3 * @brief レイシャルと突然変異の技能処理 / Racial powers (and mutations)
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research,\n
8 * and not for profit purposes provided that this copyright and statement\n
9 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen. \n
14 #include "cmd-magiceat.h"
16 #include "cmd-zapwand.h"
19 #include "object-hook.h"
22 #include "player-status.h"
23 #include "spells-status.h"
24 #include "spells-object.h"
25 #include "spells-floor.h"
26 #include "cmd-spell.h"
27 #include "realm-hex.h"
31 * @return 構えを変化させたらTRUE、構え不能かキャンセルしたらFALSEを返す。
33 static bool choose_kamae(void)
40 if (cmd_limit_confused(p_ptr)) return FALSE;
42 prt(_(" a) 構えをとく", " a) No form"), 2, 20);
44 for (i = 0; i < MAX_KAMAE; i++)
46 if (p_ptr->lev >= kamae_shurui[i].min_level)
48 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
54 prt(_(" どの構えをとりますか?", " Choose Stance: "), 1, 14);
65 else if ((choice == 'a') || (choice == 'A'))
67 if (p_ptr->action == ACTION_KAMAE)
69 set_action(ACTION_NONE);
72 msg_print(_("もともと構えていない。", "You are not in a special stance."));
76 else if ((choice == 'b') || (choice == 'B'))
81 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
86 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
91 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
97 set_action(ACTION_KAMAE);
99 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
101 msg_print(_("構え直した。", "You reassume a stance."));
105 p_ptr->special_defense &= ~(KAMAE_MASK);
106 p_ptr->update |= (PU_BONUS);
107 p_ptr->redraw |= (PR_STATE);
108 msg_format(_("%sの構えをとった。", "You assume the %s stance."),kamae_shurui[new_kamae].desc);
109 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
111 p_ptr->redraw |= PR_STATE;
118 * @return 型を変化させたらTRUE、型の構え不能かキャンセルしたらFALSEを返す。
120 static bool choose_kata(void)
127 if (cmd_limit_confused(p_ptr)) return FALSE;
131 msg_print(_("意識がはっきりとしない。", "You are not clear headed"));
137 msg_print(_("体が震えて構えられない!", "You are trembling with fear!"));
141 prt(_(" a) 型を崩す", " a) No Form"), 2, 20);
143 for (i = 0; i < MAX_KATA; i++)
145 if (p_ptr->lev >= kata_shurui[i].min_level)
147 sprintf(buf,_(" %c) %sの型 %s", " %c) Stance of %-12s %s"),I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
153 prt(_(" どの型で構えますか?", " Choose Stance: "), 1, 14);
159 if (choice == ESCAPE)
164 else if ((choice == 'a') || (choice == 'A'))
166 if (p_ptr->action == ACTION_KATA)
168 set_action(ACTION_NONE);
171 msg_print(_("もともと構えていない。", "You are not in a special stance."));
175 else if ((choice == 'b') || (choice == 'B'))
180 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
185 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
190 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
196 set_action(ACTION_KATA);
198 if (p_ptr->special_defense & (KATA_IAI << new_kata))
200 msg_print(_("構え直した。", "You reassume a stance."));
204 p_ptr->special_defense &= ~(KATA_MASK);
205 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
206 msg_format(_("%sの型で構えた。", "You assume the %s stance."),kata_shurui[new_kata].desc);
207 p_ptr->special_defense |= (KATA_IAI << new_kata);
209 p_ptr->redraw |= (PR_STATE | PR_STATUS);
216 * @brief レイシャル・パワー情報のtypedef
218 typedef struct power_desc_type power_desc_type;
221 * @brief レイシャル・パワー情報の構造体定義
223 struct power_desc_type
225 GAME_TEXT name[MAX_NLEN]; //!<レイシャル名
226 PLAYER_LEVEL level; //!<体得レベル
235 * @brief レイシャル・パワーの発動成功率を計算する / Returns the chance to activate a racial power/mutation
236 * @param pd_ptr 発動したいレイシャル・パワー情報の構造体参照ポインタ
239 static PERCENTAGE racial_chance(power_desc_type *pd_ptr)
241 PLAYER_LEVEL min_level = pd_ptr->level;
242 PERCENTAGE difficulty = pd_ptr->fail;
247 BASE_STATUS stat = p_ptr->stat_cur[pd_ptr->stat];
249 /* No chance for success */
250 if ((p_ptr->lev < min_level) || p_ptr->confused)
255 if (difficulty == 0) return 100;
257 /* Calculate difficulty */
260 difficulty += (PERCENTAGE)p_ptr->stun;
262 else if (p_ptr->lev > min_level)
264 PERCENTAGE lev_adj = (PERCENTAGE)((p_ptr->lev - min_level) / 3);
265 if (lev_adj > 10) lev_adj = 10;
266 difficulty -= lev_adj;
269 if (difficulty < 5) difficulty = 5;
271 /* We only need halfs of the difficulty */
272 difficulty = difficulty / 2;
274 for (i = 1; i <= stat; i++)
276 val = i - difficulty;
278 sum += (val <= difficulty) ? val : difficulty;
284 return (((sum * 100) / difficulty) / stat);
288 static int racial_cost;
291 * @brief レイシャル・パワーの発動の判定処理
292 * @param pd_ptr 発動したいレイシャル・パワー情報の構造体参照ポインタ
294 * 発動成功ならば1、発動失敗ならば-1、キャンセルならば0を返す。
295 * return value indicates that we have succesfully used the power 1: Succeeded, 0: Cancelled, -1: Failed
297 static int racial_aux(power_desc_type *pd_ptr)
299 PLAYER_LEVEL min_level = pd_ptr->level;
300 int use_stat = pd_ptr->stat;
301 int difficulty = pd_ptr->fail;
304 racial_cost = pd_ptr->cost;
306 /* Not enough mana - use hp */
307 if (p_ptr->csp < racial_cost) use_hp = racial_cost - p_ptr->csp;
309 /* Power is not available yet */
310 if (p_ptr->lev < min_level)
312 msg_format(_("この能力を使用するにはレベル %d に達していなければなりません。",
313 "You need to attain level %d to use this power."), min_level);
319 if (cmd_limit_confused(p_ptr))
326 else if (p_ptr->chp < use_hp)
