3 * @brief レイシャルと突然変異の技能処理 / Racial powers (and mutations)
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research,\n
8 * and not for profit purposes provided that this copyright and statement\n
9 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen. \n
16 #include "cmd-basic.h"
17 #include "cmd-magiceat.h"
19 #include "cmd-zapwand.h"
22 #include "object-hook.h"
25 #include "player-effects.h"
26 #include "player-status.h"
27 #include "spells-status.h"
28 #include "spells-object.h"
29 #include "spells-floor.h"
31 #include "cmd-spell.h"
32 #include "realm-hex.h"
33 #include "targeting.h"
37 * @return 構えを変化させたらTRUE、構え不能かキャンセルしたらFALSEを返す。
39 static bool choose_kamae(void)
46 if (cmd_limit_confused(p_ptr)) return FALSE;
48 prt(_(" a) 構えをとく", " a) No form"), 2, 20);
50 for (i = 0; i < MAX_KAMAE; i++)
52 if (p_ptr->lev >= kamae_shurui[i].min_level)
54 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
60 prt(_(" どの構えをとりますか?", " Choose Form: "), 1, 14);
71 else if ((choice == 'a') || (choice == 'A'))
73 if (p_ptr->action == ACTION_KAMAE)
75 set_action(ACTION_NONE);
78 msg_print(_("もともと構えていない。", "You are not assuming a posture."));
82 else if ((choice == 'b') || (choice == 'B'))
87 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
92 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
97 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
103 set_action(ACTION_KAMAE);
105 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
107 msg_print(_("構え直した。", "You reassume a posture."));
111 p_ptr->special_defense &= ~(KAMAE_MASK);
112 p_ptr->update |= (PU_BONUS);
113 p_ptr->redraw |= (PR_STATE);
114 msg_format(_("%sの構えをとった。", "You assume a posture of %s form."),kamae_shurui[new_kamae].desc);
115 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
117 p_ptr->redraw |= PR_STATE;
124 * @return 型を変化させたらTRUE、型の構え不能かキャンセルしたらFALSEを返す。
126 static bool choose_kata(void)
133 if (cmd_limit_confused(p_ptr)) return FALSE;
137 msg_print(_("意識がはっきりとしない。", "You are not clear headed"));
143 msg_print(_("体が震えて構えられない!", "You are trembling with fear!"));
147 prt(_(" a) 型を崩す", " a) No Form"), 2, 20);
149 for (i = 0; i < MAX_KATA; i++)
151 if (p_ptr->lev >= kata_shurui[i].min_level)
153 sprintf(buf,_(" %c) %sの型 %s", " %c) Form of %-12s %s"),I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
159 prt(_(" どの型で構えますか?", " Choose Form: "), 1, 14);
165 if (choice == ESCAPE)
170 else if ((choice == 'a') || (choice == 'A'))
172 if (p_ptr->action == ACTION_KATA)
174 set_action(ACTION_NONE);
177 msg_print(_("もともと構えていない。", "You are not assuming posture."));
181 else if ((choice == 'b') || (choice == 'B'))
186 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
191 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
196 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
202 set_action(ACTION_KATA);
204 if (p_ptr->special_defense & (KATA_IAI << new_kata))
206 msg_print(_("構え直した。", "You reassume a posture."));
210 p_ptr->special_defense &= ~(KATA_MASK);
211 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
212 msg_format(_("%sの型で構えた。", "You assume a posture of %s form."),kata_shurui[new_kata].desc);
213 p_ptr->special_defense |= (KATA_IAI << new_kata);
215 p_ptr->redraw |= (PR_STATE | PR_STATUS);
222 * @brief レイシャル・パワー情報のtypedef
224 typedef struct power_desc_type power_desc_type;
227 * @brief レイシャル・パワー情報の構造体定義
229 struct power_desc_type
231 GAME_TEXT name[MAX_NLEN]; //!<レイシャル名
232 PLAYER_LEVEL level; //!<体得レベル
241 * @brief レイシャル・パワーの発動成功率を計算する / Returns the chance to activate a racial power/mutation
242 * @param pd_ptr 発動したいレイシャル・パワー情報の構造体参照ポインタ
245 static PERCENTAGE racial_chance(power_desc_type *pd_ptr)
247 PLAYER_LEVEL min_level = pd_ptr->level;
248 PERCENTAGE difficulty = pd_ptr->fail;
253 BASE_STATUS stat = p_ptr->stat_cur[pd_ptr->stat];
255 /* No chance for success */
256 if ((p_ptr->lev < min_level) || p_ptr->confused)
261 if (difficulty == 0) return 100;
263 /* Calculate difficulty */
266 difficulty += (PERCENTAGE)p_ptr->stun;
268 else if (p_ptr->lev > min_level)
270 PERCENTAGE lev_adj = (PERCENTAGE)((p_ptr->lev - min_level) / 3);
271 if (lev_adj > 10) lev_adj = 10;
272 difficulty -= lev_adj;
275 if (difficulty < 5) difficulty = 5;
277 /* We only need halfs of the difficulty */
278 difficulty = difficulty / 2;
280 for (i = 1; i <= stat; i++)
282 val = i - difficulty;
284 sum += (val <= difficulty) ? val : difficulty;
290 return (((sum * 100) / difficulty) / stat);
294 static int racial_cost;
297 * @brief レイシャル・パワーの発動の判定処理
298 * @param pd_ptr 発動したいレイシャル・パワー情報の構造体参照ポインタ
300 * 発動成功ならば1、発動失敗ならば-1、キャンセルならば0を返す。
301 * return value indicates that we have succesfully used the power 1: Succeeded, 0: Cancelled, -1: Failed
303 static int racial_aux(power_desc_type *pd_ptr)
305 PLAYER_LEVEL min_level = pd_ptr->level;
306 int use_stat = pd_ptr->stat;
307 int difficulty = pd_ptr->fail;
310 racial_cost = pd_ptr->cost;
312 /* Not enough mana - use hp */
313 if (p_ptr->csp < racial_cost) use_hp = racial_cost - p_ptr->csp;
315 /* Power is not available yet */
316 if (p_ptr->lev < min_level)
318 msg_format(_("この能力を使用するにはレベル %d に達していなければなりません。",
319 "You need to attain level %d to use this power."), min_level);
