1 #include "realm/realm-craft.h"
2 #include "cmd-action/cmd-spell.h"
3 #include "monster-floor/monster-summon.h"
4 #include "monster-floor/place-monster-types.h"
5 #include "player-info/self-info.h"
6 #include "player/digestion-processor.h"
7 #include "spell-kind/spells-curse-removal.h"
8 #include "spell-kind/spells-enchant.h"
9 #include "spell-kind/spells-perception.h"
10 #include "spell-realm/spells-craft.h"
11 #include "spell-realm/spells-trump.h"
12 #include "spell/range-calc.h"
13 #include "spell/spells-object.h"
14 #include "spell/spells-status.h"
15 #include "spell/summon-types.h"
16 #include "status/body-improvement.h"
17 #include "status/buff-setter.h"
18 #include "status/element-resistance.h"
19 #include "status/sight-setter.h"
20 #include "view/display-messages.h"
25 * @param mode 処理内容 (SPELL_NAME / SPELL_DESC / SPELL_INFO / SPELL_CAST)
26 * @return SPELL_NAME / SPELL_DESC / SPELL_INFO 時には文字列ポインタを返す。SPELL_CAST時はNULL文字列を返す。
28 concptr do_craft_spell(player_type *caster_ptr, SPELL_IDX spell, spell_type mode)
30 bool name = (mode == SPELL_NAME) ? TRUE : FALSE;
31 bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
32 bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
33 bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
35 PLAYER_LEVEL plev = caster_ptr->lev;
40 return _("赤外線視力", "Infravision");
42 return _("一定時間、赤外線視力が増強される。", "Gives infravision for a while.");
48 return info_duration(base, base);
51 set_tim_infra(caster_ptr, base + randint1(base), FALSE);
58 return _("回復力強化", "Regeneration");
60 return _("一定時間、回復力が増強される。", "Gives regeneration ability for a while.");
66 return info_duration(base, base);
69 set_tim_regen(caster_ptr, base + randint1(base), FALSE);
76 return _("空腹充足", "Satisfy Hunger");
78 return _("満腹になる。", "Satisfies hunger.");
82 set_food(caster_ptr, PY_FOOD_MAX - 1);
89 return _("耐冷気", "Resist Cold");
91 return _("一定時間、冷気への耐性を得る。装備による耐性に累積する。",
92 "Gives resistance to cold. This resistance can be added to that from equipment for more powerful resistance.");
98 return info_duration(base, base);
101 set_oppose_cold(caster_ptr, randint1(base) + base, FALSE);
108 return _("耐火炎", "Resist Fire");
110 return _("一定時間、炎への耐性を得る。装備による耐性に累積する。",
111 "Gives resistance to fire. This resistance can be added to that from equipment for more powerful resistance.");
117 return info_duration(base, base);
120 set_oppose_fire(caster_ptr, randint1(base) + base, FALSE);
127 return _("士気高揚", "Heroism");
129 return _("一定時間、ヒーロー気分になる。", "Removes fear. Gives a bonus to hit for a while. Heals you for 10 HP.");
135 return info_duration(base, base);
138 (void)heroism(caster_ptr, base);
145 return _("耐電撃", "Resist Lightning");
147 return _("一定時間、電撃への耐性を得る。装備による耐性に累積する。",
148 "Gives resistance to electricity. This resistance can be added to that from equipment for more powerful resistance.");
154 return info_duration(base, base);
157 set_oppose_elec(caster_ptr, randint1(base) + base, FALSE);
164 return _("耐酸", "Resist Acid");
166 return _("一定時間、酸への耐性を得る。装備による耐性に累積する。",
167 "Gives resistance to acid. This resistance can be added to that from equipment for more powerful resistance.");
173 return info_duration(base, base);
176 set_oppose_acid(caster_ptr, randint1(base) + base, FALSE);
183 return _("透明視認", "See Invisibility");
185 return _("一定時間、透明なものが見えるようになる。", "Gives see invisible for a while.");
191 return info_duration(base, base);
194 set_tim_invis(caster_ptr, randint1(base) + base, FALSE);
201 return _("解呪", "Remove Curse");
203 return _("アイテムにかかった弱い呪いを解除する。", "Removes normal curses from equipped items.");
207 (void)remove_curse(caster_ptr);
213 return _("耐毒", "Resist Poison");
215 return _("一定時間、毒への耐性を得る。装備による耐性に累積する。",
216 "Gives resistance to poison. This resistance can be added to that from equipment for more powerful resistance.");
222 return info_duration(base, base);
225 set_oppose_pois(caster_ptr, randint1(base) + base, FALSE);
232 return _("狂戦士化", "Berserk");
234 return _("狂戦士化し、恐怖を除去する。", "Gives a bonus to hit and HP, immunity to fear for a while. But decreases AC.");
240 return info_duration(base, base);
243 (void)berserk(caster_ptr, base + randint1(base));
250 return _("自己分析", "Self Knowledge");
252 return _("現在の自分の状態を完全に知る。",
253 "Gives you useful info regarding your current resistances, the powers of your weapon and maximum limits of your stats.");
257 self_knowledge(caster_ptr);
264 return _("対邪悪結界", "Protection from Evil");
