WIS;
2162 power_desc[num].fail = 50;
2163 power_desc[num++].number = -3;
2168 strcpy(power_desc[num].name, "¾¤º²");
2170 strcpy(power_desc[num].name, "Evocation");
2173 power_desc[num].level = 42;
2174 power_desc[num].cost = 40;
2175 power_desc[num].stat = A_WIS;
2176 power_desc[num].fail = 35;
2177 power_desc[num++].number = -3;
2184 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
2186 strcpy(power_desc[num].name, "Hit and Away");
2189 power_desc[num].level = 8;
2190 power_desc[num].cost = 12;
2191 power_desc[num].stat = A_DEX;
2192 power_desc[num].fail = 14;
2193 power_desc[num++].number = -3;
2199 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº");
2201 strcpy(power_desc[num].name, "Probe Monster");
2204 power_desc[num].level = 15;
2205 power_desc[num].cost = 20;
2206 power_desc[num].stat = A_INT;
2207 power_desc[num].fail = 12;
2208 power_desc[num++].number = -3;
2213 if (is_good_realm(p_ptr->realm1))
2216 strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
2218 strcpy(power_desc[num].name, "Holy Lance");
2221 power_desc[num].level = 30;
2222 power_desc[num].cost = 30;
2223 power_desc[num].stat = A_WIS;
2224 power_desc[num].fail = 30;
2225 power_desc[num++].number = -3;
2230 strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹");
2232 strcpy(power_desc[num].name, "Hell Lance");
2235 power_desc[num].level = 30;
2236 power_desc[num].cost = 30;
2237 power_desc[num].stat = A_WIS;
2238 power_desc[num].fail = 30;
2239 power_desc[num++].number = -3;
2243 case CLASS_WARRIOR_MAGE:
2246 strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð");
2248 strcpy(power_desc[num].name, "Convert HP to SP");
2251 power_desc[num].level = 25;
2252 power_desc[num].cost = 0;
2253 power_desc[num].stat = A_INT;
2254 power_desc[num].fail = 10;
2255 power_desc[num++].number = -3;
2257 strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð");
2259 strcpy(power_desc[num].name, "Convert SP to HP");
2262 power_desc[num].level = 25;
2263 power_desc[num].cost = 0;
2264 power_desc[num].stat = A_INT;
2265 power_desc[num].fail = 10;
2266 power_desc[num++].number = -4;
2269 case CLASS_CHAOS_WARRIOR:
2272 strcpy(power_desc[num].name, "¸¸ÏǤθ÷");
2274 strcpy(power_desc[num].name, "Confusing Light");
2277 power_desc[num].level = 40;
2278 power_desc[num].cost = 50;
2279 power_desc[num].stat = A_INT;
2280 power_desc[num].fail = 25;
2281 power_desc[num++].number = -3;
2287 strcpy(power_desc[num].name, "¹½¤¨¤ë");
2289 strcpy(power_desc[num].name, "Assume a Posture");
2292 power_desc[num].level = 25;
2293 power_desc[num].cost = 0;
2294 power_desc[num].stat = A_DEX;
2295 power_desc[num].fail = 0;
2296 power_desc[num++].number = -3;
2298 strcpy(power_desc[num].name, "É´Îö·ý");
2300 strcpy(power_desc[num].name, "Double Attack");
2303 power_desc[num].level = 30;
2304 power_desc[num].cost = 30;
2305 power_desc[num].stat = A_STR;
2306 power_desc[num].fail = 20;
2307 power_desc[num++].number = -4;
2310 case CLASS_MINDCRAFTER:
2311 case CLASS_FORCETRAINER:
2314 strcpy(power_desc[num].name, "ÌÀ¶À»ß¿å");
2316 strcpy(power_desc[num].name, "Clear Mind");
2319 power_desc[num].level = 15;
2320 power_desc[num].cost = 0;
2321 power_desc[num].stat = A_WIS;
2322 power_desc[num].fail = 10;
2323 power_desc[num++].number = -3;
2329 strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ");
2331 strcpy(power_desc[num].name, "Take a Photograph");
2334 power_desc[num].level = 1;
2335 power_desc[num].cost = 0;
2336 power_desc[num].stat = A_DEX;
2337 power_desc[num].fail = 0;
2338 power_desc[num++].number = -3;
2340 strcpy(power_desc[num].name, "¿¿¡¦´ÕÄê");
2342 strcpy(power_desc[num].name, "Identify True");
2345 power_desc[num].level = 25;
2346 power_desc[num].cost = 20;
2347 power_desc[num].stat = A_INT;
2348 power_desc[num].fail = 20;
2349 power_desc[num++].number = -4;
2352 case CLASS_IMITATOR:
2355 strcpy(power_desc[num].name, "ÇÜÊÖ¤·");
2357 strcpy(power_desc[num].name, "Double Revenge");
2360 power_desc[num].level = 30;