328 if (!get_check(_("本当に今の衰弱した状態でこの能力を使いますか?", "Really use the power in your weakened state? ")))
335 /* Else attempt to do it! */
341 difficulty += p_ptr->stun;
343 else if (p_ptr->lev > min_level)
345 int lev_adj = ((p_ptr->lev - min_level) / 3);
346 if (lev_adj > 10) lev_adj = 10;
347 difficulty -= lev_adj;
350 if (difficulty < 5) difficulty = 5;
353 /* take time and pay the price */
354 take_turn(p_ptr, 100);
357 if (randint1(p_ptr->stat_cur[use_stat]) >= ((difficulty / 2) + randint1(difficulty / 2)))
362 if (flush_failure) flush();
363 msg_print(_("充分に集中できなかった。", "You've failed to concentrate hard enough."));
370 * @brief レイシャル・パワー発動処理
371 * @param command 発動するレイシャルのID
372 * @return 処理を実際に実行した場合はTRUE、キャンセルした場合FALSEを返す。
374 static bool cmd_racial_power_aux(s32b command)
376 PLAYER_LEVEL plev = p_ptr->lev;
381 switch (p_ptr->pclass)
385 return sword_dancing(p_ptr);
388 case CLASS_HIGH_MAGE:
389 if (p_ptr->realm1 == REALM_HEX)
391 bool retval = stop_hex_spell();
392 if (retval) p_ptr->energy_use = 10;
396 /* case CLASS_HIGH_MAGE: */
399 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
404 if (is_good_realm(p_ptr->realm1))
406 if (!bless_weapon()) return FALSE;
410 (void)dispel_monsters(plev * 4);
411 turn_monsters(plev * 4);
412 banish_monsters(plev * 4);
418 if(!panic_hit()) return FALSE;
424 msg_print(_("敵を調査した...", "You examine your foes..."));
430 if (!get_aim_dir(&dir)) return FALSE;
431 fire_beam(is_good_realm(p_ptr->realm1) ? GF_HOLY_FIRE : GF_HELL_FIRE,
435 case CLASS_WARRIOR_MAGE:
439 return comvert_hp_to_mp(p_ptr);
441 else if (command == -4)
443 return comvert_mp_to_hp(p_ptr);
447 case CLASS_CHAOS_WARRIOR:
449 return confusing_light(p_ptr);
454 if (!(empty_hands(TRUE) & EMPTY_HAND_RARM))
456 msg_print(_("素手じゃないとできません。", "You need to be barehanded."));
461 msg_print(_("乗馬中はできません。", "You need to get off a pet."));
467 if (!choose_kamae()) return FALSE;
468 p_ptr->update |= (PU_BONUS);
470 else if (command == -4)
472 return double_attack(p_ptr);
476 case CLASS_MINDCRAFTER:
477 case CLASS_FORCETRAINER:
479 return clear_mind(p_ptr);
485 if (!get_aim_dir(&dir)) return FALSE;
487 fire_beam(GF_PHOTO, dir, 1);
489 else if (command == -4)
491 if (!identify_fully(FALSE)) return FALSE;
498 if (!do_cmd_mane(TRUE)) return FALSE;
501 case CLASS_BEASTMASTER:
505 if (!get_aim_dir(&dir)) return FALSE;
506 (void)fire_ball_hide(GF_CHARM_LIVING, dir, p_ptr->lev, 0);
508 else if (command == -4)
510 project_all_los(GF_CHARM_LIVING, p_ptr->lev);
516 if (!create_ammo()) return FALSE;
519 case CLASS_MAGIC_EATER:
522 if (!import_magic_device()) return FALSE;
523 } else if (command == -4) {
524 if (cmd_limit_cast(p_ptr)) return FALSE;
525 if (!do_cmd_magic_eater(FALSE, TRUE)) return FALSE;
531 /* Singing is already stopped */
532 if (!SINGING_SONG_EFFECT(p_ptr) && !INTERUPTING_SONG_EFFECT(p_ptr)) return FALSE;
535 p_ptr->energy_use = 10;
540 if (cmd_limit_cast(p_ptr)) return FALSE;
544 if (!p_ptr->paralyzed && !cmd_limit_cast(p_ptr))
552 concentration(p_ptr);
554 else if (command == -4)
556 if (!has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
558 msg_print(_("武器を持たないといけません。", "You need to wield a weapon."));
561 if (!choose_kata()) return FALSE;
562 p_ptr->update |= (PU_BONUS);
566 case CLASS_BLUE_MAGE:
568 if (p_ptr->action == ACTION_LEARN)
570 set_action(ACTION_NONE);
574 set_action(ACTION_LEARN);
583 case CLASS_BERSERKER:
585 if (!recall_player(p_ptr, randint0(21) + 15)) return FALSE;
592 if (!identify_fully(TRUE)) return FALSE;
596 if (!ident_spell(TRUE)) return FALSE;
600 case CLASS_MIRROR_MASTER:
604 /* Explode all mirrors */
605 remove_all_mirrors(TRUE);
607 else if (command == -4)
609 return mirror_concentration(p_ptr);
618 else if (p_ptr->mimic_form)
620 switch (p_ptr->mimic_form)
623 case MIMIC_DEMON_LORD:
625 return demonic_breath(p_ptr);
636 switch (p_ptr->prace)
639 msg_print(_("周囲を調べた。", "You examine your surroundings."));
640 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
641 (void)detect_doors(DETECT_RAD_DEFAULT);
642 (void)detect_stairs(DETECT_RAD_DEFAULT);
646 return create_ration(p_ptr);
650 msg_print(_("パッ!", "Blink!"));
651 teleport_player(10, 0L);
655 msg_print(_("勇気を出した。", "You play tough."));
659 case RACE_HALF_TROLL:
660 msg_print(_("うがぁぁ!", "RAAAGH!"));
661 (void)berserk(10 + randint1(plev));
667 msg_print(_("あなたは歩き周り始めた。", "You start walking around. "));
670 else if (command == -2)
672 msg_print(_("あなたは「パターン」を心に描いてその上を歩いた...", "You picture the Pattern in your mind and walk it..."));
674 (void)true_healing(0);
675 (void)restore_all_status();
676 (void)restore_level();
681 msg_print(_("うぉぉおお!", "Raaagh!"));
682 (void)berserk(10 + randint1(plev));
686 msg_print(_("爆発のルーンを慎重に仕掛けた...", "You carefully set an explosive rune..."));
690 case RACE_HALF_GIANT:
691 if (!get_aim_dir(&dir)) return FALSE;
692 (void)wall_to_mud(dir, 20 + randint1(30));
695 case RACE_HALF_TITAN:
696 msg_print(_("敵を調査した...", "You examine your foes..."));
701 if (!get_aim_dir(&dir)) return FALSE;
702 msg_print(_("巨大な岩を投げた。", "You throw a huge boulder."));
703 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
707 if (!get_aim_dir(&dir)) return FALSE;
