4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Racial powers (and mutations) */
16 * Hook to determine if an object is contertible in an arrow/bolt
18 static bool item_tester_hook_convertible(object_type *o_ptr)
20 if((o_ptr->tval==TV_JUNK) || (o_ptr->tval==TV_SKELETON)) return TRUE;
22 if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_SKELETON)) return TRUE;
29 * do_cmd_cast calls this function if the player's class
32 static bool do_cmd_archer(void)
41 char o_name[MAX_NLEN];
47 sprintf(com, "[S]ÃÆ, [A]Ìð, [B]¥¯¥í¥¹¥Ü¥¦¤ÎÌð :");
49 sprintf(com, "Create [S]hots, Create [A]rrow or Create [B]olt ?");
51 else if(p_ptr->lev >= 10)
53 sprintf(com, "[S]ÃÆ, [A]Ìð:");
55 sprintf(com, "Create [S]hots or Create [A]rrow ?");
59 sprintf(com, "[S]ÃÆ:");
61 sprintf(com, "Create [S]hots ?");
67 msg_print("º®Í𤷤Ƥ롪");
69 msg_print("You are too confused!");
77 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
79 msg_print("You are blind!");
86 if (!get_com(com, &ch, TRUE))
90 if (ch == 'S' || ch == 's')
95 if ((ch == 'A' || ch == 'a')&&(p_ptr->lev >= 10))
100 if ((ch == 'B' || ch == 'b')&&(p_ptr->lev >= 20))
107 /**********Create shots*********/
113 if (!get_rep_dir(&dir, FALSE)) return FALSE;
118 if (!have_flag(f_info[get_feat_mimic(c_ptr)].flags, FF_CAN_DIG))
121 msg_print("¤½¤³¤Ë¤Ï´äÀФ¬¤Ê¤¤¡£");
123 msg_print("You need pile of rubble.");
127 else if (!cave_have_flag_grid(c_ptr, FF_CAN_DIG) || !cave_have_flag_grid(c_ptr, FF_HURT_ROCK))
130 msg_print("¹Å¤¹¤®¤ÆÊø¤»¤Ê¤«¤Ã¤¿¡£");
132 msg_print("You failed to make ammo.");
139 /* Get local object */
142 /* Hack -- Give the player some small firestones */
143 object_prep(q_ptr, lookup_kind(TV_SHOT, m_bonus(1, p_ptr->lev) + 1));
144 q_ptr->number = (byte)rand_range(15,30);
147 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
148 q_ptr->discount = 99;
150 slot = inven_carry(q_ptr);
152 object_desc(o_name, q_ptr, 0);
154 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
156 msg_print("You make some ammo.");
159 /* Auto-inscription */
160 if (slot >= 0) autopick_alter_item(slot, FALSE);
162 /* Destroy the wall */
163 cave_alter_feat(y, x, FF_HURT_ROCK);
165 p_ptr->update |= (PU_FLOW);
168 /**********Create arrows*********/
175 item_tester_hook = item_tester_hook_convertible;
179 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
180 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
182 q = "Convert which item? ";
183 s = "You have no item to convert.";
185 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
187 /* Get the item (in the pack) */
190 q_ptr = &inventory[item];
193 /* Get the item (on the floor) */
196 q_ptr = &o_list[0 - item];
199 /* Get local object */
202 /* Hack -- Give the player some small firestones */
203 object_prep(q_ptr, lookup_kind(TV_ARROW, m_bonus(1, p_ptr->lev)+ 1));
204 q_ptr->number = (byte)rand_range(5, 10);
207 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
209 q_ptr->discount = 99;
211 object_desc(o_name, q_ptr, 0);
213 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
215 msg_print("You make some ammo.");
220 inven_item_increase(item, -1);
221 inven_item_describe(item);
222 inven_item_optimize(item);
226 floor_item_increase(0 - item, -1);
227 floor_item_describe(0 - item);
228 floor_item_optimize(0 - item);
231 slot = inven_carry(q_ptr);
233 /* Auto-inscription */
234 if (slot >= 0) autopick_alter_item(slot, FALSE);
236 /**********Create bolts*********/
243 item_tester_hook = item_tester_hook_convertible;
247 q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éºî¤ê¤Þ¤¹¤«¡© ";
248 s = "ºàÎÁ¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
250 q = "Convert which item? ";
251 s = "You have no item to convert.";
253 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;
255 /* Get the item (in the pack) */
258 q_ptr = &inventory[item];
261 /* Get the item (on the floor) */
264 q_ptr = &o_list[0 - item];
267 /* Get local object */
270 /* Hack -- Give the player some small firestones */
271 object_prep(q_ptr, lookup_kind(TV_BOLT, m_bonus(1, p_ptr->lev)+1));
272 q_ptr->number = (byte)rand_range(4, 8);
275 apply_magic(q_ptr, p_ptr->lev, AM_NO_FIXED_ART);
277 q_ptr->discount = 99;
279 object_desc(o_name, q_ptr, 0);
281 msg_format("%s¤òºî¤Ã¤¿¡£", o_name);
283 msg_print("You make some ammo.");
288 inven_item_increase(item, -1);
289 inven_item_describe(item);
290 inven_item_optimize(item);
294 floor_item_increase(0 - item, -1);
295 floor_item_describe(0 - item);
296 floor_item_optimize(0 - item);
299 slot = inven_carry(q_ptr);
301 /* Auto-inscription */
302 if (slot >= 0) autopick_alter_item(slot, FALSE);
307 bool gain_magic(void)
314 char o_name[MAX_NLEN];
316 /* Only accept legal items */
317 item_tester_hook = item_tester_hook_recharge;
321 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎËâÎϤò¼è¤ê¹þ¤ß¤Þ¤¹¤«? ";
322 s = "ËâÎϤò¼è¤ê¹þ¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
324 q = "Gain power of which item? ";
325 s = "You have nothing to gain power.";
328 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return (FALSE);
330 /* Get the item (in the pack) */
333 o_ptr = &inventory[item];
336 /* Get the item (on the floor) */
339 o_ptr = &o_list[0 - item];
342 if (o_ptr->tval == TV_STAFF && o_ptr->sval == SV_STAFF_NOTHING)
345 msg_print("¤³¤Î¾ó¤Ë¤Ïȯư¤Î°Ù¤ÎǽÎϤϲ¿¤âÈ÷¤ï¤Ã¤Æ¤¤¤Ê¤¤¤è¤¦¤À¡£");
347 msg_print("This staff doesn't have any magical ability.");
353 if (!object_is_known(o_ptr))
356 msg_print("´ÕÄꤵ¤ì¤Æ¤¤¤Ê¤¤¤È¼è¤ê¹þ¤á¤Ê¤¤¡£");
358 msg_print("You need to identify before absorbing.");
366 msg_print("½¼Å¶Ãæ¤Î¥¢¥¤¥Æ¥à¤Ï¼è¤ê¹þ¤á¤Ê¤¤¡£");
368 msg_print("This item is still charging.");
374 if (o_ptr->tval == TV_ROD)
376 else if (o_ptr->tval == TV_WAND)
379 if (o_ptr->tval == TV_ROD)
381 p_ptr->magic_num2[o_ptr->sval + ext] += o_ptr->number;
382 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
387 for (num = o_ptr->number; num; num--)
390 if (o_ptr->tval == TV_WAND) gain_num = (pval + num - 1) / num;
391 if (p_ptr->magic_num2[o_ptr->sval + ext])
394 gain_num = (gain_num/3 + randint0(gain_num/3)) / 256;
395 if (gain_num < 1) gain_num = 1;
397 p_ptr->magic_num2[o_ptr->sval + ext] += gain_num;
398 if (p_ptr->magic_num2[o_ptr->sval + ext] > 99) p_ptr->magic_num2[o_ptr->sval + ext] = 99;
399 p_ptr->magic_num1[o_ptr->sval + ext] += pval * 0x10000;
400 if (p_ptr->magic_num1[o_ptr->sval + ext] > 99 * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = 99 * 0x10000;
401 if (p_ptr->magic_num1[o_ptr->sval + ext] > p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000) p_ptr->magic_num1[o_ptr->sval + ext] = p_ptr->magic_num2[o_ptr->sval + ext] * 0x10000;
402 if (o_ptr->tval == TV_WAND) pval -= (pval + num - 1) / num;
406 object_desc(o_name, o_ptr, 0);
409 msg_format("%s¤ÎËâÎϤò¼è¤ê¹þ¤ó¤À¡£", o_name);
411 msg_format("You absorb magic of %s.", o_name);
414 /* Eliminate the item (from the pack) */
417 inven_item_increase(item, -999);
418 inven_item_describe(item);
419 inven_item_optimize(item);
422 /* Eliminate the item (from the floor) */
425 floor_item_increase(0 - item, -999);
426 floor_item_describe(0 - item);
427 floor_item_optimize(0 - item);
434 static bool can_do_cmd_cast(void)
436 if (dun_level && (d_info[dungeon_type].flags1 & DF1_NO_MAGIC))
439 msg_print("¥À¥ó¥¸¥ç¥ó¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
441 msg_print("The dungeon absorbs all attempted magic!");
446 else if (p_ptr->anti_magic)
449 msg_print("È¿ËâË¡¥Ð¥ê¥¢¤¬ËâË¡¤ò¼ÙË⤷¤¿¡ª");
451 msg_print("An anti-magic shell disrupts your magic!");
455 else if (p_ptr->shero)
458 msg_format("¶¸Àï»Î²½¤·¤Æ¤¤¤ÆƬ¤¬²ó¤é¤Ê¤¤¡ª");
460 msg_format("You cannot think directly!");
469 static bool choose_kamae(void)
479 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
481 msg_print("Too confused.");
490 prt(" a) ¹½¤¨¤ò¤È¤¯", 2, 20);
492 prt(" a) No form", 2, 20);
495 for (i = 0; i < MAX_KAMAE; i++)
497 if (p_ptr->lev >= kamae_shurui[i].min_level)
499 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
506 prt(" ¤É¤Î¹½¤¨¤ò¤È¤ê¤Þ¤¹¤«¡©", 1, 14);
508 prt(" Choose Form: ", 1, 14);
515 if (choice == ESCAPE)
520 else if ((choice == 'a') || (choice == 'A'))
522 if (p_ptr->action == ACTION_KAMAE)
524 set_action(ACTION_NONE);
