3 /* Purpose: Racial powers (and mutations) */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
16 * Hook to determine if an object is contertible in an arrow/bolt
18 static bool item_tester_hook_convertible(object_type *o_ptr)
20 if((o_ptr->tval==TV_JUNK) || (o_ptr->tval==TV_SKELETON)) return TRUE;
22 if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON)) return TRUE;
29 * do_cmd_cast calls this function if the player's class
32 static bool do_cmd_archer(void)
41 char o_name[MAX_NLEN];
47 sprintf(com, "[S]ÃÆ, [A]Ìð, [B]¥¯¥í¥¹¥Ü¥¦¤ÎÌð :");
49 sprintf(com, "Create [S]hots, Create [A]rrow or Create [B]olt ?");
51 else if(p_ptr->lev >= 10)
53 sprintf(com, "[S]ÃÆ, [A]Ìð:");
55 sprintf(com, "Create [S]hots or Create [A]rrow ?");
59 sprintf(com, "[S]ÃÆ:");
61 sprintf(com, "Create [S]hots ?");
67 msg_print("º®Í𤷤Ƥ롪");
69 msg_print("You are too confused!");
77 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
79 msg_print("You are blind!");
86 if (!get_com(com, &ch, TRUE))
90 if (ch == 'S' || ch == 's')
95 if ((ch == 'A' || ch == 'a')&&(p_ptr->lev >= 10))
100 if ((ch == 'B' || ch == 'b')&&(p_ptr->lev >= 20))
107 /**********Create shots*********/
113 if (!get_rep_dir(&dir, FALSE)) return FALSE;
117 if (c_ptr->feat == FEAT_RUBBLE)
119 /* Get local object */
122 /* Hack -- Give the player some small firestones */
123 object_prep(q_ptr, lookup_kind(TV_SHOT, m_bonus(1, p_ptr->lev) + 1));
124 q_ptr->number = (byte)rand_range(15,30);
127 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
128 q_ptr->discount = 99;
130 (void)inven_carry(q_ptr);
132 object_desc(o_name, q_ptr, TRUE, 2);
134 msg_format("´äÀФòºï¤Ã¤Æ%s¤òºî¤Ã¤¿¡£",o_name);
136 msg_print("You make some ammo.");
139 (void)wall_to_mud(dir);
140 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW);
141 p_ptr->window |= (PW_OVERHEAD);
146 msg_print("¤½¤³¤Ë¤Ï´äÀФ¬¤Ê¤¤¡£");
148 msg_print("You need pile of rubble.");
152 /**********Create arrows*********/
159 item_tester_hook = item_tester_hook_convertible;
163 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
164 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
166 q = "Convert which item? ";
167 s = "You have no item to convert.";
169 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
171 /* Get the item (in the pack) */
174 q_ptr = &inventory[item];
177 /* Get the item (on the floor) */
180 q_ptr = &o_list[0 - item];
183 /* Get local object */
186 /* Hack -- Give the player some small firestones */
187 object_prep(q_ptr, lookup_kind(TV_ARROW, m_bonus(1, p_ptr->lev)+ 1));
188 q_ptr->number = (byte)rand_range(5,10);
191 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
193 q_ptr->discount = 99;
195 object_desc(o_name, q_ptr, TRUE, 2);
197 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
199 msg_print("You make some ammo.");
204 inven_item_increase(item, -1);
205 inven_item_describe(item);
206 inven_item_optimize(item);
210 floor_item_increase(0 - item, -1);
211 floor_item_describe(0 - item);
212 floor_item_optimize(0 - item);
214 (void)inven_carry(q_ptr);
216 /**********Create bolts*********/
223 item_tester_hook = item_tester_hook_convertible;
227 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
228 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
230 q = "Convert which item? ";
231 s = "You have no item to convert.";
233 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
235 /* Get the item (in the pack) */
238 q_ptr = &inventory[item];
241 /* Get the item (on the floor) */
244 q_ptr = &o_list[0 - item];
247 /* Get local object */
250 /* Hack -- Give the player some small firestones */
251 object_prep(q_ptr, lookup_kind(TV_BOLT, m_bonus(1, p_ptr->lev)+1));
252 q_ptr->number = (byte)rand_range(4,8);
255 apply_magic(q_ptr, p_ptr->lev, FALSE, FALSE, FALSE, FALSE);
257 q_ptr->discount = 99;
259 object_desc(o_name, q_ptr, TRUE, 2);
261 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
263 msg_print("You make some ammo.");
268 inven_item_increase(item, -1);
269 inven_item_describe(item);
270 inven_item_optimize(item);
274 floor_item_increase(0 - item, -1);
275 floor_item_describe(0 - item);
276 floor_item_optimize(0 - item);
279 (void)inven_carry(q_ptr);
284 bool gain_magic(void)
291 char o_name[MAX_NLEN];
293 /* Only accept legal items */
294 item_tester_hook = item_tester_hook_recharge;
298 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎËâÎϤò¼è¤ê¹þ¤ß¤Þ¤¹¤«? ";
299 s = "ËâÎϤò¼è¤ê¹þ¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
301 q = "Gain power of which item? ";
302 s = "You have nothing to gain power.";
305 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return (FALSE);
307 /* Get the item (in the pack) */
310 o_ptr = &inventory[item];
313 /* Get the item (on the floor) */
316 o_ptr = &o_list[0 - item];
319 if (!object_known_p(o_ptr))
322 msg_print("´ÕÄꤵ¤ì¤Æ¤¤¤Ê¤¤¤È¼è¤ê¹þ¤á¤Ê¤¤¡£");
324 msg_print("You need to identify before absorbing.");
332 msg_print("½¼Å¶Ãæ¤Î¥¢¥¤¥Æ¥à¤Ï¼è¤ê¹þ¤á¤Ê¤¤¡£");
334 msg_print("This item is still charging.");
340 if (o_ptr->tval == TV_ROD)
342 else if (o_ptr->tval == TV_WAND)
345 if (o_ptr->tval == TV_ROD)
347 p_ptr->magic_num2[o_ptr->sval + ext] += o_ptr->number;
348 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
353 for (num = o_ptr->number; num; num--)
356 if (o_ptr->tval == TV_WAND) gain_num = (pval + num - 1) / num;
357 if (p_ptr->magic_num2[o_ptr->sval + ext])
360 gain_num = (gain_num/3 + randint0(gain_num/3)) / 256;
361 if (gain_num < 1) gain_num = 1;
363 p_ptr->magic_num2[o_ptr->sval + ext] += gain_num;
364 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
365 p_ptr->magic_num1[o_ptr->sval + ext] += pval * 0x10000;
366 if (p_ptr->magic_num1[o_ptr->sval + ext] > 99 * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = 99 * 0x10000;
367 if (p_ptr->magic_num1[o_ptr->sval + ext] > p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000;
368 if (o_ptr->tval == TV_WAND) pval -= (pval + num - 1) / num;
372 object_desc(o_name, o_ptr, TRUE, 3);
375 msg_format("%s¤ÎËâÎϤò¼è¤ê¹þ¤ó¤À¡£", o_name);
377 msg_format("You absorb magic of %s.", o_name);
380 /* Eliminate the item (from the pack) */
383 inven_item_increase(item, -999);
384 inven_item_describe(item);
385 inven_item_optimize(item);
388 /* Eliminate the item (from the floor) */
391 floor_item_increase(0 - item, -999);
392 floor_item_describe(0 - item);
393 floor_item_optimize(0 - item);
400 static bool choose_kamae(void)
410 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
412 msg_print("Too confused.");
421 prt(" a) ¹½¤¨¤ò¤È¤¯", 2, 20);
423 prt(" a) No form", 2, 20);
426 for (i = 0; i < MAX_KAMAE; i++)
428 if (p_ptr->lev >= kamae_shurui[i].min_level)
430 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
437 prt(" ¤É¤Î¹½¤¨¤ò¤È¤ê¤Þ¤¹¤«¡©", 1, 14);
439 prt(" Choose Form: ", 1, 14);
446 if (choice == ESCAPE)
451 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
453 if (p_ptr->action == ACTION_KAMAE)
455 set_action(ACTION_NONE);
459 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
461 msg_print("You are not assuming a posture.");
466 else if ((choice == 'b') || (choice == 'B'))
471 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
476 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
481 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
487 set_action(ACTION_KAMAE);
489 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
492 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
494 msg_print("You reassume a posture.");
499 p_ptr->special_defense &= ~(KAMAE_MASK);
500 p_ptr->update |= (PU_BONUS);
501 p_ptr->redraw |= (PR_STATE);
503 msg_format("%s¤Î¹½¤¨¤ò¤È¤Ã¤¿¡£",kamae_shurui[new_kamae].desc);
505 msg_format("You assume a posture of %s form.",kamae_shurui[new_kamae].desc);
507 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
509 p_ptr->redraw |= PR_STATE;
514 static bool choose_kata(void)
524 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
526 msg_print("Too confused.");
534 msg_print("°Õ¼±¤¬¤Ï¤Ã¤¤ê¤È¤·¤Ê¤¤¡£");
536 msg_print("You are not clear headed");
544 msg_print("ÂΤ¬¿Ì¤¨¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
546 msg_print("You are trembling with fear!");
555 prt(" a) ·¿¤òÊø¤¹", 2, 20);
557 prt(" a) No Form", 2, 20);
