3 * @brief レイシャルと突然変異の技能処理 / Racial powers (and mutations)
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research,\n
8 * and not for profit purposes provided that this copyright and statement\n
9 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen. \n
17 #include "cmd-basic.h"
18 #include "cmd-magiceat.h"
20 #include "cmd-zapwand.h"
23 #include "object-hook.h"
24 #include "realm-song.h"
27 #include "player-effects.h"
28 #include "player-status.h"
29 #include "spells-status.h"
30 #include "spells-object.h"
31 #include "spells-floor.h"
33 #include "cmd-spell.h"
34 #include "realm-hex.h"
35 #include "targeting.h"
36 #include "view-mainwindow.h"
40 * @return 構えを変化させたらTRUE、構え不能かキャンセルしたらFALSEを返す。
42 static bool choose_kamae(void)
49 if (cmd_limit_confused(p_ptr)) return FALSE;
51 prt(_(" a) 構えをとく", " a) No form"), 2, 20);
53 for (i = 0; i < MAX_KAMAE; i++)
55 if (p_ptr->lev >= kamae_shurui[i].min_level)
57 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
63 prt(_(" どの構えをとりますか?", " Choose Form: "), 1, 14);
74 else if ((choice == 'a') || (choice == 'A'))
76 if (p_ptr->action == ACTION_KAMAE)
78 set_action(ACTION_NONE);
81 msg_print(_("もともと構えていない。", "You are not assuming a posture."));
85 else if ((choice == 'b') || (choice == 'B'))
90 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
95 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
100 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
106 set_action(ACTION_KAMAE);
108 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
110 msg_print(_("構え直した。", "You reassume a posture."));
114 p_ptr->special_defense &= ~(KAMAE_MASK);
115 p_ptr->update |= (PU_BONUS);
116 p_ptr->redraw |= (PR_STATE);
117 msg_format(_("%sの構えをとった。", "You assume a posture of %s form."),kamae_shurui[new_kamae].desc);
118 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
120 p_ptr->redraw |= PR_STATE;
127 * @return 型を変化させたらTRUE、型の構え不能かキャンセルしたらFALSEを返す。
129 static bool choose_kata(void)
136 if (cmd_limit_confused(p_ptr)) return FALSE;
140 msg_print(_("意識がはっきりとしない。", "You are not clear headed"));
146 msg_print(_("体が震えて構えられない!", "You are trembling with fear!"));
150 prt(_(" a) 型を崩す", " a) No Form"), 2, 20);
152 for (i = 0; i < MAX_KATA; i++)
154 if (p_ptr->lev >= kata_shurui[i].min_level)
156 sprintf(buf,_(" %c) %sの型 %s", " %c) Form of %-12s %s"),I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
162 prt(_(" どの型で構えますか?", " Choose Form: "), 1, 14);
168 if (choice == ESCAPE)
173 else if ((choice == 'a') || (choice == 'A'))
175 if (p_ptr->action == ACTION_KATA)
177 set_action(ACTION_NONE);
180 msg_print(_("もともと構えていない。", "You are not assuming posture."));
184 else if ((choice == 'b') || (choice == 'B'))
189 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
194 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
199 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
205 set_action(ACTION_KATA);
207 if (p_ptr->special_defense & (KATA_IAI << new_kata))
209 msg_print(_("構え直した。", "You reassume a posture."));
213 p_ptr->special_defense &= ~(KATA_MASK);
214 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
215 msg_format(_("%sの型で構えた。", "You assume a posture of %s form."),kata_shurui[new_kata].desc);
216 p_ptr->special_defense |= (KATA_IAI << new_kata);
218 p_ptr->redraw |= (PR_STATE | PR_STATUS);
225 * @brief レイシャル・パワー情報のtypedef
227 typedef struct power_desc_type power_desc_type;
230 * @brief レイシャル・パワー情報の構造体定義
232 struct power_desc_type
234 GAME_TEXT name[MAX_NLEN]; //!<レイシャル名
235 PLAYER_LEVEL level; //!<体得レベル
244 * @brief レイシャル・パワーの発動成功率を計算する / Returns the chance to activate a racial power/mutation
245 * @param pd_ptr 発動したいレイシャル・パワー情報の構造体参照ポインタ
248 static PERCENTAGE racial_chance(power_desc_type *pd_ptr)
250 PLAYER_LEVEL min_level = pd_ptr->level;
251 PERCENTAGE difficulty = pd_ptr->fail;
256 BASE_STATUS stat = p_ptr->stat_cur[pd_ptr->stat];
258 /* No chance for success */
259 if ((p_ptr->lev < min_level) || p_ptr->confused)
264 if (difficulty == 0) return 100;
266 /* Calculate difficulty */
269 difficulty += (PERCENTAGE)p_ptr->stun;
271 else if (p_ptr->lev > min_level)
273 PERCENTAGE lev_adj = (PERCENTAGE)((p_ptr->lev - min_level) / 3);
274 if (lev_adj > 10) lev_adj = 10;
275 difficulty -= lev_adj;
278 if (difficulty < 5) difficulty = 5;
280 /* We only need halfs of the difficulty */
281 difficulty = difficulty / 2;
283 for (i = 1; i <= stat; i++)
285 val = i - difficulty;
287 sum += (val <= difficulty) ? val : difficulty;
293 return (((sum * 100) / difficulty) / stat);
297 static int racial_cost;
300 * @brief レイシャル・パワーの発動の判定処理
301 * @param pd_ptr 発動したいレイシャル・パワー情報の構造体参照ポインタ
303 * 発動成功ならば1、発動失敗ならば-1、キャンセルならば0を返す。
304 * return value indicates that we have succesfully used the power 1: Succeeded, 0: Cancelled, -1: Failed
306 static int racial_aux(power_desc_type *pd_ptr)
308 PLAYER_LEVEL min_level = pd_ptr->level;
309 int use_stat = pd_ptr->stat;
310 int difficulty = pd_ptr->fail;
313 racial_cost = pd_ptr->cost;
315 /* Not enough mana - use hp */
316 if (p_ptr->csp < racial_cost) use_hp = racial_cost - p_ptr->csp;
318 /* Power is not available yet */
319 if (p_ptr->lev < min_level)
321 msg_format(_("この能力を使用するにはレベル %d に達していなければなりません。",