2361 power_desc[num].cost = 100;
2362 power_desc[num].stat = A_DEX;
2363 power_desc[num].fail = 30;
2364 power_desc[num++].number = -3;
2367 case CLASS_BEASTMASTER:
2370 strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ");
2372 strcpy(power_desc[num].name, "Dominate a Living Thing");
2375 power_desc[num].level = 1;
2376 power_desc[num].cost = (p_ptr->lev+3)/4;
2377 power_desc[num].stat = A_CHR;
2378 power_desc[num].fail = 10;
2379 power_desc[num++].number = -3;
2381 strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ");
2383 strcpy(power_desc[num].name, "Dominate Living Things");
2386 power_desc[num].level = 30;
2387 power_desc[num].cost = (p_ptr->lev+20)/2;
2388 power_desc[num].stat = A_CHR;
2389 power_desc[num].fail = 10;
2390 power_desc[num++].number = -4;
2396 strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤");
2398 strcpy(power_desc[num].name, "Create Ammo");
2401 power_desc[num].level = 1;
2402 power_desc[num].cost = 0;
2403 power_desc[num].stat = A_DEX;
2404 power_desc[num].fail = 0;
2405 power_desc[num++].number = -3;
2408 case CLASS_MAGIC_EATER:
2411 strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß");
2413 strcpy(power_desc[num].name, "Absorb Magic");
2416 power_desc[num].level = 1;
2417 power_desc[num].cost = 0;
2418 power_desc[num].stat = A_INT;
2419 power_desc[num].fail = 0;
2420 power_desc[num++].number = -3;
2426 strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë");
2428 strcpy(power_desc[num].name, "Stop Singing");
2431 power_desc[num].level = 1;
2432 power_desc[num].cost = 0;
2433 power_desc[num].stat = A_CHR;
2434 power_desc[num].fail = 0;
2435 power_desc[num++].number = -3;
2438 case CLASS_RED_MAGE:
2441 strcpy(power_desc[num].name, "Ϣ³Ëâ");
2443 strcpy(power_desc[num].name, "Double Magic");
2446 power_desc[num].level = 48;
2447 power_desc[num].cost = 20;
2448 power_desc[num].stat = A_INT;
2449 power_desc[num].fail = 0;
2450 power_desc[num++].number = -3;
2456 strcpy(power_desc[num].name, "µ¤¹ç¤¤¤¿¤á");
2458 strcpy(power_desc[num].name, "Concentration");
2461 power_desc[num].level = 1;
2462 power_desc[num].cost = 0;
2463 power_desc[num].stat = A_WIS;
2464 power_desc[num].fail = 0;
2465 power_desc[num++].number = -3;
2467 strcpy(power_desc[num].name, "·¿");
2469 strcpy(power_desc[num].name, "Assume a Posture");
2472 power_desc[num].level = 25;
2473 power_desc[num].cost = 0;
2474 power_desc[num].stat = A_DEX;
2475 power_desc[num].fail = 0;
2476 power_desc[num++].number = -4;
2479 case CLASS_BLUE_MAGE:
2482 strcpy(power_desc[num].name, "¥é¡¼¥Ë¥ó¥°");
2484 strcpy(power_desc[num].name, "Learning");
2487 power_desc[num].level = 1;
2488 power_desc[num].cost = 0;
2489 power_desc[num].stat = A_INT;
2490 power_desc[num].fail = 0;
2491 power_desc[num++].number = -3;
2497 strcpy(power_desc[num].name, "¹ÓÇϤʤ餷");
2499 strcpy(power_desc[num].name, "Rodeo");
2502 power_desc[num].level = 10;
2503 power_desc[num].cost = 0;
2504 power_desc[num].stat = A_STR;
2505 power_desc[num].fail = 10;
2506 power_desc[num++].number = -3;
2509 case CLASS_BERSERKER:
2512 strcpy(power_desc[num].name, "µ¢´Ô");
2514 strcpy(power_desc[num].name, "Recall");
2517 power_desc[num].level = 10;
2518 power_desc[num].cost = 10;
2519 power_desc[num].stat = A_DEX;
2520 power_desc[num].fail = 20;
2521 power_desc[num++].number = -3;
2524 case CLASS_MIRROR_MASTER:
2527 strcpy(power_desc[num].name, "¶À³ä¤ê");
2529 strcpy(power_desc[num].name, "Break Mirrors");
2532 power_desc[num].level = 1;
2533 power_desc[num].cost = 0;
2534 power_desc[num].stat = A_INT;
2535 power_desc[num].fail = 0;
2536 power_desc[num++].number = -3;
2538 strcpy(power_desc[num].name, "ÀÅ¿å");
2540 strcpy(power_desc[num].name, "Mirror Concentration");
2543 power_desc[num].level = 30;
2544 power_desc[num].cost = 0;
2545 power_desc[num].stat = A_INT;
2546 power_desc[num].fail = 20;
2547 power_desc[num++].number = -4;
2553 strcpy(power_desc[num].name, "ÌÜÍø¤");
2555 strcpy(power_desc[num].name, "Judgment");
2558 power_desc[num].level = 5;