325 if (cmd_limit_confused(p_ptr))
332 else if (p_ptr->chp < use_hp)
334 if (!get_check(_("本当に今の衰弱した状態でこの能力を使いますか?", "Really use the power in your weakened state? ")))
341 /* Else attempt to do it! */
347 difficulty += p_ptr->stun;
349 else if (p_ptr->lev > min_level)
351 int lev_adj = ((p_ptr->lev - min_level) / 3);
352 if (lev_adj > 10) lev_adj = 10;
353 difficulty -= lev_adj;
356 if (difficulty < 5) difficulty = 5;
359 /* take time and pay the price */
360 take_turn(p_ptr, 100);
363 if (randint1(p_ptr->stat_cur[use_stat]) >= ((difficulty / 2) + randint1(difficulty / 2)))
368 if (flush_failure) flush();
369 msg_print(_("充分に集中できなかった。", "You've failed to concentrate hard enough."));
376 * @brief レイシャル・パワー発動処理
377 * @param command 発動するレイシャルのID
378 * @return 処理を実際に実行した場合はTRUE、キャンセルした場合FALSEを返す。
380 static bool cmd_racial_power_aux(s32b command)
382 PLAYER_LEVEL plev = p_ptr->lev;
387 switch (p_ptr->pclass)
391 return sword_dancing(p_ptr);
394 case CLASS_HIGH_MAGE:
395 if (p_ptr->realm1 == REALM_HEX)
397 bool retval = stop_hex_spell();
398 if (retval) p_ptr->energy_use = 10;
402 /* case CLASS_HIGH_MAGE: */
405 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
410 if (is_good_realm(p_ptr->realm1))
412 if (!bless_weapon()) return FALSE;
416 (void)dispel_monsters(plev * 4);
417 turn_monsters(plev * 4);
418 banish_monsters(plev * 4);
424 if(!panic_hit()) return FALSE;
430 msg_print(_("敵を調査した...", "You examine your foes..."));
436 if (!get_aim_dir(&dir)) return FALSE;
437 fire_beam(is_good_realm(p_ptr->realm1) ? GF_HOLY_FIRE : GF_HELL_FIRE,
441 case CLASS_WARRIOR_MAGE:
445 return comvert_hp_to_mp(p_ptr);
447 else if (command == -4)
449 return comvert_mp_to_hp(p_ptr);
453 case CLASS_CHAOS_WARRIOR:
455 return confusing_light(p_ptr);
460 if (!(empty_hands(TRUE) & EMPTY_HAND_RARM))
462 msg_print(_("素手じゃないとできません。", "You need to be bare hand."));
467 msg_print(_("乗馬中はできません。", "You need to get off a pet."));
473 if (!choose_kamae()) return FALSE;
474 p_ptr->update |= (PU_BONUS);
476 else if (command == -4)
478 return double_attack(p_ptr);
482 case CLASS_MINDCRAFTER:
483 case CLASS_FORCETRAINER:
485 return clear_mind(p_ptr);
491 if (!get_aim_dir(&dir)) return FALSE;
493 fire_beam(GF_PHOTO, dir, 1);
495 else if (command == -4)
497 if (!identify_fully(FALSE)) return FALSE;
504 if (!do_cmd_mane(TRUE)) return FALSE;
507 case CLASS_BEASTMASTER:
511 if (!get_aim_dir(&dir)) return FALSE;
512 (void)fire_ball_hide(GF_CHARM_LIVING, dir, p_ptr->lev, 0);
514 else if (command == -4)
516 project_all_los(GF_CHARM_LIVING, p_ptr->lev);
522 if (!create_ammo()) return FALSE;
525 case CLASS_MAGIC_EATER:
528 if (!import_magic_device()) return FALSE;
529 } else if (command == -4) {
530 if (cmd_limit_cast(p_ptr)) return FALSE;
531 if (!do_cmd_magic_eater(FALSE, TRUE)) return FALSE;
537 /* Singing is already stopped */
538 if (!SINGING_SONG_EFFECT(p_ptr) && !INTERUPTING_SONG_EFFECT(p_ptr)) return FALSE;
541 p_ptr->energy_use = 10;
546 if (cmd_limit_cast(p_ptr)) return FALSE;
550 if (!p_ptr->paralyzed && !cmd_limit_cast(p_ptr))
558 concentration(p_ptr);
560 else if (command == -4)
562 if (!has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
564 msg_print(_("武器を持たないといけません。", "You need to wield a weapon."));
567 if (!choose_kata()) return FALSE;
568 p_ptr->update |= (PU_BONUS);
572 case CLASS_BLUE_MAGE:
574 if (p_ptr->action == ACTION_LEARN)
576 set_action(ACTION_NONE);
580 set_action(ACTION_LEARN);
589 case CLASS_BERSERKER:
591 if (!recall_player(p_ptr, randint0(21) + 15)) return FALSE;
598 if (!identify_fully(TRUE)) return FALSE;
602 if (!ident_spell(TRUE)) return FALSE;
606 case CLASS_MIRROR_MASTER:
610 /* Explode all mirrors */
611 remove_all_mirrors(TRUE);
613 else if (command == -4)
615 return mirror_concentration(p_ptr);
624 else if (p_ptr->mimic_form)
626 switch (p_ptr->mimic_form)
629 case MIMIC_DEMON_LORD:
631 return demonic_breath(p_ptr);
642 switch (p_ptr->prace)
645 msg_print(_("周囲を調べた。", "You examine your surroundings."));
646 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
647 (void)detect_doors(DETECT_RAD_DEFAULT);
648 (void)detect_stairs(DETECT_RAD_DEFAULT);
652 return create_ration(p_ptr);
656 msg_print(_("パッ!", "Blink!"));
657 teleport_player(10, 0L);
661 msg_print(_("勇気を出した。", "You play tough."));
665 case RACE_HALF_TROLL:
666 msg_print(_("うがぁぁ!", "RAAAGH!"));
667 (void)berserk(10 + randint1(plev));
673 msg_print(_("あなたは歩き周り始めた。", "You start walking around. "));
676 else if (command == -2)
678 msg_print(_("あなたは「パターン」を心に描いてその上を歩いた...", "You picture the Pattern in your mind and walk it..."));
680 (void)true_healing(0);
681 (void)restore_all_status();
682 (void)restore_level();
687 msg_print(_("うぉぉおお!", "Raaagh!"));
688 (void)berserk(10 + randint1(plev));
692 msg_print(_("爆発のルーンを慎重に仕掛けた...", "You carefully set an explosive rune..."));
696 case RACE_HALF_GIANT:
697 if (!get_aim_dir(&dir)) return FALSE;
698 (void)wall_to_mud(dir, 20 + randint1(30));
701 case RACE_HALF_TITAN:
702 msg_print(_("敵を調査した...", "You examine your foes..."));
707 if (!get_aim_dir(&dir)) return FALSE;
708 msg_print(_("巨大な岩を投げた。", "You throw a huge boulder."));
709 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