560 for (i = 0; i < MAX_KATA; i++)
562 if (p_ptr->lev >= kata_shurui[i].min_level)
565 sprintf(buf," %c) %s¤Î·¿ %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
567 sprintf(buf," %c) Form of %-12s %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
575 prt(" ¤É¤Î·¿¤Ç¹½¤¨¤Þ¤¹¤«¡©", 1, 14);
577 prt(" Choose Form: ", 1, 14);
584 if (choice == ESCAPE)
589 else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
591 if (p_ptr->action == ACTION_KATA)
593 set_action(ACTION_NONE);
597 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
599 msg_print("You are not assuming posture.");
604 else if ((choice == 'b') || (choice == 'B'))
609 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
614 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
619 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
625 set_action(ACTION_KATA);
627 if (p_ptr->special_defense & (KATA_IAI << new_kata))
630 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
632 msg_print("You reassume a posture.");
637 p_ptr->special_defense &= ~(KATA_MASK);
638 p_ptr->update |= (PU_BONUS);
639 p_ptr->update |= (PU_MONSTERS);
641 msg_format("%s¤Î·¿¤Ç¹½¤¨¤¿¡£",kata_shurui[new_kata].desc);
643 msg_format("You assume a posture of %s form.",kata_shurui[new_kata].desc);
645 p_ptr->special_defense |= (KATA_IAI << new_kata);
647 p_ptr->redraw |= (PR_STATE);
648 p_ptr->redraw |= (PR_STATUS);
655 * Returns the chance to activate a racial power/mutation
657 static int racial_chance(s16b min_level, int use_stat, int difficulty)
662 int stat = p_ptr->stat_cur[use_stat];
664 /* No chance for success */
665 if ((p_ptr->lev < min_level) || p_ptr->confused)
670 if (difficulty == 0) return 100;
672 /* Calculate difficulty */
675 difficulty += p_ptr->stun;
677 else if (p_ptr->lev > min_level)
679 int lev_adj = ((p_ptr->lev - min_level) / 3);
680 if (lev_adj > 10) lev_adj = 10;
681 difficulty -= lev_adj;
684 if (difficulty < 5) difficulty = 5;
686 /* We only need halfs of the difficulty */
687 difficulty = difficulty / 2;
689 for (i = 1; i <= stat; i++)
691 val = i - difficulty;
693 sum += (val <= difficulty) ? val : difficulty;
699 return (((sum * 100) / difficulty) / stat);
703 /* Note: return value indicates that we have succesfully used the power */
705 bool racial_aux(s16b min_level, int cost, int use_stat, int difficulty)
709 /* Not enough mana - use hp */
710 if (p_ptr->csp < cost) use_hp = TRUE;
712 /* Power is not available yet */
713 if (p_ptr->lev < min_level)
716 msg_format("¤³¤ÎǽÎϤò»ÈÍѤ¹¤ë¤Ë¤Ï¥ì¥Ù¥ë %d ¤Ë㤷¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£", min_level);
718 msg_format("You need to attain level %d to use this power.", min_level);
726 else if (p_ptr->confused)
729 msg_print("º®Í𤷤Ƥ¤¤Æ¤½¤ÎǽÎϤϻȤ¨¤Ê¤¤¡£");
731 msg_print("You are too confused to use this power.");
739 else if (use_hp && (p_ptr->chp < cost))
742 if (!get_check("ËÜÅö¤Ëº£¤Î¿ê¼å¤·¤¿¾õÂ֤Ǥ³¤ÎǽÎϤò»È¤¤¤Þ¤¹¤«¡©"))
744 if (!get_check("Really use the power in your weakened state? "))
753 /* Else attempt to do it! */
759 difficulty += p_ptr->stun;
761 else if (p_ptr->lev > min_level)
763 int lev_adj = ((p_ptr->lev - min_level) / 3);
764 if (lev_adj > 10) lev_adj = 10;
765 difficulty -= lev_adj;
768 if (difficulty < 5) difficulty = 5;
771 /* take time and pay the price */
779 take_hit(DAMAGE_USELIFE, (cost / 2) + randint1(cost / 2),
782 take_hit(DAMAGE_USELIFE, (cost / 2) + randint1(cost / 2),
783 "concentrating too hard", -1);
789 p_ptr->csp -= (cost / 2) + randint1(cost / 2);
794 /* Redraw mana and hp */
795 p_ptr->redraw |= (PR_HP | PR_MANA);
798 p_ptr->window |= (PW_PLAYER | PW_SPELL);
801 if (randint1(p_ptr->stat_cur[use_stat]) >=
802 ((difficulty / 2) + randint1(difficulty / 2)))
808 msg_print("½¼Ê¬¤Ë½¸Ãæ¤Ç¤¤Ê¤«¤Ã¤¿¡£");
810 msg_print("You've failed to concentrate hard enough.");
812 if (flush_failure) flush();
818 static bool cmd_racial_power_aux(s32b command)
820 s16b plev = p_ptr->lev;
825 switch (p_ptr->pclass)
829 if (racial_aux(40, 75, A_DEX, 35))
835 for (i = 0; i < 6; i++)
838 y = py + ddy_ddd[dir];
839 x = px + ddx_ddd[dir];
842 /* Get the monster */
843 m_ptr = &m_list[c_ptr->m_idx];
845 /* Hack -- attack monsters */
851 msg_print("¹¶·â¤¬¶õ¤ò¤¤Ã¤¿¡£");
853 msg_print("You attack the empty air.");
861 case CLASS_HIGH_MAGE:
864 if (racial_aux(25, 1, A_INT, 25))
866 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
872 if (is_good_realm(p_ptr->realm1))
874 if (racial_aux(35, 70, A_WIS, 50))
876 if (!bless_weapon()) return FALSE;
881 if (racial_aux(42, 40, A_WIS, 30))
883 (void)dispel_monsters(plev * 4);
884 turn_monsters(plev * 4);
885 banish_monsters(plev * 4);
892 if (racial_aux(8, 12, A_DEX, 14))
896 if (!get_rep_dir(&dir, FALSE)) return FALSE;
899 if (cave[y][x].m_idx)
902 if (randint0(p_ptr->skill_dis) < 7)
904 msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£");
906 msg_print("You are failed to run away.");
908 else teleport_player(30);
913 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
915 msg_print("You don't see any monster in this direction");
925 if (racial_aux(15, 20, A_INT, 12))
928 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
930 msg_print("You examine your foes...");
939 if (is_good_realm(p_ptr->realm1))
941 if (racial_aux(30, 30, A_WIS, 20))
943 if (!get_aim_dir(&dir)) return FALSE;
944 fire_beam(GF_HOLY_FIRE, dir, plev * 3);
949 if (racial_aux(30, 30, A_WIS, 20))
951 if (!get_aim_dir(&dir)) return FALSE;
952 fire_beam(GF_HELL_FIRE, dir, plev * 3);
957 case CLASS_WARRIOR_MAGE:
961 if (racial_aux(25, 0, A_INT, 10))
964 if ((gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev,
966 "£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1)))
968 "thoughtless convertion from HP to SP", -1)))
971 p_ptr->csp += gain_sp / 5;
972 if (p_ptr->csp > p_ptr->msp)
974 p_ptr->csp = p_ptr->msp;
980 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
982 msg_print("You failed to convert.");
986 else if (command == -4)
988 if (racial_aux(25, 0, A_INT, 10))
990 if (p_ptr->csp >= p_ptr->lev/5)
992 p_ptr->csp -= p_ptr->lev / 5;
993 hp_player(p_ptr->lev);
997 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
999 msg_print("You failed to convert.");
1005 case CLASS_CHAOS_WARRIOR:
1007 if (racial_aux(40, 50, A_INT, 25))
1010 msg_print("ÊÕ¤ê¤òâˤó¤À...");
1012 msg_print("You glare nearby monsters...");
1015 stun_monsters(p_ptr->lev * 4);
1016 confuse_monsters(p_ptr->lev * 4);
1017 turn_monsters(p_ptr->lev * 4);
1018 stasis_monsters(p_ptr->lev * 4);
1026 if (empty_hands(TRUE) < 2)
1029 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1031 msg_print("You need to be bare hands.");
1035 if (racial_aux(25, 0, A_DEX, 0))
1037 if (choose_kamae()) energy_use = 100;
1038 else energy_use = 0;
1039 p_ptr->update |= (PU_BONUS);
1040 p_ptr->redraw |= (PR_ARMOR);
1045 if (empty_hands(TRUE) < 2)
1048 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1050 msg_print("You need to be bare hand.");
1054 if (racial_aux(30, 30, A_STR, 20))
1058 if (!get_rep_dir(&dir, FALSE)) return FALSE;
1061 if (cave[y][x].m_idx)
1065 msg_print("¤¢¡¼¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¡ª¡ª¡ª");
1067 msg_print("Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!");
1071 msg_print("¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¡ª¡ª¡ª");
1073 msg_print("Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!");
1076 if (cave[y][x].m_idx)
1081 p_ptr->energy_need += ENERGY_NEED();
1086 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
1088 msg_print("You don't see any monster in this direction");
1097 case CLASS_MINDCRAFTER:
1098 case CLASS_FORCETRAINER:
1103 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1105 msg_print("You need concentration on the pets now.");
1109 if (racial_aux(15, 0, A_WIS, 10))
1112 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1114 msg_print("You feel your head clear a little.");
1117 p_ptr->csp += (3 + p_ptr->lev/20);
1118 if (p_ptr->csp >= p_ptr->msp)
1120 p_ptr->csp = p_ptr->msp;
1121 p_ptr->csp_frac = 0;
1130 if (racial_aux(1, 0, A_DEX, 0))
1132 if (!get_aim_dir(&dir)) return FALSE;
1134 fire_beam(GF_PHOTO, dir, 1);
1137 else if (command == -4)
1139 if (racial_aux(25, 20, A_INT, 20))
1141 if (!identify_fully(FALSE, FALSE)) return FALSE;