2559 power_desc[num].cost = 15;
2560 power_desc[num].stat = A_INT;
2561 power_desc[num].fail = 20;
2562 power_desc[num++].number = -3;
2568 strcpy(power_desc[num].name, "®¶î¤±");
2570 strcpy(power_desc[num].name, "Quick Walk");
2573 power_desc[num].level = 20;
2574 power_desc[num].cost = 0;
2575 power_desc[num].stat = A_DEX;
2576 power_desc[num].fail = 0;
2577 power_desc[num++].number = -3;
2582 strcpy(power_desc[0].name, "(¤Ê¤·)");
2584 strcpy(power_desc[0].name, "(none)");
2589 if (p_ptr->mimic_form)
2591 switch (p_ptr->mimic_form)
2594 case MIMIC_DEMON_LORD:
2596 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2598 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2601 power_desc[num].level = 15;
2602 power_desc[num].cost = 10+lvl/3;
2603 power_desc[num].stat = A_CON;
2604 power_desc[num].fail = 20;
2605 power_desc[num++].number = -1;
2609 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2611 strcpy(power_desc[num].name, "Drain Life");
2614 power_desc[num].level = 2;
2615 power_desc[num].cost = 1 + (lvl / 3);
2616 power_desc[num].stat = A_CON;
2617 power_desc[num].fail = 9;
2618 power_desc[num++].number = -1;
2624 switch (p_ptr->prace)
2628 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2630 strcpy(power_desc[num].name, "Detect Doors+Traps");
2633 power_desc[num].level = 5;
2634 power_desc[num].cost = 5;
2635 power_desc[num].stat = A_WIS;
2636 power_desc[num].fail = 12;
2637 power_desc[num++].number = -1;
2641 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2643 strcpy(power_desc[num].name, "Detect Doors+Traps");
2646 power_desc[num].level = 10;
2647 power_desc[num].cost = 5;
2648 power_desc[num].stat = A_WIS;
2649 power_desc[num].fail = 10;
2650 power_desc[num++].number = -1;
2654 strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®");
2656 strcpy(power_desc[num].name, "Create Food");
2659 power_desc[num].level = 15;
2660 power_desc[num].cost = 10;
2661 power_desc[num].stat = A_INT;
2662 power_desc[num].fail = 10;
2663 power_desc[num++].number = -1;
2667 sprintf(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
2669 sprintf(power_desc[num].name, "Blink");
2672 power_desc[num].level = 5;
2673 power_desc[num].cost = 5;
2674 power_desc[num].stat = A_INT;
2675 power_desc[num].fail = 12;
2676 power_desc[num++].number = -1;
2680 strcpy(power_desc[num].name, "¶²Éݽüµî");
2682 strcpy(power_desc[num].name, "Remove Fear");
2685 power_desc[num].level = 3;
2686 power_desc[num].cost = 5;
2687 power_desc[num].stat = A_WIS;
2688 power_desc[num].fail = warrior ? 5 : 10;
2689 power_desc[num++].number = -1;
2691 case RACE_HALF_TROLL:
2693 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2695 strcpy(power_desc[num].name, "Berserk");
2698 power_desc[num].level = 10;
2699 power_desc[num].cost = 12;
2700 power_desc[num].stat = A_STR;
2701 power_desc[num].fail = warrior ? 6 : 12;
2702 power_desc[num++].number = -1;
2704 case RACE_BARBARIAN:
2706 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2708 strcpy(power_desc[num].name, "Berserk");
2711 power_desc[num].level = 8;
2712 power_desc[num].cost = 10;
2713 power_desc[num].stat = A_STR;
2714 power_desc[num].fail = warrior ? 6 : 12;
2715 power_desc[num++].number = -1;
2719 strcpy(power_desc[num].name, "¥·¥ã¥É¥¦¡¦¥·¥Õ¥È");
2721 strcpy(power_desc[num].name, "Shadow Shifting");
2724 power_desc[num].level = 30;
2725 power_desc[num].cost = 50;
2726 power_desc[num].stat = A_INT;
2727 power_desc[num].fail = 50;
2728 power_desc[num++].number = -1;
2730 strcpy(power_desc[num].name, "¥Ñ¥¿¡¼¥ó¡¦¥¦¥©¡¼¥¯");
2732 strcpy(power_desc[num].name, "Pattern Mindwalking");
2735 power_desc[num].level = 40;
2736 power_desc[num].cost = 75;
2737 power_desc[num].stat = A_WIS;
2738 power_desc[num].fail = 50;
2739 power_desc[num++].number = -2;
2741 case RACE_HALF_OGRE:
2743 strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó");
2745 strcpy(power_desc[num].name, "Explosive Rune");
2748 power_desc[num].level = 25;
2749 power_desc[num].cost = 35;
2750 power_desc[num].stat = A_INT;
