1 #include "realm/realm-crusade.h"
2 #include "cmd-action/cmd-spell.h"
3 #include "effect/effect-characteristics.h"
4 #include "effect/effect-processor.h"
5 #include "floor/cave.h"
6 #include "floor/floor-util.h"
7 #include "hpmp/hp-mp-processor.h"
8 #include "monster-floor/monster-summon.h"
9 #include "monster-floor/place-monster-types.h"
10 #include "player/player-class.h"
11 #include "spell-kind/spells-beam.h"
12 #include "spell-kind/spells-curse-removal.h"
13 #include "spell-kind/spells-detection.h"
14 #include "spell-kind/spells-floor.h"
15 #include "spell-kind/spells-launcher.h"
16 #include "spell-kind/spells-neighbor.h"
17 #include "spell-kind/spells-sight.h"
18 #include "spell-kind/spells-teleport.h"
19 #include "spell-realm/spells-crusade.h"
20 #include "spell/spell-types.h"
21 #include "spell/spells-diceroll.h"
22 #include "spell/spells-object.h"
23 #include "spell/spells-status.h"
24 #include "spell/summon-types.h"
25 #include "status/bad-status-setter.h"
26 #include "status/body-improvement.h"
27 #include "status/buff-setter.h"
28 #include "status/sight-setter.h"
29 #include "system/player-type-definition.h"
30 #include "target/target-getter.h"
31 #include "view/display-messages.h"
32 #include "world/world.h"
35 * @brief 破邪領域魔法の各処理を行う
36 * @param caster_ptr プレーヤーへの参照ポインタ
38 * @param mode 処理内容 (SPELL_NAME / SPELL_DESC / SPELL_INFO / SPELL_CAST)
39 * @return SPELL_NAME / SPELL_DESC / SPELL_INFO 時には文字列ポインタを返す。SPELL_CAST時はNULL文字列を返す。
41 concptr do_crusade_spell(player_type *caster_ptr, SPELL_IDX spell, spell_type mode)
43 bool name = (mode == SPELL_NAME) ? TRUE : FALSE;
44 bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
45 bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
46 bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
49 PLAYER_LEVEL plev = caster_ptr->lev;
54 return _("懲罰", "Punishment");
56 return _("電撃のボルトもしくはビームを放つ。", "Fires a bolt or beam of lightning.");
58 DICE_NUMBER dice = 3 + (plev - 1) / 5;
61 return info_damage(dice, sides, 0);
63 if (!get_aim_dir(caster_ptr, &dir))
65 fire_bolt_or_beam(caster_ptr, beam_chance(caster_ptr) - 10, GF_ELEC, dir, damroll(dice, sides));
72 return _("邪悪存在感知", "Detect Evil");
74 return _("近くの邪悪なモンスターを感知する。", "Detects all evil monsters in your vicinity.");
76 POSITION rad = DETECT_RAD_DEFAULT;
78 return info_radius(rad);
80 detect_monsters_evil(caster_ptr, rad);
87 return _("恐怖除去", "Remove Fear");
89 return _("恐怖を取り除く。", "Removes fear.");
92 set_afraid(caster_ptr, 0);
98 return _("威圧", "Scare Monster");
100 return _("モンスター1体を恐怖させる。抵抗されると無効。", "Attempts to scare a monster.");
103 PLAYER_LEVEL power = plev;
105 return info_power(power);
107 if (!get_aim_dir(caster_ptr, &dir))
109 fear_monster(caster_ptr, dir, power);
116 return _("聖域", "Sanctuary");
118 return _("隣接した全てのモンスターを眠らせる。抵抗されると無効。", "Attempts to put to sleep monsters in the adjacent squares.");
120 PLAYER_LEVEL power = plev;
122 return info_power(power);