1146 case CLASS_IMITATOR:
1148 if (racial_aux(30, 100, A_DEX, 30))
1151 if (!do_cmd_mane(TRUE)) return FALSE;
1155 case CLASS_BEASTMASTER:
1159 if (racial_aux(1, (p_ptr->lev+3) / 4, A_CHR, 10))
1161 if (!get_aim_dir(&dir)) return FALSE;
1162 (void)fire_ball_hide(GF_CONTROL_LIVING, dir, p_ptr->lev, 0);
1166 else if (command == -4)
1168 if (racial_aux(30, (p_ptr->lev+20) / 2, A_CHR, 10))
1170 project_hack(GF_CONTROL_LIVING, p_ptr->lev);
1177 if (racial_aux(1, 0, A_DEX, 0))
1179 if (!do_cmd_archer()) return FALSE;
1183 case CLASS_MAGIC_EATER:
1185 if (racial_aux(1, 0, A_INT, 0))
1187 if (!gain_magic()) return FALSE;
1193 if (racial_aux(1, 0, A_CHR, 0))
1201 case CLASS_RED_MAGE:
1203 if (racial_aux(48, 20, A_INT, 0))
1208 if (!p_ptr->paralyzed)
1218 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1220 msg_print("You need concentration on the pets now.");
1226 if (p_ptr->special_defense & KATA_MASK)
1229 msg_print("º£¤Ï¹½¤¨¤Ë½¸Ã椷¤Æ¤¤¤ë¡£");
1231 msg_print("You need concentration on your form.");
1235 if (racial_aux(1, 0, A_WIS, 0))
1237 int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5);
1239 msg_print("Àº¿À¤ò½¸Ã椷¤Æµ¤¹ç¤¤¤òί¤á¤¿¡£");
1241 msg_print("You concentrate to charge your power.");
1244 p_ptr->csp += p_ptr->msp / 2;
1245 if (p_ptr->csp >= max_csp)
1247 p_ptr->csp = max_csp;
1248 p_ptr->csp_frac = 0;
1254 if (!buki_motteruka(INVEN_RARM))
1257 msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£");
1259 msg_print("You need to wield a weapon.");
1263 if (racial_aux(25, 0, A_DEX, 0))
1265 if (choose_kata()) energy_use = 100;
1266 else energy_use = 0;
1267 p_ptr->update |= (PU_BONUS);
1268 p_ptr->redraw |= (PR_ARMOR);
1273 case CLASS_BLUE_MAGE:
1275 if (racial_aux(1, 0, A_INT, 0))
1277 if (p_ptr->action == ACTION_LEARN)
1279 set_action(ACTION_NONE);
1283 set_action(ACTION_LEARN);
1291 if (racial_aux(10, 0, A_STR, 10))
1294 monster_type *m_ptr;
1295 monster_race *r_ptr;
1301 msg_print("º£¤Ï¾èÇÏÃæ¤À¡£");
1303 msg_print("You ARE riding.");
1307 if (!do_riding(TRUE)) return TRUE;
1308 m_ptr = &m_list[p_ptr->riding];
1309 r_ptr = &r_info[m_ptr->r_idx];
1310 monster_desc(m_name, m_ptr, 0);
1312 msg_format("%s¤Ë¾è¤Ã¤¿¡£",m_name);
1314 msg_format("You ride on %s.",m_name);
1316 if (is_pet(m_ptr)) break;
1317 rlev = r_ptr->level;
1318 if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;
1319 if (rlev > 60) rlev = 60+(rlev-60)/2;
1320 if ((randint1(p_ptr->skill_exp[GINOU_RIDING]/120+p_ptr->lev*2/3) > rlev) && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR)) && (rlev < p_ptr->lev*3/2+randint0(p_ptr->lev/5)))
1323 msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name);
1325 msg_format("You tame %s.",m_name);
1332 msg_format("%s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª",m_name);
1334 msg_format("You have thrown off by %s.",m_name);
1341 case CLASS_BERSERKER:
1345 if (racial_aux(5, 5, A_DEX, 10))
1347 (void)set_food(PY_FOOD_MAX - 1);
1350 else if (command == -4)
1352 if (racial_aux(10, 10, A_DEX, 20))
1354 if (!word_of_recall()) return FALSE;
1361 if (racial_aux(5, 15, A_INT, 20))
1363 if (p_ptr->lev > 29)
1365 if (!identify_fully(TRUE, FALSE)) return FALSE;
1369 if (!ident_spell(TRUE, FALSE)) return FALSE;
1374 case CLASS_MIRROR_MASTER:
1378 if (racial_aux(1, 0, A_INT, 0)){
1380 for( x=0 ; x < cur_wid ;x++){
1381 for( y=0 ; y < cur_hgt ;y++){
1382 if( (cave[y][x].info & CAVE_IN_MIRROR)){
1384 project(0,2,y,x, p_ptr->lev /2 +5 ,GF_SHARDS,(PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP|PROJECT_NO_REF|PROJECT_NO_HANGEKI),-1);
1390 else if (command == -4)
1395 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1397 msg_print("You need concentration on the pets now.");
1401 if (racial_aux(30, 0, A_INT, 20)){
1402 if( (cave[py][px].info & CAVE_IN_MIRROR))
1405 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1407 msg_print("You feel your head clear a little.");
1410 p_ptr->csp += ( 5 + (p_ptr->lev)*(p_ptr->lev)/100);
1411 if (p_ptr->csp >= p_ptr->msp)
1413 p_ptr->csp = p_ptr->msp;
1414 p_ptr->csp_frac = 0;
1419 msg_print("¶À¤Î¾å¤Ç¤Ê¤¤¤È½¸Ãæ¤Ç¤¤Ê¤¤¡ª");
1421 msg_print("Here are not any mirrors!");
1433 if (racial_aux(20, 0, A_DEX, 0))
1435 if (p_ptr->action == ACTION_HAYAGAKE) set_action(ACTION_NONE);
1436 else set_action(ACTION_HAYAGAKE);
1444 else if (p_ptr->mimic_form)
1446 switch (p_ptr->mimic_form)
1449 case MIMIC_DEMON_LORD:
1450 if (racial_aux(15, 10+p_ptr->lev/3, A_CON, 20))
1452 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1453 if (!get_aim_dir(&dir)) break;
1455 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
1457 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
1460 fire_ball(type, dir, plev * 3,
1465 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1468 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1470 msg_print("Something prevent you from attacking.");
1474 if (racial_aux(2, (1 + (plev / 3)), A_CON, 9))
1476 int y, x, dummy = 0;
1479 /* Only works on adjacent monsters */
1480 if (!get_rep_dir(&dir,FALSE)) break; /* was get_aim_dir */
1483 c_ptr = &cave[y][x];
1488 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1490 msg_print("You bite into thin air!");
1497 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1499 msg_print("You grin and bare your fangs...");
1502 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1503 if (drain_life(dir, dummy))
1505 if (p_ptr->food < PY_FOOD_FULL)
1506 /* No heal if we are "full" */
1507 (void)hp_player(dummy);
1510 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1512 msg_print("You were not hungry.");
1515 /* Gain nutritional sustenance: 150/hp drained */
1516 /* A Food ration gives 5000 food points (by contrast) */
1517 /* Don't ever get more than "Full" this way */
1518 /* But if we ARE Gorged, it won't cure us */
1519 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1520 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1521 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1525 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1527 msg_print("Yechh. That tastes foul.");
1539 switch (p_ptr->prace)
1542 if (racial_aux(5, 5, A_WIS, 12))
1545 msg_print("¼þ°Ï¤òÄ´¤Ù¤¿¡£");
1547 msg_print("You examine your surroundings.");
1550 (void)detect_traps(DETECT_RAD_DEFAULT);
1551 (void)detect_doors(DETECT_RAD_DEFAULT);
1552 (void)detect_stairs(DETECT_RAD_DEFAULT);
1557 if (racial_aux(15, 10, A_INT, 10))
1562 /* Get local object */
1565 /* Create the food ration */
1566 object_prep(q_ptr, 21);
1568 /* Drop the object from heaven */
1569 (void)drop_near(q_ptr, -1, py, px);
1571 msg_print("¿©»ö¤òÎÁÍý¤·¤Æºî¤Ã¤¿¡£");
1573 msg_print("You cook some food.");
1580 if (racial_aux(5, 5, A_INT, 12))
1583 msg_print("¥Ñ¥Ã¡ª");
1585 msg_print("Blink!");
1588 teleport_player(10);
1593 if (racial_aux(3, 5, A_WIS,
1594 ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 5 : 10)))
1597 msg_print("ͦµ¤¤ò½Ð¤·¤¿¡£");
1599 msg_print("You play tough.");
1602 (void)set_afraid(0);
1606 case RACE_HALF_TROLL:
1607 if (racial_aux(10, 12, A_STR,
1608 ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 6 : 12)))
1611 msg_print("¤¦¤¬¤¡¤¡¡ª");
1613 msg_print("RAAAGH!");
1616 (void)set_afraid(0);
1618 (void)set_shero(10 + randint1(plev), FALSE);
1619 (void)hp_player(30);
1626 if (racial_aux(40, 75, A_WIS, 50))
1629 msg_print("¤¢¤Ê¤¿¤Ï¡Ö¥Ñ¥¿¡¼¥ó¡×¤ò¿´¤ËÉÁ¤¤¤Æ¤½¤Î¾å¤òÊ⤤¤¿...");
1631 msg_print("You picture the Pattern in your mind and walk it...");
1634 (void)set_poisoned(0);
1639 (void)set_afraid(0);
1640 (void)do_res_stat(A_STR);
1641 (void)do_res_stat(A_INT);
1642 (void)do_res_stat(A_WIS);
1643 (void)do_res_stat(A_DEX);
1644 (void)do_res_stat(A_CON);
1645 (void)do_res_stat(A_CHR);
1646 (void)restore_level();
1650 else if (command == -1)
1652 if (racial_aux(30, 50, A_INT, 50))
1654 /* No effect in arena or quest */
1655 if (p_ptr->inside_arena || p_ptr->inside_quest)
1658 msg_print("¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£");
1660 msg_print("There is no effect.");
1667 msg_print("¤¢¤Ê¤¿¤ÏÊ⤼þ¤ê»Ï¤á¤¿¡£¼þ°Ï¤¬ÊѲ½¤·¤Æ¤¤¤ë¡£");
1669 msg_print("You start walking around. Your surroundings change.");
1673 if (autosave_l) do_cmd_save_game(TRUE);
1676 p_ptr->leaving = TRUE;
1682 case RACE_BARBARIAN:
1683 if (racial_aux(8, 10, A_STR, ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 6 : 12)))
