1 #include "realm/realm-daemon.h"
2 #include "cmd-action/cmd-spell.h"
3 #include "io/targeting.h"
4 #include "monster-floor/monster-summon.h"
5 #include "monster-floor/place-monster-types.h"
6 #include "player/player-class.h"
7 #include "player/player-damage.h"
8 #include "player/player-effects.h"
9 #include "player/player-race.h"
10 #include "spell-kind/spells-charm.h"
11 #include "spell-kind/spells-detection.h"
12 #include "spell-kind/spells-floor.h"
13 #include "spell-kind/spells-launcher.h"
14 #include "spell-kind/spells-pet.h"
15 #include "spell-kind/spells-sight.h"
16 #include "spell/spells-diceroll.h"
17 #include "spell/spells-object.h"
18 #include "spell/spells-status.h"
19 #include "spell/spells-summon.h"
20 #include "spell/spell-types.h"
21 #include "view/display-messages.h"
24 * @brief 悪魔領域魔法の各処理を行う
25 * @param caster_ptr プレーヤーへの参照ポインタ
27 * @param mode 処理内容 (SPELL_NAME / SPELL_DESC / SPELL_INFO / SPELL_CAST)
28 * @return SPELL_NAME / SPELL_DESC / SPELL_INFO 時には文字列ポインタを返す。SPELL_CAST時はNULL文字列を返す。
30 concptr do_daemon_spell(player_type *caster_ptr, SPELL_IDX spell, spell_type mode)
32 bool name = (mode == SPELL_NAME) ? TRUE : FALSE;
33 bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
34 bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
35 bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
38 PLAYER_LEVEL plev = caster_ptr->lev;
43 if (name) return _("マジック・ミサイル", "Magic Missile");
44 if (desc) return _("弱い魔法の矢を放つ。", "Fires a weak bolt of magic.");
47 DICE_NUMBER dice = 3 + (plev - 1) / 5;
50 if (info) return info_damage(dice, sides, 0);
54 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
56 fire_bolt_or_beam(caster_ptr, beam_chance(caster_ptr) - 10, GF_MISSILE, dir, damroll(dice, sides));
62 if (name) return _("無生命感知", "Detect Unlife");
63 if (desc) return _("近くの生命のないモンスターを感知する。", "Detects all nonliving monsters in your vicinity.");
66 POSITION rad = DETECT_RAD_DEFAULT;
68 if (info) return info_radius(rad);
72 detect_monsters_nonliving(caster_ptr, rad);
78 if (name) return _("邪なる祝福", "Evil Bless");
79 if (desc) return _("一定時間、命中率とACにボーナスを得る。", "Gives a bonus to hit and AC for a few turns.");
84 if (info) return info_duration(base, base);
88 set_blessed(caster_ptr, randint1(base) + base, FALSE);
94 if (name) return _("耐火炎", "Resist Fire");
95 if (desc) return _("一定時間、炎への耐性を得る。装備による耐性に累積する。",
96 "Gives resistance to fire, cold and electricity for a while. These resistances can be added to those from equipment for more powerful resistances.");
101 if (info) return info_duration(base, base);
105 set_oppose_fire(caster_ptr, randint1(base) + base, FALSE);
111 if (name) return _("恐慌", "Horrify");
112 if (desc) return _("モンスター1体を恐怖させ、朦朧させる。抵抗されると無効。", "Attempts to scare and stun a monster.");
115 PLAYER_LEVEL power = plev;
117 if (info) return info_power(power);
121 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
123 fear_monster(caster_ptr, dir, power);
124 stun_monster(caster_ptr, dir, power);
130 if (name) return _("地獄の矢", "Nether Bolt");
131 if (desc) return _("地獄のボルトもしくはビームを放つ。", "Fires a bolt or beam of nether.");
134 DICE_NUMBER dice = 6 + (plev - 5) / 4;
137 if (info) return info_damage(dice, sides, 0);
141 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
143 fire_bolt_or_beam(caster_ptr, beam_chance(caster_ptr), GF_NETHER, dir, damroll(dice, sides));
149 if (name) return _("古代の死霊召喚", "Summon Manes");
150 if (desc) return _("古代の死霊を召喚する。", "Summons a manes.");
155 if (!summon_specific(caster_ptr, -1, caster_ptr->y, caster_ptr->x, (plev * 3) / 2, SUMMON_MANES, (PM_ALLOW_GROUP | PM_FORCE_PET)))
157 msg_print(_("古代の死霊は現れなかった。", "No Manes arrive."));
164 if (name) return _("地獄の焔", "Hellish Flame");
165 if (desc) return _("邪悪な力を持つボールを放つ。善良なモンスターには大きなダメージを与える。",
166 "Fires a ball of evil power. Hurts good monsters greatly.");
169 DICE_NUMBER dice = 3;
171 POSITION rad = (plev < 30) ? 2 : 3;
174 if (IS_WIZARD_CLASS(caster_ptr))
175 base = plev + plev / 2;
177 base = plev + plev / 4;