709 msg_print(_("身の毛もよだつ叫び声を上げた!", "You make a horrible scream!"));
710 (void)fear_monster(dir, plev);
714 if (!get_aim_dir(&dir)) return FALSE;
716 msg_print(_("酸を吐いた。", "You spit acid."));
717 if (plev < 25) fire_bolt(GF_ACID, dir, plev);
718 else fire_ball(GF_ACID, dir, plev, 2);
722 if (!get_aim_dir(&dir)) return FALSE;
723 msg_print(_("毒のダーツを投げた。", "You throw a dart of poison."));
724 fire_bolt(GF_POIS, dir, plev);
728 msg_print(_("周囲を調査した。", "You examine your surroundings."));
729 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
730 (void)detect_doors(DETECT_RAD_DEFAULT);
731 (void)detect_stairs(DETECT_RAD_DEFAULT);
735 if (!get_aim_dir(&dir)) return FALSE;
736 msg_print(_("マジック・ミサイルを放った。", "You cast a magic missile."));
737 fire_bolt_or_beam(10, GF_MISSILE, dir, damroll(3 + ((plev - 1) / 5), 4));
741 return draconian_breath(p_ptr);
744 case RACE_MIND_FLAYER:
745 if (!get_aim_dir(&dir)) return FALSE;
746 msg_print(_("あなたは集中し、目が赤く輝いた...", "You concentrate and your eyes glow red..."));
747 fire_bolt(GF_PSI, dir, plev);
751 if (!get_aim_dir(&dir)) return FALSE;
754 msg_print(_("ファイア・ボールを放った。", "You cast a ball of fire."));
755 fire_ball(GF_FIRE, dir, plev, 2);
759 msg_print(_("ファイア・ボルトを放った。", "You cast a bolt of fire."));
760 fire_bolt(GF_FIRE, dir, plev);
765 (void)set_shield(randint1(20) + 30, FALSE);
770 msg_print(_("あなたは失ったエネルギーを取り戻そうと試みた。", "You attempt to restore your lost energies."));
771 (void)restore_level();
779 if (!get_aim_dir(&dir)) return FALSE;
781 msg_print(_("あなたはおどろおどろしい叫び声をあげた!", "You emit an eldritch howl!"));
782 (void)fear_monster(dir, plev);
786 msg_print(_("あなたは魔法の粉を投げつけた...", "You throw some magic dust..."));
787 if (plev < 25) sleep_monsters_touch();
788 else (void)sleep_monsters(plev);
792 return demonic_breath(p_ptr);
796 (void)set_tsubureru(randint1(20) + 30, FALSE);
800 return android_inside_weapon(p_ptr);
804 msg_print(_("この種族は特殊な能力を持っていません。", "This race has no bonus power."));
812 * @brief レイシャル・パワーコマンドのメインルーチン / Allow user to choose a power (racial / mutation) to activate
815 void do_cmd_racial_power(void)
817 power_desc_type power_desc[36];
821 PLAYER_LEVEL lvl = p_ptr->lev;
822 bool flag, redraw, cast = FALSE;
823 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
826 int menu_line = (use_menu ? 1 : 0);
828 if (p_ptr->wild_mode) return;
830 for (num = 0; num < 36; num++)
832 strcpy(power_desc[num].name, "");
833 power_desc[num].number = 0;
838 if (cmd_limit_confused(p_ptr))
844 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
846 set_action(ACTION_NONE);
849 switch (p_ptr->pclass)
853 strcpy(power_desc[num].name, _("剣の舞い", "Sword Dancing"));
854 power_desc[num].level = 40;
855 power_desc[num].cost = 75;
856 power_desc[num].stat = A_DEX;
857 power_desc[num].fail = 35;
858 power_desc[num++].number = -3;
861 case CLASS_HIGH_MAGE:
862 if (p_ptr->realm1 == REALM_HEX)
864 strcpy(power_desc[num].name, _("詠唱をやめる", "Stop spell casting"));
865 power_desc[num].level = 1;
866 power_desc[num].cost = 0;
867 power_desc[num].stat = A_INT;
868 power_desc[num].fail = 0;
869 power_desc[num++].number = -3;
873 /* case CLASS_HIGH_MAGE: */
876 strcpy(power_desc[num].name, _("魔力食い", "Eat Magic"));
877 power_desc[num].level = 25;
878 power_desc[num].cost = 1;
879 power_desc[num].stat = A_INT;
880 power_desc[num].fail = 25;
881 power_desc[num++].number = -3;
886 if (is_good_realm(p_ptr->realm1))
888 strcpy(power_desc[num].name, _("武器祝福", "Bless Weapon"));
889 power_desc[num].level = 35;
890 power_desc[num].cost = 70;
891 power_desc[num].stat = A_WIS;
892 power_desc[num].fail = 50;
893 power_desc[num++].number = -3;
897 strcpy(power_desc[num].name, _("召魂", "Evocation"));
898 power_desc[num].level = 42;
899 power_desc[num].cost = 40;
900 power_desc[num].stat = A_WIS;
901 power_desc[num].fail = 35;
902 power_desc[num++].number = -3;
908 strcpy(power_desc[num].name, _("ヒット&アウェイ", "Hit and Away"));
909 power_desc[num].level = 8;
910 power_desc[num].cost = 12;
911 power_desc[num].stat = A_DEX;
912 power_desc[num].fail = 14;
913 power_desc[num++].number = -3;
919 strcpy(power_desc[num].name, _("モンスター調査", "Probe Monster"));
920 power_desc[num].level = 15;
921 power_desc[num].cost = 20;
922 power_desc[num].stat = A_INT;
923 power_desc[num].fail = 12;
924 power_desc[num++].number = -3;
929 if (is_good_realm(p_ptr->realm1))
931 strcpy(power_desc[num].name, _("ホーリー・ランス", "Holy Lance"));
932 power_desc[num].level = 30;
933 power_desc[num].cost = 30;
934 power_desc[num].stat = A_WIS;
935 power_desc[num].fail = 30;
936 power_desc[num++].number = -3;
940 strcpy(power_desc[num].name, _("ヘル・ランス", "Hell Lance"));
941 power_desc[num].level = 30;
942 power_desc[num].cost = 30;
943 power_desc[num].stat = A_WIS;
944 power_desc[num].fail = 30;
945 power_desc[num++].number = -3;
949 case CLASS_WARRIOR_MAGE:
951 strcpy(power_desc[num].name, _("変換: HP→MP", "Convert HP to SP"));
952 power_desc[num].level = 25;
953 power_desc[num].cost = 0;
954 power_desc[num].stat = A_INT;
955 power_desc[num].fail = 10;
956 power_desc[num++].number = -3;
958 strcpy(power_desc[num].name, _("変換: MP→HP", "Convert SP to HP"));
959 power_desc[num].level = 25;
960 power_desc[num].cost = 0;
961 power_desc[num].stat = A_INT;