322 "You need to attain level %d to use this power."), min_level);
328 if (cmd_limit_confused(p_ptr))
335 else if (p_ptr->chp < use_hp)
337 if (!get_check(_("本当に今の衰弱した状態でこの能力を使いますか?", "Really use the power in your weakened state? ")))
344 /* Else attempt to do it! */
350 difficulty += p_ptr->stun;
352 else if (p_ptr->lev > min_level)
354 int lev_adj = ((p_ptr->lev - min_level) / 3);
355 if (lev_adj > 10) lev_adj = 10;
356 difficulty -= lev_adj;
359 if (difficulty < 5) difficulty = 5;
362 /* take time and pay the price */
363 take_turn(p_ptr, 100);
366 if (randint1(p_ptr->stat_cur[use_stat]) >= ((difficulty / 2) + randint1(difficulty / 2)))
371 if (flush_failure) flush();
372 msg_print(_("充分に集中できなかった。", "You've failed to concentrate hard enough."));
379 * @brief レイシャル・パワー発動処理
380 * @param command 発動するレイシャルのID
381 * @return 処理を実際に実行した場合はTRUE、キャンセルした場合FALSEを返す。
383 static bool cmd_racial_power_aux(s32b command)
385 PLAYER_LEVEL plev = p_ptr->lev;
390 switch (p_ptr->pclass)
394 return sword_dancing(p_ptr);
397 case CLASS_HIGH_MAGE:
398 if (p_ptr->realm1 == REALM_HEX)
400 bool retval = stop_hex_spell();
401 if (retval) p_ptr->energy_use = 10;
405 /* case CLASS_HIGH_MAGE: */
408 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
413 if (is_good_realm(p_ptr->realm1))
415 if (!bless_weapon()) return FALSE;
419 (void)dispel_monsters(plev * 4);
420 turn_monsters(plev * 4);
421 banish_monsters(plev * 4);
427 if(!panic_hit()) return FALSE;
433 msg_print(_("敵を調査した...", "You examine your foes..."));
439 if (!get_aim_dir(&dir)) return FALSE;
440 fire_beam(is_good_realm(p_ptr->realm1) ? GF_HOLY_FIRE : GF_HELL_FIRE,
444 case CLASS_WARRIOR_MAGE:
448 return comvert_hp_to_mp(p_ptr);
450 else if (command == -4)
452 return comvert_mp_to_hp(p_ptr);
456 case CLASS_CHAOS_WARRIOR:
458 return confusing_light(p_ptr);
463 if (!(empty_hands(TRUE) & EMPTY_HAND_RARM))
465 msg_print(_("素手じゃないとできません。", "You need to be bare hand."));
470 msg_print(_("乗馬中はできません。", "You need to get off a pet."));
476 if (!choose_kamae()) return FALSE;
477 p_ptr->update |= (PU_BONUS);
479 else if (command == -4)
481 return double_attack(p_ptr);
485 case CLASS_MINDCRAFTER:
486 case CLASS_FORCETRAINER:
488 return clear_mind(p_ptr);
494 if (!get_aim_dir(&dir)) return FALSE;
496 fire_beam(GF_PHOTO, dir, 1);
498 else if (command == -4)
500 if (!identify_fully(FALSE)) return FALSE;
507 if (!do_cmd_mane(TRUE)) return FALSE;
510 case CLASS_BEASTMASTER:
514 if (!get_aim_dir(&dir)) return FALSE;
515 (void)fire_ball_hide(GF_CHARM_LIVING, dir, p_ptr->lev, 0);
517 else if (command == -4)
519 project_all_los(GF_CHARM_LIVING, p_ptr->lev);
525 if (!create_ammo()) return FALSE;
528 case CLASS_MAGIC_EATER:
531 if (!import_magic_device()) return FALSE;
532 } else if (command == -4) {
533 if (cmd_limit_cast(p_ptr)) return FALSE;
534 if (!do_cmd_magic_eater(FALSE, TRUE)) return FALSE;
540 /* Singing is already stopped */
541 if (!SINGING_SONG_EFFECT(p_ptr) && !INTERUPTING_SONG_EFFECT(p_ptr)) return FALSE;
544 p_ptr->energy_use = 10;
549 if (cmd_limit_cast(p_ptr)) return FALSE;
553 if (!p_ptr->paralyzed && !cmd_limit_cast(p_ptr))
561 concentration(p_ptr);
563 else if (command == -4)
565 if (!has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
567 msg_print(_("武器を持たないといけません。", "You need to wield a weapon."));
570 if (!choose_kata()) return FALSE;
571 p_ptr->update |= (PU_BONUS);
575 case CLASS_BLUE_MAGE:
577 if (p_ptr->action == ACTION_LEARN)
579 set_action(ACTION_NONE);
583 set_action(ACTION_LEARN);
592 case CLASS_BERSERKER:
594 if (!recall_player(p_ptr, randint0(21) + 15)) return FALSE;
601 if (!identify_fully(TRUE)) return FALSE;
605 if (!ident_spell(TRUE)) return FALSE;
609 case CLASS_MIRROR_MASTER:
613 /* Explode all mirrors */
614 remove_all_mirrors(TRUE);
616 else if (command == -4)
618 return mirror_concentration(p_ptr);
627 else if (p_ptr->mimic_form)
629 switch (p_ptr->mimic_form)
632 case MIMIC_DEMON_LORD:
634 return demonic_breath(p_ptr);
645 switch (p_ptr->prace)
648 msg_print(_("周囲を調べた。", "You examine your surroundings."));
649 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
650 (void)detect_doors(DETECT_RAD_DEFAULT);
651 (void)detect_stairs(DETECT_RAD_DEFAULT);
655 return create_ration(p_ptr);
659 msg_print(_("パッ!", "Blink!"));
660 teleport_player(10, 0L);
664 msg_print(_("勇気を出した。", "You play tough."));
668 case RACE_HALF_TROLL:
669 msg_print(_("うがぁぁ!", "RAAAGH!"));
670 (void)berserk(10 + randint1(plev));
676 msg_print(_("あなたは歩き周り始めた。", "You start walking around. "));
679 else if (command == -2)
681 msg_print(_("あなたは「パターン」を心に描いてその上を歩いた...", "You picture the Pattern in your mind and walk it..."));
683 (void)true_healing(0);
684 (void)restore_all_status();
685 (void)restore_level();
690 msg_print(_("うぉぉおお!", "Raaagh!"));
691 (void)berserk(10 + randint1(plev));
695 msg_print(_("爆発のルーンを慎重に仕掛けた...", "You carefully set an explosive rune..."));
699 case RACE_HALF_GIANT:
700 if (!get_aim_dir(&dir)) return FALSE;
701 (void)wall_to_mud(dir, 20 + randint1(30));
704 case RACE_HALF_TITAN:
705 msg_print(_("敵を調査した...", "You examine your foes..."));
710 if (!get_aim_dir(&dir)) return FALSE;
711 msg_print(_("巨大な岩を投げた。", "You throw a huge boulder."));