528 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
530 msg_print("You are not assuming a posture.");
535 else if ((choice == 'b') || (choice == 'B'))
540 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
545 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
550 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
556 set_action(ACTION_KAMAE);
558 if (p_ptr->special_defense & (KAMAE_GENBU << new_kamae))
561 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
563 msg_print("You reassume a posture.");
568 p_ptr->special_defense &= ~(KAMAE_MASK);
569 p_ptr->update |= (PU_BONUS);
570 p_ptr->redraw |= (PR_STATE);
572 msg_format("%s¤Î¹½¤¨¤ò¤È¤Ã¤¿¡£",kamae_shurui[new_kamae].desc);
574 msg_format("You assume a posture of %s form.",kamae_shurui[new_kamae].desc);
576 p_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
578 p_ptr->redraw |= PR_STATE;
583 static bool choose_kata(void)
593 msg_print("º®Í𤷤Ƥ¤¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
595 msg_print("Too confused.");
603 msg_print("°Õ¼±¤¬¤Ï¤Ã¤¤ê¤È¤·¤Ê¤¤¡£");
605 msg_print("You are not clear headed");
613 msg_print("ÂΤ¬¿Ì¤¨¤Æ¹½¤¨¤é¤ì¤Ê¤¤¡ª");
615 msg_print("You are trembling with fear!");
624 prt(" a) ·¿¤òÊø¤¹", 2, 20);
626 prt(" a) No Form", 2, 20);
629 for (i = 0; i < MAX_KATA; i++)
631 if (p_ptr->lev >= kata_shurui[i].min_level)
634 sprintf(buf," %c) %s¤Î·¿ %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
636 sprintf(buf," %c) Form of %-12s %s",I2A(i+1), kata_shurui[i].desc, kata_shurui[i].info);
644 prt(" ¤É¤Î·¿¤Ç¹½¤¨¤Þ¤¹¤«¡©", 1, 14);
646 prt(" Choose Form: ", 1, 14);
653 if (choice == ESCAPE)
658 else if ((choice == 'a') || (choice == 'A'))
660 if (p_ptr->action == ACTION_KATA)
662 set_action(ACTION_NONE);
666 msg_print("¤â¤È¤â¤È¹½¤¨¤Æ¤¤¤Ê¤¤¡£");
668 msg_print("You are not assuming posture.");
673 else if ((choice == 'b') || (choice == 'B'))
678 else if (((choice == 'c') || (choice == 'C')) && (p_ptr->lev > 29))
683 else if (((choice == 'd') || (choice == 'D')) && (p_ptr->lev > 34))
688 else if (((choice == 'e') || (choice == 'E')) && (p_ptr->lev > 39))
694 set_action(ACTION_KATA);
696 if (p_ptr->special_defense & (KATA_IAI << new_kata))
699 msg_print("¹½¤¨Ä¾¤·¤¿¡£");
701 msg_print("You reassume a posture.");
706 p_ptr->special_defense &= ~(KATA_MASK);
707 p_ptr->update |= (PU_BONUS);
708 p_ptr->update |= (PU_MONSTERS);
710 msg_format("%s¤Î·¿¤Ç¹½¤¨¤¿¡£",kata_shurui[new_kata].desc);
712 msg_format("You assume a posture of %s form.",kata_shurui[new_kata].desc);
714 p_ptr->special_defense |= (KATA_IAI << new_kata);
716 p_ptr->redraw |= (PR_STATE);
717 p_ptr->redraw |= (PR_STATUS);
723 typedef struct power_desc_type power_desc_type;
725 struct power_desc_type
737 * Returns the chance to activate a racial power/mutation
739 static int racial_chance(power_desc_type *pd_ptr)
741 s16b min_level = pd_ptr->level;
742 int difficulty = pd_ptr->fail;
747 int stat = p_ptr->stat_cur[pd_ptr->stat];
749 /* No chance for success */
750 if ((p_ptr->lev < min_level) || p_ptr->confused)
755 if (difficulty == 0) return 100;
757 /* Calculate difficulty */
760 difficulty += p_ptr->stun;
762 else if (p_ptr->lev > min_level)
764 int lev_adj = ((p_ptr->lev - min_level) / 3);
765 if (lev_adj > 10) lev_adj = 10;
766 difficulty -= lev_adj;
769 if (difficulty < 5) difficulty = 5;
771 /* We only need halfs of the difficulty */
772 difficulty = difficulty / 2;
774 for (i = 1; i <= stat; i++)
776 val = i - difficulty;
778 sum += (val <= difficulty) ? val : difficulty;
784 return (((sum * 100) / difficulty) / stat);
788 static int racial_cost;
791 * Note: return value indicates that we have succesfully used the power
792 * 1: Succeeded, 0: Cancelled, -1: Failed
794 static int racial_aux(power_desc_type *pd_ptr)
796 s16b min_level = pd_ptr->level;
797 int use_stat = pd_ptr->stat;
798 int difficulty = pd_ptr->fail;
801 racial_cost = pd_ptr->cost;
803 /* Not enough mana - use hp */
804 if (p_ptr->csp < racial_cost) use_hp = racial_cost - p_ptr->csp;
806 /* Power is not available yet */
807 if (p_ptr->lev < min_level)
810 msg_format("¤³¤ÎǽÎϤò»ÈÍѤ¹¤ë¤Ë¤Ï¥ì¥Ù¥ë %d ¤Ë㤷¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£", min_level);
812 msg_format("You need to attain level %d to use this power.", min_level);
820 else if (p_ptr->confused)
823 msg_print("º®Í𤷤Ƥ¤¤Æ¤½¤ÎǽÎϤϻȤ¨¤Ê¤¤¡£");
825 msg_print("You are too confused to use this power.");
833 else if (p_ptr->chp < use_hp)
836 if (!get_check("ËÜÅö¤Ëº£¤Î¿ê¼å¤·¤¿¾õÂ֤Ǥ³¤ÎǽÎϤò»È¤¤¤Þ¤¹¤«¡©"))
838 if (!get_check("Really use the power in your weakened state? "))
846 /* Else attempt to do it! */
852 difficulty += p_ptr->stun;
854 else if (p_ptr->lev > min_level)
856 int lev_adj = ((p_ptr->lev - min_level) / 3);
857 if (lev_adj > 10) lev_adj = 10;
858 difficulty -= lev_adj;
861 if (difficulty < 5) difficulty = 5;
864 /* take time and pay the price */
868 if (randint1(p_ptr->stat_cur[use_stat]) >=
869 ((difficulty / 2) + randint1(difficulty / 2)))
874 if (flush_failure) flush();
876 msg_print("½¼Ê¬¤Ë½¸Ãæ¤Ç¤¤Ê¤«¤Ã¤¿¡£");
878 msg_print("You've failed to concentrate hard enough.");
886 void ratial_stop_mouth()
888 if (music_singing_any()) stop_singing();
889 if (hex_spelling_any()) stop_hex_spell_all();
893 static bool cmd_racial_power_aux(s32b command)
895 s16b plev = p_ptr->lev;
900 switch (p_ptr->pclass)
907 for (i = 0; i < 6; i++)
910 y = py + ddy_ddd[dir];
911 x = px + ddx_ddd[dir];
914 /* Hack -- attack monsters */
920 msg_print("¹¶·â¤¬¶õ¤ò¤¤Ã¤¿¡£");
922 msg_print("You attack the empty air.");
928 case CLASS_HIGH_MAGE:
929 if (p_ptr->realm1 == REALM_HEX)
931 bool retval = stop_hex_spell();
932 if (retval) energy_use = 10;
936 /* case CLASS_HIGH_MAGE: */
939 if (!eat_magic(p_ptr->lev * 2)) return FALSE;
944 if (is_good_realm(p_ptr->realm1))
946 if (!bless_weapon()) return FALSE;
950 (void)dispel_monsters(plev * 4);
951 turn_monsters(plev * 4);
952 banish_monsters(plev * 4);
960 if (!get_rep_dir(&dir, FALSE)) return FALSE;
963 if (cave[y][x].m_idx)
966 if (randint0(p_ptr->skill_dis) < 7)
968 msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£");
970 msg_print("You are failed to run away.");
972 else teleport_player(30, 0L);
977 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
979 msg_print("You don't see any monster in this direction");
990 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
992 msg_print("You examine your foes...");
1000 if (!get_aim_dir(&dir)) return FALSE;
1001 fire_beam(is_good_realm(p_ptr->realm1) ? GF_HOLY_FIRE : GF_HELL_FIRE,
1005 case CLASS_WARRIOR_MAGE:
1010 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1) / 5;
1012 int gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "thoughtless convertion from HP to SP", -1) / 5;
1016 p_ptr->csp += gain_sp;
1017 if (p_ptr->csp > p_ptr->msp)
1019 p_ptr->csp = p_ptr->msp;
1020 p_ptr->csp_frac = 0;
1025 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
1027 msg_print("You failed to convert.");
1030 else if (command == -4)
1032 if (p_ptr->csp >= p_ptr->lev / 5)
1034 p_ptr->csp -= p_ptr->lev / 5;
1035 hp_player(p_ptr->lev);
1039 msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£");
1041 msg_print("You failed to convert.");
1045 /* Redraw mana and hp */
1046 p_ptr->redraw |= (PR_HP | PR_MANA);
1050 case CLASS_CHAOS_WARRIOR:
1053 msg_print("ÊÕ¤ê¤òâˤó¤À...");
1055 msg_print("You glare nearby monsters...");
1057 slow_monsters(p_ptr->lev);
1058 stun_monsters(p_ptr->lev * 4);
1059 confuse_monsters(p_ptr->lev * 4);
1060 turn_monsters(p_ptr->lev * 4);
1061 stasis_monsters(p_ptr->lev * 4);
1066 if (!(empty_hands(TRUE) & EMPTY_HAND_RARM))
1069 msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤¤Þ¤»¤ó¡£");
1071 msg_print("You need to be bare hand.");
1078 msg_print("¾èÇÏÃæ¤Ï¤Ç¤¤Þ¤»¤ó¡£");
1080 msg_print("You need to get off a pet.");
1087 if (!choose_kamae()) return FALSE;
1088 p_ptr->update |= (PU_BONUS);
1090 else if (command == -4)
1094 if (!get_rep_dir(&dir, FALSE)) return FALSE;
1097 if (cave[y][x].m_idx)
1100 if (one_in_(2)) msg_print("¤¢¡¼¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¡ª¡ª¡ª");
1101 else msg_print("¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¡ª¡ª¡ª");