2751 power_desc[num].fail = 15;
2752 power_desc[num++].number = -1;
2754 case RACE_HALF_GIANT:
2756 strcpy(power_desc[num].name, "´äÀÐÍϲò");
2758 strcpy(power_desc[num].name, "Stone to Mud");
2761 power_desc[num].level = 20;
2762 power_desc[num].cost = 10;
2763 power_desc[num].stat = A_STR;
2764 power_desc[num].fail = 12;
2765 power_desc[num++].number = -1;
2767 case RACE_HALF_TITAN:
2769 strcpy(power_desc[num].name, "¥¹¥¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼");
2771 strcpy(power_desc[num].name, "Probing");
2774 power_desc[num].level = 15;
2775 power_desc[num].cost = 10;
2776 power_desc[num].stat = A_INT;
2777 power_desc[num].fail = 12;
2778 power_desc[num++].number = -1;
2782 sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2);
2784 sprintf(power_desc[num].name, "Throw Boulder (dam %d)", (3 * lvl) / 2);
2787 power_desc[num].level = 20;
2788 power_desc[num].cost = 15;
2789 power_desc[num].stat = A_STR;
2790 power_desc[num].fail = 12;
2791 power_desc[num++].number = -1;
2795 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2797 strcpy(power_desc[num].name, "Scare Monster");
2800 power_desc[num].level = 15;
2801 power_desc[num].cost = 15;
2802 power_desc[num].stat = A_WIS;
2803 power_desc[num].fail = 10;
2804 power_desc[num++].number = -1;
2808 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2810 strcpy(power_desc[num].name, "Scare Monster");
2813 power_desc[num].level = 4;
2814 power_desc[num].cost = 6;
2815 power_desc[num].stat = A_INT;
2816 power_desc[num].fail = 3;
2817 power_desc[num++].number = -1;
2821 sprintf(power_desc[num].name, "»À¤ÎÂà (¥À¥á¡¼¥¸ %d)", lvl);
2823 sprintf(power_desc[num].name, "Spit Acid (dam %d)", lvl);
2826 power_desc[num].level = 9;
2827 power_desc[num].cost = 9;
2828 power_desc[num].stat = A_DEX;
2829 power_desc[num].fail = 14;
2830 power_desc[num++].number = -1;
2834 sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl);
2836 sprintf(power_desc[num].name, "Poison Dart (dam %d)", lvl);
2839 power_desc[num].level = 12;
2840 power_desc[num].cost = 8;
2841 power_desc[num].stat = A_DEX;
2842 power_desc[num].fail = 14;
2843 power_desc[num++].number = -1;
2847 sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4);
2849 sprintf(power_desc[num].name, "Magic Missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
2852 power_desc[num].level = 2;
2853 power_desc[num].cost = 2;
2854 power_desc[num].stat = A_INT;
2855 power_desc[num].fail = 9;
2856 power_desc[num++].number = -1;
2858 case RACE_DRACONIAN:
2860 sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2);
2862 sprintf(power_desc[num].name, "Breath Weapon (dam %d)", lvl * 2);
2865 power_desc[num].level = 1;
2866 power_desc[num].cost = lvl;
2867 power_desc[num].stat = A_CON;
2868 power_desc[num].fail = 12;
2869 power_desc[num++].number = -1;
2871 case RACE_MIND_FLAYER:
2873 sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl);
2875 sprintf(power_desc[num].name, "Mind Blast (dam %d)", lvl);
2878 power_desc[num].level = 15;
2879 power_desc[num].cost = 12;
2880 power_desc[num].stat = A_INT;
2881 power_desc[num].fail = 14;
2882 power_desc[num++].number = -1;
2886 sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl);
2888 sprintf(power_desc[num].name, "Fire Bolt/Ball (dam %d)", lvl);
2891 power_desc[num].level = 9;
2892 power_desc[num].cost = 15;
2893 power_desc[num].stat = A_WIS;
2894 power_desc[num].fail = 15;
2895 power_desc[num++].number = -1;
2899 strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)");
2901 strcpy(power_desc[num].name, "Stone Skin (dur 1d20+30)");
2904 power_desc[num].level = 20;
2905 power_desc[num].cost = 15;
2906 power_desc[num].stat = A_CON;
2907 power_desc[num].fail = 8;
2908 power_desc[num++].number = -1;
2913 strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è");
2915 strcpy(power_desc[num].name, "Restore Life");
2918 power_desc[num].level = 30;
2919 power_desc[num].cost = 30;
2920 power_desc[num].stat = A_WIS;
2921 power_desc[num].fail = 18;