712 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
716 if (!get_aim_dir(&dir)) return FALSE;
718 msg_print(_("身の毛もよだつ叫び声を上げた!", "You make a horrible scream!"));
719 (void)fear_monster(dir, plev);
723 if (!get_aim_dir(&dir)) return FALSE;
725 msg_print(_("酸を吐いた。", "You spit acid."));
726 if (plev < 25) fire_bolt(GF_ACID, dir, plev);
727 else fire_ball(GF_ACID, dir, plev, 2);
731 if (!get_aim_dir(&dir)) return FALSE;
732 msg_print(_("毒のダーツを投げた。", "You throw a dart of poison."));
733 fire_bolt(GF_POIS, dir, plev);
737 msg_print(_("周囲を調査した。", "You examine your surroundings."));
738 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
739 (void)detect_doors(DETECT_RAD_DEFAULT);
740 (void)detect_stairs(DETECT_RAD_DEFAULT);
744 if (!get_aim_dir(&dir)) return FALSE;
745 msg_print(_("マジック・ミサイルを放った。", "You cast a magic missile."));
746 fire_bolt_or_beam(10, GF_MISSILE, dir, damroll(3 + ((plev - 1) / 5), 4));
750 return draconian_breath(p_ptr);
753 case RACE_MIND_FLAYER:
754 if (!get_aim_dir(&dir)) return FALSE;
755 msg_print(_("あなたは集中し、目が赤く輝いた...", "You concentrate and your eyes glow red..."));
756 fire_bolt(GF_PSI, dir, plev);
760 if (!get_aim_dir(&dir)) return FALSE;
763 msg_print(_("ファイア・ボールを放った。", "You cast a ball of fire."));
764 fire_ball(GF_FIRE, dir, plev, 2);
768 msg_print(_("ファイア・ボルトを放った。", "You cast a bolt of fire."));
769 fire_bolt(GF_FIRE, dir, plev);
774 (void)set_shield(randint1(20) + 30, FALSE);
779 msg_print(_("あなたは失ったエネルギーを取り戻そうと試みた。", "You attempt to restore your lost energies."));
780 (void)restore_level();
788 if (!get_aim_dir(&dir)) return FALSE;
790 msg_print(_("あなたはおどろおどろしい叫び声をあげた!", "You emit an eldritch howl!"));
791 (void)fear_monster(dir, plev);
795 msg_print(_("あなたは魔法の粉を投げつけた...", "You throw some magic dust..."));
796 if (plev < 25) sleep_monsters_touch();
797 else (void)sleep_monsters(plev);
801 return demonic_breath(p_ptr);
805 (void)set_tsubureru(randint1(20) + 30, FALSE);
809 return android_inside_weapon(p_ptr);
813 msg_print(_("この種族は特殊な能力を持っていません。", "This race has no bonus power."));
821 * @brief レイシャル・パワーコマンドのメインルーチン / Allow user to choose a power (racial / mutation) to activate
824 void do_cmd_racial_power(void)
826 power_desc_type power_desc[36];
830 PLAYER_LEVEL lvl = p_ptr->lev;
831 bool flag, redraw, cast = FALSE;
832 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
835 int menu_line = (use_menu ? 1 : 0);
837 if (p_ptr->wild_mode) return;
839 for (num = 0; num < 36; num++)
841 strcpy(power_desc[num].name, "");
842 power_desc[num].number = 0;
847 if (cmd_limit_confused(p_ptr))
853 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
855 set_action(ACTION_NONE);
858 switch (p_ptr->pclass)
862 strcpy(power_desc[num].name, _("剣の舞い", "Sword Dancing"));
863 power_desc[num].level = 40;
864 power_desc[num].cost = 75;
865 power_desc[num].stat = A_DEX;
866 power_desc[num].fail = 35;
867 power_desc[num++].number = -3;
870 case CLASS_HIGH_MAGE:
871 if (p_ptr->realm1 == REALM_HEX)
873 strcpy(power_desc[num].name, _("詠唱をやめる", "Stop spelling"));
874 power_desc[num].level = 1;
875 power_desc[num].cost = 0;
876 power_desc[num].stat = A_INT;
877 power_desc[num].fail = 0;
878 power_desc[num++].number = -3;
882 /* case CLASS_HIGH_MAGE: */
885 strcpy(power_desc[num].name, _("魔力食い", "Eat Magic"));
886 power_desc[num].level = 25;
887 power_desc[num].cost = 1;
888 power_desc[num].stat = A_INT;
889 power_desc[num].fail = 25;
890 power_desc[num++].number = -3;
895 if (is_good_realm(p_ptr->realm1))
897 strcpy(power_desc[num].name, _("武器祝福", "Bless Weapon"));
898 power_desc[num].level = 35;
899 power_desc[num].cost = 70;
900 power_desc[num].stat = A_WIS;
901 power_desc[num].fail = 50;
902 power_desc[num++].number = -3;
906 strcpy(power_desc[num].name, _("召魂", "Evocation"));
907 power_desc[num].level = 42;
908 power_desc[num].cost = 40;
909 power_desc[num].stat = A_WIS;
910 power_desc[num].fail = 35;
911 power_desc[num++].number = -3;
917 strcpy(power_desc[num].name, _("ヒット&アウェイ", "Hit and Away"));
918 power_desc[num].level = 8;
919 power_desc[num].cost = 12;
920 power_desc[num].stat = A_DEX;
921 power_desc[num].fail = 14;
922 power_desc[num++].number = -3;
928 strcpy(power_desc[num].name, _("モンスター調査", "Probe Monster"));
929 power_desc[num].level = 15;
930 power_desc[num].cost = 20;
931 power_desc[num].stat = A_INT;
932 power_desc[num].fail = 12;
933 power_desc[num++].number = -3;
938 if (is_good_realm(p_ptr->realm1))
940 strcpy(power_desc[num].name, _("ホーリー・ランス", "Holy Lance"));
941 power_desc[num].level = 30;
942 power_desc[num].cost = 30;
943 power_desc[num].stat = A_WIS;
944 power_desc[num].fail = 30;
945 power_desc[num++].number = -3;
949 strcpy(power_desc[num].name, _("ヘル・ランス", "Hell Lance"));
950 power_desc[num].level = 30;
951 power_desc[num].cost = 30;
952 power_desc[num].stat = A_WIS;
953 power_desc[num].fail = 30;
954 power_desc[num++].number = -3;
958 case CLASS_WARRIOR_MAGE:
960 strcpy(power_desc[num].name, _("変換: HP→MP", "Convert HP to SP"));
961 power_desc[num].level = 25;
962 power_desc[num].cost = 0;
963 power_desc[num].stat = A_INT;
964 power_desc[num].fail = 10;
965 power_desc[num++].number = -3;
967 strcpy(power_desc[num].name, _("変換: MP→HP", "Convert SP to HP"));