1686 msg_print("¤¦¤©¤©¤ª¤ª¡ª");
1688 msg_print("Raaagh!");
1691 (void)set_afraid(0);
1693 (void)set_shero(10 + randint1(plev), FALSE);
1694 (void)hp_player(30);
1698 case RACE_HALF_OGRE:
1699 if (racial_aux(25, 35, A_INT, 15))
1702 msg_print("Çúȯ¤Î¥ë¡¼¥ó¤ò¿µ½Å¤Ë»Å³Ý¤±¤¿...");
1704 msg_print("You carefully set an explosive rune...");
1711 case RACE_HALF_GIANT:
1712 if (racial_aux(20, 10, A_STR, 12))
1714 if (!get_aim_dir(&dir)) break;
1716 msg_print("ÀФÎÊɤòᤤĤ±¤¿¡£");
1718 msg_print("You bash at a stone wall.");
1721 (void)wall_to_mud(dir);
1725 case RACE_HALF_TITAN:
1726 if (racial_aux(15, 10, A_INT, 12))
1729 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
1731 msg_print("You examine your foes...");
1739 if (racial_aux(20, 15, A_STR, 12))
1741 if (!get_aim_dir(&dir)) break;
1743 msg_print("µðÂç¤Ê´ä¤òÅꤲ¤¿¡£");
1745 msg_print("You throw a huge boulder.");
1748 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
1753 if (racial_aux(15, 15, A_WIS, 10))
1755 if (!get_aim_dir(&dir)) break;
1757 msg_print("¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤ò¾å¤²¤¿¡ª");
1759 msg_print("You make a horrible scream!");
1762 (void)fear_monster(dir, plev);
1767 if (racial_aux(9, 9, A_DEX, 14))
1769 if (!get_aim_dir(&dir)) break;
1771 msg_print("»À¤òÅǤ¤¤¿¡£");
1773 msg_print("You spit acid.");
1777 fire_bolt(GF_ACID, dir, plev);
1779 fire_ball(GF_ACID, dir, plev, 2);
1784 if (racial_aux(12, 8, A_DEX, 14))
1786 if(!get_aim_dir(&dir)) break;
1788 msg_print("ÆǤΥÀ¡¼¥Ä¤òÅꤲ¤¿¡£");
1790 msg_print("You throw a dart of poison.");
1793 fire_bolt(GF_POIS, dir, plev);
1798 if (racial_aux(10, 5, A_WIS, 10))
1801 msg_print("¼þ°Ï¤òÄ´ºº¤·¤¿¡£");
1803 msg_print("You examine your surroundings.");
1806 (void)detect_traps(DETECT_RAD_DEFAULT);
1807 (void)detect_doors(DETECT_RAD_DEFAULT);
1808 (void)detect_stairs(DETECT_RAD_DEFAULT);
1813 if (racial_aux(2, 2, A_INT, 9))
1815 if (!get_aim_dir(&dir)) break;
1817 msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤òÊü¤Ã¤¿¡£");
1819 msg_print("You cast a magic missile.");
1822 fire_bolt_or_beam(10, GF_MISSILE, dir,
1823 damroll(3 + ((plev - 1) / 5), 4));
1827 case RACE_DRACONIAN:
1828 if (racial_aux(1, plev, A_CON, 12))
1830 int Type = (one_in_(3) ? GF_COLD : GF_FIRE);
1832 cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê");
1834 cptr Type_desc = ((Type == GF_COLD) ? "cold" : "fire");
1838 if (randint1(100) < plev)
1840 switch (p_ptr->pclass)
1843 case CLASS_BERSERKER:
1846 case CLASS_IMITATOR:
1853 Type_desc = "¥¨¥ì¥á¥ó¥È";
1855 Type_desc = "the elements";
1865 Type_desc = "shards";
1871 case CLASS_WARRIOR_MAGE:
1872 case CLASS_HIGH_MAGE:
1873 case CLASS_SORCERER:
1874 case CLASS_MAGIC_EATER:
1875 case CLASS_RED_MAGE:
1876 case CLASS_BLUE_MAGE:
1877 case CLASS_MIRROR_MASTER:
1890 Type = GF_DISENCHANT;
1894 Type_desc = "disenchantment";
1899 case CLASS_CHAOS_WARRIOR:
1902 Type = GF_CONFUSION;
1906 Type_desc = "confusion";
1914 Type_desc = "¥«¥ª¥¹";
1916 Type_desc = "chaos";
1923 case CLASS_FORCETRAINER:
1926 Type = GF_CONFUSION;
1930 Type_desc = "confusion";
1940 Type_desc = "sound";
1945 case CLASS_MINDCRAFTER:
1948 Type = GF_CONFUSION;
1952 Type_desc = "confusion";
1960 Type_desc = "Àº¿À¥¨¥Í¥ë¥®¡¼";
1962 Type_desc = "mental energy";
1971 Type = GF_HELL_FIRE;
1973 Type_desc = "ÃϹö¤Î¹å²Ð";
1975 Type_desc = "hellfire";
1981 Type = GF_HOLY_FIRE;
1983 Type_desc = "À»¤Ê¤ë±ê";
1985 Type_desc = "holy fire";
1998 Type_desc = "darkness";
2008 Type_desc = "poison";
2020 Type_desc = "sound";
2026 Type = GF_CONFUSION;
2030 Type_desc = "confusion";
2038 if (!get_aim_dir(&dir)) break;
2040 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", Type_desc);
2042 msg_format("You breathe %s.", Type_desc);
2045 fire_ball(Type, dir, plev * 2,
2050 case RACE_MIND_FLAYER:
2051 if (racial_aux(15, 12, A_INT, 14))
2053 if (!get_aim_dir(&dir)) break;
2057 msg_print("¤¢¤Ê¤¿¤Ï½¸Ã椷¡¢Ìܤ¬ÀÖ¤¯µ±¤¤¤¿...");
2059 msg_print("You concentrate and your eyes glow red...");
2062 fire_bolt(GF_PSI, dir, plev);
2068 if (racial_aux(9, 15, A_WIS, 15))
2070 if (!get_aim_dir(&dir)) break;
2074 msg_print("¥Õ¥¡¥¤¥¢¡¼¥Ü¡¼¥ë¤òÊü¤Ã¤¿¡£");
2076 msg_print("You cast a ball of fire.");
2079 fire_ball(GF_FIRE, dir, plev, 2);
2084 msg_print("¥Õ¥¡¥¤¥¢¡¼¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£");
2086 msg_print("You cast a bolt of fire.");
2089 fire_bolt(GF_FIRE, dir, plev);
2095 if (racial_aux(20, 15, A_CON, 8))
2097 (void)set_shield(randint1(20) + 30, FALSE);
2103 if (racial_aux(30, 30, A_WIS, 18))
2106 msg_print("¤¢¤Ê¤¿¤Ï¼º¤Ã¤¿¥¨¥Í¥ë¥®¡¼¤ò¼è¤êÌ᤽¤¦¤È»î¤ß¤¿¡£");
2108 msg_print("You attempt to restore your lost energies.");
2111 (void)restore_level();
2116 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
2119 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
2121 msg_print("Something prevent you from attacking.");
2125 if (racial_aux(2, (1 + (plev / 3)), A_CON, 9))
2127 int y, x, dummy = 0;
2130 /* Only works on adjacent monsters */
2131 if (!get_rep_dir(&dir,FALSE)) break; /* was get_aim_dir */
2134 c_ptr = &cave[y][x];
2139 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
2141 msg_print("You bite into thin air!");
2148 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
2150 msg_print("You grin and bare your fangs...");
2153 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
2154 if (drain_life(dir, dummy))
2156 if (p_ptr->food < PY_FOOD_FULL)
2157 /* No heal if we are "full" */
2158 (void)hp_player(dummy);
2161 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
2163 msg_print("You were not hungry.");
2166 /* Gain nutritional sustenance: 150/hp drained */
2167 /* A Food ration gives 5000 food points (by contrast) */
2168 /* Don't ever get more than "Full" this way */
2169 /* But if we ARE Gorged, it won't cure us */
2170 dummy = p_ptr->food + MIN(5000, 100 * dummy);
2171 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
2172 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
2176 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
2178 msg_print("Yechh. That tastes foul.");
2185 if (racial_aux(4, 6, A_INT, 3))
2188 msg_print("¤¢¤Ê¤¿¤Ï¤ª¤É¤í¤ª¤É¤í¤·¤¤¶«¤ÓÀ¼¤ò¤¢¤²¤¿¡ª");
2190 msg_print("You emit an eldritch howl!");
2193 if (!get_aim_dir(&dir)) break;
2194 (void)fear_monster(dir, plev);
2199 if (racial_aux(12, 12, A_INT, 15))
2202 msg_print("¤¢¤Ê¤¿¤ÏËâË¡¤ÎÊ´¤òÅꤲ¤Ä¤±¤¿...");
2204 msg_print("You throw some magic dust...");
2208 sleep_monsters_touch();
2210 (void)sleep_monsters();
2215 if (racial_aux(15, 10+p_ptr->lev/3, A_CON, 20))
2217 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
2218 if (!get_aim_dir(&dir)) break;
2220 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
2222 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
2225 fire_ball(type, dir, plev * 3,
2231 if (racial_aux(20, 15, A_CHR, 8))
2233 (void)set_tsubureru(randint1(20) + 30, FALSE);
2240 if (racial_aux(1, 7, A_STR, 8))
2242 if (!get_aim_dir(&dir)) return FALSE;
2244 msg_print("¥ì¥¤¥¬¥ó¤òȯ¼Í¤·¤¿¡£");
2246 msg_print("You fire your ray gun.");
2248 fire_bolt(GF_MISSILE, dir, (plev+1) / 2);
2253 if (racial_aux(10, 13, A_STR, 10))
2255 if (!get_aim_dir(&dir)) return FALSE;
2257 msg_print("¥Ö¥é¥¹¥¿¡¼¤òȯ¼Í¤·¤¿¡£");
2259 msg_print("You fire your blaster.");
2261 fire_bolt(GF_MISSILE, dir, plev);
2266 if (racial_aux(25, 26, A_STR, 12))
2268 if (!get_aim_dir(&dir)) return FALSE;
2270 msg_print("¥Ð¥º¡¼¥«¤òȯ¼Í¤·¤¿¡£");
2272 msg_print("You fire your bazooka.");
2274 fire_ball(GF_MISSILE, dir, plev * 2, 2);
2279 if (racial_aux(35, 40, A_STR, 15))
2281 if (!get_aim_dir(&dir)) return FALSE;
2283 msg_print("¥Ó¡¼¥à¥¥ã¥Î¥ó¤òȯ¼Í¤·¤¿¡£");
2285 msg_print("You fire a beam cannon.");
2287 fire_beam(GF_MISSILE, dir, plev * 2);
2292 if (racial_aux(45, 60, A_STR, 18))
2294 if (!get_aim_dir(&dir)) return FALSE;
2296 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
2298 msg_print("You fire a rocket.");
2300 fire_ball(GF_ROCKET, dir, plev * 5, 2);
2307 msg_print("¤³¤Î¼ï²¤ÏÆüì¤ÊǽÎϤò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£");
2309 msg_print("This race has no bonus power.");
2319 typedef struct power_desc_type power_desc_type;
2321 struct power_desc_type
2332 * Allow user to choose a power (racial / mutation) to activate