124 sleep_monsters_touch(caster_ptr);
130 return _("入口", "Portal");
132 return _("中距離のテレポートをする。", "Teleports you a medium distance.");
135 POSITION range = 25 + plev / 2;
137 return info_range(range);
139 teleport_player(caster_ptr, range, TELEPORT_SPONTANEOUS);
145 return _("スターダスト", "Star Dust");
147 return _("ターゲット付近に閃光のボルトを連射する。", "Fires many bolts of light near the target.");
150 DICE_NUMBER dice = 3 + (plev - 1) / 9;
153 return info_multi_damage_dice(dice, sides);
155 if (!get_aim_dir(caster_ptr, &dir))
157 fire_blast(caster_ptr, GF_LITE, dir, dice, sides, 10, 3);
164 return _("身体浄化", "Purify");
166 return _("傷、毒、朦朧から全快する。", "Heals all cuts, poisons and being stunned.");
169 set_cut(caster_ptr, 0);
170 set_poisoned(caster_ptr, 0);
171 set_stun(caster_ptr, 0);
178 return _("邪悪飛ばし", "Scatter Evil");
180 return _("邪悪なモンスター1体をテレポートさせる。抵抗されると無効。", "Attempts to teleport an evil monster away.");
183 int power = MAX_SIGHT * 5;
185 return info_power(power);
187 if (!get_aim_dir(caster_ptr, &dir))
189 fire_ball(caster_ptr, GF_AWAY_EVIL, dir, power, 0);
196 return _("聖なる光球", "Holy Orb");
198 return _("聖なる力をもつ宝珠を放つ。邪悪なモンスターに対して大きなダメージを与えるが、善良なモンスターには効果がない。",
199 "Fires a ball with holy power. Hurts evil monsters greatly but doesn't affect good monsters.");
202 DICE_NUMBER dice = 3;
204 POSITION rad = (plev < 30) ? 2 : 3;
206 if (caster_ptr->pclass == CLASS_PRIEST || caster_ptr->pclass == CLASS_HIGH_MAGE || caster_ptr->pclass == CLASS_SORCERER)
207 base = plev + plev / 2;
209 base = plev + plev / 4;
212 return info_damage(dice, sides, base);
215 if (!get_aim_dir(caster_ptr, &dir))
218 fire_ball(caster_ptr, GF_HOLY_FIRE, dir, damroll(dice, sides) + base, rad);
225 return _("悪魔払い", "Exorcism");
227 return _("視界内の全てのアンデッド及び悪魔にダメージを与え、邪悪なモンスターを恐怖させる。",
228 "Damages all undead and demons in sight, and scares all evil monsters in sight.");
230 DICE_SID sides = plev;
233 return info_damage(1, sides, 0);
235 dispel_undead(caster_ptr, randint1(sides));
236 dispel_demons(caster_ptr, randint1(sides));
237 turn_evil(caster_ptr, power);
244 return _("解呪", "Remove Curse");
246 return _("アイテムにかかった弱い呪いを解除する。", "Removes normal curses from equipped items.");
249 (void)remove_curse(caster_ptr);
255 return _("透明視認", "Sense Unseen");
257 return _("一定時間、透明なものが見えるようになる。", "Gives see invisible for a while.");
263 return info_duration(base, base);
266 set_tim_invis(caster_ptr, randint1(base) + base, FALSE);
273 return _("対邪悪結界", "Protection from Evil");
275 return _("邪悪なモンスターの攻撃を防ぐバリアを張る。", "Gives aura which protects you from evil monster's physical attack.");
279 DICE_SID sides = 3 * plev;
282 return info_duration(base, sides);
285 set_protevil(caster_ptr, randint1(sides) + base, FALSE);
292 return _("裁きの雷", "Judgment Thunder");
294 return _("強力な電撃のボルトを放つ。", "Fires a powerful bolt of lightning.");
297 HIT_POINT dam = plev * 5;
300 return info_damage(0, 0, dam);
303 if (!get_aim_dir(caster_ptr, &dir))
305 fire_bolt(caster_ptr, GF_ELEC, dir, dam);