968 power_desc[num].level = 25;
969 power_desc[num].cost = 0;
970 power_desc[num].stat = A_INT;
971 power_desc[num].fail = 10;
972 power_desc[num++].number = -4;
975 case CLASS_CHAOS_WARRIOR:
977 strcpy(power_desc[num].name, _("幻惑の光", "Confusing Light"));
978 power_desc[num].level = 40;
979 power_desc[num].cost = 50;
980 power_desc[num].stat = A_INT;
981 power_desc[num].fail = 25;
982 power_desc[num++].number = -3;
987 strcpy(power_desc[num].name, _("構える", "Assume a Posture"));
988 power_desc[num].level = 25;
989 power_desc[num].cost = 0;
990 power_desc[num].stat = A_DEX;
991 power_desc[num].fail = 0;
992 power_desc[num++].number = -3;
994 strcpy(power_desc[num].name, _("百裂拳", "Double Attack"));
995 power_desc[num].level = 30;
996 power_desc[num].cost = 30;
997 power_desc[num].stat = A_STR;
998 power_desc[num].fail = 20;
999 power_desc[num++].number = -4;
1002 case CLASS_MINDCRAFTER:
1003 case CLASS_FORCETRAINER:
1005 strcpy(power_desc[num].name, _("明鏡止水", "Clear Mind"));
1006 power_desc[num].level = 15;
1007 power_desc[num].cost = 0;
1008 power_desc[num].stat = A_WIS;
1009 power_desc[num].fail = 10;
1010 power_desc[num++].number = -3;
1015 strcpy(power_desc[num].name, _("写真撮影", "Take a Photograph"));
1016 power_desc[num].level = 1;
1017 power_desc[num].cost = 0;
1018 power_desc[num].stat = A_DEX;
1019 power_desc[num].fail = 0;
1020 power_desc[num++].number = -3;
1022 strcpy(power_desc[num].name, _("真・鑑定", "Identify True"));
1023 power_desc[num].level = 25;
1024 power_desc[num].cost = 20;
1025 power_desc[num].stat = A_INT;
1026 power_desc[num].fail = 20;
1027 power_desc[num++].number = -4;
1030 case CLASS_IMITATOR:
1032 strcpy(power_desc[num].name, _("倍返し", "Double Revenge"));
1033 power_desc[num].level = 30;
1034 power_desc[num].cost = 100;
1035 power_desc[num].stat = A_DEX;
1036 power_desc[num].fail = 30;
1037 power_desc[num++].number = -3;
1040 case CLASS_BEASTMASTER:
1042 strcpy(power_desc[num].name, _("生物支配", "Dominate a Living Thing"));
1043 power_desc[num].level = 1;
1044 power_desc[num].cost = (p_ptr->lev+3)/4;
1045 power_desc[num].stat = A_CHR;
1046 power_desc[num].fail = 10;
1047 power_desc[num++].number = -3;
1049 strcpy(power_desc[num].name, _("真・生物支配", "Dominate Living Things"));
1050 power_desc[num].level = 30;
1051 power_desc[num].cost = (p_ptr->lev+20)/2;
1052 power_desc[num].stat = A_CHR;
1053 power_desc[num].fail = 10;
1054 power_desc[num++].number = -4;
1059 strcpy(power_desc[num].name, _("弾/矢の製造", "Create Ammo"));
1060 power_desc[num].level = 1;
1061 power_desc[num].cost = 0;
1062 power_desc[num].stat = A_DEX;
1063 power_desc[num].fail = 0;
1064 power_desc[num++].number = -3;
1067 case CLASS_MAGIC_EATER:
1069 strcpy(power_desc[num].name, _("魔力の取り込み", "Absorb Magic"));
1070 power_desc[num].level = 1;
1071 power_desc[num].cost = 0;
1072 power_desc[num].stat = A_INT;
1073 power_desc[num].fail = 0;
1074 power_desc[num++].number = -3;
1076 strcpy(power_desc[num].name, _("強力発動", "Powerful Activation"));
1077 power_desc[num].level = 10;
1078 power_desc[num].cost = 10 + (lvl - 10) / 2;
1079 power_desc[num].stat = A_INT;
1080 power_desc[num].fail = 0;
1081 power_desc[num++].number = -4;
1086 strcpy(power_desc[num].name, _("歌を止める", "Stop Singing"));
1087 power_desc[num].level = 1;
1088 power_desc[num].cost = 0;
1089 power_desc[num].stat = A_CHR;
1090 power_desc[num].fail = 0;
1091 power_desc[num++].number = -3;
1094 case CLASS_RED_MAGE:
1096 strcpy(power_desc[num].name, _("連続魔", "Double Magic"));
1097 power_desc[num].level = 48;
1098 power_desc[num].cost = 20;
1099 power_desc[num].stat = A_INT;
1100 power_desc[num].fail = 0;
1101 power_desc[num++].number = -3;
1106 strcpy(power_desc[num].name, _("気合いため", "Concentration"));
1107 power_desc[num].level = 1;
1108 power_desc[num].cost = 0;
1109 power_desc[num].stat = A_WIS;
1110 power_desc[num].fail = 0;
1111 power_desc[num++].number = -3;
1113 strcpy(power_desc[num].name, _("型", "Assume a Posture"));
1114 power_desc[num].level = 25;
1115 power_desc[num].cost = 0;
1116 power_desc[num].stat = A_DEX;
1117 power_desc[num].fail = 0;
1118 power_desc[num++].number = -4;
1121 case CLASS_BLUE_MAGE:
1123 strcpy(power_desc[num].name, _("ラーニング", "Learning"));
1124 power_desc[num].level = 1;
1125 power_desc[num].cost = 0;
1126 power_desc[num].stat = A_INT;
1127 power_desc[num].fail = 0;
1128 power_desc[num++].number = -3;
1133 strcpy(power_desc[num].name, _("荒馬ならし", "Rodeo"));
1134 power_desc[num].level = 10;
1135 power_desc[num].cost = 0;
1136 power_desc[num].stat = A_STR;
1137 power_desc[num].fail = 10;
1138 power_desc[num++].number = -3;
1141 case CLASS_BERSERKER:
1143 strcpy(power_desc[num].name, _("帰還", "Recall"));
1144 power_desc[num].level = 10;
1145 power_desc[num].cost = 10;
1146 power_desc[num].stat = A_DEX;
1147 power_desc[num].fail = 20;
1148 power_desc[num++].number = -3;
1151 case CLASS_MIRROR_MASTER:
1153 strcpy(power_desc[num].name, _("鏡割り", "Break Mirrors"));
1154 power_desc[num].level = 1;
1155 power_desc[num].cost = 0;
1156 power_desc[num].stat = A_INT;
1157 power_desc[num].fail = 0;
1158 power_desc[num++].number = -3;
1160 strcpy(power_desc[num].name, _("静水", "Mirror Concentration"));
1161 power_desc[num].level = 30;