2334 void do_cmd_racial_power(void)
2336 power_desc_type power_desc[36];
2339 int lvl = p_ptr->lev;
2341 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
2344 int menu_line = (use_menu ? 1 : 0);
2347 for (num = 0; num < 36; num++)
2349 strcpy(power_desc[num].name, "");
2350 power_desc[num].number = 0;
2355 if (p_ptr->confused)
2358 msg_print("º®Í𤷤Ƥ¤¤ÆÆüìǽÎϤò»È¤¨¤Þ¤»¤ó¡ª");
2360 msg_print("You are too confused to use any powers!");
2367 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2369 set_action(ACTION_NONE);
2372 switch (p_ptr->pclass)
2377 strcpy(power_desc[num].name, "·õ¤ÎÉñ¤¤");
2379 strcpy(power_desc[num].name, "Sword Dancing");
2382 power_desc[num].level = 40;
2383 power_desc[num].cost = 75;
2384 power_desc[num].fail = 100 - racial_chance(40, A_DEX, 35);
2385 power_desc[num++].number = -3;
2389 case CLASS_HIGH_MAGE:
2390 case CLASS_SORCERER:
2393 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
2395 strcpy(power_desc[num].name, "Eat Magic");
2398 power_desc[num].level = 25;
2399 power_desc[num].cost = 1;
2400 power_desc[num].fail = 100 - racial_chance(25, A_INT, 25);
2401 power_desc[num++].number = -3;
2406 if (is_good_realm(p_ptr->realm1))
2409 strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
2411 strcpy(power_desc[num].name, "Bless Weapon");
2414 power_desc[num].level = 35;
2415 power_desc[num].cost = 70;
2416 power_desc[num].fail = 100 - racial_chance(35, A_WIS, 50);
2417 power_desc[num++].number = -3;
2422 strcpy(power_desc[num].name, "¾¤º²");
2424 strcpy(power_desc[num].name, "Evocation");
2427 power_desc[num].level = 42;
2428 power_desc[num].cost = 40;
2429 power_desc[num].fail = 100 - racial_chance(42, A_WIS, 35);
2430 power_desc[num++].number = -3;
2437 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
2439 strcpy(power_desc[num].name, "Hit and Away");
2442 power_desc[num].level = 8;
2443 power_desc[num].cost = 12;
2444 power_desc[num].fail = 100 - racial_chance(8, A_DEX, 14);
2445 power_desc[num++].number = -3;
2451 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº");
2453 strcpy(power_desc[num].name, "Probe Monster");
2456 power_desc[num].level = 15;
2457 power_desc[num].cost = 20;
2458 power_desc[num].fail = 100 - racial_chance(15, A_INT, 12);
2459 power_desc[num++].number = -3;
2464 if (is_good_realm(p_ptr->realm1))
2467 strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
2469 strcpy(power_desc[num].name, "Holy Lance");
2472 power_desc[num].level = 30;
2473 power_desc[num].cost = 30;
2474 power_desc[num].fail = 100 - racial_chance(30, A_WIS, 30);
2475 power_desc[num++].number = -3;
2480 strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹");
2482 strcpy(power_desc[num].name, "Hell Lance");
2485 power_desc[num].level = 30;
2486 power_desc[num].cost = 30;
2487 power_desc[num].fail = 100 - racial_chance(30, A_WIS, 30);
2488 power_desc[num++].number = -3;
2492 case CLASS_WARRIOR_MAGE:
2495 strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð");
2497 strcpy(power_desc[num].name, "Convert HP to SP");
2500 power_desc[num].level = 25;
2501 power_desc[num].cost = 0;
2502 power_desc[num].fail = 100 - racial_chance(25, A_INT, 10);
2503 power_desc[num++].number = -3;
2505 strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð");
2507 strcpy(power_desc[num].name, "Convert SP to HP");
2510 power_desc[num].level = 25;
2511 power_desc[num].cost = 0;
2512 power_desc[num].fail = 100 - racial_chance(25, A_INT, 10);
2513 power_desc[num++].number = -4;
2516 case CLASS_CHAOS_WARRIOR:
2519 strcpy(power_desc[num].name, "¸¸ÏǤθ÷");
2521 strcpy(power_desc[num].name, "Confusing Light");
2524 power_desc[num].level = 40;
2525 power_desc[num].cost = 50;
2526 power_desc[num].fail = 100 - racial_chance(40, A_INT, 25);
2527 power_desc[num++].number = -3;
2533 strcpy(power_desc[num].name, "¹½¤¨¤ë");
2535 strcpy(power_desc[num].name, "Assume a Posture");
2538 power_desc[num].level = 25;
2539 power_desc[num].cost = 0;
2540 power_desc[num].fail = 100 - racial_chance(25, A_DEX, 0);
2541 power_desc[num++].number = -3;
2543 strcpy(power_desc[num].name, "É´Îö·ý");
2545 strcpy(power_desc[num].name, "Double Attack");
2548 power_desc[num].level = 30;
2549 power_desc[num].cost = 30;
2550 power_desc[num].fail = 100 - racial_chance(30, A_STR, 20);
2551 power_desc[num++].number = -4;
2554 case CLASS_MINDCRAFTER:
2555 case CLASS_FORCETRAINER:
2558 strcpy(power_desc[num].name, "ÌÀ¶À»ß¿å");
2560 strcpy(power_desc[num].name, "Clear Mind");
2563 power_desc[num].level = 15;
2564 power_desc[num].cost = 0;
2565 power_desc[num].fail = 100 - racial_chance(15, A_WIS, 10);
2566 power_desc[num++].number = -3;
2572 strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ");
2574 strcpy(power_desc[num].name, "Take a Photograph");
2577 power_desc[num].level = 1;
2578 power_desc[num].cost = 0;
2579 power_desc[num].fail = 100 - racial_chance(1, A_DEX, 0);
2580 power_desc[num++].number = -3;
2582 strcpy(power_desc[num].name, "¿¿¡¦´ÕÄê");
2584 strcpy(power_desc[num].name, "Identify True");
2587 power_desc[num].level = 25;
2588 power_desc[num].cost = 20;
2589 power_desc[num].fail = 100 - racial_chance(25, A_INT, 20);
2590 power_desc[num++].number = -4;
2593 case CLASS_IMITATOR:
2596 strcpy(power_desc[num].name, "ÇÜÊÖ¤·");
2598 strcpy(power_desc[num].name, "Double Revenge");
2601 power_desc[num].level = 30;
2602 power_desc[num].cost = 100;
2603 power_desc[num].fail = 100 - racial_chance(30, A_DEX, 30);
2604 power_desc[num++].number = -3;
2607 case CLASS_BEASTMASTER:
2610 strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ");
2612 strcpy(power_desc[num].name, "Dominate a Living Thing");
2615 power_desc[num].level = 1;
2616 power_desc[num].cost = (p_ptr->lev+3)/4;
2617 power_desc[num].fail = 100 - racial_chance(1, A_CHR, 10);
2618 power_desc[num++].number = -3;
2620 strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ");
2622 strcpy(power_desc[num].name, "Dominate Living Things");
2625 power_desc[num].level = 30;
2626 power_desc[num].cost = (p_ptr->lev+20)/2;
2627 power_desc[num].fail = 100 - racial_chance(30, A_CHR, 10);
2628 power_desc[num++].number = -4;
2634 strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤");
2636 strcpy(power_desc[num].name, "Create Ammo");
2639 power_desc[num].level = 1;
2640 power_desc[num].cost = 0;
2641 power_desc[num].fail = 100 - racial_chance(0, A_DEX, 0);
2642 power_desc[num++].number = -3;
2645 case CLASS_MAGIC_EATER:
2648 strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß");
2650 strcpy(power_desc[num].name, "Absorb Magic");
2653 power_desc[num].level = 1;
2654 power_desc[num].cost = 0;
2655 power_desc[num].fail = 100 - racial_chance(0, A_INT, 0);
2656 power_desc[num++].number = -3;
2662 strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë");
2664 strcpy(power_desc[num].name, "Stop Singing");
2667 power_desc[num].level = 1;
2668 power_desc[num].cost = 0;
2669 power_desc[num].fail = 100 - racial_chance(0, A_CHR, 0);
2670 power_desc[num++].number = -3;
2673 case CLASS_RED_MAGE:
2676 strcpy(power_desc[num].name, "Ϣ³Ëâ");
2678 strcpy(power_desc[num].name, "Double Magic");
2681 power_desc[num].level = 48;
2682 power_desc[num].cost = 20;
2683 power_desc[num].fail = 100 - racial_chance(48, A_INT, 0);
2684 power_desc[num++].number = -3;
2690 strcpy(power_desc[num].name, "µ¤¹ç¤¤¤¿¤á");
2692 strcpy(power_desc[num].name, "Concentration");
2695 power_desc[num].level = 1;
2696 power_desc[num].cost = 0;
2697 power_desc[num].fail = 100 - racial_chance(1, A_WIS, 0);
2698 power_desc[num++].number = -3;
2700 strcpy(power_desc[num].name, "·¿");
2702 strcpy(power_desc[num].name, "Assume a Posture");
2705 power_desc[num].level = 25;
2706 power_desc[num].cost = 0;
2707 power_desc[num].fail = 100 - racial_chance(25, A_DEX, 0);
2708 power_desc[num++].number = -4;
2711 case CLASS_BLUE_MAGE:
2714 strcpy(power_desc[num].name, "¥é¡¼¥Ë¥ó¥°");
2716 strcpy(power_desc[num].name, "Learning");
2719 power_desc[num].level = 1;
2720 power_desc[num].cost = 0;
2721 power_desc[num].fail = 100 - racial_chance(1, A_INT, 0);
2722 power_desc[num++].number = -3;
2728 strcpy(power_desc[num].name, "¹ÓÇϤʤ餷");
2730 strcpy(power_desc[num].name, "Rodeo");
2733 power_desc[num].level = 10;
2734 power_desc[num].cost = 0;