962 power_desc[num].fail = 10;
963 power_desc[num++].number = -4;
966 case CLASS_CHAOS_WARRIOR:
968 strcpy(power_desc[num].name, _("幻惑の光", "Confusing Light"));
969 power_desc[num].level = 40;
970 power_desc[num].cost = 50;
971 power_desc[num].stat = A_INT;
972 power_desc[num].fail = 25;
973 power_desc[num++].number = -3;
978 strcpy(power_desc[num].name, _("構える", "Assume a Stance"));
979 power_desc[num].level = 25;
980 power_desc[num].cost = 0;
981 power_desc[num].stat = A_DEX;
982 power_desc[num].fail = 0;
983 power_desc[num++].number = -3;
985 strcpy(power_desc[num].name, _("百裂拳", "Double Attack"));
986 power_desc[num].level = 30;
987 power_desc[num].cost = 30;
988 power_desc[num].stat = A_STR;
989 power_desc[num].fail = 20;
990 power_desc[num++].number = -4;
993 case CLASS_MINDCRAFTER:
994 case CLASS_FORCETRAINER:
996 strcpy(power_desc[num].name, _("明鏡止水", "Clear Mind"));
997 power_desc[num].level = 15;
998 power_desc[num].cost = 0;
999 power_desc[num].stat = A_WIS;
1000 power_desc[num].fail = 10;
1001 power_desc[num++].number = -3;
1006 strcpy(power_desc[num].name, _("写真撮影", "Take a Photograph"));
1007 power_desc[num].level = 1;
1008 power_desc[num].cost = 0;
1009 power_desc[num].stat = A_DEX;
1010 power_desc[num].fail = 0;
1011 power_desc[num++].number = -3;
1013 strcpy(power_desc[num].name, _("真・鑑定", "Identify True"));
1014 power_desc[num].level = 25;
1015 power_desc[num].cost = 20;
1016 power_desc[num].stat = A_INT;
1017 power_desc[num].fail = 20;
1018 power_desc[num++].number = -4;
1021 case CLASS_IMITATOR:
1023 strcpy(power_desc[num].name, _("倍返し", "Double Revenge"));
1024 power_desc[num].level = 30;
1025 power_desc[num].cost = 100;
1026 power_desc[num].stat = A_DEX;
1027 power_desc[num].fail = 30;
1028 power_desc[num++].number = -3;
1031 case CLASS_BEASTMASTER:
1033 strcpy(power_desc[num].name, _("生物支配", "Dominate a Living Thing"));
1034 power_desc[num].level = 1;
1035 power_desc[num].cost = (p_ptr->lev+3)/4;
1036 power_desc[num].stat = A_CHR;
1037 power_desc[num].fail = 10;
1038 power_desc[num++].number = -3;
1040 strcpy(power_desc[num].name, _("真・生物支配", "Dominate Living Things"));
1041 power_desc[num].level = 30;
1042 power_desc[num].cost = (p_ptr->lev+20)/2;
1043 power_desc[num].stat = A_CHR;
1044 power_desc[num].fail = 10;
1045 power_desc[num++].number = -4;
1050 strcpy(power_desc[num].name, _("弾/矢の製造", "Create Ammo"));
1051 power_desc[num].level = 1;
1052 power_desc[num].cost = 0;
1053 power_desc[num].stat = A_DEX;
1054 power_desc[num].fail = 0;
1055 power_desc[num++].number = -3;
1058 case CLASS_MAGIC_EATER:
1060 strcpy(power_desc[num].name, _("魔力の取り込み", "Absorb Magic"));
1061 power_desc[num].level = 1;
1062 power_desc[num].cost = 0;
1063 power_desc[num].stat = A_INT;
1064 power_desc[num].fail = 0;
1065 power_desc[num++].number = -3;
1067 strcpy(power_desc[num].name, _("強力発動", "Powerful Activation"));
1068 power_desc[num].level = 10;
1069 power_desc[num].cost = 10 + (lvl - 10) / 2;
1070 power_desc[num].stat = A_INT;
1071 power_desc[num].fail = 0;
1072 power_desc[num++].number = -4;
1077 strcpy(power_desc[num].name, _("歌を止める", "Stop Singing"));
1078 power_desc[num].level = 1;
1079 power_desc[num].cost = 0;
1080 power_desc[num].stat = A_CHR;
1081 power_desc[num].fail = 0;
1082 power_desc[num++].number = -3;
1085 case CLASS_RED_MAGE:
1087 strcpy(power_desc[num].name, _("連続魔", "Double Magic"));
1088 power_desc[num].level = 48;
1089 power_desc[num].cost = 20;
1090 power_desc[num].stat = A_INT;
1091 power_desc[num].fail = 0;
1092 power_desc[num++].number = -3;
1097 strcpy(power_desc[num].name, _("気合いため", "Concentration"));
1098 power_desc[num].level = 1;
1099 power_desc[num].cost = 0;
1100 power_desc[num].stat = A_WIS;
1101 power_desc[num].fail = 0;
1102 power_desc[num++].number = -3;
1104 strcpy(power_desc[num].name, _("型", "Assume a Stance"));
1105 power_desc[num].level = 25;
1106 power_desc[num].cost = 0;
1107 power_desc[num].stat = A_DEX;
1108 power_desc[num].fail = 0;
1109 power_desc[num++].number = -4;
1112 case CLASS_BLUE_MAGE:
1114 strcpy(power_desc[num].name, _("ラーニング", "Learning"));
1115 power_desc[num].level = 1;
1116 power_desc[num].cost = 0;
1117 power_desc[num].stat = A_INT;
1118 power_desc[num].fail = 0;
1119 power_desc[num++].number = -3;
1124 strcpy(power_desc[num].name, _("荒馬ならし", "Rodeo"));
1125 power_desc[num].level = 10;
1126 power_desc[num].cost = 0;
1127 power_desc[num].stat = A_STR;
1128 power_desc[num].fail = 10;
1129 power_desc[num++].number = -3;
1132 case CLASS_BERSERKER:
1134 strcpy(power_desc[num].name, _("帰還", "Recall"));
1135 power_desc[num].level = 10;
1136 power_desc[num].cost = 10;
1137 power_desc[num].stat = A_DEX;
1138 power_desc[num].fail = 20;
1139 power_desc[num++].number = -3;
1142 case CLASS_MIRROR_MASTER:
1144 strcpy(power_desc[num].name, _("鏡割り", "Break Mirrors"));
1145 power_desc[num].level = 1;
1146 power_desc[num].cost = 0;
1147 power_desc[num].stat = A_INT;
1148 power_desc[num].fail = 0;
1149 power_desc[num++].number = -3;
1151 strcpy(power_desc[num].name, _("静水", "Mirror Concentration"));
1152 power_desc[num].level = 30;
1153 power_desc[num].cost = 0;
1154 power_desc[num].stat = A_INT;
1155 power_desc[num].fail = 20;