1103 if (one_in_(2)) msg_print("Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!");
1104 else msg_print("Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!");
1108 if (cave[y][x].m_idx)
1113 p_ptr->energy_need += ENERGY_NEED();
1118 msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
1120 msg_print("You don't see any monster in this direction");
1128 case CLASS_MINDCRAFTER:
1129 case CLASS_FORCETRAINER:
1134 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1136 msg_print("You need concentration on the pets now.");
1141 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1143 msg_print("You feel your head clear a little.");
1146 p_ptr->csp += (3 + p_ptr->lev/20);
1147 if (p_ptr->csp >= p_ptr->msp)
1149 p_ptr->csp = p_ptr->msp;
1150 p_ptr->csp_frac = 0;
1154 p_ptr->redraw |= (PR_MANA);
1161 if (!get_aim_dir(&dir)) return FALSE;
1163 fire_beam(GF_PHOTO, dir, 1);
1165 else if (command == -4)
1167 if (!identify_fully(FALSE)) return FALSE;
1171 case CLASS_IMITATOR:
1174 if (!do_cmd_mane(TRUE)) return FALSE;
1177 case CLASS_BEASTMASTER:
1181 if (!get_aim_dir(&dir)) return FALSE;
1182 (void)fire_ball_hide(GF_CONTROL_LIVING, dir, p_ptr->lev, 0);
1184 else if (command == -4)
1186 project_hack(GF_CONTROL_LIVING, p_ptr->lev);
1192 if (!do_cmd_archer()) return FALSE;
1195 case CLASS_MAGIC_EATER:
1197 if (command == -3) {
1198 if (!gain_magic()) return FALSE;
1199 } else if (command == -4) {
1200 if (!can_do_cmd_cast()) return FALSE;
1201 if (!do_cmd_magic_eater(FALSE, TRUE)) return FALSE;
1207 /* Singing is already stopped */
1208 if (!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return FALSE;
1214 case CLASS_RED_MAGE:
1216 if (!can_do_cmd_cast()) return FALSE;
1220 if (!p_ptr->paralyzed && can_do_cmd_cast())
1228 int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5);
1233 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1235 msg_print("You need concentration on the pets now.");
1239 if (p_ptr->special_defense & KATA_MASK)
1242 msg_print("º£¤Ï¹½¤¨¤Ë½¸Ã椷¤Æ¤¤¤ë¡£");
1244 msg_print("You need concentration on your form.");
1249 msg_print("Àº¿À¤ò½¸Ã椷¤Æµ¤¹ç¤¤¤òί¤á¤¿¡£");
1251 msg_print("You concentrate to charge your power.");
1254 p_ptr->csp += p_ptr->msp / 2;
1255 if (p_ptr->csp >= max_csp)
1257 p_ptr->csp = max_csp;
1258 p_ptr->csp_frac = 0;
1262 p_ptr->redraw |= (PR_MANA);
1264 else if (command == -4)
1266 if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1269 msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£");
1271 msg_print("You need to wield a weapon.");
1275 if (!choose_kata()) return FALSE;
1276 p_ptr->update |= (PU_BONUS);
1280 case CLASS_BLUE_MAGE:
1282 if (p_ptr->action == ACTION_LEARN)
1284 set_action(ACTION_NONE);
1288 set_action(ACTION_LEARN);
1296 monster_type *m_ptr;
1297 monster_race *r_ptr;
1303 msg_print("º£¤Ï¾èÇÏÃæ¤À¡£");
1305 msg_print("You ARE riding.");
1309 if (!do_riding(TRUE)) return TRUE;
1310 m_ptr = &m_list[p_ptr->riding];
1311 r_ptr = &r_info[m_ptr->r_idx];
1312 monster_desc(m_name, m_ptr, 0);
1314 msg_format("%s¤Ë¾è¤Ã¤¿¡£",m_name);
1316 msg_format("You ride on %s.",m_name);
1318 if (is_pet(m_ptr)) break;
1319 rlev = r_ptr->level;
1320 if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;
1321 if (rlev > 60) rlev = 60+(rlev-60)/2;
1322 if ((randint1(p_ptr->skill_exp[GINOU_RIDING] / 120 + p_ptr->lev * 2 / 3) > rlev)
1323 && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle
1324 && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR))
1325 && (rlev < p_ptr->lev * 3 / 2 + randint0(p_ptr->lev / 5)))
1328 msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name);
1330 msg_format("You tame %s.",m_name);
1337 msg_format("%s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª",m_name);
1339 msg_format("You have thrown off by %s.",m_name);
1344 /* ÍîÇϽèÍý¤Ë¼ºÇÔ¤·¤Æ¤â¤È¤Ë¤«¤¯¾èÇϲò½ü */
1349 case CLASS_BERSERKER:
1351 if (!word_of_recall()) return FALSE;
1356 if (p_ptr->lev > 29)
1358 if (!identify_fully(TRUE)) return FALSE;
1362 if (!ident_spell(TRUE)) return FALSE;
1366 case CLASS_MIRROR_MASTER:
1370 /* Explode all mirrors */
1371 remove_all_mirrors(TRUE);
1373 else if (command == -4)
1378 msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£");
1380 msg_print("You need concentration on the pets now.");
1384 if (is_mirror_grid(&cave[py][px]))
1387 msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥¥ê¤·¤¿¡£");
1389 msg_print("You feel your head clear a little.");
1392 p_ptr->csp += (5 + p_ptr->lev * p_ptr->lev / 100);
1393 if (p_ptr->csp >= p_ptr->msp)
1395 p_ptr->csp = p_ptr->msp;
1396 p_ptr->csp_frac = 0;
1400 p_ptr->redraw |= (PR_MANA);
1405 msg_print("¶À¤Î¾å¤Ç¤Ê¤¤¤È½¸Ãæ¤Ç¤¤Ê¤¤¡ª");
1407 msg_print("Here are not any mirrors!");
1415 if (p_ptr->action == ACTION_HAYAGAKE)
1417 set_action(ACTION_NONE);
1421 cave_type *c_ptr = &cave[py][px];
1422 feature_type *f_ptr = &f_info[c_ptr->feat];
1424 if (!have_flag(f_ptr->flags, FF_PROJECT) ||
1425 (!p_ptr->levitation && have_flag(f_ptr->flags, FF_DEEP)))
1428 msg_print("¤³¤³¤Ç¤ÏÁÇÁ᤯ư¤±¤Ê¤¤¡£");
1430 msg_print("You cannot run in here.");
1435 set_action(ACTION_HAYAGAKE);
1446 else if (p_ptr->mimic_form)
1448 switch (p_ptr->mimic_form)
1451 case MIMIC_DEMON_LORD:
1453 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
1454 if (!get_aim_dir(&dir)) return FALSE;
1455 ratial_stop_mouth();
1457 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
1459 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
1462 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
1466 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
1469 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
1471 msg_print("Something prevent you from attacking.");
1477 int y, x, dummy = 0;
1480 /* Only works on adjacent monsters */
1481 if (!get_rep_dir(&dir, FALSE)) return FALSE; /* was get_aim_dir */
1484 c_ptr = &cave[y][x];
1486 ratial_stop_mouth();
1491 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
1493 msg_print("You bite into thin air!");
1500 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
1502 msg_print("You grin and bare your fangs...");
1505 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
1506 if (drain_life(dir, dummy))
1508 if (p_ptr->food < PY_FOOD_FULL)
1509 /* No heal if we are "full" */
1510 (void)hp_player(dummy);
1513 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
1515 msg_print("You were not hungry.");
1518 /* Gain nutritional sustenance: 150/hp drained */
1519 /* A Food ration gives 5000 food points (by contrast) */
1520 /* Don't ever get more than "Full" this way */
1521 /* But if we ARE Gorged, it won't cure us */
1522 dummy = p_ptr->food + MIN(5000, 100 * dummy);
1523 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
1524 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
1528 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
1530 msg_print("Yechh. That tastes foul.");
1541 switch (p_ptr->prace)
1545 msg_print("¼þ°Ï¤òÄ´¤Ù¤¿¡£");
1547 msg_print("You examine your surroundings.");
1550 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1551 (void)detect_doors(DETECT_RAD_DEFAULT);
1552 (void)detect_stairs(DETECT_RAD_DEFAULT);
1560 /* Get local object */
1563 /* Create the food ration */
1564 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
1566 /* Drop the object from heaven */
1567 (void)drop_near(q_ptr, -1, py, px);
1569 msg_print("¿©»ö¤òÎÁÍý¤·¤Æºî¤Ã¤¿¡£");
1571 msg_print("You cook some food.");
1579 msg_print("¥Ñ¥Ã¡ª");
1581 msg_print("Blink!");
1584 teleport_player(10, 0L);
1589 msg_print("ͦµ¤¤ò½Ð¤·¤¿¡£");
1591 msg_print("You play tough.");
1594 (void)set_afraid(0);
1597 case RACE_HALF_TROLL:
1599 msg_print("¤¦¤¬¤¡¤¡¡ª");
1601 msg_print("RAAAGH!");
1604 (void)set_afraid(0);
1605 (void)set_shero(10 + randint1(plev), FALSE);
1606 (void)hp_player(30);
1613 msg_print("¤¢¤Ê¤¿¤ÏÊ⤼þ¤ê»Ï¤á¤¿¡£");
1615 msg_print("You start walking around. ");
1619 else if (command == -2)
1622 msg_print("¤¢¤Ê¤¿¤Ï¡Ö¥Ñ¥¿¡¼¥ó¡×¤ò¿´¤ËÉÁ¤¤¤Æ¤½¤Î¾å¤òÊ⤤¤¿...");
1624 msg_print("You picture the Pattern in your mind and walk it...");
1627 (void)set_poisoned(0);
1632 (void)set_afraid(0);
1633 (void)do_res_stat(A_STR);
1634 (void)do_res_stat(A_INT);
1635 (void)do_res_stat(A_WIS);
1636 (void)do_res_stat(A_DEX);