2922 power_desc[num++].number = -1;
2926 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2928 strcpy(power_desc[num].name, "Drain Life");
2931 power_desc[num].level = 2;
2932 power_desc[num].cost = 1 + (lvl / 3);
2933 power_desc[num].stat = A_CON;
2934 power_desc[num].fail = 9;
2935 power_desc[num++].number = -1;
2939 strcpy(power_desc[num].name, "̲¤êÊ´");
2941 strcpy(power_desc[num].name, "Sleeping Dust");
2944 power_desc[num].level = 12;
2945 power_desc[num].cost = 12;
2946 power_desc[num].stat = A_INT;
2947 power_desc[num].fail = 15;
2948 power_desc[num++].number = -1;
2952 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2954 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2957 power_desc[num].level = 15;
2958 power_desc[num].cost = 10+lvl/3;
2959 power_desc[num].stat = A_CON;
2960 power_desc[num].fail = 20;
2961 power_desc[num++].number = -1;
2965 strcpy(power_desc[num].name, "²£¤Ë¿¤Ó¤ë");
2967 strcpy(power_desc[num].name, "Expand Horizontally (dur 30+1d20)");
2970 power_desc[num].level = 20;
2971 power_desc[num].cost = 15;
2972 power_desc[num].stat = A_CHR;
2973 power_desc[num].fail = 8;
2974 power_desc[num++].number = -1;
2977 if (p_ptr->lev < 10)
2980 strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó");
2982 strcpy(power_desc[num].name, "Ray Gun");
2985 power_desc[num].level = 1;
2986 power_desc[num].cost = 7;
2987 power_desc[num].fail = 8;
2989 else if (p_ptr->lev < 25)
2992 strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼");
2994 strcpy(power_desc[num].name, "Blaster");
2997 power_desc[num].level = 10;
2998 power_desc[num].cost = 13;
2999 power_desc[num].fail = 10;
3001 else if (p_ptr->lev < 35)
3004 strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«");
3006 strcpy(power_desc[num].name, "Bazooka");
3009 power_desc[num].level = 25;
3010 power_desc[num].cost = 26;
3011 power_desc[num].fail = 12;
3013 else if (p_ptr->lev < 45)
3016 strcpy(power_desc[num].name, "¥Ó¡¼¥à¥¥ã¥Î¥ó");
3018 strcpy(power_desc[num].name, "Beam Cannon");
3021 power_desc[num].level = 35;
3022 power_desc[num].cost = 40;
3023 power_desc[num].fail = 15;
3028 strcpy(power_desc[num].name, "¥í¥±¥Ã¥È");
3030 strcpy(power_desc[num].name, "Rocket");
3033 power_desc[num].level = 45;
3034 power_desc[num].cost = 60;
3035 power_desc[num].fail = 18;
3037 power_desc[num].stat = A_STR;
3038 power_desc[num++].number = -1;
3049 if (p_ptr->muta1 & MUT1_SPIT_ACID)
3052 strcpy(power_desc[num].name, "»À¤ÎÂÃ");
3054 strcpy(power_desc[num].name, "Spit Acid");
3057 power_desc[num].level = 9;
3058 power_desc[num].cost = 9;
3059 power_desc[num].stat = A_DEX;
3060 power_desc[num].fail = 15;
3061 power_desc[num++].number = MUT1_SPIT_ACID;
3064 if (p_ptr->muta1 & MUT1_BR_FIRE)
3067 strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹");
3069 strcpy(power_desc[num].name, "Fire Breath");
3072 power_desc[num].level = 20;
3073 power_desc[num].cost = lvl;
3074 power_desc[num].stat = A_CON;
3075 power_desc[num].fail = 18;
3076 power_desc[num++].number = MUT1_BR_FIRE;
3079 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
3082 strcpy(power_desc[num].name, "ºÅ̲âˤß");
3084 strcpy(power_desc[num].name, "Hypnotic Gaze");
3087 power_desc[num].level = 12;
3088 power_desc[num].cost = 12;
3089 power_desc[num].stat = A_CHR;
3090 power_desc[num].fail = 18;
3091 power_desc[num++].number = MUT1_HYPN_GAZE;
3094 if (p_ptr->muta1 & MUT1_TELEKINES)
3097 strcpy(power_desc[num].name, "Ç°Æ°ÎÏ");
3099 strcpy(power_desc[num].name, "Telekinesis");
3102 power_desc[num].level = 9;
3103 power_desc[num].cost = 9;
3104 power_desc[num].stat = A_WIS;
3105 power_desc[num].fail = 14;
3106 power_desc[num++].number = MUT1_TELEKINES;
3109 if (p_ptr->muta1 & MUT1_VTELEPORT)
3112 strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È");
3114 strcpy(power_desc[num].name, "Teleport");
3117 power_desc[num].level = 7;
3118 power_desc[num].cost = 7;
3119 power_desc[num].stat = A_WIS;
3120 power_desc[num].fail = 15;
3121 power_desc[num++].number = MUT1_VTELEPORT;