2735 power_desc[num].fail = 100 - racial_chance(10, A_STR, 10);
2736 power_desc[num++].number = -3;
2739 case CLASS_BERSERKER:
2742 strcpy(power_desc[num].name, "¶õÊ¢½¼Â");
2744 strcpy(power_desc[num].name, "Satisfy Hunger");
2747 power_desc[num].level = 5;
2748 power_desc[num].cost = 5;
2749 power_desc[num].fail = 100 - racial_chance(5, A_DEX, 10);
2750 power_desc[num++].number = -3;
2752 strcpy(power_desc[num].name, "µ¢´Ô");
2754 strcpy(power_desc[num].name, "Recall");
2757 power_desc[num].level = 10;
2758 power_desc[num].cost = 10;
2759 power_desc[num].fail = 100 - racial_chance(10, A_DEX, 20);
2760 power_desc[num++].number = -4;
2763 case CLASS_MIRROR_MASTER:
2766 strcpy(power_desc[num].name, "¶À³ä¤ê");
2768 strcpy(power_desc[num].name, "Break Mirrors");
2771 power_desc[num].level = 1;
2772 power_desc[num].cost = 0;
2773 power_desc[num].fail = 100 - racial_chance(1, A_INT, 0);
2774 power_desc[num++].number = -3;
2776 strcpy(power_desc[num].name, "ÀÅ¿å");
2778 strcpy(power_desc[num].name, "Mirror Concentration");
2781 power_desc[num].level = 30;
2782 power_desc[num].cost = 0;
2783 power_desc[num].fail = 100 - racial_chance(30, A_INT, 20);
2784 power_desc[num++].number = -4;
2790 strcpy(power_desc[num].name, "ÌÜÍø¤");
2792 strcpy(power_desc[num].name, "Judgment");
2795 power_desc[num].level = 5;
2796 power_desc[num].cost = 15;
2797 power_desc[num].fail = 100 - racial_chance(5, A_INT, 20);
2798 power_desc[num++].number = -3;
2804 strcpy(power_desc[num].name, "®¶î¤±");
2806 strcpy(power_desc[num].name, "Quick Walk");
2809 power_desc[num].level = 20;
2810 power_desc[num].cost = 0;
2811 power_desc[num].fail = 100 - racial_chance(20, A_DEX, 0);
2812 power_desc[num++].number = -3;
2817 strcpy(power_desc[0].name, "(¤Ê¤·)");
2819 strcpy(power_desc[0].name, "(none)");
2824 if (p_ptr->mimic_form)
2826 switch (p_ptr->mimic_form)
2829 case MIMIC_DEMON_LORD:
2831 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2833 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2836 power_desc[num].level = 15;
2837 power_desc[num].cost = 10+lvl/3;
2838 power_desc[num].fail = 100 - racial_chance(15, A_CON, 20);
2839 power_desc[num++].number = -1;
2843 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2845 strcpy(power_desc[num].name, "Drain Life");
2848 power_desc[num].level = 2;
2849 power_desc[num].cost = 1 + (lvl / 3);
2850 power_desc[num].fail = 100 - racial_chance(2, A_CON, 9);
2851 power_desc[num++].number = -1;
2857 switch (p_ptr->prace)
2861 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2863 strcpy(power_desc[num].name, "Detect Doors+Traps");
2866 power_desc[num].level = 5;
2867 power_desc[num].cost = 5;
2868 power_desc[num].fail = 100 - racial_chance(5, A_WIS, 12);
2869 power_desc[num++].number = -1;
2873 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2875 strcpy(power_desc[num].name, "Detect Doors+Traps");
2878 power_desc[num].level = 10;
2879 power_desc[num].cost = 5;
2880 power_desc[num].fail = 100 - racial_chance(10, A_WIS, 10);
2881 power_desc[num++].number = -1;
2885 strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®");
2887 strcpy(power_desc[num].name, "Create Food");
2890 power_desc[num].level = 15;
2891 power_desc[num].cost = 10;
2892 power_desc[num].fail = 100 - racial_chance(15, A_INT, 10);
2893 power_desc[num++].number = -1;
2897 sprintf(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
2899 sprintf(power_desc[num].name, "Blink");
2902 power_desc[num].level = 5;
2903 power_desc[num].cost = 5;
2904 power_desc[num].fail = 100 - racial_chance(5, A_INT, 12);
2905 power_desc[num++].number = -1;
2909 strcpy(power_desc[num].name, "¶²Éݽüµî");
2911 strcpy(power_desc[num].name, "Remove Fear");
2914 power_desc[num].level = 3;
2915 power_desc[num].cost = 5;
2916 power_desc[num].fail = 100 - racial_chance(3, A_WIS, (warrior ? 5 : 10));
2917 power_desc[num++].number = -1;
2919 case RACE_HALF_TROLL:
2921 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2923 strcpy(power_desc[num].name, "Berserk");
2926 power_desc[num].level = 10;
2927 power_desc[num].cost = 12;
2928 power_desc[num].fail = 100 - racial_chance(10, A_STR, (warrior ? 6 : 12));
2929 power_desc[num++].number = -1;
2931 case RACE_BARBARIAN:
2933 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2935 strcpy(power_desc[num].name, "Berserk");
2938 power_desc[num].level = 8;
2939 power_desc[num].cost = 10;
2940 power_desc[num].fail = 100 - racial_chance(8, A_STR, (warrior ? 6 : 12));
2941 power_desc[num++].number = -1;
2945 strcpy(power_desc[num].name, "¥·¥ã¥É¥¦¡¦¥·¥Õ¥È");
2947 strcpy(power_desc[num].name, "Shadow Shifting");
2950 power_desc[num].level = 30;
2951 power_desc[num].cost = 50;
2952 power_desc[num].fail = 100 - racial_chance(30, A_INT, 50);
2953 power_desc[num++].number = -1;
2955 strcpy(power_desc[num].name, "¥Ñ¥¿¡¼¥ó¡¦¥¦¥©¡¼¥¯");
2957 strcpy(power_desc[num].name, "Pattern Mindwalking");
2960 power_desc[num].level = 40;
2961 power_desc[num].cost = 75;
2962 power_desc[num].fail = 100 - racial_chance(40, A_WIS, 50);
2963 power_desc[num++].number = -2;
2965 case RACE_HALF_OGRE:
2967 strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó");
2969 strcpy(power_desc[num].name, "Explosive Rune");
2972 power_desc[num].level = 25;
2973 power_desc[num].cost = 35;
2974 power_desc[num].fail = 100 - racial_chance(25, A_INT, 15);
2975 power_desc[num++].number = -1;
2977 case RACE_HALF_GIANT:
2979 strcpy(power_desc[num].name, "´äÀÐÍϲò");
2981 strcpy(power_desc[num].name, "Stone to Mud");
2984 power_desc[num].level = 20;
2985 power_desc[num].cost = 10;
2986 power_desc[num].fail = 100 - racial_chance(20, A_STR, 12);
2987 power_desc[num++].number = -1;
2989 case RACE_HALF_TITAN:
2991 strcpy(power_desc[num].name, "¥¹¥¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼");
2993 strcpy(power_desc[num].name, "Probing");
2996 power_desc[num].level = 15;
2997 power_desc[num].cost = 10;
2998 power_desc[num].fail = 100 - racial_chance(15, A_INT, 12);
2999 power_desc[num++].number = -1;
3003 sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2);
3005 sprintf(power_desc[num].name, "Throw Boulder (dam %d)", (3 * lvl) / 2);
3008 power_desc[num].level = 20;
3009 power_desc[num].cost = 15;
3010 power_desc[num].fail = 100 - racial_chance(20, A_STR, 12);
3011 power_desc[num++].number = -1;
3015 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
3017 strcpy(power_desc[num].name, "Scare Monster");
3020 power_desc[num].level = 15;
3021 power_desc[num].cost = 15;
3022 power_desc[num].fail = 100 - racial_chance(15, A_WIS, 10);
3023 power_desc[num++].number = -1;
3027 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
3029 strcpy(power_desc[num].name, "Scare Monster");
3032 power_desc[num].level = 4;
3033 power_desc[num].cost = 6;
3034 power_desc[num].fail = 100 - racial_chance(4, A_INT, 3);
3035 power_desc[num++].number = -1;
3039 sprintf(power_desc[num].name, "»À¤ÎÂà (¥À¥á¡¼¥¸ %d)", lvl);
3041 sprintf(power_desc[num].name, "Spit Acid (dam %d)", lvl);
3044 power_desc[num].level = 9;
3045 power_desc[num].cost = 9;
3046 power_desc[num].fail = 100 - racial_chance(9, A_DEX, 14);
3047 power_desc[num++].number = -1;
3051 sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl);
3053 sprintf(power_desc[num].name, "Poison Dart (dam %d)", lvl);
3056 power_desc[num].level = 12;
3057 power_desc[num].cost = 8;
3058 power_desc[num].fail = 100 - racial_chance(12, A_DEX, 14);
3059 power_desc[num++].number = -1;
3063 sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4);
3065 sprintf(power_desc[num].name, "Magic Missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
3068 power_desc[num].level = 2;
3069 power_desc[num].cost = 2;
3070 power_desc[num].fail = 100 - racial_chance(2, A_INT, 9);
3071 power_desc[num++].number = -1;
3073 case RACE_DRACONIAN:
3075 sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2);
3077 sprintf(power_desc[num].name, "Breath Weapon (dam %d)", lvl * 2);
3080 power_desc[num].level = 1;
3081 power_desc[num].cost = lvl;
3082 power_desc[num].fail = 100 - racial_chance(1, A_CON, 12);
3083 power_desc[num++].number = -1;
3085 case RACE_MIND_FLAYER:
3087 sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl);
3089 sprintf(power_desc[num].name, "Mind Blast (dam %d)", lvl);