713 if (!get_aim_dir(&dir)) return FALSE;
715 msg_print(_("身の毛もよだつ叫び声を上げた!", "You make a horrible scream!"));
716 (void)fear_monster(dir, plev);
720 if (!get_aim_dir(&dir)) return FALSE;
722 msg_print(_("酸を吐いた。", "You spit acid."));
723 if (plev < 25) fire_bolt(GF_ACID, dir, plev);
724 else fire_ball(GF_ACID, dir, plev, 2);
728 if (!get_aim_dir(&dir)) return FALSE;
729 msg_print(_("毒のダーツを投げた。", "You throw a dart of poison."));
730 fire_bolt(GF_POIS, dir, plev);
734 msg_print(_("周囲を調査した。", "You examine your surroundings."));
735 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
736 (void)detect_doors(DETECT_RAD_DEFAULT);
737 (void)detect_stairs(DETECT_RAD_DEFAULT);
741 if (!get_aim_dir(&dir)) return FALSE;
742 msg_print(_("マジック・ミサイルを放った。", "You cast a magic missile."));
743 fire_bolt_or_beam(10, GF_MISSILE, dir, damroll(3 + ((plev - 1) / 5), 4));
747 return draconian_breath(p_ptr);
750 case RACE_MIND_FLAYER:
751 if (!get_aim_dir(&dir)) return FALSE;
752 msg_print(_("あなたは集中し、目が赤く輝いた...", "You concentrate and your eyes glow red..."));
753 fire_bolt(GF_PSI, dir, plev);
757 if (!get_aim_dir(&dir)) return FALSE;
760 msg_print(_("ファイア・ボールを放った。", "You cast a ball of fire."));
761 fire_ball(GF_FIRE, dir, plev, 2);
765 msg_print(_("ファイア・ボルトを放った。", "You cast a bolt of fire."));
766 fire_bolt(GF_FIRE, dir, plev);
771 (void)set_shield(randint1(20) + 30, FALSE);
776 msg_print(_("あなたは失ったエネルギーを取り戻そうと試みた。", "You attempt to restore your lost energies."));
777 (void)restore_level();
785 if (!get_aim_dir(&dir)) return FALSE;
787 msg_print(_("あなたはおどろおどろしい叫び声をあげた!", "You emit an eldritch howl!"));
788 (void)fear_monster(dir, plev);
792 msg_print(_("あなたは魔法の粉を投げつけた...", "You throw some magic dust..."));
793 if (plev < 25) sleep_monsters_touch();
794 else (void)sleep_monsters(plev);
798 return demonic_breath(p_ptr);
802 (void)set_tsubureru(randint1(20) + 30, FALSE);
806 return android_inside_weapon(p_ptr);
810 msg_print(_("この種族は特殊な能力を持っていません。", "This race has no bonus power."));
818 * @brief レイシャル・パワーコマンドのメインルーチン / Allow user to choose a power (racial / mutation) to activate
821 void do_cmd_racial_power(void)
823 power_desc_type power_desc[36];
827 PLAYER_LEVEL lvl = p_ptr->lev;
828 bool flag, redraw, cast = FALSE;
829 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
832 int menu_line = (use_menu ? 1 : 0);
834 if (p_ptr->wild_mode) return;
836 for (num = 0; num < 36; num++)
838 strcpy(power_desc[num].name, "");
839 power_desc[num].number = 0;
844 if (cmd_limit_confused(p_ptr))
850 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
852 set_action(ACTION_NONE);
855 switch (p_ptr->pclass)
859 strcpy(power_desc[num].name, _("剣の舞い", "Sword Dancing"));
860 power_desc[num].level = 40;
861 power_desc[num].cost = 75;
862 power_desc[num].stat = A_DEX;
863 power_desc[num].fail = 35;
864 power_desc[num++].number = -3;
867 case CLASS_HIGH_MAGE:
868 if (p_ptr->realm1 == REALM_HEX)
870 strcpy(power_desc[num].name, _("詠唱をやめる", "Stop spelling"));
871 power_desc[num].level = 1;
872 power_desc[num].cost = 0;
873 power_desc[num].stat = A_INT;
874 power_desc[num].fail = 0;
875 power_desc[num++].number = -3;
879 /* case CLASS_HIGH_MAGE: */
882 strcpy(power_desc[num].name, _("魔力食い", "Eat Magic"));
883 power_desc[num].level = 25;
884 power_desc[num].cost = 1;
885 power_desc[num].stat = A_INT;
886 power_desc[num].fail = 25;
887 power_desc[num++].number = -3;
892 if (is_good_realm(p_ptr->realm1))
894 strcpy(power_desc[num].name, _("武器祝福", "Bless Weapon"));
895 power_desc[num].level = 35;
896 power_desc[num].cost = 70;
897 power_desc[num].stat = A_WIS;
898 power_desc[num].fail = 50;
899 power_desc[num++].number = -3;
903 strcpy(power_desc[num].name, _("召魂", "Evocation"));
904 power_desc[num].level = 42;
905 power_desc[num].cost = 40;
906 power_desc[num].stat = A_WIS;
907 power_desc[num].fail = 35;
908 power_desc[num++].number = -3;
914 strcpy(power_desc[num].name, _("ヒット&アウェイ", "Hit and Away"));
915 power_desc[num].level = 8;
916 power_desc[num].cost = 12;
917 power_desc[num].stat = A_DEX;
918 power_desc[num].fail = 14;
919 power_desc[num++].number = -3;
925 strcpy(power_desc[num].name, _("モンスター調査", "Probe Monster"));
926 power_desc[num].level = 15;
927 power_desc[num].cost = 20;
928 power_desc[num].stat = A_INT;
929 power_desc[num].fail = 12;
930 power_desc[num++].number = -3;
935 if (is_good_realm(p_ptr->realm1))
937 strcpy(power_desc[num].name, _("ホーリー・ランス", "Holy Lance"));
938 power_desc[num].level = 30;
939 power_desc[num].cost = 30;
940 power_desc[num].stat = A_WIS;
941 power_desc[num].fail = 30;
942 power_desc[num++].number = -3;
946 strcpy(power_desc[num].name, _("ヘル・ランス", "Hell Lance"));
947 power_desc[num].level = 30;
948 power_desc[num].cost = 30;
949 power_desc[num].stat = A_WIS;
950 power_desc[num].fail = 30;
951 power_desc[num++].number = -3;
955 case CLASS_WARRIOR_MAGE:
957 strcpy(power_desc[num].name, _("変換: HP→MP", "Convert HP to SP"));
958 power_desc[num].level = 25;
959 power_desc[num].cost = 0;
960 power_desc[num].stat = A_INT;
961 power_desc[num].fail = 10;
962 power_desc[num++].number = -3;
964 strcpy(power_desc[num].name, _("変換: MP→HP", "Convert SP to HP"));
965 power_desc[num].level = 25;