1162 power_desc[num].cost = 0;
1163 power_desc[num].stat = A_INT;
1164 power_desc[num].fail = 20;
1165 power_desc[num++].number = -4;
1170 strcpy(power_desc[num].name, _("目利き", "Judgment"));
1171 power_desc[num].level = 5;
1172 power_desc[num].cost = 15;
1173 power_desc[num].stat = A_INT;
1174 power_desc[num].fail = 20;
1175 power_desc[num++].number = -3;
1180 strcpy(power_desc[num].name, _("速駆け", "Quick Walk"));
1181 power_desc[num].level = 20;
1182 power_desc[num].cost = 0;
1183 power_desc[num].stat = A_DEX;
1184 power_desc[num].fail = 0;
1185 power_desc[num++].number = -3;
1189 strcpy(power_desc[0].name, _("(なし)", "(none)"));
1192 if (p_ptr->mimic_form)
1194 switch (p_ptr->mimic_form)
1197 case MIMIC_DEMON_LORD:
1198 sprintf(power_desc[num].name, _("地獄/火炎のブレス (ダメージ %d)", "Nether or Fire Breath (dam %d)"), lvl * 3);
1199 power_desc[num].level = 15;
1200 power_desc[num].cost = 10+lvl/3;
1201 power_desc[num].stat = A_CON;
1202 power_desc[num].fail = 20;
1203 power_desc[num++].number = -1;
1206 strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
1207 power_desc[num].level = 2;
1208 power_desc[num].cost = 1 + (lvl / 3);
1209 power_desc[num].stat = A_CON;
1210 power_desc[num].fail = 9;
1211 power_desc[num++].number = -1;
1217 switch (p_ptr->prace)
1220 strcpy(power_desc[num].name, _("ドアと罠 感知", "Detect Doors+Traps"));
1221 power_desc[num].level = 5;
1222 power_desc[num].cost = 5;
1223 power_desc[num].stat = A_WIS;
1224 power_desc[num].fail = 12;
1225 power_desc[num++].number = -1;
1228 strcpy(power_desc[num].name, _("ドアと罠 感知", "Detect Doors+Traps"));
1229 power_desc[num].level = 10;
1230 power_desc[num].cost = 5;
1231 power_desc[num].stat = A_WIS;
1232 power_desc[num].fail = 10;
1233 power_desc[num++].number = -1;
1236 strcpy(power_desc[num].name, _("食糧生成", "Create Food"));
1237 power_desc[num].level = 15;
1238 power_desc[num].cost = 10;
1239 power_desc[num].stat = A_INT;
1240 power_desc[num].fail = 10;
1241 power_desc[num++].number = -1;
1244 sprintf(power_desc[num].name, _("ショート・テレポート", "Blink"));
1245 power_desc[num].level = 5;
1246 power_desc[num].cost = 5;
1247 power_desc[num].stat = A_INT;
1248 power_desc[num].fail = 12;
1249 power_desc[num++].number = -1;
1252 strcpy(power_desc[num].name, _("恐怖除去", "Remove Fear"));
1253 power_desc[num].level = 3;
1254 power_desc[num].cost = 5;
1255 power_desc[num].stat = A_WIS;
1256 power_desc[num].fail = warrior ? 5 : 10;
1257 power_desc[num++].number = -1;
1259 case RACE_HALF_TROLL:
1260 strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
1261 power_desc[num].level = 10;
1262 power_desc[num].cost = 12;
1263 power_desc[num].stat = A_STR;
1264 power_desc[num].fail = warrior ? 6 : 12;
1265 power_desc[num++].number = -1;
1267 case RACE_BARBARIAN:
1268 strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
1269 power_desc[num].level = 8;
1270 power_desc[num].cost = 10;
1271 power_desc[num].stat = A_STR;
1272 power_desc[num].fail = warrior ? 6 : 12;
1273 power_desc[num++].number = -1;
1276 strcpy(power_desc[num].name, _("シャドウ・シフト", "Shadow Shifting"));
1277 power_desc[num].level = 30;
1278 power_desc[num].cost = 50;
1279 power_desc[num].stat = A_INT;
1280 power_desc[num].fail = 50;
1281 power_desc[num++].number = -1;
1283 strcpy(power_desc[num].name, _("パターン・ウォーク", "Pattern Mindwalking"));
1284 power_desc[num].level = 40;
1285 power_desc[num].cost = 75;
1286 power_desc[num].stat = A_WIS;
1287 power_desc[num].fail = 50;
1288 power_desc[num++].number = -2;
1290 case RACE_HALF_OGRE:
1291 strcpy(power_desc[num].name, _("爆発のルーン", "Explosive Rune"));
1292 power_desc[num].level = 25;
1293 power_desc[num].cost = 35;
1294 power_desc[num].stat = A_INT;
1295 power_desc[num].fail = 15;
1296 power_desc[num++].number = -1;
1298 case RACE_HALF_GIANT:
1299 strcpy(power_desc[num].name, _("岩石溶解", "Stone to Mud"));
1300 power_desc[num].level = 20;
1301 power_desc[num].cost = 10;
1302 power_desc[num].stat = A_STR;
1303 power_desc[num].fail = 12;
1304 power_desc[num++].number = -1;
1306 case RACE_HALF_TITAN:
1307 strcpy(power_desc[num].name, _("スキャン・モンスター", "Probing"));
1308 power_desc[num].level = 15;
1309 power_desc[num].cost = 10;
1310 power_desc[num].stat = A_INT;
1311 power_desc[num].fail = 12;
1312 power_desc[num++].number = -1;
1315 sprintf(power_desc[num].name, _("岩石投げ(ダメージ %d)", "Throw Boulder (dam %d)"), (3 * lvl) / 2);
1316 power_desc[num].level = 20;
1317 power_desc[num].cost = 15;
1318 power_desc[num].stat = A_STR;
1319 power_desc[num].fail = 12;
1320 power_desc[num++].number = -1;
1323 strcpy(power_desc[num].name, _("モンスター恐慌", "Scare Monster"));
1324 power_desc[num].level = 15;
1325 power_desc[num].cost = 15;
1326 power_desc[num].stat = A_WIS;
1327 power_desc[num].fail = 10;
1328 power_desc[num++].number = -1;
1331 strcpy(power_desc[num].name, _("モンスター恐慌", "Scare Monster"));
1332 power_desc[num].level = 4;
1333 power_desc[num].cost = 6;
1334 power_desc[num].stat = A_INT;
1335 power_desc[num].fail = 3;
1336 power_desc[num++].number = -1;
1339 sprintf(power_desc[num].name, _("酸の唾 (ダメージ %d)", "Spit Acid (dam %d)"), lvl);
1340 power_desc[num].level = 9;
1341 power_desc[num].cost = 9;
1342 power_desc[num].stat = A_DEX;
1343 power_desc[num].fail = 14;
1344 power_desc[num++].number = -1;