1156 power_desc[num++].number = -4;
1161 strcpy(power_desc[num].name, _("目利き", "Judgment"));
1162 power_desc[num].level = 5;
1163 power_desc[num].cost = 15;
1164 power_desc[num].stat = A_INT;
1165 power_desc[num].fail = 20;
1166 power_desc[num++].number = -3;
1171 strcpy(power_desc[num].name, _("速駆け", "Quick Walk"));
1172 power_desc[num].level = 20;
1173 power_desc[num].cost = 0;
1174 power_desc[num].stat = A_DEX;
1175 power_desc[num].fail = 0;
1176 power_desc[num++].number = -3;
1180 strcpy(power_desc[0].name, _("(なし)", "(none)"));
1183 if (p_ptr->mimic_form)
1185 switch (p_ptr->mimic_form)
1188 case MIMIC_DEMON_LORD:
1189 sprintf(power_desc[num].name, _("地獄/火炎のブレス (ダメージ %d)", "Nether or Fire Breath (dam %d)"), lvl * 3);
1190 power_desc[num].level = 15;
1191 power_desc[num].cost = 10+lvl/3;
1192 power_desc[num].stat = A_CON;
1193 power_desc[num].fail = 20;
1194 power_desc[num++].number = -1;
1197 strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
1198 power_desc[num].level = 2;
1199 power_desc[num].cost = 1 + (lvl / 3);
1200 power_desc[num].stat = A_CON;
1201 power_desc[num].fail = 9;
1202 power_desc[num++].number = -1;
1208 switch (p_ptr->prace)
1211 strcpy(power_desc[num].name, _("ドアと罠 感知", "Detect Doors+Traps"));
1212 power_desc[num].level = 5;
1213 power_desc[num].cost = 5;
1214 power_desc[num].stat = A_WIS;
1215 power_desc[num].fail = 12;
1216 power_desc[num++].number = -1;
1219 strcpy(power_desc[num].name, _("ドアと罠 感知", "Detect Doors+Traps"));
1220 power_desc[num].level = 10;
1221 power_desc[num].cost = 5;
1222 power_desc[num].stat = A_WIS;
1223 power_desc[num].fail = 10;
1224 power_desc[num++].number = -1;
1227 strcpy(power_desc[num].name, _("食糧生成", "Create Food"));
1228 power_desc[num].level = 15;
1229 power_desc[num].cost = 10;
1230 power_desc[num].stat = A_INT;
1231 power_desc[num].fail = 10;
1232 power_desc[num++].number = -1;
1235 sprintf(power_desc[num].name, _("ショート・テレポート", "Blink"));
1236 power_desc[num].level = 5;
1237 power_desc[num].cost = 5;
1238 power_desc[num].stat = A_INT;
1239 power_desc[num].fail = 12;
1240 power_desc[num++].number = -1;
1243 strcpy(power_desc[num].name, _("恐怖除去", "Remove Fear"));
1244 power_desc[num].level = 3;
1245 power_desc[num].cost = 5;
1246 power_desc[num].stat = A_WIS;
1247 power_desc[num].fail = warrior ? 5 : 10;
1248 power_desc[num++].number = -1;
1250 case RACE_HALF_TROLL:
1251 strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
1252 power_desc[num].level = 10;
1253 power_desc[num].cost = 12;
1254 power_desc[num].stat = A_STR;
1255 power_desc[num].fail = warrior ? 6 : 12;
1256 power_desc[num++].number = -1;
1258 case RACE_BARBARIAN:
1259 strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
1260 power_desc[num].level = 8;
1261 power_desc[num].cost = 10;
1262 power_desc[num].stat = A_STR;
1263 power_desc[num].fail = warrior ? 6 : 12;
1264 power_desc[num++].number = -1;
1267 strcpy(power_desc[num].name, _("シャドウ・シフト", "Shadow Shifting"));
1268 power_desc[num].level = 30;
1269 power_desc[num].cost = 50;
1270 power_desc[num].stat = A_INT;
1271 power_desc[num].fail = 50;
1272 power_desc[num++].number = -1;
1274 strcpy(power_desc[num].name, _("パターン・ウォーク", "Pattern Mindwalking"));
1275 power_desc[num].level = 40;
1276 power_desc[num].cost = 75;
1277 power_desc[num].stat = A_WIS;
1278 power_desc[num].fail = 50;
1279 power_desc[num++].number = -2;
1281 case RACE_HALF_OGRE:
1282 strcpy(power_desc[num].name, _("爆発のルーン", "Explosive Rune"));
1283 power_desc[num].level = 25;
1284 power_desc[num].cost = 35;
1285 power_desc[num].stat = A_INT;
1286 power_desc[num].fail = 15;
1287 power_desc[num++].number = -1;
1289 case RACE_HALF_GIANT:
1290 strcpy(power_desc[num].name, _("岩石溶解", "Stone to Mud"));
1291 power_desc[num].level = 20;
1292 power_desc[num].cost = 10;
1293 power_desc[num].stat = A_STR;
1294 power_desc[num].fail = 12;
1295 power_desc[num++].number = -1;
1297 case RACE_HALF_TITAN:
1298 strcpy(power_desc[num].name, _("スキャン・モンスター", "Probing"));
1299 power_desc[num].level = 15;
1300 power_desc[num].cost = 10;
1301 power_desc[num].stat = A_INT;
1302 power_desc[num].fail = 12;
1303 power_desc[num++].number = -1;
1306 sprintf(power_desc[num].name, _("岩石投げ(ダメージ %d)", "Throw Boulder (dam %d)"), (3 * lvl) / 2);
1307 power_desc[num].level = 20;
1308 power_desc[num].cost = 15;
1309 power_desc[num].stat = A_STR;
1310 power_desc[num].fail = 12;
1311 power_desc[num++].number = -1;
1314 strcpy(power_desc[num].name, _("モンスター恐慌", "Scare Monster"));
1315 power_desc[num].level = 15;
1316 power_desc[num].cost = 15;
1317 power_desc[num].stat = A_WIS;
1318 power_desc[num].fail = 10;
1319 power_desc[num++].number = -1;
1322 strcpy(power_desc[num].name, _("モンスター恐慌", "Scare Monster"));
1323 power_desc[num].level = 4;
1324 power_desc[num].cost = 6;
1325 power_desc[num].stat = A_INT;
1326 power_desc[num].fail = 3;
1327 power_desc[num++].number = -1;
1330 sprintf(power_desc[num].name, _("酸の唾 (ダメージ %d)", "Spit Acid (dam %d)"), lvl);
1331 power_desc[num].level = 9;
1332 power_desc[num].cost = 9;
1333 power_desc[num].stat = A_DEX;
1334 power_desc[num].fail = 14;
1335 power_desc[num++].number = -1;