966 power_desc[num].cost = 0;
967 power_desc[num].stat = A_INT;
968 power_desc[num].fail = 10;
969 power_desc[num++].number = -4;
972 case CLASS_CHAOS_WARRIOR:
974 strcpy(power_desc[num].name, _("幻惑の光", "Confusing Light"));
975 power_desc[num].level = 40;
976 power_desc[num].cost = 50;
977 power_desc[num].stat = A_INT;
978 power_desc[num].fail = 25;
979 power_desc[num++].number = -3;
984 strcpy(power_desc[num].name, _("構える", "Assume a Posture"));
985 power_desc[num].level = 25;
986 power_desc[num].cost = 0;
987 power_desc[num].stat = A_DEX;
988 power_desc[num].fail = 0;
989 power_desc[num++].number = -3;
991 strcpy(power_desc[num].name, _("百裂拳", "Double Attack"));
992 power_desc[num].level = 30;
993 power_desc[num].cost = 30;
994 power_desc[num].stat = A_STR;
995 power_desc[num].fail = 20;
996 power_desc[num++].number = -4;
999 case CLASS_MINDCRAFTER:
1000 case CLASS_FORCETRAINER:
1002 strcpy(power_desc[num].name, _("明鏡止水", "Clear Mind"));
1003 power_desc[num].level = 15;
1004 power_desc[num].cost = 0;
1005 power_desc[num].stat = A_WIS;
1006 power_desc[num].fail = 10;
1007 power_desc[num++].number = -3;
1012 strcpy(power_desc[num].name, _("写真撮影", "Take a Photograph"));
1013 power_desc[num].level = 1;
1014 power_desc[num].cost = 0;
1015 power_desc[num].stat = A_DEX;
1016 power_desc[num].fail = 0;
1017 power_desc[num++].number = -3;
1019 strcpy(power_desc[num].name, _("真・鑑定", "Identify True"));
1020 power_desc[num].level = 25;
1021 power_desc[num].cost = 20;
1022 power_desc[num].stat = A_INT;
1023 power_desc[num].fail = 20;
1024 power_desc[num++].number = -4;
1027 case CLASS_IMITATOR:
1029 strcpy(power_desc[num].name, _("倍返し", "Double Revenge"));
1030 power_desc[num].level = 30;
1031 power_desc[num].cost = 100;
1032 power_desc[num].stat = A_DEX;
1033 power_desc[num].fail = 30;
1034 power_desc[num++].number = -3;
1037 case CLASS_BEASTMASTER:
1039 strcpy(power_desc[num].name, _("生物支配", "Dominate a Living Thing"));
1040 power_desc[num].level = 1;
1041 power_desc[num].cost = (p_ptr->lev+3)/4;
1042 power_desc[num].stat = A_CHR;
1043 power_desc[num].fail = 10;
1044 power_desc[num++].number = -3;
1046 strcpy(power_desc[num].name, _("真・生物支配", "Dominate Living Things"));
1047 power_desc[num].level = 30;
1048 power_desc[num].cost = (p_ptr->lev+20)/2;
1049 power_desc[num].stat = A_CHR;
1050 power_desc[num].fail = 10;
1051 power_desc[num++].number = -4;
1056 strcpy(power_desc[num].name, _("弾/矢の製造", "Create Ammo"));
1057 power_desc[num].level = 1;
1058 power_desc[num].cost = 0;
1059 power_desc[num].stat = A_DEX;
1060 power_desc[num].fail = 0;
1061 power_desc[num++].number = -3;
1064 case CLASS_MAGIC_EATER:
1066 strcpy(power_desc[num].name, _("魔力の取り込み", "Absorb Magic"));
1067 power_desc[num].level = 1;
1068 power_desc[num].cost = 0;
1069 power_desc[num].stat = A_INT;
1070 power_desc[num].fail = 0;
1071 power_desc[num++].number = -3;
1073 strcpy(power_desc[num].name, _("強力発動", "Powerful Activation"));
1074 power_desc[num].level = 10;
1075 power_desc[num].cost = 10 + (lvl - 10) / 2;
1076 power_desc[num].stat = A_INT;
1077 power_desc[num].fail = 0;
1078 power_desc[num++].number = -4;
1083 strcpy(power_desc[num].name, _("歌を止める", "Stop Singing"));
1084 power_desc[num].level = 1;
1085 power_desc[num].cost = 0;
1086 power_desc[num].stat = A_CHR;
1087 power_desc[num].fail = 0;
1088 power_desc[num++].number = -3;
1091 case CLASS_RED_MAGE:
1093 strcpy(power_desc[num].name, _("連続魔", "Double Magic"));
1094 power_desc[num].level = 48;
1095 power_desc[num].cost = 20;
1096 power_desc[num].stat = A_INT;
1097 power_desc[num].fail = 0;
1098 power_desc[num++].number = -3;
1103 strcpy(power_desc[num].name, _("気合いため", "Concentration"));
1104 power_desc[num].level = 1;
1105 power_desc[num].cost = 0;
1106 power_desc[num].stat = A_WIS;
1107 power_desc[num].fail = 0;
1108 power_desc[num++].number = -3;
1110 strcpy(power_desc[num].name, _("型", "Assume a Posture"));
1111 power_desc[num].level = 25;
1112 power_desc[num].cost = 0;
1113 power_desc[num].stat = A_DEX;
1114 power_desc[num].fail = 0;
1115 power_desc[num++].number = -4;
1118 case CLASS_BLUE_MAGE:
1120 strcpy(power_desc[num].name, _("ラーニング", "Learning"));
1121 power_desc[num].level = 1;
1122 power_desc[num].cost = 0;
1123 power_desc[num].stat = A_INT;
1124 power_desc[num].fail = 0;
1125 power_desc[num++].number = -3;
1130 strcpy(power_desc[num].name, _("荒馬ならし", "Rodeo"));
1131 power_desc[num].level = 10;
1132 power_desc[num].cost = 0;
1133 power_desc[num].stat = A_STR;
1134 power_desc[num].fail = 10;
1135 power_desc[num++].number = -3;
1138 case CLASS_BERSERKER:
1140 strcpy(power_desc[num].name, _("帰還", "Recall"));
1141 power_desc[num].level = 10;
1142 power_desc[num].cost = 10;
1143 power_desc[num].stat = A_DEX;
1144 power_desc[num].fail = 20;
1145 power_desc[num++].number = -3;
1148 case CLASS_MIRROR_MASTER:
1150 strcpy(power_desc[num].name, _("鏡割り", "Break Mirrors"));
1151 power_desc[num].level = 1;
1152 power_desc[num].cost = 0;
1153 power_desc[num].stat = A_INT;
1154 power_desc[num].fail = 0;
1155 power_desc[num++].number = -3;
1157 strcpy(power_desc[num].name, _("静水", "Mirror Concentration"));
1158 power_desc[num].level = 30;
1159 power_desc[num].cost = 0;