1637 (void)do_res_stat(A_CON);
1638 (void)do_res_stat(A_CHR);
1639 (void)restore_level();
1643 case RACE_BARBARIAN:
1645 msg_print("¤¦¤©¤©¤ª¤ª¡ª");
1647 msg_print("Raaagh!");
1650 (void)set_afraid(0);
1651 (void)set_shero(10 + randint1(plev), FALSE);
1652 (void)hp_player(30);
1655 case RACE_HALF_OGRE:
1657 msg_print("Çúȯ¤Î¥ë¡¼¥ó¤ò¿µ½Å¤Ë»Å³Ý¤±¤¿...");
1659 msg_print("You carefully set an explosive rune...");
1665 case RACE_HALF_GIANT:
1666 if (!get_aim_dir(&dir)) return FALSE;
1667 (void)wall_to_mud(dir, 20 + randint1(30));
1670 case RACE_HALF_TITAN:
1672 msg_print("Ũ¤òÄ´ºº¤·¤¿...");
1674 msg_print("You examine your foes...");
1681 if (!get_aim_dir(&dir)) return FALSE;
1683 msg_print("µðÂç¤Ê´ä¤òÅꤲ¤¿¡£");
1685 msg_print("You throw a huge boulder.");
1688 fire_bolt(GF_MISSILE, dir, (3 * plev) / 2);
1692 if (!get_aim_dir(&dir)) return FALSE;
1693 ratial_stop_mouth();
1695 msg_print("¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤ò¾å¤²¤¿¡ª");
1697 msg_print("You make a horrible scream!");
1700 (void)fear_monster(dir, plev);
1704 if (!get_aim_dir(&dir)) return FALSE;
1705 ratial_stop_mouth();
1707 msg_print("»À¤òÅǤ¤¤¿¡£");
1709 msg_print("You spit acid.");
1712 if (plev < 25) fire_bolt(GF_ACID, dir, plev);
1713 else fire_ball(GF_ACID, dir, plev, 2);
1717 if (!get_aim_dir(&dir)) return FALSE;
1719 msg_print("ÆǤΥÀ¡¼¥Ä¤òÅꤲ¤¿¡£");
1721 msg_print("You throw a dart of poison.");
1724 fire_bolt(GF_POIS, dir, plev);
1729 msg_print("¼þ°Ï¤òÄ´ºº¤·¤¿¡£");
1731 msg_print("You examine your surroundings.");
1734 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1735 (void)detect_doors(DETECT_RAD_DEFAULT);
1736 (void)detect_stairs(DETECT_RAD_DEFAULT);
1740 if (!get_aim_dir(&dir)) return FALSE;
1742 msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤òÊü¤Ã¤¿¡£");
1744 msg_print("You cast a magic missile.");
1747 fire_bolt_or_beam(10, GF_MISSILE, dir,
1748 damroll(3 + ((plev - 1) / 5), 4));
1751 case RACE_DRACONIAN:
1753 int Type = (one_in_(3) ? GF_COLD : GF_FIRE);
1755 cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê");
1757 cptr Type_desc = ((Type == GF_COLD) ? "cold" : "fire");
1760 if (!get_aim_dir(&dir)) return FALSE;
1762 if (randint1(100) < plev)
1764 switch (p_ptr->pclass)
1767 case CLASS_BERSERKER:
1770 case CLASS_IMITATOR:
1777 Type_desc = "¥¨¥ì¥á¥ó¥È";
1779 Type_desc = "the elements";
1788 Type_desc = "shards";
1793 case CLASS_WARRIOR_MAGE:
1794 case CLASS_HIGH_MAGE:
1795 case CLASS_SORCERER:
1796 case CLASS_MAGIC_EATER:
1797 case CLASS_RED_MAGE:
1798 case CLASS_BLUE_MAGE:
1799 case CLASS_MIRROR_MASTER:
1811 Type = GF_DISENCHANT;
1815 Type_desc = "disenchantment";
1819 case CLASS_CHAOS_WARRIOR:
1822 Type = GF_CONFUSION;
1826 Type_desc = "confusion";
1833 Type_desc = "¥«¥ª¥¹";
1835 Type_desc = "chaos";
1841 case CLASS_FORCETRAINER:
1844 Type = GF_CONFUSION;
1848 Type_desc = "confusion";
1857 Type_desc = "sound";
1861 case CLASS_MINDCRAFTER:
1864 Type = GF_CONFUSION;
1868 Type_desc = "confusion";
1875 Type_desc = "Àº¿À¥¨¥Í¥ë¥®¡¼";
1877 Type_desc = "mental energy";
1885 Type = GF_HELL_FIRE;
1887 Type_desc = "ÃϹö¤Î¹å²Ð";
1889 Type_desc = "hellfire";
1894 Type = GF_HOLY_FIRE;
1896 Type_desc = "À»¤Ê¤ë±ê";
1898 Type_desc = "holy fire";
1910 Type_desc = "darkness";
1919 Type_desc = "poison";
1930 Type_desc = "sound";
1935 Type = GF_CONFUSION;
1939 Type_desc = "confusion";
1946 ratial_stop_mouth();
1949 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", Type_desc);
1951 msg_format("You breathe %s.", Type_desc);
1954 fire_ball(Type, dir, plev * 2,
1959 case RACE_MIND_FLAYER:
1960 if (!get_aim_dir(&dir)) return FALSE;
1962 msg_print("¤¢¤Ê¤¿¤Ï½¸Ã椷¡¢Ìܤ¬ÀÖ¤¯µ±¤¤¤¿...");
1964 msg_print("You concentrate and your eyes glow red...");
1967 fire_bolt(GF_PSI, dir, plev);
1971 if (!get_aim_dir(&dir)) return FALSE;
1975 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤òÊü¤Ã¤¿¡£");
1977 msg_print("You cast a ball of fire.");
1980 fire_ball(GF_FIRE, dir, plev, 2);
1985 msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£");
1987 msg_print("You cast a bolt of fire.");
1990 fire_bolt(GF_FIRE, dir, plev);
1995 (void)set_shield(randint1(20) + 30, FALSE);
2001 msg_print("¤¢¤Ê¤¿¤Ï¼º¤Ã¤¿¥¨¥Í¥ë¥®¡¼¤ò¼è¤êÌ᤽¤¦¤È»î¤ß¤¿¡£");
2003 msg_print("You attempt to restore your lost energies.");
2006 (void)restore_level();
2010 if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
2013 msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¡£");
2015 msg_print("Something prevent you from attacking.");
2021 int y, x, dummy = 0;
2024 /* Only works on adjacent monsters */
2025 if (!get_rep_dir(&dir,FALSE)) return FALSE; /* was get_aim_dir */
2028 c_ptr = &cave[y][x];
2030 ratial_stop_mouth();
2035 msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª");
2037 msg_print("You bite into thin air!");
2044 msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿...");
2046 msg_print("You grin and bare your fangs...");
2049 dummy = plev + randint1(plev) * MAX(1, plev / 10); /* Dmg */
2050 if (drain_life(dir, dummy))
2052 if (p_ptr->food < PY_FOOD_FULL)
2053 /* No heal if we are "full" */
2054 (void)hp_player(dummy);
2057 msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
2059 msg_print("You were not hungry.");
2062 /* Gain nutritional sustenance: 150/hp drained */
2063 /* A Food ration gives 5000 food points (by contrast) */
2064 /* Don't ever get more than "Full" this way */
2065 /* But if we ARE Gorged, it won't cure us */
2066 dummy = p_ptr->food + MIN(5000, 100 * dummy);
2067 if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
2068 (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
2072 msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£");
2074 msg_print("Yechh. That tastes foul.");
2081 if (!get_aim_dir(&dir)) return FALSE;
2082 ratial_stop_mouth();
2084 msg_print("¤¢¤Ê¤¿¤Ï¤ª¤É¤í¤ª¤É¤í¤·¤¤¶«¤ÓÀ¼¤ò¤¢¤²¤¿¡ª");
2086 msg_print("You emit an eldritch howl!");
2089 (void)fear_monster(dir, plev);
2094 msg_print("¤¢¤Ê¤¿¤ÏËâË¡¤ÎÊ´¤òÅꤲ¤Ä¤±¤¿...");
2096 msg_print("You throw some magic dust...");
2099 if (plev < 25) sleep_monsters_touch();
2100 else (void)sleep_monsters(plev);
2105 int type = (one_in_(2) ? GF_NETHER : GF_FIRE);
2106 if (!get_aim_dir(&dir)) return FALSE;
2107 ratial_stop_mouth();
2109 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê"));
2111 msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire"));
2114 fire_ball(type, dir, plev * 3, -(plev / 15) - 1);
2119 (void)set_tsubureru(randint1(20) + 30, FALSE);
2123 if (!get_aim_dir(&dir)) return FALSE;
2127 msg_print("¥ì¥¤¥¬¥ó¤òȯ¼Í¤·¤¿¡£");
2129 msg_print("You fire your ray gun.");
2131 fire_bolt(GF_MISSILE, dir, (plev+1) / 2);
2136 msg_print("¥Ö¥é¥¹¥¿¡¼¤òȯ¼Í¤·¤¿¡£");
2138 msg_print("You fire your blaster.");
2140 fire_bolt(GF_MISSILE, dir, plev);
2145 msg_print("¥Ð¥º¡¼¥«¤òȯ¼Í¤·¤¿¡£");
2147 msg_print("You fire your bazooka.");
2149 fire_ball(GF_MISSILE, dir, plev * 2, 2);
2154 msg_print("¥Ó¡¼¥à¥¥ã¥Î¥ó¤òȯ¼Í¤·¤¿¡£");
2156 msg_print("You fire a beam cannon.");
2158 fire_beam(GF_MISSILE, dir, plev * 2);
2163 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
2165 msg_print("You fire a rocket.");
2167 fire_rocket(GF_ROCKET, dir, plev * 5, 2);
2173 msg_print("¤³¤Î¼ï²¤ÏÆüì¤ÊǽÎϤò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£");
2175 msg_print("This race has no bonus power.");
2186 * Allow user to choose a power (racial / mutation) to activate
2188 void do_cmd_racial_power(void)
2190 power_desc_type power_desc[36];
2193 int lvl = p_ptr->lev;
2194 bool flag, redraw, cast = FALSE;
2195 bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
2198 int menu_line = (use_menu ? 1 : 0);
2201 for (num = 0; num < 36; num++)
2203 strcpy(power_desc[num].name, "");
2204 power_desc[num].number = 0;
2209 if (p_ptr->confused)
2212 msg_print("º®Í𤷤Ƥ¤¤ÆÆüìǽÎϤò»È¤¨¤Þ¤»¤ó¡ª");
2214 msg_print("You are too confused to use any powers!");
2221 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2223 set_action(ACTION_NONE);
2226 switch (p_ptr->pclass)
2231 strcpy(power_desc[num].name, "·õ¤ÎÉñ¤¤");
2233 strcpy(power_desc[num].name, "Sword Dancing");
2236 power_desc[num].level = 40;
2237 power_desc[num].cost = 75;
2238 power_desc[num].stat = A_DEX;
2239 power_desc[num].fail = 35;