3124 if (p_ptr->muta1 & MUT1_MIND_BLST)
3127 strcpy(power_desc[num].name, "Àº¿À¹¶·â");
3129 strcpy(power_desc[num].name, "Mind Blast");
3132 power_desc[num].level = 5;
3133 power_desc[num].cost = 3;
3134 power_desc[num].stat = A_WIS;
3135 power_desc[num].fail = 15;
3136 power_desc[num++].number = MUT1_MIND_BLST;
3139 if (p_ptr->muta1 & MUT1_RADIATION)
3142 strcpy(power_desc[num].name, "Êü¼Íǽ");
3144 strcpy(power_desc[num].name, "Emit Radiation");
3147 power_desc[num].level = 15;
3148 power_desc[num].cost = 15;
3149 power_desc[num].stat = A_CON;
3150 power_desc[num].fail = 14;
3151 power_desc[num++].number = MUT1_RADIATION;
3154 if (p_ptr->muta1 & MUT1_VAMPIRISM)
3157 strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó");
3159 strcpy(power_desc[num].name, "Vampiric Drain");
3162 power_desc[num].level = 2;
3163 power_desc[num].cost = (1 + (lvl / 3));
3164 power_desc[num].stat = A_CON;
3165 power_desc[num].fail = 9;
3166 power_desc[num++].number = MUT1_VAMPIRISM;
3169 if (p_ptr->muta1 & MUT1_SMELL_MET)
3172 strcpy(power_desc[num].name, "¶â°Ó̳Ð");
3174 strcpy(power_desc[num].name, "Smell Metal");
3177 power_desc[num].level = 3;
3178 power_desc[num].cost = 2;
3179 power_desc[num].stat = A_INT;
3180 power_desc[num].fail = 12;
3181 power_desc[num++].number = MUT1_SMELL_MET;
3184 if (p_ptr->muta1 & MUT1_SMELL_MON)
3187 strcpy(power_desc[num].name, "Ũ½Ó̳Ð");
3189 strcpy(power_desc[num].name, "Smell Monsters");
3192 power_desc[num].level = 5;
3193 power_desc[num].cost = 4;
3194 power_desc[num].stat = A_INT;
3195 power_desc[num].fail = 15;
3196 power_desc[num++].number = MUT1_SMELL_MON;
3199 if (p_ptr->muta1 & MUT1_BLINK)
3202 strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
3204 strcpy(power_desc[num].name, "Blink");
3207 power_desc[num].level = 3;
3208 power_desc[num].cost = 3;
3209 power_desc[num].stat = A_WIS;
3210 power_desc[num].fail = 12;
3211 power_desc[num++].number = MUT1_BLINK;
3214 if (p_ptr->muta1 & MUT1_EAT_ROCK)
3217 strcpy(power_desc[num].name, "´ä¿©¤¤");
3219 strcpy(power_desc[num].name, "Eat Rock");
3222 power_desc[num].level = 8;
3223 power_desc[num].cost = 12;
3224 power_desc[num].stat = A_CON;
3225 power_desc[num].fail = 18;
3226 power_desc[num++].number = MUT1_EAT_ROCK;
3229 if (p_ptr->muta1 & MUT1_SWAP_POS)
3232 strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹");
3234 strcpy(power_desc[num].name, "Swap Position");
3237 power_desc[num].level = 15;
3238 power_desc[num].cost = 12;
3239 power_desc[num].stat = A_DEX;
3240 power_desc[num].fail = 16;
3241 power_desc[num++].number = MUT1_SWAP_POS;
3244 if (p_ptr->muta1 & MUT1_SHRIEK)
3247 strcpy(power_desc[num].name, "¶«¤Ó");
3249 strcpy(power_desc[num].name, "Shriek");
3252 power_desc[num].level = 20;
3253 power_desc[num].cost = 14;
3254 power_desc[num].stat = A_CON;
3255 power_desc[num].fail = 16;
3256 power_desc[num++].number = MUT1_SHRIEK;
3259 if (p_ptr->muta1 & MUT1_ILLUMINE)
3262 strcpy(power_desc[num].name, "¾ÈÌÀ");
3264 strcpy(power_desc[num].name, "Illuminate");
3267 power_desc[num].level = 3;
3268 power_desc[num].cost = 2;
3269 power_desc[num].stat = A_INT;
3270 power_desc[num].fail = 10;
3271 power_desc[num++].number = MUT1_ILLUMINE;
3274 if (p_ptr->muta1 & MUT1_DET_CURSE)
3277 strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ");
3279 strcpy(power_desc[num].name, "Detect Curses");
3282 power_desc[num].level = 7;
3283 power_desc[num].cost = 14;
3284 power_desc[num].stat = A_WIS;
3285 power_desc[num].fail = 14;
3286 power_desc[num++].number = MUT1_DET_CURSE;
3289 if (p_ptr->muta1 & MUT1_BERSERK)
3292 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
3294 strcpy(power_desc[num].name, "Berserk");
3297 power_desc[num].level = 8;
3298 power_desc[num].cost = 8;
3299 power_desc[num].stat = A_STR;
3300 power_desc[num].fail = 14;
3301 power_desc[num++].number = MUT1_BERSERK;
3304 if (p_ptr->muta1 & MUT1_POLYMORPH)
3307 strcpy(power_desc[num].name, "ÊÑ¿È");
3309 strcpy(power_desc[num].name, "Polymorph");