1160 power_desc[num].stat = A_INT;
1161 power_desc[num].fail = 20;
1162 power_desc[num++].number = -4;
1167 strcpy(power_desc[num].name, _("目利き", "Judgment"));
1168 power_desc[num].level = 5;
1169 power_desc[num].cost = 15;
1170 power_desc[num].stat = A_INT;
1171 power_desc[num].fail = 20;
1172 power_desc[num++].number = -3;
1177 strcpy(power_desc[num].name, _("速駆け", "Quick Walk"));
1178 power_desc[num].level = 20;
1179 power_desc[num].cost = 0;
1180 power_desc[num].stat = A_DEX;
1181 power_desc[num].fail = 0;
1182 power_desc[num++].number = -3;
1186 strcpy(power_desc[0].name, _("(なし)", "(none)"));
1189 if (p_ptr->mimic_form)
1191 switch (p_ptr->mimic_form)
1194 case MIMIC_DEMON_LORD:
1195 sprintf(power_desc[num].name, _("地獄/火炎のブレス (ダメージ %d)", "Nether or Fire Breath (dam %d)"), lvl * 3);
1196 power_desc[num].level = 15;
1197 power_desc[num].cost = 10+lvl/3;
1198 power_desc[num].stat = A_CON;
1199 power_desc[num].fail = 20;
1200 power_desc[num++].number = -1;
1203 strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
1204 power_desc[num].level = 2;
1205 power_desc[num].cost = 1 + (lvl / 3);
1206 power_desc[num].stat = A_CON;
1207 power_desc[num].fail = 9;
1208 power_desc[num++].number = -1;
1214 switch (p_ptr->prace)
1217 strcpy(power_desc[num].name, _("ドアと罠 感知", "Detect Doors+Traps"));
1218 power_desc[num].level = 5;
1219 power_desc[num].cost = 5;
1220 power_desc[num].stat = A_WIS;
1221 power_desc[num].fail = 12;
1222 power_desc[num++].number = -1;
1225 strcpy(power_desc[num].name, _("ドアと罠 感知", "Detect Doors+Traps"));
1226 power_desc[num].level = 10;
1227 power_desc[num].cost = 5;
1228 power_desc[num].stat = A_WIS;
1229 power_desc[num].fail = 10;
1230 power_desc[num++].number = -1;
1233 strcpy(power_desc[num].name, _("食糧生成", "Create Food"));
1234 power_desc[num].level = 15;
1235 power_desc[num].cost = 10;
1236 power_desc[num].stat = A_INT;
1237 power_desc[num].fail = 10;
1238 power_desc[num++].number = -1;
1241 sprintf(power_desc[num].name, _("ショート・テレポート", "Blink"));
1242 power_desc[num].level = 5;
1243 power_desc[num].cost = 5;
1244 power_desc[num].stat = A_INT;
1245 power_desc[num].fail = 12;
1246 power_desc[num++].number = -1;
1249 strcpy(power_desc[num].name, _("恐怖除去", "Remove Fear"));
1250 power_desc[num].level = 3;
1251 power_desc[num].cost = 5;
1252 power_desc[num].stat = A_WIS;
1253 power_desc[num].fail = warrior ? 5 : 10;
1254 power_desc[num++].number = -1;
1256 case RACE_HALF_TROLL:
1257 strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
1258 power_desc[num].level = 10;
1259 power_desc[num].cost = 12;
1260 power_desc[num].stat = A_STR;
1261 power_desc[num].fail = warrior ? 6 : 12;
1262 power_desc[num++].number = -1;
1264 case RACE_BARBARIAN:
1265 strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
1266 power_desc[num].level = 8;
1267 power_desc[num].cost = 10;
1268 power_desc[num].stat = A_STR;
1269 power_desc[num].fail = warrior ? 6 : 12;
1270 power_desc[num++].number = -1;
1273 strcpy(power_desc[num].name, _("シャドウ・シフト", "Shadow Shifting"));
1274 power_desc[num].level = 30;
1275 power_desc[num].cost = 50;
1276 power_desc[num].stat = A_INT;
1277 power_desc[num].fail = 50;
1278 power_desc[num++].number = -1;
1280 strcpy(power_desc[num].name, _("パターン・ウォーク", "Pattern Mindwalking"));
1281 power_desc[num].level = 40;
1282 power_desc[num].cost = 75;
1283 power_desc[num].stat = A_WIS;
1284 power_desc[num].fail = 50;
1285 power_desc[num++].number = -2;
1287 case RACE_HALF_OGRE:
1288 strcpy(power_desc[num].name, _("爆発のルーン", "Explosive Rune"));
1289 power_desc[num].level = 25;
1290 power_desc[num].cost = 35;
1291 power_desc[num].stat = A_INT;
1292 power_desc[num].fail = 15;
1293 power_desc[num++].number = -1;
1295 case RACE_HALF_GIANT:
1296 strcpy(power_desc[num].name, _("岩石溶解", "Stone to Mud"));
1297 power_desc[num].level = 20;
1298 power_desc[num].cost = 10;
1299 power_desc[num].stat = A_STR;
1300 power_desc[num].fail = 12;
1301 power_desc[num++].number = -1;
1303 case RACE_HALF_TITAN:
1304 strcpy(power_desc[num].name, _("スキャン・モンスター", "Probing"));
1305 power_desc[num].level = 15;
1306 power_desc[num].cost = 10;
1307 power_desc[num].stat = A_INT;
1308 power_desc[num].fail = 12;
1309 power_desc[num++].number = -1;
1312 sprintf(power_desc[num].name, _("岩石投げ(ダメージ %d)", "Throw Boulder (dam %d)"), (3 * lvl) / 2);
1313 power_desc[num].level = 20;
1314 power_desc[num].cost = 15;
1315 power_desc[num].stat = A_STR;
1316 power_desc[num].fail = 12;
1317 power_desc[num++].number = -1;
1320 strcpy(power_desc[num].name, _("モンスター恐慌", "Scare Monster"));
1321 power_desc[num].level = 15;
1322 power_desc[num].cost = 15;
1323 power_desc[num].stat = A_WIS;
1324 power_desc[num].fail = 10;
1325 power_desc[num++].number = -1;
1328 strcpy(power_desc[num].name, _("モンスター恐慌", "Scare Monster"));
1329 power_desc[num].level = 4;
1330 power_desc[num].cost = 6;
1331 power_desc[num].stat = A_INT;
1332 power_desc[num].fail = 3;
1333 power_desc[num++].number = -1;
1336 sprintf(power_desc[num].name, _("酸の唾 (ダメージ %d)", "Spit Acid (dam %d)"), lvl);
1337 power_desc[num].level = 9;
1338 power_desc[num].cost = 9;
1339 power_desc[num].stat = A_DEX;
1340 power_desc[num].fail = 14;
1341 power_desc[num++].number = -1;