2240 power_desc[num++].number = -3;
2243 case CLASS_HIGH_MAGE:
2244 if (p_ptr->realm1 == REALM_HEX)
2247 strcpy(power_desc[num].name, "±Ó¾§¤ò¤ä¤á¤ë");
2249 strcpy(power_desc[num].name, "Stop spelling");
2251 power_desc[num].level = 1;
2252 power_desc[num].cost = 0;
2253 power_desc[num].stat = A_INT;
2254 power_desc[num].fail = 0;
2255 power_desc[num++].number = -3;
2259 /* case CLASS_HIGH_MAGE: */
2260 case CLASS_SORCERER:
2263 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
2265 strcpy(power_desc[num].name, "Eat Magic");
2268 power_desc[num].level = 25;
2269 power_desc[num].cost = 1;
2270 power_desc[num].stat = A_INT;
2271 power_desc[num].fail = 25;
2272 power_desc[num++].number = -3;
2277 if (is_good_realm(p_ptr->realm1))
2280 strcpy(power_desc[num].name, "Éð´ï½ËÊ¡");
2282 strcpy(power_desc[num].name, "Bless Weapon");
2285 power_desc[num].level = 35;
2286 power_desc[num].cost = 70;
2287 power_desc[num].stat = A_WIS;
2288 power_desc[num].fail = 50;
2289 power_desc[num++].number = -3;
2294 strcpy(power_desc[num].name, "¾¤º²");
2296 strcpy(power_desc[num].name, "Evocation");
2299 power_desc[num].level = 42;
2300 power_desc[num].cost = 40;
2301 power_desc[num].stat = A_WIS;
2302 power_desc[num].fail = 35;
2303 power_desc[num++].number = -3;
2310 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
2312 strcpy(power_desc[num].name, "Hit and Away");
2315 power_desc[num].level = 8;
2316 power_desc[num].cost = 12;
2317 power_desc[num].stat = A_DEX;
2318 power_desc[num].fail = 14;
2319 power_desc[num++].number = -3;
2326 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼Ä´ºº");
2328 strcpy(power_desc[num].name, "Probe Monster");
2331 power_desc[num].level = 15;
2332 power_desc[num].cost = 20;
2333 power_desc[num].stat = A_INT;
2334 power_desc[num].fail = 12;
2335 power_desc[num++].number = -3;
2340 if (is_good_realm(p_ptr->realm1))
2343 strcpy(power_desc[num].name, "¥Û¡¼¥ê¡¼¡¦¥é¥ó¥¹");
2345 strcpy(power_desc[num].name, "Holy Lance");
2348 power_desc[num].level = 30;
2349 power_desc[num].cost = 30;
2350 power_desc[num].stat = A_WIS;
2351 power_desc[num].fail = 30;
2352 power_desc[num++].number = -3;
2357 strcpy(power_desc[num].name, "¥Ø¥ë¡¦¥é¥ó¥¹");
2359 strcpy(power_desc[num].name, "Hell Lance");
2362 power_desc[num].level = 30;
2363 power_desc[num].cost = 30;
2364 power_desc[num].stat = A_WIS;
2365 power_desc[num].fail = 30;
2366 power_desc[num++].number = -3;
2370 case CLASS_WARRIOR_MAGE:
2373 strcpy(power_desc[num].name, "ÊÑ´¹: £È£Ð¢ª£Í£Ð");
2375 strcpy(power_desc[num].name, "Convert HP to SP");
2378 power_desc[num].level = 25;
2379 power_desc[num].cost = 0;
2380 power_desc[num].stat = A_INT;
2381 power_desc[num].fail = 10;
2382 power_desc[num++].number = -3;
2384 strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð");
2386 strcpy(power_desc[num].name, "Convert SP to HP");
2389 power_desc[num].level = 25;
2390 power_desc[num].cost = 0;
2391 power_desc[num].stat = A_INT;
2392 power_desc[num].fail = 10;
2393 power_desc[num++].number = -4;
2396 case CLASS_CHAOS_WARRIOR:
2399 strcpy(power_desc[num].name, "¸¸ÏǤθ÷");
2401 strcpy(power_desc[num].name, "Confusing Light");
2404 power_desc[num].level = 40;
2405 power_desc[num].cost = 50;
2406 power_desc[num].stat = A_INT;
2407 power_desc[num].fail = 25;
2408 power_desc[num++].number = -3;
2414 strcpy(power_desc[num].name, "¹½¤¨¤ë");
2416 strcpy(power_desc[num].name, "Assume a Posture");
2419 power_desc[num].level = 25;
2420 power_desc[num].cost = 0;
2421 power_desc[num].stat = A_DEX;
2422 power_desc[num].fail = 0;
2423 power_desc[num++].number = -3;
2425 strcpy(power_desc[num].name, "É´Îö·ý");
2427 strcpy(power_desc[num].name, "Double Attack");
2430 power_desc[num].level = 30;
2431 power_desc[num].cost = 30;
2432 power_desc[num].stat = A_STR;
2433 power_desc[num].fail = 20;
2434 power_desc[num++].number = -4;
2437 case CLASS_MINDCRAFTER:
2438 case CLASS_FORCETRAINER:
2441 strcpy(power_desc[num].name, "ÌÀ¶À»ß¿å");
2443 strcpy(power_desc[num].name, "Clear Mind");
2446 power_desc[num].level = 15;
2447 power_desc[num].cost = 0;
2448 power_desc[num].stat = A_WIS;
2449 power_desc[num].fail = 10;
2450 power_desc[num++].number = -3;
2456 strcpy(power_desc[num].name, "¼Ì¿¿»£±Æ");
2458 strcpy(power_desc[num].name, "Take a Photograph");
2461 power_desc[num].level = 1;
2462 power_desc[num].cost = 0;
2463 power_desc[num].stat = A_DEX;
2464 power_desc[num].fail = 0;
2465 power_desc[num++].number = -3;
2467 strcpy(power_desc[num].name, "¿¿¡¦´ÕÄê");
2469 strcpy(power_desc[num].name, "Identify True");
2472 power_desc[num].level = 25;
2473 power_desc[num].cost = 20;
2474 power_desc[num].stat = A_INT;
2475 power_desc[num].fail = 20;
2476 power_desc[num++].number = -4;
2479 case CLASS_IMITATOR:
2482 strcpy(power_desc[num].name, "ÇÜÊÖ¤·");
2484 strcpy(power_desc[num].name, "Double Revenge");
2487 power_desc[num].level = 30;
2488 power_desc[num].cost = 100;
2489 power_desc[num].stat = A_DEX;
2490 power_desc[num].fail = 30;
2491 power_desc[num++].number = -3;
2494 case CLASS_BEASTMASTER:
2497 strcpy(power_desc[num].name, "À¸Êª»ÙÇÛ");
2499 strcpy(power_desc[num].name, "Dominate a Living Thing");
2502 power_desc[num].level = 1;
2503 power_desc[num].cost = (p_ptr->lev+3)/4;
2504 power_desc[num].stat = A_CHR;
2505 power_desc[num].fail = 10;
2506 power_desc[num++].number = -3;
2508 strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ");
2510 strcpy(power_desc[num].name, "Dominate Living Things");
2513 power_desc[num].level = 30;
2514 power_desc[num].cost = (p_ptr->lev+20)/2;
2515 power_desc[num].stat = A_CHR;
2516 power_desc[num].fail = 10;
2517 power_desc[num++].number = -4;
2523 strcpy(power_desc[num].name, "ÃÆ/Ìð¤ÎÀ½Â¤");
2525 strcpy(power_desc[num].name, "Create Ammo");
2528 power_desc[num].level = 1;
2529 power_desc[num].cost = 0;
2530 power_desc[num].stat = A_DEX;
2531 power_desc[num].fail = 0;
2532 power_desc[num++].number = -3;
2535 case CLASS_MAGIC_EATER:
2538 strcpy(power_desc[num].name, "ËâÎϤμè¤ê¹þ¤ß");
2540 strcpy(power_desc[num].name, "Absorb Magic");
2543 power_desc[num].level = 1;
2544 power_desc[num].cost = 0;
2545 power_desc[num].stat = A_INT;
2546 power_desc[num].fail = 0;
2547 power_desc[num++].number = -3;
2549 strcpy(power_desc[num].name, _("¶¯ÎÏȯư", "Powerful Activation"));
2550 power_desc[num].level = 10;
2551 power_desc[num].cost = 10 + (lvl - 10) / 2;
2552 power_desc[num].stat = A_INT;
2553 power_desc[num].fail = 0;
2554 power_desc[num++].number = -4;
2560 strcpy(power_desc[num].name, "²Î¤ò»ß¤á¤ë");
2562 strcpy(power_desc[num].name, "Stop Singing");
2565 power_desc[num].level = 1;
2566 power_desc[num].cost = 0;
2567 power_desc[num].stat = A_CHR;
2568 power_desc[num].fail = 0;
2569 power_desc[num++].number = -3;
2572 case CLASS_RED_MAGE:
2575 strcpy(power_desc[num].name, "Ϣ³Ëâ");
2577 strcpy(power_desc[num].name, "Double Magic");
2580 power_desc[num].level = 48;
2581 power_desc[num].cost = 20;
2582 power_desc[num].stat = A_INT;
2583 power_desc[num].fail = 0;
2584 power_desc[num++].number = -3;
2590 strcpy(power_desc[num].name, "µ¤¹ç¤¤¤¿¤á");
2592 strcpy(power_desc[num].name, "Concentration");
2595 power_desc[num].level = 1;
2596 power_desc[num].cost = 0;
2597 power_desc[num].stat = A_WIS;
2598 power_desc[num].fail = 0;
2599 power_desc[num++].number = -3;
2601 strcpy(power_desc[num].name, "·¿");
2603 strcpy(power_desc[num].name, "Assume a Posture");
2606 power_desc[num].level = 25;
2607 power_desc[num].cost = 0;
2608 power_desc[num].stat = A_DEX;
2609 power_desc[num].fail = 0;
2610 power_desc[num++].number = -4;
2613 case CLASS_BLUE_MAGE:
2616 strcpy(power_desc[num].name, "¥é¡¼¥Ë¥ó¥°");
2618 strcpy(power_desc[num].name, "Learning");
2621 power_desc[num].level = 1;
2622 power_desc[num].cost = 0;
2623 power_desc[num].stat = A_INT;
2624 power_desc[num].fail = 0;
2625 power_desc[num++].number = -3;
2631 strcpy(power_desc[num].name, "¹ÓÇϤʤ餷");
2633 strcpy(power_desc[num].name, "Rodeo");
2636 power_desc[num].level = 10;
2637 power_desc[num].cost = 0;
2638 power_desc[num].stat = A_STR;
2639 power_desc[num].fail = 10;
2640 power_desc[num++].number = -3;
2643 case CLASS_BERSERKER:
2646 strcpy(power_desc[num].name, "µ¢´Ô");
2648 strcpy(power_desc[num].name, "Recall");