180 if (info) return info_damage(dice, sides, base);
184 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
186 fire_ball(caster_ptr, GF_HELL_FIRE, dir, damroll(dice, sides) + base, rad);
192 if (name) return _("デーモン支配", "Dominate Demon");
193 if (desc) return _("悪魔1体を魅了する。抵抗されると無効", "Attempts to charm a demon.");
198 if (info) return info_power(power);
202 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
204 control_one_demon(caster_ptr, dir, plev);
210 if (name) return _("ビジョン", "Vision");
211 if (desc) return _("周辺の地形を感知する。", "Maps nearby area.");
214 POSITION rad = DETECT_RAD_MAP;
216 if (info) return info_radius(rad);
220 map_area(caster_ptr, rad);
226 if (name) return _("耐地獄", "Resist Nether");
227 if (desc) return _("一定時間、地獄への耐性を得る。", "Gives resistance to nether for a while.");
232 if (info) return info_duration(base, base);
236 set_tim_res_nether(caster_ptr, randint1(base) + base, FALSE);
242 if (name) return _("プラズマ・ボルト", "Plasma bolt");
243 if (desc) return _("プラズマのボルトもしくはビームを放つ。", "Fires a bolt or beam of plasma.");
246 DICE_NUMBER dice = 11 + (plev - 5) / 4;
249 if (info) return info_damage(dice, sides, 0);
253 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
255 fire_bolt_or_beam(caster_ptr, beam_chance(caster_ptr), GF_PLASMA, dir, damroll(dice, sides));
261 if (name) return _("ファイア・ボール", "Fire Ball");
262 if (desc) return _("炎の球を放つ。", "Fires a ball of fire.");
265 HIT_POINT dam = plev + 55;
268 if (info) return info_damage(0, 0, dam);
272 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
274 fire_ball(caster_ptr, GF_FIRE, dir, dam, rad);
280 if (name) return _("炎の刃", "Fire Branding");
281 if (desc) return _("武器に炎の属性をつける。", "Makes current weapon fire branded.");
286 brand_weapon(caster_ptr, 1);
292 if (name) return _("地獄球", "Nether Ball");
293 if (desc) return _("大きな地獄の球を放つ。", "Fires a huge ball of nether.");
296 HIT_POINT dam = plev * 3 / 2 + 100;
297 POSITION rad = plev / 20 + 2;
299 if (info) return info_damage(0, 0, dam);
303 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
305 fire_ball(caster_ptr, GF_NETHER, dir, dam, rad);
311 if (name) return _("デーモン召喚", "Summon Demon");
312 if (desc) return _("悪魔1体を召喚する。", "Summons a demon.");
317 cast_summon_demon(caster_ptr, plev * 2 / 3 + randint1(plev / 2));
323 if (name) return _("悪魔の目", "Devilish Eye");
324 if (desc) return _("一定時間、テレパシー能力を得る。", "Gives telepathy for a while.");
330 if (info) return info_duration(base, sides);
334 set_tim_esp(caster_ptr, randint1(sides) + base, FALSE);
340 if (name) return _("悪魔のクローク", "Devil Cloak");
341 if (desc) return _("恐怖を取り除き、一定時間、炎と冷気の耐性、炎のオーラを得る。耐性は装備による耐性に累積する。",
342 "Removes fear. Gives resistance to fire and cold, and aura of fire. These resistances can be added to those from equipment for more powerful resistances.");
345 TIME_EFFECT base = 20;
347 if (info) return info_duration(base, base);
351 TIME_EFFECT dur = randint1(base) + base;
353 set_oppose_fire(caster_ptr, dur, FALSE);
354 set_oppose_cold(caster_ptr, dur, FALSE);
355 set_tim_sh_fire(caster_ptr, dur, FALSE);
356 set_afraid(caster_ptr, 0);
363 if (name) return _("溶岩流", "The Flow of Lava");
364 if (desc) return _("自分を中心とした炎の球を作り出し、床を溶岩に変える。",
365 "Generates a ball of fire centered on you which transforms floors to magma.");
368 HIT_POINT dam = (55 + plev) * 2;
371 if (info) return info_damage(0, 0, dam / 2);
375 fire_ball(caster_ptr, GF_FIRE, 0, dam, rad);
376 fire_ball_hide(caster_ptr, GF_LAVA_FLOW, 0, 2 + randint1(2), rad);
382 if (name) return _("プラズマ球", "Plasma Ball");
383 if (desc) return _("プラズマの球を放つ。", "Fires a ball of plasma.");
386 HIT_POINT dam = plev * 3 / 2 + 80;
387 POSITION rad = 2 + plev / 40;
389 if (info) return info_damage(0, 0, dam);
393 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
395 fire_ball(caster_ptr, GF_PLASMA, dir, dam, rad);
401 if (name) return _("悪魔変化", "Polymorph Demon");
402 if (desc) return _("一定時間、悪魔に変化する。変化している間は本来の種族の能力を失い、代わりに悪魔としての能力を得る。",
403 "Causes you to mimic a demon for a while. You lose the abilities of your original race and get the abilities of a demon for that time.");
