1 #include "realm/realm-crusade.h"
2 #include "cmd-action/cmd-spell.h"
3 #include "effect/effect-characteristics.h"
4 #include "floor/floor.h"
5 #include "io/targeting.h"
6 #include "monster-floor/monster-summon.h"
7 #include "monster-floor/place-monster-types.h"
8 #include "player/player-class.h"
9 #include "player/player-effects.h"
10 #include "spell/process-effect.h"
11 #include "spell-kind/spells-beam.h"
12 #include "spell-kind/spells-detection.h"
13 #include "spell/spells-diceroll.h"
14 #include "spell-kind/spells-floor.h"
15 #include "spell-kind/spells-launcher.h"
16 #include "spell-kind/spells-neighbor.h"
17 #include "spell/spells-object.h"
18 #include "spell-kind/spells-sight.h"
19 #include "spell/spells-status.h"
20 #include "spell/spells-summon.h"
21 #include "spell-kind/spells-teleport.h"
22 #include "spell/spells-type.h"
23 #include "spell-realm/spells-crusade.h"
24 #include "spell/spells3.h"
25 #include "util/util.h"
26 #include "world/world.h"
29 * @brief 破邪領域魔法の各処理を行う
30 * @param caster_ptr プレーヤーへの参照ポインタ
32 * @param mode 処理内容 (SPELL_NAME / SPELL_DESC / SPELL_INFO / SPELL_CAST)
33 * @return SPELL_NAME / SPELL_DESC / SPELL_INFO 時には文字列ポインタを返す。SPELL_CAST時はNULL文字列を返す。
35 concptr do_crusade_spell(player_type *caster_ptr, SPELL_IDX spell, spell_type mode)
37 bool name = (mode == SPELL_NAME) ? TRUE : FALSE;
38 bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
39 bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
40 bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
43 PLAYER_LEVEL plev = caster_ptr->lev;
48 if (name) return _("懲罰", "Punishment");
49 if (desc) return _("電撃のボルトもしくはビームを放つ。", "Fires a bolt or beam of lightning.");
51 DICE_NUMBER dice = 3 + (plev - 1) / 5;
53 if (info) return info_damage(dice, sides, 0);
56 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
57 fire_bolt_or_beam(caster_ptr, beam_chance(caster_ptr) - 10, GF_ELEC, dir, damroll(dice, sides));
63 if (name) return _("邪悪存在感知", "Detect Evil");
64 if (desc) return _("近くの邪悪なモンスターを感知する。", "Detects all evil monsters in your vicinity.");
66 POSITION rad = DETECT_RAD_DEFAULT;
67 if (info) return info_radius(rad);
70 detect_monsters_evil(caster_ptr, rad);
76 if (name) return _("恐怖除去", "Remove Fear");
77 if (desc) return _("恐怖を取り除く。", "Removes fear.");
79 if (cast) set_afraid(caster_ptr, 0);
84 if (name) return _("威圧", "Scare Monster");
85 if (desc) return _("モンスター1体を恐怖させる。抵抗されると無効。", "Attempts to scare a monster.");
88 PLAYER_LEVEL power = plev;
89 if (info) return info_power(power);
92 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
93 fear_monster(caster_ptr, dir, power);
99 if (name) return _("聖域", "Sanctuary");
100 if (desc) return _("隣接した全てのモンスターを眠らせる。抵抗されると無効。", "Attempts to put to sleep monsters in the adjacent squares.");
102 PLAYER_LEVEL power = plev;
103 if (info) return info_power(power);
104 if (cast) sleep_monsters_touch(caster_ptr);
109 if (name) return _("入口", "Portal");
110 if (desc) return _("中距離のテレポートをする。", "Teleports you a medium distance.");
113 POSITION range = 25 + plev / 2;
114 if (info) return info_range(range);
115 if (cast) teleport_player(caster_ptr, range, TELEPORT_SPONTANEOUS);