2651 power_desc[num].level = 10;
2652 power_desc[num].cost = 10;
2653 power_desc[num].stat = A_DEX;
2654 power_desc[num].fail = 20;
2655 power_desc[num++].number = -3;
2658 case CLASS_MIRROR_MASTER:
2661 strcpy(power_desc[num].name, "¶À³ä¤ê");
2663 strcpy(power_desc[num].name, "Break Mirrors");
2666 power_desc[num].level = 1;
2667 power_desc[num].cost = 0;
2668 power_desc[num].stat = A_INT;
2669 power_desc[num].fail = 0;
2670 power_desc[num++].number = -3;
2672 strcpy(power_desc[num].name, "ÀÅ¿å");
2674 strcpy(power_desc[num].name, "Mirror Concentration");
2677 power_desc[num].level = 30;
2678 power_desc[num].cost = 0;
2679 power_desc[num].stat = A_INT;
2680 power_desc[num].fail = 20;
2681 power_desc[num++].number = -4;
2687 strcpy(power_desc[num].name, "ÌÜÍø¤");
2689 strcpy(power_desc[num].name, "Judgment");
2692 power_desc[num].level = 5;
2693 power_desc[num].cost = 15;
2694 power_desc[num].stat = A_INT;
2695 power_desc[num].fail = 20;
2696 power_desc[num++].number = -3;
2702 strcpy(power_desc[num].name, "®¶î¤±");
2704 strcpy(power_desc[num].name, "Quick Walk");
2707 power_desc[num].level = 20;
2708 power_desc[num].cost = 0;
2709 power_desc[num].stat = A_DEX;
2710 power_desc[num].fail = 0;
2711 power_desc[num++].number = -3;
2716 strcpy(power_desc[0].name, "(¤Ê¤·)");
2718 strcpy(power_desc[0].name, "(none)");
2723 if (p_ptr->mimic_form)
2725 switch (p_ptr->mimic_form)
2728 case MIMIC_DEMON_LORD:
2730 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
2732 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
2735 power_desc[num].level = 15;
2736 power_desc[num].cost = 10+lvl/3;
2737 power_desc[num].stat = A_CON;
2738 power_desc[num].fail = 20;
2739 power_desc[num++].number = -1;
2743 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
2745 strcpy(power_desc[num].name, "Drain Life");
2748 power_desc[num].level = 2;
2749 power_desc[num].cost = 1 + (lvl / 3);
2750 power_desc[num].stat = A_CON;
2751 power_desc[num].fail = 9;
2752 power_desc[num++].number = -1;
2758 switch (p_ptr->prace)
2762 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2764 strcpy(power_desc[num].name, "Detect Doors+Traps");
2767 power_desc[num].level = 5;
2768 power_desc[num].cost = 5;
2769 power_desc[num].stat = A_WIS;
2770 power_desc[num].fail = 12;
2771 power_desc[num++].number = -1;
2775 strcpy(power_desc[num].name, "¥É¥¢¤Èæ« ´¶ÃÎ");
2777 strcpy(power_desc[num].name, "Detect Doors+Traps");
2780 power_desc[num].level = 10;
2781 power_desc[num].cost = 5;
2782 power_desc[num].stat = A_WIS;
2783 power_desc[num].fail = 10;
2784 power_desc[num++].number = -1;
2788 strcpy(power_desc[num].name, "¿©ÎÈÀ¸À®");
2790 strcpy(power_desc[num].name, "Create Food");
2793 power_desc[num].level = 15;
2794 power_desc[num].cost = 10;
2795 power_desc[num].stat = A_INT;
2796 power_desc[num].fail = 10;
2797 power_desc[num++].number = -1;
2801 sprintf(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
2803 sprintf(power_desc[num].name, "Blink");
2806 power_desc[num].level = 5;
2807 power_desc[num].cost = 5;
2808 power_desc[num].stat = A_INT;
2809 power_desc[num].fail = 12;
2810 power_desc[num++].number = -1;
2814 strcpy(power_desc[num].name, "¶²Éݽüµî");
2816 strcpy(power_desc[num].name, "Remove Fear");
2819 power_desc[num].level = 3;
2820 power_desc[num].cost = 5;
2821 power_desc[num].stat = A_WIS;
2822 power_desc[num].fail = warrior ? 5 : 10;
2823 power_desc[num++].number = -1;
2825 case RACE_HALF_TROLL:
2827 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2829 strcpy(power_desc[num].name, "Berserk");
2832 power_desc[num].level = 10;
2833 power_desc[num].cost = 12;
2834 power_desc[num].stat = A_STR;
2835 power_desc[num].fail = warrior ? 6 : 12;
2836 power_desc[num++].number = -1;
2838 case RACE_BARBARIAN:
2840 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
2842 strcpy(power_desc[num].name, "Berserk");
2845 power_desc[num].level = 8;
2846 power_desc[num].cost = 10;
2847 power_desc[num].stat = A_STR;
2848 power_desc[num].fail = warrior ? 6 : 12;
2849 power_desc[num++].number = -1;
2853 strcpy(power_desc[num].name, "¥·¥ã¥É¥¦¡¦¥·¥Õ¥È");
2855 strcpy(power_desc[num].name, "Shadow Shifting");
2858 power_desc[num].level = 30;
2859 power_desc[num].cost = 50;
2860 power_desc[num].stat = A_INT;
2861 power_desc[num].fail = 50;
2862 power_desc[num++].number = -1;
2864 strcpy(power_desc[num].name, "¥Ñ¥¿¡¼¥ó¡¦¥¦¥©¡¼¥¯");
2866 strcpy(power_desc[num].name, "Pattern Mindwalking");
2869 power_desc[num].level = 40;
2870 power_desc[num].cost = 75;
2871 power_desc[num].stat = A_WIS;
2872 power_desc[num].fail = 50;
2873 power_desc[num++].number = -2;
2875 case RACE_HALF_OGRE:
2877 strcpy(power_desc[num].name, "Çúȯ¤Î¥ë¡¼¥ó");
2879 strcpy(power_desc[num].name, "Explosive Rune");
2882 power_desc[num].level = 25;
2883 power_desc[num].cost = 35;
2884 power_desc[num].stat = A_INT;
2885 power_desc[num].fail = 15;
2886 power_desc[num++].number = -1;
2888 case RACE_HALF_GIANT:
2890 strcpy(power_desc[num].name, "´äÀÐÍϲò");
2892 strcpy(power_desc[num].name, "Stone to Mud");
2895 power_desc[num].level = 20;
2896 power_desc[num].cost = 10;
2897 power_desc[num].stat = A_STR;
2898 power_desc[num].fail = 12;
2899 power_desc[num++].number = -1;
2901 case RACE_HALF_TITAN:
2903 strcpy(power_desc[num].name, "¥¹¥¥ã¥ó¡¦¥â¥ó¥¹¥¿¡¼");
2905 strcpy(power_desc[num].name, "Probing");
2908 power_desc[num].level = 15;
2909 power_desc[num].cost = 10;
2910 power_desc[num].stat = A_INT;
2911 power_desc[num].fail = 12;
2912 power_desc[num++].number = -1;
2916 sprintf(power_desc[num].name, "´äÀÐÅꤲ¡Ê¥À¥á¡¼¥¸ %d¡Ë", (3 * lvl) / 2);
2918 sprintf(power_desc[num].name, "Throw Boulder (dam %d)", (3 * lvl) / 2);
2921 power_desc[num].level = 20;
2922 power_desc[num].cost = 15;
2923 power_desc[num].stat = A_STR;
2924 power_desc[num].fail = 12;
2925 power_desc[num++].number = -1;
2929 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2931 strcpy(power_desc[num].name, "Scare Monster");
2934 power_desc[num].level = 15;
2935 power_desc[num].cost = 15;
2936 power_desc[num].stat = A_WIS;
2937 power_desc[num].fail = 10;
2938 power_desc[num++].number = -1;
2942 strcpy(power_desc[num].name, "¥â¥ó¥¹¥¿¡¼¶²¹²");
2944 strcpy(power_desc[num].name, "Scare Monster");
2947 power_desc[num].level = 4;
2948 power_desc[num].cost = 6;
2949 power_desc[num].stat = A_INT;
2950 power_desc[num].fail = 3;
2951 power_desc[num++].number = -1;
2955 sprintf(power_desc[num].name, "»À¤ÎÂà (¥À¥á¡¼¥¸ %d)", lvl);
2957 sprintf(power_desc[num].name, "Spit Acid (dam %d)", lvl);
2960 power_desc[num].level = 9;
2961 power_desc[num].cost = 9;
2962 power_desc[num].stat = A_DEX;
2963 power_desc[num].fail = 14;
2964 power_desc[num++].number = -1;
2968 sprintf(power_desc[num].name, "ÆǤΥÀ¡¼¥Ä (¥À¥á¡¼¥¸ %d)", lvl);
2970 sprintf(power_desc[num].name, "Poison Dart (dam %d)", lvl);
2973 power_desc[num].level = 12;
2974 power_desc[num].cost = 8;
2975 power_desc[num].stat = A_DEX;
2976 power_desc[num].fail = 14;
2977 power_desc[num++].number = -1;
2981 sprintf(power_desc[num].name, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë (¥À¥á¡¼¥¸ %dd%d)", 3 + ((lvl - 1) / 5), 4);
2983 sprintf(power_desc[num].name, "Magic Missile (dm %dd%d)", 3 + ((lvl - 1) / 5), 4);
2986 power_desc[num].level = 2;
2987 power_desc[num].cost = 2;
2988 power_desc[num].stat = A_INT;
2989 power_desc[num].fail = 9;
2990 power_desc[num++].number = -1;
2992 case RACE_DRACONIAN:
2994 sprintf(power_desc[num].name, "¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 2);
2996 sprintf(power_desc[num].name, "Breath Weapon (dam %d)", lvl * 2);
2999 power_desc[num].level = 1;
3000 power_desc[num].cost = lvl;
3001 power_desc[num].stat = A_CON;
3002 power_desc[num].fail = 12;
3003 power_desc[num++].number = -1;
3005 case RACE_MIND_FLAYER:
3007 sprintf(power_desc[num].name, "Àº¿À¹¶·â (¥À¥á¡¼¥¸ %d)", lvl);
3009 sprintf(power_desc[num].name, "Mind Blast (dam %d)", lvl);
3012 power_desc[num].level = 15;
3013 power_desc[num].cost = 12;
3014 power_desc[num].stat = A_INT;
3015 power_desc[num].fail = 14;
3016 power_desc[num++].number = -1;
3020 sprintf(power_desc[num].name, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È/¥Ü¡¼¥ë (¥À¥á¡¼¥¸ %d)", lvl);
