3 #include "spell/spells-type.h"
4 #include "spells-summon.h"
5 #include "spells-status.h"
6 #include "spells-object.h"
7 #include "spells-diceroll.h"
9 #include "player-status.h"
10 #include "player-effects.h"
11 #include "targeting.h"
12 #include "player-class.h"
13 #include "player-damage.h"
14 #include "player-race.h"
15 #include "realm/realm-death.h"
18 * @brief 暗黒領域魔法の各処理を行う
19 * @param caster_ptr プレーヤーへの参照ポインタ
21 * @param mode 処理内容 (SPELL_NAME / SPELL_DESC / SPELL_INFO / SPELL_CAST)
22 * @return SPELL_NAME / SPELL_DESC / SPELL_INFO 時には文字列ポインタを返す。SPELL_CAST時はNULL文字列を返す。
24 concptr do_death_spell(player_type *caster_ptr, SPELL_IDX spell, spell_type mode)
26 bool name = (mode == SPELL_NAME) ? TRUE : FALSE;
27 bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
28 bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
29 bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
32 PLAYER_LEVEL plev = caster_ptr->lev;
37 if (name) return _("無生命感知", "Detect Unlife");
38 if (desc) return _("近くの生命のないモンスターを感知する。", "Detects all nonliving monsters in your vicinity.");
41 POSITION rad = DETECT_RAD_DEFAULT;
43 if (info) return info_radius(rad);
47 detect_monsters_nonliving(caster_ptr, rad);
53 if (name) return _("呪殺弾", "Malediction");
54 if (desc) return _("ごく小さな邪悪な力を持つボールを放つ。善良なモンスターには大きなダメージを与える。",
55 "Fires a tiny ball of evil power which hurts good monsters greatly.");
58 DICE_NUMBER dice = 3 + (plev - 1) / 5;
62 if (info) return info_damage(dice, sides, 0);
66 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
69 * A radius-0 ball may (1) be aimed at
70 * objects etc., and will affect them;
71 * (2) may be aimed at ANY visible
72 * monster, unlike a 'bolt' which must
73 * travel to the monster.
76 fire_ball(caster_ptr, GF_HELL_FIRE, dir, damroll(dice, sides), rad);
80 /* Special effect first */
81 int effect = randint1(1000);
84 fire_ball_hide(caster_ptr, GF_DEATH_RAY, dir, plev * 200, 0);
85 else if (effect < 500)
86 fire_ball_hide(caster_ptr, GF_TURN_ALL, dir, plev, 0);
87 else if (effect < 800)
88 fire_ball_hide(caster_ptr, GF_OLD_CONF, dir, plev, 0);
90 fire_ball_hide(caster_ptr, GF_STUN, dir, plev, 0);
97 if (name) return _("邪悪感知", "Detect Evil");
98 if (desc) return _("近くの邪悪なモンスターを感知する。", "Detects all evil monsters in your vicinity.");
101 POSITION rad = DETECT_RAD_DEFAULT;
103 if (info) return info_radius(rad);
107 detect_monsters_evil(caster_ptr, rad);
113 if (name) return _("悪臭雲", "Stinking Cloud");
114 if (desc) return _("毒の球を放つ。", "Fires a ball of poison.");
117 HIT_POINT dam = 10 + plev / 2;
120 if (info) return info_damage(0, 0, dam);
124 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
126 fire_ball(caster_ptr, GF_POIS, dir, dam, rad);
132 if (name) return _("黒い眠り", "Black Sleep");
133 if (desc) return _("1体のモンスターを眠らせる。抵抗されると無効。", "Attempts to put a monster to sleep.");
138 if (info) return info_power(power);
142 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
144 sleep_monster(caster_ptr, dir, plev);
150 if (name) return _("耐毒", "Resist Poison");
151 if (desc) return _("一定時間、毒への耐性を得る。装備による耐性に累積する。",
152 "Gives resistance to poison. This resistance can be added to that from equipment for more powerful resistance.");
157 if (info) return info_duration(base, base);
161 set_oppose_pois(caster_ptr, randint1(base) + base, FALSE);
167 if (name) return _("恐慌", "Horrify");
168 if (desc) return _("モンスター1体を恐怖させ、朦朧させる。抵抗されると無効。", "Attempts to scare and stun a monster.");
173 if (info) return info_power(power);
177 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
179 fear_monster(caster_ptr, dir, plev);
180 stun_monster(caster_ptr, dir, plev);
186 if (name) return _("アンデッド従属", "Enslave Undead");
187 if (desc) return _("アンデッド1体を魅了する。抵抗されると無効。", "Attempts to charm an undead monster.");
192 if (info) return info_power(power);
196 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
198 control_one_undead(caster_ptr, dir, plev);
204 if (name) return _("エントロピーの球", "Orb of Entropy");
205 if (desc) return _("生命のある者のHPと最大HP双方にダメージを与える効果のある球を放つ。", "Fires a ball which damages to both HP and MaxHP of living monsters.");