3092 power_desc[num].level = 15;
3093 power_desc[num].cost = 12;
3094 power_desc[num].fail = 100 - racial_chance(15, A_INT, 14);
3095 power_desc[num++].number = -1;
3099 sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl);
3101 sprintf(power_desc[num].name, "Fire Bolt/Ball (dam %d)", lvl);
3104 power_desc[num].level = 9;
3105 power_desc[num].cost = 15;
3106 power_desc[num].fail = 100 - racial_chance(9, A_WIS, 15);
3107 power_desc[num++].number = -1;
3111 strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)");
3113 strcpy(power_desc[num].name, "Stone Skin (dur 1d20+30)");
3116 power_desc[num].level = 20;
3117 power_desc[num].cost = 15;
3118 power_desc[num].fail = 100 - racial_chance(20, A_CON, 8);
3119 power_desc[num++].number = -1;
3124 strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è");
3126 strcpy(power_desc[num].name, "Restore Life");
3129 power_desc[num].level = 30;
3130 power_desc[num].cost = 30;
3131 power_desc[num].fail = 100 - racial_chance(30, A_WIS, 18);
3132 power_desc[num++].number = -1;
3136 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
3138 strcpy(power_desc[num].name, "Drain Life");
3141 power_desc[num].level = 2;
3142 power_desc[num].cost = 1 + (lvl / 3);
3143 power_desc[num].fail = 100 - racial_chance(2, A_CON, 9);
3144 power_desc[num++].number = -1;
3148 strcpy(power_desc[num].name, "̲¤êÊ´");
3150 strcpy(power_desc[num].name, "Sleeping Dust");
3153 power_desc[num].level = 12;
3154 power_desc[num].cost = 12;
3155 power_desc[num].fail = 100 - racial_chance(12, A_INT, 15);
3156 power_desc[num++].number = -1;
3160 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
3162 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
3165 power_desc[num].level = 15;
3166 power_desc[num].cost = 10+lvl/3;
3167 power_desc[num].fail = 100 - racial_chance(15, A_CON, 20);
3168 power_desc[num++].number = -1;
3172 strcpy(power_desc[num].name, "²£¤Ë¿¤Ó¤ë");
3174 strcpy(power_desc[num].name, "Expand Horizontally (dur 30+1d20)");
3177 power_desc[num].level = 20;
3178 power_desc[num].cost = 15;
3179 power_desc[num].fail = 100 - racial_chance(15, A_CHR, 8);
3180 power_desc[num++].number = -1;
3183 if (p_ptr->lev < 10)
3186 strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó");
3188 strcpy(power_desc[num].name, "Ray Gun");
3191 power_desc[num].level = 1;
3192 power_desc[num].cost = 7;
3193 power_desc[num].fail = 100 - racial_chance(1, A_STR, 8);
3195 else if (p_ptr->lev < 25)
3198 strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼");
3200 strcpy(power_desc[num].name, "Blaster");
3203 power_desc[num].level = 10;
3204 power_desc[num].cost = 13;
3205 power_desc[num].fail = 100 - racial_chance(10, A_STR, 10);
3207 else if (p_ptr->lev < 35)
3210 strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«");
3212 strcpy(power_desc[num].name, "Bazooka");
3215 power_desc[num].level = 25;
3216 power_desc[num].cost = 26;
3217 power_desc[num].fail = 100 - racial_chance(25, A_STR, 12);
3219 else if (p_ptr->lev < 45)
3222 strcpy(power_desc[num].name, "¥Ó¡¼¥à¥¥ã¥Î¥ó");
3224 strcpy(power_desc[num].name, "Beam Cannon");
3227 power_desc[num].level = 35;
3228 power_desc[num].cost = 40;
3229 power_desc[num].fail = 100 - racial_chance(35, A_STR, 15);
3234 strcpy(power_desc[num].name, "¥í¥±¥Ã¥È");
3236 strcpy(power_desc[num].name, "Rocket");
3239 power_desc[num].level = 45;
3240 power_desc[num].cost = 60;
3241 power_desc[num].fail = 100 - racial_chance(45, A_STR, 18);
3243 power_desc[num++].number = -1;
3254 if (p_ptr->muta1 & MUT1_SPIT_ACID)
3257 strcpy(power_desc[num].name, "»À¤ÎÂÃ");
3259 strcpy(power_desc[num].name, "Spit Acid");
3262 power_desc[num].level = 9;
3263 power_desc[num].cost = 9;
3264 power_desc[num].fail = 100 - racial_chance(9, A_DEX, 15);
3265 power_desc[num++].number = MUT1_SPIT_ACID;
3268 if (p_ptr->muta1 & MUT1_BR_FIRE)
3271 strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹");
3273 strcpy(power_desc[num].name, "Fire Breath");
3276 power_desc[num].level = 20;
3277 power_desc[num].cost = lvl;
3278 power_desc[num].fail = 100 - racial_chance(20, A_CON, 18);
3279 power_desc[num++].number = MUT1_BR_FIRE;
3282 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
3285 strcpy(power_desc[num].name, "ºÅ̲âˤß");
3287 strcpy(power_desc[num].name, "Hypnotic Gaze");
3290 power_desc[num].level = 12;
3291 power_desc[num].cost = 12;
3292 power_desc[num].fail = 100 - racial_chance(12, A_CHR, 18);
3293 power_desc[num++].number = MUT1_HYPN_GAZE;
3296 if (p_ptr->muta1 & MUT1_TELEKINES)
3299 strcpy(power_desc[num].name, "Ç°Æ°ÎÏ");
3301 strcpy(power_desc[num].name, "Telekinesis");
3304 power_desc[num].level = 9;
3305 power_desc[num].cost = 9;
3306 power_desc[num].fail = 100 - racial_chance(9, A_WIS, 14);
3307 power_desc[num++].number = MUT1_TELEKINES;
3310 if (p_ptr->muta1 & MUT1_VTELEPORT)
3313 strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È");
3315 strcpy(power_desc[num].name, "Teleport");
3318 power_desc[num].level = 7;
3319 power_desc[num].cost = 7;
3320 power_desc[num].fail = 100 - racial_chance(7, A_WIS, 15);
3321 power_desc[num++].number = MUT1_VTELEPORT;
3324 if (p_ptr->muta1 & MUT1_MIND_BLST)
3327 strcpy(power_desc[num].name, "Àº¿À¹¶·â");
3329 strcpy(power_desc[num].name, "Mind Blast");
3332 power_desc[num].level = 5;
3333 power_desc[num].cost = 3;
3334 power_desc[num].fail = 100 - racial_chance(5, A_WIS, 15);
3335 power_desc[num++].number = MUT1_MIND_BLST;
3338 if (p_ptr->muta1 & MUT1_RADIATION)
3341 strcpy(power_desc[num].name, "Êü¼Íǽ");
3343 strcpy(power_desc[num].name, "Emit Radiation");
3346 power_desc[num].level = 15;
3347 power_desc[num].cost = 15;
3348 power_desc[num].fail = 100 - racial_chance(15, A_CON, 14);
3349 power_desc[num++].number = MUT1_RADIATION;
3352 if (p_ptr->muta1 & MUT1_VAMPIRISM)
3355 strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó");
3357 strcpy(power_desc[num].name, "Vampiric Drain");
3360 power_desc[num].level = 2;
3361 power_desc[num].cost = (1 + (lvl / 3));
3362 power_desc[num].fail = 100 - racial_chance(2, A_CON, 9);
3363 power_desc[num++].number = MUT1_VAMPIRISM;
3366 if (p_ptr->muta1 & MUT1_SMELL_MET)
3369 strcpy(power_desc[num].name, "¶â°Ó̳Ð");
3371 strcpy(power_desc[num].name, "Smell Metal");
3374 power_desc[num].level = 3;
3375 power_desc[num].cost = 2;
3376 power_desc[num].fail = 100 - racial_chance(3, A_INT, 12);
3377 power_desc[num++].number = MUT1_SMELL_MET;
3380 if (p_ptr->muta1 & MUT1_SMELL_MON)
3383 strcpy(power_desc[num].name, "Ũ½Ó̳Ð");
3385 strcpy(power_desc[num].name, "Smell Monsters");
3388 power_desc[num].level = 5;
3389 power_desc[num].cost = 4;
3390 power_desc[num].fail = 100 - racial_chance(5, A_INT, 15);
3391 power_desc[num++].number = MUT1_SMELL_MON;
3394 if (p_ptr->muta1 & MUT1_BLINK)
3397 strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
3399 strcpy(power_desc[num].name, "Blink");
3402 power_desc[num].level = 3;
3403 power_desc[num].cost = 3;
3404 power_desc[num].fail = 100 - racial_chance(3, A_WIS, 12);
3405 power_desc[num++].number = MUT1_BLINK;
3408 if (p_ptr->muta1 & MUT1_EAT_ROCK)
3411 strcpy(power_desc[num].name, "´ä¿©¤¤");
3413 strcpy(power_desc[num].name, "Eat Rock");
3416 power_desc[num].level = 8;
3417 power_desc[num].cost = 12;
3418 power_desc[num].fail = 100 - racial_chance(8, A_CON, 18);
3419 power_desc[num++].number = MUT1_EAT_ROCK;
3422 if (p_ptr->muta1 & MUT1_SWAP_POS)
3425 strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹");
3427 strcpy(power_desc[num].name, "Swap Position");
3430 power_desc[num].level = 15;
3431 power_desc[num].cost = 12;
3432 power_desc[num].fail = 100 - racial_chance(15, A_DEX, 16);
3433 power_desc[num++].number = MUT1_SWAP_POS;
3436 if (p_ptr->muta1 & MUT1_SHRIEK)
3439 strcpy(power_desc[num].name, "¶«¤Ó");
3441 strcpy(power_desc[num].name, "Shriek");
3444 power_desc[num].level = 20;
3445 power_desc[num].cost = 14;
3446 power_desc[num].fail = 100 - racial_chance(20, A_CON, 16);
3447 power_desc[num++].number = MUT1_SHRIEK;
3450 if (p_ptr->muta1 & MUT1_ILLUMINE)
3453 strcpy(power_desc[num].name, "¾ÈÌÀ");
3455 strcpy(power_desc[num].name, "Illuminate");
3458 power_desc[num].level = 3;
3459 power_desc[num].cost = 2;
3460 power_desc[num].fail = 100 - racial_chance(3, A_INT, 10);