1344 sprintf(power_desc[num].name, _("毒のダーツ (ダメージ %d)", "Poison Dart (dam %d)"), lvl);
1345 power_desc[num].level = 12;
1346 power_desc[num].cost = 8;
1347 power_desc[num].stat = A_DEX;
1348 power_desc[num].fail = 14;
1349 power_desc[num++].number = -1;
1352 sprintf(power_desc[num].name, _("マジック・ミサイル (ダメージ %dd%d)", "Magic Missile (dm %dd%d)"), 3 + ((lvl - 1) / 5), 4);
1353 power_desc[num].level = 2;
1354 power_desc[num].cost = 2;
1355 power_desc[num].stat = A_INT;
1356 power_desc[num].fail = 9;
1357 power_desc[num++].number = -1;
1359 case RACE_DRACONIAN:
1360 sprintf(power_desc[num].name, _("ブレス (ダメージ %d)", "Breath Weapon (dam %d)"), lvl * 2);
1361 power_desc[num].level = 1;
1362 power_desc[num].cost = lvl;
1363 power_desc[num].stat = A_CON;
1364 power_desc[num].fail = 12;
1365 power_desc[num++].number = -1;
1367 case RACE_MIND_FLAYER:
1368 sprintf(power_desc[num].name, _("精神攻撃 (ダメージ %d)", "Mind Blast (dam %d)"), lvl);
1369 power_desc[num].level = 15;
1370 power_desc[num].cost = 12;
1371 power_desc[num].stat = A_INT;
1372 power_desc[num].fail = 14;
1373 power_desc[num++].number = -1;
1376 sprintf(power_desc[num].name, _("ファイア・ボルト/ボール (ダメージ %d)", "Fire Bolt/Ball (dam %d)"), lvl);
1377 power_desc[num].level = 9;
1378 power_desc[num].cost = 15;
1379 power_desc[num].stat = A_WIS;
1380 power_desc[num].fail = 15;
1381 power_desc[num++].number = -1;
1384 strcpy(power_desc[num].name, _("肌石化 (期間 1d20+30)", "Stone Skin (dur 1d20+30)"));
1385 power_desc[num].level = 20;
1386 power_desc[num].cost = 15;
1387 power_desc[num].stat = A_CON;
1388 power_desc[num].fail = 8;
1389 power_desc[num++].number = -1;
1393 strcpy(power_desc[num].name, _("経験値復活", "Restore Experience"));
1394 power_desc[num].level = 30;
1395 power_desc[num].cost = 30;
1396 power_desc[num].stat = A_WIS;
1397 power_desc[num].fail = 18;
1398 power_desc[num++].number = -1;
1401 strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
1402 power_desc[num].level = 2;
1403 power_desc[num].cost = 1 + (lvl / 3);
1404 power_desc[num].stat = A_CON;
1405 power_desc[num].fail = 9;
1406 power_desc[num++].number = -1;
1409 strcpy(power_desc[num].name, _("眠り粉", "Sleeping Dust"));
1410 power_desc[num].level = 12;
1411 power_desc[num].cost = 12;
1412 power_desc[num].stat = A_INT;
1413 power_desc[num].fail = 15;
1414 power_desc[num++].number = -1;
1417 sprintf(power_desc[num].name, _("地獄/火炎のブレス (ダメージ %d)", "Nether or Fire Breath (dam %d)"), lvl * 3);
1418 power_desc[num].level = 15;
1419 power_desc[num].cost = 10+lvl/3;
1420 power_desc[num].stat = A_CON;
1421 power_desc[num].fail = 20;
1422 power_desc[num++].number = -1;
1425 strcpy(power_desc[num].name, _("横に伸びる", "Expand Horizontally (dur 30+1d20)"));
1426 power_desc[num].level = 20;
1427 power_desc[num].cost = 15;
1428 power_desc[num].stat = A_CHR;
1429 power_desc[num].fail = 8;
1430 power_desc[num++].number = -1;
1433 if (p_ptr->lev < 10)
1435 strcpy(power_desc[num].name, _("レイガン", "Ray Gun"));
1436 power_desc[num].level = 1;
1437 power_desc[num].cost = 7;
1438 power_desc[num].fail = 8;
1440 else if (p_ptr->lev < 25)
1442 strcpy(power_desc[num].name, _("ブラスター", "Blaster"));
1443 power_desc[num].level = 10;
1444 power_desc[num].cost = 13;
1445 power_desc[num].fail = 10;
1447 else if (p_ptr->lev < 35)
1449 strcpy(power_desc[num].name, _("バズーカ", "Bazooka"));
1450 power_desc[num].level = 25;
1451 power_desc[num].cost = 26;
1452 power_desc[num].fail = 12;
1454 else if (p_ptr->lev < 45)
1456 strcpy(power_desc[num].name, _("ビームキャノン", "Beam Cannon"));
1457 power_desc[num].level = 35;
1458 power_desc[num].cost = 40;
1459 power_desc[num].fail = 15;
1463 strcpy(power_desc[num].name, _("ロケット", "Rocket"));
1464 power_desc[num].level = 45;
1465 power_desc[num].cost = 60;
1466 power_desc[num].fail = 18;
1468 power_desc[num].stat = A_STR;
1469 power_desc[num++].number = -1;
1480 if (p_ptr->muta1 & MUT1_SPIT_ACID)
1482 strcpy(power_desc[num].name, _("酸の唾", "Spit Acid"));
1483 power_desc[num].level = 9;
1484 power_desc[num].cost = 9;
1485 power_desc[num].stat = A_DEX;
1486 power_desc[num].fail = 15;
1487 power_desc[num++].number = MUT1_SPIT_ACID;
1490 if (p_ptr->muta1 & MUT1_BR_FIRE)
1492 strcpy(power_desc[num].name, _("炎のブレス", "Fire Breath"));
1493 power_desc[num].level = 20;
1494 power_desc[num].cost = lvl;
1495 power_desc[num].stat = A_CON;
1496 power_desc[num].fail = 18;
1497 power_desc[num++].number = MUT1_BR_FIRE;
1500 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
1502 strcpy(power_desc[num].name, _("催眠睨み", "Hypnotic Gaze"));
1503 power_desc[num].level = 12;
1504 power_desc[num].cost = 12;
1505 power_desc[num].stat = A_CHR;
1506 power_desc[num].fail = 18;
1507 power_desc[num++].number = MUT1_HYPN_GAZE;
1510 if (p_ptr->muta1 & MUT1_TELEKINES)
1512 strcpy(power_desc[num].name, _("念動力", "Telekinesis"));
1513 power_desc[num].level = 9;
1514 power_desc[num].cost = 9;
1515 power_desc[num].stat = A_WIS;
1516 power_desc[num].fail = 14;
1517 power_desc[num++].number = MUT1_TELEKINES;
1520 if (p_ptr->muta1 & MUT1_VTELEPORT)
1522 strcpy(power_desc[num].name, _("テレポート", "Teleport"));
1523 power_desc[num].level = 7;
1524 power_desc[num].cost = 7;
1525 power_desc[num].stat = A_WIS;
1526 power_desc[num].fail = 15;