1347 sprintf(power_desc[num].name, _("毒のダーツ (ダメージ %d)", "Poison Dart (dam %d)"), lvl);
1348 power_desc[num].level = 12;
1349 power_desc[num].cost = 8;
1350 power_desc[num].stat = A_DEX;
1351 power_desc[num].fail = 14;
1352 power_desc[num++].number = -1;
1355 sprintf(power_desc[num].name, _("マジック・ミサイル (ダメージ %dd%d)", "Magic Missile (dm %dd%d)"), 3 + ((lvl - 1) / 5), 4);
1356 power_desc[num].level = 2;
1357 power_desc[num].cost = 2;
1358 power_desc[num].stat = A_INT;
1359 power_desc[num].fail = 9;
1360 power_desc[num++].number = -1;
1362 case RACE_DRACONIAN:
1363 sprintf(power_desc[num].name, _("ブレス (ダメージ %d)", "Breath Weapon (dam %d)"), lvl * 2);
1364 power_desc[num].level = 1;
1365 power_desc[num].cost = lvl;
1366 power_desc[num].stat = A_CON;
1367 power_desc[num].fail = 12;
1368 power_desc[num++].number = -1;
1370 case RACE_MIND_FLAYER:
1371 sprintf(power_desc[num].name, _("精神攻撃 (ダメージ %d)", "Mind Blast (dam %d)"), lvl);
1372 power_desc[num].level = 15;
1373 power_desc[num].cost = 12;
1374 power_desc[num].stat = A_INT;
1375 power_desc[num].fail = 14;
1376 power_desc[num++].number = -1;
1379 sprintf(power_desc[num].name, _("ファイア・ボルト/ボール (ダメージ %d)", "Fire Bolt/Ball (dam %d)"), lvl);
1380 power_desc[num].level = 9;
1381 power_desc[num].cost = 15;
1382 power_desc[num].stat = A_WIS;
1383 power_desc[num].fail = 15;
1384 power_desc[num++].number = -1;
1387 strcpy(power_desc[num].name, _("肌石化 (期間 1d20+30)", "Stone Skin (dur 1d20+30)"));
1388 power_desc[num].level = 20;
1389 power_desc[num].cost = 15;
1390 power_desc[num].stat = A_CON;
1391 power_desc[num].fail = 8;
1392 power_desc[num++].number = -1;
1396 strcpy(power_desc[num].name, _("経験値復活", "Restore Experience"));
1397 power_desc[num].level = 30;
1398 power_desc[num].cost = 30;
1399 power_desc[num].stat = A_WIS;
1400 power_desc[num].fail = 18;
1401 power_desc[num++].number = -1;
1404 strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
1405 power_desc[num].level = 2;
1406 power_desc[num].cost = 1 + (lvl / 3);
1407 power_desc[num].stat = A_CON;
1408 power_desc[num].fail = 9;
1409 power_desc[num++].number = -1;
1412 strcpy(power_desc[num].name, _("眠り粉", "Sleeping Dust"));
1413 power_desc[num].level = 12;
1414 power_desc[num].cost = 12;
1415 power_desc[num].stat = A_INT;
1416 power_desc[num].fail = 15;
1417 power_desc[num++].number = -1;
1420 sprintf(power_desc[num].name, _("地獄/火炎のブレス (ダメージ %d)", "Nether or Fire Breath (dam %d)"), lvl * 3);
1421 power_desc[num].level = 15;
1422 power_desc[num].cost = 10+lvl/3;
1423 power_desc[num].stat = A_CON;
1424 power_desc[num].fail = 20;
1425 power_desc[num++].number = -1;
1428 strcpy(power_desc[num].name, _("横に伸びる", "Expand Horizontally (dur 30+1d20)"));
1429 power_desc[num].level = 20;
1430 power_desc[num].cost = 15;
1431 power_desc[num].stat = A_CHR;
1432 power_desc[num].fail = 8;
1433 power_desc[num++].number = -1;
1436 if (p_ptr->lev < 10)
1438 strcpy(power_desc[num].name, _("レイガン", "Ray Gun"));
1439 power_desc[num].level = 1;
1440 power_desc[num].cost = 7;
1441 power_desc[num].fail = 8;
1443 else if (p_ptr->lev < 25)
1445 strcpy(power_desc[num].name, _("ブラスター", "Blaster"));
1446 power_desc[num].level = 10;
1447 power_desc[num].cost = 13;
1448 power_desc[num].fail = 10;
1450 else if (p_ptr->lev < 35)
1452 strcpy(power_desc[num].name, _("バズーカ", "Bazooka"));
1453 power_desc[num].level = 25;
1454 power_desc[num].cost = 26;
1455 power_desc[num].fail = 12;
1457 else if (p_ptr->lev < 45)
1459 strcpy(power_desc[num].name, _("ビームキャノン", "Beam Cannon"));
1460 power_desc[num].level = 35;
1461 power_desc[num].cost = 40;
1462 power_desc[num].fail = 15;
1466 strcpy(power_desc[num].name, _("ロケット", "Rocket"));
1467 power_desc[num].level = 45;
1468 power_desc[num].cost = 60;
1469 power_desc[num].fail = 18;
1471 power_desc[num].stat = A_STR;
1472 power_desc[num++].number = -1;
1483 if (p_ptr->muta1 & MUT1_SPIT_ACID)
1485 strcpy(power_desc[num].name, _("酸の唾", "Spit Acid"));
1486 power_desc[num].level = 9;
1487 power_desc[num].cost = 9;
1488 power_desc[num].stat = A_DEX;
1489 power_desc[num].fail = 15;
1490 power_desc[num++].number = MUT1_SPIT_ACID;
1493 if (p_ptr->muta1 & MUT1_BR_FIRE)
1495 strcpy(power_desc[num].name, _("炎のブレス", "Fire Breath"));
1496 power_desc[num].level = 20;
1497 power_desc[num].cost = lvl;
1498 power_desc[num].stat = A_CON;
1499 power_desc[num].fail = 18;
1500 power_desc[num++].number = MUT1_BR_FIRE;
1503 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
1505 strcpy(power_desc[num].name, _("催眠睨み", "Hypnotic Gaze"));
1506 power_desc[num].level = 12;
1507 power_desc[num].cost = 12;
1508 power_desc[num].stat = A_CHR;
1509 power_desc[num].fail = 18;
1510 power_desc[num++].number = MUT1_HYPN_GAZE;
1513 if (p_ptr->muta1 & MUT1_TELEKINES)
1515 strcpy(power_desc[num].name, _("念動力", "Telekinesis"));
1516 power_desc[num].level = 9;
1517 power_desc[num].cost = 9;
1518 power_desc[num].stat = A_WIS;
1519 power_desc[num].fail = 14;
1520 power_desc[num++].number = MUT1_TELEKINES;
1523 if (p_ptr->muta1 & MUT1_VTELEPORT)
1525 strcpy(power_desc[num].name, _("テレポート", "Teleport"));
1526 power_desc[num].level = 7;
1527 power_desc[num].cost = 7;
1528 power_desc[num].stat = A_WIS;
1529 power_desc[num].fail = 15;