208 DICE_NUMBER dice = 3;
210 POSITION rad = (plev < 30) ? 2 : 3;
213 if (IS_WIZARD_CLASS(caster_ptr))
214 base = plev + plev / 2;
216 base = plev + plev / 4;
219 if (info) return info_damage(dice, sides, base);
223 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
225 fire_ball(caster_ptr, GF_HYPODYNAMIA, dir, damroll(dice, sides) + base, rad);
231 if (name) return _("地獄の矢", "Nether Bolt");
232 if (desc) return _("地獄のボルトもしくはビームを放つ。", "Fires a bolt or beam of nether.");
235 DICE_NUMBER dice = 8 + (plev - 5) / 4;
238 if (info) return info_damage(dice, sides, 0);
242 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
244 fire_bolt_or_beam(caster_ptr, beam_chance(caster_ptr), GF_NETHER, dir, damroll(dice, sides));
250 if (name) return _("殺戮雲", "Cloud kill");
251 if (desc) return _("自分を中心とした毒の球を発生させる。", "Generates a ball of poison centered on you.");
254 HIT_POINT dam = (30 + plev) * 2;
255 POSITION rad = plev / 10 + 2;
257 if (info) return info_damage(0, 0, dam / 2);
261 project(caster_ptr, 0, rad, caster_ptr->y, caster_ptr->x, dam, GF_POIS, PROJECT_KILL | PROJECT_ITEM, -1);
267 if (name) return _("モンスター消滅", "Genocide One");
268 if (desc) return _("モンスター1体を消し去る。経験値やアイテムは手に入らない。抵抗されると無効。", "Attempts to eradicate one monster.");
271 int power = plev + 50;
273 if (info) return info_power(power);
277 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
279 fire_ball_hide(caster_ptr, GF_GENOCIDE, dir, power, 0);
285 if (name) return _("毒の刃", "Poison Branding");
286 if (desc) return _("武器に毒の属性をつける。", "Makes current weapon poison branded.");
291 brand_weapon(caster_ptr, 3);
297 if (name) return _("吸血の矢", "Vampiric Bolt");
298 if (desc) return _("ボルトによりモンスター1体から生命力を吸いとる。吸いとった生命力によって満腹度が上がる。",
299 "Fires a bolt which transfers HP from a monster to you. You will also gain nutritional sustenance from this.");
302 DICE_NUMBER dice = 1;
303 DICE_SID sides = plev * 2;
306 if (info) return info_damage(dice, sides, base);
310 HIT_POINT dam = base + damroll(dice, sides);
312 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
314 if (hypodynamic_bolt(caster_ptr, dir, dam))
316 chg_virtue(caster_ptr, V_SACRIFICE, -1);
317 chg_virtue(caster_ptr, V_VITALITY, -1);
319 hp_player(caster_ptr, dam);
322 * Gain nutritional sustenance:
325 * A Food ration gives 5000
326 * food points (by contrast)
327 * Don't ever get more than
328 * "Full" this way But if we
329 * ARE Gorged, it won't cure
332 dam = caster_ptr->food + MIN(5000, 100 * dam);
334 /* Not gorged already */
335 if (caster_ptr->food < PY_FOOD_MAX)
336 set_food(caster_ptr, dam >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dam);
343 if (name) return _("反魂の術", "Animate dead");
344 if (desc) return _("周囲の死体や骨を生き返す。", "Resurrects nearby corpse and skeletons. And makes these your pets.");
349 animate_dead(caster_ptr, 0, caster_ptr->y, caster_ptr->x);
355 if (name) return _("抹殺", "Genocide");
356 if (desc) return _("指定した文字のモンスターを現在の階から消し去る。抵抗されると無効。",
357 "Eliminates an entire class of monster, exhausting you. Powerful or unique monsters may resist.");
360 int power = plev + 50;
362 if (info) return info_power(power);
366 symbol_genocide(caster_ptr, power, TRUE);
372 if (name) return _("狂戦士化", "Berserk");
373 if (desc) return _("狂戦士化し、恐怖を除去する。", "Gives a bonus to hit and HP, immunity to fear for a while. But decreases AC.");
378 if (info) return info_duration(base, base);
382 (void)berserk(caster_ptr, base + randint1(base));
388 if (name) return _("悪霊召喚", "Invoke Spirits");
389 if (desc) return _("ランダムで様々な効果が起こる。", "Causes random effects.");
392 if (info) return KWD_RANDOM;
396 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
398 cast_invoke_spirits(caster_ptr, dir);
404 if (name) return _("暗黒の矢", "Dark Bolt");
405 if (desc) return _("暗黒のボルトもしくはビームを放つ。", "Fires a bolt or beam of darkness.");
408 DICE_NUMBER dice = 4 + (plev - 5) / 4;
411 if (info) return info_damage(dice, sides, 0);
415 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
417 fire_bolt_or_beam(caster_ptr, beam_chance(caster_ptr), GF_DARK, dir, damroll(dice, sides));
423 if (name) return _("狂乱戦士", "Battle Frenzy");