1527 power_desc[num++].number = MUT1_VTELEPORT;
1530 if (p_ptr->muta1 & MUT1_MIND_BLST)
1532 strcpy(power_desc[num].name, _("精神攻撃", "Mind Blast"));
1533 power_desc[num].level = 5;
1534 power_desc[num].cost = 3;
1535 power_desc[num].stat = A_WIS;
1536 power_desc[num].fail = 15;
1537 power_desc[num++].number = MUT1_MIND_BLST;
1540 if (p_ptr->muta1 & MUT1_RADIATION)
1542 strcpy(power_desc[num].name, _("放射能", "Emit Radiation"));
1543 power_desc[num].level = 15;
1544 power_desc[num].cost = 15;
1545 power_desc[num].stat = A_CON;
1546 power_desc[num].fail = 14;
1547 power_desc[num++].number = MUT1_RADIATION;
1550 if (p_ptr->muta1 & MUT1_VAMPIRISM)
1552 strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
1553 power_desc[num].level = 2;
1554 power_desc[num].cost = (1 + (lvl / 3));
1555 power_desc[num].stat = A_CON;
1556 power_desc[num].fail = 9;
1557 power_desc[num++].number = MUT1_VAMPIRISM;
1560 if (p_ptr->muta1 & MUT1_SMELL_MET)
1562 strcpy(power_desc[num].name, _("金属嗅覚", "Smell Metal"));
1563 power_desc[num].level = 3;
1564 power_desc[num].cost = 2;
1565 power_desc[num].stat = A_INT;
1566 power_desc[num].fail = 12;
1567 power_desc[num++].number = MUT1_SMELL_MET;
1570 if (p_ptr->muta1 & MUT1_SMELL_MON)
1572 strcpy(power_desc[num].name, _("敵臭嗅覚", "Smell Monsters"));
1573 power_desc[num].level = 5;
1574 power_desc[num].cost = 4;
1575 power_desc[num].stat = A_INT;
1576 power_desc[num].fail = 15;
1577 power_desc[num++].number = MUT1_SMELL_MON;
1580 if (p_ptr->muta1 & MUT1_BLINK)
1582 strcpy(power_desc[num].name, _("ショート・テレポート", "Blink"));
1583 power_desc[num].level = 3;
1584 power_desc[num].cost = 3;
1585 power_desc[num].stat = A_WIS;
1586 power_desc[num].fail = 12;
1587 power_desc[num++].number = MUT1_BLINK;
1590 if (p_ptr->muta1 & MUT1_EAT_ROCK)
1592 strcpy(power_desc[num].name, _("岩食い", "Eat Rock"));
1593 power_desc[num].level = 8;
1594 power_desc[num].cost = 12;
1595 power_desc[num].stat = A_CON;
1596 power_desc[num].fail = 18;
1597 power_desc[num++].number = MUT1_EAT_ROCK;
1600 if (p_ptr->muta1 & MUT1_SWAP_POS)
1602 strcpy(power_desc[num].name, _("位置交換", "Swap Position"));
1603 power_desc[num].level = 15;
1604 power_desc[num].cost = 12;
1605 power_desc[num].stat = A_DEX;
1606 power_desc[num].fail = 16;
1607 power_desc[num++].number = MUT1_SWAP_POS;
1610 if (p_ptr->muta1 & MUT1_SHRIEK)
1612 strcpy(power_desc[num].name, _("叫び", "Shriek"));
1613 power_desc[num].level = 20;
1614 power_desc[num].cost = 14;
1615 power_desc[num].stat = A_CON;
1616 power_desc[num].fail = 16;
1617 power_desc[num++].number = MUT1_SHRIEK;
1620 if (p_ptr->muta1 & MUT1_ILLUMINE)
1622 strcpy(power_desc[num].name, _("照明", "Illuminate"));
1623 power_desc[num].level = 3;
1624 power_desc[num].cost = 2;
1625 power_desc[num].stat = A_INT;
1626 power_desc[num].fail = 10;
1627 power_desc[num++].number = MUT1_ILLUMINE;
1630 if (p_ptr->muta1 & MUT1_DET_CURSE)
1632 strcpy(power_desc[num].name, _("呪い感知", "Detect Curses"));
1633 power_desc[num].level = 7;
1634 power_desc[num].cost = 14;
1635 power_desc[num].stat = A_WIS;
1636 power_desc[num].fail = 14;
1637 power_desc[num++].number = MUT1_DET_CURSE;
1640 if (p_ptr->muta1 & MUT1_BERSERK)
1642 strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
1643 power_desc[num].level = 8;
1644 power_desc[num].cost = 8;
1645 power_desc[num].stat = A_STR;
1646 power_desc[num].fail = 14;
1647 power_desc[num++].number = MUT1_BERSERK;
1650 if (p_ptr->muta1 & MUT1_POLYMORPH)
1652 strcpy(power_desc[num].name, _("変身", "Polymorph"));
1653 power_desc[num].level = 18;
1654 power_desc[num].cost = 20;
1655 power_desc[num].stat = A_CON;
1656 power_desc[num].fail = 18;
1657 power_desc[num++].number = MUT1_POLYMORPH;
1660 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
1662 strcpy(power_desc[num].name, _("ミダスの手", "Midas Touch"));
1663 power_desc[num].level = 10;
1664 power_desc[num].cost = 5;
1665 power_desc[num].stat = A_INT;
1666 power_desc[num].fail = 12;
1667 power_desc[num++].number = MUT1_MIDAS_TCH;
1670 if (p_ptr->muta1 & MUT1_GROW_MOLD)
1672 strcpy(power_desc[num].name, _("カビ発生", "Grow Mold"));
1673 power_desc[num].level = 1;
1674 power_desc[num].cost = 6;
1675 power_desc[num].stat = A_CON;
1676 power_desc[num].fail = 14;
1677 power_desc[num++].number = MUT1_GROW_MOLD;
1680 if (p_ptr->muta1 & MUT1_RESIST)
1682 strcpy(power_desc[num].name, _("エレメント耐性", "Resist Elements"));
1683 power_desc[num].level = 10;
1684 power_desc[num].cost = 12;
1685 power_desc[num].stat = A_CON;
1686 power_desc[num].fail = 12;
1687 power_desc[num++].number = MUT1_RESIST;
1690 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
1692 strcpy(power_desc[num].name, _("地震", "Earthquake"));
1693 power_desc[num].level = 12;
1694 power_desc[num].cost = 12;
1695 power_desc[num].stat = A_STR;
1696 power_desc[num].fail = 16;
1697 power_desc[num++].number = MUT1_EARTHQUAKE;
1700 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
1702 strcpy(power_desc[num].name, _("魔力食い", "Eat Magic"));
1703 power_desc[num].level = 17;
1704 power_desc[num].cost = 1;
1705 power_desc[num].stat = A_WIS;
1706 power_desc[num].fail = 15;
1707 power_desc[num++].number = MUT1_EAT_MAGIC;
1710 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