1530 power_desc[num++].number = MUT1_VTELEPORT;
1533 if (p_ptr->muta1 & MUT1_MIND_BLST)
1535 strcpy(power_desc[num].name, _("精神攻撃", "Mind Blast"));
1536 power_desc[num].level = 5;
1537 power_desc[num].cost = 3;
1538 power_desc[num].stat = A_WIS;
1539 power_desc[num].fail = 15;
1540 power_desc[num++].number = MUT1_MIND_BLST;
1543 if (p_ptr->muta1 & MUT1_RADIATION)
1545 strcpy(power_desc[num].name, _("放射能", "Emit Radiation"));
1546 power_desc[num].level = 15;
1547 power_desc[num].cost = 15;
1548 power_desc[num].stat = A_CON;
1549 power_desc[num].fail = 14;
1550 power_desc[num++].number = MUT1_RADIATION;
1553 if (p_ptr->muta1 & MUT1_VAMPIRISM)
1555 strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
1556 power_desc[num].level = 2;
1557 power_desc[num].cost = (1 + (lvl / 3));
1558 power_desc[num].stat = A_CON;
1559 power_desc[num].fail = 9;
1560 power_desc[num++].number = MUT1_VAMPIRISM;
1563 if (p_ptr->muta1 & MUT1_SMELL_MET)
1565 strcpy(power_desc[num].name, _("金属嗅覚", "Smell Metal"));
1566 power_desc[num].level = 3;
1567 power_desc[num].cost = 2;
1568 power_desc[num].stat = A_INT;
1569 power_desc[num].fail = 12;
1570 power_desc[num++].number = MUT1_SMELL_MET;
1573 if (p_ptr->muta1 & MUT1_SMELL_MON)
1575 strcpy(power_desc[num].name, _("敵臭嗅覚", "Smell Monsters"));
1576 power_desc[num].level = 5;
1577 power_desc[num].cost = 4;
1578 power_desc[num].stat = A_INT;
1579 power_desc[num].fail = 15;
1580 power_desc[num++].number = MUT1_SMELL_MON;
1583 if (p_ptr->muta1 & MUT1_BLINK)
1585 strcpy(power_desc[num].name, _("ショート・テレポート", "Blink"));
1586 power_desc[num].level = 3;
1587 power_desc[num].cost = 3;
1588 power_desc[num].stat = A_WIS;
1589 power_desc[num].fail = 12;
1590 power_desc[num++].number = MUT1_BLINK;
1593 if (p_ptr->muta1 & MUT1_EAT_ROCK)
1595 strcpy(power_desc[num].name, _("岩食い", "Eat Rock"));
1596 power_desc[num].level = 8;
1597 power_desc[num].cost = 12;
1598 power_desc[num].stat = A_CON;
1599 power_desc[num].fail = 18;
1600 power_desc[num++].number = MUT1_EAT_ROCK;
1603 if (p_ptr->muta1 & MUT1_SWAP_POS)
1605 strcpy(power_desc[num].name, _("位置交換", "Swap Position"));
1606 power_desc[num].level = 15;
1607 power_desc[num].cost = 12;
1608 power_desc[num].stat = A_DEX;
1609 power_desc[num].fail = 16;
1610 power_desc[num++].number = MUT1_SWAP_POS;
1613 if (p_ptr->muta1 & MUT1_SHRIEK)
1615 strcpy(power_desc[num].name, _("叫び", "Shriek"));
1616 power_desc[num].level = 20;
1617 power_desc[num].cost = 14;
1618 power_desc[num].stat = A_CON;
1619 power_desc[num].fail = 16;
1620 power_desc[num++].number = MUT1_SHRIEK;
1623 if (p_ptr->muta1 & MUT1_ILLUMINE)
1625 strcpy(power_desc[num].name, _("照明", "Illuminate"));
1626 power_desc[num].level = 3;
1627 power_desc[num].cost = 2;
1628 power_desc[num].stat = A_INT;
1629 power_desc[num].fail = 10;
1630 power_desc[num++].number = MUT1_ILLUMINE;
1633 if (p_ptr->muta1 & MUT1_DET_CURSE)
1635 strcpy(power_desc[num].name, _("呪い感知", "Detect Curses"));
1636 power_desc[num].level = 7;
1637 power_desc[num].cost = 14;
1638 power_desc[num].stat = A_WIS;
1639 power_desc[num].fail = 14;
1640 power_desc[num++].number = MUT1_DET_CURSE;
1643 if (p_ptr->muta1 & MUT1_BERSERK)
1645 strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
1646 power_desc[num].level = 8;
1647 power_desc[num].cost = 8;
1648 power_desc[num].stat = A_STR;
1649 power_desc[num].fail = 14;
1650 power_desc[num++].number = MUT1_BERSERK;
1653 if (p_ptr->muta1 & MUT1_POLYMORPH)
1655 strcpy(power_desc[num].name, _("変身", "Polymorph"));
1656 power_desc[num].level = 18;
1657 power_desc[num].cost = 20;
1658 power_desc[num].stat = A_CON;
1659 power_desc[num].fail = 18;
1660 power_desc[num++].number = MUT1_POLYMORPH;
1663 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
1665 strcpy(power_desc[num].name, _("ミダスの手", "Midas Touch"));
1666 power_desc[num].level = 10;
1667 power_desc[num].cost = 5;
1668 power_desc[num].stat = A_INT;
1669 power_desc[num].fail = 12;
1670 power_desc[num++].number = MUT1_MIDAS_TCH;
1673 if (p_ptr->muta1 & MUT1_GROW_MOLD)
1675 strcpy(power_desc[num].name, _("カビ発生", "Grow Mold"));
1676 power_desc[num].level = 1;
1677 power_desc[num].cost = 6;
1678 power_desc[num].stat = A_CON;
1679 power_desc[num].fail = 14;
1680 power_desc[num++].number = MUT1_GROW_MOLD;
1683 if (p_ptr->muta1 & MUT1_RESIST)
1685 strcpy(power_desc[num].name, _("エレメント耐性", "Resist Elements"));
1686 power_desc[num].level = 10;
1687 power_desc[num].cost = 12;
1688 power_desc[num].stat = A_CON;
1689 power_desc[num].fail = 12;
1690 power_desc[num++].number = MUT1_RESIST;
1693 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
1695 strcpy(power_desc[num].name, _("地震", "Earthquake"));
1696 power_desc[num].level = 12;
1697 power_desc[num].cost = 12;
1698 power_desc[num].stat = A_STR;
1699 power_desc[num].fail = 16;
1700 power_desc[num++].number = MUT1_EARTHQUAKE;
1703 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
1705 strcpy(power_desc[num].name, _("魔力食い", "Eat Magic"));
1706 power_desc[num].level = 17;
1707 power_desc[num].cost = 1;
1708 power_desc[num].stat = A_WIS;
1709 power_desc[num].fail = 15;
1710 power_desc[num++].number = MUT1_EAT_MAGIC;
1713 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