3312 power_desc[num].level = 18;
3313 power_desc[num].cost = 20;
3314 power_desc[num].stat = A_CON;
3315 power_desc[num].fail = 18;
3316 power_desc[num++].number = MUT1_POLYMORPH;
3319 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
3322 strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê");
3324 strcpy(power_desc[num].name, "Midas Touch");
3327 power_desc[num].level = 10;
3328 power_desc[num].cost = 5;
3329 power_desc[num].stat = A_INT;
3330 power_desc[num].fail = 12;
3331 power_desc[num++].number = MUT1_MIDAS_TCH;
3334 if (p_ptr->muta1 & MUT1_GROW_MOLD)
3337 strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸");
3339 strcpy(power_desc[num].name, "Grow Mold");
3342 power_desc[num].level = 1;
3343 power_desc[num].cost = 6;
3344 power_desc[num].stat = A_CON;
3345 power_desc[num].fail = 14;
3346 power_desc[num++].number = MUT1_GROW_MOLD;
3349 if (p_ptr->muta1 & MUT1_RESIST)
3352 strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ");
3354 strcpy(power_desc[num].name, "Resist Elements");
3357 power_desc[num].level = 10;
3358 power_desc[num].cost = 12;
3359 power_desc[num].stat = A_CON;
3360 power_desc[num].fail = 12;
3361 power_desc[num++].number = MUT1_RESIST;
3364 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
3367 strcpy(power_desc[num].name, "ÃÏ¿Ì");
3369 strcpy(power_desc[num].name, "Earthquake");
3372 power_desc[num].level = 12;
3373 power_desc[num].cost = 12;
3374 power_desc[num].stat = A_STR;
3375 power_desc[num].fail = 16;
3376 power_desc[num++].number = MUT1_EARTHQUAKE;
3379 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
3382 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
3384 strcpy(power_desc[num].name, "Eat Magic");
3387 power_desc[num].level = 17;
3388 power_desc[num].cost = 1;
3389 power_desc[num].stat = A_WIS;
3390 power_desc[num].fail = 15;
3391 power_desc[num++].number = MUT1_EAT_MAGIC;
3394 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
3397 strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ");
3399 strcpy(power_desc[num].name, "Weigh Magic");
3402 power_desc[num].level = 6;
3403 power_desc[num].cost = 6;
3404 power_desc[num].stat = A_INT;
3405 power_desc[num].fail = 10;
3406 power_desc[num++].number = MUT1_WEIGH_MAG;
3409 if (p_ptr->muta1 & MUT1_STERILITY)
3412 strcpy(power_desc[num].name, "Áý¿£ÁË»ß");
3414 strcpy(power_desc[num].name, "Sterilize");
3417 power_desc[num].level = 12;
3418 power_desc[num].cost = 23;
3419 power_desc[num].stat = A_CHR;
3420 power_desc[num].fail = 15;
3421 power_desc[num++].number = MUT1_STERILITY;
3424 if (p_ptr->muta1 & MUT1_PANIC_HIT)
3427 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
3429 strcpy(power_desc[num].name, "Panic Hit");
3432 power_desc[num].level = 10;
3433 power_desc[num].cost = 12;
3434 power_desc[num].stat = A_DEX;
3435 power_desc[num].fail = 14;
3436 power_desc[num++].number = MUT1_PANIC_HIT;
3439 if (p_ptr->muta1 & MUT1_DAZZLE)
3442 strcpy(power_desc[num].name, "âÁÏÇ");
3444 strcpy(power_desc[num].name, "Dazzle");
3447 power_desc[num].level = 7;
3448 power_desc[num].cost = 15;
3449 power_desc[num].stat = A_CHR;
3450 power_desc[num].fail = 8;
3451 power_desc[num++].number = MUT1_DAZZLE;
3454 if (p_ptr->muta1 & MUT1_LASER_EYE)
3457 strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤");
3459 strcpy(power_desc[num].name, "Laser Eye");
3462 power_desc[num].level = 7;
3463 power_desc[num].cost = 10;
3464 power_desc[num].stat = A_WIS;
3465 power_desc[num].fail = 9;
3466 power_desc[num++].number = MUT1_LASER_EYE;
3469 if (p_ptr->muta1 & MUT1_RECALL)
3472 strcpy(power_desc[num].name, "µ¢´Ô");
3474 strcpy(power_desc[num].name, "Recall");
3477 power_desc[num].level = 17;
3478 power_desc[num].cost = 50;
3479 power_desc[num].stat = A_INT;
3480 power_desc[num].fail = 16;
3481 power_desc[num++].number = MUT1_RECALL;
3484 if (p_ptr->muta1 & MUT1_BANISH)
3487 strcpy(power_desc[num].name, "¼Ù°¾ÃÌÇ");
3489 strcpy(power_desc[num].name, "Banish Evil");
3492 power_desc[num].level = 25;