3461 power_desc[num++].number = MUT1_ILLUMINE;
3464 if (p_ptr->muta1 & MUT1_DET_CURSE)
3467 strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ");
3469 strcpy(power_desc[num].name, "Detect Curses");
3472 power_desc[num].level = 7;
3473 power_desc[num].cost = 14;
3474 power_desc[num].fail = 100 - racial_chance(7, A_WIS, 14);
3475 power_desc[num++].number = MUT1_DET_CURSE;
3478 if (p_ptr->muta1 & MUT1_BERSERK)
3481 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
3483 strcpy(power_desc[num].name, "Berserk");
3486 power_desc[num].level = 8;
3487 power_desc[num].cost = 8;
3488 power_desc[num].fail = 100 - racial_chance(8, A_STR, 14);
3489 power_desc[num++].number = MUT1_BERSERK;
3492 if (p_ptr->muta1 & MUT1_POLYMORPH)
3495 strcpy(power_desc[num].name, "ÊÑ¿È");
3497 strcpy(power_desc[num].name, "Polymorph");
3500 power_desc[num].level = 18;
3501 power_desc[num].cost = 20;
3502 power_desc[num].fail = 100 - racial_chance(18, A_CON, 18);
3503 power_desc[num++].number = MUT1_POLYMORPH;
3506 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
3509 strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê");
3511 strcpy(power_desc[num].name, "Midas Touch");
3514 power_desc[num].level = 10;
3515 power_desc[num].cost = 5;
3516 power_desc[num].fail = 100 - racial_chance(10, A_INT, 12);
3517 power_desc[num++].number = MUT1_MIDAS_TCH;
3520 if (p_ptr->muta1 & MUT1_GROW_MOLD)
3523 strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸");
3525 strcpy(power_desc[num].name, "Grow Mold");
3528 power_desc[num].level = 1;
3529 power_desc[num].cost = 6;
3530 power_desc[num].fail = 100 - racial_chance(1, A_CON, 14);
3531 power_desc[num++].number = MUT1_GROW_MOLD;
3534 if (p_ptr->muta1 & MUT1_RESIST)
3537 strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ");
3539 strcpy(power_desc[num].name, "Resist Elements");
3542 power_desc[num].level = 10;
3543 power_desc[num].cost = 12;
3544 power_desc[num].fail = 100 - racial_chance(10, A_CON, 12);
3545 power_desc[num++].number = MUT1_RESIST;
3548 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
3551 strcpy(power_desc[num].name, "ÃÏ¿Ì");
3553 strcpy(power_desc[num].name, "Earthquake");
3556 power_desc[num].level = 12;
3557 power_desc[num].cost = 12;
3558 power_desc[num].fail = 100 - racial_chance(12, A_STR, 16);
3559 power_desc[num++].number = MUT1_EARTHQUAKE;
3562 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
3565 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
3567 strcpy(power_desc[num].name, "Eat Magic");
3570 power_desc[num].level = 17;
3571 power_desc[num].cost = 1;
3572 power_desc[num].fail = 100 - racial_chance(17, A_WIS, 15);
3573 power_desc[num++].number = MUT1_EAT_MAGIC;
3576 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
3579 strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ");
3581 strcpy(power_desc[num].name, "Weigh Magic");
3584 power_desc[num].level = 6;
3585 power_desc[num].cost = 6;
3586 power_desc[num].fail = 100 - racial_chance(6, A_INT, 10);
3587 power_desc[num++].number = MUT1_WEIGH_MAG;
3590 if (p_ptr->muta1 & MUT1_STERILITY)
3593 strcpy(power_desc[num].name, "Áý¿£ÁË»ß");
3595 strcpy(power_desc[num].name, "Sterilize");
3598 power_desc[num].level = 12;
3599 power_desc[num].cost = 23;
3600 power_desc[num].fail = 100 - racial_chance(12, A_CHR, 15);
3601 power_desc[num++].number = MUT1_STERILITY;
3604 if (p_ptr->muta1 & MUT1_PANIC_HIT)
3607 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
3609 strcpy(power_desc[num].name, "Panic Hit");
3612 power_desc[num].level = 10;
3613 power_desc[num].cost = 12;
3614 power_desc[num].fail = 100 - racial_chance(10, A_DEX, 14);
3615 power_desc[num++].number = MUT1_PANIC_HIT;
3618 if (p_ptr->muta1 & MUT1_DAZZLE)
3621 strcpy(power_desc[num].name, "âÁÏÇ");
3623 strcpy(power_desc[num].name, "Dazzle");
3626 power_desc[num].level = 7;
3627 power_desc[num].cost = 15;
3628 power_desc[num].fail = 100 - racial_chance(7, A_CHR, 8);
3629 power_desc[num++].number = MUT1_DAZZLE;
3632 if (p_ptr->muta1 & MUT1_LASER_EYE)
3635 strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤");
3637 strcpy(power_desc[num].name, "Laser Eye");
3640 power_desc[num].level = 7;
3641 power_desc[num].cost = 10;
3642 power_desc[num].fail = 100 - racial_chance(7, A_WIS, 9);
3643 power_desc[num++].number = MUT1_LASER_EYE;
3646 if (p_ptr->muta1 & MUT1_RECALL)
3649 strcpy(power_desc[num].name, "µ¢´Ô");
3651 strcpy(power_desc[num].name, "Recall");
3654 power_desc[num].level = 17;
3655 power_desc[num].cost = 50;
3656 power_desc[num].fail = 100 - racial_chance(17, A_INT, 16);
3657 power_desc[num++].number = MUT1_RECALL;
3660 if (p_ptr->muta1 & MUT1_BANISH)
3663 strcpy(power_desc[num].name, "¼Ù°¾ÃÌÇ");
3665 strcpy(power_desc[num].name, "Banish Evil");
3668 power_desc[num].level = 25;
3669 power_desc[num].cost = 25;
3670 power_desc[num].fail = 100 - racial_chance(25, A_WIS, 18);
3671 power_desc[num++].number = MUT1_BANISH;
3674 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
3677 strcpy(power_desc[num].name, "Åà·ë¤Î¼ê");
3679 strcpy(power_desc[num].name, "Cold Touch");
3682 power_desc[num].level = 2;
3683 power_desc[num].cost = 2;
3684 power_desc[num].fail = 100 - racial_chance(2, A_CON, 11);
3685 power_desc[num++].number = MUT1_COLD_TOUCH;
3688 if (p_ptr->muta1 & MUT1_LAUNCHER)
3691 strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ");
3693 strcpy(power_desc[num].name, "Throw Object");
3696 power_desc[num].level = 1;
3697 power_desc[num].cost = lvl;
3698 power_desc[num].fail = 100 - racial_chance(1, A_STR, 6);
3699 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
3700 power_desc[num++].number = 3;
3704 /* Nothing chosen yet */
3710 /* Build a prompt */
3712 (void) strnfmt(out_val, 78, "(ÆüìǽÎÏ %c-%c, *'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎÆüìǽÎϤò»È¤¤¤Þ¤¹¤«¡©",
3714 (void)strnfmt(out_val, 78, "(Powers %c-%c, *=List, ESC=exit) Use which power? ",
3717 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
3720 if (!repeat_pull(&i) || i<0 || i>=num) {
3721 #endif /* ALLOW_REPEAT */
3722 if (use_menu) screen_save();
3723 /* Get a spell from the user */
3725 choice = (always_show_list || use_menu) ? ESCAPE:1;
3728 if( choice==ESCAPE ) choice = ' ';
3729 else if( !get_com(out_val, &choice, FALSE) )break;
3731 if (use_menu && choice != ' ')
3747 menu_line += (num - 1);
3768 else if (menu_line+18 <= num)
3782 if (menu_line > num) menu_line -= num;
3784 /* Request redraw */
3785 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
3788 if (!redraw || use_menu)
3801 /* Save the screen */
3802 if (!use_menu) screen_save();
3804 /* Print header(s) */
3807 prt(" Lv MP ¼ºÎ¨", y++, x);
3809 prt(" Lv Cost Fail", y++, x);
3814 prt(" Lv MP ¼ºÎ¨ Lv MP ¼ºÎ¨", y++, x);
3816 prt(" Lv Cost Fail Lv Cost Fail", y++, x);
3823 x1 = ((ctr < 18) ? x : x + 40);
3824 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
3829 if (ctr == (menu_line-1)) strcpy(dummy, " ¡Õ ");
3831 if (ctr == (menu_line-1)) strcpy(dummy, " > ");
3833 else strcpy(dummy, " ");
3837 /* letter/number for power selection */
3841 letter = '0' + ctr - 26;
3842 sprintf(dummy, " %c) ",letter);
3844 strcat(dummy, format("%-23.23s %2d %4d %3d%%", power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost, power_desc[ctr].fail));
3856 /* Restore the screen */
3866 if (choice == '\r' && num == 1)
3871 if (isalpha(choice))
3874 ask = (isupper(choice));
3877 if (ask) choice = tolower(choice);
3879 /* Extract request */
3880 i = (islower(choice) ? A2I(choice) : -1);
3884 ask = FALSE; /* Can't uppercase digits */
3886 i = choice - '0' + 26;
3890 /* Totally Illegal */
3891 if ((i < 0) || (i >= num))
3904 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i].name);
3906 (void)strnfmt(tmp_val, 78, "Use %s? ", power_desc[i].name);
3910 /* Belay that order */
3911 if (!get_check(tmp_val)) continue;
3918 /* Restore the screen */
3919 if (redraw) screen_load();
3921 /* Abort if needed */
3929 } /*if (!repeat_pull(&i) || ...)*/
3930 #endif /* ALLOW_REPEAT */
3931 if (power_desc[i].number < 0)
3933 if (!cmd_racial_power_aux(power_desc[i].number)) energy_use = 0;
3937 mutation_power_aux(power_desc[i].number);
3940 /* Redraw mana and hp */
3941 p_ptr->redraw |= (PR_HP | PR_MANA);
3944 p_ptr->window |= (PW_PLAYER | PW_SPELL);