312 return _("聖なる御言葉", "Holy Word");
314 return _("視界内の邪悪な存在に大きなダメージを与え、体力を回復し、毒、恐怖、朦朧状態、負傷から全快する。",
315 "Damages all evil monsters in sight, heals HP somewhat and completely cures fear, poisons, cuts and being stunned.");
318 int dam_sides = plev * 6;
322 return format(_("損:1d%d/回%d", "dam:d%d/h%d"), dam_sides, heal);
324 dispel_evil(caster_ptr, randint1(dam_sides));
325 hp_player(caster_ptr, heal);
326 set_afraid(caster_ptr, 0);
327 set_poisoned(caster_ptr, 0);
328 set_stun(caster_ptr, 0);
329 set_cut(caster_ptr, 0);
336 return _("開かれた道", "Unbarring Ways");
338 return _("一直線上の全ての罠と扉を破壊する。", "Fires a beam which destroy traps and doors.");
342 if (!get_aim_dir(caster_ptr, &dir))
345 destroy_door(caster_ptr, dir);
352 return _("封魔", "Arrest");
354 return _("邪悪なモンスターの動きを止める。", "Attempts to paralyze an evil monster.");
357 int power = plev * 2;
360 return info_power(power);
363 if (!get_aim_dir(caster_ptr, &dir))
365 stasis_evil(caster_ptr, dir);
372 return _("聖なるオーラ", "Holy Aura");
374 return _("一定時間、邪悪なモンスターを傷つける聖なるオーラを得る。",
375 "Gives a temporary aura of holy power that injures evil monsters which attack you.");
381 return info_duration(base, base);
384 set_tim_sh_holy(caster_ptr, randint1(base) + base, FALSE);
391 return _("アンデッド&悪魔退散", "Dispel Undead & Demons");
393 return _("視界内の全てのアンデッド及び悪魔にダメージを与える。", "Damages all undead and demons in sight.");
396 DICE_SID sides = plev * 4;
399 return info_damage(1, sides, 0);
402 dispel_undead(caster_ptr, randint1(sides));
403 dispel_demons(caster_ptr, randint1(sides));
410 return _("邪悪退散", "Dispel Evil");
412 return _("視界内の全ての邪悪なモンスターにダメージを与える。", "Damages all evil monsters in sight.");
415 DICE_SID sides = plev * 4;
418 return info_damage(1, sides, 0);
421 dispel_evil(caster_ptr, randint1(sides));
428 return _("聖なる刃", "Holy Blade");
430 return _("通常の武器に滅邪の属性をつける。", "Makes current weapon especially deadly against evil monsters.");
434 brand_weapon(caster_ptr, 13);
441 return _("スターバースト", "Star Burst");
443 return _("巨大な閃光の球を放つ。", "Fires a huge ball of powerful light.");
446 HIT_POINT dam = 100 + plev * 2;
450 return info_damage(0, 0, dam);
453 if (!get_aim_dir(caster_ptr, &dir))
456 fire_ball(caster_ptr, GF_LITE, dir, dam, rad);
463 return _("天使召喚", "Summon Angel");
465 return _("天使を1体召喚する。", "Summons an angel.");
469 bool pet = !one_in_(3);
476 if (!(pet && (plev < 50)))
477 flg |= PM_ALLOW_GROUP;
479 if (summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, (plev * 3) / 2, SUMMON_ANGEL, flg)) {
481 msg_print(_("「ご用でございますか、ご主人様」", "'What is thy bidding... Master?'"));
483 msg_print(_("「我は汝の下僕にあらず! 悪行者よ、悔い改めよ!」", "Mortal! Repent of thy impiousness."));
492 return _("士気高揚", "Heroism");
494 return _("一定時間、ヒーロー気分になる。", "Removes fear. Gives a bonus to hit for a while. Heals you for 10 HP.");
500 return info_duration(base, base);
503 (void)heroism(caster_ptr, base);
510 return _("呪い退散", "Dispel Curse");
512 return _("アイテムにかかった強力な呪いを解除する。", "Removes normal and heavy curses from equipped items.");