3022 sprintf(power_desc[num].name, "Fire Bolt/Ball (dam %d)", lvl);
3025 power_desc[num].level = 9;
3026 power_desc[num].cost = 15;
3027 power_desc[num].stat = A_WIS;
3028 power_desc[num].fail = 15;
3029 power_desc[num++].number = -1;
3033 strcpy(power_desc[num].name, "È©Àв½ (´ü´Ö 1d20+30)");
3035 strcpy(power_desc[num].name, "Stone Skin (dur 1d20+30)");
3038 power_desc[num].level = 20;
3039 power_desc[num].cost = 15;
3040 power_desc[num].stat = A_CON;
3041 power_desc[num].fail = 8;
3042 power_desc[num++].number = -1;
3047 strcpy(power_desc[num].name, "·Ð¸³ÃÍÉü³è");
3049 strcpy(power_desc[num].name, "Restore Life");
3052 power_desc[num].level = 30;
3053 power_desc[num].cost = 30;
3054 power_desc[num].stat = A_WIS;
3055 power_desc[num].fail = 18;
3056 power_desc[num++].number = -1;
3060 strcpy(power_desc[num].name, "À¸Ì¿Îϵۼý");
3062 strcpy(power_desc[num].name, "Drain Life");
3065 power_desc[num].level = 2;
3066 power_desc[num].cost = 1 + (lvl / 3);
3067 power_desc[num].stat = A_CON;
3068 power_desc[num].fail = 9;
3069 power_desc[num++].number = -1;
3073 strcpy(power_desc[num].name, "̲¤êÊ´");
3075 strcpy(power_desc[num].name, "Sleeping Dust");
3078 power_desc[num].level = 12;
3079 power_desc[num].cost = 12;
3080 power_desc[num].stat = A_INT;
3081 power_desc[num].fail = 15;
3082 power_desc[num++].number = -1;
3086 sprintf(power_desc[num].name, "ÃϹö/²Ð±ê¤Î¥Ö¥ì¥¹ (¥À¥á¡¼¥¸ %d)", lvl * 3);
3088 sprintf(power_desc[num].name, "Nether or Fire Breath (dam %d)", lvl * 3);
3091 power_desc[num].level = 15;
3092 power_desc[num].cost = 10+lvl/3;
3093 power_desc[num].stat = A_CON;
3094 power_desc[num].fail = 20;
3095 power_desc[num++].number = -1;
3099 strcpy(power_desc[num].name, "²£¤Ë¿¤Ó¤ë");
3101 strcpy(power_desc[num].name, "Expand Horizontally (dur 30+1d20)");
3104 power_desc[num].level = 20;
3105 power_desc[num].cost = 15;
3106 power_desc[num].stat = A_CHR;
3107 power_desc[num].fail = 8;
3108 power_desc[num++].number = -1;
3111 if (p_ptr->lev < 10)
3114 strcpy(power_desc[num].name, "¥ì¥¤¥¬¥ó");
3116 strcpy(power_desc[num].name, "Ray Gun");
3119 power_desc[num].level = 1;
3120 power_desc[num].cost = 7;
3121 power_desc[num].fail = 8;
3123 else if (p_ptr->lev < 25)
3126 strcpy(power_desc[num].name, "¥Ö¥é¥¹¥¿¡¼");
3128 strcpy(power_desc[num].name, "Blaster");
3131 power_desc[num].level = 10;
3132 power_desc[num].cost = 13;
3133 power_desc[num].fail = 10;
3135 else if (p_ptr->lev < 35)
3138 strcpy(power_desc[num].name, "¥Ð¥º¡¼¥«");
3140 strcpy(power_desc[num].name, "Bazooka");
3143 power_desc[num].level = 25;
3144 power_desc[num].cost = 26;
3145 power_desc[num].fail = 12;
3147 else if (p_ptr->lev < 45)
3150 strcpy(power_desc[num].name, "¥Ó¡¼¥à¥¥ã¥Î¥ó");
3152 strcpy(power_desc[num].name, "Beam Cannon");
3155 power_desc[num].level = 35;
3156 power_desc[num].cost = 40;
3157 power_desc[num].fail = 15;
3162 strcpy(power_desc[num].name, "¥í¥±¥Ã¥È");
3164 strcpy(power_desc[num].name, "Rocket");
3167 power_desc[num].level = 45;
3168 power_desc[num].cost = 60;
3169 power_desc[num].fail = 18;
3171 power_desc[num].stat = A_STR;
3172 power_desc[num++].number = -1;
3183 if (p_ptr->muta1 & MUT1_SPIT_ACID)
3186 strcpy(power_desc[num].name, "»À¤ÎÂÃ");
3188 strcpy(power_desc[num].name, "Spit Acid");
3191 power_desc[num].level = 9;
3192 power_desc[num].cost = 9;
3193 power_desc[num].stat = A_DEX;
3194 power_desc[num].fail = 15;
3195 power_desc[num++].number = MUT1_SPIT_ACID;
3198 if (p_ptr->muta1 & MUT1_BR_FIRE)
3201 strcpy(power_desc[num].name, "±ê¤Î¥Ö¥ì¥¹");
3203 strcpy(power_desc[num].name, "Fire Breath");
3206 power_desc[num].level = 20;
3207 power_desc[num].cost = lvl;
3208 power_desc[num].stat = A_CON;
3209 power_desc[num].fail = 18;
3210 power_desc[num++].number = MUT1_BR_FIRE;
3213 if (p_ptr->muta1 & MUT1_HYPN_GAZE)
3216 strcpy(power_desc[num].name, "ºÅ̲âˤß");
3218 strcpy(power_desc[num].name, "Hypnotic Gaze");
3221 power_desc[num].level = 12;
3222 power_desc[num].cost = 12;
3223 power_desc[num].stat = A_CHR;
3224 power_desc[num].fail = 18;
3225 power_desc[num++].number = MUT1_HYPN_GAZE;
3228 if (p_ptr->muta1 & MUT1_TELEKINES)
3231 strcpy(power_desc[num].name, "Ç°Æ°ÎÏ");
3233 strcpy(power_desc[num].name, "Telekinesis");
3236 power_desc[num].level = 9;
3237 power_desc[num].cost = 9;
3238 power_desc[num].stat = A_WIS;
3239 power_desc[num].fail = 14;
3240 power_desc[num++].number = MUT1_TELEKINES;
3243 if (p_ptr->muta1 & MUT1_VTELEPORT)
3246 strcpy(power_desc[num].name, "¥Æ¥ì¥Ý¡¼¥È");
3248 strcpy(power_desc[num].name, "Teleport");
3251 power_desc[num].level = 7;
3252 power_desc[num].cost = 7;
3253 power_desc[num].stat = A_WIS;
3254 power_desc[num].fail = 15;
3255 power_desc[num++].number = MUT1_VTELEPORT;
3258 if (p_ptr->muta1 & MUT1_MIND_BLST)
3261 strcpy(power_desc[num].name, "Àº¿À¹¶·â");
3263 strcpy(power_desc[num].name, "Mind Blast");
3266 power_desc[num].level = 5;
3267 power_desc[num].cost = 3;
3268 power_desc[num].stat = A_WIS;
3269 power_desc[num].fail = 15;
3270 power_desc[num++].number = MUT1_MIND_BLST;
3273 if (p_ptr->muta1 & MUT1_RADIATION)
3276 strcpy(power_desc[num].name, "Êü¼Íǽ");
3278 strcpy(power_desc[num].name, "Emit Radiation");
3281 power_desc[num].level = 15;
3282 power_desc[num].cost = 15;
3283 power_desc[num].stat = A_CON;
3284 power_desc[num].fail = 14;
3285 power_desc[num++].number = MUT1_RADIATION;
3288 if (p_ptr->muta1 & MUT1_VAMPIRISM)
3291 strcpy(power_desc[num].name, "µÛ·ì¥É¥ì¥¤¥ó");
3293 strcpy(power_desc[num].name, "Vampiric Drain");
3296 power_desc[num].level = 2;
3297 power_desc[num].cost = (1 + (lvl / 3));
3298 power_desc[num].stat = A_CON;
3299 power_desc[num].fail = 9;
3300 power_desc[num++].number = MUT1_VAMPIRISM;
3303 if (p_ptr->muta1 & MUT1_SMELL_MET)
3306 strcpy(power_desc[num].name, "¶â°Ó̳Ð");
3308 strcpy(power_desc[num].name, "Smell Metal");
3311 power_desc[num].level = 3;
3312 power_desc[num].cost = 2;
3313 power_desc[num].stat = A_INT;
3314 power_desc[num].fail = 12;
3315 power_desc[num++].number = MUT1_SMELL_MET;
3318 if (p_ptr->muta1 & MUT1_SMELL_MON)
3321 strcpy(power_desc[num].name, "Ũ½Ó̳Ð");
3323 strcpy(power_desc[num].name, "Smell Monsters");
3326 power_desc[num].level = 5;
3327 power_desc[num].cost = 4;
3328 power_desc[num].stat = A_INT;
3329 power_desc[num].fail = 15;
3330 power_desc[num++].number = MUT1_SMELL_MON;
3333 if (p_ptr->muta1 & MUT1_BLINK)
3336 strcpy(power_desc[num].name, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È");
3338 strcpy(power_desc[num].name, "Blink");
3341 power_desc[num].level = 3;
3342 power_desc[num].cost = 3;
3343 power_desc[num].stat = A_WIS;
3344 power_desc[num].fail = 12;
3345 power_desc[num++].number = MUT1_BLINK;
3348 if (p_ptr->muta1 & MUT1_EAT_ROCK)
3351 strcpy(power_desc[num].name, "´ä¿©¤¤");
3353 strcpy(power_desc[num].name, "Eat Rock");
3356 power_desc[num].level = 8;
3357 power_desc[num].cost = 12;
3358 power_desc[num].stat = A_CON;
3359 power_desc[num].fail = 18;
3360 power_desc[num++].number = MUT1_EAT_ROCK;
3363 if (p_ptr->muta1 & MUT1_SWAP_POS)
3366 strcpy(power_desc[num].name, "°ÌÃÖ¸ò´¹");
3368 strcpy(power_desc[num].name, "Swap Position");
3371 power_desc[num].level = 15;
3372 power_desc[num].cost = 12;
3373 power_desc[num].stat = A_DEX;
3374 power_desc[num].fail = 16;
3375 power_desc[num++].number = MUT1_SWAP_POS;
3378 if (p_ptr->muta1 & MUT1_SHRIEK)
3381 strcpy(power_desc[num].name, "¶«¤Ó");
3383 strcpy(power_desc[num].name, "Shriek");
3386 power_desc[num].level = 20;
3387 power_desc[num].cost = 14;
3388 power_desc[num].stat = A_CON;
3389 power_desc[num].fail = 16;
3390 power_desc[num++].number = MUT1_SHRIEK;
3393 if (p_ptr->muta1 & MUT1_ILLUMINE)
3396 strcpy(power_desc[num].name, "¾ÈÌÀ");
3398 strcpy(power_desc[num].name, "Illuminate");
3401 power_desc[num].level = 3;
3402 power_desc[num].cost = 2;
3403 power_desc[num].stat = A_INT;
3404 power_desc[num].fail = 10;
3405 power_desc[num++].number = MUT1_ILLUMINE;
3408 if (p_ptr->muta1 & MUT1_DET_CURSE)
3411 strcpy(power_desc[num].name, "¼ö¤¤´¶ÃÎ");
3413 strcpy(power_desc[num].name, "Detect Curses");
3416 power_desc[num].level = 7;
3417 power_desc[num].cost = 14;
3418 power_desc[num].stat = A_WIS;
3419 power_desc[num].fail = 14;
3420 power_desc[num++].number = MUT1_DET_CURSE;
3423 if (p_ptr->muta1 & MUT1_BERSERK)