1338 sprintf(power_desc[num].name, _("毒のダーツ (ダメージ %d)", "Poison Dart (dam %d)"), lvl);
1339 power_desc[num].level = 12;
1340 power_desc[num].cost = 8;
1341 power_desc[num].stat = A_DEX;
1342 power_desc[num].fail = 14;
1343 power_desc[num++].number = -1;
1346 sprintf(power_desc[num].name, _("マジック・ミサイル (ダメージ %dd%d)", "Magic Missile (dm %dd%d)"), 3 + ((lvl - 1) / 5), 4);
1347 power_desc[num].level = 2;
1348 power_desc[num].cost = 2;
1349 power_desc[num].stat = A_INT;
1350 power_desc[num].fail = 9;
1351 power_desc[num++].number = -1;
1353 case RACE_DRACONIAN:
1354 sprintf(power_desc[num].name, _("ブレス (ダメージ %d)", "Breath Weapon (dam %d)"), lvl * 2);
1355 power_desc[num].level = 1;
1356 power_desc[num].cost = lvl;
1357 power_desc[num].stat = A_CON;
1358 power_desc[num].fail = 12;
1359 power_desc[num++].number = -1;
1361 case RACE_MIND_FLAYER:
1362 sprintf(power_desc[num].name, _("精神攻撃 (ダメージ %d)", "Mind Blast (dam %d)"), lvl);
1363 power_desc[num].level = 15;
1364 power_desc[num].cost = 12;
1365 power_desc[num].stat = A_INT;
1366 power_desc[num].fail = 14;
1367 power_desc[num++].number = -1;
1370 sprintf(power_desc[num].name, _("ファイア・ボルト/ボール (ダメージ %d)", "Fire Bolt/Ball (dam %d)"), lvl);
1371 power_desc[num].level = 9;
1372 power_desc[num].cost = 15;
1373 power_desc[num].stat = A_WIS;
1374 power_desc[num].fail = 15;
1375 power_desc[num++].number = -1;
1378 strcpy(power_desc[num].name, _("肌石化 (期間 1d20+30)", "Stone Skin (dur 1d20+30)"));
1379 power_desc[num].level = 20;
1380 power_desc[num].cost = 15;
1381 power_desc[num].stat = A_CON;
1382 power_desc[num].fail = 8;
1383 power_desc[num++].number = -1;
1387 strcpy(power_desc[num].name, _("経験値復活", "Restore Experience"));
1388 power_desc[num].level = 30;
1389 power_desc[num].cost = 30;
1390 power_desc[num].stat = A_WIS;
1391 power_desc[num].fail = 18;
1392 power_desc[num++].number = -1;
1395 strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
1396 power_desc[num].level = 2;
1397 power_desc[num].cost = 1 + (lvl / 3);
1398 power_desc[num].stat = A_CON;
1399 power_desc[num].fail = 9;
1400 power_desc[num++].number = -1;
1403 strcpy(power_desc[num].name, _("眠り粉", "Sleeping Dust"));
1404 power_desc[num].level = 12;
1405 power_desc[num].cost = 12;
1406 power_desc[num].stat = A_INT;
1407 power_desc[num].fail = 15;
1408 power_desc[num++].number = -1;
1411 sprintf(power_desc[num].name, _("地獄/火炎のブレス (ダメージ %d)", "Nether or Fire Breath (dam %d)"), lvl * 3);
1412 power_desc[num].level = 15;
1413 power_desc[num].cost = 10+lvl/3;
1414 power_desc[num].stat = A_CON;
1415 power_desc[num].fail = 20;
1416 power_desc[num++].number = -1;
1419 strcpy(power_desc[num].name, _("横に伸びる", "Expand Horizontally (dur 30+1d20)"));
1420 power_desc[num].level = 20;
1421 power_desc[num].cost = 15;
1422 power_desc[num].stat = A_CHR;
1423 power_desc[num].fail = 8;
1424 power_desc[num++].number = -1;
1427 if (p_ptr->lev < 10)
1429 strcpy(power_desc[num].name, _("レイガン", "Ray Gun"));
1430 power_desc[num].level = 1;
1431 power_desc[num].cost = 7;
1432 power_desc[num].fail = 8;
1434 else if (p_ptr->lev < 25)
1436 strcpy(power_desc[num].name, _("ブラスター", "Blaster"));
1437 power_desc[num].level = 10;
1438 power_desc[num].cost = 13;
1439 power_desc[num].fail = 10;
1441 else if (p_ptr->lev < 35)
1443 strcpy(power_desc[num].name, _("バズーカ", "Bazooka"));
1444 power_desc[num].level = 25;
1445 power_desc[num].cost = 26;
1446 power_desc[num].fail = 12;
1448 else if (p_ptr->lev < 45)
1450 strcpy(power_desc[num].name, _("ビームキャノン", "Beam Cannon"));
1451 power_desc[num].level = 35;
1452 power_desc[num].cost = 40;
1453 power_desc[num].fail = 15;
1457 strcpy(power_desc[num].name, _("ロケット", "Rocket"));
1458 power_desc[num].level = 45;
1459 power_desc[num].cost = 60;
1460 power_desc[num].fail = 18;
1462 power_desc[num].stat = A_STR;
1463 power_desc[num++].number = -1;
1474 if (p_ptr->muta1 & MUT1_SPIT_ACID)
1476 strcpy(power_desc[num].name, _("酸の唾", "Spit Acid"));
1477 power_desc[num].level = 9;
1478 power_desc[num].cost = 9;
1479 power_desc[num].stat = A_DEX;
1480 power_desc[num].fail = 15;
1481 power_desc[num++].number = MUT1_SPIT_ACID;
1484 if (p_ptr->muta1 & MUT1_BR_FIRE)
1486 strcpy(power_desc[num].name, _("炎のブレス", "Fire Breath"));
1487 power_desc[num].level = 20;
1488 power_desc[num].cost = lvl;
1489 power_desc[num].stat = A_CON;
1490 power_desc[num].fail = 18;
1491 power_desc[num++].number = MUT1_BR_FIRE;
1494 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
1496 strcpy(power_desc[num].name, _("催眠睨み", "Hypnotic Gaze"));
1497 power_desc[num].level = 12;
1498 power_desc[num].cost = 12;
1499 power_desc[num].stat = A_CHR;
1500 power_desc[num].fail = 18;
1501 power_desc[num++].number = MUT1_HYPN_GAZE;
1504 if (p_ptr->muta1 & MUT1_TELEKINES)
1506 strcpy(power_desc[num].name, _("念動力", "Telekinesis"));
1507 power_desc[num].level = 9;
1508 power_desc[num].cost = 9;
1509 power_desc[num].stat = A_WIS;
1510 power_desc[num].fail = 14;
1511 power_desc[num++].number = MUT1_TELEKINES;
1514 if (p_ptr->muta1 & MUT1_VTELEPORT)
1516 strcpy(power_desc[num].name, _("テレポート", "Teleport"));
1517 power_desc[num].level = 7;
1518 power_desc[num].cost = 7;
1519 power_desc[num].stat = A_WIS;
1520 power_desc[num].fail = 15;
1521 power_desc[num++].number = MUT1_VTELEPORT;