516 (void)remove_all_curse(caster_ptr);
522 return _("邪悪追放", "Banish Evil");
524 return _("視界内の全ての邪悪なモンスターをテレポートさせる。抵抗されると無効。", "Teleports all evil monsters in sight away unless resisted.");
530 return info_power(power);
533 if (banish_evil(caster_ptr, power)) {
534 msg_print(_("神聖な力が邪悪を打ち払った!", "The holy power banishes evil!"));
542 return _("ハルマゲドン", "Armageddon");
544 return _("周辺のアイテム、モンスター、地形を破壊する。", "Destroys everything in nearby area.");
551 destroy_area(caster_ptr, caster_ptr->y, caster_ptr->x, base + randint1(sides), FALSE);
558 return _("目には目を", "An Eye for an Eye");
560 return _("一定時間、自分がダメージを受けたときに攻撃を行ったモンスターに対して同等のダメージを与える。",
561 "Gives special aura for a while. When you are attacked by a monster, the monster is injured with same amount of damage as you took.");
567 return info_duration(base, base);
570 set_tim_eyeeye(caster_ptr, randint1(base) + base, FALSE);
577 return _("神の怒り", "Wrath of the God");
579 return _("ターゲットの周囲に分解の球を多数落とす。", "Drops many balls of disintegration near the target.");
582 HIT_POINT dam = plev * 3 + 25;
586 return info_multi_damage(dam);
589 if (!cast_wrath_of_the_god(caster_ptr, dam, rad))
597 return _("神威", "Divine Intervention");
599 return _("隣接するモンスターに聖なるダメージを与え、視界内のモンスターにダメージ、減速、朦朧、混乱、恐怖、眠りを与える。さらに体力を回復する。",
600 "Damages all adjacent monsters with holy power. Damages and attempt to slow, stun, confuse, scare and freeze all monsters in sight. And heals "
604 int b_dam = plev * 11;
605 int d_dam = plev * 4;
607 int power = plev * 4;
610 return format(_("回%d/損%d+%d", "h%d/dm%d+%d"), heal, d_dam, b_dam / 2);
612 project(caster_ptr, 0, 1, caster_ptr->y, caster_ptr->x, b_dam, GF_HOLY_FIRE, PROJECT_KILL);
613 dispel_monsters(caster_ptr, d_dam);
614 slow_monsters(caster_ptr, plev);
615 stun_monsters(caster_ptr, power);
616 confuse_monsters(caster_ptr, power);
617 turn_monsters(caster_ptr, power);
618 stasis_monsters(caster_ptr, power);
619 hp_player(caster_ptr, heal);
626 return _("聖戦", "Crusade");
628 return _("視界内の善良なモンスターをペットにしようとし、ならなかった場合及び善良でないモンスターを恐怖させる。さらに多数の加速された騎士を召喚し、"
629 "ヒーロー、祝福、加速、対邪悪結界を得る。",
630 "Attempts to charm all good monsters in sight and scares all non-charmed monsters. Summons a great number of knights. Gives heroism, bless, "
631 "speed and protection from evil to the caster.");
636 int sp_sides = 20 + plev;
641 for (i = 0; i < 12; i++) {
643 POSITION my = 0, mx = 0;
646 scatter(caster_ptr, &my, &mx, caster_ptr->y, caster_ptr->x, 4, PROJECT_NONE);
648 /* Require empty grids */
649 if (is_cave_empty_bold2(caster_ptr, my, mx))
654 summon_specific(caster_ptr, -1, my, mx, plev, SUMMON_KNIGHTS, (PM_ALLOW_GROUP | PM_FORCE_PET | PM_HASTE));
656 set_hero(caster_ptr, randint1(base) + base, FALSE);
657 set_blessed(caster_ptr, randint1(base) + base, FALSE);
658 set_fast(caster_ptr, randint1(sp_sides) + sp_base, FALSE);
659 set_protevil(caster_ptr, randint1(base) + base, FALSE);
660 set_afraid(caster_ptr, 0);