120 if (name) return _("スターダスト", "Star Dust");
121 if (desc) return _("ターゲット付近に閃光のボルトを連射する。", "Fires many bolts of light near the target.");
124 DICE_NUMBER dice = 3 + (plev - 1) / 9;
126 if (info) return info_multi_damage_dice(dice, sides);
129 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
130 fire_blast(caster_ptr, GF_LITE, dir, dice, sides, 10, 3);
136 if (name) return _("身体浄化", "Purify");
137 if (desc) return _("傷、毒、朦朧から全快する。", "Heals all cuts, poisons and being stunned.");
141 set_cut(caster_ptr,0);
142 set_poisoned(caster_ptr, 0);
143 set_stun(caster_ptr, 0);
149 if (name) return _("邪悪飛ばし", "Scatter Evil");
150 if (desc) return _("邪悪なモンスター1体をテレポートさせる。抵抗されると無効。", "Attempts to teleport an evil monster away.");
153 int power = MAX_SIGHT * 5;
154 if (info) return info_power(power);
157 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
158 fire_ball(caster_ptr, GF_AWAY_EVIL, dir, power, 0);
164 if (name) return _("聖なる光球", "Holy Orb");
165 if (desc) return _("聖なる力をもつ宝珠を放つ。邪悪なモンスターに対して大きなダメージを与えるが、善良なモンスターには効果がない。",
166 "Fires a ball with holy power. Hurts evil monsters greatly but doesn't affect good monsters.");
169 DICE_NUMBER dice = 3;
171 POSITION rad = (plev < 30) ? 2 : 3;
173 if (caster_ptr->pclass == CLASS_PRIEST ||
174 caster_ptr->pclass == CLASS_HIGH_MAGE ||
175 caster_ptr->pclass == CLASS_SORCERER)
176 base = plev + plev / 2;
178 base = plev + plev / 4;
181 if (info) return info_damage(dice, sides, base);
185 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
187 fire_ball(caster_ptr, GF_HOLY_FIRE, dir, damroll(dice, sides) + base, rad);
193 if (name) return _("悪魔払い", "Exorcism");
194 if (desc) return _("視界内の全てのアンデッド及び悪魔にダメージを与え、邪悪なモンスターを恐怖させる。",
195 "Damages all undead and demons in sight, and scares all evil monsters in sight.");
197 DICE_SID sides = plev;
199 if (info) return info_damage(1, sides, 0);
202 dispel_undead(caster_ptr, randint1(sides));
203 dispel_demons(caster_ptr, randint1(sides));
204 turn_evil(caster_ptr, power);
210 if (name) return _("解呪", "Remove Curse");
211 if (desc) return _("アイテムにかかった弱い呪いを解除する。", "Removes normal curses from equipped items.");
213 if (cast) (void)remove_curse(caster_ptr);
218 if (name) return _("透明視認", "Sense Unseen");
219 if (desc) return _("一定時間、透明なものが見えるようになる。", "Gives see invisible for a while.");
224 if (info) return info_duration(base, base);
228 set_tim_invis(caster_ptr, randint1(base) + base, FALSE);
234 if (name) return _("対邪悪結界", "Protection from Evil");
235 if (desc) return _("邪悪なモンスターの攻撃を防ぐバリアを張る。", "Gives aura which protects you from evil monster's physical attack.");
239 DICE_SID sides = 3 * plev;
241 if (info) return info_duration(base, sides);
245 set_protevil(caster_ptr, randint1(sides) + base, FALSE);
251 if (name) return _("裁きの雷", "Judgment Thunder");
252 if (desc) return _("強力な電撃のボルトを放つ。", "Fires a powerful bolt of lightning.");
255 HIT_POINT dam = plev * 5;
257 if (info) return info_damage(0, 0, dam);
261 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
262 fire_bolt(caster_ptr, GF_ELEC, dir, dam);
268 if (name) return _("聖なる御言葉", "Holy Word");
269 if (desc) return _("視界内の邪悪な存在に大きなダメージを与え、体力を回復し、毒、恐怖、朦朧状態、負傷から全快する。",