1524 if (p_ptr->muta1 & MUT1_MIND_BLST)
1526 strcpy(power_desc[num].name, _("精神攻撃", "Mind Blast"));
1527 power_desc[num].level = 5;
1528 power_desc[num].cost = 3;
1529 power_desc[num].stat = A_WIS;
1530 power_desc[num].fail = 15;
1531 power_desc[num++].number = MUT1_MIND_BLST;
1534 if (p_ptr->muta1 & MUT1_RADIATION)
1536 strcpy(power_desc[num].name, _("放射能", "Emit Radiation"));
1537 power_desc[num].level = 15;
1538 power_desc[num].cost = 15;
1539 power_desc[num].stat = A_CON;
1540 power_desc[num].fail = 14;
1541 power_desc[num++].number = MUT1_RADIATION;
1544 if (p_ptr->muta1 & MUT1_VAMPIRISM)
1546 strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
1547 power_desc[num].level = 2;
1548 power_desc[num].cost = (1 + (lvl / 3));
1549 power_desc[num].stat = A_CON;
1550 power_desc[num].fail = 9;
1551 power_desc[num++].number = MUT1_VAMPIRISM;
1554 if (p_ptr->muta1 & MUT1_SMELL_MET)
1556 strcpy(power_desc[num].name, _("金属嗅覚", "Smell Metal"));
1557 power_desc[num].level = 3;
1558 power_desc[num].cost = 2;
1559 power_desc[num].stat = A_INT;
1560 power_desc[num].fail = 12;
1561 power_desc[num++].number = MUT1_SMELL_MET;
1564 if (p_ptr->muta1 & MUT1_SMELL_MON)
1566 strcpy(power_desc[num].name, _("敵臭嗅覚", "Smell Monsters"));
1567 power_desc[num].level = 5;
1568 power_desc[num].cost = 4;
1569 power_desc[num].stat = A_INT;
1570 power_desc[num].fail = 15;
1571 power_desc[num++].number = MUT1_SMELL_MON;
1574 if (p_ptr->muta1 & MUT1_BLINK)
1576 strcpy(power_desc[num].name, _("ショート・テレポート", "Blink"));
1577 power_desc[num].level = 3;
1578 power_desc[num].cost = 3;
1579 power_desc[num].stat = A_WIS;
1580 power_desc[num].fail = 12;
1581 power_desc[num++].number = MUT1_BLINK;
1584 if (p_ptr->muta1 & MUT1_EAT_ROCK)
1586 strcpy(power_desc[num].name, _("岩食い", "Eat Rock"));
1587 power_desc[num].level = 8;
1588 power_desc[num].cost = 12;
1589 power_desc[num].stat = A_CON;
1590 power_desc[num].fail = 18;
1591 power_desc[num++].number = MUT1_EAT_ROCK;
1594 if (p_ptr->muta1 & MUT1_SWAP_POS)
1596 strcpy(power_desc[num].name, _("位置交換", "Swap Position"));
1597 power_desc[num].level = 15;
1598 power_desc[num].cost = 12;
1599 power_desc[num].stat = A_DEX;
1600 power_desc[num].fail = 16;
1601 power_desc[num++].number = MUT1_SWAP_POS;
1604 if (p_ptr->muta1 & MUT1_SHRIEK)
1606 strcpy(power_desc[num].name, _("叫び", "Shriek"));
1607 power_desc[num].level = 20;
1608 power_desc[num].cost = 14;
1609 power_desc[num].stat = A_CON;
1610 power_desc[num].fail = 16;
1611 power_desc[num++].number = MUT1_SHRIEK;
1614 if (p_ptr->muta1 & MUT1_ILLUMINE)
1616 strcpy(power_desc[num].name, _("照明", "Illuminate"));
1617 power_desc[num].level = 3;
1618 power_desc[num].cost = 2;
1619 power_desc[num].stat = A_INT;
1620 power_desc[num].fail = 10;
1621 power_desc[num++].number = MUT1_ILLUMINE;
1624 if (p_ptr->muta1 & MUT1_DET_CURSE)
1626 strcpy(power_desc[num].name, _("呪い感知", "Detect Curses"));
1627 power_desc[num].level = 7;
1628 power_desc[num].cost = 14;
1629 power_desc[num].stat = A_WIS;
1630 power_desc[num].fail = 14;
1631 power_desc[num++].number = MUT1_DET_CURSE;
1634 if (p_ptr->muta1 & MUT1_BERSERK)
1636 strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
1637 power_desc[num].level = 8;
1638 power_desc[num].cost = 8;
1639 power_desc[num].stat = A_STR;
1640 power_desc[num].fail = 14;
1641 power_desc[num++].number = MUT1_BERSERK;
1644 if (p_ptr->muta1 & MUT1_POLYMORPH)
1646 strcpy(power_desc[num].name, _("変身", "Polymorph"));
1647 power_desc[num].level = 18;
1648 power_desc[num].cost = 20;
1649 power_desc[num].stat = A_CON;
1650 power_desc[num].fail = 18;
1651 power_desc[num++].number = MUT1_POLYMORPH;
1654 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
1656 strcpy(power_desc[num].name, _("ミダスの手", "Midas Touch"));
1657 power_desc[num].level = 10;
1658 power_desc[num].cost = 5;
1659 power_desc[num].stat = A_INT;
1660 power_desc[num].fail = 12;
1661 power_desc[num++].number = MUT1_MIDAS_TCH;
1664 if (p_ptr->muta1 & MUT1_GROW_MOLD)
1666 strcpy(power_desc[num].name, _("カビ発生", "Grow Mold"));
1667 power_desc[num].level = 1;
1668 power_desc[num].cost = 6;
1669 power_desc[num].stat = A_CON;
1670 power_desc[num].fail = 14;
1671 power_desc[num++].number = MUT1_GROW_MOLD;
1674 if (p_ptr->muta1 & MUT1_RESIST)
1676 strcpy(power_desc[num].name, _("エレメント耐性", "Resist Elements"));
1677 power_desc[num].level = 10;
1678 power_desc[num].cost = 12;
1679 power_desc[num].stat = A_CON;
1680 power_desc[num].fail = 12;
1681 power_desc[num++].number = MUT1_RESIST;
1684 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
1686 strcpy(power_desc[num].name, _("地震", "Earthquake"));
1687 power_desc[num].level = 12;
1688 power_desc[num].cost = 12;
1689 power_desc[num].stat = A_STR;
1690 power_desc[num].fail = 16;
1691 power_desc[num++].number = MUT1_EARTHQUAKE;
1694 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
1696 strcpy(power_desc[num].name, _("魔力食い", "Eat Magic"));
1697 power_desc[num].level = 17;
1698 power_desc[num].cost = 1;
1699 power_desc[num].stat = A_WIS;
1700 power_desc[num].fail = 15;
1701 power_desc[num++].number = MUT1_EAT_MAGIC;
1704 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