1712 strcpy(power_desc[num].name, _("魔力感知", "Weigh Magic"));
1713 power_desc[num].level = 6;
1714 power_desc[num].cost = 6;
1715 power_desc[num].stat = A_INT;
1716 power_desc[num].fail = 10;
1717 power_desc[num++].number = MUT1_WEIGH_MAG;
1720 if (p_ptr->muta1 & MUT1_STERILITY)
1722 strcpy(power_desc[num].name, _("増殖阻止", "Sterilize"));
1723 power_desc[num].level = 12;
1724 power_desc[num].cost = 23;
1725 power_desc[num].stat = A_CHR;
1726 power_desc[num].fail = 15;
1727 power_desc[num++].number = MUT1_STERILITY;
1730 if (p_ptr->muta1 & MUT1_PANIC_HIT)
1732 strcpy(power_desc[num].name, _("ヒット&アウェイ", "Panic Hit"));
1733 power_desc[num].level = 10;
1734 power_desc[num].cost = 12;
1735 power_desc[num].stat = A_DEX;
1736 power_desc[num].fail = 14;
1737 power_desc[num++].number = MUT1_PANIC_HIT;
1740 if (p_ptr->muta1 & MUT1_DAZZLE)
1742 strcpy(power_desc[num].name, _("眩惑", "Dazzle"));
1743 power_desc[num].level = 7;
1744 power_desc[num].cost = 15;
1745 power_desc[num].stat = A_CHR;
1746 power_desc[num].fail = 8;
1747 power_desc[num++].number = MUT1_DAZZLE;
1750 if (p_ptr->muta1 & MUT1_LASER_EYE)
1752 strcpy(power_desc[num].name, _("レーザー・アイ", "Laser Eye"));
1753 power_desc[num].level = 7;
1754 power_desc[num].cost = 10;
1755 power_desc[num].stat = A_WIS;
1756 power_desc[num].fail = 9;
1757 power_desc[num++].number = MUT1_LASER_EYE;
1760 if (p_ptr->muta1 & MUT1_RECALL)
1762 strcpy(power_desc[num].name, _("帰還", "Recall"));
1763 power_desc[num].level = 17;
1764 power_desc[num].cost = 50;
1765 power_desc[num].stat = A_INT;
1766 power_desc[num].fail = 16;
1767 power_desc[num++].number = MUT1_RECALL;
1770 if (p_ptr->muta1 & MUT1_BANISH)
1772 strcpy(power_desc[num].name, _("邪悪消滅", "Banish Evil"));
1773 power_desc[num].level = 25;
1774 power_desc[num].cost = 25;
1775 power_desc[num].stat = A_WIS;
1776 power_desc[num].fail = 18;
1777 power_desc[num++].number = MUT1_BANISH;
1780 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
1782 strcpy(power_desc[num].name, _("凍結の手", "Cold Touch"));
1783 power_desc[num].level = 2;
1784 power_desc[num].cost = 2;
1785 power_desc[num].stat = A_CON;
1786 power_desc[num].fail = 11;
1787 power_desc[num++].number = MUT1_COLD_TOUCH;
1790 if (p_ptr->muta1 & MUT1_LAUNCHER)
1792 strcpy(power_desc[num].name, _("アイテム投げ", "Throw Object"));
1793 power_desc[num].level = 1;
1794 power_desc[num].cost = lvl;
1795 power_desc[num].stat = A_STR;
1796 power_desc[num].fail = 6;
1797 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
1798 power_desc[num++].number = 3;
1802 /* Nothing chosen yet */
1808 /* Build a prompt */
1809 (void) strnfmt(out_val, 78,
1810 _("(特殊能力 %c-%c, *'で一覧, ESCで中断) どの特殊能力を使いますか?", "(Powers %c-%c, *=List, ESC=exit) Use which power? "),
1811 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
1813 if (!repeat_pull(&i) || i<0 || i>=num) {
1814 if (use_menu) screen_save();
1816 choice = (always_show_list || use_menu) ? ESCAPE:1;
1819 if( choice==ESCAPE ) choice = ' ';
1820 else if( !get_com(out_val, &choice, FALSE) )break;
1822 if (use_menu && choice != ' ')
1837 menu_line += (num - 1);
1858 else if (menu_line+18 <= num)
1872 if (menu_line > num) menu_line -= num;
1874 /* Request redraw */
1875 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
1878 if (!redraw || use_menu)
1888 if (!use_menu) screen_save();
1890 /* Print header(s) */
1892 prt(_(" Lv MP 失率", " Lv Cost Fail"), y++, x);
1894 prt(_(" Lv MP 失率 Lv MP 失率",
1895 " Lv Cost Fail Lv Cost Fail"), y++, x);
1901 x1 = ((ctr < 18) ? x : x + 40);
1902 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
1906 if (ctr == (menu_line-1)) strcpy(dummy, _(" 》 ", " > "));
1907 else strcpy(dummy, " ");
1911 /* letter/number for power selection */
1915 letter = '0' + ctr - 26;
1916 sprintf(dummy, " %c) ",letter);
1918 strcat(dummy, format("%-23.23s %2d %4d %3d%%",
1919 power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost,
1920 100 - racial_chance(&power_desc[ctr])));
1940 if (choice == '\r' && num == 1)
1945 if (isalpha(choice))
1948 ask = (isupper(choice));
1951 if (ask) choice = (char)tolower(choice);
1953 /* Extract request */
1954 i = (islower(choice) ? A2I(choice) : -1);
1958 ask = FALSE; /* Can't uppercase digits */
1960 i = choice - '0' + 26;
1964 /* Totally Illegal */
1965 if ((i < 0) || (i >= num))
1977 (void) strnfmt(tmp_val, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i].name);
1979 /* Belay that order */
1980 if (!get_check(tmp_val)) continue;
1986 if (redraw) screen_load();
1988 /* Abort if needed */
1995 } /*if (!repeat_pull(&i) || ...)*/
1996 switch (racial_aux(&power_desc[i]))
1999 if (power_desc[i].number < 0)
2000 cast = cmd_racial_power_aux(power_desc[i].number);
2002 cast = mutation_power_aux(power_desc[i].number);
2016 int actual_racial_cost = racial_cost / 2 + randint1(racial_cost / 2);
2018 /* If mana is not enough, player consumes hit point! */
2019 if (p_ptr->csp < actual_racial_cost)
2021 actual_racial_cost -= p_ptr->csp;
2023 take_hit(DAMAGE_USELIFE, actual_racial_cost, _("過度の集中", "concentrating too hard"), -1);
2025 else p_ptr->csp -= actual_racial_cost;
2027 p_ptr->redraw |= (PR_HP | PR_MANA);
2028 p_ptr->window |= (PW_PLAYER | PW_SPELL);
2031 else free_turn(p_ptr);