3426 strcpy(power_desc[num].name, "¶¸Àï»Î²½");
3428 strcpy(power_desc[num].name, "Berserk");
3431 power_desc[num].level = 8;
3432 power_desc[num].cost = 8;
3433 power_desc[num].stat = A_STR;
3434 power_desc[num].fail = 14;
3435 power_desc[num++].number = MUT1_BERSERK;
3438 if (p_ptr->muta1 & MUT1_POLYMORPH)
3441 strcpy(power_desc[num].name, "ÊÑ¿È");
3443 strcpy(power_desc[num].name, "Polymorph");
3446 power_desc[num].level = 18;
3447 power_desc[num].cost = 20;
3448 power_desc[num].stat = A_CON;
3449 power_desc[num].fail = 18;
3450 power_desc[num++].number = MUT1_POLYMORPH;
3453 if (p_ptr->muta1 & MUT1_MIDAS_TCH)
3456 strcpy(power_desc[num].name, "¥ß¥À¥¹¤Î¼ê");
3458 strcpy(power_desc[num].name, "Midas Touch");
3461 power_desc[num].level = 10;
3462 power_desc[num].cost = 5;
3463 power_desc[num].stat = A_INT;
3464 power_desc[num].fail = 12;
3465 power_desc[num++].number = MUT1_MIDAS_TCH;
3468 if (p_ptr->muta1 & MUT1_GROW_MOLD)
3471 strcpy(power_desc[num].name, "¥«¥ÓȯÀ¸");
3473 strcpy(power_desc[num].name, "Grow Mold");
3476 power_desc[num].level = 1;
3477 power_desc[num].cost = 6;
3478 power_desc[num].stat = A_CON;
3479 power_desc[num].fail = 14;
3480 power_desc[num++].number = MUT1_GROW_MOLD;
3483 if (p_ptr->muta1 & MUT1_RESIST)
3486 strcpy(power_desc[num].name, "¥¨¥ì¥á¥ó¥ÈÂÑÀ");
3488 strcpy(power_desc[num].name, "Resist Elements");
3491 power_desc[num].level = 10;
3492 power_desc[num].cost = 12;
3493 power_desc[num].stat = A_CON;
3494 power_desc[num].fail = 12;
3495 power_desc[num++].number = MUT1_RESIST;
3498 if (p_ptr->muta1 & MUT1_EARTHQUAKE)
3501 strcpy(power_desc[num].name, "ÃÏ¿Ì");
3503 strcpy(power_desc[num].name, "Earthquake");
3506 power_desc[num].level = 12;
3507 power_desc[num].cost = 12;
3508 power_desc[num].stat = A_STR;
3509 power_desc[num].fail = 16;
3510 power_desc[num++].number = MUT1_EARTHQUAKE;
3513 if (p_ptr->muta1 & MUT1_EAT_MAGIC)
3516 strcpy(power_desc[num].name, "ËâÎÏ¿©¤¤");
3518 strcpy(power_desc[num].name, "Eat Magic");
3521 power_desc[num].level = 17;
3522 power_desc[num].cost = 1;
3523 power_desc[num].stat = A_WIS;
3524 power_desc[num].fail = 15;
3525 power_desc[num++].number = MUT1_EAT_MAGIC;
3528 if (p_ptr->muta1 & MUT1_WEIGH_MAG)
3531 strcpy(power_desc[num].name, "ËâÎÏ´¶ÃÎ");
3533 strcpy(power_desc[num].name, "Weigh Magic");
3536 power_desc[num].level = 6;
3537 power_desc[num].cost = 6;
3538 power_desc[num].stat = A_INT;
3539 power_desc[num].fail = 10;
3540 power_desc[num++].number = MUT1_WEIGH_MAG;
3543 if (p_ptr->muta1 & MUT1_STERILITY)
3546 strcpy(power_desc[num].name, "Áý¿£ÁË»ß");
3548 strcpy(power_desc[num].name, "Sterilize");
3551 power_desc[num].level = 12;
3552 power_desc[num].cost = 23;
3553 power_desc[num].stat = A_CHR;
3554 power_desc[num].fail = 15;
3555 power_desc[num++].number = MUT1_STERILITY;
3558 if (p_ptr->muta1 & MUT1_PANIC_HIT)
3561 strcpy(power_desc[num].name, "¥Ò¥Ã¥È¡õ¥¢¥¦¥§¥¤");
3563 strcpy(power_desc[num].name, "Panic Hit");
3566 power_desc[num].level = 10;
3567 power_desc[num].cost = 12;
3568 power_desc[num].stat = A_DEX;
3569 power_desc[num].fail = 14;
3570 power_desc[num++].number = MUT1_PANIC_HIT;
3573 if (p_ptr->muta1 & MUT1_DAZZLE)
3576 strcpy(power_desc[num].name, "âÁÏÇ");
3578 strcpy(power_desc[num].name, "Dazzle");
3581 power_desc[num].level = 7;
3582 power_desc[num].cost = 15;
3583 power_desc[num].stat = A_CHR;
3584 power_desc[num].fail = 8;
3585 power_desc[num++].number = MUT1_DAZZLE;
3588 if (p_ptr->muta1 & MUT1_LASER_EYE)
3591 strcpy(power_desc[num].name, "¥ì¡¼¥¶¡¼¡¦¥¢¥¤");
3593 strcpy(power_desc[num].name, "Laser Eye");
3596 power_desc[num].level = 7;
3597 power_desc[num].cost = 10;
3598 power_desc[num].stat = A_WIS;
3599 power_desc[num].fail = 9;
3600 power_desc[num++].number = MUT1_LASER_EYE;
3603 if (p_ptr->muta1 & MUT1_RECALL)
3606 strcpy(power_desc[num].name, "µ¢´Ô");
3608 strcpy(power_desc[num].name, "Recall");
3611 power_desc[num].level = 17;
3612 power_desc[num].cost = 50;
3613 power_desc[num].stat = A_INT;
3614 power_desc[num].fail = 16;
3615 power_desc[num++].number = MUT1_RECALL;
3618 if (p_ptr->muta1 & MUT1_BANISH)
3621 strcpy(power_desc[num].name, "¼Ù°¾ÃÌÇ");
3623 strcpy(power_desc[num].name, "Banish Evil");
3626 power_desc[num].level = 25;
3627 power_desc[num].cost = 25;
3628 power_desc[num].stat = A_WIS;
3629 power_desc[num].fail = 18;
3630 power_desc[num++].number = MUT1_BANISH;
3633 if (p_ptr->muta1 & MUT1_COLD_TOUCH)
3636 strcpy(power_desc[num].name, "Åà·ë¤Î¼ê");
3638 strcpy(power_desc[num].name, "Cold Touch");
3641 power_desc[num].level = 2;
3642 power_desc[num].cost = 2;
3643 power_desc[num].stat = A_CON;
3644 power_desc[num].fail = 11;
3645 power_desc[num++].number = MUT1_COLD_TOUCH;
3648 if (p_ptr->muta1 & MUT1_LAUNCHER)
3651 strcpy(power_desc[num].name, "¥¢¥¤¥Æ¥àÅꤲ");
3653 strcpy(power_desc[num].name, "Throw Object");
3656 power_desc[num].level = 1;
3657 power_desc[num].cost = lvl;
3658 power_desc[num].stat = A_STR;
3659 power_desc[num].fail = 6;
3660 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
3661 power_desc[num++].number = 3;
3665 /* Nothing chosen yet */
3671 /* Build a prompt */
3673 (void) strnfmt(out_val, 78, "(ÆüìǽÎÏ %c-%c, *'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎÆüìǽÎϤò»È¤¤¤Þ¤¹¤«¡©",
3675 (void)strnfmt(out_val, 78, "(Powers %c-%c, *=List, ESC=exit) Use which power? ",
3678 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
3681 if (!repeat_pull(&i) || i<0 || i>=num) {
3682 #endif /* ALLOW_REPEAT */
3683 if (use_menu) screen_save();
3684 /* Get a spell from the user */
3686 choice = (always_show_list || use_menu) ? ESCAPE:1;
3689 if( choice==ESCAPE ) choice = ' ';
3690 else if( !get_com(out_val, &choice, FALSE) )break;
3692 if (use_menu && choice != ' ')
3707 menu_line += (num - 1);
3728 else if (menu_line+18 <= num)
3742 if (menu_line > num) menu_line -= num;
3744 /* Request redraw */
3745 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
3748 if (!redraw || use_menu)
3761 /* Save the screen */
3762 if (!use_menu) screen_save();
3764 /* Print header(s) */
3767 prt(" Lv MP ¼ºÎ¨", y++, x);
3769 prt(" Lv Cost Fail", y++, x);
3774 prt(" Lv MP ¼ºÎ¨ Lv MP ¼ºÎ¨", y++, x);
3776 prt(" Lv Cost Fail Lv Cost Fail", y++, x);
3783 x1 = ((ctr < 18) ? x : x + 40);
3784 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
3789 if (ctr == (menu_line-1)) strcpy(dummy, " ¡Õ ");
3791 if (ctr == (menu_line-1)) strcpy(dummy, " > ");
3793 else strcpy(dummy, " ");
3797 /* letter/number for power selection */
3801 letter = '0' + ctr - 26;
3802 sprintf(dummy, " %c) ",letter);
3804 strcat(dummy, format("%-23.23s %2d %4d %3d%%",
3805 power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost,
3806 100 - racial_chance(&power_desc[ctr])));
3818 /* Restore the screen */
3828 if (choice == '\r' && num == 1)
3833 if (isalpha(choice))
3836 ask = (isupper(choice));
3839 if (ask) choice = tolower(choice);
3841 /* Extract request */
3842 i = (islower(choice) ? A2I(choice) : -1);
3846 ask = FALSE; /* Can't uppercase digits */
3848 i = choice - '0' + 26;
3852 /* Totally Illegal */
3853 if ((i < 0) || (i >= num))
3866 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i].name);
3868 (void)strnfmt(tmp_val, 78, "Use %s? ", power_desc[i].name);
3872 /* Belay that order */
3873 if (!get_check(tmp_val)) continue;
3880 /* Restore the screen */
3881 if (redraw) screen_load();
3883 /* Abort if needed */
3891 } /*if (!repeat_pull(&i) || ...)*/
3892 #endif /* ALLOW_REPEAT */
3893 switch (racial_aux(&power_desc[i]))
3896 if (power_desc[i].number < 0)
3897 cast = cmd_racial_power_aux(power_desc[i].number);
3899 cast = mutation_power_aux(power_desc[i].number);
3913 int actual_racial_cost = racial_cost / 2 + randint1(racial_cost / 2);
3915 /* If mana is not enough, player consumes hit point! */
3916 if (p_ptr->csp < actual_racial_cost)
3918 actual_racial_cost -= p_ptr->csp;
3921 take_hit(DAMAGE_USELIFE, actual_racial_cost, "²áÅ٤ν¸Ãæ", -1);
3923 take_hit(DAMAGE_USELIFE, actual_racial_cost, "concentrating too hard", -1);
3926 else p_ptr->csp -= actual_racial_cost;
3928 /* Redraw mana and hp */
3929 p_ptr->redraw |= (PR_HP | PR_MANA);
3932 p_ptr->window |= (PW_PLAYER | PW_SPELL);
3935 else energy_use = 0;