270 "Damages all evil monsters in sight, heals HP somewhat and completely cures fear, poisons, cuts and being stunned.");
273 int dam_sides = plev * 6;
276 if (info) return format(_("損:1d%d/回%d", "dam:d%d/h%d"), dam_sides, heal);
279 dispel_evil(caster_ptr, randint1(dam_sides));
280 hp_player(caster_ptr, heal);
281 set_afraid(caster_ptr, 0);
282 set_poisoned(caster_ptr, 0);
283 set_stun(caster_ptr, 0);
284 set_cut(caster_ptr,0);
290 if (name) return _("開かれた道", "Unbarring Ways");
291 if (desc) return _("一直線上の全ての罠と扉を破壊する。", "Fires a beam which destroy traps and doors.");
296 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
298 destroy_door(caster_ptr, dir);
304 if (name) return _("封魔", "Arrest");
305 if (desc) return _("邪悪なモンスターの動きを止める。", "Attempts to paralyze an evil monster.");
308 int power = plev * 2;
310 if (info) return info_power(power);
314 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
315 stasis_evil(caster_ptr, dir);
321 if (name) return _("聖なるオーラ", "Holy Aura");
322 if (desc) return _("一定時間、邪悪なモンスターを傷つける聖なるオーラを得る。",
323 "Gives aura of holy power that injures evil monsters which attacked you for a while.");
328 if (info) return info_duration(base, base);
332 set_tim_sh_holy(caster_ptr, randint1(base) + base, FALSE);
338 if (name) return _("アンデッド&悪魔退散", "Dispel Undead & Demons");
339 if (desc) return _("視界内の全てのアンデッド及び悪魔にダメージを与える。", "Damages all undead and demons in sight.");
342 DICE_SID sides = plev * 4;
344 if (info) return info_damage(1, sides, 0);
348 dispel_undead(caster_ptr, randint1(sides));
349 dispel_demons(caster_ptr, randint1(sides));
355 if (name) return _("邪悪退散", "Dispel Evil");
356 if (desc) return _("視界内の全ての邪悪なモンスターにダメージを与える。", "Damages all evil monsters in sight.");
359 DICE_SID sides = plev * 4;
361 if (info) return info_damage(1, sides, 0);
365 dispel_evil(caster_ptr, randint1(sides));
371 if (name) return _("聖なる刃", "Holy Blade");
372 if (desc) return _("通常の武器に滅邪の属性をつける。", "Makes current weapon especially deadly against evil monsters.");
377 brand_weapon(caster_ptr, 13);
383 if (name) return _("スターバースト", "Star Burst");
384 if (desc) return _("巨大な閃光の球を放つ。", "Fires a huge ball of powerful light.");
387 HIT_POINT dam = 100 + plev * 2;
390 if (info) return info_damage(0, 0, dam);
394 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
396 fire_ball(caster_ptr, GF_LITE, dir, dam, rad);
402 if (name) return _("天使召喚", "Summon Angel");
403 if (desc) return _("天使を1体召喚する。", "Summons an angel.");
408 bool pet = !one_in_(3);
411 if (pet) flg |= PM_FORCE_PET;
412 else flg |= PM_NO_PET;
413 if (!(pet && (plev < 50))) flg |= PM_ALLOW_GROUP;
415 if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, (plev * 3) / 2, SUMMON_ANGEL, flg))
419 msg_print(_("「ご用でございますか、ご主人様」", "'What is thy bidding... Master?'"));
423 msg_print(_("「我は汝の下僕にあらず! 悪行者よ、悔い改めよ!」", "Mortal! Repent of thy impiousness."));
431 if (name) return _("士気高揚", "Heroism");
432 if (desc) return _("一定時間、ヒーロー気分になる。", "Removes fear. Gives a bonus to hit for a while. Heals you for 10 HP.");
437 if (info) return info_duration(base, base);
441 (void)heroism(caster_ptr, base);
447 if (name) return _("呪い退散", "Dispel Curse");