1706 strcpy(power_desc[num].name, _("魔力感知", "Weigh Magic"));
1707 power_desc[num].level = 6;
1708 power_desc[num].cost = 6;
1709 power_desc[num].stat = A_INT;
1710 power_desc[num].fail = 10;
1711 power_desc[num++].number = MUT1_WEIGH_MAG;
1714 if (p_ptr->muta1 & MUT1_STERILITY)
1716 strcpy(power_desc[num].name, _("増殖阻止", "Sterilize"));
1717 power_desc[num].level = 12;
1718 power_desc[num].cost = 23;
1719 power_desc[num].stat = A_CHR;
1720 power_desc[num].fail = 15;
1721 power_desc[num++].number = MUT1_STERILITY;
1724 if (p_ptr->muta1 & MUT1_PANIC_HIT)
1726 strcpy(power_desc[num].name, _("ヒット&アウェイ", "Panic Hit"));
1727 power_desc[num].level = 10;
1728 power_desc[num].cost = 12;
1729 power_desc[num].stat = A_DEX;
1730 power_desc[num].fail = 14;
1731 power_desc[num++].number = MUT1_PANIC_HIT;
1734 if (p_ptr->muta1 & MUT1_DAZZLE)
1736 strcpy(power_desc[num].name, _("眩惑", "Dazzle"));
1737 power_desc[num].level = 7;
1738 power_desc[num].cost = 15;
1739 power_desc[num].stat = A_CHR;
1740 power_desc[num].fail = 8;
1741 power_desc[num++].number = MUT1_DAZZLE;
1744 if (p_ptr->muta1 & MUT1_LASER_EYE)
1746 strcpy(power_desc[num].name, _("レーザー・アイ", "Laser Eye"));
1747 power_desc[num].level = 7;
1748 power_desc[num].cost = 10;
1749 power_desc[num].stat = A_WIS;
1750 power_desc[num].fail = 9;
1751 power_desc[num++].number = MUT1_LASER_EYE;
1754 if (p_ptr->muta1 & MUT1_RECALL)
1756 strcpy(power_desc[num].name, _("帰還", "Recall"));
1757 power_desc[num].level = 17;
1758 power_desc[num].cost = 50;
1759 power_desc[num].stat = A_INT;
1760 power_desc[num].fail = 16;
1761 power_desc[num++].number = MUT1_RECALL;
1764 if (p_ptr->muta1 & MUT1_BANISH)
1766 strcpy(power_desc[num].name, _("邪悪消滅", "Banish Evil"));
1767 power_desc[num].level = 25;
1768 power_desc[num].cost = 25;
1769 power_desc[num].stat = A_WIS;
1770 power_desc[num].fail = 18;
1771 power_desc[num++].number = MUT1_BANISH;
1774 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
1776 strcpy(power_desc[num].name, _("凍結の手", "Cold Touch"));
1777 power_desc[num].level = 2;
1778 power_desc[num].cost = 2;
1779 power_desc[num].stat = A_CON;
1780 power_desc[num].fail = 11;
1781 power_desc[num++].number = MUT1_COLD_TOUCH;
1784 if (p_ptr->muta1 & MUT1_LAUNCHER)
1786 strcpy(power_desc[num].name, _("アイテム投げ", "Throw Object"));
1787 power_desc[num].level = 1;
1788 power_desc[num].cost = lvl;
1789 power_desc[num].stat = A_STR;
1790 power_desc[num].fail = 6;
1791 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
1792 power_desc[num++].number = 3;
1796 /* Nothing chosen yet */
1802 /* Build a prompt */
1803 (void) strnfmt(out_val, 78,
1804 _("(特殊能力 %c-%c, *'で一覧, ESCで中断) どの特殊能力を使いますか?", "(Powers %c-%c, *=List, ESC=exit) Use which power? "),
1805 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
1807 if (!repeat_pull(&i) || i<0 || i>=num) {
1808 if (use_menu) screen_save();
1810 choice = (always_show_list || use_menu) ? ESCAPE:1;
1813 if( choice==ESCAPE ) choice = ' ';
1814 else if( !get_com(out_val, &choice, FALSE) )break;
1816 if (use_menu && choice != ' ')
1831 menu_line += (num - 1);
1852 else if (menu_line+18 <= num)
1866 if (menu_line > num) menu_line -= num;
1868 /* Request redraw */
1869 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
1872 if (!redraw || use_menu)
1882 if (!use_menu) screen_save();
1884 /* Print header(s) */
1886 prt(_(" Lv MP 失率", " Lv Cost Fail"), y++, x);
1888 prt(_(" Lv MP 失率 Lv MP 失率",
1889 " Lv Cost Fail Lv Cost Fail"), y++, x);
1895 x1 = ((ctr < 18) ? x : x + 40);
1896 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
1900 if (ctr == (menu_line-1)) strcpy(dummy, _(" 》 ", " > "));
1901 else strcpy(dummy, " ");
1905 /* letter/number for power selection */
1909 letter = '0' + ctr - 26;
1910 sprintf(dummy, " %c) ",letter);
1912 strcat(dummy, format("%-23.23s %2d %4d %3d%%",
1913 power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost,
1914 100 - racial_chance(&power_desc[ctr])));
1934 if (choice == '\r' && num == 1)
1939 if (isalpha(choice))
1942 ask = (isupper(choice));
1945 if (ask) choice = (char)tolower(choice);
1947 /* Extract request */
1948 i = (islower(choice) ? A2I(choice) : -1);
1952 ask = FALSE; /* Can't uppercase digits */
1954 i = choice - '0' + 26;
1958 /* Totally Illegal */
1959 if ((i < 0) || (i >= num))
1971 (void) strnfmt(tmp_val, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i].name);
1973 /* Belay that order */
1974 if (!get_check(tmp_val)) continue;
1980 if (redraw) screen_load();
1982 /* Abort if needed */
1989 } /*if (!repeat_pull(&i) || ...)*/
1990 switch (racial_aux(&power_desc[i]))
1993 if (power_desc[i].number < 0)
1994 cast = cmd_racial_power_aux(power_desc[i].number);
1996 cast = mutation_power_aux(power_desc[i].number);
2010 int actual_racial_cost = racial_cost / 2 + randint1(racial_cost / 2);
2012 /* If mana is not enough, player consumes hit point! */
2013 if (p_ptr->csp < actual_racial_cost)
2015 actual_racial_cost -= p_ptr->csp;
2017 take_hit(DAMAGE_USELIFE, actual_racial_cost, _("過度の集中", "concentrating too hard"), -1);
2019 else p_ptr->csp -= actual_racial_cost;
2021 p_ptr->redraw |= (PR_HP | PR_MANA);
2022 p_ptr->window |= (PW_PLAYER | PW_SPELL);
2025 else free_turn(p_ptr);