266 return _("邪悪なモンスターの攻撃を防ぐバリアを張る。", "Gives aura which protect you from evil monster's physical attack.");
273 return info_duration(base, sides);
276 set_protevil(caster_ptr, randint1(sides) + base, FALSE);
283 return _("癒し", "Cure");
285 return _("毒、朦朧状態、負傷を全快させ、幻覚を直す。", "Completely heals poisons, cuts, hallucination and being stunned.");
289 (void)true_healing(caster_ptr, 0);
296 return _("魔法剣", "Mana Branding");
298 return _("一定時間、武器に冷気、炎、電撃、酸、毒のいずれかの属性をつける。武器を持たないと使えない。",
299 "Causes current weapon to temporarily do additional damage from cold, fire, lightning, acid or poison. You must be wielding one or more "
306 return info_duration(base, base);
309 if (!choose_ele_attack(caster_ptr))
317 return _("テレパシー", "Telepathy");
319 return _("一定時間、テレパシー能力を得る。", "Gives telepathy for a while.");
326 return info_duration(base, sides);
329 set_tim_esp(caster_ptr, randint1(sides) + base, FALSE);
336 return _("肌石化", "Stone Skin");
338 return _("一定時間、ACを上昇させる。", "Gives a bonus to AC for a while.");
345 return info_duration(base, sides);
348 set_shield(caster_ptr, randint1(sides) + base, FALSE);
355 return _("全耐性", "Resistance");
357 return _("一定時間、酸、電撃、炎、冷気、毒に対する耐性を得る。装備による耐性に累積する。",
358 "Gives resistance to fire, cold, electricity, acid and poison for a while. These resistances can be added to those from equipment for more "
359 "powerful resistances.");
365 return info_duration(base, base);
368 set_oppose_acid(caster_ptr, randint1(base) + base, FALSE);
369 set_oppose_elec(caster_ptr, randint1(base) + base, FALSE);
370 set_oppose_fire(caster_ptr, randint1(base) + base, FALSE);
371 set_oppose_cold(caster_ptr, randint1(base) + base, FALSE);
372 set_oppose_pois(caster_ptr, randint1(base) + base, FALSE);
379 return _("スピード", "Haste Self");
381 return _("一定時間、加速する。", "Hastes you for a while.");
385 DICE_SID sides = 20 + plev;
388 return info_duration(base, sides);
391 set_fast(caster_ptr, randint1(sides) + base, FALSE);
398 return _("壁抜け", "Walk through Wall");
400 return _("一定時間、半物質化し壁を通り抜けられるようになる。", "Gives ability to pass walls for a while.");
406 return info_duration(base, base);
409 set_pass_wall(caster_ptr, randint1(base) + base, FALSE);
416 return _("盾磨き", "Polish Shield");
418 return _("盾に反射の属性をつける。", "Makes a shield a shield of reflection.");
422 pulish_shield(caster_ptr);
429 return _("ゴーレム製造", "Create Golem");
431 return _("1体のゴーレムを製造する。", "Creates a golem.");
435 if (summon_specific(caster_ptr, -1, caster_ptr->y, caster_ptr->x, plev, SUMMON_GOLEM, PM_FORCE_PET)) {
436 msg_print(_("ゴーレムを作った。", "You make a golem."));
438 msg_print(_("うまくゴーレムを作れなかった。", "No Golems arrive."));
446 return _("魔法の鎧", "Magical armor");
448 return _("一定時間、魔法防御力とACが上がり、混乱と盲目の耐性、反射能力、麻痺知らず、浮遊を得る。",
449 "Gives resistance to magic, bonus to AC, resistance to confusion, blindness, reflection, free action and levitation for a while.");
455 return info_duration(base, base);
458 set_magicdef(caster_ptr, randint1(base) + base, FALSE);
465 return _("装備無力化", "Remove Enchantment");
467 return _("武器・防具にかけられたあらゆる魔力を完全に解除する。", "Removes all magics completely from any weapon or armor.");
471 if (!mundane_spell(caster_ptr, TRUE))
479 return _("呪い粉砕", "Remove All Curse");
481 return _("アイテムにかかった強力な呪いを解除する。", "Removes normal and heavy curse from equipped items.");
485 (void)remove_all_curse(caster_ptr);
491 return _("完全なる知識", "Knowledge True");
493 return _("アイテムの持つ能力を完全に知る。", "*Identifies* an item.");
497 if (!identify_fully(caster_ptr, FALSE, 0))
505 return _("武器強化", "Enchant Weapon");
507 return _("武器の命中率修正とダメージ修正を強化する。", "Attempts to increase +to-hit, +to-dam of a weapon.");
511 if (!enchant_spell(caster_ptr, randint0(4) + 1, randint0(4) + 1, 0))
519 return _("防具強化", "Enchant Armor");
521 return _("鎧の防御修正を強化する。", "Attempts to increase +AC of an armor.");
525 if (!enchant_spell(caster_ptr, 0, 0, randint0(3) + 2))
533 return _("武器属性付与", "Brand Weapon");
535 return _("武器にランダムに属性をつける。", "Makes current weapon a random ego weapon.");
539 brand_weapon(caster_ptr, randint0(18));
546 return _("人間トランプ", "Living Trump");
548 return _("ランダムにテレポートする突然変異か、自分の意思でテレポートする突然変異が身につく。",
549 "Gives mutation which makes you teleport randomly or makes you able to teleport at will.");
551 become_living_trump(caster_ptr);
556 return _("属性への免疫", "Immunity");
558 return _("一定時間、冷気、炎、電撃、酸のいずれかに対する免疫を得る。", "Gives an immunity to fire, cold, electricity or acid for a while.");
564 return info_duration(base, base);
567 if (!choose_ele_immune(caster_ptr, base + randint1(base)))