1715 strcpy(power_desc[num].name, _("魔力感知", "Weigh Magic"));
1716 power_desc[num].level = 6;
1717 power_desc[num].cost = 6;
1718 power_desc[num].stat = A_INT;
1719 power_desc[num].fail = 10;
1720 power_desc[num++].number = MUT1_WEIGH_MAG;
1723 if (p_ptr->muta1 & MUT1_STERILITY)
1725 strcpy(power_desc[num].name, _("増殖阻止", "Sterilize"));
1726 power_desc[num].level = 12;
1727 power_desc[num].cost = 23;
1728 power_desc[num].stat = A_CHR;
1729 power_desc[num].fail = 15;
1730 power_desc[num++].number = MUT1_STERILITY;
1733 if (p_ptr->muta1 & MUT1_PANIC_HIT)
1735 strcpy(power_desc[num].name, _("ヒット&アウェイ", "Panic Hit"));
1736 power_desc[num].level = 10;
1737 power_desc[num].cost = 12;
1738 power_desc[num].stat = A_DEX;
1739 power_desc[num].fail = 14;
1740 power_desc[num++].number = MUT1_PANIC_HIT;
1743 if (p_ptr->muta1 & MUT1_DAZZLE)
1745 strcpy(power_desc[num].name, _("眩惑", "Dazzle"));
1746 power_desc[num].level = 7;
1747 power_desc[num].cost = 15;
1748 power_desc[num].stat = A_CHR;
1749 power_desc[num].fail = 8;
1750 power_desc[num++].number = MUT1_DAZZLE;
1753 if (p_ptr->muta1 & MUT1_LASER_EYE)
1755 strcpy(power_desc[num].name, _("レーザー・アイ", "Laser Eye"));
1756 power_desc[num].level = 7;
1757 power_desc[num].cost = 10;
1758 power_desc[num].stat = A_WIS;
1759 power_desc[num].fail = 9;
1760 power_desc[num++].number = MUT1_LASER_EYE;
1763 if (p_ptr->muta1 & MUT1_RECALL)
1765 strcpy(power_desc[num].name, _("帰還", "Recall"));
1766 power_desc[num].level = 17;
1767 power_desc[num].cost = 50;
1768 power_desc[num].stat = A_INT;
1769 power_desc[num].fail = 16;
1770 power_desc[num++].number = MUT1_RECALL;
1773 if (p_ptr->muta1 & MUT1_BANISH)
1775 strcpy(power_desc[num].name, _("邪悪消滅", "Banish Evil"));
1776 power_desc[num].level = 25;
1777 power_desc[num].cost = 25;
1778 power_desc[num].stat = A_WIS;
1779 power_desc[num].fail = 18;
1780 power_desc[num++].number = MUT1_BANISH;
1783 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
1785 strcpy(power_desc[num].name, _("凍結の手", "Cold Touch"));
1786 power_desc[num].level = 2;
1787 power_desc[num].cost = 2;
1788 power_desc[num].stat = A_CON;
1789 power_desc[num].fail = 11;
1790 power_desc[num++].number = MUT1_COLD_TOUCH;
1793 if (p_ptr->muta1 & MUT1_LAUNCHER)
1795 strcpy(power_desc[num].name, _("アイテム投げ", "Throw Object"));
1796 power_desc[num].level = 1;
1797 power_desc[num].cost = lvl;
1798 power_desc[num].stat = A_STR;
1799 power_desc[num].fail = 6;
1800 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
1801 power_desc[num++].number = 3;
1805 /* Nothing chosen yet */
1811 /* Build a prompt */
1812 (void) strnfmt(out_val, 78,
1813 _("(特殊能力 %c-%c, *'で一覧, ESCで中断) どの特殊能力を使いますか?", "(Powers %c-%c, *=List, ESC=exit) Use which power? "),
1814 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
1816 if (!repeat_pull(&i) || i<0 || i>=num) {
1817 if (use_menu) screen_save();
1819 choice = (always_show_list || use_menu) ? ESCAPE:1;
1822 if( choice==ESCAPE ) choice = ' ';
1823 else if( !get_com(out_val, &choice, FALSE) )break;
1825 if (use_menu && choice != ' ')
1840 menu_line += (num - 1);
1861 else if (menu_line+18 <= num)
1875 if (menu_line > num) menu_line -= num;
1877 /* Request redraw */
1878 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
1881 if (!redraw || use_menu)
1891 if (!use_menu) screen_save();
1893 /* Print header(s) */
1895 prt(_(" Lv MP 失率", " Lv Cost Fail"), y++, x);
1897 prt(_(" Lv MP 失率 Lv MP 失率",
1898 " Lv Cost Fail Lv Cost Fail"), y++, x);
1904 x1 = ((ctr < 18) ? x : x + 40);
1905 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
1909 if (ctr == (menu_line-1)) strcpy(dummy, _(" 》 ", " > "));
1910 else strcpy(dummy, " ");
1914 /* letter/number for power selection */
1918 letter = '0' + ctr - 26;
1919 sprintf(dummy, " %c) ",letter);
1921 strcat(dummy, format("%-23.23s %2d %4d %3d%%",
1922 power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost,
1923 100 - racial_chance(&power_desc[ctr])));
1943 if (choice == '\r' && num == 1)
1948 if (isalpha(choice))
1951 ask = (isupper(choice));
1954 if (ask) choice = (char)tolower(choice);
1956 /* Extract request */
1957 i = (islower(choice) ? A2I(choice) : -1);
1961 ask = FALSE; /* Can't uppercase digits */
1963 i = choice - '0' + 26;
1967 /* Totally Illegal */
1968 if ((i < 0) || (i >= num))
1980 (void) strnfmt(tmp_val, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i].name);
1982 /* Belay that order */
1983 if (!get_check(tmp_val)) continue;
1989 if (redraw) screen_load();
1991 /* Abort if needed */
1998 } /*if (!repeat_pull(&i) || ...)*/
1999 switch (racial_aux(&power_desc[i]))
2002 if (power_desc[i].number < 0)
2003 cast = cmd_racial_power_aux(power_desc[i].number);
2005 cast = mutation_power_aux(power_desc[i].number);
2019 int actual_racial_cost = racial_cost / 2 + randint1(racial_cost / 2);
2021 /* If mana is not enough, player consumes hit point! */
2022 if (p_ptr->csp < actual_racial_cost)
2024 actual_racial_cost -= p_ptr->csp;
2026 take_hit(DAMAGE_USELIFE, actual_racial_cost, _("過度の集中", "concentrating too hard"), -1);
2028 else p_ptr->csp -= actual_racial_cost;
2030 p_ptr->redraw |= (PR_HP | PR_MANA);
2031 p_ptr->window |= (PW_PLAYER | PW_SPELL);
2034 else free_turn(p_ptr);