3493 power_desc[num].cost = 25;
3494 power_desc[num].stat = A_WIS;
3495 power_desc[num].fail = 18;
3496 power_desc[num++].number = MUT1_BANISH;
3499 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
3502 strcpy(power_desc[num].name, "Åà·ë¤Î¼ê");
3504 strcpy(power_desc[num].name, "Cold Touch");
3507 power_desc[num].level = 2;
3508 power_desc[num].cost = 2;
3509 power_desc[num].stat = A_CON;
3510 power_desc[num].fail = 11;
3511 power_desc[num++].number = MUT1_COLD_TOUCH;
3514 if (p_ptr->muta1 & MUT1_LAUNCHER)
3517 strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ");
3519 strcpy(power_desc[num].name, "Throw Object");
3522 power_desc[num].level = 1;
3523 power_desc[num].cost = lvl;
3524 power_desc[num].stat = A_STR;
3525 power_desc[num].fail = 6;
3526 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
3527 power_desc[num++].number = 3;
3531 /* Nothing chosen yet */
3537 /* Build a prompt */
3539 (void) strnfmt(out_val, 78, "(ÆüìǽÎÏ %c-%c, *'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎÆüìǽÎϤò»È¤¤¤Þ¤¹¤«¡©",
3541 (void)strnfmt(out_val, 78, "(Powers %c-%c, *=List, ESC=exit) Use which power? ",
3544 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
3547 if (!repeat_pull(&i) || i<0 || i>=num) {
3548 #endif /* ALLOW_REPEAT */
3549 if (use_menu) screen_save();
3550 /* Get a spell from the user */
3552 choice = (always_show_list || use_menu) ? ESCAPE:1;
3555 if( choice==ESCAPE ) choice = ' ';
3556 else if( !get_com(out_val, &choice, FALSE) )break;
3558 if (use_menu && choice != ' ')
3573 menu_line += (num - 1);
3594 else if (menu_line+18 <= num)
3608 if (menu_line > num) menu_line -= num;
3610 /* Request redraw */
3611 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
3614 if (!redraw || use_menu)
3627 /* Save the screen */
3628 if (!use_menu) screen_save();
3630 /* Print header(s) */
3633 prt(" Lv MP ¼ºÎ¨", y++, x);
3635 prt(" Lv Cost Fail", y++, x);
3640 prt(" Lv MP ¼ºÎ¨ Lv MP ¼ºÎ¨", y++, x);
3642 prt(" Lv Cost Fail Lv Cost Fail", y++, x);
3649 x1 = ((ctr < 18) ? x : x + 40);
3650 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
3655 if (ctr == (menu_line-1)) strcpy(dummy, " ¡Õ ");
3657 if (ctr == (menu_line-1)) strcpy(dummy, " > ");
3659 else strcpy(dummy, " ");
3663 /* letter/number for power selection */
3667 letter = '0' + ctr - 26;
3668 sprintf(dummy, " %c) ",letter);
3670 strcat(dummy, format("%-23.23s %2d %4d %3d%%",
3671 power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost,
3672 100 - racial_chance(&power_desc[ctr])));
3684 /* Restore the screen */
3694 if (choice == '\r' && num == 1)
3699 if (isalpha(choice))
3702 ask = (isupper(choice));
3705 if (ask) choice = tolower(choice);
3707 /* Extract request */
3708 i = (islower(choice) ? A2I(choice) : -1);
3712 ask = FALSE; /* Can't uppercase digits */
3714 i = choice - '0' + 26;
3718 /* Totally Illegal */
3719 if ((i < 0) || (i >= num))
3732 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i].name);
3734 (void)strnfmt(tmp_val, 78, "Use %s? ", power_desc[i].name);
3738 /* Belay that order */
3739 if (!get_check(tmp_val)) continue;
3746 /* Restore the screen */
3747 if (redraw) screen_load();
3749 /* Abort if needed */
3757 } /*if (!repeat_pull(&i) || ...)*/
3758 #endif /* ALLOW_REPEAT */
3759 switch (racial_aux(&power_desc[i]))
3762 if (power_desc[i].number < 0)
3763 cast = cmd_racial_power_aux(power_desc[i].number);
3765 cast = mutation_power_aux(power_desc[i].number);
3779 int actual_racial_cost = racial_cost / 2 + randint1(racial_cost / 2);
3781 /* If mana is not enough, player consumes hit point! */
3782 if (p_ptr->csp < actual_racial_cost)
3784 actual_racial_cost -= p_ptr->csp;
3787 take_hit(DAMAGE_USELIFE, actual_racial_cost, "²áÅ٤ν¸Ãæ", -1);
3789 take_hit(DAMAGE_USELIFE, actual_racial_cost, "concentrating too hard", -1);
3792 else p_ptr->csp -= actual_racial_cost;
3794 /* Redraw mana and hp */
3795 p_ptr->redraw |= (PR_HP | PR_MANA);
3798 p_ptr->window |= (PW_PLAYER | PW_SPELL);
3801 else energy_use = 0;