406 int base = 10 + plev / 2;
408 if (info) return info_duration(base, base);
412 set_mimic(caster_ptr, base + randint1(base), MIMIC_DEMON, FALSE);
418 if (name) return _("地獄の波動", "Nather Wave");
419 if (desc) return _("視界内の全てのモンスターにダメージを与える。善良なモンスターに特に大きなダメージを与える。",
420 "Damages all monsters in sight. Hurts good monsters greatly.");
423 int sides1 = plev * 2;
424 int sides2 = plev * 2;
426 if (info) return format("%sd%d+d%d", KWD_DAM, sides1, sides2);
430 dispel_monsters(caster_ptr, randint1(sides1));
431 dispel_good(caster_ptr, randint1(sides2));
437 if (name) return _("サキュバスの接吻", "Kiss of Succubus");
438 if (desc) return _("因果混乱の球を放つ。", "Fires a ball of nexus.");
441 HIT_POINT dam = 100 + plev * 2;
444 if (info) return info_damage(0, 0, dam);
448 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
449 fire_ball(caster_ptr, GF_NEXUS, dir, dam, rad);
455 if (name) return _("破滅の手", "Doom Hand");
456 if (desc) return _("破滅の手を放つ。食らったモンスターはそのときのHPの半分前後のダメージを受ける。", "Attempts to cut a monster's HP roughly in half.");
461 if (!get_aim_dir(caster_ptr, &dir))
464 msg_print(_("<破滅の手>を放った!", "You invoke the Hand of Doom!"));
466 fire_ball_hide(caster_ptr, GF_HAND_DOOM, dir, plev * 2, 0);
472 if (name) return _("士気高揚", "Raise the Morale");
473 if (desc) return _("一定時間、ヒーロー気分になる。", "Removes fear. Gives a bonus to hit for a while. Heals you for 10 HP.");
477 if (info) return info_duration(base, base);
478 if (cast)heroism(caster_ptr, base);
483 if (name) return _("不滅の肉体", "Immortal Body");
484 if (desc) return _("一定時間、時間逆転への耐性を得る。", "Gives resistance to time for a while.");
489 if (info) return info_duration(base, base);
493 set_tim_res_time(caster_ptr, randint1(base) + base, FALSE);
499 if (name) return _("狂気の円環", "Insanity Circle");
500 if (desc) return _("自分を中心としたカオスの球、混乱の球を発生させ、近くのモンスターを魅了する。",
501 "Generates balls of chaos, confusion and charm centered on you.");
504 HIT_POINT dam = 50 + plev;
505 int power = 20 + plev;
506 POSITION rad = 3 + plev / 20;
508 if (info) return format("%s%d+%d", KWD_DAM, dam / 2, dam / 2);
512 fire_ball(caster_ptr, GF_CHAOS, 0, dam, rad);
513 fire_ball(caster_ptr, GF_CONFUSION, 0, dam, rad);
514 fire_ball(caster_ptr, GF_CHARM, 0, power, rad);
520 if (name) return _("ペット爆破", "Explode Pets");
521 if (desc) return _("全てのペットを強制的に爆破させる。", "Makes all pets explode.");
526 discharge_minion(caster_ptr);
532 if (name) return _("グレーターデーモン召喚", "Summon Greater Demon");
533 if (desc) return _("上級デーモンを召喚する。召喚するには人間('p','h','t'で表されるモンスター)の死体を捧げなければならない。",
534 "Summons greater demon. Requires the sacrifice of a human corpse ('p', 'h' or 't').");
539 if (!cast_summon_greater_demon(caster_ptr)) return NULL;
545 if (name) return _("地獄嵐", "Nether Storm");
546 if (desc) return _("超巨大な地獄の球を放つ。", "Generates a huge ball of nether.");
549 HIT_POINT dam = plev * 15;
550 POSITION rad = plev / 5;
552 if (info) return info_damage(0, 0, dam);
556 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
558 fire_ball(caster_ptr, GF_NETHER, dir, dam, rad);
564 if (name) return _("血の呪い", "Bloody Curse");
565 if (desc) return _("自分がダメージを受けることによって対象に呪いをかけ、ダメージを与え様々な効果を引き起こす。",
566 "Puts blood curse, which damages and causes various effects, on a monster. You also take damage.");
572 if (info) return info_damage(0, 0, dam);
576 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
578 fire_ball_hide(caster_ptr, GF_BLOOD_CURSE, dir, dam, rad);
579 take_hit(caster_ptr, DAMAGE_USELIFE, 20 + randint1(30), _("血の呪い", "Blood curse"), -1);
585 if (name) return _("魔王変化", "Polymorph Demonlord");
586 if (desc) return _("悪魔の王に変化する。変化している間は本来の種族の能力を失い、代わりに悪魔の王としての能力を得、壁を破壊しながら歩く。",
587 "Causes you to mimic a demon lord for a while. You lose the abilities of your original race and get the great abilities of a demon lord for that time. Even hard walls can't stop your walking.");
592 if (info) return info_duration(base, base);
596 set_mimic(caster_ptr, base + randint1(base), MIMIC_DEMON_LORD, FALSE);