424 if (desc) return _("狂戦士化し、恐怖を除去し、加速する。",
425 "Gives another bonus to hit and HP, immunity to fear for a while. Hastes you. But decreases AC.");
429 int sp_base = plev / 2;
430 int sp_sides = 20 + plev / 2;
432 if (info) return info_duration(b_base, b_base);
436 (void)berserk(caster_ptr, b_base + randint1(b_base));
437 set_fast(caster_ptr, randint1(sp_sides) + sp_base, FALSE);
443 if (name) return _("吸血の刃", "Vampiric Branding");
444 if (desc) return _("武器に吸血の属性をつける。", "Makes current weapon Vampiric.");
449 brand_weapon(caster_ptr, 4);
455 if (name) return _("吸血の連矢", "Vampiric Bolts");
456 if (desc) return _("3連射のボルトによりモンスター1体から生命力を吸いとる。吸いとった生命力によって体力が回復する。",
457 "Fires 3 bolts. Each of the bolts absorbs some HP from a monster and gives them to you.");
461 if (info) return format("%s3*%d", KWD_DAM, dam);
467 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
469 chg_virtue(caster_ptr, V_SACRIFICE, -1);
470 chg_virtue(caster_ptr, V_VITALITY, -1);
472 for (i = 0; i < 3; i++)
474 if (hypodynamic_bolt(caster_ptr, dir, dam))
475 hp_player(caster_ptr, dam);
482 if (name) return _("死の言魂", "Nether Wave");
483 if (desc) return _("視界内の生命のあるモンスターにダメージを与える。", "Damages all living monsters in sight.");
486 DICE_SID sides = plev * 3;
488 if (info) return info_damage(1, sides, 0);
492 dispel_living(caster_ptr, randint1(sides));
498 if (name) return _("暗黒の嵐", "Darkness Storm");
499 if (desc) return _("巨大な暗黒の球を放つ。", "Fires a huge ball of darkness.");
502 HIT_POINT dam = 100 + plev * 2;
505 if (info) return info_damage(0, 0, dam);
509 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
511 fire_ball(caster_ptr, GF_DARK, dir, dam, rad);
517 if (name) return _("死の光線", "Death Ray");
518 if (desc) return _("死の光線を放つ。", "Fires a beam of death.");
523 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
525 death_ray(caster_ptr, dir, plev);
531 if (name) return _("死者召喚", "Raise the Dead");
532 if (desc) return _("1体のアンデッドを召喚する。", "Summons an undead monster.");
533 if (cast) cast_summon_undead(caster_ptr, (plev * 3) / 2);
537 if (name) return _("死者の秘伝", "Secrets of the Dead");
538 if (desc) return _("アイテムを1つ識別する。レベルが高いとアイテムの能力を完全に知ることができる。",
539 "Identifies or, at higher levels, *identifies* an item.");
544 if (randint1(50) > plev)
546 if (!ident_spell(caster_ptr, FALSE)) return NULL;
550 if (!identify_fully(caster_ptr, FALSE)) return NULL;
557 if (name) return _("吸血鬼変化", "Polymorph Vampire");
558 if (desc) return _("一定時間、吸血鬼に変化する。変化している間は本来の種族の能力を失い、代わりに吸血鬼としての能力を得る。",
559 "Causes you to mimic a vampire for a while. You lose the abilities of your original race and get the abilities of a vampire for that time.");
562 int base = 10 + plev / 2;
564 if (info) return info_duration(base, base);
568 set_mimic(caster_ptr, base + randint1(base), MIMIC_VAMPIRE, FALSE);
574 if (name) return _("経験値復活", "Restore Life");
575 if (desc) return _("失った経験値を回復する。", "Restores lost experience.");
580 restore_level(caster_ptr);
586 if (name) return _("周辺抹殺", "Mass Genocide");
587 if (desc) return _("自分の周囲にいるモンスターを現在の階から消し去る。抵抗されると無効。",
588 "Eliminates all nearby monsters, exhausting you. Powerful or unique monsters may be able to resist.");
591 int power = plev + 50;
593 if (info) return info_power(power);
597 mass_genocide(caster_ptr, power, TRUE);
603 if (name) return _("地獄の劫火", "Hellfire");
604 if (desc) return _("邪悪な力を持つ宝珠を放つ。善良なモンスターには大きなダメージを与える。",
605 "Fires a powerful ball of evil power. Hurts good monsters greatly.");
611 if (info) return info_damage(0, 0, dam);
615 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
617 fire_ball(caster_ptr, GF_HELL_FIRE, dir, dam, rad);
618 take_hit(caster_ptr, DAMAGE_USELIFE, 20 + randint1(30), _("地獄の劫火の呪文を唱えた疲労", "the strain of casting Hellfire"), -1);
624 if (name) return _("幽体化", "Wraithform");
625 if (desc) return _("一定時間、壁を通り抜けることができ受けるダメージが軽減される幽体の状態に変身する。",
626 "Causes you to be ghost-like for a while. That reduces the damage you take and allows you to pass through walls.");
631 if (info) return info_duration(base, base);
635 set_wraith_form(caster_ptr, randint1(base) + base, FALSE);