448 if (desc) return _("アイテムにかかった強力な呪いを解除する。", "Removes normal and heavy curse from equipped items.");
451 if (cast) (void)remove_all_curse(caster_ptr);
456 if (name) return _("邪悪追放", "Banish Evil");
457 if (desc) return _("視界内の全ての邪悪なモンスターをテレポートさせる。抵抗されると無効。",
458 "Teleports all evil monsters in sight away unless resisted.");
463 if (info) return info_power(power);
467 if (banish_evil(caster_ptr, power))
469 msg_print(_("神聖な力が邪悪を打ち払った!", "The holy power banishes evil!"));
476 if (name) return _("ハルマゲドン", "Armageddon");
477 if (desc) return _("周辺のアイテム、モンスター、地形を破壊する。", "Destroys everything in nearby area.");
485 destroy_area(caster_ptr, caster_ptr->y, caster_ptr->x, base + randint1(sides), FALSE);
491 if (name) return _("目には目を", "An Eye for an Eye");
492 if (desc) return _("一定時間、自分がダメージを受けたときに攻撃を行ったモンスターに対して同等のダメージを与える。",
493 "Gives special aura for a while. When you are attacked by a monster, the monster is injured with same amount of damage as you took.");
498 if (info) return info_duration(base, base);
502 set_tim_eyeeye(caster_ptr, randint1(base) + base, FALSE);
508 if (name) return _("神の怒り", "Wrath of the God");
509 if (desc) return _("ターゲットの周囲に分解の球を多数落とす。", "Drops many balls of disintegration near the target.");
512 HIT_POINT dam = plev * 3 + 25;
515 if (info) return info_multi_damage(dam);
519 if (!cast_wrath_of_the_god(caster_ptr, dam, rad)) return NULL;
525 if (name) return _("神威", "Divine Intervention");
526 if (desc) return _("隣接するモンスターに聖なるダメージを与え、視界内のモンスターにダメージ、減速、朦朧、混乱、恐怖、眠りを与える。さらに体力を回復する。",
527 "Damages all adjacent monsters with holy power. Damages and attempt to slow, stun, confuse, scare and freeze all monsters in sight. And heals HP.");
530 int b_dam = plev * 11;
531 int d_dam = plev * 4;
533 int power = plev * 4;
535 if (info) return format(_("回%d/損%d+%d", "h%d/dm%d+%d"), heal, d_dam, b_dam / 2);
538 project(caster_ptr, 0, 1, caster_ptr->y, caster_ptr->x, b_dam, GF_HOLY_FIRE, PROJECT_KILL, -1);
539 dispel_monsters(caster_ptr, d_dam);
540 slow_monsters(caster_ptr, plev);
541 stun_monsters(caster_ptr, power);
542 confuse_monsters(caster_ptr, power);
543 turn_monsters(caster_ptr, power);
544 stasis_monsters(caster_ptr, power);
545 hp_player(caster_ptr, heal);
551 if (name) return _("聖戦", "Crusade");
552 if (desc) return _("視界内の善良なモンスターをペットにしようとし、ならなかった場合及び善良でないモンスターを恐怖させる。さらに多数の加速された騎士を召喚し、ヒーロー、祝福、加速、対邪悪結界を得る。",
553 "Attempts to charm all good monsters in sight and scares all non-charmed monsters. Summons a great number of knights. Gives heroism, bless, speed and protection from evil to the caster.");
559 int sp_sides = 20 + plev;
564 for (i = 0; i < 12; i++)
567 POSITION my = 0, mx = 0;
571 scatter(caster_ptr, &my, &mx, caster_ptr->y, caster_ptr->x, 4, 0);
573 /* Require empty grids */
574 if (is_cave_empty_bold2(caster_ptr, my, mx)) break;
576 if (attempt < 0) continue;
577 summon_specific(caster_ptr, -1, my, mx, plev, SUMMON_KNIGHTS, (PM_ALLOW_GROUP | PM_FORCE_PET | PM_HASTE));
579 set_hero(caster_ptr, randint1(base) + base, FALSE);
580 set_blessed(caster_ptr, randint1(base) + base, FALSE);
581 set_fast(caster_ptr, randint1(sp_sides) + sp_base, FALSE);
582 set_protevil(caster_ptr, randint1(base) + base, FALSE);
583 set_afraid(caster_ptr, 0);